Personally, i don't mind a weapons balance or nerfing, but now i just feel there's no viable options , I also feel that when you spawn in there seems to be a ridiculous amount of enemies, me and my friend were doing a diff 7 and soon as we spawned in there was 2 chargers on us and within 2mins theres 2 bile titans and 5 chargers, this amount of armoured enemies have never came at us so quickly, it was similar on other games so it wasn't just a one off. Weapons just feel like peashooters, mechs are good but in small bursts the health isnt great. we tried lots of different builds but it just felt like we were getting nowhere and not even managing to get anything done without being overwhelmed, it was very frustrating and i can see lots of players walking away from this game, such a shame as i have put 150 hours into it so far. I get they want to break the meta but at least bring other weapons and stratgems into play rather than making everything pretty much useless when you're being overwhelmed.
Yes I'm not sure if I gave it enough attention in this video but alongside the changes to weapons ect, Arrowhead also made changes to the enemies' spawn rates and their ability to find you even though you should be concealed behind cover with no LOS. They're looking at making changes to this to tone it down again. I agree that achieving fire superiority becomes harder and harder if you're forced to reply mainly on Stratagems to take out large, heavily armored groups while said Stratagems have a long cooldown compared to the spawn rate. I bet the weekend will be a huge moment for Arrowhead to collect feedback on this, the mechs, the balance and then spend the entire next week figuring out to find that sweetspot again.
@@SirStefanGaming I really hope they do because it has massively put me off playing, like I said I don’t mind nerfing but at least give us another viable option, the game just isn’t fun after this patch.
I would like to bring back Railgun. After the nerf, Railgun is unusable. The funny part is the naming itself; Railgun is meant to be powerful. I understand that the Railgun is too powerful, and you can just keep shooting targets without any worries. Maybe if you reduce the number of bullets, people will need to conserve the bullets, think carefully about where to shoot, and disadvantage themselves if they take a supply bag if they want to go all out with 20 bullets. I find it very hard to run Railgun in unsafe mode in higher extreme difficulties.
The problem with ninja buffs to spawn rates, the atrocious peashooters, and the difficulty being tied specifically to how many armoured enemies spawn just doesn't feel good. To be able to upgrade your stuff, you need materials, which come in very very few amounts in planets, and requrie to to explore POIs so you can maximize them. The problem is, the number of enemies that spawn makes it not worth the time. As someone who just bought the game with my brother who plays it longer, he's unpleasantly surpised and annoyed why enemies spawn too frequently. For me, it's absolutely annoying how there's POIs that poking at you, but if you make a single mistake of not seeing that one enemy, you're basically going to be playing the whole 40-minute mission in "Breach/Drop" music, because they won't stop spawning. A random, insiginificant 5-man bug squadron can summon a breach, and that'll spawn more of the summoners, and you'll be dealing with these breaches non-stop. If sneaking wasn't so broken, then armours that supposedly grant better stealth should alleviate POI travel, but alas, the developers are elitists that somehow think it's good to just design the game around a 4-man team without auto-scaling. The balance should make the game feel challenging to play, not a chore. I absolutely regret buying this game, and should've waited until everythings's been sorted out. Good thing DD2 is coming out in a few weeks.
I like the nerfs the railgun got stale really fast. In groups I would take any opportunity not to use it. I do hope they reign in the amount of heavy units that can spawn though. As for the breaker it didn't change recoil doesn't matter and the mag size was too big to begin with. HD1 breaker only had a 12 round mag. Shield pack is just a crutch just like it was in the first game.
I wish they would listen to the players when they say we cant connect with our crossplay friends. I have been encouraging my friends to get away from COD and come to Helldivers, I personally love this game. But when you convince someone to buy a game and try it and they cant even send you a friend request or receive one it really doesn't help to build the player base.
look they could either slightly lower the health pools or slightly buff the weapons either way could technically work in a general manner. obviously I know there is more to tweaking and balancing a game than that but hopefully you can see the point I'm trying to make. And I dont at all mean all weapon orbital etc I just mean like most of the "undesirables"
Im pretty sure it'll take a few more updates to get this right, especially with new content such as walkers and warbonds that add new issues in balancing.
If youre seriously complaining that much about railgun shield combo you just need to get better at the game. the railgun is still just as effective as long as youre hitting your shots with the right timing. shield was never supposed to be a crutch but a slight benefit of being able to take a few extra hits. I personally don't think the breaker needed to be nerfed as it took almost a full clip to kill a brood anyway but hey, maybe im just bad lol
I'm sure that in 5-6 months we'll have a good balance. They need time to sort it out with new content being added and there are a lot of factors to take into account. Finding the sweetspot will not be an easy feat for Arrowhead but seeing how excellent they are in communication and feedback; I'd say give them time :)
Look man, you need to understand that the way these nerfs work on difficulty levels 1 - 6, is not the same as how the effect difficulties 7 - 9. The people who dont give a shit, are the casual players who play 1 - 6, not hardcore players who play 7 - 9. It's almost a different game at those levels. The meta was the meta because literally nothing else worked on those difficulties. Even now, the breaker is still the best weapon at those difficulties, its now just worse than it was. I would love to play with other weapons and loadouts, but it's not my fault that these are the only weapons that actually do the job. That is not a balanced. You can't make your hardest difficulties unbeatable, and then call that balance. The offered solutions of using Stratagems to deal with these things, only prove that the devs don't test their balance patches on those difficulties, which is insane. The weapons are still broken, and mostly unusable. The stratagems are far to weak. There is now no good way to full complete missions on Helldive Difficulty. If you want to actually understand game balance, you need to experience the entire game, because otherwise you are going to be ignorant of the experience other players are having, and you will be making your opinions based on incomplete information.
I understand perfectly fine that adjustments to game elements will not work out the same across all levels. I never claimed that it did; what gave you that impression?
As always, the imbalance is caused by a multitude of factors, not just the weapons. Higher levels are almost much harder now because of the amount of upper tier enemies spawning, in combination with changes to weapons.
Personally, i don't mind a weapons balance or nerfing, but now i just feel there's no viable options , I also feel that when you spawn in there seems to be a ridiculous amount of enemies, me and my friend were doing a diff 7 and soon as we spawned in there was 2 chargers on us and within 2mins theres 2 bile titans and 5 chargers, this amount of armoured enemies have never came at us so quickly, it was similar on other games so it wasn't just a one off. Weapons just feel like peashooters, mechs are good but in small bursts the health isnt great. we tried lots of different builds but it just felt like we were getting nowhere and not even managing to get anything done without being overwhelmed, it was very frustrating and i can see lots of players walking away from this game, such a shame as i have put 150 hours into it so far. I get they want to break the meta but at least bring other weapons and stratgems into play rather than making everything pretty much useless when you're being overwhelmed.
Yes I'm not sure if I gave it enough attention in this video but alongside the changes to weapons ect, Arrowhead also made changes to the enemies' spawn rates and their ability to find you even though you should be concealed behind cover with no LOS. They're looking at making changes to this to tone it down again.
I agree that achieving fire superiority becomes harder and harder if you're forced to reply mainly on Stratagems to take out large, heavily armored groups while said Stratagems have a long cooldown compared to the spawn rate. I bet the weekend will be a huge moment for Arrowhead to collect feedback on this, the mechs, the balance and then spend the entire next week figuring out to find that sweetspot again.
@@SirStefanGaming I really hope they do because it has massively put me off playing, like I said I don’t mind nerfing but at least give us another viable option, the game just isn’t fun after this patch.
I would like to bring back Railgun. After the nerf, Railgun is unusable. The funny part is the naming itself; Railgun is meant to be powerful.
I understand that the Railgun is too powerful, and you can just keep shooting targets without any worries. Maybe if you reduce the number of bullets, people will need to conserve the bullets, think carefully about where to shoot, and disadvantage themselves if they take a supply bag if they want to go all out with 20 bullets.
I find it very hard to run Railgun in unsafe mode in higher extreme difficulties.
The problem with ninja buffs to spawn rates, the atrocious peashooters, and the difficulty being tied specifically to how many armoured enemies spawn just doesn't feel good. To be able to upgrade your stuff, you need materials, which come in very very few amounts in planets, and requrie to to explore POIs so you can maximize them. The problem is, the number of enemies that spawn makes it not worth the time.
As someone who just bought the game with my brother who plays it longer, he's unpleasantly surpised and annoyed why enemies spawn too frequently. For me, it's absolutely annoying how there's POIs that poking at you, but if you make a single mistake of not seeing that one enemy, you're basically going to be playing the whole 40-minute mission in "Breach/Drop" music, because they won't stop spawning. A random, insiginificant 5-man bug squadron can summon a breach, and that'll spawn more of the summoners, and you'll be dealing with these breaches non-stop.
If sneaking wasn't so broken, then armours that supposedly grant better stealth should alleviate POI travel, but alas, the developers are elitists that somehow think it's good to just design the game around a 4-man team without auto-scaling.
The balance should make the game feel challenging to play, not a chore. I absolutely regret buying this game, and should've waited until everythings's been sorted out. Good thing DD2 is coming out in a few weeks.
I like the nerfs the railgun got stale really fast. In groups I would take any opportunity not to use it. I do hope they reign in the amount of heavy units that can spawn though. As for the breaker it didn't change recoil doesn't matter and the mag size was too big to begin with. HD1 breaker only had a 12 round mag. Shield pack is just a crutch just like it was in the first game.
I wish they would listen to the players when they say we cant connect with our crossplay friends. I have been encouraging my friends to get away from COD and come to Helldivers, I personally love this game. But when you convince someone to buy a game and try it and they cant even send you a friend request or receive one it really doesn't help to build the player base.
Oh you not seen the NEw breaker in premium section?
You mean the Incendiary Breaker in the Steel Veterans warbond?
look they could either slightly lower the health pools or slightly buff the weapons either way could technically work in a general manner. obviously I know there is more to tweaking and balancing a game than that but hopefully you can see the point I'm trying to make. And I dont at all mean all weapon orbital etc I just mean like most of the "undesirables"
Im pretty sure it'll take a few more updates to get this right, especially with new content such as walkers and warbonds that add new issues in balancing.
nah cause i put 2 full auto cannon clips into a armored bug and it sitll wasnt dead and it wasnt reflecting off
Which bug, a charger?
Ark thrower is the best
If youre seriously complaining that much about railgun shield combo you just need to get better at the game. the railgun is still just as effective as long as youre hitting your shots with the right timing. shield was never supposed to be a crutch but a slight benefit of being able to take a few extra hits. I personally don't think the breaker needed to be nerfed as it took almost a full clip to kill a brood anyway but hey, maybe im just bad lol
People are complaining because they had grown accustomed to using the combo, so no surprise there.
The Railgun is not just as good, regardless or timing or accuracy. It's dog shit now.
Eh doesn’t matter, democracy still needs to be spread.
And it will!
DID SOMEONE SAY OIL RAAAAAHHHHHHH!
They really need to correct this update and quick. It feels far too unbalanced now. It was hard enough before but now it's just silly.
I'm sure that in 5-6 months we'll have a good balance. They need time to sort it out with new content being added and there are a lot of factors to take into account. Finding the sweetspot will not be an easy feat for Arrowhead but seeing how excellent they are in communication and feedback; I'd say give them time :)
Look man, you need to understand that the way these nerfs work on difficulty levels 1 - 6, is not the same as how the effect difficulties 7 - 9. The people who dont give a shit, are the casual players who play 1 - 6, not hardcore players who play 7 - 9. It's almost a different game at those levels. The meta was the meta because literally nothing else worked on those difficulties. Even now, the breaker is still the best weapon at those difficulties, its now just worse than it was. I would love to play with other weapons and loadouts, but it's not my fault that these are the only weapons that actually do the job. That is not a balanced. You can't make your hardest difficulties unbeatable, and then call that balance. The offered solutions of using Stratagems to deal with these things, only prove that the devs don't test their balance patches on those difficulties, which is insane. The weapons are still broken, and mostly unusable. The stratagems are far to weak. There is now no good way to full complete missions on Helldive Difficulty. If you want to actually understand game balance, you need to experience the entire game, because otherwise you are going to be ignorant of the experience other players are having, and you will be making your opinions based on incomplete information.
I understand perfectly fine that adjustments to game elements will not work out the same across all levels. I never claimed that it did; what gave you that impression?
As always, the imbalance is caused by a multitude of factors, not just the weapons. Higher levels are almost much harder now because of the amount of upper tier enemies spawning, in combination with changes to weapons.