⚠Corrections: The goggles Hound Wolf Squad wear in Resident Evil: Village seem to be the recently developed L3Harris F-Pano, a Panoramic NVG with integrated Thermals. Interesting addition: the earliest depiction of Panoramic NVGs in media is possibly in 2010's Alpha Protocol; G22 Operatives seem to wear ANVIS 10s or something similar. Thank you for the comments with corrections and additional info! Significant amounts of research writing went into this video, but as with any subject you're unfamiliar with, I'm sure there are some holes in the data. Thanks for the support!
Qtnvgs makes some that are 17k-20k and thats really good however my gripe with them is u really gotta tighten your helmet on ur head and add extra heavier counterweights or the helmet will sag… but tighter helmet+heavier load+ cumbersome makes everything worse… instead a pvs31 in wp is more comfortable lighter and overall easier to use… HOWEVER FOR DRIVING AND NAVIGATING QUADS SUPERIOR. So in conclusion if im warfighting id chose wp binos any day of the week but if im maneuvering quads… Watch seal team for nods in use its a good show but they have real navy seals as advisors and the director i think was a delta force operator, nuff said they set up their gear pretty accurate to current operators
There's a few 3D printed night vision projects out there in varying price ranges, including quad nods. Sure they're not as good as the $10k+ ones but they're way more affordable and better than no night vision
One thing to note. Magnified optics can be used with night vision, but due to the tube lenght have to be set furter out than normal use, so you'd pretty much have to pick between being able to use magnified optics with the naked eye, or with night vision.
@@riloegaming Heya! Can't do it in Ground Branch unfortunately, though there is a way to disable the blur you see on your character when you use the goggles. Disabling the blur also lets you see through magnified scopes in the game, so it's unfortunately stuck behind a system mechanic. Unless they add a way to dial your scope in the future, I'm not sure they'll let us use magnified scopes with them. Thought I'd mention since I make a lot of Ground Branch mods and spend a lot of time with the game, and hearing you mention it in the video was SO awesome to see! I also got drawn to the video because Night Vision and how those devices work are so intriguing to me, and I love talking about it, so seeing you deliver all this information was amazing to hear! Great video!
No not really. There are a few that do ok even if you can get the eye relief right but there are other issues. You have to really mess with diopter focus on the scope to get the reticle close to matching the same focus as the target and alot of the time it’s not possible. When you can get it to work your tube is focused so close it’s not usable for anything else. Only use case I found for it is getting lasers close before zeroing. Sometimes it works out great though, some of the less common ACOG models just so happen to work despite not having adjustable diopters or parallax adjustment.
GPNVGs are nice but there’s a reason why you still see dual tubes used more frequently. Even with a counterweight on the back of your helmet, your neck will be pretty unhappy after extensive use. You likely won’t want GPNVGs in your bag if you’re out and about for days on end. Hence PVS-31s remain common. Also not just the cost from having 4x tubes, but the real deal special operations groups buy the highest grade tubes. The “best” isn’t GPNVGs, but fusion tech (thermal plus light amplification) is the future. All GPNVGs do is increase FOV. The new COTIs are already out there, and definitely have an advantage. Correct from others saying you can actually use magnified optics with NVGs. Really comes down to the eye box and if the tube gets in the way or not. I have not had issues with using my dual tubes with my G33 magnifier. Is it optimal? Not really. But it has its applications. Quad NODs are yawn honestly. Nice to have, but if you don’t run NODs often, quad vs. dual vs. single….i can see people just fail IRL. Honestly, single works fine, I have duals now and I’d argue the advantage they provide is more so less eye strain. But my trusty PVS-14 still had a purpose…just easier to have on you.
Riloe one thing about the GPNVG depictions. There is a mod for a VR game called Hot Dogs Horseshoes and Handgrenades. That has GPNVG's depicted perfectly. They work by literally rendering night vision in those goggles. and those goggles sit on your helmet rather than a filter being applied to your screen. you can adjust the positioning of both sets of lenses to fit you perfectly. The effect you get is similar to the one from ground branch and you end up with a very immersive experience. Sadly there is no better depiction of it yet.
@@riloegaming fair enough. From my experience these specific ones are the best for immersion as they work exactly like the ones in real life would work on your 2 eyes. That’s why I praise it so much. There’s also geronimo coming which has this tech too
@C1Rob1990 I think singleplayer tarkov could be great for me (or horrible) because the only reason I came back to tarkov last time was because I needed a game to test out a very funky control scheme concept and had so much fun with the controls that I continued to play for about a week.
gpnvg's arent some super secret only military gadget that only teir one guys can get... they are just ridiculously expensive for something you most likely will never need, that is why they are so rare.
You‘ll even see Tier 1 units sometimes using dual tubes for some missions, because of the relative bulkiness and weight of quad tubes. While I have never used them for operations myself, I have first hand accounts of people who have, and the feedback I‘ve gotten is that while quad tubes are amazing picture vise, they still have some significant downsides that might outweigh the benefits on some missions.
@@Gurfi28 its more a question of funding, unit and mission set. Generally speaking quad tubes is more of a navy seal thing, as they do more cqb missions.
@@rickfastly2671 helmet mounted thermals are not quite where you want them to be just yet, they have a lot of the same issues that you get with digital night vision.
@@notsure9301 I wasn‘t exclusively talking about American SMUs. I know some SMUs that field both and leave it to the operator to decide what they bring on a mission.
There is a Mod for Tarkov that makes the gpnvgs look even better than those in ground branch, the author put in a ton of effort to make them as realistic as possible
@@Meep-mq6on Many say co-op SPTish or SPT directly is really the best experience for tarkov if one doens't want to throw away the money spent on it some years ago and it's gonna be similar to Stalker Anomaly well modded experience.
A nerdy comment. When charaterizing night vision tubes, it's normally not thought as "pixels" or "resolution" in that sense, a more accurate way to describe how they are tested are "line pairs per milimeter", which is how many black/white line pairs you can resolve in one milimeter of physical space. Thebmilitary uses that line pairs per mm due to the fact that image intensifying goggles that they use are analog, not digital. "Military grade" requires at least 64 line pairs per mm. As for why they changed from green phosphorus screens was that it turns out in dark conditions the human eye doesnt see best in the green spectrum. In the human eye there are two types of photoreceptors, rods and cones. Cones better at well lit conditions and distinguish color, they are located at the center of your vision. Rods are better for low light vision and are at the edges of your vision, and as mentioned in the video are what your peripheral vision uses. The light sensitivity of rods peaks in the blue spectrum, around 500nm.
Not to be an "actchually" guy, but the "Pixels, or picture elements... etc" line at 1:51 is pulled directly from one of the studies this video was based on, verbatim. Line pair per mm showed up a lot too though. That detail about the rods/cones stuff came up in one of the laters studies as well, but TLDR a lot of the interesting science had to be cut from the video for time. I wish I could link all the studies I used in the description, but some of them are PDFs I downloaded from god knows where at this point, it was quite the search for this info! 😅
Line pair per MM is still a measure of resolution, just a different one. The data sheets for my tubes list the spec as resolution. Also tube screens are made with phosphor not phosphorus.
NVG builder and user here, this video covers all the major game titles that try to implement POV of GPNVGS very well. A few things of note: Ground Branch's POV of GPNVGS is exactly what it looks like IRL, all the details are strikingly accurate. You have to suck the GPNVGS all the way to your eyeballs to get the full peripheral advantage which means you cant really wear eye pro, a disadvantage in my opinion. You actually can use magnifiers with night vision goggles, it just requires messing with focus and playing with your eye relief. CQB is easily the biggest advantage you get with these bad boys but the extra weight endured during extended training or operations can cause issues.
The lack of eyepro use with GPNVG's sounds like a possibly pretty big downside considering how a lot of rifles tend to spit gas in the users face when using a suppressor.
You know a man is rich, when they have quads in broad daylight. As another Filmmaker, you make very good stuff and these videos are always VERY interesting
One notable error in your presentation which stuck out to me was the statements about being unable to use magnified optics in ground branch... Here's the problem with the assessment, From personal experience, you CAN use magnified optics in conjunction with night vision goggles, they do not fall out of focus and inherently bloom out. If you can adjust the eotech in front of the magnifier to the NV settings, you can use it AND the magnifier in front of the NVG. I have personally done this with a Trijicon VCOG in real life. The REAL limit of this is in fact that it is horrendously cumbersome to position your lens inside the eyebox of a magnified optic, and most often magnified optics do not transmit light well enough for it to be all that practical to use NVGs behind them, as the greater the magnification, the lesser the light transmission, and it really only tends to be useful even on LPVOs on very bright nights.
Fun story, I read the book Rainbow Six, by Tom Clancy almost entirely through night vision goggles. I probably should have been focusing on other things at the time but the surge was over and almost nobody was trying to kill us any more.
insurgency: sandstorm has nighttime variations of its maps in which players can equip NVGs in the equipment selection menu. haven't played these maps in a while, but IIRC, sandstorm's depection of NVGs and GPNVGs are pretty well done. there are green filters and amber filters, but only the GPNVGs can use white phosphorous filters. the GPNVGs also have a higher FOV than the other NVGs available. the trade-off is that they cost quite a bit more to equip compared to the other options on the table.
Hey! In Resident Evil: Village, the Hound Wolf Squad employs the use of "F-Panos". Very similar, but they have another feature! That is why there's another camera in the center below the dovetail.
I’ve built and owned dual PVS14s for about 3 years now, something I’ve always dreamed about in tarcov is the ability to blemish your tubes if you look at light too long or have a laser shined directly into your night vision. I think it would be super cool to be able to choose to be able to assemble your own nods with different generations/blemished tubes at a lower price. Eventually overtime the fleemarket will have cheaper blemished used gen 3 tubes or even cheaper blemished gen 2 tubes. It would also be pretty cool knowing that if you bought a blemished tube it have been blemished through another player in active combat. The addition of different night vision bridges as well you can get a wider pov with a bridge that just pans the two tubes out farther. Stat increases for better bridges would decrease the amount of time it takes to stow your night vision up or deploy your night vision down would also be an interesting addition. also correcting the difference between NVGs with an eye cup vs NVGs with an eyecup, I should still be able to see the terrain in my peripheral vision with NVGs without eye cups, albeit dark I should still see if someone turns on a white light or fire off in the distance in my peripheral vision. TLDR: at the start of a wipe all tubes are brand new and clean and overtime tubes become blemished and cheaper through hard use. Different night vision bridges can pan dual tubes to get a wider FOV as well as decrease the amount of time it takes to stow and deploy your NODs as well as correcting peripheral vision with NVGs without eye cups.
Insurgency Sandstorm also depicts GPNVGs similarly to Ground Branch with the overlay, choosing phosphor, as well as the not as common “full color” tubes. Definitely check it out if you get the chance, great video as always brother
Saw this video before Anton Hand added Nightvision and Thermal optics to Hotdogs, Horseshoes & Handgrenades. Made me appreciate it so much more. Thank you for your insightful video essay.
We used night time image intensifying binos in the army in 1999. We'd spot people smoking cigs over two kilometres away at night in the forest. There's also the buffered image binos, which compare before and after images. Used to spot snipers creeping up on the camp.
There's two key aspects that you didn't touch upon that make a lot of people who have access to these tubes choose not to use them. And those are weight, and lack of manual gain control. There are newer housings that fix the later, but the weight savings you get by going to binocular tubes makes a lot of people favour them for most use cases.
I would love to just compliment this whole video, but especially the ending. Wow. rarely does something like some dialogue from a video have me impressed this much, but the dialogue coupled with the video, just amazing. "You know them when you see them, but they might have seen you first", with only the reflection of the tubes creeping out from the dark. Cinematic and amazing! Cheers!
Especially now that few people understand why covering your skin with paint is still important... Anyway yes that is food for thought for all exchanging military who are just normal people trained, with super heroes.
This was such a cool video. Reminds me a lot of Ahoys format and I’m all here for it. Never thought I’d be so intrigued to hear about the history of the quad nods. Great job Riloe 🎉
Fantastic video. I’m a huge night vision enthusiast and own an RPNVG with L3Harris unfilmed white phosphor 18UM spec tubes. My use case is for aeromedical work, shooting and hog hunting. I’m definitely going to start using this video as an “Intro to Night Vision” when I have friends wanting to purchase them. Like most, video games were our first exposure to the night vision world. For me, it was Splinter Cell, the original Ghost Recon, the original Rainbow Six and Metal Gear Solid. All within about a year. Pretty crazy how those games ended up costing me a pretty penny as an adult, between my night vision and suppressors. 😅
Another thing I like about Ground Branch's NVGs is that they "zoom in" your field of view when wearing them. This makes a real difference to the gameplay and combined with the representation of the 4 tubes on the hud, creates a really authentic-feeling experience. Great video, keep it up!
Another interesting note of decent depiction of the GNPVG is from Blackhawk Rescue Mission 5 wherein it uses the 30 | 40 | 30 visibility when enabled, to which you can't aim down sights on your weapon but instead aim it sideways with the help of a laser device attatched to your weaponry.
Man, UA-cam is a goldmine of questions I've asked years ago being answered today. this was very interesting, small channels talking about an interesting niche like yours are awsome! ty
As somebody who’s actually worn PVS-7, PVS-14, PVS-31A, and a version of GPNVG…the FOV and resolution improvements have been great, it’s the depth perception improvements which really helped many become more efficient with NVGs. Rating the depth perception of those NVGs from 1 to 10; PVS-7s and 14s are a 2 or 3, PVS-31As are a 4 or 5, and GPNVGs are a 7 or 8. The next generation IVAS (individual vision augmentation system) will also incorporate thermal, LIDAR, POV drone video, and networking among other features. Having the ability to pass live video feeds from multiple drones to everyone with an IVAS is an absolute game changer.
"when you need to be the best, you had better bring the best. The GP-NVG. You know them when you see them, but they might have seen you first." 10/10 marketing degree, become a US military adivertiser
The GAMMA modpack for Stalker has the absolute best depiction of nightvision I've seen in gaming. It doesn't turn your peripheral vision to black like other games and you can still see in normal vision around the edges of the NVG tubes since they do not completely cover your eyes.
One thing that the games normally mess up is the issue with focusing, your night vision device works very similar to a magnified optic or a camera where you need to adjust your objective lens so that everything is in focus and most units have a adjustable diopter to account for eyesight In games everything within view is perfectly clear while in reality say you had your objectives set to infinity (where you can see out to distance) then it’s a case that everything up close is heavily blurred, hands, rifle, kit on your rig, etc etc. This has beginning to be combated recently within the civilian world with adjustable iris’s on the object lens at the cost of loss of light transmission to achieve actual infinity, this is something I personally use on my personal device Going back to the general question on pano technology there’s been a few ideas being floated around in the civilian world to achieve the WFOV without getting quad tubes, panned out duel tube systems or something like the new photonis boomslang 50° lenses or the newer 58° Chinese lenses that are floating around the hobbyist circuits currently, however like mentioned at the start of the video, sacrifices the resolution of the image which makes it a challange to read anything up close even with the mil spec standard of 64lpmm resolution I’ve already seen a few folk in here bring up the Argus panos and also there’s alternatives from companies like Lindu, IIRC on the US side nocturn industries are making a bridge for a quad tube system and LLI will be making a kit for their new MH-1 ecosystem to adapt it into a quad tube system also
Another funny slur for these is Reindeer Antlers. I think it comes from airsoft because after Zero Dark Thirty, a ton of plastic shell replicas hit the airsoft market and because they had no function other than decorations, they were always flipped up, hence, "Reindeer Antlers."
I love night vision and am completely obsessed with this vid. Its like Christmas to me. But the nods on RE8's Hound Wolf guys at 10:14 are actually real. They are F-Pano's which are GPNVG's with the two front tubes having thermal and hub's. The center eye is thermal and hud stuff like a compass and other cool stuff! Ive only ever found a single vid of the pov of them and they were rumored to be 110'000 usd. Looks just like Coti in the first two tubes.
Oh boy that ending read was like an Ahoy video and those are absolutely some of the best content on youtube about video games. Super happy with this, you can take pride in it.
15:56 that last shot is actually terrifying, the way that their night vision googles looks like spider eye ish with the mix of owl eyes triggers something primal inside of us
Well that's an instant sub for me. I could literally hear the Ahoy outro music in my head when you gave the item the gassed up sign-off like Ahoy does.
a game that depict these type of equipment well too is insurgency sandstorm, its been a while since i played that game but NVG are present and there is different level with different prices with them, and how they are portrayed is pretty good
For the SPT mod of tarkov, there are two mods that address your gripes about the way Tarkov handles the NVGs: The Borkel's Realistic Nightvision and the Realism mod. Essentially, the realism mod doesn't allow the player to scope in if their nvgs are enabled and instead will make the player point fire. Borkel's mod also attempts to make the nvgs more realistic (or as realistic as possible on a screen) by making the tubes visible and by allowing the user to see out of the peripherals where the nvgs don't cover their eyes.
Something about this video gave me massive Ahoy vibes, and I mean that in the best way because no other channel has matched that level of intrigue for me when discussing a piece of equipment prominent in games/media. I'd absolutely love to see some more videos like this, exploring other essential pieces of kit depicted in video games. I think it would be interesting to see the rise in popularity of Ops-Core and other "bump" style helmets in video games, and why it is that they're popular among special forces. Keep up the awesome work!
You can buy pano night vision as a civilian btw. Second hand ANVIS-10's are on the market and Argus have released their own Pano NVG unit based off of the L3 Harris GP-NVG 18's for the US and international civilian/commercial use. They cost about 1/3 - 1/2 the price depending upon the tubes (they also use PVS-14 IIT's as it easier to source).
In a world where the vast majority of military gear is strictly practical, it's nice to have something that is simultaneously effective and really cool looking. Yeah I can see in the dark but I also look like some robotic 4-eyed spider demon, what's not to love
What I really love about Ground Branch is that it's the only game where NVGs are a magical 'see in the dark box'. They still need some light to intensify. In GB you can find yourself in rooms that are actually pitch black and even your NVGs will not allow you to magically see without the aid of some form of additional illumination.
I think I just found my new favorite channel!!! More of these please! And, yes, I agree with the consensus that you're like a spiritual successor to Ahoy (and that's 1000% a compliment)!
I had the chance to work with this device throughout my time in the military, I really want to give props to you for the research you've put into this video, it was really accurate and enjoyable to watch. The Goggle has slightly fallen out of favor in the past for its weight and bulk, compared to dual tubes the GPNVG doesn't articulate, you will often find yourself getting stuck or banging your head on a doorway, additionally its almost twice the weight of dual tubes which is why the latter is still often picked even if an operation involves a close combat environment throughout its duration, at last the GPNVG doesn't have any form of manual gain which takes control away from it's user, which is something you don't want in a high risk environment.
I rarely comment on videos, but I have to say that this was sick. Really informative and entertaining. Please do more of these gear videos! Commentary style and editing on point. Loved the visuals you chose. Subscribed!
Found your channel because of The Forever Winter video, and I'm so glad to have looked into the rest of your content because this is amazingly well done!
Dude this video was sick and I really appreciate how much research and editing time it must have taken to make this video. Fantastic job!! I can see the inspiration from Ahoy’s videos, and I look forward to seeing more from you in the future. Subscribed!
Fantastic video. Would love to see more gear related stuff like this. Highly informative, great explanations and fantastic way of delivering the information!
Ground branch has by far the depiction of night vision I have seen. Even down to its interaction with light and the noise speckles from the intensifier.
Randomly came across your video thinking it was just about Tarkov. I was pleasantly surprised to get a full run down on the GPNVG system in real life from its inception, and how that translates to media. Very well written and narrated, you earned a sub from me instantly my man. Keep up the great work
As a Marine grunt, I had the opportunity to facilitate some training exercises for a higher echelon foreign military unit from a very wealthy ME country and I will always be jealous of their kit. Each member had dual tubes (31Bs) for general nighttime ops, GPNVGs for CQB, and a PAS-13D so they could use their organic rifle optics at night. Must’ve been $200k in glass per guy, easy, but I’ll be damned if they didn’t employ them correctly during the various drills and exercises. Would love to see a hyper realistic game or movie get that bit of minutiae right, as long as they include the extra batteries needed to run all those toys. Great video and I’m really glad I found your channel. Looking forward to more of these gear breakdowns too!
I feel like GPNVGS have an additional bit of usefulness. They're incredibly dehumanising in a way that other NODs or just normal masks aren't, at least in my opinion they make you look like some sort of strange alien. Slap those on an enemy and they just seem like less of a person.
Great video! I myself am impressed with GB's depiction of GPNVGs as well, including how sprinting with NVGs causes them to "bounce around" and limit your vision out of them.
If you continue with half this quality and a quarter of the style, you've still got a subscriber for life. This was immersive and demanding of attention. Thank you, Al Gore Rhythym
Just saw this video and it reminds me of why I keep coming back to this channel! The ending clip of Zero Dark had me waiting and anticipating the trigger being pulled and when it ended I was soooo mad lol. Dope video like always man
A very nicely done video on the ever-so-infamous panos. The only thing I would add is after the Anvis 10s; a ground variant was made of them between 2010 and 2013 give or take. They would be the ones depicted in Zero Dark Thirty and Warfighter. Past that, an entirely revamped design where you have a flat bridge and an extended power button on the dovetail models are now the current version of the panos. The old Gen ball detent versions share a look with its Anvis 10 ancestor while the new Gen ball detent panos have their own design. You can see this in Cod Ghost where Keegan’s panos are a mix of the old Gen housing and new detent mount. The big difference is that the old Gen panos still had some design elements of the Anvis 10s by having wires exposed under the bridge while the new Gen panos are a sealed system. Additionally the new Gen panos were used by South Korean SOF having an ir Illuminator attached to the bridge that the old Gen panos could not.
One thing i wish games would incorporate is potential damage to the goggles, from combat. For example, in a game called decaying winter, the goggles you use for a perk visually crack upon taking damage
Cool breakdown. I think they are popular because they look wierd or cool. People could imagine a monocle or bunoculars being used and maybe having tech in them, but no other use case has 4 tubes
This is quality content of the likes of Ahoy without feeling like an Ahoy ripoff. Your style is good, keep up the good work man, you have something good going on.
⚠Corrections:
The goggles Hound Wolf Squad wear in Resident Evil: Village seem to be the recently developed L3Harris F-Pano, a Panoramic NVG with integrated Thermals.
Interesting addition: the earliest depiction of Panoramic NVGs in media is possibly in 2010's Alpha Protocol; G22 Operatives seem to wear ANVIS 10s or something similar.
Thank you for the comments with corrections and additional info! Significant amounts of research writing went into this video, but as with any subject you're unfamiliar with, I'm sure there are some holes in the data.
Thanks for the support!
Everytime you post a long format Video its a Blockbuster always looking forward to the Next
cause they look expensive and cool
yo this content is top-teir, keep it up!
Ok 👌
Insurgency sandstorm has white phosphorus and green as well
You should 1000% continue on doing gear-type of videos like these. Your style combined with great narration makes this extremely interesting
I plan to do a series of “game tropes” - gear, weapons, tactics and even ideas that appear repeatedly across FPS games and media!
@@riloegaming That'd be very very great!
@@riloegaming let's go! This was amazing to watch
@@riloegaming all it needs is music and then it would be ahoy tier
@@riloegamingyou absolutely should i’m definitely subscribing and checking out more videos
"Oh wow, those look cool, I wonder if I can get some."
...
"OK, nevermind."
😅
Qtnvgs makes some that are 17k-20k and thats really good however my gripe with them is u really gotta tighten your helmet on ur head and add extra heavier counterweights or the helmet will sag… but tighter helmet+heavier load+ cumbersome makes everything worse… instead a pvs31 in wp is more comfortable lighter and overall easier to use… HOWEVER FOR DRIVING AND NAVIGATING QUADS SUPERIOR.
So in conclusion if im warfighting id chose wp binos any day of the week but if im maneuvering quads…
Watch seal team for nods in use its a good show but they have real navy seals as advisors and the director i think was a delta force operator, nuff said they set up their gear pretty accurate to current operators
You could get the ones from the MW2019 special edition for pretty cheap, or ones online that don't work , but obviously that's not as cool
There's a few 3D printed night vision projects out there in varying price ranges, including quad nods. Sure they're not as good as the $10k+ ones but they're way more affordable and better than no night vision
PS-14s are about 2-3k so that’s better
This feels like a Ahoy video and that's an honest compliment
You could really feel it with that outro
I was about to say
Remember how good they were wow
I immediately thought Ahoy. Damn I love that guy's content.
I thought so too
One thing to note.
Magnified optics can be used with night vision, but due to the tube lenght have to be set furter out than normal use, so you'd pretty much have to pick between being able to use magnified optics with the naked eye, or with night vision.
or have long ass neck like the engineer in ur pfp
Yes it’s true and I believe you can actually do this in Ground Branch! Not in Tarkov though.
@@riloegaming Heya! Can't do it in Ground Branch unfortunately, though there is a way to disable the blur you see on your character when you use the goggles. Disabling the blur also lets you see through magnified scopes in the game, so it's unfortunately stuck behind a system mechanic. Unless they add a way to dial your scope in the future, I'm not sure they'll let us use magnified scopes with them.
Thought I'd mention since I make a lot of Ground Branch mods and spend a lot of time with the game, and hearing you mention it in the video was SO awesome to see! I also got drawn to the video because Night Vision and how those devices work are so intriguing to me, and I love talking about it, so seeing you deliver all this information was amazing to hear! Great video!
No not really. There are a few that do ok even if you can get the eye relief right but there are other issues. You have to really mess with diopter focus on the scope to get the reticle close to matching the same focus as the target and alot of the time it’s not possible. When you can get it to work your tube is focused so close it’s not usable for anything else. Only use case I found for it is getting lasers close before zeroing. Sometimes it works out great though, some of the less common ACOG models just so happen to work despite not having adjustable diopters or parallax adjustment.
GPNVGs are nice but there’s a reason why you still see dual tubes used more frequently. Even with a counterweight on the back of your helmet, your neck will be pretty unhappy after extensive use. You likely won’t want GPNVGs in your bag if you’re out and about for days on end. Hence PVS-31s remain common.
Also not just the cost from having 4x tubes, but the real deal special operations groups buy the highest grade tubes. The “best” isn’t GPNVGs, but fusion tech (thermal plus light amplification) is the future. All GPNVGs do is increase FOV. The new COTIs are already out there, and definitely have an advantage.
Correct from others saying you can actually use magnified optics with NVGs. Really comes down to the eye box and if the tube gets in the way or not. I have not had issues with using my dual tubes with my G33 magnifier. Is it optimal? Not really. But it has its applications. Quad NODs are yawn honestly. Nice to have, but if you don’t run NODs often, quad vs. dual vs. single….i can see people just fail IRL. Honestly, single works fine, I have duals now and I’d argue the advantage they provide is more so less eye strain. But my trusty PVS-14 still had a purpose…just easier to have on you.
15:36 that ending gave me flashbacks to how Ahoy ends his videos, very nice
this sort of documentaries about irl things represented in fictions are my favourite
when I watched the ending it felt wrong without the Ahoy music
I was just about to type this and scrolled down... he really should keep doin these
i was feeling those ahoy vibes the whole time, i love it
I was thinking the exact same thing. The delivery was uncanny
The GPNVGS in tarkov actually do have the 3 tube effect, though its only slightly visible with an ultrawide or above aspect ratio
wait no way
@@nedaspaul5419 yes look at the gameplay/screenshots of them
Same with arma reforger community server
@@nedaspaul5419 yes way. i have a 21:9 monitor, and the corners are severely rounded. they filled in the gaps, but they kept the circles on the ends.
so they thought about it...but they didn't at the same time...wtf BSG ??
"You know them when you see them, but they might have seen you first" is freezing cold
Absolutely lethal quote🔥
When you see it,
It sees you.
Except you have thermals lmao
@@NikolayMIA The pressure is on me not to damage em but I can see your farts 👹
Riloe one thing about the GPNVG depictions. There is a mod for a VR game called Hot Dogs Horseshoes and Handgrenades. That has GPNVG's depicted perfectly. They work by literally rendering night vision in those goggles. and those goggles sit on your helmet rather than a filter being applied to your screen. you can adjust the positioning of both sets of lenses to fit you perfectly. The effect you get is similar to the one from ground branch and you end up with a very immersive experience. Sadly there is no better depiction of it yet.
Mods have all the best depictions! But there are too many to compare across all games, so for these I want to stick to full release game content 👍
@@riloegaming fair enough. From my experience these specific ones are the best for immersion as they work exactly like the ones in real life would work on your 2 eyes. That’s why I praise it so much. There’s also geronimo coming which has this tech too
You can remove all the tarkov negatives by using the better nvgs mod on single player tarkov mod 😉
@@C1Rob1990 Been thinking about getting into singleplayer tarkov, how many AI is there in singleplayer tarkov?
@C1Rob1990 I think singleplayer tarkov could be great for me (or horrible) because the only reason I came back to tarkov last time was because I needed a game to test out a very funky control scheme concept and had so much fun with the controls that I continued to play for about a week.
oh yeah btw if anyone is interested, the ARGUS PNVG-18s sell for around 12k if you choose lower spec green phosphor tubes
Thanks because i was really debating on buying the L3 harris GPNVG-18’s ($45,000)
@@thelocalfbi6041 dawg, what do you have for a job, that you have 40,000+ dollars laying around.
@@rickfastly2671 i don’t, its just called credit card debt
3d print a pvs69 housing then buy nntv tubes for it. The forbidden 4000 dollar quad nods
@@galacticbananastopmotions7292 Ah yes the ultimate toilet paper tube setup
gpnvg's arent some super secret only military gadget that only teir one guys can get... they are just ridiculously expensive for something you most likely will never need, that is why they are so rare.
Yeah, unless you’re trying to outfit your own specialized PMC, you are better off getting monos or some kind of thermal sight.
You‘ll even see Tier 1 units sometimes using dual tubes for some missions, because of the relative bulkiness and weight of quad tubes.
While I have never used them for operations myself, I have first hand accounts of people who have, and the feedback I‘ve gotten is that while quad tubes are amazing picture vise, they still have some significant downsides that might outweigh the benefits on some missions.
@@Gurfi28 its more a question of funding, unit and mission set. Generally speaking quad tubes is more of a navy seal thing, as they do more cqb missions.
@@rickfastly2671 helmet mounted thermals are not quite where you want them to be just yet, they have a lot of the same issues that you get with digital night vision.
@@notsure9301 I wasn‘t exclusively talking about American SMUs. I know some SMUs that field both and leave it to the operator to decide what they bring on a mission.
There is a Mod for Tarkov that makes the gpnvgs look even better than those in ground branch, the author put in a ton of effort to make them as realistic as possible
Mod name?
@@riloegaming The mod name is "Borkel's Realistic Night Vision Goggles" and its for SPTarkov
Also, was that Cycle Frontier music near the end?
@@Meep-mq6on Yes 😄
Ghosts of tabor I’m pretty sure got it perfectly right
@@Meep-mq6on Many say co-op SPTish or SPT directly is really the best experience for tarkov if one doens't want to throw away the money spent on it some years ago and it's gonna be similar to Stalker Anomaly well modded experience.
A nerdy comment. When charaterizing night vision tubes, it's normally not thought as "pixels" or "resolution" in that sense, a more accurate way to describe how they are tested are "line pairs per milimeter", which is how many black/white line pairs you can resolve in one milimeter of physical space. Thebmilitary uses that line pairs per mm due to the fact that image intensifying goggles that they use are analog, not digital. "Military grade" requires at least 64 line pairs per mm.
As for why they changed from green phosphorus screens was that it turns out in dark conditions the human eye doesnt see best in the green spectrum. In the human eye there are two types of photoreceptors, rods and cones. Cones better at well lit conditions and distinguish color, they are located at the center of your vision. Rods are better for low light vision and are at the edges of your vision, and as mentioned in the video are what your peripheral vision uses. The light sensitivity of rods peaks in the blue spectrum, around 500nm.
Not to be an "actchually" guy, but the "Pixels, or picture elements... etc" line at 1:51 is pulled directly from one of the studies this video was based on, verbatim. Line pair per mm showed up a lot too though. That detail about the rods/cones stuff came up in one of the laters studies as well, but TLDR a lot of the interesting science had to be cut from the video for time. I wish I could link all the studies I used in the description, but some of them are PDFs I downloaded from god knows where at this point, it was quite the search for this info! 😅
Line pair per MM is still a measure of resolution, just a different one. The data sheets for my tubes list the spec as resolution. Also tube screens are made with phosphor not phosphorus.
YO THE SCP DOLLHOUSE SHOUTOUT! Very nice
As always, Riloe's long-form content is top tier. I hope your channel blows up even more!
also had scp overlord shot in the opening :D
SCP is Top
Ironic that the SCP universe is the one that represents it most realistically.
NVG builder and user here, this video covers all the major game titles that try to implement POV of GPNVGS very well. A few things of note: Ground Branch's POV of GPNVGS is exactly what it looks like IRL, all the details are strikingly accurate. You have to suck the GPNVGS all the way to your eyeballs to get the full peripheral advantage which means you cant really wear eye pro, a disadvantage in my opinion. You actually can use magnifiers with night vision goggles, it just requires messing with focus and playing with your eye relief. CQB is easily the biggest advantage you get with these bad boys but the extra weight endured during extended training or operations can cause issues.
Cool insight thank you!
The lack of eyepro use with GPNVG's sounds like a possibly pretty big downside considering how a lot of rifles tend to spit gas in the users face when using a suppressor.
You know a man is rich, when they have quads in broad daylight.
As another Filmmaker, you make very good stuff and these videos are always VERY interesting
Rich in cash, but knowledge broke.
This is one of those "Fuck yeah this is cool" videos.
Keep doing them please!
One notable error in your presentation which stuck out to me was the statements about being unable to use magnified optics in ground branch... Here's the problem with the assessment, From personal experience, you CAN use magnified optics in conjunction with night vision goggles, they do not fall out of focus and inherently bloom out. If you can adjust the eotech in front of the magnifier to the NV settings, you can use it AND the magnifier in front of the NVG. I have personally done this with a Trijicon VCOG in real life. The REAL limit of this is in fact that it is horrendously cumbersome to position your lens inside the eyebox of a magnified optic, and most often magnified optics do not transmit light well enough for it to be all that practical to use NVGs behind them, as the greater the magnification, the lesser the light transmission, and it really only tends to be useful even on LPVOs on very bright nights.
I like to remind everyone that the GPNVG-18 by L3 only actually comes in tan, not black.
This always ruins the mood when running all black gear :( nikita when?
... sadly
@@Achef2tresweating to desth and being highly visible also kills the mood of being in all black
@@Achef2tre Black and tan goes well together.
@@Achef2treI run ospreys and tan exfils with the quads solely for this reason lol
Gotta echo everyone else saying it: this feels like an Ahoy video, and that's one of the highest compliments I can give a gear video.
Fun story, I read the book Rainbow Six, by Tom Clancy almost entirely through night vision goggles. I probably should have been focusing on other things at the time but the surge was over and almost nobody was trying to kill us any more.
6:00
BF3's Thunder Run still gives me chills. Nice to hear it.
The I really love the room clearing in the two SCP short films
For SCP overlord they appealingly did most scenes in one take. There's a behind the scenes on OperatorDrewskis channel
insurgency: sandstorm has nighttime variations of its maps in which players can equip NVGs in the equipment selection menu. haven't played these maps in a while, but IIRC, sandstorm's depection of NVGs and GPNVGs are pretty well done. there are green filters and amber filters, but only the GPNVGs can use white phosphorous filters. the GPNVGs also have a higher FOV than the other NVGs available. the trade-off is that they cost quite a bit more to equip compared to the other options on the table.
White phosphorus was available for all of the NVG's in Sandstorm, but GPNVG's had access to full color NVG.
🤓☝
Hate to be "that guy" but it's just phosphor, not phosphorous.
Was looking for this comment because it also satisfies the "cost depiction" part of the video.
@@seantheplayer101 I'm glad to be corrected.
Hey! In Resident Evil: Village, the Hound Wolf Squad employs the use of "F-Panos". Very similar, but they have another feature! That is why there's another camera in the center below the dovetail.
I’ve built and owned dual PVS14s for about 3 years now, something I’ve always dreamed about in tarcov is the ability to blemish your tubes if you look at light too long or have a laser shined directly into your night vision. I think it would be super cool to be able to choose to be able to assemble your own nods with different generations/blemished tubes at a lower price. Eventually overtime the fleemarket will have cheaper blemished used gen 3 tubes or even cheaper blemished gen 2 tubes. It would also be pretty cool knowing that if you bought a blemished tube it have been blemished through another player in active combat.
The addition of different night vision bridges as well you can get a wider pov with a bridge that just pans the two tubes out farther. Stat increases for better bridges would decrease the amount of time it takes to stow your night vision up or deploy your night vision down would also be an interesting addition.
also correcting the difference between NVGs with an eye cup vs NVGs with an eyecup, I should still be able to see the terrain in my peripheral vision with NVGs without eye cups, albeit dark I should still see if someone turns on a white light or fire off in the distance in my peripheral vision.
TLDR: at the start of a wipe all tubes are brand new and clean and overtime tubes become blemished and cheaper through hard use. Different night vision bridges can pan dual tubes to get a wider FOV as well as decrease the amount of time it takes to stow and deploy your NODs as well as correcting peripheral vision with NVGs without eye cups.
Insurgency Sandstorm also depicts GPNVGs similarly to Ground Branch with the overlay, choosing phosphor, as well as the not as common “full color” tubes. Definitely check it out if you get the chance, great video as always brother
Also the equipment cost between the civilian NODs and GPNVGs lends to what the video was talking about
Saw this video before Anton Hand added Nightvision and Thermal optics to Hotdogs, Horseshoes & Handgrenades. Made me appreciate it so much more.
Thank you for your insightful video essay.
Absolutely LOVE how this feels like an Ahoy review, keep up the good stuff man!
We used night time image intensifying binos in the army in 1999. We'd spot people smoking cigs over two kilometres away at night in the forest. There's also the buffered image binos, which compare before and after images. Used to spot snipers creeping up on the camp.
There's two key aspects that you didn't touch upon that make a lot of people who have access to these tubes choose not to use them. And those are weight, and lack of manual gain control. There are newer housings that fix the later, but the weight savings you get by going to binocular tubes makes a lot of people favour them for most use cases.
I would love to just compliment this whole video, but especially the ending. Wow. rarely does something like some dialogue from a video have me impressed this much, but the dialogue coupled with the video, just amazing. "You know them when you see them, but they might have seen you first", with only the reflection of the tubes creeping out from the dark. Cinematic and amazing! Cheers!
Especially now that few people understand why covering your skin with paint is still important...
Anyway yes that is food for thought for all exchanging military who are just normal people trained, with super heroes.
Love these gear type video with the history behind them and the way games try to replicate them.
This was such a cool video. Reminds me a lot of Ahoys format and I’m all here for it. Never thought I’d be so intrigued to hear about the history of the quad nods. Great job Riloe 🎉
Fantastic video. I’m a huge night vision enthusiast and own an RPNVG with L3Harris unfilmed white phosphor 18UM spec tubes. My use case is for aeromedical work, shooting and hog hunting.
I’m definitely going to start using this video as an “Intro to Night Vision” when I have friends wanting to purchase them. Like most, video games were our first exposure to the night vision world. For me, it was Splinter Cell, the original Ghost Recon, the original Rainbow Six and Metal Gear Solid. All within about a year.
Pretty crazy how those games ended up costing me a pretty penny as an adult, between my night vision and suppressors. 😅
Can’t believe UA-cam didn’t recommend this sooner. You absolutely crushed all aspects of this
i love these videos so much, the voice, the pacing, the simplistic yet informative editing, all of it is perfect
Another thing I like about Ground Branch's NVGs is that they "zoom in" your field of view when wearing them. This makes a real difference to the gameplay and combined with the representation of the 4 tubes on the hud, creates a really authentic-feeling experience.
Great video, keep it up!
Great video as always, one of the few youtubers that stick out style-wise.
Loving the recent videos, would love some more streams though...
Another interesting note of decent depiction of the GNPVG is from Blackhawk Rescue Mission 5 wherein it uses the 30 | 40 | 30 visibility when enabled, to which you can't aim down sights on your weapon but instead aim it sideways with the help of a laser device attatched to your weaponry.
Man, UA-cam is a goldmine of questions I've asked years ago being answered today. this was very interesting, small channels talking about an interesting niche like yours are awsome! ty
you sound like you never searched for an answer for youself.
braindead
As somebody who’s actually worn PVS-7, PVS-14, PVS-31A, and a version of GPNVG…the FOV and resolution improvements have been great, it’s the depth perception improvements which really helped many become more efficient with NVGs. Rating the depth perception of those NVGs from 1 to 10; PVS-7s and 14s are a 2 or 3, PVS-31As are a 4 or 5, and GPNVGs are a 7 or 8. The next generation IVAS (individual vision augmentation system) will also incorporate thermal, LIDAR, POV drone video, and networking among other features. Having the ability to pass live video feeds from multiple drones to everyone with an IVAS is an absolute game changer.
"when you need to be the best, you had better bring the best. The GP-NVG. You know them when you see them, but they might have seen you first." 10/10 marketing degree, become a US military adivertiser
"if i ever win a lottery, the first thing I'll buy will be this." -some dude
The GAMMA modpack for Stalker has the absolute best depiction of nightvision I've seen in gaming. It doesn't turn your peripheral vision to black like other games and you can still see in normal vision around the edges of the NVG tubes since they do not completely cover your eyes.
Still a boatload of things to improve one day :)
The specific mod they used for the nvg is 'Beef's NVG' for Anomaly
Finally, someone who refers to the A-10 as a Thunderbolt!
Though it is technically Thunderbolt II.
SCP OVERLORD MENTIONED!!!!! WTF IS A SEQUEL!!!!
One thing that the games normally mess up is the issue with focusing, your night vision device works very similar to a magnified optic or a camera where you need to adjust your objective lens so that everything is in focus and most units have a adjustable diopter to account for eyesight
In games everything within view is perfectly clear while in reality say you had your objectives set to infinity (where you can see out to distance) then it’s a case that everything up close is heavily blurred, hands, rifle, kit on your rig, etc etc.
This has beginning to be combated recently within the civilian world with adjustable iris’s on the object lens at the cost of loss of light transmission to achieve actual infinity, this is something I personally use on my personal device
Going back to the general question on pano technology there’s been a few ideas being floated around in the civilian world to achieve the WFOV without getting quad tubes, panned out duel tube systems or something like the new photonis boomslang 50° lenses or the newer 58° Chinese lenses that are floating around the hobbyist circuits currently, however like mentioned at the start of the video, sacrifices the resolution of the image which makes it a challange to read anything up close even with the mil spec standard of 64lpmm resolution
I’ve already seen a few folk in here bring up the Argus panos and also there’s alternatives from companies like Lindu, IIRC on the US side nocturn industries are making a bridge for a quad tube system and LLI will be making a kit for their new MH-1 ecosystem to adapt it into a quad tube system also
Another funny slur for these is Reindeer Antlers. I think it comes from airsoft because after Zero Dark Thirty, a ton of plastic shell replicas hit the airsoft market and because they had no function other than decorations, they were always flipped up, hence, "Reindeer Antlers."
I love night vision and am completely obsessed with this vid. Its like Christmas to me.
But the nods on RE8's Hound Wolf guys at 10:14 are actually real. They are F-Pano's which are GPNVG's with the two front tubes having thermal and hub's. The center eye is thermal and hud stuff like a compass and other cool stuff!
Ive only ever found a single vid of the pov of them and they were rumored to be 110'000 usd. Looks just like Coti in the first two tubes.
Ugh...fine, I guees you are my little Xbox Ahoy...come here.
Oh boy that ending read was like an Ahoy video and those are absolutely some of the best content on youtube about video games. Super happy with this, you can take pride in it.
Always love whenever Dollhouse is mentioned just cuz i love that short film and other like it and i did not expect you to mention it
One of my favorite horror shorts! It does so many things right
15:56 that last shot is actually terrifying, the way that their night vision googles looks like spider eye ish with the mix of owl eyes triggers something primal inside of us
Really great video.
This is going to make to look at games like insurgency Sandstorm and Ready or Not closer now lol
Well that's an instant sub for me. I could literally hear the Ahoy outro music in my head when you gave the item the gassed up sign-off like Ahoy does.
a game that depict these type of equipment well too is insurgency sandstorm, its been a while since i played that game but NVG are present and there is different level with different prices with them, and how they are portrayed is pretty good
For the SPT mod of tarkov, there are two mods that address your gripes about the way Tarkov handles the NVGs: The Borkel's Realistic Nightvision and the Realism mod. Essentially, the realism mod doesn't allow the player to scope in if their nvgs are enabled and instead will make the player point fire. Borkel's mod also attempts to make the nvgs more realistic (or as realistic as possible on a screen) by making the tubes visible and by allowing the user to see out of the peripherals where the nvgs don't cover their eyes.
Quality video as always. Informative, well edited and entertaining.
Something about this video gave me massive Ahoy vibes, and I mean that in the best way because no other channel has matched that level of intrigue for me when discussing a piece of equipment prominent in games/media. I'd absolutely love to see some more videos like this, exploring other essential pieces of kit depicted in video games. I think it would be interesting to see the rise in popularity of Ops-Core and other "bump" style helmets in video games, and why it is that they're popular among special forces.
Keep up the awesome work!
As a huge gear and gun nerd I beg for more of these
dude loving this content switch while still staying relevant, great video
"You know them when you see them, but they might have seen you first." That quote goes so hard. Haven't heard something that good in a while.
Riloe is a hollywood maker
You can buy pano night vision as a civilian btw. Second hand ANVIS-10's are on the market and Argus have released their own Pano NVG unit based off of the L3 Harris GP-NVG 18's for the US and international civilian/commercial use. They cost about 1/3 - 1/2 the price depending upon the tubes (they also use PVS-14 IIT's as it easier to source).
they look cool, thats literally all
In a world where the vast majority of military gear is strictly practical, it's nice to have something that is simultaneously effective and really cool looking. Yeah I can see in the dark but I also look like some robotic 4-eyed spider demon, what's not to love
What I really love about Ground Branch is that it's the only game where NVGs are a magical 'see in the dark box'. They still need some light to intensify. In GB you can find yourself in rooms that are actually pitch black and even your NVGs will not allow you to magically see without the aid of some form of additional illumination.
0:04 I've always heard quads called "Antlers" 🦌 (like a deer), and "4-Ply" like (tube's of toilet paper)
I think I just found my new favorite channel!!! More of these please! And, yes, I agree with the consensus that you're like a spiritual successor to Ahoy (and that's 1000% a compliment)!
Having content like this for free is crazy imo
Riloe, I FRIGGIN love your videos! Your production is amazing and the images and information, beautiful. Keep up the great work man!
Surprised bro didn’t mention insurgency sandstorm nvgs :(
same
I had the chance to work with this device throughout my time in the military, I really want to give props to you for the research you've put into this video, it was really accurate and enjoyable to watch. The Goggle has slightly fallen out of favor in the past for its weight and bulk, compared to dual tubes the GPNVG doesn't articulate, you will often find yourself getting stuck or banging your head on a doorway, additionally its almost twice the weight of dual tubes which is why the latter is still often picked even if an operation involves a close combat environment throughout its duration, at last the GPNVG doesn't have any form of manual gain which takes control away from it's user, which is something you don't want in a high risk environment.
You summed up my issues with them. I used them overseas. Got hung up on EVERYTHING! We ended up just giving them to our drivers.
They fuckin suck to wear for extended periods of time
I'm now realizing why I like your content so much. You're kindof like another 'Ahoy' channel, but you upload more. Please keep it up.
Damn it's like another ahoy channel. This is amazing
I rarely comment on videos, but I have to say that this was sick. Really informative and entertaining.
Please do more of these gear videos! Commentary style and editing on point.
Loved the visuals you chose.
Subscribed!
Found your channel because of The Forever Winter video, and I'm so glad to have looked into the rest of your content because this is amazingly well done!
Thanks!
Someone already said this but this was like an Ahoy video. This is high praise
Dude this video was sick and I really appreciate how much research and editing time it must have taken to make this video. Fantastic job!! I can see the inspiration from Ahoy’s videos, and I look forward to seeing more from you in the future. Subscribed!
Fantastic video. Would love to see more gear related stuff like this. Highly informative, great explanations and fantastic way of delivering the information!
Ground branch has by far the depiction of night vision I have seen. Even down to its interaction with light and the noise speckles from the intensifier.
Randomly came across your video thinking it was just about Tarkov. I was pleasantly surprised to get a full run down on the GPNVG system in real life from its inception, and how that translates to media. Very well written and narrated, you earned a sub from me instantly my man. Keep up the great work
As a Marine grunt, I had the opportunity to facilitate some training exercises for a higher echelon foreign military unit from a very wealthy ME country and I will always be jealous of their kit. Each member had dual tubes (31Bs) for general nighttime ops, GPNVGs for CQB, and a PAS-13D so they could use their organic rifle optics at night. Must’ve been $200k in glass per guy, easy, but I’ll be damned if they didn’t employ them correctly during the various drills and exercises. Would love to see a hyper realistic game or movie get that bit of minutiae right, as long as they include the extra batteries needed to run all those toys.
Great video and I’m really glad I found your channel. Looking forward to more of these gear breakdowns too!
I feel like GPNVGS have an additional bit of usefulness.
They're incredibly dehumanising in a way that other NODs or just normal masks aren't, at least in my opinion they make you look like some sort of strange alien. Slap those on an enemy and they just seem like less of a person.
Great video! I myself am impressed with GB's depiction of GPNVGs as well, including how sprinting with NVGs causes them to "bounce around" and limit your vision out of them.
If you continue with half this quality and a quarter of the style, you've still got a subscriber for life.
This was immersive and demanding of attention. Thank you, Al Gore Rhythym
Absolutely love that like. "You know them when you see them, but they might have seen you first" so good
Just saw this video and it reminds me of why I keep coming back to this channel! The ending clip of Zero Dark had me waiting and anticipating the trigger being pulled and when it ended I was soooo mad lol. Dope video like always man
Ready Or Not also blurs magnified sights with NVs on
This is a really well made video. The quality seems simple but very nice. Definitely earned my like and sub.
A very nicely done video on the ever-so-infamous panos. The only thing I would add is after the Anvis 10s; a ground variant was made of them between 2010 and 2013 give or take. They would be the ones depicted in Zero Dark Thirty and Warfighter. Past that, an entirely revamped design where you have a flat bridge and an extended power button on the dovetail models are now the current version of the panos. The old Gen ball detent versions share a look with its Anvis 10 ancestor while the new Gen ball detent panos have their own design. You can see this in Cod Ghost where Keegan’s panos are a mix of the old Gen housing and new detent mount. The big difference is that the old Gen panos still had some design elements of the Anvis 10s by having wires exposed under the bridge while the new Gen panos are a sealed system. Additionally the new Gen panos were used by South Korean SOF having an ir Illuminator attached to the bridge that the old Gen panos could not.
One thing i wish games would incorporate is potential damage to the goggles, from combat. For example, in a game called decaying winter, the goggles you use for a perk visually crack upon taking damage
Cool breakdown. I think they are popular because they look wierd or cool. People could imagine a monocle or bunoculars being used and maybe having tech in them, but no other use case has 4 tubes
Love this kind of content. Quad Nods still remain as a holy grail item for tactical gear nerds.
This is quality content of the likes of Ahoy without feeling like an Ahoy ripoff.
Your style is good, keep up the good work man, you have something good going on.
I can fall asleep to your voice, thats a big compliment coming from me. *PLEASE DO MORE OF THESE VIDEOS!*
Aleight youtube I give in, you can stop recommending this GOD TIER VIDEO to me because I finally watched it, and it was absolutely worth it
good ass vid bro, the outro had so much flare, really tied everything together :)
whenever I see these I cant help but think of the guy wearing the goggles on the swing holding an smg smiling 🤣