Giant Carmelita and legless Bentley? Didn't know we playing Sly 3. Super happy to see Sly get a Boundary Break episode. Here's hoping we see the sequels covered!
So the reason why the high-poly model isn't used elsewhere is because the engine wasn't capable of having animated faces in gameplay, since the way faces were animated in Sly 1 (rather than using bones to open and close the mouth, etc) was very similar to stop motion. Every facial animation was rendered as a separate head, and then to get the characters to talk, the heads morph from one face to the next. The engine was completely rewritten for Sly 2, so this wasn't a limitation anymore (and faces were not animated with morphing, just using bones) so the in-game models and cutscene models are the same from that game on.
I remember playing the Sly Cooper demo as a very young kid and being scared when I saw enemies. A few years later when I actually got into gaming, Sly 2 became my favorite game and I never even realized Sly 1 was the demo that scared me so much until I played the whole trilogy.
I had the take-home Sly Cooper 2 demo CD, played through Dimitri's city level tons of times. So much fun, right alongside the desert buggy level of the take-home Jak 3 demo CD. I used to love getting rammed by the big stomping creatures and seeing how far I could fly.
12:45 From my understanding, it seems like the Dev cubes added per chapter seems to be in connection to the camera pans needed to switch between menu's of each zone. As they don't want you to be able to see every map at the start of the game, so they simply delete the cubes that would allow you to see the other ones. Then adding them back later on when they are available to you. So once you completed a chapter, there was probably a command to spawn in cube #2 to allow you to select the next chapter.
That would make sense except you can view the map from within other levels too, and it’s known that whether you can pan to a level on the map is controlled by a specific flag for each level on the game state struct
The dev cubes are probably there to help keep track of the "level items". These are objects from each level that Sly steals off-screen, and each one is added once you clear a specific level.
Man. I just want an adulthood ish sly game. Like gta minus the strip club because I don't wanna see all of that. Just actually good graphically designed Heist setups with batman combat for sly. That would be crazy
Probably in a perfect world for Rocksteady Suckerpunch we're to make that collab... if SONY would just give the IP back to Suckerpunch for the love of god
The Sly Cooper series is near and dear to my heart, having been the first video game I ever played, and growing up as they came out. I'm so happy to see you cover this, and can't wait to see if you cover the rest of the games. Thank you for showing off some of my childhood!
It's really neat one of the artists snuck in a shoutout to themselves in the background as an author of a book... and a human face I wasn't expecting in the world of Sly Cooper. I also wonder if the binary numbers has a secret message, or if it's just random.
I'm always thrilled to see more Sly Cooper stuff. Thanks for the dive into the first game - plenty of new things to learn and see, and the game's art style makes exploration even more of a delight. Loved the look into the intro cutscene and the hideout especially! I can only hope that you'll cover the second, third, and fourth games sometime.
This was an interesting look around! I understand from a dev standpoint of models being larger than needed, or not having things below the waist if your never gonna see it in conventional play, but having played the games up to the 4th one (which I hear was not that good. hm...), it's funnier to me because it feels a bit like foreshadowing, even though it's just resource saving.
The disembodied Sly arm doesn't always unload, so you can glimpse it from on top of the building you're supposed to enter. I think it only happens on the PS2 version. I tell ya, that really got my kid brain going, wondering how you're supposed to get over there and grab it.
recently finished the original trilogy for the first time, basically totally blind, and had a blast. what a pleasant surprise to see someone do a video on the game! so fascinating to see all these little bits and pieces behind the scenes (and also things that are quite humorous in retrospect)
Love the recognition for sly cooper! I wish they made another game to save sly from being stuck in Eygpt. The creators have to be shown it can be popular again and gain new fans but unfortunately due to the uncertainty of that, they wont make another game to ssve poor sly😭
I really hope these Games get a PC Port/Rerelease like Crash Bandicoot, Spyro the Dragon, Ty the Tasmanian Tiger and so many other 3D Platformer titles have.
I blasted through this game on its original release, when visiting my step-cousins in America (I'm from the UK). Played it solidly over three very rainy days, returned to the UK, and NEVER HEARD OF IT AGAIN. Until it rereleased recently I could have sworn the whole franchise was a figment of my imagination. Thanks for this coverage! It's so much more vivid than I remember on the ol' CRT screen.
Great video on one of my favorites! I think this video is a great example of this series if you had to show someone one to explain what happens here because of the variety of things you're able to show off
1:26 I believe that this wasn't done to give sly's eyes depth, but rather to achieve the effect of Sly's eyes glowing in the dark. You can see that they're much brighter than his regular eyes, and if you watch the intro cutscene leading into the title, when Sly is cloaked in shadow, his eyes glow.
Sly Cooper is definitely one of my favorite PS2 games, I’m very glad to see you cover this game! I would definitely watch videos on the other games if you’re interested in one day doing that. Keep up the great work Shesez!
A series that needs a revival and why not when Sly was secretly just popping it in a barrel for our entertainment so many years ago? That's the kind of wholesome fun we all need.
I understand the kind of jokes you were expecting people to make about how Sly looks when he's in the barrel, but the first thing that sprang to my mind was "Wow, he looks like a duck." Therefore, I feel obligated to make the following joke: When Sly hides in a barrel, he's really DUCKING out of sight! Also, have you considered doing a Boundary Break on Okami?
I vividly remember the racing sections in this game because kid me just did not have the patience to finish those and I couldn’t finish the game because of them
i am so stoked to watch this when i have time edit- okay ive watched it now. thanks for spotlighting a game from one of my favrite series growing up @Shesez this was cool
Makes me wonder if that human faces confirms the existence of humans in the Sly Cooper universe? Makes me wonder how the humans judge the Cooper Gang the same way they judged The Bad Guys?
Use my code "shesez" to save 15% off your purchase site-wide www.holzkern.com/shesez
Mml
First
Awesome video
I wish I knew how long that code last for; I'd use it next week.
there absolutly no Out of Bounds Secrets in #assassins_creed games no Boundary Break what so ever
Bentley not having legs might be foreshadowing Sly 2
Giant Carmelita foreshadowing 3
@@DeathZebra haha stop spoiling it
Spoiler alert...?
@@DeathZebraMy mom returned the game disc to Gamestop when that happened
@@__-be1gk Giant Carmelita was just a developers poorly masqueraded fetish.
Giant Carmelita and legless Bentley? Didn't know we playing Sly 3. Super happy to see Sly get a Boundary Break episode. Here's hoping we see the sequels covered!
So the reason why the high-poly model isn't used elsewhere is because the engine wasn't capable of having animated faces in gameplay, since the way faces were animated in Sly 1 (rather than using bones to open and close the mouth, etc) was very similar to stop motion. Every facial animation was rendered as a separate head, and then to get the characters to talk, the heads morph from one face to the next. The engine was completely rewritten for Sly 2, so this wasn't a limitation anymore (and faces were not animated with morphing, just using bones) so the in-game models and cutscene models are the same from that game on.
Very interesting.
Ironically, Stop Motion did experiment with bones in facial animation. Corpse Bride used it.
Ah, it makes so much sense why being able to move the heads all around with the analog sticks was removed from later games now lol.
"Carmalita isn't supposed to be that big." Sly 3 would like to beg to differ.
Carme-large-a changed a lot of people.
and thus, a new generation of furries
@@WatcherKoops4677 TBF that started from game one. This is more like a new sub-section in that generation :P
@@hyuuint what I said :p
She had cake for days in Australia 😭😭
Seeing a character's texture sheet by looking inside their body is like looking at their dna
Ty man sly fans have been starving for years
Shoutout to the people who used to play Sly Cooper and WindWaker demos in Walmart before they became extinct
or Block Buster :)
Man I remember the Skyward sword demo at Best Buy. Sucks they don’t do that kinda thing these days.
I remember playing the Sly Cooper demo as a very young kid and being scared when I saw enemies. A few years later when I actually got into gaming, Sly 2 became my favorite game and I never even realized Sly 1 was the demo that scared me so much until I played the whole trilogy.
They had them at Bestbuy too. I remember playing a demo of majoras mask back in the day as well as sly Cooper and call of duty 2 at best buy.
I had the take-home Sly Cooper 2 demo CD, played through Dimitri's city level tons of times. So much fun, right alongside the desert buggy level of the take-home Jak 3 demo CD. I used to love getting rammed by the big stomping creatures and seeing how far I could fly.
The dev cubes were put there by sly's ancestors
12:45
From my understanding, it seems like the Dev cubes added per chapter seems to be in connection to the camera pans needed to switch between menu's of each zone. As they don't want you to be able to see every map at the start of the game, so they simply delete the cubes that would allow you to see the other ones. Then adding them back later on when they are available to you.
So once you completed a chapter, there was probably a command to spawn in cube #2 to allow you to select the next chapter.
That would make sense
That would make sense except you can view the map from within other levels too, and it’s known that whether you can pan to a level on the map is controlled by a specific flag for each level on the game state struct
The dev cubes are probably there to help keep track of the "level items". These are objects from each level that Sly steals off-screen, and each one is added once you clear a specific level.
That giant Carmalita bit gave me flashbacks to the Australia level in the third game
Ptsd to W-PTSD ☕️🗿
6:52 Damn Sly, you really got that Thingus Racamagoogus.
Finally some rep for Sly. The dev cubes at the end of the video might be tied to the loot that shows up in the hideout after you beat each sub-mission
ONE OF MY CHILDHOOD GAMES
I hope he does all 4 games. Sly is one my fav franchise
I'm so happy this franchise has gotten even a bit of attention, it's one of my favourites! I hope you'll do 2 and 3 eventually, maybe even 4.
Sly cooper is getting a lot of attention lately… really hope that’s a good sign!
Man. I just want an adulthood ish sly game. Like gta minus the strip club because I don't wanna see all of that. Just actually good graphically designed Heist setups with batman combat for sly. That would be crazy
Probably in a perfect world for Rocksteady Suckerpunch we're to make that collab... if SONY would just give the IP back to Suckerpunch for the love of god
2:50 The origins of Carme-large-a.
Carmelita's not supposed to be that big... until Sly 3, at least!
This was one of the goat PS2 franchises
The Sly Cooper series is near and dear to my heart, having been the first video game I ever played, and growing up as they came out. I'm so happy to see you cover this, and can't wait to see if you cover the rest of the games. Thank you for showing off some of my childhood!
It's really neat one of the artists snuck in a shoutout to themselves in the background as an author of a book... and a human face I wasn't expecting in the world of Sly Cooper. I also wonder if the binary numbers has a secret message, or if it's just random.
3:08 Maybe this is why we got giant mask possessed Carmelita on Sly 3 😅
And Bentley also not having legs??
My favourite playstation exclusives is Sly Cooper series. Such a great memories.
I'm always thrilled to see more Sly Cooper stuff. Thanks for the dive into the first game - plenty of new things to learn and see, and the game's art style makes exploration even more of a delight. Loved the look into the intro cutscene and the hideout especially! I can only hope that you'll cover the second, third, and fourth games sometime.
My god, Sly enters gyatt mode when hiding in barrels.
I'VE BEEN WAITING FOR YOU TO DO A VIDEO ON SLY!!! YESSSS!!
This was an interesting look around!
I understand from a dev standpoint of models being larger than needed, or not having things below the waist if your never gonna see it in conventional play, but having played the games up to the 4th one (which I hear was not that good. hm...), it's funnier to me because it feels a bit like foreshadowing, even though it's just resource saving.
Thank you for visiting one of my FAVORITE childhood games. I love this series so much and would love to see you explore them all
I'VE BEEN WAITIN FOR THIS ONE we need Sly 2 and 3 as well that'd be great!!!
I really enjoyed this episode. Sly Cooper is one of my favorite series.
Perfect timing for the video, for the past week I've gotten back into Sly Cooper after so long
i can't believe you finally did an episode on peak gaming. PLEASE do the other games in the series
Really hoping we'll see more of Sly Cooper in these videos! Also was really hoping to see some footage of the final boss level with Clockwerk.
What the hell? Now this is a very welcome surprise. I've been watching a ton of Sly videos over the last few weeks, so this is perfect!
2:44 Foreshadowing for the Sly 3 boss fight against the giant Carmelita.🤣
The disembodied Sly arm doesn't always unload, so you can glimpse it from on top of the building you're supposed to enter. I think it only happens on the PS2 version. I tell ya, that really got my kid brain going, wondering how you're supposed to get over there and grab it.
LET'S GOO. I recently replayed and 100% the PS2 trilogy and I'm playing the 4th one for the first time so seeing this makes me happy for the timming
6:38 Thats an amazing foreshadowing even if it isn't intencional 🤣
F
Thanks for finally making this episode!! I remember you mentioning it many years ago, glad it could finally happen!!
I appreciate an episode that is viewer friendly that isnt over an hour long. Thank you!
omg i’ve been replaying the sly games through this month what a proper timing! cool coincidence
recently finished the original trilogy for the first time, basically totally blind, and had a blast. what a pleasant surprise to see someone do a video on the game! so fascinating to see all these little bits and pieces behind the scenes (and also things that are quite humorous in retrospect)
Love the recognition for sly cooper! I wish they made another game to save sly from being stuck in Eygpt. The creators have to be shown it can be popular again and gain new fans but unfortunately due to the uncertainty of that, they wont make another game to ssve poor sly😭
I really hope these Games get a PC Port/Rerelease like Crash Bandicoot, Spyro the Dragon, Ty the Tasmanian Tiger and so many other 3D Platformer titles have.
It’d be awesome to see more of these PS2-era games on Boundary Break
Haven’t even watched this yet and I’m already all for sly2/3 to be added to this list of videos already 😂
2:49 now I wish it was canon…
2:52 that's why he likes her
Wow this is probably the first boundary break I’ve wanted to watch in like 3 years
Good to see you getting support from a sponsor.
Thanks a lot for keeping up with your interesting content!!!
I miss this series. It's a shame that not only did it end on a cliffhanger, but the movie never even came out.
I love this game series and would love to see a video on 2 and 3
I blasted through this game on its original release, when visiting my step-cousins in America (I'm from the UK). Played it solidly over three very rainy days, returned to the UK, and NEVER HEARD OF IT AGAIN. Until it rereleased recently I could have sworn the whole franchise was a figment of my imagination. Thanks for this coverage! It's so much more vivid than I remember on the ol' CRT screen.
Great video on one of my favorites! I think this video is a great example of this series if you had to show someone one to explain what happens here because of the variety of things you're able to show off
Is that a thevius raccoonus i see? Wow....its been a long time old friend
This game was so precious to me as a kid. I might have to pick it up again and play it
1:26 I believe that this wasn't done to give sly's eyes depth, but rather to achieve the effect of Sly's eyes glowing in the dark. You can see that they're much brighter than his regular eyes, and if you watch the intro cutscene leading into the title, when Sly is cloaked in shadow, his eyes glow.
7:52
I have a theory that is Hokyo Lim, who was a artist at Suckerpunch. You can also see him on Bentley's computer at the end of the game.
Yes, my childhood!
LOVED seeing all this neat stuff! always great seeing somebody giving Sly some love, too
I love Boundary break and Sly Cooper so this was a lovely suprises.
That was a really cool episode, Shesez. Really good work.
I wish I watched this sooner!
Thats crazy i been playing the trilogy for this showing it to my friends and now there is a boundary break.
Man, I miss this game. If my ps2 was still with me, I would replay this right now.
Omg I have been waiting so long for this episode I'm so happy 😭
We love you man. I honestly don't know what I would do without your content. You're the best Shesez
Glad you guys got your stuff back!! 🎉😊
Sly Cooper is definitely one of my favorite PS2 games, I’m very glad to see you cover this game! I would definitely watch videos on the other games if you’re interested in one day doing that. Keep up the great work Shesez!
having a Boundary Break for Sly 1 is awesome. My favorite 3D platformer mascot O.A.T. excited for more entries in the series if we can get them!
One of my favorite video game franchise since childhood.
Thank you for making this!!! It’s so cool and intriguing!!! 💙👏
Are you gonna do these for the other Sly Games as well!?
A series that needs a revival and why not when Sly was secretly just popping it in a barrel for our entertainment so many years ago? That's the kind of wholesome fun we all need.
Always here for them cameras going anywhere we want 👌
Thank you for finally doing this! This was awesome :)
consistently love this channel! been following since day 1 man much love
I understand the kind of jokes you were expecting people to make about how Sly looks when he's in the barrel, but the first thing that sprang to my mind was "Wow, he looks like a duck."
Therefore, I feel obligated to make the following joke:
When Sly hides in a barrel, he's really DUCKING out of sight!
Also, have you considered doing a Boundary Break on Okami?
The Sly Cooper games are childhood classics. Sad that the franchise has been left to rest by Sony.
OOO NICE! Thank you so much for making this video! I've loved this game since I was a child ❤
I vividly remember the racing sections in this game because kid me just did not have the patience to finish those and I couldn’t finish the game because of them
I've waited for this video for 5 years, it's time!
That watch is a beautiful art piece.
i am so stoked to watch this when i have time
edit- okay ive watched it now. thanks for spotlighting a game from one of my favrite series growing up @Shesez this was cool
Loved this game for years
Hell yeahh! Sly Cooper was my favourite trilogy growing up back on PS2
10:58 That's actually the special LCD PS1 console, which has a small screen inside the disc lid.😉
NO WAY dude!! ive been waiting for this video since the beginning
I can’t wait to watch this! The Sly Cooper games are some of my favorite of all time!!!
Great episode! Would absolutely love to see what Sly 2 is hiding, as its one of my all time favorites!
8:20 Ah, The Three Caballeros!
Oh boy sly is caked up
Oh my god I can't believe you covered this game, thank you so much
Legless Bentley foreshadows Sly 3.
Thought everyone forgot about this absolute gem of a game. One of my favorite platforms franchises ❤
Makes me wonder if that human faces confirms the existence of humans in the Sly Cooper universe? Makes me wonder how the humans judge the Cooper Gang the same way they judged The Bad Guys?
Thanks for making a new episode Shesez :D
Shesez out here giving something for Sly fans
that first Sly Cooper model is some major creepy derp
Nice episode, cool to see Sly Cooper on the channel!