So far the game I'm trying to develop using Cepheus Deluxe, I decided to add an extra set of events as optional. One set is the Glory path, standard. The other is the safety, coward's path, using similarly titled scenarios, but have far lower stakes, success requirements, and smaller rewards. My notion is to treat it like the episode "Tapestry" from Star Trek TNG, where Q shows Picard what would have happened, if he never took any chances. Thought it would a "kinder" route to take for those unaccustomed to risking their character in creation as much as the system does, as opposed to DnD 5e.
Favorite career path for my Travellers. Great at fighting and lots of secondary skills to contribute out of combat. Great video!
Keep up the good work, I hope your channel grows
Thanks for the video! One of the more survivable classes out of the gate.
Great overview
In my game, all Travellers are fighting Travellers. Regardless of what they wanted...
So far the game I'm trying to develop using Cepheus Deluxe, I decided to add an extra set of events as optional. One set is the Glory path, standard. The other is the safety, coward's path, using similarly titled scenarios, but have far lower stakes, success requirements, and smaller rewards. My notion is to treat it like the episode "Tapestry" from Star Trek TNG, where Q shows Picard what would have happened, if he never took any chances. Thought it would a "kinder" route to take for those unaccustomed to risking their character in creation as much as the system does, as opposed to DnD 5e.
The Marines the Marines those publicity fiends...