Street Fighter Cheaters
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- Опубліковано 23 сер 2024
- Word on the street is that a few players are a little TOO clean... but how do you even cheat in a fighting game? Let's stroll through some historic examples of cheating in fighting games, then talk about what a few scoundrels might be up to right now!
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That settles it. From here on out everyone who beats me is a cheater and obviously using tools to assist them. I will refuse to learn from my mistakes henceforth!
That is the way to the million dollars brother, keep on spitting true hard facts 🫡🗣️🔥🔥🔥💯💯
Ok DSP.
@@torchlight1785 DSP about to download an auto-DI based on his recent streams lmao
Spitting
😂😂😂,that really got me.
I heard people have been playing JP and frankly I cannot condone cheating of that magnitude
😂
Down down punch
That's actually funny 😂
In my first meetup, I vs’d a JP spammer
call me a cheater all you want, but I sure as hell ain't gonna not play a character that is rushdown immune.
It'd be funny if someone qualified for capcom cup, went to the offline finals, picked up a controller and went "...what's this gizmo do?".
“New game, what dis?”
I kinda wish this would happen. It would be hilarious to see a "godlike" online player going to capcom pro tour and we see him mashing and jumping everywhere lmao
Look up "Halo 3 Speedrun cheater cringe" or something like that. It's not the same thing but it's about as close as we're gonna get I think
Brian's point about Counter DI is spot on. I fought a guy who wasn't DIing every time, but alot, like 75%, and they seemed too consistent. When I rewatched the footage each time he input a single DI command on exactly the same frame after my DI. Literally same frame every time. Cheater for sure.
That's funny, you figure they would have an adjustment where it could wait X number of frames before pressing it(or random within range) , but no its frame perfect 😂
@@thepgo666It wouldn't be hard to make it do that, but as it stands, there's not much of a reason for a cheater to even have records that hold up to scrutiny. They kinda already got away with it.
In UA-cam videos of SF6, I see a lot of counter DIs happening instantaneously. These didn't happen occasionally, but they were frequent.
@@BigDaddyWes I can't even imagine what people gain from this. If they're doing it purely for fun, making it obvious, and trying to be as unobstructive to serious, dedicated players, that's defensible and I get that. Do people do this for other reasons though? The idea of someone doing this and feeling a sense of accomplishment like they've achieved something is incredibly pathetic. Just wanting to see number go up and beat people without the journey of mastering the mechanics or even *playing the fucking game* yourself is such a bizarre mindset. It can't be that, surely.
@@GuyDude-hk8uyas unobstructive as what?
that point about the temptation from top players is definitely real. we saw how good people got from only "two days" of beta access
Funny guy, but, I couldn't take this game serious.
and who are you?
@zer5236 I believe the name displays as YungGhastly. Don’t worry bro I got you covered, my eyes mess up sometimes too.
@@zer5236 who are you?
@@mrosskne I am just like you my opinion don't mean shit
Despite what some might think, cheats are a lot more dangerous in good players hands, not the bad ones
All depends on how obvious a cheater makes it. Blatant will pass online casual. Toned down in a tourney? Doesn’t matter if the player is good or bad, that dude is winning, or getting top 3 at least.
Weird post. What does this have to do with anything .. at all?
@@howdydoodydoo3631The point is we should be looking for these even at the highest level. A smart player isn’t going to put everything at 100% but even small automations can give a huge advantage.
@@howdydoodydoo3631 it is relevant to the topic of cheating and isn't weird at all.
One of the most dangerous incorrect assumptions about cheating in competitive games that won’t die is the idea that only bad players cheat.
Very good players also cheat, which can make it even harder to spot.
And not just online - look at incidents of CSGO cheats (sometimes) caught bringing in cheats hidden in their mice even to LAN tournaments.
It needs to be taken seriously.
Butt plugs in chess is a very stimulating example.
Video games lol
Also applies to other sports or competitive activities, if that helps you think@@spooky1058
Someone who's good at the game is gonna have a better idea of how to get away with cheating.
I agree, people should watch cheating videos made by Karl Jobst to see examples in speed running
What is terrifying to me is that as a spectator some of these are asbsolutely impossble to detect or prove. If a top player wanted to set up an automatic high % counter DI with a random realistic delay as a spectator we'd never know, but they could massively improve their game by freeing up their mental stack away from one of the most punishing moves in the game and there are many other subtle options that could elevate them way beyond their level without being detectable. I really hope capcom has a way to detect this and they just chose to ban in waves otherwise online competitive integrity is genuinely in danger.
It's quite possible, even if you are spectating an online match. Then you look over the replay to confirm.
Fingers usually don't instantly perfectly snap from hitting your offence buttons to perfect parry. Or autocounterDI might be coming out at the very first possible frame.
It’ll take reporting and reviewing matches to check frame data and inputs…like if you hit the input at the exact same frame data every time that instance occurs (like from an opponent’s jump in) and the timing never deviates (and that jump in happened like 15 times in that set) then it would be pretty obvious.
I hope they develop an engine like stock fish in chess, where it just spits out the highest % of what is considered the best response in any given scenario. The goal is to have it where the top players in the world score in the low to mid 80%, (with the occasional low 90’s in a damn good match). whereas, a cheater would be hitting mid to upper 90 - 99% consistently.
Capcom didn’t care at all about pro players playing cracked. Players that have an are still at an advantage over other pro players who didnt
What indicates to you that capcom is aware of or cares about this stuff?
@@roadhoundd. thats the thing you dont need the cheat to hit it perfectly it could sometimes do 2HP sometimes DP sometimes parry, sometimes perfect parry, somtimes perfect input sometimes a clumsy input sometimes on time sometimes a bit delayed, somtimes nothing. It would absolutely impossible to say for certain with that much variance if someome is cheating or not.
@@roadhoundd. also the stockfish approach has no way of working with a game with SF, Chess is about memorizing and calculating positions which both humans and computers can do computers just do it better now. SF is about player tendencies, guessing and mental stack, you cant calculate that and you cant estimate that as a computer. A perfect computer would play reactionary SF where they keep walking up to you and punishing anything you do as that has no risk if you have perfect reaction time offense is enherently risky so they would never attack, people dont play like that.
If the cheating detection is not up to scratch it also creates additional incentive because people start to assume that others are cheating so in fact if they don't cheat, they are playing at a disadvantage. Similar to drugs in sports, it's a race to the bottom and everyone suffers.
Ethics always rules in these situation. With drugs in sports, those that maintained ethics and "doing it the right way" are rewarded by their reputations remaining intact. People who cheat have that stain on them and any accomplishments are questioned.
@@kennellfrederick4367only if everyone eventually gets caught which is obviously not the case
It's dispiriting. That chess match between Magnus and Hans is a perfect example. Did Hans cheat? Who knows, but Magnus not knowing whether Hans was cheating certainly affected him.
what's crazy in the future an ai will just play for you and won't need to have access to the game files thereby bypassing detection.
@@JackCrossSama "an ai will just play for you" that makes a game pointless then, whereas you're not actually playing it. Thats the same as having a friend play a game and you just watch, like, whats the point? lol
There is cheating in sf6. I fought against someone that drive impacted automatically when ever I did. I tried all sorts of grab mix ups to test, and the reaction time was unreal
100% this, got tired of that automatically drive impacted feeling
Them frame 1 DI counter’s definitely sus sometimes.
same here, i was like there is no way
Yes, same. At first I was frustrated at myself for being so bad at this game, wondering "how the hell they can do this and I can't?". Now it's all clear.
@@alekidyou should still be able to counter DI every time. i just went into training mode and practiced for like 20 minutes, now the only time i ever get hit by a DI is if it’s punish
there was a Abigail main in SFV who just moded Abigails size like times 20 and looped his cr,lk until u died
We had a warlord Tool assisted Abigail in EU. Rigobert I believe his CFN was
I'm not sure I get the meaning of this sentence. There was someone who modded the largest character's size to make him larger?!
There was this one scumbag JDCR would run into in Tekken. They would play, generally look really bad, stop moving after landing a few pokes, and then disconnect. They played modified their client such that their Ranked opponents have one HP.
The cheater would catch you with a few lows or something, and on their screen they'd get round wins for it. On your screen, you'd be desynchronized, occasionally seeing them do a low until they disconnect. And since Harada's moth-eaten brain decided having your rank and points be *SAVED LOCALLY* was acceptable, they still get the points for it.
@@emperormegaman3856Seems like you made perfect sense of what they said lol
@@mickeybat5816 How the heck does that even fit into the screen?! :D
honestly surprised that at the end of the video you bring up the fact that previous cheating at high level was done by people at the top of their craft looking for an edge. the implication that a beloved street fighter player weve all grown up adoring could one day be caught with an auto DI or something to reduce their mental stack is terrifying. it would be a fall from grace unlike anything the FGC has experienced, and it honestly seems like it's only a matter of time
even more scary is the idea that this could already be happening and look perfectly natural. lots of people do very well playing at home online and then crumble when they go to an offline event, so anyone cheating online then getting crushed while sitting next to their opponent wont look too suspicious if they were slightly increasing their techs or DI's. their play wouldnt look too different, theyd just look like they have an off-day
genuinely scared about the next couple years
Gootecks using a Gootecks shimmy mod
j/k, he already fell
Additionally it might give away false player tendencies. Imagine someone is analyzing those cheated games and they see such a high % counter DIs they might assume that you can't DI against this person and when they play offline it's a completely different story and they might even get away with it if the other person decides to not test DI against them too much. There are some weird potential cases with these kinds of cheats.
The problem is really in capcom. For example, capcom knows for a fact which top pro players used and abused the crack.
Did they do anything? No.
Will they here? No. Why would they? Currently they are focusing on and successfully getting suckas to buy $20 ninja turtles.
I wouldn't say people who play good online and bad offline at tournaments is evidence of them cheating. Really depends just how huge the difference is because playing offline in a tournament with tons of people is very different than playing at your house all comfy and cozy. Lots of nerves, anxiety, stress etc some people are not built for offline tourneys. I know I would play much worse in one due to my anxiety
@@ADreamingTraveler yeah sorry i didnt mean to say that, i meant to say that because playing worse offline is pretty common someone cheating in the manner brian is discussing wont stand out too much. itll just look like tournament normal tournament nerves
Dont let LTG and DSP see this video.
Bro, dsp don't need to cheat. He's the khang of SF6! Especially now with his new ghaming komputer
This just makes playing ranked mean even less in the grand scope of getting better at fighting games. You cant reliably compare yourself to people that can be suspected of cheating
I definitely agree with this. Everyone I lose to is cheating.
Having no other information on the situation : Dynamic mode online is likely the result of the online match making settings not making the basic check for Dynamic Mode. If the client can alter the sent setting to Dynamic, it just takes it because it's one of the valid Control Modes in the game. A sanity check before queuing into any online match to change all Dynamic controls settings for online play to Modern would fix this.
Yee it sounds like they just removed the option from the menu, but doesn’t block sending a custom value for a control type when modded in. It’s just an extra check it would have to do for sure.
What? You can use dynamic control in online match?
@@Puangbro The comment is basically saying that Capcom has removed the option of selecting Dynamic when going online. The control scheme still exists as far as the game is concerned. Players just don't have the option to choose it in online situations. The assumption is that if you are somehow able to unlock the option for online modes then the game has no problem putting you in matches. It is a valid theory as a lot of software and game developers tend to employee what is known as "security by obscurity" when setting up their UIs. Removal of the option from the players is as good as the option not ever existing, basically. That is until someone finds a way to hack their way in.
Can confirm the mods I paid for during the beta still works, I can still set my controls to dynamic mode during ranked. It's pretty funny, but I don't advise using it often and just play normally, you could risk a ban.
@@Puangbro did you not watch the video?
I would think the more pressing concern is the potential for unqualified people cheating their way into the qualifiers and taking spots from people that legitimately play the game. It also has a potential to put stigma on people that underperform since it could change from these people have bad nerves to oh, they're just cheaters.
Perma-ban these cheaters, please Cap Cops
🧢👮♂️👮♂️
Plz Cram Crops
Capcom needs to go after the cheat makers. Big and expensive lawsuits. Banning the individual cheaters won't really fix the issue.
@@proteincannon That should definitely be their priority but they also should just punish anyone that uses cheats. Setting a precedent to people that cheats will not be tolerated will make people be less inclined to use said cheats.
Men, if when the beta came out they cracked it, to take advantage for the million dollar tournament and on top of that they recorded themselves doing tournaments and everything, and Capcom didn't ban them, Capcom doesn't give shit about this and almost any other fighting game company
This makes sense now. Some players i played with were tech-ing all my throws and don't react to my shimmys. I watched the replay and the player tech instantly when i throw. Perfect framed my throw and didn't react when i shimmy or neutral jumped. There was no way every throw was countered even in corners for a best of 3.
You reminded me of a ryu that teched every single throw even when i tried to mix up my oki
9:02 this music cue was too cold for a video about cheating in streets fighting
?
1:50 one button super is now called "modern controls" lol
An interesting point is that cheating is cultural in that some countries, or some parts of society promote and perfect cheating when it comes to anything competitive. They will do anything it takes to win, and that is what competition means to them. Nothing about fair play or equality is considered or thought of as important.
These people will only stop if they are literally forced to, or the threat of failure is too great (getting caught + consequences).
Chess is experiencing a similar rise in cheating online, it may be worth combining forces to discuss a solution.
well they’re subhuman
It’s like when you playfight with people as kids and then some do wrestling moves and others kick you hard in the shin multiple times
i remember seeing jdcr go up against OKsavings, Brian just brought back a forgotten memory
I've got a wild idea for mitigation: phantom attack hitboxes. Basically, an "attack" type hitbox which will not actually interact with your player state in any manner (but still identifies itself as an attack) will just fly through your character. Maybe this is at random, maybe it'll start happening a bunch if the game decides there's some suspicious timing on your part. Point is, this fake attack will phase harmlessly and invisibly through your character, and you the player won't notice it. But, an auto-block or auto-parry theoretically _will_ see it and react!
Yeah! Like the server could send fake data packages that fuck up the cheating programs timing or even “fail” to register hits from the cheating program.
Y’know, sew those seeds of doubt in the cheater’s head that “maybe the cheats i bought are breaking.” Or “ah shit my bot’s breaking, I gotta fix it.”
It’ll serve the dual purpose of stopping the programs and forcing the cheaters to go offline to troubleshoot the issue when in fact they could have made a new undetected cheat account. Kinda like keeping scammers on the phone to stop them from talking to _actually_ gullible people.
that's not how auto defense scripts work. they respond to inputs.
I am glad that Dynamic isnt in ranked ... modern is already hella unfair in the lower ranks cause they get just so much free damage from auto combos
Finally, I can get out of iron rank
Lol
In theory
The worst thing about having cheaters in your game is now every time I or you get beat it’s not longer "man I got out play or this guy is more skill" it’s wow this guy is probably cheating, and that is soooo bad for a game’s health in the long term.
In my first week of playing I think I encountered one of those cheaters, 1-2 frame reactions to DI, perfect parry most of the times, and robotic controls, like 1-2 frame button presses... I thought I'm just being scrubby for thinking he's probably cheating.. but apparently, it's really possible that he is indeed cheating, wtf
I ran into a few guys that would rage quit and rob me of my ranked points.
Well it doesn't just matter for top level. I'm not a street fighter player but cheating just happening in any setting has a negative impact on the game. It can be enough to make players quit the game and it creates a really toxic landscape for online.
12:54 That entire thing sounds exactly like cheating in academics. Usually the worst offenders were people who were already honor students or performing well regularly.
The obvious stuff like, someone hit me with 27 perfect parrys first match, multiple hitting projectiles included. Those are just "yeah whatever, obvious cheat or I will see you EVO, just please climb out of my 1600MR quicker".
The problem is when it's subtle, like "is this guy just that good at defense and nothing else? Or am I too predictable?". Once cheating is known to exist and goes unpunished, even "normal" matches are stained by the mentality surrounding it.
Also please let's not throw all the modders under the bus! Most are just increasing the jiggle on Chun's thigh, and all of us are better off with that.
This is a massive problem and taints the online experience. Previously, someone like Kakeru is revered as he practiced who knows how many hours to get so good at perfect parrying and can show it off at an offline event.
Now, if I come across someone who perfect parries multiple times in a round, instead of reverence, I either get suspicious or dismiss it entirely as potential cheats, because not even the best of the best can consistently parry like the one cheater I faced the other day, especially when the guy had 0 hours in practice mode and only double digit hours in ranked.
This pisses me off so much. As a PC player i've been screaming for crossplay for over 10 years. Cheating is going to make developers not want to add crossplay.
whats pretty hilarious is people using bots/assisted tools and still losing
They usually go for backup to a cheater discord when that happens to max the stress levels
1 milly a decent chunk of change. Would def not be surprising to see some pro players get these mods and increase the %s ever so slightly, not enough to raise suspicion but enough to give them a bit of an edge to qualify online
If these things go to firmware sticks etc you got a real problem. The FPS scene proves this, where people get caught cheating online all the time (pros as well) and people even got caught cheating offline (like in csgo) forcing tourney organizers to be super strict etc.
Me everytime i lose now "bro had the hacks on"
can we track down people who develop cheats for online multiplayer games
and simply break their bones
a jury of gamers would never convict
I like that bump in the timeline where everyone took a screenshot
This makes me feel a lot better. When I get perfect parried 24 times in a first to 2 by a guy on a 40 winstreak I'll just block list and move on (true story)
i ran into what i thought was a cheating manon. 29 win streak and they Drive Impact counter every one i did, while i thought it was just me being predictable, it felt fishy, so i mashed DI while getting up and then stopped and it, of course, did it when i got up. and thats when i said 2 yeah, this dude's cheating. i then proceeded to run it back and win a round by fucking with my inputs. IT WAS FUNNY OK?!
Hey, thats me as Lily getting smoked by the Dynamic Chun-Li!
Hearing you mention Jorbst's channel was a surprise to be sure, but a welcome one
I've played over a thousand matches in SF6, most of those in the high Diamond/Master level (some against random ranks in Battle Hub) and there are 3-4 opponents that I am absolutely 100% sure were auto-teching my throws. It's not me being salty either but I intentionally was testing against these players (shimmying often, throwing at odd timings and moments, not throwing predictably after DR or DR->jab) and they literally always tech instantly and never, ever whiffed a throw. These cheats coming to light (including an auto-tech) have left me feeling both vindicated that I was likely right about those players but also frustrated that in many situations going forward I won't be sure whether a player or his hacks did something godlike.
I actually thought this was going to be a Karl Jobst style exposé on known SF players being found out
I agree with you that this could become a serious problem. Hopefully this doesn't effect any major events, but we shall see. Will big money on the line, I wouldn't put it past folks to try to gain the edge.
Also, thank you for bringing up Rage Quitters.
As a Zangief Main ™️, I called on My Loyal Fans with a CA Level 3 at the end of a tough match, and as soon as I grabbed him, the connection was broken.
If I didn't save it to my PlayStation with the Share button, the match would have been gone, since the game didn't save it to my replays.
As a loyal fan I'm proud to have carried you through the fight 👊
@@DrSwazz thank you, the match was tough and I definitely needed to boost!
Holy cow a Karl Jobst reference. Letsgooo
Brain F. I got questionable things happening in my CPT online event. I got a TO not wanting to DQ a famous person in the scene who are late and messaging them, telling their late - and I don't think their doing this for anybody else...
It's so funny to me that Idom is in Brians_F chat a ton
knew this shit was gonna happen. People saw the beta get cracked and were worried about the experience for early access. I'm over here looking at it going "damn capcom...
hope you got anti-cheat"
@@sergei2039 I mean that sounds like they worked pass the first barrier. No saying your wrong on thw matter, my logic just tells me if people were able to crack the beta, whats preventing them from accessing the game's code.
@@DudesPlayingVidGamesdont even need to access the code to cheat, just the memory itself can create huge issues.
The way Brokentooth March starts playing at 9:03 is so weirdly hype for me.
This is some wild shit! Also: "Blues in the Velvet Room"? Nice! Very cultured of you, Brian.
this is what cheating in simracing is, people dont crank up stats to the top, they just slightly had more grip or down force... takes months to find them
Bro I’m not good enough to know if somebody is cheating I probably assume I just threw the match
Fr fr 😢
Stopped playing 5 because of obvious cheating in unranked... It was quite obvious as the input was way, way too clean. 100% perfect dp reactions are not possible even for Daigo.
Best thumbnail ever. Five aces, uno reverse card, black card and forbidden yu-gi-o lol
Yo that thumbnail is grade A! Awesome work!
The very first match I got in USF4 on Steam was a Sakura throwing her Ultra (the huge fireball) like it was a regular fireball. I was zoned out and can't remember if I quit the match. Should've saved the replay.
The problem is that its so easy for people to mod this game on PC
I've heard there are visual cheats out there, like making the background flash a color when opponent presses DI or DR. Might seem minor, but it can help a lot to react with reversal DI or mash jab to counter DR
Anytime it feels like you’re fighting against MK2 arcade AI and they don’t have the jump back kick weakness 😂 something might be up
I have mods on my game but it’s just cosmetic I’d never go that far to mod dynamic or get AI to help me win my precious internet points.
I can understand cheating for money more then cheating for ego.
Brian is an absolute legend, confirmed.
These people are in the battle hub as well, this dude was on a 30 game win streak and every thing i did got countered. There was like three other people in the queue to play this person and everyone lost and was countered the same as i was. Out of 12 matches i won one round, everyone else just left.
One other thing that you didn’t mention for why established players start cheating, is that they know the cheating methods are out there and as soon as they start feeling that other players are cheating, whether they are right or not, they can justify starting to cheat themselves as just “leveling the playing field”
Zeku theme was like balsam for my soul
The dynamic tournament at CEOTaku was hilarious
That Mike Ross clip is what people think of when they say combo spammers
Dynamic Chun Li in ranked & it's Silver is hilarious 😂
"people are selling cheats online and breaking the intended rules of the game"
and people wonder why i dont like playing fighting games on PC
Awesome mention of Karl Jobst! Love his videos. Great video, thank you Brian.
Had a few players in Diamond always jump when I attempt a command grab and it got to a point where they were jumping in situations where they shouldn't but still do.
bro did Karl dirty by zooming into the "I Cheated In A Speedrun..." video lol
"If you're not cheating, you're not trying "
- RIP Latino Heat
I play in battle hub, and there are a lot of cheaters in there.
When the question "Ask A.I." is immortalized after receiving a Dynamic million bucks 2023😂
Think I met a cheater or a bot few days ago, I was playing against unranked Ken in casual match with a hit-a-keyboard nickname who didn't do any footsie, had weird combos but every time I DI'd they jumped over me at the exact frame I used it. Played about 10 games, and it was pretty suspicious the whole time. After that I thought maybe I'm just salty since they didn't tech any of my throws, and while I'm in Plat I can get overwhelmed easily so maybe I just lost to someone with a weird style, there's no way this game would have cheaters already.
But after this video I think I should check their profile and replay our matches, just to be sure.
😂😂 i was thinkin like cheating was the modern controls of today
9:05 what a frame 🤣🤣🤣
Just my opinion but if you want to use Dynamic Controls in ranked matches, you should need three to five times as many points to level up your profile.
Eventually the filtering will ensure Classic Control Players move up and Dynamic Players get stuck in Gold Limbo fighting each other endlessly.
I never thought about Dynamic cheating happening lol
As a long time cs player, cheating isn't only people who want a slight boost. In CS it's players that just want to show off a rank, ruin people's days, or people who THINK others are cheaters so they start cheating themselves to 'even the odds'. Imagine playing online being read 5 times because they're predictable and their mindset would be "no way that is legit, I'm going to turn on my cheats because my opponent is already cheating" or "I'm not winning this game might as well start cheating to ruin my opponents fun because I'm not having fun".
Five year old daughter?
The F in Brian F stands for Family
i think this was already a concern for most players. It's not we're all going to Capcom Cup. Cheats ruin the only experience we're going to have with the game.
Brian talking about Karl Jobst is the crossover I NEED.
I ran into a DJ who DI countered every single DI after exactly 15 frames. After scoping it in the replay I blocked him
Weeks ago I noticed a couple players in 1 week that could auto DI Reversal.
Somebody call Basically Homeless, we need him over here
ANGRY COMMENT ABOUT SOL
The other day I went up against this obvious cheater, he just hit me until I died and I couldn't block it! I believe the username was Brian_F? It was very unfair.
I encountered someone’s drive impact activating 0.01s RIGHT after I did mine everytime. Was sus as fk
Oh yeah, I totally ran into those cheaters myself!
No..., wait..., I forgot I can't even play SF6 online because the matchmaking sucks so much ass.
Sorry, that sometimes gets lost on me when I constantly see people only mentioning anything about SF6 eaxcept the absolute garbage online play of it.
@13:00 also is that a goddamn Virtual Insanity medley?
Everyone online cheats against me all the time. By being better than me xD
When someone tells you that you need years of practice and sweat to enjoy/get good at a 60$+ game:
I enjoy SF6 after maybe 5 hours of practice, you don't need years of sweat to enjoy it. You do need years of practice to be as good as the other people who put years of practice in themselves, which is true for literally every game.
It's not really a "fighting game" in the classical sense, but the Smash clone "Jump Ultimate Stars" had a terrible online problem in three whole different ways; the first is that ties were considered victories for all parties instead of lose for all parties, so there was a huge number of online players that had an "unspoken agreement" to just... not fight. People would log in and then just stand still and wait the timer to end, so they both had guaranteed victories. "But surely", you're thinking, "if you attacked them it forced them to defend themselves and turn it into a normal match?". The issue is that it was a four-player battle, so if there were three idlers and you attacked any of them, the three would gang up on you. Then, after you were dead, they'd just return to idling or, in most cases, teabag over your corpse. The second issue is that most idlers, and some normal players, were sore losers, and a trick in that game is that if one player shut down their DS just before the results screen, it would freeze the game for everyone. So even if you somehow managed to beat the three-on-one battle, they would freeze your game so you didn't get the victory. The third was the most ridiculous one; in the game you could equip "komas" (basically normal gear in a grid but represented as manga panels), and they gave some abilities such as protection against ice attacks or double dash or stuff like that. But hackers discovered there was, hidden in the code, a dev test koma that was never deleted, and it... gave the user infinite SP. Infinite specials is bad, right? Yeah, it was. One special all characters could have was an assist that had zero frame delay to, stunned you, temporarily removed your movement, and then turned you around so you weren't facing the attacker, and also drained two sp bars, plus it could be used while still defending so you couldn't even get punished if you missed (it was a very unbalanced game, even in normal matches using this assist was considered bad manners). But! It gets worse. You could equip that koma with a different koma that had the effect of "automatically block all attacks, but each block costs one SP". So you had a character that had infinite 0 frame activation attacks that locked you out of combat if they hit, but also infinite 0 frame automatic blocks, so you could only damage them by using a guard break, which were the slowest and most predictable attacks in the game. And then, lets make it worse! Both those things could be equipped on DIO, who had a special where he froze time for a couple of seconds. In a normal match that wouldn't be a problem, but with infinite SP they could-very easily- (specials were literally just a button press) activate a time freeze before the previous time freeze ended, resetting the frozen time timer. In short, 0 frame attack, perfect automatic defense, if you get a single hit in they can just manually lock all movement on all players at once forever until the timer runs out, and if you somehow, SOMEHOW, manage to guard break them into full comboes at least twice and get a victory as I managed once, they just brick your game so you don't win.
It was the only online game I ever played semi-seriously and I loved it but boy was online a shitfest.
If people cheat we all now have the ability to record our matches and post it to social media. So I suggest documenting these cheat accounts
For Honor has the same issue from day one of release. Ubisoft banned a few thousand accounts but they gave up to such an extent that there is a Black List of account names on reddit. Yes, they are so infamous that we know their names and they are still cheating to this day.
Don't play fighters but this was an interesting watch.
dude ive seen people say that juri perfect parrying the jab is at 9:04 react-able and any human can do it. jabs are like 8 frames which is 133ms. the highest reaction time recorded is around 180ms and that's with the person hyper focused on one thing. now add multiple things in to the mix and the reaction time increases. its crazy how people think that you can react to a random jab.
Just ban REFramework in SF6?
We’ve got a cheater on the European servers called urifeet. 95% wins, never used practice mode, DI reversals every time, super clean input, 100% perfect cross cut input, the list goes on! Only plays BH at the mo. Come on Capcom, please look into weeding these players out and start perma banning these players!