Very nice overview. Should be "must-see" for "software engineers" who is working on "simulations"and expect scientifically 100% correct results from a GAME engine (with having in mind using realtime just for saving, lol )
No - there is no MUST anything - the whole rendering model is just our best approximation to a lot of things but not perfect. Something like blued steel you just have to use your eye to get it as close as possible for your scene
Very nice overview. Should be "must-see" for "software engineers" who is working on "simulations"and expect scientifically 100% correct results from a GAME engine (with having in mind using realtime just for saving, lol )
So I still don't understand is blued steel MUST be 1 or 0?
No - there is no MUST anything - the whole rendering model is just our best approximation to a lot of things but not perfect. Something like blued steel you just have to use your eye to get it as close as possible for your scene
@@tharlevfx meh, I've always do it by eye's, but I trying to find correct scientistic values, soo if they doesn't exist, it no big deal