PBR Workflow and Using Grey in PBR Metalness

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 4

  • @rendermanpro
    @rendermanpro 4 роки тому +3

    Very nice overview. Should be "must-see" for "software engineers" who is working on "simulations"and expect scientifically 100% correct results from a GAME engine (with having in mind using realtime just for saving, lol )

  • @DaNil-ws8bc
    @DaNil-ws8bc 3 роки тому

    So I still don't understand is blued steel MUST be 1 or 0?

    • @tharlevfx
      @tharlevfx  3 роки тому

      No - there is no MUST anything - the whole rendering model is just our best approximation to a lot of things but not perfect. Something like blued steel you just have to use your eye to get it as close as possible for your scene

    • @DaNil-ws8bc
      @DaNil-ws8bc 3 роки тому

      @@tharlevfx meh, I've always do it by eye's, but I trying to find correct scientistic values, soo if they doesn't exist, it no big deal