*THIS* was fun. Expect more of *THIS* type of thing. 100 roombas next? Animals only? I'm trying to think of something that will give more FPS, but still be equally jarring. The choice is yours!
Your sonorous silky smooth radio voice is amazing. It also helps put me to sleep at night. Many a night have I fallen asleep on the couch only to wake myself up at 3am to drag my half sleeping body up to my bedroom to sleep properly.
man, imagine trying to survive in an apocalypse with 1000 people who look and act just like you, and then one day a cache of drugs just landed and everybody collectively got high
yea try to make drug addict colony. Don't let anyone be sober even a minute wake them up middle of night to smoke some weed and in the morning something bit stronger :DDDD
Imagine the raiders seeing a cloud of smoke billowing over a hill. Naturally, they go to it, expecting to find yet another recently crash landed colony. What they had thought was the smoke of a campfire; turns out to be 1,000 clones of the same man smoking 1,000 different joints.
"I smoke two joints when I get up, Two joints I smoke at night, Two joints I smoke in the afternoon, It makes me feel all right. I smoke two joints in time of peace, And two in time of war, I smoke two joints before I smoke two joints, And then I smoke two more."
Personally I would have set all the colonists to aggressive stance so the moment someone tries to get violent they get mobbed from all sides. It would be a brutal smack down. Can't believe how far you got with 1000 colonists, I though the game would have fallen over almost immediately.
Oh yeah, i overheard when Guy and Guy were talking, really sad that Guy died, he really was my friend... that guy, well need to go see Guy now see ya Guy
@@Handhandmethe site or hearing 999 people who all look the same screaming "no" at the same time would make anyone confused, terrified, and absolutely creeped out to the point that retreating would be the best option.
So on the performance front you need to realize that with 1000 people everytime there is say a rock that needs to be moved the CPU has to think about 1000 different people and figure out who can do it best. I think that's why the stockpile was lagging things out previous episode cause it has to think about 1000 people moving every single item. If you do this again I'd use that stack XXL mod and also assign people to 1 task. So 250 cooks, 250 planters, that kind of thing. That way the CPU has to think about a lot less per task. Also in task manager right click the graph and click "Change graph to logical processors" to see things broken up a bit more logically. Side note. For your next series I want to see you make Noah's ark. AKA you HAVE to get 2 of every single vanilla animal.
Behold big brain Kevin It is Kevin with the brain enbiggened Thank you for big brain, big brain Kevin Your big brain has brained big good, big brain Kevin
I keep coming back to 5:56 even weeks after my initial viewing. 'We will reform him' has become one of those punchlines I just randomly mutter under my breath every once in a while for absolutely no reason. So good. 10/10, would recommend.
As a (non-game) dev I think what really kills it is all the pathfinding. Even simple pathfinding takes a lot of resources and the game isn't optimized to do it for thousands of pawns -- which may explain why setting stockpile zones kills everything. Everyone tries to pathfind at once.
"Wealth is dropping...I don't know why..." *Immense snorting, Hendrix music and sighs of contentment across the screen* They've snorted half the money! I don't know why that would be an issue. XD
That was my comment...ANYTHING could have happened in some hidden void of which we're unaware. Lord only knows how many Guys were trapped down there. I'm sure there's a mod to see the whole map; it'd be interesting to see what's down there.
I’d love to see you do a perfect solo character run. What I mean by that is one character who has just no stats to start with but has the best anima Tronic limbs eyes lungs skin etc. etc. and you never take a second colonist I think it be interesting to see how high you could get his stats and his sure badassery hope you’re having a good day and being safe
@@ambiguousamphibian Better yet, no passions, no traits (except for Asexual to avoid romantic entanglements). With mods, there are ways to steal traits and even passions (Rimworld of Magic, those craftable magical gems, also the Empath class - mana based). No need for Prepare Carefully, as it can throw errors in some mod lists. I know it does with mine. Simply start a normal game, then edit the starter character with Character Editor.
They need to rework the fog of war in this game lol, it's kinda funny that you had tons of Guys just trapped in the wall and you had no way of knowing where.
@@hanvyj2 I've actually had colonists die because of this lol. I wonder if they do it to make it feel more like the colonists are trapped? But it only makes sense that fog of war would be"everything your colonists can't see"
@@underdog353777 I've got 400 hours in this game, and it's happened to me a few times. I just played it a little while ago and saw it again lol Wait, i just realized, did you watch this video? Because it happened a bunch of times in this very video lol
@@haachamachama7 1000 colonists is absolutely not normal circumstances, I'm not saying it didn't happen, just that it's clearly an edge case bug and when things are pushed this far those are gonna happen regardless of how bug free a game is. I've got a similar playtime to you btw.
There is only one challenge worthy of Ambiguous Amphibian in Rimworld and that is my favorite challenge, Eat the World! Start with a small tribe of cannibals and proceed to try to eliminate every other town on the planet by eating all the inhabitants. Can you eat the world or will be eaten by it instead...
A guy running around on fire trying to find someone to kill, then getting knocked out by another murderous guy, a third one chasing a large group, that could easily beat him up, down a tunnel, while everybody is doing drugs in a big pile with some corpses around, funniest shit I have ever seen.
It does, it's pretty easy actually. Look up Francis John's Tribal Wizard play through. I've done one myself, the caravan mechanics get a bit tedious with vanilla, but it's doable.
the low fps was due to idle pawns: while idle they thrash the lookup job tick or thread. if you want consistent fps you'll need to keep everyone working. you can try hauling loop madness using zones and stockpiles or flooring 1/2 the map so they'll clean non stop (and move faster)
You should definitely do a playthrough with 1 colonist named Steve Irwin. give him max animal handling, and start collecting animals, and travelling around the planet, with the end game being finding the ship and escaping the planet with all your hundreds of animals in tow.
The beastmaster challenge, but with bugs - just one guy that tames as many insectoids as possible, then takes over the world. Best done with a 25% world to not get too tedious.
from the way Guy spawned inside a mountain its safe to assume that he didn't fall from the sky some scientist was trying to time travel and he accidentally teleported a thousand versions of himself into the rimworld timeline
The 1 colonist with 50 geese, it's a starting scenario in which I lasted about 5 minutes because I got raided and the only things around my colonist to "save" me were a buttload of geese lol
The 'Weapons Tab' mod, among other things, lets the pawns arm themselves automatically. You'd just have to have a few crafters churn out weapons every day, and each time one is finished one of your unarmed Guys would take it.
Hey AA, just a tip on your mention of "I wish there was a better default action-". You can indeed set colonists to fight instead of flee when faced with danger. For the sake of science, I would love to see you roll back before the meltdowns and set them this way, and watch hundreds of men gang up on the murderous ones. Great video as always, absolutely loved it!
Challenge idea: a peaceful colony of pacifist vegans who have one colonist they force to take luciferium as a type of sacrifice to protect the rest of them. This unlucky lad is basically the incarnation of everything they avoid and is the bulwark to the world, forced to protect the colony from threats while everyone cowers in bunkers, only to then be stored until the next threat rises
That smoke cloud reminds me of that one time a bunch of cops seized like 3 tons of weed, and decided the best way to dispose of it was to burn it in an open fire. _Yes, what you think happened is exactly what happened._
Reminds me of a more fun version of that time the police seized several tons of fireworks and *also* decided to burn them to dispose of them. In the middle of a residential neighborhood. The property damage was tremendous.
You should make a series where you have the lost tribe start but with like 50 people. That way you can actually attend to each character to a degree but you still have the offensive power and rapid wealth growth to have some really large battles.
You could try this with the "Androids" mod (not Android Tiers). Use a bunch of emotionless droids instead of humans. That way they won't break down and kill each other. Instead you have to deal with massive energy crisis that would surely send the Rimworld into the dark ages.
This idea is so god damn funny to me and quintupled every time I hear aa show a bit of emotion in his commentary "you wouldn't even know who you are in this but he's still so focused"
Challenge: You can only have one 'real' colonist. Terms: You are allowed to use mods and the like for cleaning robots, enslaved prisoners, temporary mercenaries, etc. but you can only have one true colonist. The fun comes into trying to manage everything yourself.
Hey you may want to know, there's a way to change the default reaction to murderous rage - change their attitude to aggressive when they see a hostile pawn. Going to take forever to do it for 1000 pawns but it's in the menu where you change the outfit permissions IIRC
Trying to imagine 1000 real people converging into one place to smoke so much weed it blocks out the sun like a giant weed fog is really giving me another perspective on life
I can't help but feel weird everytime he starts directly talking to "Cassandra". I have to constantly reassure my brain he's talking to the game, not to me lol
I'm surprised that none of them just die spontaneously? I've tried this before (not with nearly as much dedication) and I found pawns just died when you added too many, was that patched out?
Just think, if we lived in a "perfect" world with everyone who agrees with each over and everyone loves another the same. The ripple effect it would have on a society structure. The reasons for our differences have been made clear, via a game of Rimworld. Ha ha ha ha Some of the BIG questions of this life are being answered right here folks.
I would love to see this again in the future with maybe 500 colonists instead? Maybe the game would run a little better then and allow you to do some more insane stuff. I want to see a caravan raid performed by 500 dudes with clubs lol
I just loved the moment at 5:56 where you had one who was in in a Bad mood and ambiguousamphibian just commanded like 12 other Guys to shank the poor sod
@@ambiguousamphibian would need at least an arm as well. Would take some testing to determine the minimum manipulation a pawn needs to do something. A pawn with one arm and one leg, both of which are also scarred to get minimal movement/manipulation.
This was quite fun to watch! I wonder how it would have went if you had managed to build enough bads and have all the dispensers up, just to see how the colony would hold up and how raids would play out. Maybe do a 2000 colonist series one day? xD Also those Guys stuck in the mountain got me good, haha!
So this is what life in the Kamino facilities is like. Suggestion for a lets play: How about a nomadic hoard play though? just lots of raiding, pillaging, and trading.
*THIS*
was fun. Expect more of *THIS* type of thing. 100 roombas next? Animals only? I'm trying to think of something that will give more FPS, but still be equally jarring. The choice is yours!
next series: i play rimworld with 2000 colonist.
I vote for 1 op colonist and a massive animal farm, you can decide which animals if you like the idea.
10 pyromaniacs
Your sonorous silky smooth radio voice is amazing. It also helps put me to sleep at night. Many a night have I fallen asleep on the couch only to wake myself up at 3am to drag my half sleeping body up to my bedroom to sleep properly.
Mantodean insectoid mod colony?
man, imagine trying to survive in an apocalypse with 1000 people who look and act just like you, and then one day a cache of drugs just landed and everybody collectively got high
Good times indeed
Sounds like a good time.
Knowing me, _we wouldn't survive to see the drugs drop._ :D
yea try to make drug addict colony. Don't let anyone be sober even a minute wake them up middle of night to smoke some weed and in the morning something bit stronger :DDDD
Oh Frabjous day! Halloo hallay!
Imagine the raiders seeing a cloud of smoke billowing over a hill. Naturally, they go to it, expecting to find yet another recently crash landed colony.
What they had thought was the smoke of a campfire; turns out to be 1,000 clones of the same man smoking 1,000 different joints.
All the colonists dashing toward the drugs like crazed people XD
I would run. Just run. Not even look behind me.
@@McSenkel survival instincts kicking in
"I smoke two joints when I get up,
Two joints I smoke at night,
Two joints I smoke in the afternoon,
It makes me feel all right.
I smoke two joints in time of peace,
And two in time of war,
I smoke two joints before I smoke two joints,
And then I smoke two more."
Sounds like the police showing up to burning man
MATH and SCIENCE cannot explain how hilariously entertaining this series was. Brief, brutal and hilarious.
Rhad, well said!
oh shit its rhad
@@trunk_slamchest Hey Trunk
May I call you Bill Nye?
@@ambiguousamphibian Sure, that'll work.
Personally I would have set all the colonists to aggressive stance so the moment someone tries to get violent they get mobbed from all sides. It would be a brutal smack down.
Can't believe how far you got with 1000 colonists, I though the game would have fallen over almost immediately.
Perhaps you should give it a try, my friend :)
The gauntlet is cast by AA. Does Francis John pick it up and accept this challenge? Only time will tell!
Install Rim threaded if you do
400 over powered wizard vs 1000 average human, who will win? Rimworld win.
My main man! When did you start watching AA?
Imagine that conversation
Guy: "Hey Guy"
Guy:"Whats up Guy?"
"Did you hear, Guy Died?"
"Oh no, not Guy, Guy was my friend."
...
Oh yeah, i overheard when Guy and Guy were talking, really sad that Guy died, he really was my friend... that guy, well need to go see Guy now see ya Guy
Canada
The teletubby comment destroyed me 🤣
nothing new under the sun... in china
That'll be interesting with desincronized
With the death of Guy, the guymind all collectively weep for their comrade.
Imagine how a raid would've gone. The moment one of them is shot they all go "NOOOOO"
@@Handhandme What video is this
the poor guyrades
*guyvemind
@@Handhandmethe site or hearing 999 people who all look the same screaming "no" at the same time would make anyone confused, terrified, and absolutely creeped out to the point that retreating would be the best option.
So on the performance front you need to realize that with 1000 people everytime there is say a rock that needs to be moved the CPU has to think about 1000 different people and figure out who can do it best. I think that's why the stockpile was lagging things out previous episode cause it has to think about 1000 people moving every single item. If you do this again I'd use that stack XXL mod and also assign people to 1 task. So 250 cooks, 250 planters, that kind of thing. That way the CPU has to think about a lot less per task. Also in task manager right click the graph and click "Change graph to logical processors" to see things broken up a bit more logically.
Side note. For your next series I want to see you make Noah's ark. AKA you HAVE to get 2 of every single vanilla animal.
Look at big brain Kevin over here, so inspiring.
Yessss! Noah’s ark is such a god idea
Does this include bugs? Cause thats gonna be a pain to contain lmao
Behold big brain Kevin
It is Kevin with the brain enbiggened
Thank you for big brain, big brain Kevin
Your big brain has brained big good, big brain Kevin
And now I need a sequel. With a few adjustments
This man managed to hotbox *the outdoors*
WHat?
@@Szszymon14 hotbox is when you smoke weed in a closed space, so you can inhale the smoke that got away. It's like recycling but with weed.
Noice
Ah rimworld, the best macroeconomic simulator rivaling the Victoria franchise.
Victoria??? March of the Eagles 2 confirmed!!!!
Imagine AA playing Vicky
So happy vic3 is real
vicky 4 when??
Micro* lol
Needless to say, this was a glorious disaster?
Next could we maybe get a colony with a goal of having, like, 10 nobles? :P
Horse!
All noble colony, sounds good!
10 jealous nobles....
10 jealous abrasive nobles
@@rasheedeqbal7573 10 greedy jealous abrasive Nobles!
aa's computer probably generated more than 10 years of worth bitcoin heat in 20 minutes
I keep coming back to 5:56 even weeks after my initial viewing. 'We will reform him' has become one of those punchlines I just randomly mutter under my breath every once in a while for absolutely no reason. So good. 10/10, would recommend.
We will reform
echolalia poggers
"Stop your hating, and start celebrating" 🎉😁👊👊👊👊👊👊👊👊👊👊👊👊👊👊👊👊👊👊👊
5:19 this is what I imagine Snoop Doggs recording studio looks like.
As a (non-game) dev I think what really kills it is all the pathfinding.
Even simple pathfinding takes a lot of resources and the game isn't optimized to do it for thousands of pawns -- which may explain why setting stockpile zones kills everything. Everyone tries to pathfind at once.
I'm pretty sure you are correct, I've seen plenty of mods that attempt to help with pathfinding, because the game isn't very good at it to begin with.
"Wealth is dropping...I don't know why..."
*Immense snorting, Hendrix music and sighs of contentment across the screen* They've snorted half the money!
I don't know why that would be an issue. XD
"Don't go to work tomorrow, just do absolutely nothing" - ah damn AA, I don't need more encouragement for that lol.
AA: tries to solve his problems using psychedelic drugs
Also AA: why is my people going on murderous rampages?
Great presentation! So many slides!
Why thanks my friend!
And some say you can hear the screams still in the cave walls locked away....
That was my comment...ANYTHING could have happened in some hidden void of which we're unaware. Lord only knows how many Guys were trapped down there. I'm sure there's a mod to see the whole map; it'd be interesting to see what's down there.
I’d love to see you do a perfect solo character run. What I mean by that is one character who has just no stats to start with but has the best anima Tronic limbs eyes lungs skin etc. etc. and you never take a second colonist I think it be interesting to see how high you could get his stats and his sure badassery hope you’re having a good day and being safe
I like this idea :)
@@ambiguousamphibian Better yet, no passions, no traits (except for Asexual to avoid romantic entanglements). With mods, there are ways to steal traits and even passions (Rimworld of Magic, those craftable magical gems, also the Empath class - mana based).
No need for Prepare Carefully, as it can throw errors in some mod lists. I know it does with mine. Simply start a normal game, then edit the starter character with Character Editor.
They need to rework the fog of war in this game lol, it's kinda funny that you had tons of Guys just trapped in the wall and you had no way of knowing where.
Yeah, how can you have your own colonists in the fog of war?
@@hanvyj2 I've actually had colonists die because of this lol. I wonder if they do it to make it feel more like the colonists are trapped? But it only makes sense that fog of war would be"everything your colonists can't see"
I've never seen anything like that happen in normal circumstances, so it does seem like a weird edge case bug and not a typical problem.
@@underdog353777 I've got 400 hours in this game, and it's happened to me a few times. I just played it a little while ago and saw it again lol
Wait, i just realized, did you watch this video? Because it happened a bunch of times in this very video lol
@@haachamachama7 1000 colonists is absolutely not normal circumstances, I'm not saying it didn't happen, just that it's clearly an edge case bug and when things are pushed this far those are gonna happen regardless of how bug free a game is. I've got a similar playtime to you btw.
You should leave that running overnight or something.
In the end we might have a few survivors and we'll have natural selection at its best.
This is Rimworld, the ones who survive get stomped by mechanoids and/or enslaved by pirates 😉
That cloud of smoke with all those sniffing sounds are killing me, haven't laughed that hard in months :D
With all the chat about what type of raid would we see, I so desperately wanted a solitary member of Rifle gang turning up with their trusty knife
There is only one challenge worthy of Ambiguous Amphibian in Rimworld and that is my favorite challenge, Eat the World!
Start with a small tribe of cannibals and proceed to try to eliminate every other town on the planet by eating all the inhabitants. Can you eat the world or will be eaten by it instead...
A guy running around on fire trying to find someone to kill, then getting knocked out by another murderous guy, a third one chasing a large group, that could easily beat him up, down a tunnel, while everybody is doing drugs in a big pile with some corpses around, funniest shit I have ever seen.
Woodstock and burning man, 5569
I love that when everyone was coming to get drunk and high, that one Guy just went to insult everyone
One word to make this glorious colony better:
"Luciferium"
Two more words: lack of
@@pedrolmlkzk That would indeed be the preferable result, good sir!
Pure wanderer playthough: not allowed to spend more than a week in the same area.
I don't know if Rimworld will even let you do this but who knows.
It does, it's pretty easy actually. Look up Francis John's Tribal Wizard play through. I've done one myself, the caravan mechanics get a bit tedious with vanilla, but it's doable.
The encampment mod also helps
I think it might be better to extend that to the time it takes for corn to grow, plus a few more days for planting and harvesting.
This was more of a Experiment then anything, but I fuckin wheezed when you said "You'd be so high you wouldn't even know *Who you are* in this mess"
A colony starting off with 10 random colonists, but each day, you add 10 more
the low fps was due to idle pawns: while idle they thrash the lookup job tick or thread. if you want consistent fps you'll need to keep everyone working.
you can try hauling loop madness using zones and stockpiles or flooring 1/2 the map so they'll clean non stop (and move faster)
One colonist, 100 Thrumbos. There shall be no trees, no bushes, nothing remotely edible left upon the map
You should definitely do a playthrough with 1 colonist named Steve Irwin. give him max animal handling, and start collecting animals, and travelling around the planet, with the end game being finding the ship and escaping the planet with all your hundreds of animals in tow.
That would be easy.
He then could deliver his collection to the Animal Museum called "Jorassic Park". Heard they lost some animals today. :D
@@MegaSockenschuss I saw what yu did there mr samuel
The beastmaster challenge, but with bugs - just one guy that tames as many insectoids as possible, then takes over the world. Best done with a 25% world to not get too tedious.
from the way Guy spawned inside a mountain its safe to assume that he didn't fall from the sky
some scientist was trying to time travel and he accidentally teleported a thousand versions of himself into the rimworld timeline
The 1 colonist with 50 geese, it's a starting scenario in which I lasted about 5 minutes because I got raided and the only things around my colonist to "save" me were a buttload of geese lol
That's weird because geese are excellent guard dogs. Raiding someone who has 50 geese should be suicide.
The 'Weapons Tab' mod, among other things, lets the pawns arm themselves automatically. You'd just have to have a few crafters churn out weapons every day, and each time one is finished one of your unarmed Guys would take it.
This feels like a Rollercoaster Tycoon Park that you put a no entry sign at the park entrance so no one can leave.
Could you reload this 1000 colonist thing earlier just to see if you can get a raid? I really wanted to see what a raid would look like in this colony
"The road to hell is paved with good intentions and my workshop is paved with concrete"
Your tick speed looks like the game speed in my long term “tall” Stellaris play-through.
Not sure if sleep depravetion, or the absolute funniest think I have ever seen in my life
i can feel your computer crying
Hey AA, just a tip on your mention of "I wish there was a better default action-". You can indeed set colonists to fight instead of flee when faced with danger. For the sake of science, I would love to see you roll back before the meltdowns and set them this way, and watch hundreds of men gang up on the murderous ones.
Great video as always, absolutely loved it!
I'd love to see 100 rumbas with one extremely trash colonist 😂
Coming back to this for giggles, and man, I'd love to see something like this with the new ideoligion stuff.
My stomach hurts from laughter goddammit
The thing that broke me was the linxs watching the fire and the last 5 minutes
Challenge idea: a peaceful colony of pacifist vegans who have one colonist they force to take luciferium as a type of sacrifice to protect the rest of them.
This unlucky lad is basically the incarnation of everything they avoid and is the bulwark to the world, forced to protect the colony from threats while everyone cowers in bunkers, only to then be stored until the next threat rises
That smoke cloud reminds me of that one time a bunch of cops seized like 3 tons of weed, and decided the best way to dispose of it was to burn it in an open fire.
_Yes, what you think happened is exactly what happened._
Reminds me of a more fun version of that time the police seized several tons of fireworks and *also* decided to burn them to dispose of them. In the middle of a residential neighborhood.
The property damage was tremendous.
You should make a series where you have the lost tribe start but with like 50 people. That way you can actually attend to each character to a degree but you still have the offensive power and rapid wealth growth to have some really large battles.
I can't stop crying, this has been so hilarious
Every one of these is more funny than the last, 1000 colonists is such a good comedy act
Can someone tell him that if he wants to be raided he has to raise the difficulty above peaceful.
he already knew from the start
Next, do 999 Colonists.
Repeat until your CPU can handle the load ;D
Luckily for you, by episode 50 this will be a 100 colonist challenge!
I'd say setting their flighty mechanics to fight may have helped quite substantially with the mayhem.
I'm super excited about this series even though I know it won't end well XD
You could try this with the "Androids" mod (not Android Tiers). Use a bunch of emotionless droids instead of humans. That way they won't break down and kill each other. Instead you have to deal with massive energy crisis that would surely send the Rimworld into the dark ages.
There was so much smoke from the smoke leaf that I thought the colonists were trying to make the world a hotbox...
This idea is so god damn funny to me and quintupled every time I hear aa show a bit of emotion in his commentary "you wouldn't even know who you are in this but he's still so focused"
Rimworld beer game: take a shot every time you hear a sniff
Seems like a logistics problem. You'd run out of beer before you could finish the game.
@@Chameleonred5 Or, I'd be dead...scotch, in that quantity, would kill me!
Challenge: You can only have one 'real' colonist.
Terms: You are allowed to use mods and the like for cleaning robots, enslaved prisoners, temporary mercenaries, etc. but you can only have one true colonist. The fun comes into trying to manage everything yourself.
Nooo you can’t end this series already. I need more 😭😭
New challenge: 50 random collonists, max difficulty. See how many you can keep alive for 50 days.
Mr frogman, we appreciate your suffering for our fun.
I don’t think I have ever laughed so hard from a Rimworld video. Thank you for this.
Honestly I haven't laughed this hard in a long time thank you for melting your computer for our entertainment.
I have no idea why this came up on my feed but I’m not dissatisfied with results. Your commentary is legendary.
I think there was a mod that remove the zzZZ from sleeping creature to lighten your game
Hey you may want to know, there's a way to change the default reaction to murderous rage - change their attitude to aggressive when they see a hostile pawn. Going to take forever to do it for 1000 pawns but it's in the menu where you change the outfit permissions IIRC
This was incredibly hilarious, thank you.
Now, back to writing my 1,500 word essay I have to submit in 11 hours
Trying to imagine 1000 real people converging into one place to smoke so much weed it blocks out the sun like a giant weed fog is really giving me another perspective on life
I can't help but feel weird everytime he starts directly talking to "Cassandra". I have to constantly reassure my brain he's talking to the game, not to me lol
Literally hotboxing the planet
I'm surprised that none of them just die spontaneously? I've tried this before (not with nearly as much dedication) and I found pawns just died when you added too many, was that patched out?
Probably editing the storyteller or a mod to remove the insta death or he has so many colonists not even the game can kill em fast enough
I want to see the 100/200 colonist ant farm again. Just see if you can do better than last time with the things you've learned
Speaking of Dominos, here's a chess board
Ah yes length ways and long ways. The ways of the ancients
"We still have snacks" as he zooms in on the gigantic amounts of packed coke laying on the ground
It's good to have a superhighway built so your colonists can quickly get back to their ground after a hard day of work.
"It's like a colony of 1000 Teletubbies all crying out in pain for the one lost sheep."
lmfao
I have honestly never laughed so hard at a rim world video. May your CPU rest in peace.
this is what happened with god
Ambiguous literally made 1,000 colonists do the equivalent of speedballing. That's fucking amazing.
Just think, if we lived in a "perfect" world with everyone who agrees with each over and everyone loves another the same. The ripple effect it would have on a society structure.
The reasons for our differences have been made clear, via a game of Rimworld. Ha ha ha ha
Some of the BIG questions of this life are being answered right here folks.
Honestly these two episodes have made me cry laugh multiple times with how ridiculous they are
is there a mod that just inverts all the models so that it looks like they are walking on their heads?
that is the playthrough one off I want
I mean, you could kust flip your screen?
the pawns starting they own " trapped underground challenge" is just crazy
If one day, you stop posting videos all of a sudden, We'll know you blew up your PC from stuff like this.
AA skipping WW3 and going straight to Numero 4 is a worrying moment
More! Love the content
I would love to see this again in the future with maybe 500 colonists instead? Maybe the game would run a little better then and allow you to do some more insane stuff. I want to see a caravan raid performed by 500 dudes with clubs lol
I can barely maintain a handful of friendships, imagine trying to be friends with 999 other people.
I imagine it's easier when everyone has the same name and personality lol
I just loved the moment at 5:56 where you had one who was in in a Bad mood and ambiguousamphibian just commanded like 12 other Guys to shank the poor sod
First, day 2 of asking for a torsolo play through in rimworld
Sounds great, I mean torsolo in Rimworld =D would be hard tho.
Maybe not solo. I don't think a legless pawn can do anything unlike in Kenshi where you can still crawl and carry items.
One legged man might work!
@@ambiguousamphibian would need at least an arm as well. Would take some testing to determine the minimum manipulation a pawn needs to do something. A pawn with one arm and one leg, both of which are also scarred to get minimal movement/manipulation.
@@_stonhinge Now thats an idea.
Man, the cowboys series was hilarious, but this is even better
This was quite fun to watch!
I wonder how it would have went if you had managed to build enough bads and have all the dispensers up, just to see how the colony would hold up and how raids would play out.
Maybe do a 2000 colonist series one day? xD
Also those Guys stuck in the mountain got me good, haha!
So this is what life in the Kamino facilities is like.
Suggestion for a lets play: How about a nomadic hoard play though? just lots of raiding, pillaging, and trading.