What's the next glitch category? Moo Moo Meadows? Peach Gardens? These remaining TAS glitches look humanly impossible.. but so do some of these WRs! Edit: Looks like I edited out all 19 seconds of Mushroom Gorge. Oops.
Moo Moo Meadows. It’s faster for 3-lap, it looks a bit less precise, only that ending looks impossible, and people are gonna be more willing to grind that out
Fun fact: On GCN Mario Circuit someone in the chat asked to see the glitch real time so Logan said he would do it on the run, he would then pull it off and of course get the new record and category.
When I was kid I bet my best friend that the shortcut at 0:45 was possible. I tried to skip that turn for days. 13 years later and I see done. I want my 5 bucks back
it's crazy how this game is turning 15 years old this year and even STILL new incredible shortcuts are being discovered. really shows how wacky and amazing this game's engine is
Love how troy did the gcn mario circuit cut almost 3 years ago with his drivable out of bounds vid, what a way to go full circle and see this cut implemented into the game!
I know this sounds daunting but if you really enjoy making these videos as much as we LOVE watching them then considering doing the same for CTGP? sure it's a lot of tracks but you could break them up into parts each part having about 8 cups each (or less). These could also include glitch, flap, nonglitch and shotcut records. Totally an insane amount of content to disect but it would definitely be a series I'd watch over and over, I can't get enough of it! :D
21:13 No. Hunter was trying for 2/3 full stop. These were 2/3 run attempts, no improv nothing like that. He had to do the glitch the first time like 130 something before doing this.
For BC3 at 23:40 suprised the hell out of me, never seen people or even just one person who tricks off the ramp before and still make it. Guess that’s just the art of mkwii
he Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Thats insane, i remember theorizing the gcn mc cut in 2012 and everyone i talked to said there was no way it could work. Im so happy that after all this time its real!
Im just waiting for the new summoning salt video on mkw. And i also realized how long i haven't watched mkw content, i was blown away by rainbow road and mario circuit glitches o.O
Special cup bowsers castle wouldn’t it be quicker to mushroom at some point before the glitch? That way you might make it to the the 3 thwomp section a bit quicker and be able to take the far left as the thwomp didn’t fall yet. Or just using the mushrooms in a way where you can take the far left at the triple thwomp section in all 3 laps?
anhone remember a few years ago when it was like just mushroom gorge and coconut mall and the waluigi stadium and parkway glitches were like the coolest TAS things ever?
I wonder if any Mario Kart has a physics quirk that makes Mirror Mode (with glitches) different from 150CC (also with glitches). Also, I feel like the first Ultra on GV2 barely does anything on its own, and is done only to make the second Ultra possible.
Kind of sad that rainbow road ultra is no longer the holy grail of ultra shortcuts but I guess it proves the point Summoning Salt made that as long as the game is being played people will find better strategies
Someone explain lap 1 of maple freeway to me. Why do they go out of bounds in lap 1?? How is that possibly faster than just driving the start normally?
hey troy, i don't know why but youtube seems to hate both you and me and has taken away my subscription to you when i know i have been subscribed and watching for months now, your videos are so fun to watch and i hope you keep doing what you're doing💙
@@campbellblock3061 well yea lmao why would you back up on lap 1 that's literally what I said, also yea ig it could be done shroomless but like it's probably only something the TAS could do
What's the next glitch category?
Moo Moo Meadows?
Peach Gardens?
These remaining TAS glitches look humanly impossible.. but so do some of these WRs!
Edit: Looks like I edited out all 19 seconds of Mushroom Gorge. Oops.
Next glitch category: Mushroom Gorge!
Moo Moo Meadows. It’s faster for 3-lap, it looks a bit less precise, only that ending looks impossible, and people are gonna be more willing to grind that out
MMM have glitch? Excuse me? Lmao never knew that
Desert Hills flap! James has been trying it for almost a year and will get it soon
You should do a video sometime where you teach poofesure how to do shortcuts and glitches. That would be very entertaining. Keep up the good work!
For Grumble Volcano the WR holder is also younger than the game, and he holds the first world record being younger than the game for MKW.
he's 15???
wasnt the guy who kept improving the dkjp record like 11
@@vincenzofranchelli2201 LOL WHAT
Cool that young kids still play this game. It’s so timeless.
@@MrBurns0618 It's not that old bro
Fun fact: On GCN Mario Circuit someone in the chat asked to see the glitch real time so Logan said he would do it on the run, he would then pull it off and of course get the new record and category.
VOD??
@@panda-eggs um zero idea, just have to look through his old streams on twitch
That's nuts but totally unsurprising
When I was kid I bet my best friend that the shortcut at 0:45 was possible. I tried to skip that turn for days. 13 years later and I see done. I want my 5 bucks back
Lmao
it's crazy how this game is turning 15 years old this year and even STILL new incredible shortcuts are being discovered. really shows how wacky and amazing this game's engine is
Old as me lol
I’m older by a bit though
its a few months older than me
Troy should do a shortcut challenge trying all of these
Or even
The TWD98 Ultra Shortcut challenge
He did one like that with nmeade where they did ultra shortcuts
@@SWBPro I know, but I'm talking about with all the new ultras
@@SWBPro Two of them weren't even ultra shortcuts 😢
@@Jellopuff_TAS yeah but they were still glitches
I also pulled off the N64 Bowsers castle one...
Peoples always forget that you made it 2 times :sadge:
27:25 The fact that they were dead even with the ghost at the line really blew my mind. Never seen +00.00.000 before! Wild
i only see that on TAS runs
It happens to me yesterday
It happened to me on mk8d
Poor Mushroom Gorge glitch got shafted.
Mushroom Gorge, SNES Mario Circuit and Peach Gardens
I love how the rainbow road shortcut was used with the shooting star; seems poetic
Love how troy did the gcn mario circuit cut almost 3 years ago with his drivable out of bounds vid, what a way to go full circle and see this cut implemented into the game!
This is a certified glitch classic.
I know this sounds daunting but if you really enjoy making these videos as much as we LOVE watching them then considering doing the same for CTGP? sure it's a lot of tracks but you could break them up into parts each part having about 8 cups each (or less). These could also include glitch, flap, nonglitch and shotcut records.
Totally an insane amount of content to disect but it would definitely be a series I'd watch over and over, I can't get enough of it! :D
These glitch world records are crazy! Glitches are a big part of speedrunning!
10:33 “Pointless Shroomless Shortcut”
-Troy, 2011
Core also made N64 Bowser Castle glitch (he made it 2 times because he had a really bad driving after the glitch the 1st time)
My mind is blown. I didn’t know people actually managed to do a rainbow road ultra!!??!
It was first done in a world record by Arthur over two years ago with the quacker and with the old method, it’s evolved a lot since
You call it the flame runner, I call it the bowser bike. We are not the same.
UK bowser bike gang boo America
21:13 No. Hunter was trying for 2/3 full stop. These were 2/3 run attempts, no improv nothing like that. He had to do the glitch the first time like 130 something before doing this.
3:25
The video synced so well with the music
Great video always love the reacting videos!
17:18 well of course! who doesn’t love a Good Crispy nunchuck input!
11:48 Is that Diddy Kong racing soundtrack? I love it!!!
This is a certified mushroom gorge classic
we need to find a glitch that only the jet bubble can do. we need the last inside-drifter to get a record.
Perfect timing to do this after the moo moo meadows glitch
It's cool to see so many different carts/bikes and characters being used.
My favorite thing is how the shooting star is the best vehicle for rainbow road
I really want to see Troy come back to Time Trials and Set another WR after so long. Just like how Fox did on BCWii Glitch
Let’s go!! I was waiting for this for a while!
Info about Hunter's 2/3 wr run. He had actually been actively pursuing 2/3 for a long time. Also I don't think 3/3 is humanly possible.
It is humanly possible, but it’s not viable.
Also it was faster to not land on the track and respawn i believe
This is a certified speedrunning classic
Rainbow road made my jaw drop. On the twinke star of all vehicles!
For BC3 at 23:40 suprised the hell out of me, never seen people or even just one person who tricks off the ramp before and still make it. Guess that’s just the art of mkwii
Love these glitches that i made ideas for years ago happening
he Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Anybody else notice how the music perfectly syncs at 3:25
Simple words just absolutely incredibly amazing love this game
Thats insane, i remember theorizing the gcn mc cut in 2012 and everyone i talked to said there was no way it could work. Im so happy that after all this time its real!
Rainbow Road really is made for outside drift, even in the glitch category. Crazy stuff.
peach beach has to be the oldest glitch where 3/3 is possible and no one has done it yet
Toads factory you can slow down to do 3/3, but its just hard to hit it so many times in a row
The BC3 WR left Troy flabbergasted 😂
Just thought I'd correct you here, hunter tried the 2/3 waluigi stadium 2/3 for months and had around 140 1/3s before he made it.
Its so amazing how people still find new gliches in a game from 2008
Troy in 2018: box clip glitch
i am joking
troy in 2023: box clip
I love these videos there the best keep up the good work!
still cant believe beanzard had the former coconut mall glitch catagory wr with BIRDO 😂😂
Im just waiting for the new summoning salt video on mkw.
And i also realized how long i haven't watched mkw content, i was blown away by rainbow road and mario circuit glitches o.O
You can’t actually do the toads factory glitch online anyways because the boxes on Time trials are solid, and on online they break if you hit them.
yes you can, people have done it before too
You can still clip even if they break
mario kart wii really is the smash melee of mario kart i love that this community hasnt died yet and doesnt even look like it will anytime soon
I love how there is only the music and not the sound of the video
justin getting a wr on rainbow road…i remember him hating it
different justin
@@Empexx yeah i know that
Gcn mario circuit glitch is the video where there was no invisible walls but with the real game
Is the music during Desert Hills from Kingdom Hearts? Troy doesn’t have it listed in the description
gonna need to see some certification on this hood classic
Special cup bowsers castle wouldn’t it be quicker to mushroom at some point before the glitch? That way you might make it to the the 3 thwomp section a bit quicker and be able to take the far left as the thwomp didn’t fall yet. Or just using the mushrooms in a way where you can take the far left at the triple thwomp section in all 3 laps?
This vid gives me nostalgia of that son of a glitch vid of this game, physics crazy
anhone remember a few years ago when it was like just mushroom gorge and coconut mall and the waluigi stadium and parkway glitches were like the coolest TAS things ever?
Good vid Troy!
Video recap: your older brother battles your oldest brother
no one talking about how the ghost and the guy were DEAD ASS EVEN on dk mountain 27:25
I'll bet anything that hunter went for waluigi stadium glitch on lap 3 because he had a rough lap 2 and nothing to lose by going for it.
I wonder if there’s some way to do the Waluigi Stadium ultra shortcut with 1 Shroom. 25:24 No shroom.
I love how he talks like a sports announcer.
As always this is a certified hood classic
I wonder if any Mario Kart has a physics quirk that makes Mirror Mode (with glitches) different from 150CC (also with glitches). Also, I feel like the first Ultra on GV2 barely does anything on its own, and is done only to make the second Ultra possible.
There is now an even earlier entry to the Coconut Mall glitch.
3:25 perfect timing
These tricks are impressive!
2:30 when did Justin become an MKWII god?!?!?
Just came back for the first time a like 2 years and I still stand firm on you looking like Justin Timberlake
troy how does it feel to watch a track that you have had the world record on (maple treeway) get so fine tuned
Always ready for live logan reactions
29:24 Laceytoo is like no he didn't
Day 362 of asking Troy for a collab with Zakziko
Kind of sad that rainbow road ultra is no longer the holy grail of ultra shortcuts but I guess it proves the point Summoning Salt made that as long as the game is being played people will find better strategies
On Kuppa Cave, since they are going to lose two mushrooms, why don't they just use them in the first lap.
i did the new cooper cape ultra 200cc but im trying to get a 3 for 3
Someone explain lap 1 of maple freeway to me. Why do they go out of bounds in lap 1?? How is that possibly faster than just driving the start normally?
Now time for summoning salt to make another video on this topic! :)
I think it may be possible to clip the fence the one just before the box?
Idk about everyone else but I feel like the music is too loud, it would be nice to have it even quieter so we can hear you instead
I don’t really get the maple treeway shortcut. How is it faster than just going through the beginning normally?
It's to skip the first key checkpoint so the shortcut later works
Well, summoning salt, time to get back to work...
should watch all the tas wr's next
Why isn't the 19 seconds time on mg glitch in this video?
i'm gonna be honest, i watched this after watching one of the 400c tournaments so despite the fact that these runs are insane, they still look slow XD
hey troy, i don't know why but youtube seems to hate both you and me and has taken away my subscription to you when i know i have been subscribed and watching for months now, your videos are so fun to watch and i hope you keep doing what you're doing💙
Why are some records done with the spear rather than the flame runner?
mushroom gorge erasure is unacceptable
How are they able to know the exact controller inputs?
15 year shortcut compilation?
Does anyone know the song over desert hills?
Awesome
Moo moo Meadows!
❣️
Would be faster to do the glitch on Koopa Cape at the end of the 2nd lap instead of at the end of 1st lap?
No it would be the same
@@Sharko_ But wouldn't be able to cut off at least 100 milliseconds with using a mushroom on the first instead of having no mushroom on the last lap?
@@samuelmeindl5512 you need 3 mushrooms to do the shortcut so it doesn't really matter when you do it unless you do it at the beginning
@@Sharko_ 3 mushrooms is absolutely not necessary (it can be done shroomless).
@@campbellblock3061 well yea lmao why would you back up on lap 1 that's literally what I said, also yea ig it could be done shroomless but like it's probably only something the TAS could do
With Rainbow Road, if it's possible to do it with only 1 shroom, would it be possible in the future to see a triple cut run?
ofc
yes lol
yes but 2/3 is more likely bc getting it with 1 shroom is really hard and idk if someone will do it 3 times any time soon
Does inside drift feel the same on Wii as it does in 8deluxe?
BC3 has been a 3/3 for over a year now. Emil's 1:57.061 was the first 3/3 WR I believe, back in January 2022.