Making Magic Systems: The Only FOUR Types of Magic

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 637

  • @ethans9379
    @ethans9379 7 місяців тому +767

    "I don't want to give you rules necessarily, I want to give you inspiration, because that's where magic systems are born." is an amazing line.

    • @ScaryMason
      @ScaryMason 5 місяців тому +3

      One my favorite, if not my very favorite story has a character ask “what is magic?” and gets the answer that is rooted in anthropology. That divine intervention is a Miracle or Act-of-God. What I do is a skill or technique. The Others have magic: the Gypsies curse in Buffy, the Indian Burial Ground in The Shining, the Magical Negro helping white protagonists in American fiction, the witches pact with Satan, etc. I forgot the never-humans: leprechauns, yoKai, fairy, demons, monsters…
      I’m writing this after staying awake 23hrs straight. My point is powerless minority groups are feared and attacked. Retroactively, Magic is attributed to them as justification for our brutality. Why am I still typing?

    • @SeaJay_Oceans
      @SeaJay_Oceans Місяць тому

      The Most powerful magic in any story is Trutb, Revealing Hidden Powers of the Main Characters : True Love, True Healing, True Sacrifice to Save the day / save the city / save the universes... The very core of story telling where the heart and virtue of characters solve the plot, defeat the foe, and most importantly, set the stage for your next trilogy best seller block buster story ! :-D

  • @alsy6813
    @alsy6813 7 місяців тому +189

    I came to the video doubting that it's possible to categorize magic systems into just four types in a way that wouldn't be meaningless because of the oversimplification -- but I am so glad I started watching anyway, because this classification is very good and useful! It certainly did make me think about my own magic system from a new perspective

    • @fenrirsilver6441
      @fenrirsilver6441 7 місяців тому +8

      There is one other way I have seen Magic categorized into 4 types as well. Just done very differently, while this video does it through the flavor of spells, magical items, divine intervention, and enhancements. The other one doesn’t give a quality, but adds more limits to it, I guess. Effectively, ever Magic system lies somewhere within a quadrant between two axis: either Soft vs Hard or Rational vs Irrational. Under those rules, if something is say a Soft Rational system, then you get something like Tolkien’s work. Tolkien’s work is mostly Soft Rational, because there is typically very little explained in the Magic system within the plot, but that very little is only the tip of the iceberg in a much larger and expansive system. Or there is Soft Irrational, which a lot of superhero material lies where its origin and mechanics aren’t really explained because there isn’t much need to. While something more Hard Rational would be much of Brandon Sanderson’s work or maybe Nen from Hunter X Hunter, in that you could get a college degree on it. Lastly Hard Irrational a lot of times you might see in horror, like Lovecraft where there are extensive rituals but those sources of power are unexplainable.

    • @jmoneyjoshkinion4576
      @jmoneyjoshkinion4576 6 місяців тому +4

      ​@@fenrirsilver6441 the way you explained it, and then gave broad, well known examples so people like me can understand I have 2 words for you: thank you.

  • @angrytheclown801
    @angrytheclown801 7 місяців тому +449

    One of my favorite is Fake Magic. Where a supposed stage magician is doing his parlor tricks but they're beyond what normal earth physics would normally allow. I don't see that too often as an actual magic system, probably since people don't want to pin that with actual magic but it could definitely follow the same rules and be intriguing.

    • @moonangel97
      @moonangel97  7 місяців тому +70

      Oh! I didn't think about that! The only example I can think of right now is Mumbo from Teen Titans. Do you have any other examples?

    • @angrytheclown801
      @angrytheclown801 7 місяців тому +65

      @@moonangel97 I like the Bard from D&D for this. They do have real magic, but almost their entire spells can be flavored as mechanical tools and slight of hand. I also played a stage magician in a Dresden Files campaign that could do the stuff, which unfortunately,and fortunately for writers, is pretty much where it ends, with incredibly fertile ground.
      Though the Now You See Me movies skirt with it.

    • @Mercadian
      @Mercadian 7 місяців тому +41

      So pretty much all the "sleight of hand" tricks in the Now You See Me movies?

    • @angrytheclown801
      @angrytheclown801 7 місяців тому +17

      @@Mercadian Pretty much, though there are a few tricks even I can do. Which is why it might be one I like, being a dabbler with the goal of becoming a magician so I'm biased.

    • @Mercadian
      @Mercadian 7 місяців тому +12

      @@angrytheclown801I know how some are done (I used to want to be a magician but I gave that up after some issues with my joints), but, especially in the 2nd movie, there are just some impossible feats of sleight of hand.

  • @bfranciscop
    @bfranciscop 6 місяців тому +281

    I had a similar conversation last month. I classified them in a differrent way.
    - Magic as Discipline
    - Magic as Science
    - Magic as Mystery
    - Magic as Emotion
    Magic as Science is when the magic is completely understood and is based primarily on knowledge. Obtaining new powers comes from learning secrets, or having them taught to you. Training often does very little to make your magic stronger, if you want to become a more powerful wizard, you need to discover more secrets, find more synergies, learn things that others do not know, or do not dare to know. In these worlds, Magic is almost never intrinsically good or evil, it is just a tool. Basic example would be Harry Potter.
    Magic as Discipline is when knowledge is not enough, you have to train, you have to practice. The more you train your supernatural powers, the stronger they become, merely understanding how they work is not enough, it takes effort and commitment. And this training often come with rewards, a wizard who has strong discipline and practices regularly, will manage more powerful spells than another who might have a better understanding of magic, but does not train it hard. Examples would be Avatar, Star Wars and My Hero Academia.
    Magic as Mystery is when magic is not only unknown, it is unknowable. Magic powers cannot be well understood, you cannot train them, you cannot reproduce them, and study often provides very little understanding. Wizards have rote rituals for the small parts that they can reproduce and understand, but there is a vast iceberg of 'true magic' under the small parts that are understood, and most people with magical powers have obtained them by accident or being gifted by a powerful/divine being. Curses that cannot be broken unless specific conditions apply, or are created by the magic of the world itself as punishment are examples. Most divine interventions fall into this group, because the magic user simply doesn't know if the divinity will answer, it is not predictable. Magic items that may or may not work. The magic of The Elder Scrolls, or the Ctulhu Mythos or the Blasphemous game series, are examples of magic which *cannot* be understood.
    Magic as Emotion is when the key feature is emotion. The magic only works when the user is emotionally attuned, either from being true to their feelings, or being attuned to their anger, or zen detachment. A wizard with all the training and knowledge will be unable to use this type of magic, if they are somehow cynical or not genuine in their attempts to use magic. This is the realm of Magical Girls, and most kinds of Divine Intervention, since the Divinity can typically judge if the user is being truthful when they beseech for a miracle. This differs from magic as Mystery because it can be understood, even if you cannot train to be more truthful to your emotions, another magic user can correctly explain that your magic didn't work because you didn't truly _believe in your friends._ Examples would be... almost every magical girl show ever, and a lot of Disney/Pixar magic.
    Some worlds fall very solidly into one category, while others are kind of in between. For example, in Dragon Ball Z, characters power is affected by their emotional attunement, but discipline and training are the primary factor. Any Saiyan can get angry, but getting angry and channeling that anger correctly can lead you to a super Saiyan transformation. Goku's Ultra Instinct requires a state of zen-like empty mind, but this is not something that can be reached without a lot of discipline and training. In the world of Harry Potter, almost all spells are a matter of knowledge, if you want a potion to do a specific thing, just research the proper materials, but no amount of knowledge and training can significantly change your Expecto Patronum.
    Understanding which type of magical world you are dealing with is important, because certain genres have certain expectations for the audience, and switching them can lead to betraying those expectations. For example, one of the big beefs people had with the Star Wars sequels is that they changed the genre of magic. In the previous movies the Force had been solidly Discipline magic, because the force was eastern-inspired supernatural martial arts, but in the sequels it became a mix of Emotion and Mystery, with force users being able to perform unpredictable magical feats that made no logical sense, characters emotional attunement becoming more important than their discipline, and the force itself seeming to make conscious choices like a divinity at some points.

    • @saracosta620
      @saracosta620 5 місяців тому +8

      That's a great breakdown!

    • @White_Night_Demon
      @White_Night_Demon 5 місяців тому +1

      wait star war jedis was inspired by eastern culture martial arts??

    • @dontbothertoreply9755
      @dontbothertoreply9755 4 місяці тому +5

      thanks you saved me from listening to a woman, hero.

    • @jonathansoelle3825
      @jonathansoelle3825 4 місяці тому +9

      Actually, I think both are a great way to define magic! The way I see it, in her video she outlines if from a source perspective, whereas here you characterize it as more of the manner in which the magic is activated, not necessarily its source. I think both are great frameworks and I appreciate this comment!

    • @illTemperedSeaBass
      @illTemperedSeaBass 3 місяці тому +3

      Great comment. One caveat: emotion has always been an aspect of Star Wars' magic system. The Dark Side is literally giving in to your emotions as a shortcut to the power you'd otherwise need discipline to attain. When you have a *well-trained Sith or Dark Sider,* who has both discipline & emotionality at his disposal, is when the setting really goes into crisis-mode. Sidious, for all his faults (his Empire fell to pieces in two decades. The Soviet Union lasted longer than that...), was nothing if not disciplined, yet was so emotional that he *accidentally* created a hopelessly corrupt galactic ethno-state.

  • @s.q.10-e66
    @s.q.10-e66 7 місяців тому +106

    I read a book once that the magic was based on reading and writing, and the protagonist was dyslexic
    Edit: wish I could remember the title

    • @ravecutabodiu2544
      @ravecutabodiu2544 7 місяців тому +15

      Could it be Spellwright?

    • @linkholder
      @linkholder 7 місяців тому +3

      Fablehaven. It totally isnt but I liked the magic in it

    • @DGolden247
      @DGolden247 6 місяців тому +21

      @@ravecutabodiu2544 “Spellwright” is a hilarious title for this scenario 😂

    • @matityaloran9157
      @matityaloran9157 5 місяців тому +2

      @DCGolden247, that’s not a coincidence

    • @akarshanirudh940
      @akarshanirudh940 10 днів тому

      It's Witch Hat Atelier

  • @alananimus9145
    @alananimus9145 7 місяців тому +341

    I like when authors think about how the magic in their world was first discovered. Most of the time it's just "it just exists" or "the gods did it that way."

    • @elderscrollsswimmer4833
      @elderscrollsswimmer4833 7 місяців тому +18

      Yes well the magic from gods can work too. Particularly if it is kind of activated by prayer.

    • @alananimus9145
      @alananimus9145 7 місяців тому +31

      @@elderscrollsswimmer4833 sure but "clerics" are warlock's. And "gods" is a very blurry term.
      The point however is that even if the author never says where or how magic came about limits magic and you can feel the effects in the story. For example a universe where "magic" exists would have massive impact on the way societies develop and depending on what the magic does it would shape societies differently.
      As an example magic may cause societies to skip the need for metal making wooden swords and armor more practical and speed up social development. It could also eliminate the need for metal in skyscrapers.

    • @Vugtis_El_VillaVODS
      @Vugtis_El_VillaVODS 7 місяців тому +2

      Magical chants were made by a powerful mage/god for the people

    • @alananimus9145
      @alananimus9145 7 місяців тому +6

      @@Vugtis_El_VillaVODS mages are gods, but that doesn't really address the problem. It's the difference between saying when you drop something it falls, and teaching me about gravity.
      How/why is it that vibrations (a chant) work? Is a chant nothing more than pinging Alexa or Google with a verbal prompt?

    • @alananimus9145
      @alananimus9145 7 місяців тому +1

      @@Vugtis_El_VillaVODS also how did that God discover magic and begin to understand the principles?
      Any sufficiently advanced technology is indistinguishable from magic. Any sufficiently advanced magic is indistinguishable from technology.

  • @cheesemaster6796
    @cheesemaster6796 7 місяців тому +897

    The sole purpose of this comment is to get the algorithm to push this video to more people :)

  • @yukannasenshi5172
    @yukannasenshi5172 7 місяців тому +28

    Uh, I accidently hit all 4 types while also making them have to rediscover the magic multiple times as if it was the first.

  • @JustSomeDudee
    @JustSomeDudee 7 місяців тому +24

    This video actually inspired a thought, although this has probably been done before.
    Context: I am building a world for a D&D campaign but was thinking of expanding it beyond that in the future.
    The inspiration: A system of magic where everyone is innately magical, but magic can only be used by those within which it has ‘awoken’. Each user of magic has a unique way of controlling their magic based upon the circumstances of their ‘awakening’.
    Example: if a persons magic awoke to save them from a deadly fire, their power is drawn from runes and other symbols drawn in charcoal.
    This system would likely draw heavily from the spells part of your video, although magic items would likely also be present.
    Edit: Awesome video

    • @moonangel97
      @moonangel97  7 місяців тому +9

      That's a really cool idea for a magic system! I love the idea that their manipulation of magic is based on how it awakens. So is each person unique in how they control magic? Or are there certain preexisting classifications? If each person is unique, how do they figure out how to control their magic?

    • @JustSomeDudee
      @JustSomeDudee 7 місяців тому +3

      ⁠​⁠​⁠@@moonangel97In terms of the mechanism for control, that is unique to each person (the example above). To expand on the idea, I think I would have the spells be a combination of how a person focuses their power, like the charcoal runes example, along with some type of mana/willpower from which they draw their power. I think this would allow for a baseline “every day” power level which can be furthered with training, alongside a heightened “life or death” temporary surge in power level, which could show the true power of magic/the wielder.
      As for magic within the world, I think that the mana/willpower works well, as it allows for a fast and loose system (although with some structure from what is “known”) where arcanists can use magic to manipulate the world. What people see/have heard about is possible if they have the will to manifest it, hopefully removing the obstacle caused by such a variety of focus mechanisms. It could also allow for limited spell casting without a focus, although perhaps rare and exhausting.
      I might also add that a person’s awakening, as well as the discovery of a focus, would give that person an affinity with magic surrounding the circumstances of the awakening. Going back to the charcoal runes example, this person would have an affinity with fire magic, although would be more than capable of wielding other magic too.
      Edit: to be clear, I am coming up with this as I write the comment, feedback appreciated

    • @buttercupup3687
      @buttercupup3687 7 місяців тому +2

      That’s cool! Would the event that triggered the awakening be the reason a person’s magic takes a certain form or was their magic always going to take that form and being in the situation just caused them to awaken?

    • @JustSomeDudee
      @JustSomeDudee 7 місяців тому +2

      @@buttercupup3687 The form taken by a person’s focus is predetermined, the awakening is more akin to an experience of discovery. It also cannot be forced (think something along the lines of the film Deadpool) so while everyone could wield magic, only some are destined too.

    • @collinmcclellan4724
      @collinmcclellan4724 7 місяців тому +1

      This reminds me of the trigger events from Worm. People gain a unique super power in an extreme traumatic moment. The powers are mostly in the spell and enhancement categories, but they vary in application from area of effect to touch based to line of sight and more.

  • @Dagaz168
    @Dagaz168 7 місяців тому +274

    Seems to work in Pokémon:
    Moves - spells
    Abilities -enhancements
    Legendaries - Divine intervention (until you catch them)
    Held items - magical items

    • @maksymiliank5135
      @maksymiliank5135 7 місяців тому +25

      berries - the most powerful magical item

    • @occultnightingale1106
      @occultnightingale1106 6 місяців тому

      @@maksymiliank5135 the *most* _most_ powerful item: ball

    • @gatorbait9385
      @gatorbait9385 3 місяці тому +2

      but some pokemon moves are just like, "run into the enemy". Not really spells every time.

    • @meatkirbo
      @meatkirbo 3 місяці тому

      @@gatorbait9385that’s mostly, if not entirely normal type moves though. The rest all have magical elements, and the entire gimmick of the normal type was that they’re almost no different from our animal species. Aside from anatomical differences (miltank is supposed to be a cow, but… well just look at it) they’re just regular creatures. Nowadays it’s different, but that was the initial intent

    • @Tgaxgriffen
      @Tgaxgriffen 23 дні тому

      @@gatorbait9385I cast Fist!

  • @BladesOfLight
    @BladesOfLight 5 місяців тому +18

    One of my favorite takes on Harry Potter’s magic system is that it’s basically just programming. You have to use the proper command structure, the correct syntax, and if you mess up *even a little* your spell’s going to be buggy. however, masters of the magic system can assign their own shortcuts, create custom commands, integrate different spells together to create specialized effects, or even make their own custom spells for specific uses.

    • @umbra1948
      @umbra1948 Місяць тому +1

      I actually love this take. I had an HP OC who grew up playing 90s and 80s video games with her grandfather in South Korea, and she picked up coding as a hobby due to her hyperfixation for playing games. I liked to imagine in her fourth to fifth year that she starts conducting her own research into the creation of spells and magical theory in order to craft her own spells while applying programming principles as a way for her to understand the process of doing so.

  • @davidcheater4239
    @davidcheater4239 7 місяців тому +125

    Another common division is Right-Hand, Left-Hand, and Middle-Path sources of magick.
    Right Hand path earns power. You get it through meditation or through service to a divine being.
    Left Hand path takes power. It usually, but not always, involves harming someone else.
    Middle Path shares power. The user makes connections, usually to natural forces, that the user channels.
    Left Hand vs Right Hand is much more common since it sets up a conflict between benevolent/malevolent people. The conflict with Middle Path magick is that it normally erodes the humanity of the user - the magick gets to shape the user for its purposes.

    • @JohnSmith-po9cf
      @JohnSmith-po9cf 6 місяців тому +13

      I disagree with the last part.
      Left, right, and middle path will swallow your base nature, for better or worse, for elevation or self desructive changes that may play out over years or even decades.
      Generally, the more foreign and the more the source of magic demands, the greater the changes. Some change will be required if one is to increase one's power. The question is, if it changes one's own true nature, or frees it.

    • @grenien4109
      @grenien4109 6 місяців тому +1

      man this is like the entire magic system of mistborn

    • @puskajussi37
      @puskajussi37 6 місяців тому +3

      I feel like that is not really a distinction between magic system but the plot significance of the magic. Many magic systems have two or all of them is some aspects, where which is used when and by whom often signifies the morality of the situation.

    • @Ninjamanhammer
      @Ninjamanhammer 5 місяців тому

      "Middle path" feels like right hand path to me. What's the difference?

    • @GoeTeeks
      @GoeTeeks 5 місяців тому

      This is a good explanation for types of FUEL for magic. If magic is limited or requires energy, these are good ways to think of WHERE that energy comes from.

  • @monochromesoul5873
    @monochromesoul5873 7 місяців тому +14

    I love talking about Magic Systems, and Atla has one of my favorite magic systems of all time.

  • @branhan215124
    @branhan215124 6 місяців тому +97

    I remember in high-school I read a book about what was essentially Dream Magicians- they lived in a dream world, creating dreams for mortals to visit in their sleep and they could visit the mortal world in their own dreams. The cool thing I remember was the main character spent his time in lecture halls and university classes to learn and understand physics and chemistry- the idea being that the more he understood how our world worked, the more realistic and believable the dream worlds he could create. I loved that idea, a magic system based on verisimilitude- where believing the dream made it more real, where the more specific the effect, the more powerful the effect.

    • @biocapsule7311
      @biocapsule7311 6 місяців тому +7

      So far the most comprehensive magic system is likely from Mage: The Ascension TRPG. Where magic is basically build purely on 'world view' also call 'paradigm' of a mage. If your world view is one of science, then you perform magic via hyper-science. If you are taught & believe in hermitic style, you use magic like spell & rituals of wizards. If you are of religious order, so on so forth. So all the factions, sub-factions encompass all kinds of magic users. Voodoo priest to Egyptian cults to cyberpunk hackers.

    • @ChromaticGlasses
      @ChromaticGlasses 6 місяців тому +2

      @@biocapsule7311 That actually sounds really cool, magic based on being exceptional at just about anything. Makes me wonder how the Guinness world records would work there lol

    • @biocapsule7311
      @biocapsule7311 5 місяців тому +2

      @@ChromaticGlasses Doesn't work like that... because you believe you are exceptional at everything, doesn't mean others believe the same. Your magic has to combat the believe of the rest of reality. The premise of Mage the Ascension is the war for all of reality.

    • @scoutgaming737
      @scoutgaming737 3 місяці тому +1

      PLEASE TITLE

  • @blottedcenter4348
    @blottedcenter4348 7 місяців тому +18

    I like magic systems a ton, it’s always interesting to see what new stories can come from a well made magic system

  • @TsulaAngenati2292
    @TsulaAngenati2292 7 місяців тому +17

    I’ve been working on a magic system for a while but it’s still only conceptual. It’s for a world designed to deal with mental health; the continents are based on regions of the brain, the monsters are mental illnesses and fears, the characters arcs go over the struggles of said mental health etc. I can tell that it’s mostly an emotional based magic system but half the time I don’t know what it should do

    • @FckYou-d5h
      @FckYou-d5h 7 місяців тому +8

      That's a really deep concept and I love it. Sounds a little Persona-esque. It's gonna be a struggle though; there isn't really a good way to do this unless you're pretty on the up with actual psychology or are willing to just say, "Screw it, it's fictional. Let's have fun!"
      My approach would be this; a dualistic system of Cleansing and Binding Magic. Cleansing is the practice of healing oneself and cleansing enemies of their maledictions, thus pacifying them and perhaps turning them to your side by bringing out their better natures.
      Binding would be the practice of harnessing the Monster's power by literally binding it to serve the Mage or even destroying it entirely. In this way the Mage gains control of the regions of his mind by culling Monsters that do not serve him and using those that do as slaves.

    • @TsulaAngenati2292
      @TsulaAngenati2292 7 місяців тому

      @@FckYou-d5h thank you for the input. I have been trying to study psychology to refine said magic system so I know it needs to cure the affliction set by the dream demons which your cleansing proposal wonderfully encapsulates but it’s also used to physically enhance the users and to attack said dream demons so they are weak enough to cleanse- said magic needs to be done with a clear mind as it can go haywire without one to show how a negative mind can have negative impacts on the body

    • @TsulaAngenati2292
      @TsulaAngenati2292 7 місяців тому

      @@FckYou-d5h Sorry for messaging again but apparently my comment got deleted. Thank you for the input and I think I’ll use the cleansing recommendation so I thank you highly for it

    • @iantaakalla8180
      @iantaakalla8180 7 місяців тому +3

      FFXIV has a specific class with a move that takes despair and then banishes it. Perhaps you can start with something simplistic like that, removing a supposedly bad emotion?

    • @TsulaAngenati2292
      @TsulaAngenati2292 7 місяців тому

      @@iantaakalla8180 Thank you, I’ll try that

  • @Redbeardblondie
    @Redbeardblondie 7 місяців тому +5

    5:04 Witch Hat Atelier. GORGEOUS artwork, AMAZING story, and a PHENOMENAL drawing-based magic system!

  • @dodiswatchbobobo
    @dodiswatchbobobo 7 місяців тому +69

    Okay, let me guess from the thumbnail:
    1: Crafted magic, which comes from powerful materials the magician makes into objects which can then be used by anyone.
    2: Cast magic, which comes from specific actions on the part of the magician which activate laws inherent in the world’s reality. May or may not be used by anyone aware of the correct actions.
    3: Self-powered magic, wherein the power comes from and is limited by the magician themselves. Obviously can’t be used by just anyone.
    4: God-powered magic, which is given, taken, and ultimately controlled by a force outside of the magician’s power.

    • @moonangel97
      @moonangel97  7 місяців тому +30

      Dude...that was sooo spot on...I'm impressed.

    • @DozerfleetProd
      @DozerfleetProd 6 місяців тому +1

      I'm guessing that "The Gerosha Chronicles" employs the Marlquaan as a sort of "god energy" then. Because only a connection to it grants anyone that kind of power in that world. From there, specific types of connection result in each user playing by slightly different rules. And yet, the Marlquaan only can operate so long as another God tolerates it doing so. And even then, very few are bestowed it automatically. Most have to actively acquire a bond, usually through utilization of Marlquaanite rubies. Which are not always easy to obtain. And then there are differing schools of thought on the use of them. Which is what leads to the two biggest at-war religions in that world:
      - The Order of the Oraphim, which wants God, not raw power, to become man's focus, and believes the Marlquaan is a tool that few should ever be allowed to use, as it can become a distraction. It wants to find and hide Marlquaan rubies, so as to ensure that they don't become too widespread of knowledge, and that they don't become widely used, nor that their trade become a large enough economy in its own right that one should ever fall into the wrong hands.
      - The Society of the Icy Finger, which wants to overthrow God, and believes in controlling the rubies and world supply of them, to maximize and concentrate them toward the creation of a new Abdygalis Shard, for the express purpose of their cult concentrating power unto itself to achieve its ultimate goal.
      The Order will limit even its own power, lest it go to their heads and they become conceited, because they don't want mankind to think that the gift of the Marlquaan is an adequate substitute for God, lest mankind destroy itself with such delusion. But will do so at the expense of limiting access of it to those who could sometimes use it effectively for a good cause. Thus enabling mediocre evildoers to commit more crimes with less resistance from the enhanced, if only to ensure that its power cannot corrupt.
      The Icy Finger will knowingly try to maximize its own power, so they can wreak havoc and bombard regions with assaults too chaotic to be combated.
      The Order has always been more efficient at winning the arms race; but that has only made the Icy Finger more desperate to do whatever is necessary to turn the tide.
      And then every other faction in that world is affected by the arms race one way or another. Some are able to ignore it completely. Some are forced to choose sides. Yet, every faction has its own distinct priorities.
      - The Order is preoccupied primarily with stopping the Icy Finger from gaining more power and influence. Not necessarily so it can have that power and influence for itself, but only so that the evil that the Icy Finger represents can't grow, and can be dealt with by others. Winning the ruby arms race and keeping "magic" in that world under control and out of the hands of those unfit to have it is their primary focus.
      - The Sodality Church and Sodality of Gerosha are primarily concerned with the spiritual welfare of those who've been affected by the arms race, and also with keeping the monsters created by the arms race under control. They're the guys that send missionaries to a region affected by something like a Hebbleskin werewolf attack, that evangelize the locals and help rebuild homes that get torn apart. And also that form a league of superheroes to deal with threats such as whatever monster-of-the-week the Hebbleskin Gang sends out.
      - The Navyropes are primarily concerned with stopping the enemy's ability to cement political power, as well as becoming a force to push back against abuses of the state.
      - The Hebbleskin Gang wishes to serve the Hebbleskin Dynasty back on the planet Metheel, and gain control over much of the Earth by using its evil mutant Frankenstein experiments to create monsters that will help it enslave humanity. It believes that with enough of this, it will eventually be able to graduate into being a legitimate power body in its own right, and not have to rely on being involved with things like human trafficking and drugs to finance itself. They're willing to become lackeys to the Icy Finger, and share power, if only to continue serving their main goal.
      - The Phaletori want to establish their own equivalent version of a Hebbleskin Dynasty on the world of Phaeleel, and overthrow the Phaelite Society there that they see as "weak," "outdated," and "shortsighted." Earth is merely their backwater base and storage warehouse for all their supplies for this insurrection. The Triumvirate, and Icy Finger, are a means to an end.
      And then there's Nordreichdun. A bizarre Krampus cult that merely wants to do Krampus things, and only aids the Order and its other allies because the Icy Finger's power lust and Hebbleskins' human trafficking operations make the Triumvirate as much a threat to the Krampus cult as to the hero factions.
      They're a major thorn in the side of the main villain factions, because of their tendency to abduct / eat minions of these factions. They're also the most embarrassing and creepy ally the hero factions have, whom they wish to minimize association with. It'd be like an Eskimo goth nazi from out of nowhere randomly helping you out of a tight spot against the NWO. You're grateful they saved your life against a greater evil; but you're still hesitant to call them an outright friend. After all: you're pretty sure they'll betray you at some point.

    • @charleshaines9715
      @charleshaines9715 6 місяців тому +2

      Crafted magic just is a permanent version of magic. It could come from any of the other 3 types. Doesn't feel like it's own type.

    • @dodiswatchbobobo
      @dodiswatchbobobo 6 місяців тому

      @@charleshaines9715 No, the magic is inherent to the object itself. No spells are put on it. It just has a magical effect once it’s been made.

    • @charleshaines9715
      @charleshaines9715 6 місяців тому +1

      @@dodiswatchbobobo but the item didn't have magic until it was made to be so. How did it obtain that magic? Was it divine intervention? Was it by some sort of recipe with ingredients? What was it's activation. Magic items are just spells that keep on going. Sometimes they are giving the effects of a speel that resemble ability augmentation. Any and all of these classifications are just lines in the sand. Draw them however you would like, and whatever makes it easier for you

  • @louisd1827
    @louisd1827 7 місяців тому +9

    I love that you showed Lucy from Fairy Tail. I still think to this day that the magic in Fairy Tail is so cool!

  • @firestorm-ck7os
    @firestorm-ck7os 7 місяців тому +30

    I got a lot of the inspiration for the magic systems in my book (yes multiple magic systems in one book, I hate myself apparently) from anime. I actually have a magic system that could fall in all four categories you named here. Now I just need to hope the book ends up actually good.

    • @BigToody
      @BigToody 6 місяців тому +2

      What exactly is this magic system and what's your book about?

    • @AegisRamble0
      @AegisRamble0 4 місяці тому +2

      I did something close to that, in a way. There's not multiple magic systems, just multiple methods that can access the various disciplines of magic in different ways.

    • @trevortorres3676
      @trevortorres3676 4 місяці тому +2

      Good luck

  • @Tyranastrasza
    @Tyranastrasza 6 місяців тому +10

    Like any other aspects of your world building, I think the most important aspect of your magic system is internal consistency. Nothing can break your immersion more than inconsistencies throughout your experience. (Sure there can be exception here and there as long as they are justified in a way)

  • @shimasclan
    @shimasclan 7 місяців тому +9

    Here's an offering to the great Algo Rithm. May your numbers soar ever higher.

  • @TheRoomforImprovement
    @TheRoomforImprovement 17 днів тому +1

    I’m writing an urban fantasy Now that you mention it, the magic system, Druidry, is sort of like a combination between an enchantment and a spell. Druids are usually born with the innate ability to turn into an animal. Most of the time, this potential is unlocked When they join the order. But it has been known (in world) to happen randomly. (Enhancement) With proper training, a Druid can properly control their animal abilities to where they can add onto their own abilities. (Spell casting)

  • @52392daner
    @52392daner 7 місяців тому +8

    My favorite magic system that I have read was Brian McCellan's powder mages. They were able to cast spells that used up black powder, primarily in the form of remote explosions. They also could ingest black powder to become super-human but with an addictive property if taken consistently over a long period of time. It was so unique compared to other systems I had seen that it really got my imagination flowing.

    • @TF_NowWithExtraCharacters
      @TF_NowWithExtraCharacters 6 місяців тому +1

      (Not here to argue, I'm just opening a discussion) IMO Powder Mage's magic system isn't that unique, fundamentally it's about ingesting X material to get abilities. What I find more unique is the setting - there's a lot of medieval/ancient civilisation ones out there, or modern urban fantasy, but flintlock ones are rare in comparison. And in those, you usually get a division between the magic users and the fighters (aside from some enchanted items or specific-effect enhancements). Western-style fantasies tend not to have mages who are also good at physically fighting as well, but this is one good example and the fact it's gunpower-based gives them some nifty restrictions.
      So for any work, the magic system doesn't need to be 100% unique to feel fresh, how it fits within the world can do the trick too.

    • @52392daner
      @52392daner 6 місяців тому

      @@TF_NowWithExtraCharacters I think the uniqueness does come from the Victorian setting as well. I would also say having a limit on what one can do magically based upon a consumable physical object on the user's person is fairly unique and it is really fitting with that Victorian setting that black powder was the chosen consumable.
      I also agree that unique is not a 1:1 for a good magic system.

  • @407BRR
    @407BRR 7 місяців тому +12

    The golem is an interesting example since it has elements of a spell, magical item, and divine intervention. The golem is created and destroyed through a spell. But while it exists, it's like a magical item. But since it can have something of a will of its own, it has an element of divine intervention.

    • @matityaloran9157
      @matityaloran9157 5 місяців тому +6

      Biblical magic is quite interesting when you think about it in relation to magic systems. Like, the magicians of Egypt can replicate miracles but they can’t create their own miracles (and even their miracle replication is limited since they can’t create something as small as an insect.)

  • @RelativelyBest
    @RelativelyBest 6 місяців тому +17

    Regarding Sanderson's laws, I'd go a step further and say they primarily apply to Brandon Sanderson personally. The man has a very specific approach to writing hard magic systems because he's kinda obsessed with them (I'm not sure but I think he once said he wrote a book because he thought of a magic system and needed a story to go with it) and that's fine because it's obviously working for him. It makes sense he'd establish rules for his own very particular method, and they may be useful if you write magic in a similar way, but may less useful if you aren't into very specific hard systems.
    To put it in more general terms: When writers dole out writing advice, they're typically describing their own personal style which will have been shaped by their preferences, habits, experiences and philosophy. And the more specific they are - especially when they start talking about "rules" - the more likely this is to be true. Thus, you have to always consider if a piece of advice makes sense to you and suits the way you tend to do things. Ultimately, you can't become a good writer simply by following instructions. Writing stories is a matter of self-expression, and you have to really think about what you're doing.
    Regarding prophesies and Chosen Ones, I think it's worth keeping in mind that traditionally a prophet was not a fortune teller or soothsayer, at least not exactly: Prophets were people who received divine messages. It wasn't them seeing visions of the future so much as it was their god giving them a head's up because he's planning to, say, drown the whole world so building a giant boat might be a good idea. Of course, depending on what the god is capable of, the prophesy may _as well_ be an accurate prediction of the future. (For example, in the Judaeo-Christian tradition it works this way because God is omniscient and literally can't be wrong.) Still, I prefer to think of them as plans that the powers that be intend to put into action. That way, the Chosen One hero isn't guaranteed to win regardless of what choices are made, but it is how events have been set up to work out.
    Speaking of which, to me the term "chosen one" implies that the character was actually chosen by someone or something to serve a specific purpose for a specific reason. That is to say, the hero isn't just arbitrarily the most important person in the world simply due to random chance or "because the prophesy says so." They were actively chosen because they possess certain qualities that make them the best one for the job. Of course, predictions of the future can still be part of all this, but I think I really like it when there's some sort of great plan at work and you can sorta tell how and why the hero fits into it.

    • @BigToody
      @BigToody 6 місяців тому

      Can you elaborate on the second paragraph more?

    • @matityaloran9157
      @matityaloran9157 5 місяців тому +3

      Definitely. Like how Isaac Asimov’s Laws of Robotics worked for his stories but aren’t something that be extended to the genre as a whole

  • @Buffy8Fan
    @Buffy8Fan 7 місяців тому +7

    It's always easy to spot someone who has watched _Harry Potter,_ but not read it. The nmagic system is intriate in the books, but the movies basically just go with it because of the time constraints. In late Hogwarts you learn non-verbal magic, but the movies never bring that up so the movies magic system seems inconsistent.

  • @crunchybanana6489
    @crunchybanana6489 7 місяців тому +7

    Enhancements and spells seem to have a lot of overlap when they aren’t just “is strong” or “is smart”

  • @matityaloran9157
    @matityaloran9157 5 місяців тому +8

    3:54, In the sixth book, Snape teaches a class on how to cast non-verbal spells. And the thing is, the magic that Harry accidentally uses in the first and third books isn’t based on verbal commands though it’s still chaotic. The verbalized spell is pretty clearly meant to keep it from becoming chaotic and uncontrollable while by sixth year, they do have to learn how to cast the spell by saying it only in their head instead of out loud. And even something like a wand may be the equivalent of something like a ski pole in real life where it’s a tool to make what you’re doing easier but isn’t necessarily essential to it (though there are canonically some spells that always require wands.)

  • @bdariamihaela
    @bdariamihaela 6 місяців тому +3

    Thank you, this really helped me. I started writting a story a while ago about a girl who could speak with animals, an enhancement by all definitions, I wanted to slowly work more abilities into it, but I didn't want to make her to over-powered, I will now include some activations maybe even some magical object or potions. She is the only one with her ability, the last StarThief, but there were many before her, some artifacts, some jurnals, some history. The story nearly finished in my head, now I just have to writte it down

  • @Calebgoblin
    @Calebgoblin 6 місяців тому +2

    I love that you dare to speak the truth that sanderson's laws do not apply to everyone everywhere.
    Big ol like

    • @M00nSlippers
      @M00nSlippers 6 місяців тому +1

      I personally think Sanderson is kind of a Hack in terms of his ideas about magic systems. He treats fantasy like Science fiction, and that is definitely a way it can be done, but it doesn't have to be, and it's not superior to do so.

    • @matityaloran9157
      @matityaloran9157 5 місяців тому

      To be fair, Sanderson acknowledges that (it’s several of his fans who don’t).

  • @nothing_here.5
    @nothing_here.5 7 місяців тому +55

    For those wondering there is in fact a pretty decently big difference from a power system and a magic system :
    Magic system is normally focus on the OG spells and magical techniques from elden stories, they're also mostly techniques and spells which everyone can use, a lot of magic systems nowadays are normally just : "this person can shoot a fireball." Because they have enough 'energy' or whatever it is inside of the verse, keep in mind that magic systems naturally look and feel supernatural so they can be 'completely ridiculous!' like stated.
    Power systems : Power systems are basically magic systems but can be more focused around reality and feel less supernatural, Power systems a lot of the time are also about having a unique power which only you can use, an example of this would be nen abilities from hxh or quirks from mha
    DC or MCU comics are actually REALLY Great examples of a power system, specifically because of your unique abilities could come from a species/race, supernatural event, cultivation, etc ( In this case it's kind of like multiple power / magic systems jumbled up to create a mostly power system ).

    • @xdragoonzero0
      @xdragoonzero0 7 місяців тому +9

      Nen is actually kind of weird because it's essentially programmed magic. Your unique ability is whatever you want it to be within the realm of your own capabilities and the restrictions you put on it, but once it's defined that's it.
      Because of this there's not exactly anything stopping you from setting up your powers to function like someone else's other than your own abilities, though if you're doing this it probably won't be as effective as the other person's.

    • @nothing_here.5
      @nothing_here.5 7 місяців тому +6

      @@xdragoonzero0 I'm pretty sure the reason it's still counted as a power system is mainly because of the fact that even if you program Nen like someone else's it's still a unique ability and it's very much still yours, it's not like multiple people can automatically use it or can just learn to use it over time.
      It's your unique ability, even if it's copying someone else's.

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 6 місяців тому

      So unique manifestation vs shared learnable magic.. although even this is fiddly.

    • @Ninjamanhammer
      @Ninjamanhammer 5 місяців тому

      In most stories magic isn't something anyone can use?

    • @nothing_here.5
      @nothing_here.5 5 місяців тому

      @@Ninjamanhammer Yes, and yes.
      It seems like I have explained it wrong : a magic system is a form of magic that wizards or really any form of magic users can utilize, This doesn't really mean that the normal populace can access it.
      Meanwhile a power system takes place in a world where most people have unique powers ( or at least in a world where powers are unique and more diverse than magic since everyone could probably learn the same spell ).

  • @ZoggFromBetelgeuse
    @ZoggFromBetelgeuse 5 місяців тому +2

    Idea: A story with what seems to be prophecy magic - say, with tarot cards. But then we find out that the cards don't predict the future - they create it, and you can cheat with the cards to change the future.

  • @XioriannaEBDjinn
    @XioriannaEBDjinn 6 місяців тому +3

    I love this. Compared to Sanderson's work, it feels like you've given an actual set of classifications, vs his tip on maintaining an audience's suspension of disbelief. ("Your ability to solve problems with magic is directly dependent on the audience's understanding of it," applies to all ways of solving problems in a story. Anytime it happens in a story without magic, we call it an asspull just the same.) I'm gonna save this for while I'm working on my own stuff, thanks!

  • @the_mad_bunnyx9537
    @the_mad_bunnyx9537 7 місяців тому +56

    So wizards, artificers, warlocks, and sorcerers from D&D.

    • @KillahMate
      @KillahMate 7 місяців тому +26

      Warlocks _or_ clerics. They're really two sides of the same coin, and it annoys me that D&D doesn't play with that dichotomy at all.

    • @jaimerump6283
      @jaimerump6283 7 місяців тому +10

      Clerics, paladins, druids, rangers, and warlocks are all variations on deriving power from something outside yourself. I feel like they should all have mechanics for keeping the source of their power happy, and consequences for failing to do so.
      I know technically 5e says that paladins get their power from their oath and not a god, but that's just one line in a description, and otherwise they didn't change anything.

    • @dearthditch
      @dearthditch 6 місяців тому +5

      Original DnD also had psionics. Mostly super powers of thought that could break your opponent’s brain. Killing, stunning or controlling them. Then it mostly got dumped onto mind flayers. The movie Scanners is a good “real world” example. Not sure how you’d categorize this. Later psionics allowed for spell like abilities.

    • @TheTyranidHiveMind
      @TheTyranidHiveMind 5 місяців тому

      @@dearthditchthere are also a lot of spells that are flavored around this-especially when you take Warlock of the Great Old One (you get telepathy at level one). For example, Dissonant Whispers, Charm Person, and Crown of Madness all mess with your opponents’ brains and can be flavored as psychics

    • @iapetusmccool
      @iapetusmccool 3 місяці тому

      ​@jaimerump6283 the "paladins get their power from their oath, not a god" concept always struck me as a bit weird. An oath by normal definitions involves a god - you're basically making a promise and asking them to punish you if you break that promise. Without a god or similar power being involved, an oath isn't an oath, it's just you saying you're going to do something.

  • @terence7025
    @terence7025 6 місяців тому +12

    Most people know Arther C Clark's "sufficiently advanced technology is indistinguishable from magic." And I think Andrew Rowe was extending that in the title "Sufficiently Advanced Magic" (good book) which would conclude with 'is indistinguishable from Devine Intervention'. To extend the concepts further, I'd say, Sufficiently advanced Devine intervention is indistinguishable from Natural Order. Meaning that if it's advanced enough the manipulations are like the Butterfly Effect, you don't see the little changes till they become something big. Then the next step is Sufficiently advanced Natural Order can be quantified with Science and Technology, completing the circle.

    • @essneyallen6777
      @essneyallen6777 6 місяців тому +4

      Nope, it's circular: just as sufficiently advanced science is practically magic if you don't understand how it works, sufficiently advanced magic is indistinguishable from *science* . If it is explained enough and grounded in laws of nature that is.

    • @terence7025
      @terence7025 6 місяців тому +2

      ​@essneyallen6777 from the standpoint of the person using the magic/science, yes the term changes based on how well you understand the subject.
      What I was talking about is a third party trying to understand an event they observed. If they understand it, then science. The farther from their understanding, the less they observed.

  • @Cry_ct
    @Cry_ct 6 місяців тому +4

    One of my favorite magic systems which is fairly common in Anime is what I like to call Anti-magic
    Basically doing certain actions or things to block or nullify magic.

  • @barret50cal5
    @barret50cal5 5 місяців тому +3

    2:19 when you say shooting fire from our hands I can only think of 3 words... "I cast fireball"

  • @BenedictHarrcliff
    @BenedictHarrcliff 7 місяців тому +13

    I've been watching a lot of videos about magic lately cause I want to create one myself. Yours is definitely one of the best.

  • @marcbennett9232
    @marcbennett9232 7 місяців тому +9

    nice video! I am working on creating a role playing game, so this has given me a lot of inspiration! Subscribed, thank you!

  • @uriel9777
    @uriel9777 6 місяців тому +3

    In spiderman's defense, he doesnt shoot webs himself. He has a device in his wrists that shoots synthetic web. That's why he makes that "hand pose", he's pressing the button to shoot webs xD

  • @kelvincabrera4517
    @kelvincabrera4517 6 місяців тому +7

    I just imagined a world where kids gain massive magical power on their 16th birthday. They've trained as best they could in school till that day, so they can somehow wield it with a sufficient level of proficiency when they get power. Thing is, the magic cannot be replenished, so the more someone uses it, the less of it they'll have. A character is tasked to withhold using any magic power and save it for a prophesied tragedy. Turns out that the real tragedy was him not saving everyone he could've saved along the way....

    • @jayknowzz
      @jayknowzz 4 місяці тому +2

      That's...sad
      I love it

  • @JuniorFool
    @JuniorFool 2 місяці тому +1

    Spells = Active skills
    Enhancements = passive skills + stats

  • @ThePolarbearLord
    @ThePolarbearLord 6 місяців тому +2

    My favorite magic system I've found is in The Dresden Files. The magic in this universe has rules and structure, but it also manifests uniquely for each individual in an already restricted pool of people born able to use it. It also addresses non magic people being able to over time learn the basics at a lesser level of ability, God tier sources of divine magic, and it's all set in the modern age focusing on Chicago. I absolutely adore the series.
    Side note, if Harry Blackstone Copperfield Dresden ever got a DADA job offer, then Harry Potter would have had a completely normal(ish) school career.

  • @im_acasual
    @im_acasual 7 місяців тому +5

    Commenting for the algorithm bc it was helpful :)

  • @renkitten1
    @renkitten1 7 місяців тому +36

    you said something about Celestial Bronze in this video. it's not correct that Celestial Bronze weapons are enchanted to not harm mortals. it's a fundamental property of celestal bronze that mortals are just not important enough to be harmed by it. otherwise a very good video

    • @Cheddarcheesemonkey
      @Cheddarcheesemonkey 7 місяців тому +11

      While, semantically, you're correct, I think calling it an enchantment to not hurt mortals does get the point across. I noticed this too but I thought it was basically harmless, and only those of us who have read the books would even know that there is a difference, let alone if that difference really matters in the grand scheme of things

    • @jjcom1004
      @jjcom1004 6 місяців тому +3

      I came here to look for this comment and make it myself if I couldn’t find it but the person above is right 🤷🏽‍♂️

  • @edamamame4U
    @edamamame4U 7 місяців тому +3

    One of my favourite magic systems is in Ursula Le Guin's Earthsea's series where the wizard has to learn the true name of an object, person, or creature in order to fully have power over it. In Le Guin's Earthsea novels, language helps to shape reality. This is in contrast to a witch's magic in the Earthsea novels which is viewed as dark, chaotic, and untamed and sometimes demands sacrifice.

    • @BigToody
      @BigToody 6 місяців тому

      ua-cam.com/video/163Cb1bAW7U/v-deo.htmlsi=s_UV7-pRAL7u74mK

  • @dragonmaster1500
    @dragonmaster1500 6 місяців тому +5

    7:34 "Hello Potion Seller, I am going into battle and I want your strongest potions."
    "My potions are too strong for you traveler."

  • @eddzol
    @eddzol 7 місяців тому +10

    Amazing video! You gave solid examples and explored the many unique ways people could experiment with these different forms of magic in their stories. Glad the video didn't simply categorize them under a list of "dos and don'ts". Thank you for explaining this topic so thoroughly for fellow writers, found it very inspiring :)

  • @Darthos3
    @Darthos3 3 місяці тому +2

    I've been slowly putting together an idea for a magic system that uses runes, but not in the way you think. Runes are actually elementary spirits, and anywhere their shape and color exists, their energy and consciousness exists also. You summon as many as 6 runespirits to create a bindrune specific to the effect intended, asking each spirit to apply its energy in a specific way. The bindrunes can then function as magic items, enhancements, or delayed release spells, but the energies of the runespirits themselves act more like divine intervention/presence. The science is in knowing each runespirit well enough to know how to talk to it, blend it's energies with others, and apply them. The discipline comes in maintaining good relationships with these spirits, or they will not work with you as reliably. The mystery is in why such spirits are a part of the universal consciousness spectrum, why they can only be understood individually, and how the descriptions of other wizards only help to "point the way" to an apprentice's finding that individual understanding. The emotion comes in as each runespirit responds to emotions in their own way, and so the same rune may produce very different energies based on the emotions of the caster. I imagine that a similar, but competing, system could work with crystals. The rune spirits are "purely energy" while the crystal spirits are "purely matter". You can find a crystal but must consciously summon a runespirit. A rune is a representation of an energy but a crystal IS that energy manifested. So while both systems work, the system people "grew up with" tends to be the one they think is right and very few understand the need to balance the two. People are "spirits in bodies" and thus exist in both worlds, but that wisdom is so rarely comprehended that few live by it, since both kinds of magic can affect (and function using) both matter and energy.

    • @Owhousefan402
      @Owhousefan402 3 місяці тому

      This is so cooooollllll!!!!!!!!!!!!!

  • @isaacengelking3259
    @isaacengelking3259 5 місяців тому +2

    There is a book series that I enjoy that uses potions quite a lot in it's story, and I think this just proves the point. The series is called potion masters, with book one being named the eternity elixir, for anyone who is interested.

    • @moonangel97
      @moonangel97  5 місяців тому +2

      Thank you! I will definitely be checking this out. I LOVE potion based magic systems!!

  • @JTMC93
    @JTMC93 Місяць тому +2

    Drawing and Writing to use magic...
    A great example of this is Witch's Hat Atelier.

    • @moonangel97
      @moonangel97  Місяць тому +1

      I just got this manga after so many recommendations. I'm excited to read it.

    • @JTMC93
      @JTMC93 Місяць тому +1

      @moonangel97 it is heartbreaking and cute at the same time.

  • @michaelgibson3479
    @michaelgibson3479 2 місяці тому +1

    In the comics, yeah Spider-Man is technically magical and gets his powers from a spider diety. the spider that bit him was just a catalyst. In the movies its weird radioactive science.

  • @HighTechWizard
    @HighTechWizard Місяць тому

    Came for the topics, subscribed for the closing music!

  • @RedEveTillDawn
    @RedEveTillDawn 3 місяці тому

    I always loved that Tess is better at the end rather than being one dimensional throughout the movie. Even as a child I was able to tell it was a good thing to see a person trying to be better, if only everyone could understand how to apply it to real life

  • @jonnestyronicha497
    @jonnestyronicha497 2 місяці тому

    my favorite subversion of “divine intervention” magic is having the mc be the actual deity where the magic comes from. That kind of magic basically means that the mc has the responsibility of getting the wielder of their magic to serve their own purposes, or has to deal with potential consequences that reflect on them even though someone else uses the magic

  • @modemrouter475
    @modemrouter475 7 місяців тому +4

    I really like reality warping. Like there is a game called Control with really unique magic systems. Search up more about the AWEs

  • @E2J25
    @E2J25 2 місяці тому

    Just came here to say that your thumbnail is fire and immediately caught my attention. Great job.

  • @danielbeanz8884
    @danielbeanz8884 6 місяців тому +6

    Magic is just science that we don't have a formula for

  • @thoseaglestone9372
    @thoseaglestone9372 18 днів тому

    This is the most usefull video on magic systems I've seen yet! Thank you!

  • @tinakra
    @tinakra 5 місяців тому +1

    Omg referencing Andrew Rowe, I love that

  • @josephgreens
    @josephgreens 4 місяці тому

    The Scooby Doo 2: Monsters Unleashed clips go so hard, thanks :)

  • @WitchOfGreed
    @WitchOfGreed 6 місяців тому +2

    "There ARE more types of magic"
    The title: "The ONLY Four Types of Magic"

    • @honaleri
      @honaleri 6 місяців тому

      It's all clickbait.

  • @ev5414
    @ev5414 7 місяців тому +1

    Commenting to boost, I love the thoughtfulness and creativity from this video!!

  • @dragongrannos9535
    @dragongrannos9535 6 місяців тому

    This hit my recommended at just the right time! Finally started world building for the story I want to write.

  • @Jarory1
    @Jarory1 6 місяців тому +1

    First time viewing this channel, absolutely love this.

  • @AnimaOrphei
    @AnimaOrphei 5 місяців тому

    Thanks for sharing the star-zine. It’s a great thought I’m gonna save to remind myself I don’t need permission to be. -and that’s what you said about why these are so great. You do great work. Thank you.

  • @KaelRavenheart
    @KaelRavenheart 7 місяців тому

    Once upon a time in my younger days, I came up with a story that actually integrated several different magic systems, but I never really fleshed them out fully. This video has inspired me to try to rework my systems.

    • @BigToody
      @BigToody 6 місяців тому

      What's your story about and what are these magic systems?

    • @KaelRavenheart
      @KaelRavenheart 6 місяців тому

      @BigToody Well basically it's a typical "Chosen One/Magic School" storyline, but with a twist. The main plot is that different types of magic users each gain power by channeling magic through different focal points called "Loci"(singular Locus)
      Enchanters channel through the Locus of the mind and can imbue objects with magic as well as using magic that affects the mind, such as illusions etc.
      Mages are elemental magic users(earth/air/fire/water) and channel through the Locus of their emotions. They can produce many effects, but only with their one innate magic element.
      Sorcerers use magic that is cast through the Locus of their physical bodies and primarily control magic that tempers with physics, such as teleportation, flight, physical enhancement, etc.
      Druid focus magic through the Locus of their life force and cast magic relating to plants or animals. They can take on attributes of them or even control them.
      Finally there are the "Chosen Ones", the Summoners, who bond with an Elder Spirit and cast their Magic through all of the other Loci but also through a fifth, the Locus of the soul. There have only been 5 Summoners in the history of the world, and the main character is the 5th.
      That's the basic gist. If I went into further detail it would take a while. XD
      P.S. Evil magic users have their own names and powers, and are corrupted versions of these 5.

  • @kraken_skull9838
    @kraken_skull9838 28 днів тому

    This is a good and most importantly useful classification system.

  • @jasonweible2834
    @jasonweible2834 5 місяців тому +1

    6.7klikes but only 3.48k subscribers? Come on people! Show the lass some love!

  • @TheQrstOne
    @TheQrstOne 6 місяців тому +1

    Hello Emma Roberts! 😆 I'm shocked but glad to see that you're into writing, and magic systems to boot! Seriously speaking, thanks for the classification break down.

  • @gilampueda
    @gilampueda 6 місяців тому

    There's an old game named Arx Fatalis with an interesting twist on the subject... You need to learn runes, which you can find or purchase. Then experiment with their combination. The thing is that you have to use your mouse to draw the runes on screen. I really loved that system.

  • @VJArt_
    @VJArt_ 12 днів тому

    This is a great example, because yes, a lot of these can be mutual, hell magic items, for the most part are a mix of spells and divine intervention. A lot of them let you cast spells and a lot of them are eighter sentient or have some self control.

  • @YouYou-sd2hx
    @YouYou-sd2hx 7 місяців тому +9

    How the hell do u have so little subs ur content is amazing

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs 6 місяців тому +1

    I actually created a fantasy world where magic was something that could be bought and traded but all magical abilities had a limited supply. so for example lets say you buy the ability to shoot beams of fire, then it goes out of stock. somebody walks up to you asking if you would be willing to sell/trade your fire beams in exchange for being able to make inanimate objects invisible, you accept the deal, he writes some fancy magical symbols on the wall and signs his name, you sign your name, the symbols glow and the trade is complete. you now have the ability to make inanimate objects invisible and he can now shoot beams of fire

  • @bloc9339
    @bloc9339 6 місяців тому

    How in the world does this video only have 71k views?? This is amazing!

  • @KyleRyanMiranda
    @KyleRyanMiranda 6 місяців тому

    I subscribe because of your voice. Hearing it is like I’m in a fantasy world.

  • @a.j.throne6174
    @a.j.throne6174 5 місяців тому

    Glad to see Andrew Rowe getting talked about

  • @maksymiliank5135
    @maksymiliank5135 7 місяців тому

    3:42 The way I like to think about incantations is that they are a guidance for novice wizards which help them focus their magic to do a specific thing by associating a magical word with it. It's like mnemonics they teach you at school (sohcahtoa for trigonometric functions, etc). As the practitioner gains proficiency, they no longer need to say the word to do the thing they wanted to.

  • @codyhodges1968
    @codyhodges1968 6 місяців тому

    I have a feeling this is gonna be helpful to my magic system. Thank you. You’ve got a subscriber.

  • @javierdiez2742
    @javierdiez2742 4 місяці тому

    Amazing video! I've never heard of this distinction and it makes total sense. I wanted to write about an industrial revolution world with enhanced super soldiers, and part of the reason why I was struggling with it is because Iacked the concept of enhancement in the way you describe it. Very cool!

  • @nvfury13
    @nvfury13 7 місяців тому

    5:19 This part brought to mind two series of books I love, Spellsinger and A Wizard in Rhyme.

    • @moonangel97
      @moonangel97  7 місяців тому

      I just looked up Spellsinger. It sounds awesome! Thanks for the suggestion!

  • @rektdedrip
    @rektdedrip 3 місяці тому

    Watching this video, I was reminded of the "magic" system in the anime Darker Than Black. Short synopsis: an event occurred in the world that granted some individuals various supernatural abilities. What was interesting to me about the system was that the "cost" of using these abilities was that the user was compelled to perform a certain action after use. It was mentioned that if a user were able to resist performing the action, they would die within a short time of using their ability. This created a very interesting aspect to the story where some "magic" users rarely or never used their abilities because the required action was too costly and the only other option was death. While some of the costs were just disliked by the users, such as smoking a cigarette, others were absolutely detested by the users, such as drinking the blood of children. iirc powerful abilities had more extreme costs which was a natural limitation to how much certain powers could or would be used.

  • @Asodym
    @Asodym 5 місяців тому

    I already have a fully developed magic system and i was nodding along to see where it fit in this system. Turns out it's all of them. It's based on a set of magical items which have minds of their own and offer spell casting only to those who align with their ideals. There's also a bunch of characters with enhancements but those are more often extensions of their personalities rather than a part of the main magic system.

  • @Ralke1
    @Ralke1 5 місяців тому +1

    awesome content, it even has book references!

  • @whyonthefall5373
    @whyonthefall5373 7 місяців тому +4

    I think the author Christopher Ruocchio has an interesting take on magic, which you can see in his Sun Eater series (please read the books, they're really good). In his series, set about 20,000 years in the future, similarly to Dune, Artificial Intelligence is banned throughout the galaxy's empire and any who use them/are implanted with machines are viewed as witches or sorcerers consorting with daimons (demons). The only POV character has no idea how the tech-savy do it, and so falls into this way of thinking himself. This only becomes more apparent as the series progresses, where some quite fantastical elements are introduced. Christopher doesn't like magic systems as they strip the sense of mystery and wonder out of it, which I somewhat agree with, although I think it depends how it is presented to the reader. I'm a fan of Sanderson too, so I'm somewhat in the middle.

    • @BigToody
      @BigToody 6 місяців тому

      How can you maintain this sense of mystery and wonder if you do decide to use a magic system?

    • @whyonthefall5373
      @whyonthefall5373 6 місяців тому

      @BigToody In general or in Sun Eater?

    • @BigToody
      @BigToody 6 місяців тому

      @@whyonthefall5373 both

  • @epicnamepwns1242
    @epicnamepwns1242 5 місяців тому

    That's probably why I found Tamora Pierce's Tortall universe so interesting. She's got all the types represented to some degree and very interesting things can happen when they interact.

  • @AnonymousOnimous
    @AnonymousOnimous 7 місяців тому

    Hi Moon Angel! Thank you for the video; it inspired me to compile some notes for myself on writing magic systems. I decided to post them here in case they may be useful:
    How Magic Works:

    Source of magic?
    The wielder - it’s an innate ability, but often one they have to develop. If and how they develop that ability will probably be a driving force in the narrative.
    Another character, monster, god, natural force, otherworldly entity, sentient item - the medium of how they interact with this character will probably be a driving force in the narrative.
    A non-sentient item - because the source doesn’t have a mind of its own, how the character uses it is really a reflection of them. If this is an item they can use up or acquire more of, the question of how and if they do that will probably be a driving force in the narrative.
    How to gain magic?
    Hereditary - the character is born with it or they aren’t. Regardless, they probably have feelings about that.
    Skill - any character from a given population can develop magical capacity of some kind. If they don’t, or if they do and how, will say a lot about society.
    Relationship - the character has a relationship or has made a deal with an entity. That relationship can be the source of some juicy character relationships and development. For example, a wielder may have to heal an injured animal before it decides to trust humans (again) and become their familiar. A god may back a character under twisted motives and the character has to figure out how to handle this faustian bargain they’ve made or been tricked into making. A character might struggle to understand the inhuman motivations of the natural force from which they derive their magic, and trying to understand may put them at odds with other characters/society. Think about the linguist in Arrival gaining the ability of foresight from aliens who want to empower humanity to save their species in the future.
    Get and keep a magical item - they might have to go on a quest to find it, steal it, earn it, bargain for it, repair it, make it, wear it, eat it, or just discover it.
    How to activate magic?
    No activation needed, it’s innate.
    Improve knowledge and skill through learning and practice.
    Get the source to cooperate with them.
    Get the item to work.
    Get a bunch of different things, keep getting more of the same thing(s), enact many steps, and reach a specific setting (time and/and or place).
    Limitations of magic?
    Basic level - they have to be in a normal state, awake, able to think clearly, move, and speak. Immobilizing, gagging, knocking out, or drugging a character could magically disable them.
    Their magic is dependent upon their health and energy level. Too long or demanding of a series of events could magically disable them.
    Their magic is dependent upon their emotions - either very strong ones or having complete control over them. Extreme events could empower or magically disable them.
    They must be able to do something extraordinary that requires skill, knowledge, and practice. They’ll be relatively magically unable before they’ve spent time developing their skills.
    They have to maintain a relationship with the source. This could come at the expense of their relationships with themselves, others, and society. Anything that impacts that relationship could magically disable them.
    They have to maintain a working magical item. Anything that takes away, breaks, causes the item to malfunction, or causes the item to gain a mind of its own could magically disable the character.
    They need a specific setting (time and/or place). Think werewolves and full moons or vampires and night. If something runs out the clock or hinders their access to the place, that could magically disable them.
    They need specific materials. Think of potions, which tend to require many things as opposed to one kind of item. Again, anything that keeps them from acquiring, keeping, maintaining, being mentally or physically able to use could magically disable them.
    Interesting Note: Due to how stories are structured, the protagonist is likely vulnerable at the start of their story. Inversely, they may have a lot/too much power later on. So the limitation comes, not from being unable to use magic, but the costs of having more power than they can handle.
    Costs of magic?
    Please note that any of the above options can be curses. Cursed ability, cursed skill, cursed relationship, cursed magical item, etc. For example, imagine a character whose innate magical ability is also destroying their body (or other people’s), has a familiar that demands blood, can’t get out of a contract with a mad god who’s trying to take over the world, and can’t get an magical amulet of their wrist that dispels bouts of diarrhea at random bypassers. That character who is NOT having a good day. The magic itself becomes a cost. Think of Shinso or Shigaraki from My Hero Academia - Shinso’s quirk seems cursed to be considered evil and Shigaraki’s quirk well… if you know, you know.
    Common costs could be energy, having to sacrifice time, effort, relationships, or valuable things.
    A darker twist is magic that costs the person’s health and/or sanity to use. Think of the One Power and male wielders in the Wheel of Time.
    Gaining power - on a psycho-social level, someone who goes from not having power to having power and having the possibility of gaining more power is likely going to experience some really interesting character moments. Do they struggle with responsibility? Do they have more powerful enemies? Do they have a different view on society? How has this impacted their relationships with their magical and non-magical fellows? Or are they going right for the corruption arc - either via a road paved with good intentions or littered with the puppies they’ve gleefully kicked?
    Not gaining power - The character has magic, but they may be struggling to progress it, or their magical ability might just be lower relative to everyone else’s. How do they cope with staying weak or getting progressively weaker?
    Changes to the nature of magic?
    Is the nature of magic dynamic? Does it fluctuate with the seasons or other natural/celestial cycles? Is it dependent upon a prophecy (not) coming to pass? Is it dying out, like in Tolkein’s Lord of the Rings? Or is it coming back, like in Martin’s Song of Ice and Fire? Has it been corrupted, like in Jordan's Wheel of Time? Is its survival dependent upon the actions of its users?
    It can be an interesting choice to thematically tie magic and power, so that how the character’s use magic is a thematic allegory for the use of power. Does the protagonist gain power so that by the end of the story, they’re basically a benevolent overlord using their position to enact and enforce good, like Steven Universe? Or does the protagonist reject the pursuit of magic/power for something more meaningful to them, like Edward Elric in FMAB? These different endings indicate very different themes around the nature of power and how it should or shouldn’t be used.
    Food for thought for anyone.

  • @BEHEMONAUT
    @BEHEMONAUT 6 місяців тому +1

    Not really my thing, but i watched for the hell of it. Well done video. I like that your outro is pachelbel, very classy👍

  • @michaellooney7330
    @michaellooney7330 5 місяців тому

    The drawing example was used in "Owl House", though people didn't realize that's what they were doing until Luz recorded a spell, They drew the patterns in the air through movement ls, snd once Luze learned the drawn patterns, not the movements creating them, she could perform magic as well.

  • @RedEveTillDawn
    @RedEveTillDawn 3 місяці тому

    I love this movie!!! It's so funny and the actors are silly in a good way

  • @DaenaMichelle
    @DaenaMichelle 3 місяці тому +2

    As tabletop rpg creator, this content suits my needs. Got sub!

  • @dirkbsilver9260
    @dirkbsilver9260 2 місяці тому

    One book series that can highlight various aspects of what your speaking of here. The Belgariad and Mallorian are based in a world where there is ritualistic, willpower, scientific, and mystery based forms of magics all in the same universe.

  • @happyhafer1403
    @happyhafer1403 6 місяців тому +1

    i've watched quite a few videos about making magic systems and this one is on the better side.
    though i would have added a few guiding rules to follow. something about how to make a magic system fit your world building or some traps like how making the magic able to do everything could make an otherwise good story feel boring, or how limitations and strict rules and lead to creative use and fun and interesting experimentation.
    well, i haven't watched any other video from you yet, so maybe you already touched those subjects and if i just gave you ideas for future videos, you're welcome~
    anyways, watching this video has made me remember a discussion about being able to make even the most mundane things into a fun magic system that ended with me saying i could even make bread into a system and getting challenged to actually do it.
    the end result was an alchemy based semi-hard magic system where the recipe decides the 'spell' and different ingredients change different aspects of that spell.
    a gingerbread-man recipe would result in a loyal servant and using the wrong kind of salt could make that servant be making snide remarks at any opportunity.
    or a melon bread would result in a hungry monster that can and will eat EVERYTHING. and the type and amount of sugar used could decide whether it is a patient lurker or a hyperactive hunter.
    and you can control that melon bread monster with a bread stick-wand.
    i don't plan to write any story with this but making the system was a lot of fun!
    and the pun potential for possible titles is great too~ 'the magic bakery', 'the half-baked magician', 'how to bread your magic', 'the sandwich of the sand-witch', ...
    needless to say, i had a good time that evening 😄
    well i hope i got any reader inspired to do the same and just take any random object, action or whatever else you can think of and try to make a magic system with or around that.
    it is both a nice exercise to come up with ideas for stories or short oneshots or for events to include in your main stories, and also a way to have fun either alone or with friends to bounce ideas.
    oh, and if anyone wants to write a story with my bread system, feel free to do so, just please tell me if you post it online somewhere, so i can enjoy it too!

  • @caiofaznada
    @caiofaznada 6 місяців тому

    please, do more videos about it
    it's a good subject and you showed some new ideas/perspectives

  • @jacobwiren8142
    @jacobwiren8142 6 місяців тому

    I'm working on a ttrpg and have all 4 of these things! Great and instructive video.

  • @johnnamorton6744
    @johnnamorton6744 6 місяців тому

    so I had a couple of stories. I'm glad you touched on "Full metal alchemist" when my boys were young they fell in love with that cartoon. I love the fact that while it was innate to the person and each person was unique there was the rule that it wasn't free. There was always a "price" to magic and usually a very bad one.
    second I was playing a "Jedi" campaign with the Star Wars universe. my GM was facinated in all of these prophecys and gave my character foresight power. a power she eventually came to feel was useless. no matter how many times she saw something it always came to be. She saw the betrayal of the Jedi before she was allowed to become one. She saw the destruction of alderan years before the battle of Yavin (she just missed because she was getting supplies). She would get these visions no matter how horriable and could do nothing about it. no matter what she did they continued to be the same. She would become relieved when it happened as others around her tried to shape the universe and prevent these foresights. It made her really jaded as her best friend became elated by it.
    one of the other players played "Lugnut" who was convinced that her ability to use the force got her knocked up with the Chosen one. While My Character "Trist" tried to stop the clone wars, joined the rebellion, and eventually defeated the Emperor (she was at endor she didn't defeat the emperor personally) Lugnut hid away in the Cradle of the Jedi and raised her child as "The Chosen one" of prophecy. Lugnuts Son (played by the same player named bolt) met Trist and she infurated him by pointing out being the chosen one was nothing special, it was already done. what he did was his choice. I now play Trist "Adopted Daughter" Trixie a pilot who laughs at prophecy. Jedi, and everything holy. She thinks its just enchantments and illusions and prophecy is the biggest illusion of all. a lucky roll on a wheel of fortune no better than a guess.
    So I guess in our cannon when you look at prophecy as magic. its less magical though it comes true, and more of a curse. having knowlege that is beyond our ability to control. We deal with it in different ways. much like life.

  • @Vospader21
    @Vospader21 6 місяців тому +1

    I like your take on magic system design. I’ll subscribe.

  • @professornervegrates6268
    @professornervegrates6268 6 місяців тому

    Interesting. My book unwittingly incorporated all of these and even both hard and soft magic lol

  • @MegananaOwl
    @MegananaOwl 7 місяців тому +3

    Thanks for sharing! I just subscribed!! I’m in the process of developing the magic system for my own novel, and this gave me a lot to think about!