ULTRAKILL Guttertank is NOT dangerous
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- Опубліковано 24 гру 2023
- Or I guess: Ultrakill but V1 and Guttertank can talk. Either way, Guttertank good. Didn't need a nerf. Also merry Christmas, hope you have nice holidays and that this video was as fun to watch as it was to make. Oh, I'm supposed to fill the rest of the description? Uhh... Here, from my previous video:
Today, we will see how Ultrakill Layer 7 sucks because it's not Doom Eternal. No, wait, wrong video. What we will actually be talking about is how Ultrakill's new Violence layer is BETER than any other layer. Violence is the first layer of Act 3 and bring new enemies such as the Mannequin and epic new levels such as garden of forking paths and the scary level which may or may not house something wicked. Speaking of house, there is also a Minotaur (I cannot strike this text so just pretend it's striked). Ever since Under the Mayo got me into Ultrakill with his Act 2 review, I have been getting more and more hooked. And here's hope the level editor in Ultrakill, once Act 3 releases, will be able to rival that of Classic Doom. Oh yeah, I will also explore all the major secrets such as the slab weapon, 7-S entrance and the secret boss. He's a big big boy, he's the biggest boy. And the new OST is amazing. Stop reading this and watch the video.
Discord:
/ discord - Ігри
mfw it literally dies from neglect in Cybergrind
Not joking. You can clear out every Maurice and by the time you look back, it's already in pieces. As long as you listen to the audio cue and dash/move at the appropriate speed (which you will), you'll be fine.
Why are you not adding any Nikon bits?
"you stupid grandpa!" the guttertank says to a machine 150-200 years younger than it
"My brother Chaingunner from Doom"
Fucking legendary, bless you.
holy shit V1 is Joseph in disguise
Can we talk that the machine is doing the mayo% 😂
I love this video's writing
I want more of these! your dialogue and choreography skills are out of bounds!
I agree
the most scary enemy for me is, welp the Maruice because I try to do the funny ground pound it until it dies, then I die while trying to get on top of it. its a test of my own self control to not ground pound it
This needs to be on the lore of the game
BLOWS UP PANCAKES WITH MY MIND
MY FUCKING PANCAKES
"A hard enemy is not a unfair enemy"- V1 Ultrakill, famous phrase from his book: Freezeframe Counters This Guy(Ultrakill and how to add Guttertanks into your custom level and why they are not unfair, its just skill issue.)
It's not even funny how much nerf made them no threat at all. Before they were the main reason I died in Violence and now they are slightly more dangerous Guttermen lol.
Really tho, i would even argue they werent that much dangerous already, and now can day that guttermen are just as strong as them if not MORE.
This title reeks of misinformation good sir
Skill issue
It doesnt, they be weak af.
Skill issue
Skill issue.
Skill neglect
The newest update allows you to make them miss their melee attack and parry it and they die in two parries
I think if they filled the arena with Rockets and when they still had red explosions from existing then they’re a problem because then you’re trying to dodge several red explosions which take up the entire arena
Except that literally never happens. All campaign arenas have only one or two or if they have more the arena is significantly bigger. And Cybergrind only ever spawns one or a few if even that but then again, that's also in the wave range where you can experience 10 Virtues at once which is infinitely worse.
@@Batakanta its happened to me a few times when the update first released. maybe a skill issue, but it's still happened regardless to me. what happened was i froze their rockets and then the room filled up with them since i focused on other enemies. probably poor target prioritization, but i don't die very often to them and they're basically harmless now
@@Shad0TheChad0 Exactly. You as a player need to make the conscious decision to freeze their rockets and let them accumulate without taking advantage of them for that to even have a chance of happening. Therefore, if players needs to actively shoot themselves in the foot for the situation to happen, that is the fault of the player and not the game.
Bro I never knew you're now turning into FlyingKitty. But fr though, gotta say you had input more work in your meme than me, and that's a compliment and yes I am serious.
this is now my headcanon
"WEEEEEEEEE" is V1's main quote at this point isn't it
now with brutal difficulty you ACTUALLY fight a pre-patch guttertank
Wonder if there's a mod to restore their pre patch behavior, I was busy until after the patch and found them really easy
i think the guttertank guy should rethink who is a grandpa there
my brother in christ, is that the slab marksman
I don't think the nerf was necessary and I already miss the big red explosions from supercharged rockets ):
V1 is roasting GutterTank!
Slab marksman detected, attempting to not go insane…
Objective failed.
landyours moment
I really want to rewrite this for mindflayers
I wish these interactions were in the game
dawm what a rabit hole that was biiiiiter then entire hollywood this days
WEEEEEEEEEEEEEEEE!!!!!!!
he uses slab marksman...
add a rage state to guttertanks
those must be some spicy pancakes
The only time I really died from them pre patch was from punches
Wait until he discovers +ROUND TRIP
+ROUND TRIPs are fun
Why the slab marksman 😭
Man V1 reaaly likes those pancakes
Merry Christmas Batakanta
Likewise, all the best
Mayo had the pircer you have slab coin
wish they had a nerf AND a buff
i feel like the way he cant be parried and how its hard to heal because of how much range the melee attack as well as the massive knockback made him unfun and doesnt really encourage the blood is fuel mechanic. the nerf is nice and all but if they shot out more rockets and placed more mines(if they placed more then the nerf doesnt even need to happen as the mine parry can heal to full), or if the attack speed and parry window timings were swapped i would probably like this enemy much more.
Tbh my only issue with them was the fact that the punch sent me back to Prelude with that knockback, and the "baiting" was nonexistent since it literally had no recovery or smthin, and mf just punches you the moment you dash through the first punch.
Like, having time for turning around and doing a single series of shotgun swap was already enough, so while I still disagree with you and think you're a douch here and there, yeah the new recovery is WAY too long.
SLAB MARKSMAN DETECTED!!!!!!!
have you tried V3 gaming batakanta?
V3? You mean V1894?
nahh V3 mane, the green V1 that comes in multiplayer@@Batakanta
That’s not even to mention you don’t even have to get close to heal off of them, the mines they place are both extra damage and a full heal in one! also it’s honestly really funny how the way to avoid the punch is the same way you close the distance on cyber mancubus for a blood punch
Slab Marksman 💀 ( Btw this is literally the most fact speaking youtubers out there )
WEEEEEEEEEEEE
I'll order 2 pancakes to my grandmas house.
Why V1 bullying the Guttertank? He my favorite Violence Layer enemy😭😭😭 (maybe besides Minotar)
Easy enemy, fun game.
I really don't get the people bitching and moaning about these guys. Keep your distance and they're really not that dangerous. Activate Freeze Frame and they literally can't do anything to you if you stay outside of punching range. Even without that, their rockets are not that difficult to dodge.
unfathomably based slab marksman user, normal marksman users just dont understand...
i HATE the slab marksman
Unpopular opinion: Guttertank needs a buff, not a nerf.
i fight these mfs aggressively in patch 14a because i have too much time on my hands and im too lazy to change to 14d
you clearly haven’t been on wave 50+ on cybergrind
I'm incredibly sorry to disappoint you, nothing changes, he's still the weakest greater in the room
@@Batakanta doesn’t mean he isn’t a threat
@@Kkbleeblob You'd be more likely to get game'd by a stray, not a very high bar
@@Batakanta ur talking out of ur ass
batakanta please use the slab piercer not slab marksman 🙏
Your request shall be denied
NOOOOOOOOOOOOOO@@Batakanta
This feals like mayo vid but different
This is literally the antithesis of mayo because this guy is actually funny
@gojizard704 when you're in a bad take challenge and your opponent is under the mayo
bro really playing with slab marksman, v1 will never get good in cybergrind 😔
the only time where the guttertank is really bad is in cybergrind where you may have to prioritize them over insurrectionists and mindflayers…
Not even, they are even less dangerous in Cybergrind. They are slow to move around and their massive size and not great HP means they eat a bunch of projectiles from trash and often quite literally die from neglect.
Mindflayers are easy. /:
Ok try fighting them before they got nerfed
Did. No difference, still easy
@@Batakanta guess you're just built different then
Seriously. The only thing that changed was that they slip after missing a melee. And if you never bait the melee, they can never slip so you can fight it yourself and see how it was pre nerf. As long as you dash away after their rocket stops, you'll be fine.
Weakest ultrakill player
Alts marksman detected, opinion rejected.
Ultrakill players realising they can press the shift key