TF2 Slender Fortress | Gutterman (ULTRAKILL)
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- Опубліковано 14 тра 2024
- They sure are balanced like hell... (for now)
In Slender Fortress their bullet accuracy depends on which difficulty the game is played
BUY ULTRAKILL
[CREDITS]
Hakita, New Blood Interactive for making ULTRAKILL and it's assets.
whiteh/me for porting and everything else related to SF2 CFG's.
[SONG USED]
Heaven Pierce Her - Hear! The Siren Song Call of the Dead
[TIMESTAMPS]
0:00 Normal / Standard Difficulty (slender_arizona_a7a)
5:57 Death Compilation - Ігри
Cannon interaction between the Guttertank and the trench soldiers at the beginning of the war.
I dont think anybody can survive being shot so many times
Gutterman*
@@cumcer6140Big Johninator
@@vreikezen8268 i dont think he was invented that early
@@cumcer6140 Big John then (from dusk)
Live footage from the last human survivor (He outran the machines)
fun fact, dying to a Gutterman surely means your body is recovered, revived and placed on the back of one with mininal life support.
No thanks I rather die
holy fucking shit that is bonechillinh
Body can be recovered? Tell that to the 70 holes in my body and then we will talk.
revived looking like swiss cheese?
This is actually terrifying.
The sheer size, and number of them just give off a "You can do nothing but run, and quickly enough you will be able to do not even that."
Especially the spawns, they just show up nearby and force you to just GTFO immediately.
My only gripe is the transition from ambience, to calm H!TSSCOD, and then to combat H!TSSCOD. I would prefer that the base ambience would be calm H!TSSCOD, with the warning sounds being the stomping of the Guttertank, and then combat H!TSSCOD remaining to be the spotted theme (As well as the transition being a bit smoother into combat H!TSSCOD)
Other than that, absolutely terrifying, 9/10.
While I do agree, I'd actually like to make the argument that the ambient and passive hiding theme allows the Gutterman's footsteps to take the stage which actually gives it's own fear factor. It's a very well done enemy.
spawn animation is peak
I love that they actually come crashing down from the sky in their drop pods
Nah man those things are hella scary, imagine being a civilian and hearing/seeing those things slowly coming towards you.
+PANCAKED
+1.000 ULTRAKILL points
0:24 made me realize how truly scary these things are. When you're not a vampiric hyper robot that + X4 ULTRARICOSHOTS every second but just a normal guy seeing them drop out of the sky with that sound and then starting to slowly approach you is nothing short of absolutely terrifying.
Hear me out, I believe that the bulbous piece below the head next to their shoulder may be a spotlight; you could use that as another indicator of where the Gutterman is looking or going along with the stomps.
this is like 5 games combined into one
are you gonna add the guttertank? this is so fucking cool
yup, they are in my to do list
@@zwhiteh omg
How do i find this server?
I really wanna play it
I don't suppose a map based on violence(possibly even with a benjamin out beyond the skybox) would also happen to be in the plans?
@@toxiccorps9420 The server shown in the video is my local server so you can't join.
But someday the boss will get added to another server that I also own (Shinto Shrine). Dunno when though, since I'm not the one that manages when to add the content.
it would be funny if when timer ends an earthmover shows up to annihilate the map.
Btw Vscript mod makers are insane like holy shit is this even tf2 anymore
me when the multi ton war machine rips through the nightsky and falls in front of my very eyes as i try to run for my last moments of life:
I love that the calm version of 7-2 is used when hiding
Earthmover has a enemy 💀
As*
as an*
it's just trying to survive with random orbital strikes going after you
a gutter tank is like a wh4k dreadnought but instead of piloting the thing like a dreadnought the person instead JUST SUPPLIES IT WITH BLOOD SO IT CAN FUNCTION
POV: the trenches
This would honestly be a lot more scary if there weren't as many, BUT they ran after noticing you, then ALWAYS shot at you after spotting you (unless you're in melee range, in which they melee you) instead of running after you as you hear H!TSSCOD's combat theme.
Scout in ULTRAKILL? Cool
Can't wait for guttertanks to begin playing soldier to dying mercenaries with no guns lol
honestly i feel like it would be better if the music is changed to "do robots dream of eternal sleep?" on violence
Filth👍
wait, this is tf2? it's SO modded to the point where it seems like it isn't even tf2 at this point
3 in 1
I wish I knew how to port everything about the Gutterman
Where are get this mod?
(For gmod porting and SF2)
es en español el server?? :0
Lamento la demora en responder, no había visto el comentario.
Sí, una parte de mi server LAN y el server al que pertenezco (Shinto Shrine) esta traducida al español!
Is there anyway to play with these characters in Slender Fortress right now, or are these just private creations made by you?
Right now, the last 2 ULTRAKILL bosses that I made are private. Once they are released in my other server (Shinto Shrine), you will be able to play against them.
However, I can't promise anything about when it will happen since it's been some weeks. (My main focus is to prepare parts of the boss updates with my additions, not to apply them).
@@zwhitehAh, alright. Thanks for letting me know!