Source Shorts #5 - Main Menu and Pause Menu Music (Source 2013 SP)

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  • Опубліковано 15 лип 2024
  • This is a little longer than I was anticipating, but I go over everything I wanted to talk about! In this video, I go over ways of playing music for a mod's main menu (with or without a background map) and also how to add pause music. With this implementation, I was only able to get this to work for Source 2013 Singleplayer mods. If you have any ideas about how this could work in Source 2013 Multiplayer mods, please let me know! Hopefully you find the video helpful and as always, let me know what you think in the comments! Thanks for watching.
    GCFScape: nemstools.github.io/pages/GCF...
    Timestamps
    00:00 Main Menu Music (Background Map)
    01:54 Main Menu Music (No Background Map)
    03:44 Unlooped Pause Menu Music
    10:14 Looped Pause Menu Music
    ► You can buy me a coffee to support the effort of creating videos on my new channel! -- www.buymeacoffee.com/garethth...
    ► My new channel: GarethTheGamer -- / @gareththegamer1
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КОМЕНТАРІ • 17

  • @RModOfficial
    @RModOfficial 8 днів тому +4

    First!, Like what i said i always watch you!

  • @breadstale
    @breadstale 7 днів тому +2

    There is another way to have mainmenu music. you make a ui folder then put ur music file should be named as gamestartup*.mp3 and * should the number of that song and it cycles between them each time u launch the game.

    • @TheMaster974
      @TheMaster974  7 днів тому

      Thanks for the comment, I found that method while researching ways for main menu music to work for this video, however I couldn't get it to work, which is why I didn't bring it up.

  • @jsjsjjsjsjs4479
    @jsjsjjsjsjs4479 6 днів тому +3

    Yo bro could you make a video on how to use IServerPluginCallback I can't for the life of me figure out how to use it

    • @TheMaster974
      @TheMaster974  6 днів тому

      Thanks for the comment, however I haven't done anything involving server plugins before, so I really don't know what I'm doing in this regard, therefore I can't really help.

  • @aglemod
    @aglemod 8 днів тому +2

    How to make the player's weapons stained with blood like in Black Mesa

    • @TheMaster974
      @TheMaster974  8 днів тому +1

      Try taking a look at this: developer.valvesoftware.com/wiki/Viewmodel_Blood_Splatter_Overlay

    • @aglemod
      @aglemod 8 днів тому +1

      @@TheMaster974
      Thank you, but is there a way to fix the disappearance of blood while the flashlight is on?

    • @TheMaster974
      @TheMaster974  8 днів тому

      I haven't encountered that issue, so I don't really know what to suggest, other than to make sure you have followed that guide correctly.

  • @mmsoup
    @mmsoup 6 днів тому +1

    How can I implement death animations for npcs? And will they phase through solid geometry when the animation ends and they ragdoll?

    • @TheMaster974
      @TheMaster974  6 днів тому

      You should be able to add death animations by playing them from within the Event_Killed function, they might cause the NPCs to phase through stuff but I'm not sure.

  • @xgamer5619
    @xgamer5619 2 дні тому +1

    I'm trying to make custom voice lines fore my new portal mod and I cant get the subtitles to work

    • @TheMaster974
      @TheMaster974  2 дні тому

      Are you following this for guidance: developer.valvesoftware.com/wiki/Closed_Captions

    • @xgamer5619
      @xgamer5619 День тому +1

      @@TheMaster974 tried to but when it comes to reading instructions I get easily get confused

    • @TheMaster974
      @TheMaster974  День тому

      The instructions seem fairly clear to me, however if you want my interpretation of what to do, look at the textbox with the format of closedcaption_english.txt in the previously linked guide. You would add closed captions by adding (to the Tokens section) something like: voice_line1 "Hello there!" then drag-and-drop the closedcaption_english.txt file onto the Source 2013 Singleplayer(or Multiplayer)/bin/captioncompiler.exe application. This creates a file called closecaption_english.dat, which needs to go in your mod's resource folder. You can define the sounds like voice_line1 by creating a file named game_sounds_.txt in your mod's scripts folder (and add that file name to game_sounds_manifest.txt) and adding custom sounds as outlined here (the top-most example): developer.valvesoftware.com/wiki/Soundscripts I know you said that reading instructions can get confusing, I hope this at least helps in some way!

    • @xgamer5619
      @xgamer5619 6 годин тому +1

      @@TheMaster974 thanks I got it working now 👍