Hey everyone, hopefully you find the video helpful/useful! This is the start of a new series of videos I want to do, where I cover Source engine related topics in a (relatively) short amount of time. I know this video may not qualify as a 'short' video, there was a lot of stuff I wanted to say! Please let me know what you think of the video and if there are any improvements that can be made (this applies to the friendly fire stuff too). Thanks for watching!
I don't think those are relevant to shaders (maybe?), but more to do with level design. Volumetric fog effects can be created by entities and foliage is mostly models, so shaders doesn't really come into the equation.
The missing textures issue could be because newer Source engine games (like Portal 2) use a VTF version number that is different than what Source 2013 uses, so you'll have to pass the textures through a tool like VTFVer for them to work correctly. Here's more information about VTFVer: developer.valvesoftware.com/wiki/VTFVer
HELP ME PLEASE! When adding a weapon, when I write the command give weapon_(my weapon) to the console in the game, I get the error: NULL Ent in GivendNameWeapon. Waiting for an answer.
It seems as if the weapon isn't being found, hence why you are experiencing that error. Are you typing in the name of the weapon correctly and are you using the modified code that contains the custom weapon? It might be worth checking to see if those are possible reasons for the weapon not working properly.
@@TheMaster974I seem to be entering all the code correctly, I haven’t found any information on the Internet that can help me, please help me, I’m tired, I’ve been trying for a very long time
Hey everyone, hopefully you find the video helpful/useful! This is the start of a new series of videos I want to do, where I cover Source engine related topics in a (relatively) short amount of time. I know this video may not qualify as a 'short' video, there was a lot of stuff I wanted to say! Please let me know what you think of the video and if there are any improvements that can be made (this applies to the friendly fire stuff too). Thanks for watching!
Thanks a lot!
Thanks for the suggestion and the comment!
love this
Thanks for the comment!
No way, Thank You Master!
Also 11:55 Funny Moment 😂
Thanks for the comment!
Thanks for using LeakNet)
No problem, I appreciate the work that has gone into making LeakNet possible!
Is there a way to add volumetric fog shader and foliage shader
I don't think those are relevant to shaders (maybe?), but more to do with level design. Volumetric fog effects can be created by entities and foliage is mostly models, so shaders doesn't really come into the equation.
I tried to add models from csgo portal 2 but there was an error in the texture.
Maybe I need to modify the wind entity (env_wind)
The missing textures issue could be because newer Source engine games (like Portal 2) use a VTF version number that is different than what Source 2013 uses, so you'll have to pass the textures through a tool like VTFVer for them to work correctly. Here's more information about VTFVer: developer.valvesoftware.com/wiki/VTFVer
HELP ME PLEASE! When adding a weapon, when I write the command give weapon_(my weapon) to the console in the game, I get the error: NULL Ent in GivendNameWeapon. Waiting for an answer.
It seems as if the weapon isn't being found, hence why you are experiencing that error. Are you typing in the name of the weapon correctly and are you using the modified code that contains the custom weapon? It might be worth checking to see if those are possible reasons for the weapon not working properly.
@@TheMaster974I seem to be entering all the code correctly, I haven’t found any information on the Internet that can help me, please help me, I’m tired, I’ve been trying for a very long time
@@TheMaster974 Sorry if I'm disturbing you. I just really need help.
@@TheMaster974I have the same error with the laser gun from your video
@@TheMaster974 you can help me?
How do you obtain the engine source?
If you are on about acquiring the Source 2013 code, you can find it here: github.com/ValveSoftware/source-sdk-2013
@@TheMaster974 thanks a lot