Designer like Materials in Cops | Houdini 20.5

Поділитися
Вставка
  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 29

  • @philippsedov74
    @philippsedov74 5 місяців тому +40

    the rooster in the background - is magical

    • @brokenfix
      @brokenfix 5 місяців тому +3

      The guy was giving tips!

  • @sprawa7832
    @sprawa7832 5 місяців тому +7

    cgside : does anything
    rooster : KOOOOKOOOOOOORYKUUUUUUUUUUUU

  • @vaskerstudio9429
    @vaskerstudio9429 5 місяців тому +5

    Thanks for this tutorial, coming from substance designer this feel just right. You could have made this paid but you gave us free so thank you very much

  • @TeotiGraphix
    @TeotiGraphix 5 місяців тому +2

    Very nice tutorial. For us that have been around a bit through Substance's dramas(years), SDFs and geometry available in context is powerful and innovating, so awesome. Connected right into the Houdini Engine in Unreal. I love we can keep everything as well as Smart Materials in our HDAs now crossing back and forth. For others, most all these nodes in COPS are opens source OpenCL right in the node(FractalNoise etc), so it's all OPEN for extension etc to push the limits and tune things!

  • @alainhanni4874
    @alainhanni4874 5 місяців тому +2

    Far out ! This is amazing !!! How powerful !!! Thank you so much, man !!!

  • @ThePOD3
    @ThePOD3 5 місяців тому +2

    Great introduction to Copernicus, thank you!

  • @irinamal3518
    @irinamal3518 5 місяців тому

    Thank you for great tutorial! I love the sounds of birds and a rooster in the background 😊

  • @JacKsCave
    @JacKsCave 5 місяців тому +1

    yeahhhh!!! i admire you a lot !!! always testing houdini. Thanks for that!!! Copernicus its a game changer , im waiting for more and more stuff like this !!

  • @frigbychilwether
    @frigbychilwether 5 місяців тому +1

    Hi, that is very impressive. I've never used substance so wasn't sure what to expect from copernicus, but this example shows it's power and range. Various animals also seemed to approve of this video :)

  • @atefezare5623
    @atefezare5623 5 місяців тому +1

    this is an amazing tutorial!!! look forward to more creative tutorials of cops!!!! thank you!!!

  • @hrivis
    @hrivis 2 місяці тому

    Well done👌

  • @gerescm
    @gerescm 3 місяці тому

    Wow this is great, you learn fast!

  • @luisomenMonAtiCPlaYs
    @luisomenMonAtiCPlaYs 5 місяців тому +1

    Amazing tutorial as Always!

  • @Somethinginvisible1
    @Somethinginvisible1 5 місяців тому +1

    awesome!! someday could you explain fabric texutre in cops??? : )

  • @khomatech0
    @khomatech0 5 місяців тому

    I can only assume that 'hypot' is short for hypotenuse, which I would then assume functions as a modified Add function... perhaps a different interpolation as the results look identical in this case.

  • @junechevalier
    @junechevalier 5 місяців тому +1

    As for today, on MacOS, Vulkan isn't supported. Anyone on MacOS following this tutorial might wonder why the viewport does not change when the heightmap is connected to the Preview Material node. This is a bug. If you render the scene with Karma, the height will show, so the information is there, just not shown when you're on OpenGL (as Vulkan isn't available). An additional bug is that the viewport now runs at like 13 fps, whereas in H20, grooming almost a million of hair gave me 50+ fps

  • @MathiasJ89
    @MathiasJ89 5 місяців тому

    Leather turned out really nice.
    Would you show how to export the textures next time?

    • @cgside
      @cgside  5 місяців тому +1

      It's really simple. Just use a rop file output node or the op syntax to use in karma.

    • @MathiasJ89
      @MathiasJ89 5 місяців тому

      @@cgside Ah thanks, thought you might've had to do a more automated setup.

  • @MrSunamo
    @MrSunamo 5 місяців тому

    Following your tutorial, but when you start applying color to the texture in the first Mono to RGB node, I can only enter 6 values instead of the eight shown in your video. My precision is set to 32-bit, so I don't know what's going on. So far, it's a good tutorial! Thanks.

    • @cgside
      @cgside  5 місяців тому

      I am not sure what's going on in there, because hex colors should have only 6 values. Some bug maybe, sorry about that. In this case the colors are not really important, just pick what feels nice to you. Cheers

  • @wariojoel2273
    @wariojoel2273 5 місяців тому

    how do you export the result as a texture map?

    • @cgside
      @cgside  5 місяців тому

      rop image output, or the "op:" syntax if you're rendering inside houdini.

  • @MrAdamJW
    @MrAdamJW 5 місяців тому

    Can you share your Houdini UI? Looks sleek.

    • @cgside
      @cgside  5 місяців тому +1

      github.com/mruegenberg/HoudiniFlatThemes

  • @marccb
    @marccb 5 місяців тому

    HYPOT stands for hypotenuse, but I have yet to understand how it works here, even after this:
    "Hypot
    Channel-wise, takes the length of the vector formed by the foreground and background channels."

  • @philipZhang86
    @philipZhang86 5 місяців тому

    NNNNNNNNNNNNNNice tutorial~~

  • @noc2_art
    @noc2_art 5 місяців тому +1

    Awesome stuff!! Thank you so much… 🫶🫶🫶🫶