Don't Run from COPs | Nikola Damjanov | Houdini 20.5 HIVE Paris

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 54

  • @Bolaway
    @Bolaway 3 місяці тому +18

    Finally some independence from other softwares.
    Nice to see

  • @omni_frame
    @omni_frame 2 місяці тому +4

    this is basically substance designer inside Houdini, right?

  • @atefezare5623
    @atefezare5623 3 місяці тому +25

    I love these new updates!!! procedural materials in Houdini is what it has been missing!

  • @arsen_wasted
    @arsen_wasted 3 місяці тому +8

    Insane progress with every release 😅 Side FX 🧡

  • @reaktorleak89
    @reaktorleak89 3 місяці тому +14

    This is the biggest Houdini update ever. I might be able to work exclusively in Houdini starting next month!

  • @HristoVelev
    @HristoVelev 3 місяці тому +2

    These are amazing, whole new world opening up!

  • @ツノ-d9g
    @ツノ-d9g 3 місяці тому +14

    This is the feature I've been waiting for.

  • @xl000
    @xl000 3 місяці тому +11

    Can't wait for a proper masterclass and the documentation

  • @bharat5194
    @bharat5194 3 місяці тому +4

    Impressive 🙌

  • @chr1st0pher
    @chr1st0pher 3 місяці тому +9

    Nikola's work is so amazinggg, what a legend!

  • @duncanbuckley7020
    @duncanbuckley7020 3 місяці тому +4

    Really awesome, I can take the workflow ideas I learnt from Designer and apply them into Houdini. Such a great addition.. plus everything else this year just got exciting

  • @mujuningaiza
    @mujuningaiza 3 місяці тому +9

    This is great feature having inside Houdini. Great presentations as usual. Houdini is the beast

  • @yehortsyba4178
    @yehortsyba4178 2 місяці тому +1

    This guy is a genius 😭

  • @atefezare5623
    @atefezare5623 3 місяці тому +6

    more cops tutorial please!! A lot more!

  • @polymarvels
    @polymarvels 3 місяці тому +1

    This is gonna be fun to play with, cant wait for this.

  • @ismaelverdugo4255
    @ismaelverdugo4255 3 місяці тому +6

    that sesion was... jaw dropping.

  • @Concept_Artist
    @Concept_Artist 2 місяці тому +1

    Good talk. Any chance of sharing the project files?

  • @wewantmoreparty
    @wewantmoreparty 3 місяці тому +1

    Woow, I can't wait to ❤

  • @YanivGorali
    @YanivGorali 3 місяці тому +1

    Impressive!

  • @SaladFX
    @SaladFX 3 місяці тому +1

    The chalice was crazy

  • @willmacneil815
    @willmacneil815 3 місяці тому +2

    Great demo! Thanks for putting so much work into this. I'm so excited to try this stuff out.

  • @galagast-fx
    @galagast-fx 3 місяці тому +2

    i love the potential of feeding procedural information coming in from other contexts such as SOPs, and be able influence the final texture!

  • @carlherner9458
    @carlherner9458 3 місяці тому +1

    sickkk

  • @KMA3DD
    @KMA3DD 2 місяці тому

    The video quality is poor, the name of the nodes is not visible, the code is not read ((((((((

  • @DimaShishkov
    @DimaShishkov 2 місяці тому +1

    Amazing presentation Nikola. Thank you. Are these scene files going to be available for download at some point?

    • @damjanmx
      @damjanmx 7 годин тому +1

      Yes, finally...very soon :)

    • @DimaShishkov
      @DimaShishkov 7 годин тому

      ​@@damjanmxexciting, looking forward to it

  • @KevRyanCG
    @KevRyanCG 3 місяці тому +1

    I want to run to it! I can't wait to mess with weird textures directly in Houdini! The release can't come soon enough!

  • @yarugatyger1603
    @yarugatyger1603 3 місяці тому +1

    I remember trying the COP environments from that playlist and finding the whole setup quite unintuitive and hard to work with. But since I want to limit myself to only doing things in Houdini in the future I think these new changes are very welcome.

  • @SlaktareOlsson
    @SlaktareOlsson 3 місяці тому +1

    Since there's sops controlling things like scattering, we could actually write vex to control parts (all!!?) of this? Love it

  • @kasali2739
    @kasali2739 14 днів тому +1

    Working files would be great Help for learning

  • @sevfx
    @sevfx 3 місяці тому +1

    That looks so much fun and insanely powerful!

  • @MrSunamo
    @MrSunamo 3 місяці тому +1

    This looks amazing, can't wait to dive into tutorials so we can learn COPs in depth.

  • @AlexUdilov
    @AlexUdilov 3 місяці тому +1

    Bravo Nice !

  • @nicolaastanghe475
    @nicolaastanghe475 3 місяці тому +1

    47:45 awsome i have tried thinking trough this problem in material X and i just couldn't calmly think with the way everything needed to cache.
    I wonder if i can make this work for wood grain direction.

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 3 місяці тому +1

    in minute &:00 how to convert them into room map?

  • @raincole
    @raincole 3 місяці тому +2

    How the UV transform at 14:06 work?

    • @mattestela
      @mattestela 3 місяці тому

      From looking at the video, basically the same as a distort node in current cops, or a copinput node if you use cop vop filters.

    • @raincole
      @raincole 3 місяці тому

      @@mattestela I'm a bit confused since it seems to scale and translate the UV, however the "circle" pattern at the center isn't changed

    • @mattestela
      @mattestela 3 місяці тому +1

      @@raincole It looks like its to move and scale the text within the circle, its a pre transform; like to change the relative vertical font size within the circle, where it starts and ends

  • @JohnDowson100
    @JohnDowson100 3 місяці тому

    48:20 In substance usually there is a directional blur for doing this. I wonder if it's possible to do the same.

  • @yijuyeong1219
    @yijuyeong1219 3 місяці тому

    The name of node is 'Tile Pattern" but he called it 'Time Sampler'. LOL. I know where it came from.

  • @fdslk1
    @fdslk1 2 місяці тому

    RIP Adobe Substance Subscription, 200 bucks per year is too much for me, but Houdini just won me over

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 3 місяці тому +1

    amazing

  • @oleit3
    @oleit3 3 місяці тому +1

    🥳🥳🥳

  • @JettzCG
    @JettzCG 3 місяці тому +1

    It's GG

  • @zdspider6778
    @zdspider6778 3 місяці тому

    10:04 Can't see shit, Captain!
    y u record at 4k and post 1080p? 😠 Text be hella smol.

  • @igdeputra
    @igdeputra 3 місяці тому

    i cant even doing it. its for progemmer

  • @theftking
    @theftking 3 місяці тому +2

    That's the problem with Houdini. Too many TOPS and FLOPS and COPS and POPS and COKS... they really need to come up with better, more distinctive names for this stuff.

    • @JettzCG
      @JettzCG 3 місяці тому +1

      They're not as crucial to know as you think, you kinda just pick them up and they're words that sit in the back of your head.
      Use the software to light and render things or something. It's probably the easiest, yet meaningful way to get into the software.
      You'll pick up the codename/working-environment things very quickly. And some of them you'll probably never use

    • @amigarulez
      @amigarulez 3 місяці тому +3

      You sound like some Blender user who has problem with most... Unimportant thing of the subject. Right?

    • @HoudiniGameArtist
      @HoudiniGameArtist 3 місяці тому +4

      They are just abbreviations for the operators. C(ompositing)OP(operator). Lighting, Surface, Task, Dynamics, Particles etc. lops, sops, tops, dops, pops.

    • @reasonsreasonably
      @reasonsreasonably 3 місяці тому +2

      Uhhh, no. That is one of the least problematic parts of Houdini. Houdini has plenty of issues and the naming of the different contexts is nowhere near the top 100. I do agree that Copernicus is a good name for COPs, but it's marketing. Naming it Copernicus only works this well because we already know the foundation is called COPs.