Hi, really nice work. Never having used anything like substance I was initially wondering why you'd do something like this instead of actually just modelling it in sops, but the last bit when you turned it into a texture and had it all done at render time made it all make sense. Thanks.
This is freaking awesome Thanks !!, BTW to round the triangle you can put the blur right after the SDF before the mono, works like a freaking wonder XD
I am a beginner. So I wondering why I should do this instead of directly modeling it in sops. Is there any advantages besides that I can export the textures and use it in other applications?
Hi, really nice work. Never having used anything like substance I was initially wondering why you'd do something like this instead of actually just modelling it in sops, but the last bit when you turned it into a texture and had it all done at render time made it all make sense. Thanks.
You can also export the textures to other softwares
Simple and perfect to get started with COP, Thank you Rohan !
this video is so informative so great!!! Thank you so much!!!!!🧡
This is freaking awesome Thanks !!, BTW to round the triangle you can put the blur right after the SDF before the mono, works like a freaking wonder XD
Thanks for this quick overlook at it !
great little demo Rohan!
Really good tutorial, thank you
an other great tutorial rohan
thank you!
superb sir
I am a beginner. So I wondering why I should do this instead of directly modeling it in sops. Is there any advantages besides that I can export the textures and use it in other applications?
Awesome!