Houdini 20.5 - SDF shapes in COPs

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 13

  • @stereographik
    @stereographik 4 місяці тому +1

    Simple and perfect to get started with COP, Thank you Rohan !

  • @frigbychilwether
    @frigbychilwether 4 місяці тому +1

    Hi, really nice work. Never having used anything like substance I was initially wondering why you'd do something like this instead of actually just modelling it in sops, but the last bit when you turned it into a texture and had it all done at render time made it all make sense. Thanks.

    • @rohandalvi
      @rohandalvi  4 місяці тому +1

      You can also export the textures to other softwares

  • @theawesomehellcg
    @theawesomehellcg 4 місяці тому

    This is freaking awesome Thanks !!, BTW to round the triangle you can put the blur right after the SDF before the mono, works like a freaking wonder XD

  • @Kumodot
    @Kumodot 4 місяці тому

    Thanks for this quick overlook at it !

  • @yeemenfeng9768
    @yeemenfeng9768 4 місяці тому

    this video is so informative so great!!! Thank you so much!!!!!🧡

  • @ericforster2191
    @ericforster2191 4 місяці тому

    great little demo Rohan!

  • @karimoh3154
    @karimoh3154 4 місяці тому

    an other great tutorial rohan

  • @MIXTraining
    @MIXTraining 4 місяці тому

    Really good tutorial, thank you

  • @towhidurrahman4686
    @towhidurrahman4686 2 місяці тому

    I am a beginner. So I wondering why I should do this instead of directly modeling it in sops. Is there any advantages besides that I can export the textures and use it in other applications?

  • @aparajitninawe453
    @aparajitninawe453 4 місяці тому

    superb sir

  • @sauloarruda7881
    @sauloarruda7881 4 місяці тому

    thank you!

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 4 місяці тому

    Awesome!