Hi, really nice work. Never having used anything like substance I was initially wondering why you'd do something like this instead of actually just modelling it in sops, but the last bit when you turned it into a texture and had it all done at render time made it all make sense. Thanks.
This is freaking awesome Thanks !!, BTW to round the triangle you can put the blur right after the SDF before the mono, works like a freaking wonder XD
I am a beginner. So I wondering why I should do this instead of directly modeling it in sops. Is there any advantages besides that I can export the textures and use it in other applications?
Simple and perfect to get started with COP, Thank you Rohan !
Hi, really nice work. Never having used anything like substance I was initially wondering why you'd do something like this instead of actually just modelling it in sops, but the last bit when you turned it into a texture and had it all done at render time made it all make sense. Thanks.
You can also export the textures to other softwares
This is freaking awesome Thanks !!, BTW to round the triangle you can put the blur right after the SDF before the mono, works like a freaking wonder XD
Thanks for this quick overlook at it !
this video is so informative so great!!! Thank you so much!!!!!🧡
great little demo Rohan!
an other great tutorial rohan
Really good tutorial, thank you
I am a beginner. So I wondering why I should do this instead of directly modeling it in sops. Is there any advantages besides that I can export the textures and use it in other applications?
superb sir
thank you!
Awesome!