Rick Gerard says about setting up the light and the projector: Holding down Shift to Parent the light to the camera is the most efficient way to get there and that is OK. Turning off Parenting as soon as you do that is also important, but if you select both the light and the 3D layer you are using for the gobo (something that you put in front of a light source) and then Shift + parent them both to the camera. This will put both at the camera position and get you set up for the next step. With both the light and the gobo layer at the camera position and at the same orientation you should select the camera layer, press "aa" to reveal the camera properties and copy the Zoom value. The next step is to reveal the position property of the gobo layer. Because it is the child of the camera the position will be 0, 0, 0. Select the Z value by double-clicking and paste the zoom value of the camera. This will move the gobo to exactly the right position and square it up to the camera perfectly. Then select both the Light and the gobo and remove the parenting. There is no need to scale the layer, not need to try and rotate it into position, and no need to add the corner pin. Using the Zoom value for Z position after parenting will always move the gobo layer into perfect alignment with the camera.
. the technique is so powerful.This principle has been using for object removal in mocha pro but not content awarefill in after effect that the reason why sometime content awarefill has hard time to remove object in some cases. if possible can you do some more complicated camera mapping on complicated footage. that's awsome.
I‘ve seen this explanation on another channel( as you said yourself)
But this explanation was really good.
Cheers my dude🙏🏻
Rick Gerard says about setting up the light and the projector:
Holding down Shift to Parent the light to the camera is the most efficient way to get there and that is OK. Turning off Parenting as soon as you do that is also important, but if you select both the light and the 3D layer you are using for the gobo (something that you put in front of a light source) and then Shift + parent them both to the camera. This will put both at the camera position and get you set up for the next step. With both the light and the gobo layer at the camera position and at the same orientation you should select the camera layer, press "aa" to reveal the camera properties and copy the Zoom value. The next step is to reveal the position property of the gobo layer. Because it is the child of the camera the position will be 0, 0, 0. Select the Z value by double-clicking and paste the zoom value of the camera. This will move the gobo to exactly the right position and square it up to the camera perfectly. Then select both the Light and the gobo and remove the parenting. There is no need to scale the layer, not need to try and rotate it into position, and no need to add the corner pin. Using the Zoom value for Z position after parenting will always move the gobo layer into perfect alignment with the camera.
That's a fantastic way! I need to try it out, thanks!
so cool
. the technique is so powerful.This principle has been using for object removal in mocha pro but not content awarefill in after effect that the reason why sometime content awarefill has hard time to remove object in some cases. if possible can you do some more complicated camera mapping on complicated footage. that's awsome.
I might do something in the future! :)
🙌 great
Glad you enjoyed it! :)
Great Video! Keep going!
damn this is complicated
It's not really beginner friendly technique, but it's really powerful!
After you mastered basics this should be fairly easy to understand! ;)