I was making a title and accidentally used, “set x to” instead of “change x by” and that made it so much better with a constantly changing variable being my target value
Fr i was didn't even realise it was supposed to be a change and thought that it was supposed to be set to
Omg! I have been looking for these forever! Thanks for finding/putting them together!
No matter how many time I watch this, it is going to stay in my watch later list.
Thanks for such a great information.
the last one is soooooooo good for clickers i put that in my backpack and kept going🥇
ANOTHER NICE TIP
If you click "Backpack" on the bottom of your screen you can view a backpack
you can drag anything into it, Scripts, Costumes, Sprites, Sounds
And it will always be there, no matter what, wether you go to another project,
it will ALWAYS stay there, until you delete it ofcourse, and you can take it out and use it when you need it
@@ShiftClickLearnit's good for some project seasons/sequels or prequels idk it will be really useful, since you don't need to rewrite everything
This is a life saver! I've been making a cookie clicker style game and this helped so much!
I've always been using variables like Size speed and all that, and now I realise how much of a better way this is! Great information! :)
I came back for this video like 10 times while making my projects EVERY TIME. Thanks for this video. I have to point out that your videos are really fast-paced with a lot of cuts and editing. I would recommend you to slow down your tutorial videos like Griffpatch.😁
This is awesome! also yes i am the person who made The Explorer: Tower Wars
That was exacly what I was schearing to make my games on scratch
I do this all of the time in my projects. Cool to see someone else having figured out the technique as well.
If you flip the location of the object and the location of the spot it's moving towards inside the script, you can make it move with an accelerating speed. Sometimes it needs extra tweaks to work as it should. Really depends on its usage.
Thank you so much! My games look a lot better now, also all of your other tutorials are really helpful so you got a sub from me
Another way to do the second one is
forever
point to mouse pointer
move ( distance to mouse pointer / a)
Replace a with something like 10 or 15. The bigger value a is, the slower it is.
Yeah, I use that one more- I wish I put that in the video! Thanks for the tip! :D
The video is so well made and you have the best voice and microphone
And the title and thumbnail also makes the video attract more viewers a lot more
@@ShiftClickLearn You're welcome! And I must say that I am rather jealous
Perfect! I needed to watch this video to polish off my Scratch Games; thank you so much!!
Thank you so much! I've been trying to improve my scratching ability recently and these videos have been life savers 😅
thanks! just finished making my intro with this!
OH MY SCRATCH YOU'RE A GENIUS!!! With this video you just made, I can up my level to creating Scratch games! Thanks SO VERY MUCH! You've earned a new subscriber!
Used to think this isn't needed but I just realised that I need it
I basically use them in all my games now. It polishes up my projects by alot, especially the buttons.
Thanks for teaching me this, I will use this in my game called "Orange Man" to make the buttons more smooth
This guy just really likes the word 'Smooooth!'. But anyway, nice tutorial, very helpful!
Wow!!! That's so cool
I used the point in direction algorithm, but I made it Y and it still works.
The size one would be great for OS startups (with the logo appearing). Combine it with ghost and you get a great effect.
This was so useful I am making a clicker game and I wanted a start menu and the 2nd one helped me polish it! TYSM!!
I created a clicker game with the scripts all because of you :)
I think the third one after time (about 9 billion years) would get jittery and eventually stop. Just speculation.
1:25 divided by two is unnecessarily slow in this case. Always use x0.5 instead since multiplication only takes ~10 clock cycles to perform while division can take upwards of 100.
For smooth movement you could also do
Point towards (mouse pointer)
Move (distance to mouse pointer / (any number)
i used these codes and it really helps my project :D
A cool algorithm just for cleaning up stuff is: ( this is for movement scripts that uses the move block )
Move X(your amount of steps) times X(your key) so it just makes it so that you can move while clicking a key and it also smooths up your code and saves assets
Thank you! (I am gonna to do my scratch homework w/ these tips lol) :)
You're like the family-friendly, new FUNUT. Great going :)
Thank you! I'm glad someone noticed...I really want my channel to be a place where anyone can come to learn! :D
@@ShiftClickLearn my parents say theres some bad stuff on funuts channel but since youre a kid m parents allow me to watch youre videos
Bro this helped so much. Ty bro
Thank you! Now I can make a god title screen with the first or last one
Ive learned something from this video that if you put ( set size to (0%) ) or ( point in direction (0) ) on the start of the first algorithm you will see a cool start effect!
Yes!!! I use that effect all the time- it will smoothly turn/ change its size back to what you put in! :D
@@ShiftClickLearn i just got It randomly putting 0% in the size number and yeah that's real (i used that effect to my new clicker too)
I'm already subscribed and this is why! thank you so much
Thank u: Much enjey from nice algorithms soooo smooth now my clicker game is better!
thanks, i know i am going to use these because i have already made scripts that essentially do the same thing but worse ; )
Wow! These scripts help so much :D
The first one can also work like this: set size to (target size + size) / 2)
However, the smaller the bigger the number is in the end, the smaller it gets, that's why 2 is the best choice
i tried making the spinny key
and i went learning animation to animate it and realize you can doi it this way
great tutorial lol
Very useful video I will definitely come back to it
To the mouse pointer algorithms you can replace the go to x, y for a change x and a change y and remove the "+" operator !
thanks for reading !
This video really helped!! TYSM !😊
Heres a tip for OS developers!
the 1st one can be used for transitions replacing change size by move x to, i think
for the second one you could do a simpler script by doing
when flag clicked
forever
point towards mouse-pointer
move ((distance to mouse pointer /10)) steps
you got a well deserved like
smooth
drinking game: have a shot everytime he says sMooOOotH
LOL well that sounds dangerous. I said smooth at least 942,421,176 times sooooooo.... go figure. XD
Ooo thank you for making thos vid i needed these scripts
algorithm 2 could be excused for
when green flag clicked,
set rotation style to dont rotate
|forever|
| point to mouse
| move ( ( distance to mouse pointer ) / speed you want )
underrated UA-camr
"look at how SMOOTH it is"
"its SMOOTH"
"see how its slow and SMOOOTH"
Enjoy!
1st
Noice
YEET
Do a part 2
thx for the helping
the sprite is called nerd cat
hello shift click lean