revolutionary stuff Using your technique of ""move () steps" but with extra steps", I was able to create bullets that move offscreen and can travel in any direction. And, sprinkling in a bit of my own code, I managed to make it so that they would disappear upon getting far enough away from the player. Thank you.
I have a way to use movement If then point towards mouse pointer move (distance to mouse pointer / 15) end change the number to be whatever smoothness you'd like.
for the pointing to a coordinate part, can you make it so that it will turn at a FIXED rate in the most efficient direction to the coordinate because I am making a game that will require the turning to make it less unbalanced
Hey can you help me, Im making a game with a clone enemies in it, And I tried searching how to make clones have hitbox and nothing worked. Can you help me?
Here's a simple way to make a hitbox: Switch costume to the hitbox costume (Just a square that covers the player costume) If (touching whatever) { do whatever } Switch back to the player costume. Hope this helps. :D
do you think it is also possible to change a specific number/letter in a variable to a value without modifying the other symbols? I'm making a save function, and am using this.
I would think it's possible... I bet you'd need to loop through each character and use a "letter i of variable". You'd also need a bunch of join blocks if I had to guess.
list will be your friend with that. put all of the characters of the value inside a list using a repeat block then modify the specific thing you want then rejoin them all again using also a repeat block. are you familiar with using lists?
@@instinctdiff7765 you don't have to join them again with the repeat block, you can also do: set ["variable" v] to ("list" v), delete all of ["list" v]
Hello ShiftClickLearn To say your tutorials have helped me in creating my games is a grouse understatement (there almost line for line just your tutorials). And I was wondering if you would have any idea for an algorithm relating to cloned npc's shooting cloned projectiles? This is something i've been struggling with for a while and would love to hear if you have any ideas on how to go about this.
Can someone who understands maths pls explain why the sin of direction and cos of direction work as an replacement of move 10 steps. As far as I knew the sin of an angle is opposite/hypotonuse how does that number times steps give us a perfectly working move 10 steps replacement
We're no strangers to love You know the rules and so do I A full commitment's what I'm thinking of You wouldn't get this from any other guy I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you We've known each other for so long Your heart's been aching, but You're too shy to say it Inside, we both know what's been going on We know the game and we're gonna play it And if you ask me how I'm feeling Don't tell me you're too blind to see Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you (Ooh, give you up) (Ooh, give you up) Never gonna give, never gonna give (Give you up) Never gonna give, never gonna give (Give you up) We've known each other for so long Your heart's been aching, but You're too shy to say it Inside, we both know what's been going on We know the game and we're gonna play it I just wanna tell you how I'm feeling Gotta make you understand Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you
Could you maybe do some helpful code tips for making a rouge-like game like binding of isacc? I’ve been making art and music for a game yet the coding is where I get stumped. It would be so helpful.
Hey man, I've been watching your videos lately, and your the BEST UA-camr I have EVER watched. If you can, Could I please get a shoutout? Thanks for everything ShiftClickLearn. I subscribed aswell. Also, could you please make a shine effect video? Thanks.
nobody:
owen: makes a literal scrolling engine in the middle of his tutorial
revolutionary stuff
Using your technique of ""move () steps" but with extra steps", I was able to create bullets that move offscreen and can travel in any direction.
And, sprinkling in a bit of my own code, I managed to make it so that they would disappear upon getting far enough away from the player.
Thank you.
You're welcome, that's so cool! :D
I have a way to use movement
If then
point towards mouse pointer
move (distance to mouse pointer / 15)
end
change the number to be whatever smoothness you'd like.
Nice!
@@HowtoDoStuffwithEthan bred
Aah sorry I disliked by accident :( I re-liked tho :)
@@yorp. :)
@@anasoares6476 bread cat 🍞
MY GUY YOU JUST SAVED MY LIFE WITH THAT POINT TOWARDS THING THANK YOU
Pretty cool I really find these tutorials use full while I am programming can you make videos on other programs if you know any other or if you want.
I'm glad you find them helpful. :D
Agreed
ua-cam.com/video/xcjZK9aY3mE/v-deo.html
May I ask that you review this even if it takes a year I know you have a lot of viewers
Instead of using the multiply block you can use the divide block. Makes it easier to find a good speed.
I favourite part of the Episode is at 6:44
hehe ;p
@@ShiftClickLearn I have video idea for you top 10 best Survival Disasters Games
@@ShiftClickLearn B R E A D
If I had a penny for every time I said "thing" and "smooth" in this video, I'd have like a dollar or something. 💀
YO FIRST TO REPLY YES
second :D
I'd have like a -1 dollar or something*
NO!! 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿
🗿
This point towards X Y is a DAMN LIFE SAVER!!! I DIDNT KNOW THIS WAS EVEN POSSIBLE!!! TYSM
With hide/show for scrolling games easier way exist:if x position = x or y position =y show,else hide.
I've found that it will break sometimes. a variable could be 15.1124 while the position is only 15.1. If you round it, they're both 15. :D
Awesome video! I'll have to keep this in mind and watch it later. I like your thumbnails :D
Thanks!
ShiftClickLearn thanks for super great videos
You are very welcome, thanks!
6:26 in my project(if i do scrolling platformer) i will do if not your offscreen algorythm set scroll x to x and scroll y to y
This will help in many of my games, Thank You shifty!
No problem. :)
so the pointing algorithm doesnt work anymore it only works if the y < y pos is true bc it doesn't let 180 / 0 it just says infinity
Anyone noticed the bread cat?
Wow, the second costum Block is so usefull for tower defense games!
for the pointing to a coordinate part, can you make it so that it will turn at a FIXED rate in the most efficient direction to the coordinate because I am making a game that will require the turning to make it less unbalanced
That would be a good block to add...
@@ShiftClickLearn do you have any way to make it happen
This inspired me to make a customizable puzzle game in Python. And it's text-based too.
Hey can you help me, Im making a game with a clone enemies in it, And I tried searching how to make clones have hitbox and nothing worked. Can you help me?
Here's a simple way to make a hitbox:
Switch costume to the hitbox costume (Just a square that covers the player costume)
If (touching whatever) {
do whatever
}
Switch back to the player costume.
Hope this helps. :D
just what I needed. thanks
No problem! :D
WE NEED MORE
do you think it is also possible to change a specific number/letter in a variable to a value without modifying the other symbols?
I'm making a save function, and am using this.
I would think it's possible... I bet you'd need to loop through each character and use a "letter i of variable". You'd also need a bunch of join blocks if I had to guess.
list will be your friend with that. put all of the characters of the value inside a list using a repeat block then modify the specific thing you want then rejoin them all again using also a repeat block. are you familiar with using lists?
@@instinctdiff7765 you don't have to join them again with the repeat block, you can also do: set ["variable" v] to ("list" v), delete all of ["list" v]
bro i just watched ur video which was from 1 year ago and i clicked on this video but bro ur voice just switched LIKE BOOMM
A very helpful video!
Glad it was helpful!
Can you make a tutorial on how to make a Nextbot in Scratch?
Idk what that is.
Really helpful!
Glad it was helpful!
Wow, these are sooo Cool!
Thank you so much! :D
@@ShiftClickLearn :D
is there a way to make the move steps algorithm to work with cloned enemies chasing the player? I tried this and it didnt work
Could you maybe make a video on how to do particle effects? Because that would be cool lol :DD
Yoo good idea!
ua-cam.com/video/xcjZK9aY3mE/v-deo.html
Sick as heck bro 😲
The fact that he used the scratch cat with a loaf of bread oh he's head😂
Hello ShiftClickLearn
To say your tutorials have helped me in creating my games is a grouse understatement (there almost line for line just your tutorials). And I was wondering if you would have any idea for an algorithm relating to cloned npc's shooting cloned projectiles? This is something i've been struggling with for a while and would love to hear if you have any ideas on how to go about this.
He's on a break
yo thank you for this video :)
No problem!
Can someone who understands maths pls explain why the sin of direction and cos of direction work as an replacement of move 10 steps. As far as I knew the sin of an angle is opposite/hypotonuse how does that number times steps give us a perfectly working move 10 steps replacement
Cool, but how to I make it smooth from the starting position at the same time?
What do you mean?
@@ShiftClickLearn like, if you do ((Target Value) - Value) * .5) then it makes it smooth, but how to I do the opposite at the same time?
i very like the bread cat
Can see your full tile scrolling game in scartch
I'll share it once the series is over.
Bread
bread
chapter 1 A SmoOtH IntrO ._. lool
woah best algorithims
Thanks!!
@@ShiftClickLearn no problem but your tuts are amazzzzzzzzzzzzzzinggggggggggggggggggggg (T R U E)
6:44 B R E A D
b r e a d
5th I think, edit: also I started watching when it was 36 seconds ago
Awesome!!
very useful
Glad to hear that. :)
Smootherness +4
oh yeah
My feeble human brain still can't understand these algorithms, despite the fact that I've been working with Scratch for over 2 years.
We're no strangers to love
You know the rules and so do I
A full commitment's what I'm thinking of
You wouldn't get this from any other guy
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
We've known each other for so long
Your heart's been aching, but
You're too shy to say it
Inside, we both know what's been going on
We know the game and we're gonna play it
And if you ask me how I'm feeling
Don't tell me you're too blind to see
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
(Ooh, give you up)
(Ooh, give you up)
Never gonna give, never gonna give
(Give you up)
Never gonna give, never gonna give
(Give you up)
We've known each other for so long
Your heart's been aching, but
You're too shy to say it
Inside, we both know what's been going on
We know the game and we're gonna play it
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
🎵
Get rickrolled in the most clever way
@@ShiftClickLearn pin this please
@@dracokinerek omg so clever just copy and pasting the lyrics omg you got them omg so smart wow
@@pndaMobby I know the real song
BREAD CAT
Smooooth... man
yeah... smooooooooooooth
amazin!
Thank ya! :)
bread cat
🍞
The only thing i'm focused to is the *bread* cat
b r e a d
b r e a d
why tho
Could you maybe do some helpful code tips for making a rouge-like game like binding of isacc? I’ve been making art and music for a game yet the coding is where I get stumped. It would be so helpful.
I've never played binding of isacc and I haven't ever made a roguelike so I don't know If I have any tips! If I ever make one that's a great idea! :D
Yes
yes
Taco Cat
it's bread xD
atan is short for arctan is short for arc tangent
Oh wow, thanks! :D
How old are you bro
Tysm for the video
I'm 108, you're welcome. :D
Your voice is way too sharp for 108 year old dead body
mmm yez a remake of your algroithms from like uhhhhh idk how long it was existing
¦>
or i can call it that
never knew ¦> was an emoji
???
@@ShiftClickLearn ok
haha french cat
lol
quality content 💚
Thanks!
Why does the voice change every vid
First? I guess second
lol
this is soooooooooooooooooo usefull
baguette cat
🥖🍞
the why he got bread on the head
bc he likes bread
Cool
Thank you!
f r e n c h b r e a d
🍞
@@ShiftClickLearn i like bread,specially toasts
Why did your Brother stop uploading?
And you may know someone who usually comments on your vids called Cyan.
Again yaya
*B R E A D C A T*
noise
text
They turn into custom Blocks
?
B R E A D
B R E A D
Dope vidoe but i dont use Scratch 😂
lol
Can you (try) make a horror game or you can't
Pls don't mind
I've never really played any horror games xD
I thought the Dani trick would work
Oh ok
It's arc tan
i was the 1,000 liked video!
Hey man, I've been watching your videos lately, and your the BEST UA-camr I have EVER watched. If you can, Could I please get a shoutout? Thanks for everything ShiftClickLearn. I subscribed aswell. Also, could you please make a shine effect video? Thanks.
Wow, thank you so much for commenting/ subbing. You're very welcome- that's a good idea. :D
cool
Thanks.
bread
bread
@@ShiftClickLearn bread
@@anasoares6476 bread
@@qyralkent9918 bread
@nge nge bread
bread cat 👍
bread cat 👍
bread cat 🍞
bread cat 🍞
@@ShiftClickLearn bread cat 🍞 indeed
nice
Accidentally disliked but I liked it again
lol
@@ShiftClickLearn also uhhhhhhhhhhhhhhhhhhhhhh, among us
atan = arctangent
Cool
Take the ln of Atan^s (x) and raise to e
S atan(x)
@@dracokinerek ?
Easing
like smOOthing?
@@ShiftClickLearn smoothing out the beginning and ending of the M O V E M E N T yes (sorry for getting mad at my autocorrect)
h m m
h m mm mm
25th liek : - )
s.o...c.o.o.l
a
b
@@ShiftClickLearn c
BREAD
-SCL 2022
B R E A D C A T
🍞🥖🥪
bread
🍞🍞🍞
bread cat