Sorry this took so long to finish up. I just had a lot of stuff going on, but I'm happy to finally get this video out there. I may cover Doom 2016 soon, but it probably won't be my next immediate video after this. But yeah, I'm curious to see what the reaction will be. I know Doom 3 still has it's defenders but I'd like to hear what they think. Also pro-tip for the video, I always render in 1440p because for some reason, UA-cam renders it a lot better at that resolution even if your monitor doesn't support that. For games with a lot of darkness that UA-cam compression usually hates, I highly recommend setting the video to that resolution if your internet can handle it.
lol doom2016 and rage are idsoftwares graves. the company went to hell after bethesda purchased them. no more mod tools no true pc games anymore. doom3 was the last true idsoftware game.
.. Your needlessly hard on this game as much as DOOM 3's mindless detractors were - Who usually just ran off and played something awful like 'Metro.' +
I really appreciate what you said about the opening hour of Doom 3. I would spend ages exploring the Mars City level, soaking in the atmosphere and talking to NPCs before everything went to hell. Also the shotgun is one of the weakest sounding in gaming.
It's shit, to put it into perspective your shotgun spread is 22 if number is lower mean tighter spread the zombie shotguner has spread if 5 wich explains why the hitscan you from across the room@ShimmyFr
I have also mild feeling toward Doom 3, but it had its moments. To this day, I remember the unsettling feelings I had when using teleports, I can totally understand why test subjects were freaked out by it. And also when Soulcube was charged and whispered “Use us”, it sent shivers down my spine. It had its moments :) Nice video!
This is why I modify the shotgun. You can find guides online on how to tweak the game's weapons, and from that you can find where to tweak the Shotgun. In my games I reduce the spread by about 20% at most, then I make it so that it reloads 1 shell at a time, and does slightly less damage per pellet as compensation. It's a bit stronger modified this way, but that's kind of the point. You can get screwed by the longer reload if you're not careful though.
Just like in good old times! My theory is that they couldn't figure out how to reimplement shotgun RNG we all know and love without damage ranges, so they just turned it into a pellet spread RNG instead. As a side effect, you now have to give everyone a hug if you want to shotgun them.
Git gud. Seriously, every complaint against the D3 shotgun is just people not understanding basic game mechanics. Shoot the wall, you can see the spread the buckshot leaves. It's a wide spread, the game is very close quarters..fucking play the game with the tools they give you and you'll actually enjoy it.
@@Hylonomus You know, D3 shotgun is kinda cursed no matter how you slice it. You'll always have at least one instance of "kill confirm" moment as I call it, where the enemy is 1 pistol shot away from death. Then you think, okay, I'll just tighten the spread to 5 or something. And it STILL happens. You think okay, this time I'll buff the pellet damage and add a few more pellets. Guess what? Still happens. Even double barrel is not safe from it.
Just not a main line doom game maby a spin off like a reguler uac marine during DOOM 2 hell on earth invashion while doom guy is takeing it head on the uac marine is stuck behinde the lines of hell and is fighting a battle he or she can't win so it ends with them dead
@@ShrekFhiyona I think it is and so do hundreds of thousands fans from D3 fanbase. It presented revolutionary visuals as early as in 2002, way before other devs started working with their engines to deliver high fidelity shadows and proper physics. The closest was source by valve, and yet HL2 looked way worse than Doom looked in its alpha state in early 2000s. So yes, this is a technical masterpiece and one of the best horror shooters that actually created a niche of its own and made other games like Dead Space possible.
Been watching your stuff for a short while, mostly the Halo vids and whatnot. As a long-time D3 cult member I have to say you've made an excellent overview of it, even if I may disagree with how you word some things. Here's my wall of text talking abt. things you bring up: -I'm just going to go on a whim and say that most diehard fans of the game are either people who played it when it was fresh and found it more impressive than Far Cry or HL2, or newfangled Doom fans who played D3 to get a taste of it, only to grow attached to its peculiarities. Definitely has a weird fanbase, but I feel like the guys comparing it to 2016 & Eternal only do so out of spite -CSTDoom3 is the end all be all enhancement mod. Kind of wish modders stopped releasing so many overhaul mods for the game and just made stuff like custom maps. It's one of the big reasons why D3 fell off in relevance: it didn't have a big modding scene, and what it DID have ended up being lost to time (eg. Doom3World, a mod forum that died shortly after BFG Edition's release). Almost every big mod that was being developed in the 2000s switched to Quake 4 and died thereafter, or slowly faded away with no sign of a demo or release build. -Speaking of BFG Edition, it brought over some weird shader features from idTech5, a version DIAMETRICALLY OPPOSITE to 4, as it dumbed down the lighting engine in exchange for better megatextures. The brighter, contrast-ier lighting can be reproduced in the 2004 version by changing the mat_lightscale value, a setting that the game purposefully omitted from its options menu -The existence of the handheld flashlight mostly stemmed from performance concerns, as the engine has to draw and calculate 50% more stuff when the flashlight is pulled out. Strangely enough, the Xbox port of Resurrection of Evil would remove the flashlight and add a smaller one to the pistol as its replacement. I think id should've gone full-in on the tacticool stuff and made the flashlight gun-mounted on most weapons, maybe with the drawback of reloading taking the flashlight away from the crosshair. -Rage was a byproduct of Carmack wanting to focus on consoles by making Rage an ambitious, yet very RAM-efficient game. Studios couldn't work out idTech 4's kinks so the focus was shifted drastically. That, and the game's original publisher being EA, since at that point id had split ties with Activision. The Zenimax buyout meant that Rage wouldn't release for another entire year, since Bethesda wanted to meddle with the game a bit more. -It's worth noting that BFG Edition originally served as a warmup for the then-upcoming Doom 4, which by that point had just been put in limbo after multiple development setbacks. There were also plans to make it one of the first ever VR games, but Zenimax didn't care about the then-new Oculus Rift, so Carmack quit and all the VR technology was left unused for modders to then implement into fanmade conversions like Fully Possessed. -One of the biggest dilemmas I have about D3's campaign is its balance between horror and action. I personally view Recycling as the ideal of the former and CPU Labs as the example of the latter. After a certain point the game stops giving you enough enemies to fight, and it feels painfully boring watching the game send you the same Imp ambushes even with you being strapped head to toe with guns and ammo. Then the horror takes a backseat once you finish Hell and everything just derails from there. I still like some of the levels, but they're clearly less thought-out and polished. -Doom 3's art director, funnily enough, was the same person who 343i would later hire to redesign the Halo franchise for Halo 4. You can see a lot of the greebly, obtuse details set in to an otherwise nice artstyle, biggest example being the demon designs. Thankfully the game's engine is actually designed to accentuate those elements, and it makes for a good fit. -The flaws present in the combat are exasperated by the enemy placement. 99% of the time you enter a dark area, some ambient enemies are there, then the real enemies spawn, and then simultaneously a few more are placed in the room before you for the purposes of ambushing. Combine that with no Y axis, small rooms & square corridors, and it makes for a mediocre experience. It's one of the few times where I feel like the term "push-forward combat" can be used to describe what Doom 3 is SEVERELY LACKING in. -You can clearly see id ignoring the stamina mechanic or lessening its impact via stuff like adrenaline pickups and the Hell level. The gauge itself is already super-long, so all it means is that strafing is very weak and you have to bhop to get any sort of good acceleration. Wouldn't have minded a few more shots placed before arenas, even if it might be a bit cliche. -D3 in particular would add a new "feature" to reloading, which is forcing the player to complete a weapon's reload animation before holstering it. Kind of feels like an oversight seeing as auto-reload wasn't the norm at the time, but it's a mechanic that adds more tension to a firefight. -You're spot-on when it comes to levels not giving the enemies enough breathing room. Did you know that Imps can do their lunge attacks while in combat to close distance? Or that Archviles have a ground-emerging flame attack very similar to the one in Doom 2? Or that Chaingunners can sprint across distances to reposition themselves? Not even custom maps tend to do the enemy roster justice. -I always thought that, with id's past disregard for plot and the hiring of some well-acclaimed, albeit random sci-fi writer, the martian mural was simply a reference. It's something that is truly never expanded upon. However, new id have left hints of D3's universe perhaps being of some importance to the current timeline, or perhaps even coexisting, just like classic and modern Doom's universes do in the current lore. If there's ever a continuation to Eternal/TAG's storyline I wouldn't be surprised to find more D3 breadcrumbs in it. -Samuel Hayden, then known as General Hayden, was meant to be the original villain in Doom 3's plot. The leaked 2002 E3 demo build shows this clearly, with Betruger taking on a secondary, more hidden role to Hayden's seriousness as he chats with him over intercoms. Of course, Betruger would've been revealed as the main enemy over the course of the story, but Hayden was still going to be an important character. IIRC Hayden even appears in the semi-canon D3 novels -Soyjak Betruger? Soyjak Betruger. -D3 having to compete with the biggest motherload of shooters since the mid-90s certainly didn't do it any favors. It was a 2002/2003 game that had to release in 2004 due to severe understaffing from id's part and an engine that needed a LOT of time sank into it. Even the janky, broken, unfinished alpha build had basically every graphical feature the final game would offer, barring specular maps. Doom 3 arguably being released past its prime and in an industry uncaring about its faculties is its most souring trait. ... I salute anyone who actually read all this.👋
Grown up barley touching Halo. The BFG Edition was my first go into the franchise I wanted so badly to play the vanilla Doom 3 to experience the flashlight. (Until I honourably bought it from steam) One of my favourite games of all time and one of the best game engines ever!
Man, the Xbox One was the reason I went to PC and never played Halo 5, I see people begging for it on PC, but that game deserves to die on the xbone with those loot boxes and atrocious art style
Good thing I saw this before I decided to play Doom 3 in my steam, I have both versions and I would have played bfg if I didn't check out this video first. Thanks man!
BFG version is fine. It's autistic overload to complain that much about it. Just compare both and pick which one you prefer. Pretty much is less lighting/less ammo or more lighting/more ammo.
I even started Doom 3 with BFG Edition and have gotten so used to it, that the OG is a bit weird to play for me already so yeah, it just depends on your preference
The best part of Doom 3 is that it ships with the same editor that was used to build the game. I always thought it deserved a way bigger modding scene, especially now that the engine itself is open-source.
Tell someone to remake Doom II lol. Romero is constantly taking fan updates, even music, and inserting them into the official Doom releases. The new Doom + Doom II is excellent, and even includes an option to overlay Andrew Hulshult’s metal remixes on the classic levels. This is my favorite developer group, the original Doom team, and I don’t think that will ever change.
@@jayblair6956I love Doom 2 but it’s definitely weaker in terms of level design to its predecessor… Thank you for the super shotgun and all the new demons though
One thing you didn't bring up is how you never, EVER run out of armor in this game. You will never know what it is like to not have armor and be starving for it. That makes my head spin because... WHY HAVE ARMOR IN YOUR GAME?!
@@kvltizt It does make sense because Armor is there to majorly protect from kinetic strikes of bullets. How does any armor is suppose to protect you from an imp in the game that tears you apart in close combat ?
How did they mess up armor so badly? In most games, made before and after Doom 3, armor acts as an extension as your health, or reduces the amount of health lost. In both cases, your armor level decreases much faster than your health to balance out its benefits. Doom 3 might be the only game I’ve played where health decreases faster than armor. This essentially makes armor useless because it would be the same as not having it at all. I wonder if a programmer at Id accidentally switched the values for health and armor and nobody ever noticed.
The key to understanding and possibly even enjoying Doom 3 is to know (and appreciate) that it was attempting to recreate the feeling of playing Doom 1993 at release. Doom 1993 was all about lighting, atmosphere and technology. It was genuinely scary at the time, when “gaming” to most people meant Mario and stuff like that. Doom 3 was also a way for id to implement elements of the original games that got thrown out, such as the interactive computer panels. The “rip n tear” fast-paced stuff is a relatively modern interpretation of Doom 1993 that only really emerged after people got used to the levels, and some of Doom II’s design leant more (but not entirely) in that direction. Doom II introduced the concept of those kinds of levels that we now see making up the entirety of nu Doom. 90s modders ran with it, which is why the “slaughtermap” became a thing. Oh, and regarding the engine/BFG Edition, the BFG Edition uses some parts of the id Tech 5 engine to ensure that it was optimised for consoles and could make use of multicore CPUs. id Tech 4 was originally not really made with consoles in mind at all. The BFG engine is essentially id Tech 4 in a 5 wrapper. BFG is also pretty much unfinished, which is why it’s crap - it was going to be yet another John Carmack tech demo concerning VR and also the 3D displays that were semi-popular at the time. It got… repurposed after Bethesda told Carmack that they didn’t care about VR, so he quit for a company where he could research VR technology. At release, I think BFG Edition was almost obviously also a way for Bethesda to gauge interest in the Doom IP, which was frankly limited. The faster nature of The Lost Mission expansion in BFG Edition I think was a bit of an experiment too, and when it wasn’t received well is when Doom 4 / the original internal version of what became Doom 2016 got cancelled.
Fun fact: John carmack actually wanted the flashlight shoulder mounted the entire time but due to technical limitations and performance issues at the time it wasn't able to be done. The flashlight debate for this game between BFG and the original is always superheated, everyone always points out that Doom 3 is the proper experience the way the developers meant the game to be played, in reality though Doom 3 was always meant to have an always available flashlight from day one.
The flashlight is less of an issue, the added ammo and health packs are the real problem here. They could have just changed all the weapons to hold infinite ammo all the time, and turn on god mode, at this point. Doom 3 was never a difficult game, and the BFG edition really pushes it over the edge onto being way too easy.
This video has been the same stance I've had on the game ever since I got to play it, and under the same circumstance too since I went in with an open mind. Word for word. Would've loved to hear you talk about the dreadful shotgun but eh, the important points came across. Love your vids btw!
My stance on D3 is similar to yours. I LOVED the more grounded dark & gritty setting, world building, & horror focus. The atmosphere of cosmic horror it created was just **chef's kiss**. I even learned to appreciate the damned flashlight, and the way it ratcheted up the tension by forcing you to choose between being able to defend yourself, or being able to see. That said I actually preferred the Xbox Port of Resurrection of Evil's solution. It gave you a pistol with a flashlight on it. So you had the choice between your pea shooter, or seeing. My problem with D3 however has always been that I just never could stand the gameplay. It was slow, extremely repetitive, overly simplistic, and unsatisfying to boot. The gunplay in this entry was just godawful. What's more, mechanically speaking, the game offered NOTHING else to make up for this deficiency in terms of gameplay. Hence my calling it overly simplistic. As a result, I just found it disappointing.
I found the flinch when hit to be very fun on medium difficulty where I was punished for mistakes and letting enemies get close. I felt the difficulty was on a sweet spot.
Doom 3 isn't better, but it's good. You DON'T play it how you want, you play it how IT wants. I'd add some graphics mods though. The shotgun sucks, but you must understand it's meant to be used point blank like a Melee weapon. But you can mod that, mod the keycodes, mod headshots, mod sound effects, mod reloading and mag size, mod the disappearing bodies, etc. set it how you like. Just don't abuse duct tape, the game literally is not meant to have duct tape, that's the bfg edition, so use sparingly. Also quake 4 is garbage, play prey instead, and the total conversion mods are a masterpiece.
I hate it when people blame consoles for devs downgrading PC games. It's really unfair. The extra ammo wasn't added because of consoles. It was added to make the game more like Doom. However, id didn't balance the game around that change properly. Doom 64 is the real Doom 3. People tend to forget that fact sadly. Doom 3 is a tech demo. It's made with the tech, graphics, and lighting in mind with gameplay and level design almost being an afterthought which is a real shame. Graphics shouldn't matter. Also, Doom games aren't and shouldn't be about story, dude. You can play video games however you want. You don't have to play as the devs intended. You shouldn't restrict yourself. If you want to play the base game with the combat/double-barreled shotgun from RoE, go for it! If you want to play with a shoulder mounted flashlight, do it.
"You can play video games however you want. You don't have to play as the devs intended. You shouldn't restrict yourself." you know you are one of the dumbest people on the internet for saying this, congratulations.
Doom 3 was a carefully made masterpiece and Quake 4 was just a quick cash grab, outsourced to a developer that was, in its long history, unable to make a competent shooter to save its life.
@@independentthought3390 "Unable to make a competent shooter". So should we assume that Heretic & Heretic II, Hexen & Hexen II and Wolfenstein 2009 among others don't exist?
Bad? It's honestly really good if you use it properly, not like a sniper rifle 😂 Honestly, getting up close with the shotgun absolutely murders demon's in doom 3.
No, it's shitty even then. Not like this game has more than 2 rooms that can be considered "sniper rifle range". The pellet spread is ridiculous even from a couple of feet away. Even up close it's inconsistent.
I had to play BFG edition. I remember that it was pretty ugly for the 360. Also the bosses threw me for a loop because the core gameplay is a methodical slow paced shooter then the game wanted you to play it like a doom game, which I didn't catch on to quickly. The worst thing was the game just kept going on and on in the same environments. I also remember that it bugged me that the demons disappeared after they died which kinda ruined the horror for me.
All of your critiques are spot on. Though personally and for my Best Friend, we both bought the game on launch and beat it around the same time, we both enjoyed it a lot despite its flaws. The tight levels were in part due to technical limitations at the time, the engine just couldn't do very wide open spaces very well.
💯% correct. 👍🏻 When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
DOOM 3 is better than new DOOMs, what are you even talking about? DOOM 3 is all DOOM needs to be, just like first 2 games, DOOM was never about glory killing, rock climbing ledges and some sort of arena gameplay, it's about shooting, demons, corridors and maze levels.
So like, did you play this whole game never ducking the imps fireballs? Also, even by using your own understanding of how the mechanic of reloading works, there was clearly a design implementation of it trying to get you to choose when reloading or swapping or finding cover was the best option mid conbat Seeing this video, I can see root ideas for future Doom mechanics it's really cool to see Another good video 🤟🏽❤️
It’s not fair to say that id did doom 3 in response to half life. They said that the original dooms were supposed to be like doom 3. They wanted a slow and tense survival horror type of game. But technology at the time made it impossible. They said that doom 3 was the doom they actually wanted to make
@Fnaffan2004 Half-Life and a dozen other Valve games are literally running on a modified Quake engine. So, without id Software and their technology/innovations, Valve and their franchises wouldn't have been the success they were. Id Software continues to lead the way to this very day, and Valve was just another of the many developers that were inspired by id Software, and used their technology/innovations to get somewhere. Onward to DOOM: THE DARK AGES 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@@jayblair6956 When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
I remember I was so hyped for Doom 3, the graphics looked so incredible, and it was the Doom guys, everything was bound to be amazing! When the first crack showed for me, was with the first Imp you meet. It crawls out from some pipes, on the wall and down to the ground, and then it slowly steps towards you like a 1950's zombie... Like they show it being so cool, and it was just the most boring enemy..
24:06 - When I play Doom 3, this is why I turn off auto-reload in the game settings. I do find it odd they chose both to make reloading automatic by default and also not allow it canceled, but my gripe was gone as soon as I could swap immediately after running dry.
I played this game on my og xbox back in like 2018 or 2019 and I found it to be decent fun, though not amazing. However, I am also a person who plays FPS game more as palette cleansers than my main focus when it comes to gaming, so it is very likely that some of the shortcomings of Doom 3 went over my head. All this to say great video, greatly enjoyed it! Would say that you overall have made me more interested in FPS experiences and I've over the past year played more old FPS games (namely HL1 and 2 + all expansions). Keep up the good work!
The biggest thing holding it back was the lighting, Bungie scrapped this style of lighting during Halo 2's development (Halo stencil engine) because it limited the level design far too much for the game to be fun long term. At the time hardware just wasn't up to having large open environments with dynamic shadows and lighting everywhere. This is why you never see any large open complex areas in Doom 3, it's always a series of rooms with a few lights sprinkled in here and there. I never liked the way Doom 3 looked tbh, it could have looked amazing but the way the texture shading is done makes everything look like clay, even the things that are supposed to be metal. There's just no shine to it.
@@onojioboardwalk9748 I've played through Doom 3 and finished it a few times, it's not scary. In fact I find it bland and monotonous, every second door you open has the same enemy type jump at you in an attempt to scare you, nearly every gun feels like crap and 90% of the levels look the same. If anything I'm scared of being bored to death by it.
@@Phantom_Aspekt Regardless of how much you beat it - You wouldnt last 10 minutes of this same situation the same way it happens in real life with that kind of 'Bravery,' Ontop of knowing that fact that the moment you'd bite it.. All those employees souls along with yours are going to Hell to burn and be devoured for eternity. Interesting how even random-npcs in that game understand that more than people in real life modernity. +
@@onojioboardwalk9748 It's fiction dude... Calm down... I judged it as a game, and as a game I didn't find it scary or enjoyable. Clearly you're a massive Doom 3 fan, that's fair enough, I just didn't enjoy it personally.
@@Phantom_Aspekt Ohh no, No no you dont - YOU tried making a point to belittle a game that you've never made one in likeness its level of Quality - I tried to point to the fact that both in that game's nightmare fantasy scenario and in terms of the game itself that you wouldnt be saying any of this. For starters. And it's awareness and 'Appreciation' for what we have that matters instead of NEVER being pleased with anything and wanting more, MORE more more always more like these corpo npcs and others are always trying to drag everyone toward until the heavens themselves have enough of that level of unhinged blindness and greed, Brutally. Its THAT simple since thats what this is supposed to be what its all about. More than fantasy. More than videogames. Oh you and others will get what you want which is bottomless.. And find your going to lose what you had for good. Forever with the kind of mentality i know thats in many of you.
I need to dig up my copy of Quake 4. I only have memories from when I was little but it seems like both series went in similar directions around the same time
They were similar in certain aspects for sure, though QUAKE 4 was more of a sci-fi first person shooter with horror elements, while DOOM 3 was strictly a survival horror first person shooter game the whole way through. Both games used the id Tech 4 engine (Which was brand new cutting edge technology at the time, and was licensed to other developers, who were interested in taking advantage of it for their own games). Both games came out about a year apart from each other. DOOM 3 came out in 2004, while QUAKE 4 came out in 2005. Both were technological marvels for their time and both were critically considered great games, and sold millions of copies. QUAKE 4 was nominated for a lot of awards in 2005, while DOOM 3 actually won 4 awards over all games released in 2004 for BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects, while also being nominated for a lot of other awards as well. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers. As of November, 2024, both DOOM 3 and QUAKE 4 universally stand at 8/10 scores among critics on average, which shows that on average, both are critically considered to be great games overall. DOOM 3, QUAKE 4, and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to achieve and inspire to this very day. A lot of your favorite games that came out after DOOM 3 or QUAKE 4, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3, QUAKE 4, and id Software. Furthermore, entire companies and franchises would not have succeeded or existed without id Software, their games, and their technology. (Half-Life and a dozen other Valve games literally run on a modified Quake engine. So, without id Software and their technology, Valve and their franchises would not be where they are today, and Valve and their franchises might have never existed or succeeded at all.)
I really enjoyed Doom 3. It’s not perfect, and it’s very different from all other Doom titles, but it does atmosphere very well. It’s my favorite take on the Mars base in gaming. Also, that theme song by Tweaker is just… *chef’s kiss*
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
Me too and it's still my favorite horror game ever. 👍🏻🔥💯👏🏻 When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
For me, there're two unforgettable things about Doom 3: First is at one of the maps, you start by taking an elevator down, and in like seconds, two Hells Knights & an Arch Vile spawn in into a really small room around you. The Hell Knights are goddamn scary to me, because they're so big, the ground trembles under their steps and as far as I remember, even their voices are scary, now imagine being in a like 5*10 meters, shady room with two of these AND the Arch Vile! Second thing is the sound effect that accompanies the demons' spawning, I think anyone who played this game will never forget that sound effect (that whisper sounds like "Mustachias" to me). During the video, I've remembered that huge blind monster you have to kill to get the Soul Cube, man, I hated him! That was one of the most frustrating fights in the whole game to me.
I understand and agree with most of what you said about doom 3. However I don't look at it like I'm playing DOOM GUY. I look at it like I'm playing a regular marine instead. With that mindset, the game is more enjoyable in that respect!
"Man, I sure would love an elaborate essay video to listen to where some guy rambles for a hour straight while I work about a certain piece of Media." *Notices Bunker Dweller upload, day saved*
BFG Edition was supposed to be a launch title for the Oculus Rift, but the Rift project was heavily delayed for about 4 years until true release. Many remnants of this VR related code have been exploited by modders to re-enable VR support on PC
One of those people that 'praises' DOOM 3. I think it's a good game, but very dated. it's far from perfect, but there's really nothing like it, for better or for worse. Honestly, think you should've at least brought up Quake IV. I don't think one or the either would've existed without the other... and it's boring as fuck, so I can understand if you didn't or won't want to play or talk about it.
Quake 4 boring. men please. I mean, it's perfectly fine and even admirable that you have some appreciation for Doom 3, but if we're going to be objective here, Quake 4 was the game that (albeit to a lesser extent) did try to offer an innovation to its formula without having to sacrifice its essence, starting out as a run-of-the-mill military FPS, and then taking a new turn and becoming a proper classic Shooter. While this transition feels a bit slow, it's not something that can be avoided with patience (Not to mention that we even have Bunny Hop from the beginning, which helps speed up combat).
I have no recollection of subscribing to you nor do I recognise any of your videos. But I'll watch your hour long video about a game I've never played for sure
Yeah, it's amazing. I've played the originals, 64, 2016 and doom 3. They're all excellent, but doom 3 and 64 are tied for first. Doom 3 IS A DOOM GAME, and it's a damn good one.
🔥👍🏻👏🏻💯 DOOM 3 is still my favorite horror game of all time. When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
Me too. It's still my favorite horror game ever. 👏🏻👍🏻🔥💯 When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
47:03 "It should be noted that Kelly's appearance and behavior are subtly different once the player reaches Delta Labs. His eyes appear glazed over and he speaks in a rather cryptic tone, instead of exhibiting his usual military mannerisms. This suggests that some alteration has occurred to him already by that point in the game. It must also be noted that the abrupt inexplicable cut-off of Kelly's angry orders to the player to send the transmission if it is canceled at the communication facility, and his radio silence afterward, suggest this as a possible point at which Kelly was attacked and converted over to Betruger's side." from Wiki.
I have a special place in my gaming heart for doom 3. I’m old enough to have been playing ID’s games since the start. Like commander keen start. My dad was a PC gamer and my introduction. By the time doom 3 came out I had finally got on my own enough that I could afford a nice surround sound system and I’d have my brother over and we would play this late at night with the surround sound system scaring the shit out of us. That’s what I think of with doom 3, it was a fun change of pace from their normal shooters.
I always loved and always will love Doom 3 even if it is a very flawed Doom game. Gameplay might be frustrating and repetitive at times but I have a yet to play a game that presents you such a Opressive and Sinister atmosphere such as this one.
Cool video and I think you're right - there's a reason we all think of that opening the most. One aspect of the game that I think gets a little lost is the positional audio which is mostly broken on an OS after Windows XP without various software hacks that don't always work using OpenAL and the like. Playing it on a XP system with a X-Fi card isn't an entirely different experience, but it has an added ambience.
DOOM 3 is truly a great game. 💯👍🏻🔥👏🏻 When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
There is also a source port for the original called Dhewm3. It's a good way to play it as vanilla as possible with proper widescreen support. The exclusive bfg expansion has even been ported to it. Think that can be found on moddb. Doom 3 is a decent enough game but it was a disappointment compared to 1&2.
Doom 1/2 are very basic 2D games, I could have made both of them in an afternoon. Now compare that to Doom 3, which came out only 10 years later. I'm sure you feel dumb now.
@@independentthought3390 You kids are getting really low effort with your troll attempts these days. Guess in a world where everyone gets butthurt over everything it's all you need to do.
I have a special relationship with Doom 3. See, this was my very first introduction into the doom franchise as a whole, right b4 i got into Doom 1, 2, 64 and of course the 2016 game and Eternal and have since been a massive fan of the series. So much so that im grateful that such a community keeps giving more and more to a classic game that has blown people away during its time and still does to this very day. My memories of Doom 3 was that i was scared to death from the atmosphere and enemies, which nowadays is nothing compared to most other horror games like Silent Hill, Dead Space, Resident Evil and so forth but back in the day, this game scared me to death in more ways than one and after beating it, i felt a sense of accomplishment that made me realize that i just beat the scariest game of the time. Sure this game does not have the same charm as its predecessors, alongside 2016 and Eternal, but it to me was an interesting direction for the series, which ill admit id play another doom game like it. With the Dark Ages coming next year from now, im grateful to be part of this community because what can i say, DOOM IS ETERNAL!
I kinda like it when a franchise lets you play as other characters beyond the series staple, and they are just as lethal as the original. Like in Halo when you played as Rookie and Nobel 6. Difference is in Doom 3, the nameless Marine survives. Which makes me wonder what he's up to now.
I love DooM 3. Got it for my birthday in 2005 on XBoX with the game guide and it scared me at the time. DooM 3 is in my rotation if games I'll play through at least once a year!
DOOM 3 is my favorite horror game ever. My favorite game ever at this current time is DOOM ETERNAL. Every DOOM game is an epic badass game. It's the most badass series ever with the most badass protagonist ever. Onward to DOOM: THE DARK AGES 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
If we're being fair to Doom 3, it was the best selling game of the franchise upon release, and it did get positive reviews and reception by the public when it released. I think the disconnect it had as time went by is that it is by far the most of it's era game in the entire series as well. A corridor shooter that was competing with the likes of Half Life 2, Far Cry, Halo 2, Star Wars: Battlefront and so many others. That's some stiff competition, and it still did well but whether it's aged as well is the debatable part.
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
I head canon Doom 3 as a prequel to classics/64 and hell is eternal, erratic, the longer you stay there time warps on itself, eventually spitting you into The Dark Ages.
Doom 3 was my intro point to the Doom series so I'll forever have a soft spot for it. Honestly though Doom64 was the true Doom 3 that really was slept on because it came out on a console notorious for being family friendly.
DOOM 2016 retroactively being linked to the universe of DOOM 3 is so awesome. I always theorized that possibility and glad I'm not the only one who found that rather obscure easter egg/reference you showed there in 2016's final level. Hell, you even see the Soul Cube in the Doom Slayer's fortress in Eternal. As well as Olivia Pierce's office in the previous game.
When talking about Doom 3's horror atmosphere, I cannot for the life of me understand how people never bring up in these kinds of videos the section atop a flight of stairs after you killed some trites. You go up, you hear a woman whisper follow me, then you see some bloody footprints on the ground that lead you to a dead where a woman again whispers how they took her baby and then you hear a baby cry. Immensely creepy, I'm 38 this year and I know that if I replay Doom 3 again, for the millionth time, I love it, this scene will still creep the fuck out of me even after a million playthroughs. Not to mention this is not long before you are introduced to the Cherub. Brilliant set up to that enemy. Doom 3 in all honesty is a lot better than people give credit for, it's just the same issue with people loving Aliens and hating Alien 3. Way too huffed up on dumbass heroics and adrenaline to be able to value something with more finesse.
💯👏🏻🔥👍🏻Me too. It's still my favorite horror game ever. When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day. DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects. That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time. DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004). As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall. DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day. A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
First few hours are kinda scary-ish, but it all falls flat as the same horror mechanics are used over and over, and it becomes unbearable to always be attacked by imps that spawn behind you or trites that crawl out of holes just after you walk past them. You know trites are gonna come out of there but they wont start their script until you are at the end of the room. And are all the monsters closeted ? The amount of imps or zombies that come out of a secret room is absurd, did this fat guy lock himself in a closet before dying ? f him And why take all my weapons from me when travelling from and to hell ? you get them back anyway and lore-wise it doesnt make any sense how the weapons in hell arrived there in the first place. Still it was a good experience as i know i wont be playing it again in 2024.
Finally. I am so f@&$ing confused as to why this game is so hated. I finally found someone who likes doom 3. I get it’s different and had tough competition but I adore the screens and how hopeless it makes you feel.
@@Mixxo6 Well. They compared doom 3 to other dooms. So it's a bad doom game. But the game itself isn't bad. Some people just prefer to look at it as part of the series instead of for it's own qualities. I like the horror atmosphere of doom 3. it's very unique.
Me too. 👍🏻🔥💯👏🏻 DOOM is my favorite series ever. DOOM 3 is my favorite horror game ever. My favorite game ever at this current time is DOOM ETERNAL. Every DOOM game is an epic badass game. It's the most badass series ever with the most badass protagonist ever, THE DOOM SLAYER. 🔥🔥🔥🔥 Onward to DOOM: THE DARK AGES 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥TO RIP AND TEAR, UNTIL IT IS DONE....AGAIN! 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Hill I’m willing to die on: overdone though they may have been, when the scares work in this game, they work better than any game I’ve ever played. I still remember a scene in this game where you walk into a room, and you see a set of metal stairs, and behind them, there’s a light, and the silhouette of an imp. Light goes out for a moment, comes back on…no imp silhouette. Understated, and genuinely terrifying. But yeah they 100% overdid the scares so they lost their effectiveness
I knew the devs intended for the flash light to be its own item so I would always click it on and off to try and get the original experience when I played on ps4.
My autistic knitpick about games that take place on other planets like Mars is when they have earth like gravity. For all its flaws starfield got that right because jetpacking across a Mars with 0.3g is fun as fuck
Agree on almost everything here. Awesome content. I have my first disagreement with you on this one, and it’s extremely minor: I actually LIKED not being involved with the story on this one. Doom is and has always been about me and the demons. They exist, and I kill them. I don’t want to be bothered with anything else when I’m playing Doom, not puzzles, not all but the barest of details/storyline. I like that there IS a plot I can look into if I choose through cryptic audio logs, etc, but I’m detached from it and don’t have to interact with much of it. The audio logs here are like in Resident Evil, where they are interesting and serve to increase my sense of fear and dread by giving me the experience of helpless scientists. They’re not like 343 Halo where they’re pointless and ancillary, and I’m more involved with the core storyline - Doom is a full self-insert. Interestingly, I actually credit this game with training my brain to go full action-mode instead of freezing up when I’m terrified. The beginning sequence was so good and the invasion so sudden that it felt real to me and actually shocked me, which was new. Had to force myself to act instead of just hiding in a corner, lol. I wish they’d remade all of the classic Doom games and expansions in this style. 2016 is great, but I don’t like all the mythology shit and making the Doomguy into the Doom Slayer. Same shit with Halo 4, but Halo 4 is tens of times worse because it’s all so poorly-written, nonsensical, and stupid.
the one weapon I really enjoyed using in doom 3 where the frags, felt pretty satisfying to blow enemies up and watching their ridiculous rag dolls, I dont mind the levels so much as the main critique is that the game never uses em in an interesting way, and by the mid way point the game sort of becomes auto pilot besides a few puzzles.
I admire the concept behind its different gameplay compared to Doom and Doom 2, but its execution was not the best. I am glad some mods help with the gameplay loop, plus there are unique ones that completely change the game style (yet, I must admit there's also a lot of garbage out there). Doom 3 feels like a great tech demo that cannot truly live up to what may have been.
I share a lot of the same feelings and opinions on Doom 3 as you do. Great start, boring middle, great end. As you said earlier in the video, I feel like this could have been remedied if the game gave you less ammo overall, and if the level design/environment was more interesting. Also, it’s interesting to see a Doom 3 video the shotgun wasn’t really talked about. As for the shotgun, what a travesty.
Sorry this took so long to finish up. I just had a lot of stuff going on, but I'm happy to finally get this video out there. I may cover Doom 2016 soon, but it probably won't be my next immediate video after this. But yeah, I'm curious to see what the reaction will be. I know Doom 3 still has it's defenders but I'd like to hear what they think.
Also pro-tip for the video, I always render in 1440p because for some reason, UA-cam renders it a lot better at that resolution even if your monitor doesn't support that. For games with a lot of darkness that UA-cam compression usually hates, I highly recommend setting the video to that resolution if your internet can handle it.
That comparison of Doom 3 and Crysis was very clever. Great video!
lol doom2016 and rage are idsoftwares graves. the company went to hell after bethesda purchased them. no more mod tools no true pc games anymore. doom3 was the last true idsoftware game.
.. Your needlessly hard on this game as much as DOOM 3's mindless detractors were - Who usually just ran off and played something awful like 'Metro.' +
I really appreciate what you said about the opening hour of Doom 3. I would spend ages exploring the Mars City level, soaking in the atmosphere and talking to NPCs before everything went to hell. Also the shotgun is one of the weakest sounding in gaming.
It's shit, to put it into perspective your shotgun spread is 22 if number is lower mean tighter spread the zombie shotguner has spread if 5 wich explains why the hitscan you from across the room@ShimmyFr
I have also mild feeling toward Doom 3, but it had its moments. To this day, I remember the unsettling feelings I had when using teleports, I can totally understand why test subjects were freaked out by it.
And also when Soulcube was charged and whispered “Use us”, it sent shivers down my spine. It had its moments :)
Nice video!
The Shotgun wouldnt be so bad if the pellet spread didnt mean theres a 50/50 chance for an actual one hit kill on an imp or taking unneeded damage.
The shotgun is a great melee weapon!
This is why I modify the shotgun. You can find guides online on how to tweak the game's weapons, and from that you can find where to tweak the Shotgun. In my games I reduce the spread by about 20% at most, then I make it so that it reloads 1 shell at a time, and does slightly less damage per pellet as compensation. It's a bit stronger modified this way, but that's kind of the point. You can get screwed by the longer reload if you're not careful though.
Just like in good old times! My theory is that they couldn't figure out how to reimplement shotgun RNG we all know and love without damage ranges, so they just turned it into a pellet spread RNG instead. As a side effect, you now have to give everyone a hug if you want to shotgun them.
Git gud. Seriously, every complaint against the D3 shotgun is just people not understanding basic game mechanics. Shoot the wall, you can see the spread the buckshot leaves. It's a wide spread, the game is very close quarters..fucking play the game with the tools they give you and you'll actually enjoy it.
@@Hylonomus You know, D3 shotgun is kinda cursed no matter how you slice it. You'll always have at least one instance of "kill confirm" moment as I call it, where the enemy is 1 pistol shot away from death.
Then you think, okay, I'll just tighten the spread to 5 or something. And it STILL happens. You think okay, this time I'll buff the pellet damage and add a few more pellets. Guess what? Still happens. Even double barrel is not safe from it.
I wonder if id will ever go back to this horror fps style in the future with a new ip. That would be really cool.
Just not a main line doom game maby a spin off like a reguler uac marine during DOOM 2 hell on earth invashion while doom guy is takeing it head on the uac marine is stuck behinde the lines of hell and is fighting a battle he or she can't win so it ends with them dead
this is all that I can wish for. I am from rare fans who actually thinks that Doom3 was a masterpiece and is the BEST DOOM EVER.
@@user-zy6mj2hd6mNewfag Doom fans be like:
@@eastern2687 Doom 3 is a good Video Game however I don't think it is right to call it a masterpiece.
@@ShrekFhiyona I think it is and so do hundreds of thousands fans from D3 fanbase. It presented revolutionary visuals as early as in 2002, way before other devs started working with their engines to deliver high fidelity shadows and proper physics. The closest was source by valve, and yet HL2 looked way worse than Doom looked in its alpha state in early 2000s. So yes, this is a technical masterpiece and one of the best horror shooters that actually created a niche of its own and made other games like Dead Space possible.
The camera movement makes this game satisfying to watch
Been watching your stuff for a short while, mostly the Halo vids and whatnot. As a long-time D3 cult member I have to say you've made an excellent overview of it, even if I may disagree with how you word some things. Here's my wall of text talking abt. things you bring up:
-I'm just going to go on a whim and say that most diehard fans of the game are either people who played it when it was fresh and found it more impressive than Far Cry or HL2, or newfangled Doom fans who played D3 to get a taste of it, only to grow attached to its peculiarities. Definitely has a weird fanbase, but I feel like the guys comparing it to 2016 & Eternal only do so out of spite
-CSTDoom3 is the end all be all enhancement mod. Kind of wish modders stopped releasing so many overhaul mods for the game and just made stuff like custom maps. It's one of the big reasons why D3 fell off in relevance: it didn't have a big modding scene, and what it DID have ended up being lost to time (eg. Doom3World, a mod forum that died shortly after BFG Edition's release). Almost every big mod that was being developed in the 2000s switched to Quake 4 and died thereafter, or slowly faded away with no sign of a demo or release build.
-Speaking of BFG Edition, it brought over some weird shader features from idTech5, a version DIAMETRICALLY OPPOSITE to 4, as it dumbed down the lighting engine in exchange for better megatextures. The brighter, contrast-ier lighting can be reproduced in the 2004 version by changing the mat_lightscale value, a setting that the game purposefully omitted from its options menu
-The existence of the handheld flashlight mostly stemmed from performance concerns, as the engine has to draw and calculate 50% more stuff when the flashlight is pulled out. Strangely enough, the Xbox port of Resurrection of Evil would remove the flashlight and add a smaller one to the pistol as its replacement. I think id should've gone full-in on the tacticool stuff and made the flashlight gun-mounted on most weapons, maybe with the drawback of reloading taking the flashlight away from the crosshair.
-Rage was a byproduct of Carmack wanting to focus on consoles by making Rage an ambitious, yet very RAM-efficient game. Studios couldn't work out idTech 4's kinks so the focus was shifted drastically. That, and the game's original publisher being EA, since at that point id had split ties with Activision. The Zenimax buyout meant that Rage wouldn't release for another entire year, since Bethesda wanted to meddle with the game a bit more.
-It's worth noting that BFG Edition originally served as a warmup for the then-upcoming Doom 4, which by that point had just been put in limbo after multiple development setbacks. There were also plans to make it one of the first ever VR games, but Zenimax didn't care about the then-new Oculus Rift, so Carmack quit and all the VR technology was left unused for modders to then implement into fanmade conversions like Fully Possessed.
-One of the biggest dilemmas I have about D3's campaign is its balance between horror and action. I personally view Recycling as the ideal of the former and CPU Labs as the example of the latter. After a certain point the game stops giving you enough enemies to fight, and it feels painfully boring watching the game send you the same Imp ambushes even with you being strapped head to toe with guns and ammo. Then the horror takes a backseat once you finish Hell and everything just derails from there. I still like some of the levels, but they're clearly less thought-out and polished.
-Doom 3's art director, funnily enough, was the same person who 343i would later hire to redesign the Halo franchise for Halo 4. You can see a lot of the greebly, obtuse details set in to an otherwise nice artstyle, biggest example being the demon designs. Thankfully the game's engine is actually designed to accentuate those elements, and it makes for a good fit.
-The flaws present in the combat are exasperated by the enemy placement. 99% of the time you enter a dark area, some ambient enemies are there, then the real enemies spawn, and then simultaneously a few more are placed in the room before you for the purposes of ambushing. Combine that with no Y axis, small rooms & square corridors, and it makes for a mediocre experience. It's one of the few times where I feel like the term "push-forward combat" can be used to describe what Doom 3 is SEVERELY LACKING in.
-You can clearly see id ignoring the stamina mechanic or lessening its impact via stuff like adrenaline pickups and the Hell level. The gauge itself is already super-long, so all it means is that strafing is very weak and you have to bhop to get any sort of good acceleration. Wouldn't have minded a few more shots placed before arenas, even if it might be a bit cliche.
-D3 in particular would add a new "feature" to reloading, which is forcing the player to complete a weapon's reload animation before holstering it. Kind of feels like an oversight seeing as auto-reload wasn't the norm at the time, but it's a mechanic that adds more tension to a firefight.
-You're spot-on when it comes to levels not giving the enemies enough breathing room. Did you know that Imps can do their lunge attacks while in combat to close distance? Or that Archviles have a ground-emerging flame attack very similar to the one in Doom 2? Or that Chaingunners can sprint across distances to reposition themselves? Not even custom maps tend to do the enemy roster justice.
-I always thought that, with id's past disregard for plot and the hiring of some well-acclaimed, albeit random sci-fi writer, the martian mural was simply a reference. It's something that is truly never expanded upon. However, new id have left hints of D3's universe perhaps being of some importance to the current timeline, or perhaps even coexisting, just like classic and modern Doom's universes do in the current lore. If there's ever a continuation to Eternal/TAG's storyline I wouldn't be surprised to find more D3 breadcrumbs in it.
-Samuel Hayden, then known as General Hayden, was meant to be the original villain in Doom 3's plot. The leaked 2002 E3 demo build shows this clearly, with Betruger taking on a secondary, more hidden role to Hayden's seriousness as he chats with him over intercoms. Of course, Betruger would've been revealed as the main enemy over the course of the story, but Hayden was still going to be an important character. IIRC Hayden even appears in the semi-canon D3 novels
-Soyjak Betruger? Soyjak Betruger.
-D3 having to compete with the biggest motherload of shooters since the mid-90s certainly didn't do it any favors. It was a 2002/2003 game that had to release in 2004 due to severe understaffing from id's part and an engine that needed a LOT of time sank into it. Even the janky, broken, unfinished alpha build had basically every graphical feature the final game would offer, barring specular maps. Doom 3 arguably being released past its prime and in an industry uncaring about its faculties is its most souring trait.
...
I salute anyone who actually read all this.👋
Seems unfair for Doom 3 to go against Halo 2 on the Xbox in 2004. Brutal.
Not only that, but it had to go against Half Life 2 on the PC just a few months later.
Got to play both! And they're both my favorites in their respective series.
And GTA San Andreas. Not in the same genre but definitely ate up a lot of sales and would-be customers gaming time
Grown up barley touching Halo. The BFG Edition was my first go into the franchise
I wanted so badly to play the vanilla Doom 3 to experience the flashlight. (Until I honourably bought it from steam) One of my favourite games of all time and one of the best game engines ever!
lol Halo was nothing to anyone with a decent PC at the time. Good for social gaming but that’s it.
What about a hate hate game like Halo 5?
Halo 5s story was ass but I personally like it's multi-player (Not warzone)
Man, the Xbox One was the reason I went to PC and never played Halo 5, I see people begging for it on PC, but that game deserves to die on the xbone with those loot boxes and atrocious art style
@@ReachTea it would have the same destiny as gears 5 on PC: 300 active players
A horse that's been beaten to death.
@@koyjosh94no. It was fkin garbage
It's no coincidence that when you started playing quake again you moved slowly but surely onto doom.
Good thing I saw this before I decided to play Doom 3 in my steam, I have both versions and I would have played bfg if I didn't check out this video first.
Thanks man!
BFG version is fine. It's autistic overload to complain that much about it. Just compare both and pick which one you prefer. Pretty much is less lighting/less ammo or more lighting/more ammo.
I even started Doom 3 with BFG Edition and have gotten so used to it, that the OG is a bit weird to play for me already so yeah, it just depends on your preference
The best part of Doom 3 is that it ships with the same editor that was used to build the game. I always thought it deserved a way bigger modding scene, especially now that the engine itself is open-source.
Tell someone to remake Doom II lol.
Romero is constantly taking fan updates, even music, and inserting them into the official Doom releases. The new Doom + Doom II is excellent, and even includes an option to overlay Andrew Hulshult’s metal remixes on the classic levels.
This is my favorite developer group, the original Doom team, and I don’t think that will ever change.
@@jayblair6956I love Doom 2 but it’s definitely weaker in terms of level design to its predecessor… Thank you for the super shotgun and all the new demons though
You know what...
I LIKE THE DOOM 3 SHOTGUN.
I LIKE THE FLASHLIGHT.
I'm TIRED of pretending that I'M NOT A FREAK.
Ok
@@nxmx6ix No. Not "ok". I don't think you heard me.
I SAID I THINK THE FLASHLIGHT IMPROVES THE MECHANICAL DEPTH OF THE GAMEPLAY.
@@Abszilla51 Oh, I see it now. I agree. I kinda like it too.
@@nxmx6ix I'm glad we could sort that out like gentlemen.
@@Abszilla51SAME! I LIKE THAT THE SHOTGUN ISN’T THAT STRONG! IT MAKES ME FEEL HOPELESS!
One thing you didn't bring up is how you never, EVER run out of armor in this game. You will never know what it is like to not have armor and be starving for it. That makes my head spin because... WHY HAVE ARMOR IN YOUR GAME?!
Like the armor dose any thing in doom 3
armor will lose like 15 points and health will lose 90 lol makes no sense
@@kvltizt
It does make sense because Armor is there to majorly protect from kinetic strikes of bullets.
How does any armor is suppose to protect you from an imp in the game that tears you apart in close combat ?
How did they mess up armor so badly? In most games, made before and after Doom 3, armor acts as an extension as your health, or reduces the amount of health lost. In both cases, your armor level decreases much faster than your health to balance out its benefits.
Doom 3 might be the only game I’ve played where health decreases faster than armor. This essentially makes armor useless because it would be the same as not having it at all.
I wonder if a programmer at Id accidentally switched the values for health and armor and nobody ever noticed.
The key to understanding and possibly even enjoying Doom 3 is to know (and appreciate) that it was attempting to recreate the feeling of playing Doom 1993 at release. Doom 1993 was all about lighting, atmosphere and technology. It was genuinely scary at the time, when “gaming” to most people meant Mario and stuff like that. Doom 3 was also a way for id to implement elements of the original games that got thrown out, such as the interactive computer panels.
The “rip n tear” fast-paced stuff is a relatively modern interpretation of Doom 1993 that only really emerged after people got used to the levels, and some of Doom II’s design leant more (but not entirely) in that direction. Doom II introduced the concept of those kinds of levels that we now see making up the entirety of nu Doom. 90s modders ran with it, which is why the “slaughtermap” became a thing.
Oh, and regarding the engine/BFG Edition, the BFG Edition uses some parts of the id Tech 5 engine to ensure that it was optimised for consoles and could make use of multicore CPUs. id Tech 4 was originally not really made with consoles in mind at all. The BFG engine is essentially id Tech 4 in a 5 wrapper. BFG is also pretty much unfinished, which is why it’s crap - it was going to be yet another John Carmack tech demo concerning VR and also the 3D displays that were semi-popular at the time. It got… repurposed after Bethesda told Carmack that they didn’t care about VR, so he quit for a company where he could research VR technology. At release, I think BFG Edition was almost obviously also a way for Bethesda to gauge interest in the Doom IP, which was frankly limited. The faster nature of The Lost Mission expansion in BFG Edition I think was a bit of an experiment too, and when it wasn’t received well is when Doom 4 / the original internal version of what became Doom 2016 got cancelled.
Great info- thanks.
When you were talking about reloading in games I was screaming WHAT ABOUT MARATHON!?! Then you acknowledge it. 21:51
Fun fact: John carmack actually wanted the flashlight shoulder mounted the entire time but due to technical limitations and performance issues at the time it wasn't able to be done.
The flashlight debate for this game between BFG and the original is always superheated, everyone always points out that Doom 3 is the proper experience the way the developers meant the game to be played, in reality though Doom 3 was always meant to have an always available flashlight from day one.
The flashlight is less of an issue, the added ammo and health packs are the real problem here. They could have just changed all the weapons to hold infinite ammo all the time, and turn on god mode, at this point. Doom 3 was never a difficult game, and the BFG edition really pushes it over the edge onto being way too easy.
This video has been the same stance I've had on the game ever since I got to play it, and under the same circumstance too since I went in with an open mind. Word for word. Would've loved to hear you talk about the dreadful shotgun but eh, the important points came across. Love your vids btw!
Is it my headphones or did you start sounding different around the 26 minute mark? lol
My stance on D3 is similar to yours. I LOVED the more grounded dark & gritty setting, world building, & horror focus. The atmosphere of cosmic horror it created was just **chef's kiss**. I even learned to appreciate the damned flashlight, and the way it ratcheted up the tension by forcing you to choose between being able to defend yourself, or being able to see. That said I actually preferred the Xbox Port of Resurrection of Evil's solution. It gave you a pistol with a flashlight on it. So you had the choice between your pea shooter, or seeing.
My problem with D3 however has always been that I just never could stand the gameplay. It was slow, extremely repetitive, overly simplistic, and unsatisfying to boot. The gunplay in this entry was just godawful. What's more, mechanically speaking, the game offered NOTHING else to make up for this deficiency in terms of gameplay. Hence my calling it overly simplistic. As a result, I just found it disappointing.
I found the flinch when hit to be very fun on medium difficulty where I was punished for mistakes and letting enemies get close. I felt the difficulty was on a sweet spot.
Doom 3 isn't better, but it's good. You DON'T play it how you want, you play it how IT wants. I'd add some graphics mods though. The shotgun sucks, but you must understand it's meant to be used point blank like a Melee weapon. But you can mod that, mod the keycodes, mod headshots, mod sound effects, mod reloading and mag size, mod the disappearing bodies, etc. set it how you like. Just don't abuse duct tape, the game literally is not meant to have duct tape, that's the bfg edition, so use sparingly. Also quake 4 is garbage, play prey instead, and the total conversion mods are a masterpiece.
Nope, Doom 3 is in fact, better.
I hated watching this.
I don’t know what it is, but I really liked Doom 3. I’ve played it from start to finish a couple times.
I've always seen DOOM3 as one of those 'love it or hate it.' Games.
I hate it when people blame consoles for devs downgrading PC games. It's really unfair. The extra ammo wasn't added because of consoles. It was added to make the game more like Doom. However, id didn't balance the game around that change properly.
Doom 64 is the real Doom 3. People tend to forget that fact sadly. Doom 3 is a tech demo. It's made with the tech, graphics, and lighting in mind with gameplay and level design almost being an afterthought which is a real shame. Graphics shouldn't matter. Also, Doom games aren't and shouldn't be about story, dude.
You can play video games however you want. You don't have to play as the devs intended. You shouldn't restrict yourself. If you want to play the base game with the combat/double-barreled shotgun from RoE, go for it! If you want to play with a shoulder mounted flashlight, do it.
"You can play video games however you want. You don't have to play as the devs intended. You shouldn't restrict yourself." you know you are one of the dumbest people on the internet for saying this, congratulations.
despite the cod energy of quake 4 i still think it's an improvement over doom 3 and i regularly go back to replay the singleplayer
Doom 3 was a carefully made masterpiece and Quake 4 was just a quick cash grab, outsourced to a developer that was, in its long history, unable to make a competent shooter to save its life.
@@independentthought3390
"Unable to make a competent shooter".
So should we assume that Heretic & Heretic II, Hexen & Hexen II and Wolfenstein 2009 among others don't exist?
You gotta give us that Halo 5 breakdown my guy. Your takes are a beacon of light for those of us who remember the Pre-343 fanfiction days.
There's no defending that shotgun and I'm glad people finally admitted it
A bad shotgun in a DooM game is an unforgivable sin
The first thing I do is mod the hell out of the shotgun, it’s that ass
Bad? It's honestly really good if you use it properly, not like a sniper rifle 😂
Honestly, getting up close with the shotgun absolutely murders demon's in doom 3.
Nope, just a skill issue.
No, it's shitty even then. Not like this game has more than 2 rooms that can be considered "sniper rifle range". The pellet spread is ridiculous even from a couple of feet away. Even up close it's inconsistent.
I had to play BFG edition. I remember that it was pretty ugly for the 360. Also the bosses threw me for a loop because the core gameplay is a methodical slow paced shooter then the game wanted you to play it like a doom game, which I didn't catch on to quickly. The worst thing was the game just kept going on and on in the same environments. I also remember that it bugged me that the demons disappeared after they died which kinda ruined the horror for me.
Loved Doom 3 then, now, and forever.
👏🏻👍🏻🔥💯
All of your critiques are spot on. Though personally and for my Best Friend, we both bought the game on launch and beat it around the same time, we both enjoyed it a lot despite its flaws.
The tight levels were in part due to technical limitations at the time, the engine just couldn't do very wide open spaces very well.
You should review Quake 4. Its an awesome standalone game and a way "better version" of Doom 3 imo.
Doom3 is an amazing game and a pivotal moment in gaming history. It set the precedent of FPS and survival horror.
💯% correct. 👍🏻
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
DOOM 3 is better than new DOOMs, what are you even talking about? DOOM 3 is all DOOM needs to be, just like first 2 games, DOOM was never about glory killing, rock climbing ledges and some sort of arena gameplay, it's about shooting, demons, corridors and maze levels.
So like, did you play this whole game never ducking the imps fireballs?
Also, even by using your own understanding of how the mechanic of reloading works, there was clearly a design implementation of it trying to get you to choose when reloading or swapping or finding cover was the best option mid conbat
Seeing this video, I can see root ideas for future Doom mechanics it's really cool to see
Another good video 🤟🏽❤️
It’s not fair to say that id did doom 3 in response to half life. They said that the original dooms were supposed to be like doom 3. They wanted a slow and tense survival horror type of game. But technology at the time made it impossible. They said that doom 3 was the doom they actually wanted to make
This Doom was excellent. It was terrifying, and I wish they’d remade the entire series in this style before moving on to Doom 2016.
Not to mention half life is inspired by doom
@Fnaffan2004 Half-Life and a dozen other Valve games are literally running on a modified Quake engine.
So, without id Software and their technology/innovations, Valve and their franchises wouldn't have been the success they were.
Id Software continues to lead the way to this very day, and Valve was just another of the many developers that were inspired by id Software, and used their technology/innovations to get somewhere.
Onward to DOOM: THE DARK AGES 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@@jayblair6956 When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
I remember I was so hyped for Doom 3, the graphics looked so incredible, and it was the Doom guys, everything was bound to be amazing! When the first crack showed for me, was with the first Imp you meet. It crawls out from some pipes, on the wall and down to the ground, and then it slowly steps towards you like a 1950's zombie... Like they show it being so cool, and it was just the most boring enemy..
I kept listening to this video multiple times...you deserve the entire gaming community's respect
24:06 - When I play Doom 3, this is why I turn off auto-reload in the game settings. I do find it odd they chose both to make reloading automatic by default and also not allow it canceled, but my gripe was gone as soon as I could swap immediately after running dry.
I played this game on my og xbox back in like 2018 or 2019 and I found it to be decent fun, though not amazing. However, I am also a person who plays FPS game more as palette cleansers than my main focus when it comes to gaming, so it is very likely that some of the shortcomings of Doom 3 went over my head. All this to say great video, greatly enjoyed it! Would say that you overall have made me more interested in FPS experiences and I've over the past year played more old FPS games (namely HL1 and 2 + all expansions). Keep up the good work!
I see a Bunker Dweller upload - I hit like.
Glad to see a new video from you. I'll watch this once I'm back home. Cheers!
The biggest thing holding it back was the lighting, Bungie scrapped this style of lighting during Halo 2's development (Halo stencil engine) because it limited the level design far too much for the game to be fun long term. At the time hardware just wasn't up to having large open environments with dynamic shadows and lighting everywhere.
This is why you never see any large open complex areas in Doom 3, it's always a series of rooms with a few lights sprinkled in here and there.
I never liked the way Doom 3 looked tbh, it could have looked amazing but the way the texture shading is done makes everything look like clay, even the things that are supposed to be metal. There's just no shine to it.
.. You sound pretty scared of playing it.
@@onojioboardwalk9748 I've played through Doom 3 and finished it a few times, it's not scary. In fact I find it bland and monotonous, every second door you open has the same enemy type jump at you in an attempt to scare you, nearly every gun feels like crap and 90% of the levels look the same.
If anything I'm scared of being bored to death by it.
@@Phantom_Aspekt Regardless of how much you beat it - You wouldnt last 10 minutes of this same situation the same way it happens in real life with that kind of 'Bravery,' Ontop of knowing that fact that the moment you'd bite it.. All those employees souls along with yours are going to Hell to burn and be devoured for eternity. Interesting how even random-npcs in that game understand that more than people in real life modernity. +
@@onojioboardwalk9748 It's fiction dude... Calm down... I judged it as a game, and as a game I didn't find it scary or enjoyable.
Clearly you're a massive Doom 3 fan, that's fair enough, I just didn't enjoy it personally.
@@Phantom_Aspekt Ohh no, No no you dont - YOU tried making a point to belittle a game that you've never made one in likeness its level of Quality - I tried to point to the fact that both in that game's nightmare fantasy scenario and in terms of the game itself that you wouldnt be saying any of this. For starters.
And it's awareness and 'Appreciation' for what we have that matters instead of NEVER being pleased with anything and wanting more, MORE more more always more like these corpo npcs and others are always trying to drag everyone toward until the heavens themselves have enough of that level of unhinged blindness and greed, Brutally.
Its THAT simple since thats what this is supposed to be what its all about. More than fantasy. More than videogames. Oh you and others will get what you want which is bottomless.. And find your going to lose what you had for good. Forever with the kind of mentality i know thats in many of you.
I need to dig up my copy of Quake 4. I only have memories from when I was little but it seems like both series went in similar directions around the same time
They were similar in certain aspects for sure, though QUAKE 4 was more of a sci-fi first person shooter with horror elements, while DOOM 3 was strictly a survival horror first person shooter game the whole way through.
Both games used the id Tech 4 engine (Which was brand new cutting edge technology at the time, and was licensed to other developers, who were interested in taking advantage of it for their own games).
Both games came out about a year apart from each other. DOOM 3 came out in 2004, while QUAKE 4 came out in 2005.
Both were technological marvels for their time and both were critically considered great games, and sold millions of copies.
QUAKE 4 was nominated for a lot of awards in 2005, while DOOM 3 actually won 4 awards over all games released in 2004 for BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects, while also being nominated for a lot of other awards as well.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers.
As of November, 2024, both DOOM 3 and QUAKE 4 universally stand at 8/10 scores among critics on average, which shows that on average, both are critically considered to be great games overall.
DOOM 3, QUAKE 4, and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to achieve and inspire to this very day.
A lot of your favorite games that came out after DOOM 3 or QUAKE 4, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3, QUAKE 4, and id Software.
Furthermore, entire companies and franchises would not have succeeded or existed without id Software, their games, and their technology.
(Half-Life and a dozen other Valve games literally run on a modified Quake engine.
So, without id Software and their technology, Valve and their franchises would not be where they are today, and Valve and their franchises might have never existed or succeeded at all.)
You didn’t mention Escape From Butcher Bay as a 2004/2005 FPS but I think it merits mention.
and Painkiller
It's not perfect, but it's good. Also Rage is super underrated!
I know it won't happen but I hope Doom 3 gets the Nightdive treatment it rightly deserves.
💯🔥👍🏻👏🏻
I really enjoyed Doom 3. It’s not perfect, and it’s very different from all other Doom titles, but it does atmosphere very well. It’s my favorite take on the Mars base in gaming. Also, that theme song by Tweaker is just… *chef’s kiss*
At the very least, i love the look of the game and the vibes it brings, much like FEAR
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
i absolutely loved this game when it first came out
Me too and it's still my favorite horror game ever. 👍🏻🔥💯👏🏻
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
For me, there're two unforgettable things about Doom 3: First is at one of the maps, you start by taking an elevator down, and in like seconds, two Hells Knights & an Arch Vile spawn in into a really small room around you. The Hell Knights are goddamn scary to me, because they're so big, the ground trembles under their steps and as far as I remember, even their voices are scary, now imagine being in a like 5*10 meters, shady room with two of these AND the Arch Vile! Second thing is the sound effect that accompanies the demons' spawning, I think anyone who played this game will never forget that sound effect (that whisper sounds like "Mustachias" to me).
During the video, I've remembered that huge blind monster you have to kill to get the Soul Cube, man, I hated him! That was one of the most frustrating fights in the whole game to me.
I understand and agree with most of what you said about doom 3. However I don't look at it like I'm playing DOOM GUY. I look at it like I'm playing a regular marine instead. With that mindset, the game is more enjoyable in that respect!
"Man, I sure would love an elaborate essay video to listen to where some guy rambles for a hour straight while I work about a certain piece of Media."
*Notices Bunker Dweller upload, day saved*
BFG Edition was supposed to be a launch title for the Oculus Rift, but the Rift project was heavily delayed for about 4 years until true release. Many remnants of this VR related code have been exploited by modders to re-enable VR support on PC
One of those people that 'praises' DOOM 3. I think it's a good game, but very dated. it's far from perfect, but there's really nothing like it, for better or for worse. Honestly, think you should've at least brought up Quake IV. I don't think one or the either would've existed without the other... and it's boring as fuck, so I can understand if you didn't or won't want to play or talk about it.
Quake 4 boring. men please. I mean, it's perfectly fine and even admirable that you have some appreciation for Doom 3, but if we're going to be objective here, Quake 4 was the game that (albeit to a lesser extent) did try to offer an innovation to its formula without having to sacrifice its essence, starting out as a run-of-the-mill military FPS, and then taking a new turn and becoming a proper classic Shooter. While this transition feels a bit slow, it's not something that can be avoided with patience (Not to mention that we even have Bunny Hop from the beginning, which helps speed up combat).
Welcome back, you have been missed
I have no recollection of subscribing to you nor do I recognise any of your videos. But I'll watch your hour long video about a game I've never played for sure
Doom 3 is a great game, and my beloved one from whole series (second most beloved is Doom 64)
doom 3 was the best doom game. A master piece.
Yeah, it's amazing. I've played the originals, 64, 2016 and doom 3. They're all excellent, but doom 3 and 64 are tied for first. Doom 3 IS A DOOM GAME, and it's a damn good one.
🔥👍🏻👏🏻💯 DOOM 3 is still my favorite horror game of all time.
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
I’ll freely admit, to me there’s nothing wrong with doom 3 at all. I love this game. Always have.
Me too. It's still my favorite horror game ever. 👏🏻👍🏻🔥💯
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
47:03
"It should be noted that Kelly's appearance and behavior are subtly different once the player reaches Delta Labs. His eyes appear glazed over and he speaks in a rather cryptic tone, instead of exhibiting his usual military mannerisms. This suggests that some alteration has occurred to him already by that point in the game. It must also be noted that the abrupt inexplicable cut-off of Kelly's angry orders to the player to send the transmission if it is canceled at the communication facility, and his radio silence afterward, suggest this as a possible point at which Kelly was attacked and converted over to Betruger's side." from Wiki.
I really enjoyed doom3 on my Xbox.
Cool new video. no one talks about doom 3 so this new to me.
I have a special place in my gaming heart for doom 3. I’m old enough to have been playing ID’s games since the start. Like commander keen start. My dad was a PC gamer and my introduction. By the time doom 3 came out I had finally got on my own enough that I could afford a nice surround sound system and I’d have my brother over and we would play this late at night with the surround sound system scaring the shit out of us. That’s what I think of with doom 3, it was a fun change of pace from their normal shooters.
He has returned!
I always loved and always will love Doom 3 even if it is a very flawed Doom game.
Gameplay might be frustrating and repetitive at times but I have a yet to play a game that presents you such a Opressive and Sinister atmosphere such as this one.
Cool video and I think you're right - there's a reason we all think of that opening the most. One aspect of the game that I think gets a little lost is the positional audio which is mostly broken on an OS after Windows XP without various software hacks that don't always work using OpenAL and the like. Playing it on a XP system with a X-Fi card isn't an entirely different experience, but it has an added ambience.
Outside of the shotgun, doom 3 is fucking amazing
DOOM 3 is truly a great game. 💯👍🏻🔥👏🏻
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
There is also a source port for the original called Dhewm3. It's a good way to play it as vanilla as possible with proper widescreen support. The exclusive bfg expansion has even been ported to it. Think that can be found on moddb.
Doom 3 is a decent enough game but it was a disappointment compared to 1&2.
Doom 1/2 are very basic 2D games, I could have made both of them in an afternoon. Now compare that to Doom 3, which came out only 10 years later. I'm sure you feel dumb now.
@@independentthought3390 You kids are getting really low effort with your troll attempts these days. Guess in a world where everyone gets butthurt over everything it's all you need to do.
I have a special relationship with Doom 3. See, this was my very first introduction into the doom franchise as a whole, right b4 i got into Doom 1, 2, 64 and of course the 2016 game and Eternal and have since been a massive fan of the series. So much so that im grateful that such a community keeps giving more and more to a classic game that has blown people away during its time and still does to this very day. My memories of Doom 3 was that i was scared to death from the atmosphere and enemies, which nowadays is nothing compared to most other horror games like Silent Hill, Dead Space, Resident Evil and so forth but back in the day, this game scared me to death in more ways than one and after beating it, i felt a sense of accomplishment that made me realize that i just beat the scariest game of the time. Sure this game does not have the same charm as its predecessors, alongside 2016 and Eternal, but it to me was an interesting direction for the series, which ill admit id play another doom game like it. With the Dark Ages coming next year from now, im grateful to be part of this community because what can i say, DOOM IS ETERNAL!
I kinda like it when a franchise lets you play as other characters beyond the series staple, and they are just as lethal as the original. Like in Halo when you played as Rookie and Nobel 6. Difference is in Doom 3, the nameless Marine survives. Which makes me wonder what he's up to now.
I love DooM 3. Got it for my birthday in 2005 on XBoX with the game guide and it scared me at the time. DooM 3 is in my rotation if games I'll play through at least once a year!
DOOM 3 is my favorite horror game ever. My favorite game ever at this current time is DOOM ETERNAL. Every DOOM game is an epic badass game. It's the most badass series ever with the most badass protagonist ever. Onward to DOOM: THE DARK AGES 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Yes, PLEASE make a Half Life video. A Quake 4 or Doom 2016 video would also be extremely awesome, keep up the great work.
Omg he uploaded again! Great video Andy! Though i heavily disagree with your opinion on the levels in hell. I think they look real good.
This is my favorite doom game as it’s obviously inspired by the original half life played on my Xbox One and on my Nintendo switch
Nice to see you again, man. Doom is the standard, but I would like to see some of that F.A.K.K 2 Heavy Metal good SHIIIIIIIIIIT
If we're being fair to Doom 3, it was the best selling game of the franchise upon release, and it did get positive reviews and reception by the public when it released. I think the disconnect it had as time went by is that it is by far the most of it's era game in the entire series as well. A corridor shooter that was competing with the likes of Half Life 2, Far Cry, Halo 2, Star Wars: Battlefront and so many others. That's some stiff competition, and it still did well but whether it's aged as well is the debatable part.
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
I head canon Doom 3 as a prequel to classics/64 and hell is eternal, erratic, the longer you stay there time warps on itself, eventually spitting you into The Dark Ages.
Doom 3 was my intro point to the Doom series so I'll forever have a soft spot for it. Honestly though Doom64 was the true Doom 3 that really was slept on because it came out on a console notorious for being family friendly.
DOOM 2016 retroactively being linked to the universe of DOOM 3 is so awesome. I always theorized that possibility and glad I'm not the only one who found that rather obscure easter egg/reference you showed there in 2016's final level. Hell, you even see the Soul Cube in the Doom Slayer's fortress in Eternal. As well as Olivia Pierce's office in the previous game.
I always loved this iteration of Doom the most.
On the ps4 when I went to hell I moved on to other things but I can't wait for the next time i replay in the future. It was a great time.
When talking about Doom 3's horror atmosphere, I cannot for the life of me understand how people never bring up in these kinds of videos the section atop a flight of stairs after you killed some trites. You go up, you hear a woman whisper follow me, then you see some bloody footprints on the ground that lead you to a dead where a woman again whispers how they took her baby and then you hear a baby cry. Immensely creepy, I'm 38 this year and I know that if I replay Doom 3 again, for the millionth time, I love it, this scene will still creep the fuck out of me even after a million playthroughs. Not to mention this is not long before you are introduced to the Cherub. Brilliant set up to that enemy. Doom 3 in all honesty is a lot better than people give credit for, it's just the same issue with people loving Aliens and hating Alien 3. Way too huffed up on dumbass heroics and adrenaline to be able to value something with more finesse.
I personally love Doom 3. I would love to see a full fledge remake with modern hardware but I don’t think that will happen unfortunately.
💯👏🏻🔥👍🏻Me too. It's still my favorite horror game ever.
When DOOM 3 (2004 survival horror first person shooter) came out in 2004, it set a new bar in the game industry with brand new innovations, standards, technologies, concepts, and ideas that were never seen before, that majorly influenced and changed the game industry forever, and which all future first person shooter games, horror games, and games in general, would proceed to follow and be inspired from, and continue to do so to this very day.
DOOM 3 was easily the best looking game in 2004, and was the 3rd Most Awarded Game of 2004 according to the National Academy of Video Game Trade Reviewers, where it won 4 awards over every other game released for 2004, including BEST Art Dir…Engine, BEST Lighting/Texturing, BEST Sound Editing in a Game Cinema, and BEST Sound Effects.
That means that in terms of lighting/texturing, art direction/engine, sound editing in a game cinema, and in sound effects, DOOM 3 was the most advanced/best game of 2004, unmatched in those aspects by anything else released at the time.
DOOM 3 was both a critical and commercial success, selling over 3.5 million copies in 2004 alone. (As of November, 2024, DOOM 3 has obviously sold millions upon millions of more copies, since the year of 2004).
As of November, 2024, DOOM 3 on Metacritic has a rating of 87/100 for the PC version, and 88/100 for the Xbox version, which shows that on average, it's critically considered a great game overall.
DOOM 3 and id Software deserve a lot of credit in what they have achieved and what they have inspired, and continue to inspire to this very day.
A lot of your favorite games that came out after DOOM 3, may have never existed, or turned out drastically different, if it were not for the existence of DOOM 3 and id Software.
Doom 3 would be a great game if it was an Aliens game.
The opening levels that are basically Aliens but with demons were the best parts of Doom 3.
well, then pretend it is an Aliens game, problem solved....
First few hours are kinda scary-ish, but it all falls flat as the same horror mechanics are used over and over, and it becomes unbearable to always be attacked by imps that spawn behind you or trites that crawl out of holes just after you walk past them. You know trites are gonna come out of there but they wont start their script until you are at the end of the room. And are all the monsters closeted ? The amount of imps or zombies that come out of a secret room is absurd, did this fat guy lock himself in a closet before dying ? f him And why take all my weapons from me when travelling from and to hell ? you get them back anyway and lore-wise it doesnt make any sense how the weapons in hell arrived there in the first place. Still it was a good experience as i know i wont be playing it again in 2024.
I like Doom 3.
Finally. I am so f@&$ing confused as to why this game is so hated. I finally found someone who likes doom 3. I get it’s different and had tough competition but I adore the screens and how hopeless it makes you feel.
@@Mixxo6 Well. They compared doom 3 to other dooms. So it's a bad doom game. But the game itself isn't bad. Some people just prefer to look at it as part of the series instead of for it's own qualities.
I like the horror atmosphere of doom 3. it's very unique.
Me too. 👍🏻🔥💯👏🏻 DOOM is my favorite series ever.
DOOM 3 is my favorite horror game ever.
My favorite game ever at this current time is DOOM ETERNAL.
Every DOOM game is an epic badass game.
It's the most badass series ever with the most badass protagonist ever, THE DOOM SLAYER. 🔥🔥🔥🔥 Onward to DOOM: THE DARK AGES 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥TO RIP AND TEAR, UNTIL IT IS DONE....AGAIN! 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Me and my brother played this a huge doom fans and absolutely loved it
I'm stuck on the BFG edition because I'm too broke for a PC
Playing Doom 3 BFG edition in wireless PCVR on a Quest Pro powered by a 4090 is stunning.
Hill I’m willing to die on: overdone though they may have been, when the scares work in this game, they work better than any game I’ve ever played. I still remember a scene in this game where you walk into a room, and you see a set of metal stairs, and behind them, there’s a light, and the silhouette of an imp. Light goes out for a moment, comes back on…no imp silhouette. Understated, and genuinely terrifying. But yeah they 100% overdid the scares so they lost their effectiveness
I knew the devs intended for the flash light to be its own item so I would always click it on and off to try and get the original experience when I played on ps4.
Hey Andy,what do you think about Doom 3 classic
My autistic knitpick about games that take place on other planets like Mars is when they have earth like gravity. For all its flaws starfield got that right because jetpacking across a Mars with 0.3g is fun as fuck
Agree on almost everything here. Awesome content.
I have my first disagreement with you on this one, and it’s extremely minor:
I actually LIKED not being involved with the story on this one. Doom is and has always been about me and the demons. They exist, and I kill them. I don’t want to be bothered with anything else when I’m playing Doom, not puzzles, not all but the barest of details/storyline.
I like that there IS a plot I can look into if I choose through cryptic audio logs, etc, but I’m detached from it and don’t have to interact with much of it.
The audio logs here are like in Resident Evil, where they are interesting and serve to increase my sense of fear and dread by giving me the experience of helpless scientists.
They’re not like 343 Halo where they’re pointless and ancillary, and I’m more involved with the core storyline - Doom is a full self-insert.
Interestingly, I actually credit this game with training my brain to go full action-mode instead of freezing up when I’m terrified. The beginning sequence was so good and the invasion so sudden that it felt real to me and actually shocked me, which was new. Had to force myself to act instead of just hiding in a corner, lol.
I wish they’d remade all of the classic Doom games and expansions in this style.
2016 is great, but I don’t like all the mythology shit and making the Doomguy into the Doom Slayer. Same shit with Halo 4, but Halo 4 is tens of times worse because it’s all so poorly-written, nonsensical, and stupid.
Btw - I played it in the dark in a basement room without windows. 🤣
the one weapon I really enjoyed using in doom 3 where the frags, felt pretty satisfying to blow enemies up and watching their ridiculous rag dolls, I dont mind the levels so much as the main critique is that the game never uses em in an interesting way, and by the mid way point the game sort of becomes auto pilot besides a few puzzles.
I admire the concept behind its different gameplay compared to Doom and Doom 2, but its execution was not the best. I am glad some mods help with the gameplay loop, plus there are unique ones that completely change the game style (yet, I must admit there's also a lot of garbage out there). Doom 3 feels like a great tech demo that cannot truly live up to what may have been.
Exactly the points I make PLUS the stupid "Enemies with guns". So underwhelming yet annoying to fight.
Yet if this was a Halo flood horror game playing as a marine. Marine or elite flood with guns would translate perfectly !
48:49 POV you're a car driver and sandy from spongebob is in town
I share a lot of the same feelings and opinions on Doom 3 as you do. Great start, boring middle, great end. As you said earlier in the video, I feel like this could have been remedied if the game gave you less ammo overall, and if the level design/environment was more interesting.
Also, it’s interesting to see a Doom 3 video the shotgun wasn’t really talked about. As for the shotgun, what a travesty.