Didn’t play doom until I was 24 (I’m 26 now) never too late to enjoy one of the best games of all time. And yes, it still is. Truly legendary and I hope my kids get to experience the same feeling I felt when I first played… even if I was an adult when I first tried it lmao
Dang man, this is a fantastic video essay. If I wasn't looking at the numbers, I'd swear you were a big-name UA-cam channel with a following because this is so very polished and well-made. You deserve way more views and subscribers than you've got. I'm going to tell everyone I know about you (don't get too excited, I'm a shut-in with just a few friends) to try to get some more eyes on you. Great work on the video, I can't wait to watch part 2 which I'm jumping into as soon as I finish this comment.
I think one of the things doom 2016 did that was most faithful to the original is how well optimized it was. 1080p 60fps with med-high settings on a gtx 1050ti was crazy. Also, only a minor detail but Phobos and Deimos are pronounced with the -os sounding like dose. Great video!
I played Doom in 1996 and Doom II in 1997, my Windows 95 played them, like dream. I also remember fun Doom-clone called Heretic, I used to play all episodes with Thou Art Smite Meister difficulty somewhere in 1997.
Thumbs up and subscribed, this was a very enjoyable video essay on one of my favorite game franchises, the kind I could watch all day. Kudos mate, and can't wait for part 2!
Well narrated and edited, very pleasant, the pacing was also spot on, just enough time on each game. If you allow me to give you a tip, you could try to make a few jokes here and there, nothing fancy, just a couple of fast quips to make sure people will subscribe and rewatch your videos, this could help you a lot. I'll be waiting for part 2, keep up this great channel!
I agree woth everything eith reluctance regafding the quips. If you have people to bounce your writing off of go for it. Id rsther you stay fact baded if you make these vidoes bu yourself. It was everything i looking for from a retrospective.
Kudos for focusing so much on accuracy in your research. Even going as far as to call the church, that Peterson was a member of, by its actual name rather than the derivative nickname of Mormons. In my video that I posted 3 days after your video, I didn't have the guts to use the name "Church of Jesus Christ" in a video concerning a game that's about killing monsters in the depths of hell. XD It just didn't feel right even though Doom in concept is the ultimate Christian game. :P
quick correction in of video : the super shotgun can not only do double damage of the regular shotgun. it can actually do more than double damage of the shotgun
classic doom imo peaked with knee deep in the dead (excluding 64 which is the best classic game). it's design is so iconic and replayable. everything after just hasnt aged particularly well and sometimes just goes into cruel and unusual punishment territory. its engine, gameplay loop, combat, and mechanics is what carries it still to this day as ngl, alot of the custom wads that have been made in recent years have better and more enjoyable design than most of doom 1, 2 and final. but 2016 and eternal are peak tho
Thank god someone that called every doom before doom 2016 a survival horror and 2016 plus eternal are arcade like with the arenas so zero complaints on the categorization here
That's Dopefish, he first appeared as an enemy in Commander Keen in Goodbye Galaxy and became something of an inside joke among ID and Apogee. Even to this day he pops up as an easter egg in games like Doom Eternal and Dusk.
I know this may not be a popular opinion but as an avid Ps1 doom player, I cant stand to hear that stupid 'metal' music on Doom. The PS1 version had an incredible soundtrack of atmospheric music and creepy sound effects that made the game so creepy and immersive, and scary. The pc version soundtrack just sounds so silly and ruins the atmosphere and feel of the game. That composer was right that it wouldn't work.
Personally doom doesn't feel the same without it's varied rock and suspensful tracks. PS1 and Doom 64 were huge let downs because I don't think of scary when I see doom. quake also followed along with the trend and it just felt like a missed opportunity
Doom always had underlaying horror elements, from art design, diminished lighting, sound and so forth, it's part of it's DNA, in fact the games original design was more horror focused then power fantasy, but keeping the element of run and gun, most folks think it's a over the top power fantasy was the develop of the speed running, circle strafe of high tier players but when it was played with just a keyboard the original slower design is far more horror focus as it's original concept, but that concept has kinda been side lined, carmack even stated as such it was supposed to be more doom 3 style with horror blended with action.
Carmack hides at home for a few weeks and comes back with a complete engine like no one ever saw before. I would love to meet him one day. Amazing
Communing with ancient eldritch horrors and receiving their dark blessing of coding is usually a solitary experience
He is the benevolent, hyper-intelligent architect of the post-singularity simulation we all live in, after all.
I wonder how long it took to clean up the goats he sacrificed
Grew up with the DOOM games and it's my favorite franchise, so thank you for this
Bro what how does this not even have a thousand views. This one of the most well put together video ive seen. Instant sub
Even as someone already familiar with all this information, it was presented in a fascinating and well-paced way. Absolutely deserves more views!
This video was Hell, seriously dude, you killed it!
Dude, great video!!!
Didn’t play doom until I was 24 (I’m 26 now) never too late to enjoy one of the best games of all time. And yes, it still is. Truly legendary and I hope my kids get to experience the same feeling I felt when I first played… even if I was an adult when I first tried it lmao
Well as the old saying goes, better late than never.
Just completed Doom, Doom 2 and Master levels in the last couple of weeks. 33 and never played them before. Loving it!
That decision to release the source code so close after the release of the game is what cemented dooms legacy
Dang man, this is a fantastic video essay. If I wasn't looking at the numbers, I'd swear you were a big-name UA-cam channel with a following because this is so very polished and well-made. You deserve way more views and subscribers than you've got. I'm going to tell everyone I know about you (don't get too excited, I'm a shut-in with just a few friends) to try to get some more eyes on you. Great work on the video, I can't wait to watch part 2 which I'm jumping into as soon as I finish this comment.
This video deserves much more love ❤
Great video!
I think one of the things doom 2016 did that was most faithful to the original is how well optimized it was. 1080p 60fps with med-high settings on a gtx 1050ti was crazy. Also, only a minor detail but Phobos and Deimos are pronounced with the -os sounding like dose. Great video!
Agreed! Must have played 100 hours on my 1050ti. Was great for the time
Wow, amazing piece. You're a hidden gem. Keep it up.
I played Doom in 1996 and Doom II in 1997, my Windows 95 played them, like dream. I also remember fun Doom-clone called Heretic, I used to play all episodes with Thou Art Smite Meister difficulty somewhere in 1997.
Really well done video. Thank you from a longterm doom fan.
awesome video
It's here!
DOOM and Metal Slug are two of my favorite game franchises. Love your stuff, man!
Thumbs up and subscribed, this was a very enjoyable video essay on one of my favorite game franchises, the kind I could watch all day. Kudos mate, and can't wait for part 2!
Wow, that first DOOM II cover art commission was turbo goofy.
Well narrated and edited, very pleasant, the pacing was also spot on, just enough time on each game.
If you allow me to give you a tip, you could try to make a few jokes here and there, nothing fancy, just a couple of fast quips to make sure people will subscribe and rewatch your videos, this could help you a lot.
I'll be waiting for part 2, keep up this great channel!
I agree woth everything eith reluctance regafding the quips. If you have people to bounce your writing off of go for it. Id rsther you stay fact baded if you make these vidoes bu yourself. It was everything i looking for from a retrospective.
That was very cool & you organized it well.
The algorithm seriously needs to catch on to this video. I am not even a Doom fan and this is awesome!
Excellent! Another retrospective, and I can't wait to see the rest!
Thy Flesh Consumed is METAL AF
Was interested in learning the history of this series and I gotta say, glad I found this vid to be my guide. Best of luck growing your channel!
You got a new sub. Amazing channel, dude. I´ve seen several Doom docs and here theres ton of stuff that I didnt know!
Superb work, thank you so much ❤
0:05 Dr. Claw is that you?
Great video! I love learning about gaming history :-)
Greatest game ever created.
terrific video man 👌
Great work man 🤘
18:35 And John Grimm as played by Karl Urban!
Good video dude!
This was really good
Playing Doom on a pregnancy test is now on my bucket list!😂
Kudos for focusing so much on accuracy in your research. Even going as far as to call the church, that Peterson was a member of, by its actual name rather than the derivative nickname of Mormons.
In my video that I posted 3 days after your video, I didn't have the guts to use the name "Church of Jesus Christ" in a video concerning a game that's about killing monsters in the depths of hell. XD
It just didn't feel right even though Doom in concept is the ultimate Christian game. :P
Is it wrong that the second the track for E1M1 started I immediately tensed up for the start of the slaughter that was to come?
I hope you make more retrospective videos for games like Wolfenstein or Quake.
33:17 Correction, the SSG triples the damage.
quick correction in of video : the super shotgun can not only do double damage of the regular shotgun. it can actually do more than double damage of the shotgun
classic doom imo peaked with knee deep in the dead (excluding 64 which is the best classic game). it's design is so iconic and replayable. everything after just hasnt aged particularly well and sometimes just goes into cruel and unusual punishment territory.
its engine, gameplay loop, combat, and mechanics is what carries it still to this day as ngl, alot of the custom wads that have been made in recent years have better and more enjoyable design than most of doom 1, 2 and final.
but 2016 and eternal are peak tho
Love great doom videos
ARCHVILE MY BELOVED
7:50
💀 💀 💀
Thank god someone that called every doom before doom 2016 a survival horror and 2016 plus eternal are arcade like with the arenas so zero complaints on the categorization here
What is that song from 25:40?
It's called Sweet Little Dead Bunny and plays after beating episode 3/4.
@@iam16bits thanks
Plutonia map 11 giving everyone childhood trauma
@@iam16bitsThank you.
someone explain the fish its in nightmare reaper too
That's Dopefish, he first appeared as an enemy in Commander Keen in Goodbye Galaxy and became something of an inside joke among ID and Apogee. Even to this day he pops up as an easter egg in games like Doom Eternal and Dusk.
33:18 welp…
Would like to shout out Heinemann, trans homie from the 90s!
'Becca is an iconic lady of gaming ❤
@@s.p.d.magentaranger1822 Also has a web1 website shes been regularly updating since 2004 or so
Yooooo!
Trans is a sin
Tom Hal should've stayed
Carmack was ignorant and didn't want a story even if it was beneficial
First!!
I know this may not be a popular opinion but as an avid Ps1 doom player, I cant stand to hear that stupid 'metal' music on Doom. The PS1 version had an incredible soundtrack of atmospheric music and creepy sound effects that made the game so creepy and immersive, and scary. The pc version soundtrack just sounds so silly and ruins the atmosphere and feel of the game. That composer was right that it wouldn't work.
Personally doom doesn't feel the same without it's varied rock and suspensful tracks. PS1 and Doom 64 were huge let downs because I don't think of scary when I see doom. quake also followed along with the trend and it just felt like a missed opportunity
Doom always had underlaying horror elements, from art design, diminished lighting, sound and so forth, it's part of it's DNA, in fact the games original design was more horror focused then power fantasy, but keeping the element of run and gun, most folks think it's a over the top power fantasy was the develop of the speed running, circle strafe of high tier players but when it was played with just a keyboard the original slower design is far more horror focus as it's original concept, but that concept has kinda been side lined, carmack even stated as such it was supposed to be more doom 3 style with horror blended with action.
It is pronounced fho-bows, not fho-boss
John Romero is suuuuuuuuuuuuuuuuuuuuch a dork