Thanks so much for this video boys. Will definitely be adding capsize, mana geyser, and whispers of the muse and probably cutting some copy spell stuff. “Forget about it” got me lol
this deck relies heavily on mizzix to be alive. so i would add a Haunted Fengrad in case it gets removed too many times and also Diplomatic immunity and Lightning Greaves to prevent that from happening in the first place. Or even a Vanishing. If you can maintain to keep 2 blue open you can make mizzix basically unkillable.
I wanted to make a mizzix "spells matter control deck and before I knew it I had 10 creatures in the deck because they all do something when you cast spells, baral, makes stuff cheaper, Electrostatic field, firebrand archer, guttersnipe, talrand the sky summoner, the locust god, thermo-alchemist and young pyromancer all do stuff when you cast spells. electro field, firebrand archer and guttersnipe ping your opponents for damage for every spell, meaning if you storm off you might kill all of them at once, baral and electromancer makes stuff cheaper, talrand, locust god and pyromancer make tokens for every spell and Keranos draws you cards and deals damage or ramps you. But 10 creatures is a bit much in a control deck I feel. I just don't know what to cut, maybe the token producers, then I'm down to 7 creatures. I had thing in the ice in at one point but when it flips it kills your creatures too. so I took it out. Now that I've looked over your version, the mana base of it seems really budget and slow, all your dual lands come in tapped or you pay life to make them not come in tapped. I would suggest adding the following lands: Sulfur falls, spirebluff canal, cascade bluffs and swift water cliffs (comes in apped but gains you life) and take out: shivan reef, 2 mountain and 1 island. I think this would improve the manabase a lot. pain lands are terrible in a long game of magic or at least I think so, unless you have several ways to gain life, in which case you can drop 4 basics (2 of each) and keep the pain land.
this is my main commander since 2015... and my favourite deck, thanks!
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Automatic subtitles interpreted “Bolas deck” as “ballsack”. Highlight of this video for me.
I'm really glad the intro wasn't awkward at all
Enjoy our charm or GET OUT BUDDY
Thanks so much for this video boys. Will definitely be adding capsize, mana geyser, and whispers of the muse and probably cutting some copy spell stuff. “Forget about it” got me lol
We don't run cyclonic rift as our price cap on decks is 100 euro 😊
Could use also enter the infinite with inner fire to generate a ton for X mana
Why is Thousand-Year Storm not in the deck?
We felt it was pretty janky but we have not tested the card. It may ne stronger than we give it credit fir
So since Paradox engine is out what do you add now?
It's too bad Paradox Engine is banned now...
Would you guys take this list in a different direction now that Paradox Engine is banned?
this deck relies heavily on mizzix to be alive. so i would add a Haunted Fengrad in case it gets removed too many times and also Diplomatic immunity and Lightning Greaves to prevent that from happening in the first place. Or even a Vanishing. If you can maintain to keep 2 blue open you can make mizzix basically unkillable.
gozxdesastros just keep it in your command zone
I wanted to make a mizzix "spells matter control deck and before I knew it I had 10 creatures in the deck because they all do something when you cast spells, baral, makes stuff cheaper, Electrostatic field, firebrand archer, guttersnipe, talrand the sky summoner, the locust god, thermo-alchemist and young pyromancer all do stuff when you cast spells. electro field, firebrand archer and guttersnipe ping your opponents for damage for every spell, meaning if you storm off you might kill all of them at once, baral and electromancer makes stuff cheaper, talrand, locust god and pyromancer make tokens for every spell and Keranos draws you cards and deals damage or ramps you. But 10 creatures is a bit much in a control deck I feel. I just don't know what to cut, maybe the token producers, then I'm down to 7 creatures. I had thing in the ice in at one point but when it flips it kills your creatures too. so I took it out.
Now that I've looked over your version, the mana base of it seems really budget and slow, all your dual lands come in tapped or you pay life to make them not come in tapped. I would suggest adding the following lands: Sulfur falls, spirebluff canal, cascade bluffs and swift water cliffs (comes in apped but gains you life) and take out: shivan reef, 2 mountain and 1 island. I think this would improve the manabase a lot. pain lands are terrible in a long game of magic or at least I think so, unless you have several ways to gain life, in which case you can drop 4 basics (2 of each) and keep the pain land.
For tune-ups we are on a budget. We personally don't like tapped lands very much either.
the added value of the deck for those 4 duals is 8+10+9.5+0.3 = 28 $, so not really that much, but I understand :)
@@puffin-onehandedgamer1164 These are all good suggestion. I also like pain lands so I most likely wouldn't cut that.
Am I going to be on the podcast? I'm your bff afterall....
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DO GAMEPLAY
DO GAMEPLAY
Totally in our sights for the future. We just want to get it perfect, and we need to find a space for it too