@@jamwrightiamthere's nether enough air units to justify using it sadly, if they programmed shreikers to behave like a flock of birds following each other and attacking in groups the weapon would be great for them but usualy they spread out too much.
The day where people got to try it out for free is the most infamous day in HD2 so far. I was lucky my heavy armor than has blast protection saved me, but I got so much air time I though numbers were going to start popping up like in a Tony Hawk game.
There was a small bit of time where you could hold and release the trigger to detonate the airburst, but I think that was some sort of bug and we got a patch that night. Most people just use it like a normal rocket though instead of the massive cluster that it is. Closed many bug holes with a single shot
This has been my regular loadout on helldive difficulty against the bugs. While my teammates out there securing one objective, i go off to the other side of the map and try to clear everything. Although i switch out the secondary with the redeemer or the grenade pistol, depending which planet i’m on. If it has alot of spewers, the grenade pistol comes in handy.
@mohamedaanish my regular is jar5 (after long tests of all weapons), grenade pistol always. And eat 17 or sometimes spear or flamethrower. Quasar is very long reload for hard fights. Helldive on bugs
Yeah more times than not I see shooting the drop ship to be unproductive, especially the ones carrying tanks and the factory strider. I think people need to get their timing right because they do it right as it's unloading which seems to be the worst time.
Except when the ship falls with all the passengers it hurts everything including killing or at least harming heavies especially if you are able to hit them early.
lol this has been my build for weeks now, Blitzer, Senator, Airburst Rocket Launcher with stratagems Autocannon sentry, Orbital Laser, and 120mm Barrage
when it first came out, nobody used it until half way in the mission. we had no deaths until then. then we lost most of our weapons and used it then. my god we lost 10-15 lives within minutes
At launch the biggest issue was that it could be prox detonated by teammates that were too close otherwise it was a perfectly fine so long as you understand the burst range and didn't use it like it was a normal rocket launcher
Dropships? It may not bring them down but shooting it at the belly of the ship can still eliminate the troops they drop. Depending on how fast you are, you may hit the ship just as they land having the airburst rain down on them. It's effective
a fantastic bug strat rn is having one recoilless and one airburst but take each others packs. swap loader depending on the situation. even more powerful if a third person brings a resupply pack.
Honestly if I could swap out stratagems mid game somehow (maybe a terminal at the exfil? Have to wait a full cooldown cycle for the new one as penalty?) I'd love the burst launcher as a backup to my main AMR+shield combo
I think it only became usable but its pretty bad. At most i've had it do is take out 12 enemies but usually its closer to 6 or less consistently. I'd say it does 3 - 12 kills on groups and it becomes exponentially rarer for anything above 7. You also have to remember the lack of ammo the reload time and again the possibility of killing yourself. Its the weapon ever.
Quasar is useless on higher level of difficulty because of longer recharge time. When it's 2-4 dropships at once you can take down only one of them, but we were able to take two of four. Expandble Anti-Tank is better in that case.
Far far from useless, but better suited against bugs than bots. It needing to wind up the shot has always meant it made you vulnerable for a dangerous amount of time, and if you get hit just as it fires you lose the whole shot. Against bugs who don't shoot back, this isn't a problem. And since bugs are constantly chasing you, it makes stopping to reload or staying near your EAT pod long enough difficult and dangerous. So having an AT weapon that reloads whilst you run and fire your primary, has incredible value. Against bots I would recommend the Recoiless or EATs instead. Which I think is great, that all three weapons are viable again, just in their own areas, without the Quasar overshadowing them like it was at release.
probably if you fire it directly at its underbelly. Autocannon kills it in 5-10 shots to the belly, depending on how much damage its already taken from other sources.
it would work as a tactical offensive weapon, as Spear does for long range, use ARL to clear the area cuz u dont have to go near the site to land a gud throw like Eagle Cluster. also, its a rocket launher, not AT, dont compare it with Quasar, its completely different sense of use on the field
And with the circumstances of his UMG deal, drake probably has had very little control over his own career for years. I wouldn’t be surprised if many of the creative decisions in his albums were decided on by committee.
Isn't this like, a warcrime? I mean the UN or some other organisation said that the "uniquely brutal nature" of thermobaric bombs is absolutely "inhumane'. Some ICRC dudes said I can't cluster-bomb, because it is too "indiscriminate", and "leaves suffering long after the war ended" through UXOs!
Fun Fact: just cause some random on the internet says something is good doesn't make it the end all be all and you can use other things. It's a game have fun ffs. For real though, what is it with the Helldivers community being so stuck on tier list?
For most mission takes EATs or quasar. For the defense mission (the one where you hold your ground until 8 rockets launch) take the recoilless rifle and have a teammate do the same. Now reload assist each other and i guarantee you not a single bot dropship will survive for long
Still, occupying the support weapon and backpack slots just for a situational anti crowd weapon doesn’t really worth it. You can just choose the frag air strike instead (and leave the support weapon for anti-armor). It doesn’t take any gear slots and works equally well
“it still can’t do the one thing it was designed for so remember to take along the only actual anti air weapon that got nerfed to make way for this one”
It's still not good. We don't need a smaller detect radius, what we need a minimal arming distance so we don't get blown up by a bug we didn't see behind the crates in front of us.
YOU CAN SPIN THE SENATOR???
Hold the Reload button for 5 secs and have fun role-playing as Revolver Ocelot lol
Yee-haw clankers
im your huckleberry
@@CaptainGrief66Red dead automaton 😅
@@adrioumario1369 if I could super-like this comment I would
I lost it when he was spinning the Senator.
"You're pretty good!"
I guess, i'm afraid😭
So you lost your gun while watching someone elses gun,
Got it
Disregarding it’s performance on the western front and it launch bugs. This thing was already insane and now it’s even better
I do feel like a lot don't use it for what I thought it was intended for, taking out air attackers (the non drop ship ones)
@@jamwrightiamthere's nether enough air units to justify using it sadly, if they programmed shreikers to behave like a flock of birds following each other and attacking in groups the weapon would be great for them but usualy they spread out too much.
@@jamwrightiamdoesn’t work well against them
@@jamwrightiamairburst was never intended as anti air though, it was created to shoot over enemy cover and damage what’s behind.
Yea airburst wasnt an anti-air specific stratagem, it’s an anti-horde stratagem
God I killed so many team members and myself when this first dropped.
The day where people got to try it out for free is the most infamous day in HD2 so far. I was lucky my heavy armor than has blast protection saved me, but I got so much air time I though numbers were going to start popping up like in a Tony Hawk game.
Toby Hawk Helldivers 2 edition
Clearly the automatons hacked the firmware and made helldivers trigger the proximity explosion
There was a small bit of time where you could hold and release the trigger to detonate the airburst, but I think that was some sort of bug and we got a patch that night. Most people just use it like a normal rocket though instead of the massive cluster that it is. Closed many bug holes with a single shot
Bruh, I wiped the whole squad once. Fun times!
Blitz + Senator + Quasar = 1 man army
What to do with titans and chargers?
Quasar + red stratagems obvious @@Oleg_Krasnov92
@@TheDonnieDarko sry, missclick)
This has been my regular loadout on helldive difficulty against the bugs. While my teammates out there securing one objective, i go off to the other side of the map and try to clear everything. Although i switch out the secondary with the redeemer or the grenade pistol, depending which planet i’m on. If it has alot of spewers, the grenade pistol comes in handy.
@mohamedaanish my regular is jar5 (after long tests of all weapons), grenade pistol always. And eat 17 or sometimes spear or flamethrower. Quasar is very long reload for hard fights. Helldive on bugs
Rip to the Helldivers who fell to the greatest enemy. Sony
It's a Sony game lol what are you talking about this just separates the men from the boys 😂
@@lllllIlIIII woah play station fans showing true face rn bro i was about to buy a ps5 but nah yall are toxic more then me lol
The game has been liberated! Sony backed down.
@@alexspain9103 Good job all Helldivers. Await the next Major Order.
@@thecrazybirdboyck301 like I said it separates the men from the boys
Oh dang, if only your diver would say something about high noon, you could be space mccree
You don’t need to shoot down the drop ship, just wait until the bots drop and fire into the group and all but the heavies will die
I've had some success with shooting the rocket into the belly of the drop ship before it deploys - this majorly devastates the passengers
Both work very well.
shooting down dropships can help with heavier enemies at times
Yeah more times than not I see shooting the drop ship to be unproductive, especially the ones carrying tanks and the factory strider. I think people need to get their timing right because they do it right as it's unloading which seems to be the worst time.
Except when the ship falls with all the passengers it hurts everything including killing or at least harming heavies especially if you are able to hit them early.
You get a like and a comment for telling how to spin the big iron 🔫♻️
Bring EATs with you too for heavier enemies
You did not just teach me to spin the revolver.....
Hold r
@@aqwevony3275 Read it again, carefully.
What revolver?
The Senator @@Midnight7Marauder
@@Midnight7MarauderThe one in the videogame you were just watching a clip of.
Honestly glad the blitzer got buffed, it was worse than most secondaries before.
it was still preety good before
Just make sure there are no Scavengers hiding behind a rock nearby before you fire.
lol this has been my build for weeks now, Blitzer, Senator, Airburst Rocket Launcher with stratagems Autocannon sentry, Orbital Laser, and 120mm Barrage
Thank you for explaining the Senator thing I was going crazy understanding how to do that 😂
i've always loved the airburst
More range on the blitzer is a nice buff 😎
when this rpg thingy drop i cant stop using this masterpiece teamkilling machine lol
IT'S A LIBERTY SPIN !!!
when it first came out, nobody used it until half way in the mission. we had no deaths until then. then we lost most of our weapons and used it then. my god we lost 10-15 lives within minutes
Okay, the senator just got bumped to number 1 spot, I never knew about the twirling
Nah man, E.A.T. above all those.
Me seeing the ragdolls flying in the air : I can hear the goofy screams!
And by the time you reload the next shot, your teammates will have finished the mission and successfully called extraction!😝
You can shoot down dropships with the airburst, just gotta aim off centred which can be difficult as you usually aim for the engine.
That right there is why the Senator is the best Secondary
can it help out with Sony?
Looks like half a cluster bomb with the same amount of charges. The cluster bomb is like a quazar airburst launcher
At launch the biggest issue was that it could be prox detonated by teammates that were too close otherwise it was a perfectly fine so long as you understand the burst range and didn't use it like it was a normal rocket launcher
Dropships? It may not bring them down but shooting it at the belly of the ship can still eliminate the troops they drop. Depending on how fast you are, you may hit the ship just as they land having the airburst rain down on them. It's effective
"it's good now, use airblast on rockets in hd2"
I used to do a prayer every time before I pressed R2 with this thing.
It’s been being a great ad clearer, people just use airburst like a Effen rocket launcher. Just shoot it above them so when it blows up it mercs em
That flying bot gave me a proper giggle 😂
Nooooo now everyone knows about the senator spinning, I won’t be special and cool anymore :’(
The Airburst is amazing for Asset Evac missions
I was underwhelmed with it at launch. Teammate was using it on terminids yesterday and cleaning up!
I've been rocking the incendiary breaker and replaced my stalwart with the airburst. Great for Challenging gameplay and below.
It also destroys strat jammers
a fantastic bug strat rn is having one recoilless and one airburst but take each others packs. swap loader depending on the situation. even more powerful if a third person brings a resupply pack.
If you’re close enough it does work on the drop ships but if not at least you do a fair amount of damage on its cargo
it WAS perfect
In the newest patch today they Made it even better, now it does not detonate near terrain, only on direct hits!
HOW DO YOU SPIN IT??!
Hold R for like 10 seconds and it will spin
Hold reload button for a while
Watching with the sound off huh?
The AB is my new favorite.
With the air burst shoot the bot drop bots after the bots land, it'll take out any small and medium enemies.
This thing is also actually quite good in CQC,
Honestly if I could swap out stratagems mid game somehow (maybe a terminal at the exfil? Have to wait a full cooldown cycle for the new one as penalty?) I'd love the burst launcher as a backup to my main AMR+shield combo
That bile titan has to consider itself severely tickled, by this air burst rocke😢.
I've killed more team members that kept running into the line of fire. It's like they forgot that I'm crowd control 😂.
You can also one shot a tank. Not all the time for the regular one but constantly with shredder
That's a looooot of Boom Boom
Tf2 soldier mains are gonna have a field day with that rocket launcher
Did you know you cant use the Blitzer and the Personal Sheild because youll shoot yourself with every shot... i found out yesterday...
Yeeeeah, they're working on that patch Lol
Blitzer is the tesla shotgun, not the plasma.
You mean the plasma punisher not the blitzer.
this was fixed a day ago fortunately!
Crowd control is usually useless in the game, higher difficulty will make you wish you always have more and more anti tank weapons
Yeah fr, this thing can be good at difficulty 3 and that's it
Dam you Sony
I think it only became usable but its pretty bad. At most i've had it do is take out 12 enemies but usually its closer to 6 or less consistently. I'd say it does 3 - 12 kills on groups and it becomes exponentially rarer for anything above 7. You also have to remember the lack of ammo the reload time and again the possibility of killing yourself. Its the weapon ever.
I get kicked every time I use the rocket
Lol that weapon has hazard written all over it 😅
You know the guy is telling the truth when he spells it “mastabation”
Bring the EAT with it. You can call that down when heavies show up and otherwise stick to this launcher.
Got a huge glow uo
The new teamkiller 9000
Quasar is useless on higher level of difficulty because of longer recharge time.
When it's 2-4 dropships at once you can take down only one of them, but we were able to take two of four.
Expandble Anti-Tank is better in that case.
Far far from useless, but better suited against bugs than bots. It needing to wind up the shot has always meant it made you vulnerable for a dangerous amount of time, and if you get hit just as it fires you lose the whole shot.
Against bugs who don't shoot back, this isn't a problem. And since bugs are constantly chasing you, it makes stopping to reload or staying near your EAT pod long enough difficult and dangerous. So having an AT weapon that reloads whilst you run and fire your primary, has incredible value.
Against bots I would recommend the Recoiless or EATs instead. Which I think is great, that all three weapons are viable again, just in their own areas, without the Quasar overshadowing them like it was at release.
The arc blitzer is kinda garbo against automatons but hey you do you fella
Can you not fire it while standing inside of that dome shield thingy?
Saw this taking down factories in 2 shots. Can the quazar do that?
probably if you fire it directly at its underbelly. Autocannon kills it in 5-10 shots to the belly, depending on how much damage its already taken from other sources.
it would work as a tactical offensive weapon, as Spear does for long range, use ARL to clear the area cuz u dont have to go near the site to land a gud throw like Eagle Cluster.
also, its a rocket launher, not AT, dont compare it with Quasar, its completely different sense of use on the field
Destroying a pack of 50 hunters in one shot with this thing is INSANELY satisfying.
And with the circumstances of his UMG deal, drake probably has had very little control over his own career for years. I wouldn’t be surprised if many of the creative decisions in his albums were decided on by committee.
The fact that the flak gun is bad at AA though
I just want to destroy mushroom clusters with the gl again😢
The blitzer damage fall off is depressive.
Pov: your whole team dies and you make it to 2nd but the last dude hasent got off the game in 10 hr, and had 12000hr total
It takes out fabricators too
We need a cowboy hat
First time I used this thing I think I killed more helldivers than I did enemies
Isn't this like, a warcrime?
I mean the UN or some other organisation said that the "uniquely brutal nature" of thermobaric bombs is absolutely "inhumane'.
Some ICRC dudes said I can't cluster-bomb, because it is too "indiscriminate", and "leaves suffering long after the war ended" through UXOs!
you can close bug holes?
Fun Fact: just cause some random on the internet says something is good doesn't make it the end all be all and you can use other things. It's a game have fun ffs.
For real though, what is it with the Helldivers community being so stuck on tier list?
For most mission takes EATs or quasar.
For the defense mission (the one where you hold your ground until 8 rockets launch) take the recoilless rifle and have a teammate do the same. Now reload assist each other and i guarantee you not a single bot dropship will survive for long
My personal policy is Quasar for bugs, Recoiless for bots, and EATs for either if the rest of my loadout suits it better.
Still, occupying the support weapon and backpack slots just for a situational anti crowd weapon doesn’t really worth it. You can just choose the frag air strike instead (and leave the support weapon for anti-armor). It doesn’t take any gear slots and works equally well
Did this dude tell us to use the blitzer???
First video to axtually say how to spin the revolver ty
Huh, they buffed the Airburst. BET.
“it still can’t do the one thing it was designed for so remember to take along the only actual anti air weapon that got nerfed to make way for this one”
wym? airburst was never anti air, its a scattershot designed against ground units just like the orbital strategem
Thinking that airburst and anti-air are the same thing is adorable.
You can one shot bot tanks with it and bot towers. It’s awesome
I love the airburst launcher; I'm far better with it than any of the airstrikes.
I hope this doesn’t get patched!!!
Yes... YEEEEEEESSSSSSS
Is it the same thing to spin the senator on console? Cause whenever i hold square it just give me the flashlight options and whatnot
Does it close bug holes?
It's still not good. We don't need a smaller detect radius, what we need a minimal arming distance so we don't get blown up by a bug we didn't see behind the crates in front of us.
It was good from drop to be honest
Well, I was still killed by it from a teammate.
bruh i just use it to cosplay jamsheed the rpg god
Thought it couldn't close bug holes?
I have to get this game
good and rocket cluster are two things that don't belong in the same sentence.
is that Dbrunski voice?