adding comment very late but unfortunately im just getting into modding do you know where the SelectSkills(insert uuid here) gets its uuid from? I can't figure out what exactly is giving it the spell select list(?) or whatever it may be, been trying to figure it out for a day now.
Sorry again about the sudden ending, just crashed on me because I didn't think far enough ahead to add the "selectors" just to the right of passives. But hopefully this helped and who needs an outro? :P Yeah sorry for that, hope you can have fun editing feats and classes now tho and have fun with it in your campaigns
Do you know where the Feat Progression is listed? I know where to add and edit existing feats, but dont know how give myself more feats Edit: Found it. Its in the ProgressionList in the Tab "Allow Improvements"
I'm not exactly sure what you mean so my answer might be off. I have a playlist of different "tutorials" for it. There is a good resource somewhere on mod io Select guides "Rough guide to everything in toolkit" That one is pretty extensive
pretty sure that will be in spelldata in the uuid editor, or will be under status boost. it'll work the same as spell editing which i have a video on :)
What are you trying to change? Anything related to the actual breath weapon, like the range and damage, will be located in the stat editor. Open that up, use Ctrl + f to search for BreathWeapon, or some variation if nothing shows up
So, let's go. We don't have many videos on the internet teaching how to use Mods for this game. I would like to give you a tip to improve your videos 1000%. In a word: script. Several times during the video we see you "lost" and undecided about what to do, most of the time whispering quietly to yourself and then returning to speaking in a normal tone of voice for us who are watching. Ask yourself, is this video educational? Of course, I left here learning a thing or two, but it's an almost 40-minute video with you 50% of the time lost and undecided about what to do. To improve in future videos: create a good script that goes straight to the point, create topics where you can look and notice that "oops, I'm getting too far off topic, let me get back to the point". A good, didactic script is everything, even more so when you're trying to teach someone how to do something.
yep i think so... but haven't tested... there is a way to create it as a new class entirely am testing it now... you basically do all the same steps but you go into your section press the plus button and just add a fresh line so it creates a new uuid... its weird... i guess i'll make a short vid on that when i figure it out
@@ChemikalInk please do test a shout or target spell called mindsteal. It’s is the Inquisitor’s spell mindlink and is really cool! But I just don’t know how all the status effects work for that spell.
I'm not sure if you've figured it out yet, but the other levels (6-12) for classes are under SharedDev.
Yup
Cheers for commenting that for anyone that needs it
Yeah I figured it out right after the video haha
adding comment very late but unfortunately im just getting into modding
do you know where the SelectSkills(insert uuid here) gets its uuid from? I can't figure out what exactly is giving it the spell select list(?) or whatever it may be, been trying to figure it out for a day now.
shared>lists>skill in the uuid object editor (button at the top most right)
@@ChemikalInk thank you, didnt even realize "lists" was a thing there was just so much to take in lol
Sorry again about the sudden ending, just crashed on me because I didn't think far enough ahead to add the "selectors" just to the right of passives. But hopefully this helped and who needs an outro? :P
Yeah sorry for that, hope you can have fun editing feats and classes now tho and have fun with it in your campaigns
Do you know where the Feat Progression is listed? I know where to add and edit existing feats, but dont know how give myself more feats
Edit: Found it. Its in the ProgressionList in the Tab "Allow Improvements"
Can you show us creating a class from scratch with new passive and feats?
Yep I'll get on that I guess
@@ChemikalInk that’s what I love to hear. Cuz im making a class based on a summoner and have problems
Is there a list somewhere of all the methods that can be used in the UUID object editor? Like AddSpells, ClassLevel, etc.
I'm not exactly sure what you mean so my answer might be off. I have a playlist of different "tutorials" for it.
There is a good resource somewhere on mod io
Select guides
"Rough guide to everything in toolkit"
That one is pretty extensive
Can you show how to modify racial feats? I'm struggling with modding dragonborn breath weapons.
pretty sure that will be in spelldata in the uuid editor, or will be under status boost. it'll work the same as spell editing which i have a video on :)
What are you trying to change? Anything related to the actual breath weapon, like the range and damage, will be located in the stat editor.
Open that up, use Ctrl + f to search for BreathWeapon, or some variation if nothing shows up
ok found the exact path of it
stats>shared>spelldata>zone
if you wanna change the status affects
stats>shared>status boosts
you can change its levelmapvalues in the uuid editor :D making it stronger at each level up
@@ChemikalInk Gee thanks! 😁 I didn't expect this kind of detailed answer! 😊
So, let's go. We don't have many videos on the internet teaching how to use Mods for this game. I would like to give you a tip to improve your videos 1000%. In a word: script.
Several times during the video we see you "lost" and undecided about what to do, most of the time whispering quietly to yourself and then returning to speaking in a normal tone of voice for us who are watching. Ask yourself, is this video educational? Of course, I left here learning a thing or two, but it's an almost 40-minute video with you 50% of the time lost and undecided about what to do.
To improve in future videos: create a good script that goes straight to the point, create topics where you can look and notice that "oops, I'm getting too far off topic, let me get back to the point".
A good, didactic script is everything, even more so when you're trying to teach someone how to do something.
Does this also change AI barb class?
yep i think so... but haven't tested...
there is a way to create it as a new class entirely am testing it now...
you basically do all the same steps but you go into your section press the plus button and just add a fresh line so it creates a new uuid... its weird... i guess i'll make a short vid on that when i figure it out
@@ChemikalInk please do test a shout or target spell called mindsteal. It’s is the Inquisitor’s spell mindlink and is really cool! But I just don’t know how all the status effects work for that spell.