As someone who has never done anything like this before, this is such an incredibly useful and in-depth video you have provided. Thank you so much! I don't want to overwhelm you with suggestions but if you can get a video out on how to create custom icons for classes, skills, resources, etc, I would worship the ground you walk on lol
Creating icons is totally possible, I haven't looked into it yet though. There is a guide on Mod io if you look there. I can't give link cuz youtube filters but yeah.
@ChemikalInk Yeah I've been reading through all those guides like I'm studying for an exam but despite how much I reread them, I just can't grasp certain concepts without a proper visual aid. I still appreciate the suggestion and super fast reply!
@@CobbleStoneGang You aren't wrong at all. Hahaha, its like that for everything with this toolkit lol There are even guides I found on race mods, doesn't help, lol Okay I'll try to see, but I know its going to be annoying
@@ChemikalInk Honestly, don't stress yourself out about it. I can do fine without them for now. Seems like a decent guide on how to make a custom race is more in demand, so maybe do that first and see how you feel about custom icons later lol
Awesome resource, thanks for the thorough tutorial. I've dabbled into doing things manually through code before the toolkit came out, but I've found the UI fairly overwhelming. This is really well explained.
@@ChemikalInkany tips for summons. I’m creating my anima class and want to copy the beast master concept but have a 1 main summon and the subclass(summoner) have multiple summons
Race Mod Coming I just managed to figure it out, now I'm just figuring out what changes can be made beyond boosts and starting aesthetics I'll release it early this week
This is a fantastic guide! I'm looking into modding myself and this is a BIG help! I was wondering, would you be able to do a guide like this for custom races? That's something I'm wanting to do but I don't know if you need third party tools to make custom assets or if thats something this toolkit can do.
I don't know much about the races yet but I can keep an eye out for it and do something if I figure it out. I mean there shoouuuld be something somewhere on races before the toolkit, which should give some info on how it works generally and then maybe it can be understood how it works from that.
Looks like its in the uuid object editor and stats like classes but its under character in stats and character creation presets in the uuid editor... hmmm
Okay I've been playing around with it... You use the root templates menu search for characters (right click so its the only things you see) then you need to override the race you want to use as a base, then select player character (you can change other things too) then there is a stats the character uses which is in stats > character and you can adjust moooost of the stats there like status immunities and such (changing ability scores doesn't work though, unless you put it as a passive or boost) annnnd character creation presets probably does something??? All i've done so far is make a dwarf with silver blood that sounds like a coffin when you open their corpse annnnnnd has the innate ability to fly There are simple changes you can get on right away, buuuuuuuut I'm still trying to figure out how you create a NEW race that appears on character creater... Might take me a while as it isn't immediately obvious (scratches head)
OKAY! Races in UUID is where you set all the visuals for the race! Wooo... I'm getting close now... Just need to figure out one last thing... The ability to have a new race load up!
As someone who has never done anything like this before, this is such an incredibly useful and in-depth video you have provided. Thank you so much! I don't want to overwhelm you with suggestions but if you can get a video out on how to create custom icons for classes, skills, resources, etc, I would worship the ground you walk on lol
Creating icons is totally possible, I haven't looked into it yet though. There is a guide on Mod io if you look there. I can't give link cuz youtube filters but yeah.
@ChemikalInk Yeah I've been reading through all those guides like I'm studying for an exam but despite how much I reread them, I just can't grasp certain concepts without a proper visual aid. I still appreciate the suggestion and super fast reply!
@@CobbleStoneGang You aren't wrong at all. Hahaha, its like that for everything with this toolkit lol
There are even guides I found on race mods, doesn't help, lol
Okay I'll try to see, but I know its going to be annoying
@@ChemikalInk Honestly, don't stress yourself out about it. I can do fine without them for now. Seems like a decent guide on how to make a custom race is more in demand, so maybe do that first and see how you feel about custom icons later lol
Awesome resource, thanks for the thorough tutorial. I've dabbled into doing things manually through code before the toolkit came out, but I've found the UI fairly overwhelming. This is really well explained.
I asked and I received. Thank you for the video
totally welcome, this toolkit is a bit of a headscratcher
@@ChemikalInkany tips for summons. I’m creating my anima class and want to copy the beast master concept but have a 1 main summon and the subclass(summoner) have multiple summons
greatest guide ever, thank you!
hey thanks, really appreciate that
Race Mod Coming
I just managed to figure it out, now I'm just figuring out what changes can be made beyond boosts and starting aesthetics
I'll release it early this week
This is a fantastic guide! I'm looking into modding myself and this is a BIG help! I was wondering, would you be able to do a guide like this for custom races? That's something I'm wanting to do but I don't know if you need third party tools to make custom assets or if thats something this toolkit can do.
I don't know much about the races yet but I can keep an eye out for it and do something if I figure it out. I mean there shoouuuld be something somewhere on races before the toolkit, which should give some info on how it works generally and then maybe it can be understood how it works from that.
could you make a video on how to make a new race?
Hmmm, give me a few days to a week and I should be able to figure it out
Looks like its in the uuid object editor and stats like classes but its under character in stats and character creation presets in the uuid editor... hmmm
Okay I've been playing around with it...
You use the root templates menu search for characters (right click so its the only things you see)
then you need to override the race you want to use as a base, then select player character (you can change other things too)
then there is a stats the character uses which is in stats > character
and you can adjust moooost of the stats there like status immunities and such (changing ability scores doesn't work though, unless you put it as a passive or boost)
annnnd character creation presets probably does something???
All i've done so far is make a dwarf with silver blood that sounds like a coffin when you open their corpse annnnnnd has the innate ability to fly
There are simple changes you can get on right away, buuuuuuuut I'm still trying to figure out how you create a NEW race that appears on character creater...
Might take me a while as it isn't immediately obvious (scratches head)
OKAY! Races in UUID is where you set all the visuals for the race! Wooo... I'm getting close now... Just need to figure out one last thing... The ability to have a new race load up!