If you've ever used "alternate start: live your own life" in Skyrim, which is where you start at the abandoned prison and all you do is activate the Mara Statue, it allows you to start in a guild, on a ship, stranded and left for dead, as a vampire's thrall, as a warlocks experiment, etc. and it starts with character creation. I imagine that this is probably the same concept, but I think you are right, this is a lot more low quality than the one I saw for Skyrim and that one was free. So if they're going to try and charge the community $6 or 600 credits, it really does need to be worth it..
To be fair, skyrim's alternate start probably was free because arthmoor didnt have a way to charge for it back then. Arthmoor's paid mods post creations update are the bottom of the barrel.
thanks for reviewing this one but alas i think I'll stick with SKK alternative start mod for free. and Just so you know SKK ha a Crimson Start New Game mod also that lets you start as a pirate too also free
FYI i think this Mod got by crimson because the Mod creator previously made mods for skyrim 4 of them 2 years ago and only one Starfield mod this one. Agree crimson there should be better checks for what is a payed Mod
Coffee time. Alrighty, got to say the last couple of creation drops have been a little lackluster in the performance and value. Good thing you’re out here on the cutting edge saving us money. Thanks for the video.
The concept of a castaway mod is appealing. Something that puts you on a random planet with the goal of gathering materials to repair your ship to get back into space. So much of the game doesn’t really lend itself to that though. A mod author would need to adjust things to make it work like difficulty scaling and creating a somewhat in-depth damage system for the ship. Also making sure the local environment has the proper elements or manufactured components to be able to make the repairs. A survival play through in such a scenario definitely sounds fun. I always thought getting the player to work towards a ship purchase to get off a planet would be interesting also. Obviously that scenario would need to start in a populated area with a relatively inexpensive ship for purchase and maybe some local missions to produce revenue. Thank you for covering all these mods in detail so we can make an informed decision about them.
An easy way to code in a 'castaway' scenario would be to add some sort of device next to your ship that requires an 'Emergency Cell' to operate. Your ship would be tagged as [Inaccessible] until you supply the Emergency Cell. When you spawn in there would be a PoI that spawns an Emergency Cell and you'd have a "Repair your Ship" quest that points you to it.
@@XoRandomGuyoXThe game already has ship repair events, for example when you find an abandoned ship, some can be repaired using the terminal in the technical compartment, using materials, at this point the chair will be blocked. The modder can change it a little, but use a similar model, and also add a custom landing animation with the destruction of engines and a crash.
Alternate starts i would like. 1. Surviving a crashed ship, and injured crew rely on you to fend off xeno attack. More crew that survive the more backstory you get as you walk for help 2. Dragged out of a hibernation pod by crimson fleet to be sold off. In transit you have to take over the ship. And one of your fellow survivors chooses a planet to land at. 3. You are a Lab Tech at a research station and the robots rebel. You have to survive and walk for help. 4. You have a bounty on your head and the bounty hunter is exchanging you. A disagreement and a fire fight breaks out and you escape All these could linked to the tutorial level and the artefact, as that is the nearest POI for help
Habitation pod is kinda not something we really see in the setting but being a prisoner that breaks free of the crimson fleet or defends against a board would be cool
@@mnemoniclight8813 i was thinking you are on the long voyage from earth and the Pirates found you first instead of reaching your destination, type of thing
I was relieved until I saw it was Paid, Alternate Start mods are functionally Quality of Life necessities for these games imo. It also doesn't thrill me that there is really only two main options.
The lock thing is a immersion flavor. Youre breaking in a place with a single digipick, if you miss the lock you have to restart a save. Its only that starting area, which acts as the place where youll pick up your starting gear, just like in skyrim and fallout's alternate start mods. Ck doesnt allow you to have another starting ship besides the frontier as far as i know The staging area is just like skyrims alternate start. Its not meant to be the stsrting location. Its a meta area. This option to select the area is actually kinda nice if you have mods that require fuel, batteries and maintenance.
Big fan of the content. Just got over the 300hr mark and have been modding my game based on what you show. Just came across this one yesterday" Wicked outpost project" by wicked workshop. He has a channel that he just posted a video yesterday on. First mod for starfield but seems like really promising work might be worth checking out.
I think that mod is from a guy on reddit that I helped with suggestions. I specifically suggested a slate mentioning the vectera op so you know you need to go there to kickstart the main quest. At the time he wasnt sure if he would port the mod to xbox. Guess he found a way to test it. He made the Frontier the starter ship because apparently its a limitation in the ck if I remember correctly.
I'm gonna say that last bit is either a limitation of the modder or just straight up untrue. There is a "Crimson start" mod that starts you with a Crimson Fleet Ghost as home ship, available on xbox through creations.
@theknightly1 thats interesting. Im yet to check that one out. Is that ghost a ship that exists in the game or has the OMA built it using the Frontier as a base template? Richard has a youtube channel where he teaches mod authors to save their frontier templates as a starter ship, but I guess you must use the Frontier.
13:50 I think that you're fortunate explorer starts with a security hack ability... I think you can bypass locks, so that would be a good experiment to try.. see how many locks you can bypass.
Great review. Thank you for saving me money. I feel like lately there have been a lot of cash grab mods out there lately. Did not get me wrong i do not mind supporting mod authors and there works. But lately i am losing any faith in the system. If Bethesda going to make so authors can charge for there works then there needs to be q and a to protect the consumer or a way to refund if you find a cash grab mod.
really appreciate the honest review (hard to find legit reviews for Creations). Subscribed 😊 I agree with others, alt start mods are imo mandatory for Beth games (I run Alternate Perspective for Skyrim and Start Me up for Fallout 4). I trust SKK (I use many of their mods for Fallout 4), and SKK is probably the best alt start mod for Starfield at this time - my only gripe being it doesn't have a vanilla start option I hate to say it, but it's probably best to give Starfield some time to cook before purchasing Creations. Yes there are some interesting options *now*, but with time there will most definitely be free alternatives. I have tried a few non-Bethesda Creations and I'm sorry to say I've mostly been disappointed.
i bookmarked this mod bc u said "sounds like a mod after you have passed your ng +10" but thanks for the review, if on pc takes that long, i can't imagine on my xbox i highly agree, if it's a paid mod, it should have something unique
The battle of Niira is a part of the free Star ranger questline investigating the free star regiment that fought on the niira battle.. where you landed is their base where the “boss” and a ton of enemies are located near the end of the questline inside the freestar mech factory
On the topic of the Frontier, it should have been a Discovery class ship. That is the production line for the Frontier, and is in the game. But more generally, this mod demonstrates what I said in the last video, from a professionalism standpoint the mod author should really attempt to play through the mod on a retail copy of Starfield as a final step of QA to ensure that the bits and pieces actually work.
I like this mod for the idea of delaying the main story quest and an immersive background. But there are several issues that need to be addressed. Two major ones that I haven't been able to work around are the the fact that several settings will not activate until the Vectera quest is completed such as food's positive and negative effects and that some other mods will not activate as well. The other major issue is that the game's stability goes way down when playing with this mod, frequent crashing and glitching. With some updates this could be a great mod price aside because it is overpriced.
I think the reason it keeps being the frontier may be to avoid breaking something in the game. It's very common for like the minorest of things that can break these games lol
The McClarence outfitters mod doesnt work on Xbox X. The dialogue with the robot does not give you the quest to unlock the armors. If you're going to have a paid creation that is supposed to work on both PC and Xbox, test it on both platforms. Most of the free mods work fine.
The real benefit of this mod over skk is roleplaying. Skk has told me personally on reddit that he doesnt care for this, he just wants a fast start to skip vectera. This mod, on the other hand, seems to preserve the main quest start once you decide youll fly to vectera to sign up as a miner, and up until then you cant enter the lodge.
I bought this the day before your review came out and I didn’t have any of your issues. I’m not sure if you need to verify your files on stream or what, but this ran flawlessly for me. Another thing, in that starting area, you can pick ONE starting weapon, ONE armor set, and you can change your starting ship to any of the A class ships in the game if you use the panel outside the compound. Some of your complaints are user error caused by a lack of instructions from the modder. You don’t have to start with the frontier. It would be better if you got to pick a starting faction, but this basically lets you start in a sandbox with whatever starting gear you want, and gives you that activity to start the main quest wherever you want. Is it worth $6? Not really.
Well, got to Marah Sorgon and have all the knowledge I need to never be interested in this mod. SKK has some oddities, but at least it works. Thank you for the review.
I was really excited to try this out last night.....my biggest problem is the weapon mechanic.....everytime you pick up a weapon ...whatever you HAD equiped...just disappears...this is a huge problem for me...otherwise...great idea for the mod....but I feel seriously ripped off....they definitely need to make some changes.
My workaround is to put the weapon in your ship. All weapons you picked up get transferred to a chest next to one of the beds for some reason. There seems to be a bug that if you have a weapon, store it and pick up another of the same weapon, the game stores the old one in the chest and gives you the new one but it gets confused since it's the same weapon and it starts duplicating the weapon in the chest (but it keeps giving you ammo).
Mod seems to have a lot of potential. I was kind of excited for this mod, then I watched this video and I am now disappointed. I feel the author didn't really test the mod fully, and just wanted the credits
when you take a weapon from the wall, its in your inventory but if you take another it deletes the first one, the same for the suits. the chest next to the bed is bugged for me aswell.
All y’all keep making the same mistakes. One, it isn’t Barrett’s ship, it is Walter’s or more properly Constellation’s ship. Two, the ship is the class name ship of the Frontier class of ships.
Lol as someone thats trying to make similar but more extensive mod i'll be the first to say that 600 credits us way to much for this... Or even what im working on (despite the constant crashes on my severely underpowered pc).
You need to update this video. You literally bypassed a lot of functions on the default start. How you have not updated this video is beyond me. Or made a updated video.
You didn’t test this correctly. It works fine on Xbox. You don’t have to start with the frontier, you can pick a ship, there’s a terminal outside, you didn’t choose any armor, you didn’t pick up the news slate to start the main quest, it tells you to apply for a job at Argos. Terrible review.
i bookmarked this mod bc u said "sounds like a mod after you have passed your ng +10" but thanks for the review, if on pc takes that long, i can't imagine on my xbox i highly agree, if it's a paid mod, it should have something unique
Main problem for me is pricing especially in a world where SKK exists. SKK sets the bar for these types of mods.
If you've ever used "alternate start: live your own life" in Skyrim, which is where you start at the abandoned prison and all you do is activate the Mara Statue, it allows you to start in a guild, on a ship, stranded and left for dead, as a vampire's thrall, as a warlocks experiment, etc. and it starts with character creation. I imagine that this is probably the same concept, but I think you are right, this is a lot more low quality than the one I saw for Skyrim and that one was free. So if they're going to try and charge the community $6 or 600 credits, it really does need to be worth it..
To be fair, skyrim's alternate start probably was free because arthmoor didnt have a way to charge for it back then. Arthmoor's paid mods post creations update are the bottom of the barrel.
thanks for reviewing this one but alas i think I'll stick with SKK alternative start mod for free. and Just so you know SKK ha a Crimson Start New Game mod also that lets you start as a pirate too also free
FYI i think this Mod got by crimson because the Mod creator previously made mods for skyrim 4 of them 2 years ago and only one Starfield mod this one. Agree crimson there should be better checks for what is a payed Mod
Yeah just stick to that mod it’s not as detailed as the one in fallout4 but it’s still a fast start and it is useful
Coffee time. Alrighty, got to say the last couple of creation drops have been a little lackluster in the performance and value. Good thing you’re out here on the cutting edge saving us money. Thanks for the video.
The concept of a castaway mod is appealing. Something that puts you on a random planet with the goal of gathering materials to repair your ship to get back into space. So much of the game doesn’t really lend itself to that though. A mod author would need to adjust things to make it work like difficulty scaling and creating a somewhat in-depth damage system for the ship. Also making sure the local environment has the proper elements or manufactured components to be able to make the repairs. A survival play through in such a scenario definitely sounds fun.
I always thought getting the player to work towards a ship purchase to get off a planet would be interesting also. Obviously that scenario would need to start in a populated area with a relatively inexpensive ship for purchase and maybe some local missions to produce revenue.
Thank you for covering all these mods in detail so we can make an informed decision about them.
An easy way to code in a 'castaway' scenario would be to add some sort of device next to your ship that requires an 'Emergency Cell' to operate. Your ship would be tagged as [Inaccessible] until you supply the Emergency Cell. When you spawn in there would be a PoI that spawns an Emergency Cell and you'd have a "Repair your Ship" quest that points you to it.
@@XoRandomGuyoX A good idea. Maybe a modder will end up making something like this in the future then. I’d definitely give it a try.
@@XoRandomGuyoXThe game already has ship repair events, for example when you find an abandoned ship, some can be repaired using the terminal in the technical compartment, using materials, at this point the chair will be blocked. The modder can change it a little, but use a similar model, and also add a custom landing animation with the destruction of engines and a crash.
Alternate starts i would like.
1. Surviving a crashed ship, and injured crew rely on you to fend off xeno attack. More crew that survive the more backstory you get as you walk for help
2. Dragged out of a hibernation pod by crimson fleet to be sold off. In transit you have to take over the ship. And one of your fellow survivors chooses a planet to land at.
3. You are a Lab Tech at a research station and the robots rebel. You have to survive and walk for help.
4. You have a bounty on your head and the bounty hunter is exchanging you. A disagreement and a fire fight breaks out and you escape
All these could linked to the tutorial level and the artefact, as that is the nearest POI for help
You should have written the beginning of the game. Those are far more inventive starts than laser blasting rocks. lol
Habitation pod is kinda not something we really see in the setting but being a prisoner that breaks free of the crimson fleet or defends against a board would be cool
@@mnemoniclight8813 i was thinking you are on the long voyage from earth and the Pirates found you first instead of reaching your destination, type of thing
I was relieved until I saw it was Paid, Alternate Start mods are functionally Quality of Life necessities for these games imo. It also doesn't thrill me that there is really only two main options.
The lock thing is a immersion flavor. Youre breaking in a place with a single digipick, if you miss the lock you have to restart a save. Its only that starting area, which acts as the place where youll pick up your starting gear, just like in skyrim and fallout's alternate start mods.
Ck doesnt allow you to have another starting ship besides the frontier as far as i know
The staging area is just like skyrims alternate start. Its not meant to be the stsrting location. Its a meta area. This option to select the area is actually kinda nice if you have mods that require fuel, batteries and maintenance.
Big fan of the content. Just got over the 300hr mark and have been modding my game based on what you show. Just came across this one yesterday" Wicked outpost project" by wicked workshop. He has a channel that he just posted a video yesterday on. First mod for starfield but seems like really promising work might be worth checking out.
I think that mod is from a guy on reddit that I helped with suggestions. I specifically suggested a slate mentioning the vectera op so you know you need to go there to kickstart the main quest.
At the time he wasnt sure if he would port the mod to xbox. Guess he found a way to test it.
He made the Frontier the starter ship because apparently its a limitation in the ck if I remember correctly.
I'm gonna say that last bit is either a limitation of the modder or just straight up untrue. There is a "Crimson start" mod that starts you with a Crimson Fleet Ghost as home ship, available on xbox through creations.
@theknightly1 thats interesting. Im yet to check that one out. Is that ghost a ship that exists in the game or has the OMA built it using the Frontier as a base template? Richard has a youtube channel where he teaches mod authors to save their frontier templates as a starter ship, but I guess you must use the Frontier.
you made me chuckle, I swear that naming things is the hardest thing you have to do in this game, I always get stumped trying to name my ships
13:50 I think that you're fortunate explorer starts with a security hack ability... I think you can bypass locks, so that would be a good experiment to try.. see how many locks you can bypass.
Great review. Thank you for saving me money. I feel like lately there have been a lot of cash grab mods out there lately. Did not get me wrong i do not mind supporting mod authors and there works. But lately i am losing any faith in the system. If Bethesda going to make so authors can charge for there works then there needs to be q and a to protect the consumer or a way to refund if you find a cash grab mod.
Next batch uploads on Tuesday so hopefully Some good ones will drop!
really appreciate the honest review (hard to find legit reviews for Creations). Subscribed 😊
I agree with others, alt start mods are imo mandatory for Beth games (I run Alternate Perspective for Skyrim and Start Me up for Fallout 4). I trust SKK (I use many of their mods for Fallout 4), and SKK is probably the best alt start mod for Starfield at this time - my only gripe being it doesn't have a vanilla start option
I hate to say it, but it's probably best to give Starfield some time to cook before purchasing Creations. Yes there are some interesting options *now*, but with time there will most definitely be free alternatives.
I have tried a few non-Bethesda Creations and I'm sorry to say I've mostly been disappointed.
Worked great for me, got some free Fred's with the premium edition of the game so thought I'd try it out
there is SKK fast start which does most of the same on nexus.
It is in Creation's too.
i bookmarked this mod bc u said "sounds like a mod after you have passed your ng +10" but thanks for the review, if on pc takes that long, i can't imagine on my xbox
i highly agree, if it's a paid mod, it should have something unique
A lot of infinite loading screens, glad crimson (paid mod QA team) is testing these.
🤣
The battle of Niira is a part of the free Star ranger questline investigating the free star regiment that fought on the niira battle.. where you landed is their base where the “boss” and a ton of enemies are located near the end of the questline inside the freestar mech factory
On the topic of the Frontier, it should have been a Discovery class ship. That is the production line for the Frontier, and is in the game. But more generally, this mod demonstrates what I said in the last video, from a professionalism standpoint the mod author should really attempt to play through the mod on a retail copy of Starfield as a final step of QA to ensure that the bits and pieces actually work.
I like this mod for the idea of delaying the main story quest and an immersive background. But there are several issues that need to be addressed. Two major ones that I haven't been able to work around are the the fact that several settings will not activate until the Vectera quest is completed such as food's positive and negative effects and that some other mods will not activate as well. The other major issue is that the game's stability goes way down when playing with this mod, frequent crashing and glitching. With some updates this could be a great mod price aside because it is overpriced.
I think the reason it keeps being the frontier may be to avoid breaking something in the game. It's very common for like the minorest of things that can break these games lol
Another extortionately priced mod, which doesn't even work properly.
Yup turned exactly what we thought it would turn into a paid trash that breaks the game.
@@ToeMcTagginsyou basically have to run no mods to get the ships at the choose ships menu
The McClarence outfitters mod doesnt work on Xbox X. The dialogue with the robot does not give you the quest to unlock the armors. If you're going to have a paid creation that is supposed to work on both PC and Xbox, test it on both platforms. Most of the free mods work fine.
It does work, there is a mod conflict with the Dynamic Universe mod. If you disable DU you can do the quest without issues.
The real benefit of this mod over skk is roleplaying. Skk has told me personally on reddit that he doesnt care for this, he just wants a fast start to skip vectera. This mod, on the other hand, seems to preserve the main quest start once you decide youll fly to vectera to sign up as a miner, and up until then you cant enter the lodge.
Can't believe people pay for this utter trash!
I bought this the day before your review came out and I didn’t have any of your issues. I’m not sure if you need to verify your files on stream or what, but this ran flawlessly for me. Another thing, in that starting area, you can pick ONE starting weapon, ONE armor set, and you can change your starting ship to any of the A class ships in the game if you use the panel outside the compound. Some of your complaints are user error caused by a lack of instructions from the modder. You don’t have to start with the frontier. It would be better if you got to pick a starting faction, but this basically lets you start in a sandbox with whatever starting gear you want, and gives you that activity to start the main quest wherever you want. Is it worth $6? Not really.
Well, got to Marah Sorgon and have all the knowledge I need to never be interested in this mod. SKK has some oddities, but at least it works. Thank you for the review.
SKK i think is better but this has a better story line. I will stay with SKK.
I was really excited to try this out last night.....my biggest problem is the weapon mechanic.....everytime you pick up a weapon ...whatever you HAD equiped...just disappears...this is a huge problem for me...otherwise...great idea for the mod....but I feel seriously ripped off....they definitely need to make some changes.
My workaround is to put the weapon in your ship. All weapons you picked up get transferred to a chest next to one of the beds for some reason. There seems to be a bug that if you have a weapon, store it and pick up another of the same weapon, the game stores the old one in the chest and gives you the new one but it gets confused since it's the same weapon and it starts duplicating the weapon in the chest (but it keeps giving you ammo).
There is a similar mod but allows you to start as a Crimson Fleet rook.
Wish i would have watched this earlier. Got fleeced for my $6
Mod seems to have a lot of potential. I was kind of excited for this mod, then I watched this video and I am now disappointed. I feel the author didn't really test the mod fully, and just wanted the credits
SKK has a mod that does a choose your own start for free
Thank you @Crimson for saving me 600 Quatluus!
I’m so over paid mods
I do know that there are at least 2 free alternative start mods out there I've been using for months.
when you take a weapon from the wall, its in your inventory but if you take another it deletes the first one, the same for the suits. the chest next to the bed is bugged for me aswell.
Yeah I’m regretting paying for this. DONT WASTE YOUR MONEY
I got it and i have a problem. Everytime i go to vectera to start the main quest i appear in the elevator shaft and just fall to my death
Your ships impounded
It's not going to let you fly off until you pay off the impound fee.
Your gonna have to make some credits to get it out.
The frontier was Barrett’s, they should have the player work in the city and make money then buy a ship to continue the game.
All y’all keep making the same mistakes. One, it isn’t Barrett’s ship, it is Walter’s or more properly Constellation’s ship. Two, the ship is the class name ship of the Frontier class of ships.
@@craig.a.glesner Walter using a nova galactic ship, why not a Stroud Eklund ship since He funds constellation?
I have this mod… anyone know where I pay the lien fee?
Lol as someone thats trying to make similar but more extensive mod i'll be the first to say that 600 credits us way to much for this... Or even what im working on (despite the constant crashes on my severely underpowered pc).
theres a SKK mod for this which is free, 2 versions non crimson start and crimson start. works really well so this isnt worth the cash
downloaded this mod today(11/10/2024-Sun) and it really buggy. Had to delete it.
Think I will be skipping this one until it’s had a few updates
You need to update this video. You literally bypassed a lot of functions on the default start. How you have not updated this video is beyond me. Or made a updated video.
Seems like this needs some work.
Thats the problem with Starfield. Shitty little Mods like that are now paid, like wtf.
You didn’t test this correctly. It works fine on Xbox. You don’t have to start with the frontier, you can pick a ship, there’s a terminal outside, you didn’t choose any armor, you didn’t pick up the news slate to start the main quest, it tells you to apply for a job at Argos. Terrible review.
i bookmarked this mod bc u said "sounds like a mod after you have passed your ng +10" but thanks for the review, if on pc takes that long, i can't imagine on my xbox
i highly agree, if it's a paid mod, it should have something unique