the bakground music just fits in with your fantasy lore videos i can go back to your lore videos basically anytime and just listen to you speaking and listening to the music
The Jabberslythe is a reference to the Jabberwocky, a monster found in a poem in _Through The Looking-Glass_, by Lewis Carrol. So, it's an Alice In Wonderland reference!
Rudevald don’t have to be mean. How arch tried to pronounce it it would be hard for most people to get the reference, especially esl speakers. It’s also easier to pronounce if you know how to say jabberwocky.
sadly there isn't a lot to say about him... he just murders stuff on sight, and managed to both please AND piss off the chaos gods at the same time (pleased through how blindly violent he is, and pissed because he bit off the head of the demon sent as an emissary to congratulate him because of said blind violence). The fact he was sent a demon to congratulate him is ESPECIALLY noticeable since beastmen rarely ever gather the attention of the chaos gods, yet that act is more favor than most human followers will EVER receive. Then he went through a rampage until he collapsed from exhaustion, and the chaos gods resurrected him with a body made of brass... except a spot to the neck, still fleshy as punishment for killing that one demon; Its also when he got his magical axes. Now he is still out there, murdering stuff (including any ally making the mistake of looking him in the eyes), the spot on his neck essentially being an achille's heel (even on tabletop, as far as I know he was INSANELY durable, but a roll of 6 to hit and wound that makes it past the armor is an instant kill, considering to have hit the neck spot). Interestingly, even if everything about him screams Khorne (brass, axes, and massive bloodlust), its apparently the chaos gods as a whole that rewarded him. Also, he got killed eventually in lore. By, you guesses it, being hit in his fleshy part. Thats... basically all there is about him. He never even had more than an artwork of his head on the tabletop, no model whatsoever. hardly enough to warrant a lore video :p
GW seems to have never had and Idea with what do with he beastmen after they split Choas into three armies. I can see beastmen being a useful ambush force to supplement chaos warriors but as an army in of themselves something seems to be missing. They seem to have all the weakness of Skaven and Green Skins combined and non of the advantages.
The closest Total War analogy to the ambush mechanic in tabletop, is probably the Celtic-dlc factions from Attila:TW, as they have the ability to deploy anywhere outside their enemies usual deployment-zone before each battle. The aren't that good, since the factions for balance reason has a poorer unit roster (esp. cavalry which is a big deal online), but amusingly it does mean two Celtic players can literally deploy their armies inside each other.
While I do have the benefit of hindsight Shogun 2 has an ambush mechanic where you catch the enemy on a march. You deploy around the enemy who are lined up single file in a marching column.
For light armor you might think of it is that they have a thick hide/skin, and possibly their physiology is different, so maybe to wound the you need to strike deeply in to their body.
TW games have already had Ambusher "focused" armies. As part of as Napoleons peninsular campaign & as various Gallic & Iberian Tribes in Rome 2 . And of course the Huns in Attila! They just give these units certain weaknesses's that negate (a great amount of) the ambushing armies advantage. Such as "little to no armour".
Perhaps with the Ungors a system where when you begin a battle you attract a number of Ungor regiments into your army depending on the size and strength of your force. The idea being that these Ungors have simply followed the Warherd rather than being a cohesive part of the army.
Your theory about the Ghorgon's origin is interesting, but it'd be unheard of for a creature of actual Chaos to not have a Ward Save and Instability. It seems a wee bit too _corporeal_ for that.
taking the aura of madness from him ? sure for balance but at the same time that's one of the reasons you take the jabberslythe! is what makes it really cool! and i say that as a beastmen fan
Maybe the beast men could work as a guerrilla faction because the closest thing to a dedicated guerrilla was the native Americans in empire which worked well to some effect
Guess things have changed since I last played warhmmer, the army list I have has gors and ungors fighting in a single unit. Ungors got shoved to the front of the unit to catch arrows (shields optional), only to be shouldered aside when charging into melee to poke their spears at the enemy around the gors, The raiders are new too. Edit: as are the razorgor, cygor, ghorgon, harpy and the jabba-thing... pretty bare now that I think of it. Just checked - published 2003. Huh, hadn't realized it was that long ago.
Arch, did you ever consider doing individual videos for each Chaos God? I know you already did quite a bit on Chaos but since each god has quite the depth of lore and info, I'm sure you can crank out good quality videos for each one. :)
IMO i believe the Ghorgon is the Forsaken version for the Beastmen. A creature that has been blessed too much by Chaos. But still somehow managed to retain their sanity. Considering the fact the Beastmen have Chaos Spawn, i consider Ghorgons the stage in-between a regular Minotaur and a Chaos Spawn.
Good idea if the Ungors are free, like an upgrade for the general as you mentioned. But I think it would be cool if you could spawn them in anywhere on the map at the start of the deployment like Kisho Ninjas, but ONLY if the battleground have a decent amount forest on them.
Damn arch im finally feeling the end times.... you inspired me to play warhammer table top so i purchased a bretonnian battalion and a lizard men battalion but when i went to a hobby store to pick up paints, magic cards, ect an employee and long time fantasy player told me how end times is scrapping almost everything i knew about table top and wanted to experience i kept my battalions and said screw it im playing the old way all i can say is now i despise the end times now i feel pressured about purchasing armies as they are no longer being produced also i would like to know im not in the warhammer community and wanted to know how long time fans feel about the changes in the end times
darkmetalviking end times is ok. but now that games workshop killed fantasy and replaced it with age of sigmar(a simplistic game consisting of only 4 pages of rules). Buut i will just play 8th edition or Kings of War(its the closest game to 8th and now the only rank and file game thats still supported)
Hey Arch, You should make a video where you walk us through a small scale tabletop game, so that we get a better idea about how the rules and stats you talk about actually impacts the game.
I think Morghur could have an aura that has a chance 50/50 chance to either kill or turn a single nearby unit into a chaos spawn that happens every so often. And please do a Daemons of chaos video
TerranGaming Technically Karl Franze actually dies, horribly, in the glottkin book. Sigmar then returns to the mortal world in the form of the twin tailed comet, reforming Karl Franze's body and then inhabiting it but Karl franze is still dead in my eyes.
I think that if beast men have a higher chance of ambushing armies in the game where the army is out of formation and maybe just in one long line or speed out in a camp then the beast men could be a tiny threat
I really hope the Beastmen are available as a playable faction down the road. I don't see why they couldn't be, aside from perhaps the issue of where to 'start' them. One idea would be like a horde in Attila, and one could start from a few of the larger forests of the Old World, the Chaos Wastes or Troll Country or Norsca or anywhere there is wilderness. To me, their units have such a cool, monstrous look. At the very least I sure hope all the Beastmen units are available to Chaos factions..
Okay so I would love to collect these but if anyone has ever seen the absurd prices Games Workshop charges people in Australia (normally between 1.5 and 2 times as much as they charge in the US for example: $69 for bestigors and $83 for a single doombull) I sadly can't. Id also recommend Khazrak the One-Eye for the primary general, with my backup being Gorthor the beastlord. Though while I can easily find them in my White Dwarf (they were in 363) I cannot for the life of me find either of them in the webstore... -.- Also personally I'd expect the ungors to be the 'peasant' equivalent and at best the vigiles equivalent that you drop out as soon as you can get access to viable units.
+Laurence Martin THEY HAVE A GODDAMN PAINT CALLED GORTHOR BROWN BUT NOT GORTHOR HIMSELF WHAT THE ACTUAL... They took out all the unique Beastmen units... What the heck GW
Arch, you're doing a good job! But don't forget a lore video on the Daemons of Chaos, since they are the only other playable faction after the Dark Elves. Keep it up, buddy!
Also. Jabba (like jabba the hutt) slythe (like slide and tithe put together). Also bb is kinda common in english... Blabber, blubber, jabber, gabber etc.
you said "you could just give them throwing axes and make them a good skirmish cavalry" then you lookat the game and go "Wtf they have throwing axes!? I hope they aren't skirmish cavalry" MAKE UP YOUR GOD DAMN MIND
Come on Arch pretty please do Tilea next ... we got to talk about the mother of mercenaries at some point... also if we're lucky CA and the game will force GW to forget the End Times all together and do something with Tilea and Estalia instead of them being the token latin countries that they are at the moment in the lore!!!
it surprisme that they do not follow elves, with the forest of Athel Loren being prety much a chaos zone, i would be nice to have some warbands being in the side of elves and so
Just because they live in a realm of chaos doesn't make the wood elves friendly with chaos factions, remember that Beastmen hate all civilization and the wood elves do have a civilization
So I'm really new to the Warhammer universe, but is it possible that the reason the Beastmen have chariots because they steal the rigs from their defeated enemies?
they could just give beastmen a bigger deployment zone... this would allow u to have a normal force, and place bands of units in the woods to the sides or whereever
"How does a belt constitute light armor?" Well, idk. Must it be the belt? Those are friggin beastmen. I would expect at the very least that their hide qualifies as a hardened leather, or in other words, light armor. Maybe that's the explanation? *sarcasm* Seriously now, especialy for the minotaurs those are ... idk maybe even 1 or 2 tons of angry bulging muscle mass, I would think it's not that easy to chop into them as it would be to chop a fragile little human or elf.
As much as I'd like to see this race in the Total War game its pretty unlikely same with the Lizardman, Brittonians and the Wood Elves because people don't talk about them as much.
I wouldnt mind if they were implemented in total war as like, a horde army and act kind of like the Japanese Hattori clan all having guerrilla deployment. and have a mechanic that if food runs low the only units that takes loses to attrition would be the ungors because cannibalism.
I've bindge watched quite a few of these videos by now, and I can tell that Total war is NOT the best model of a strategy game for Warhammer Fantasy style model, but what is in fact tailor made model for it, would be seen in the old games of Kohan 1&2, if you don't know what that is, look it up. But in essence its a strategy game that lets you desighn your own unit squads, with frontlines, flanks, support and hero. With all sorts of possible combinations.
Do you think that a DLC that has a standalone campaign involving the Beastmen, let's say you can either play as the Beastmen or the empire. If you were playing as the BEastmen you are supposed to destroy the Empire and all of it's settlements and as the EMpire you would have to fight back the Beastmen who have became especially strong and have conquered and destroyed some of your settlements. Which you have to re-conquer and rebuild as you push the Beastmen back.
"You don't want chaffe units" REally? I use them all the time. Be it peasants to put siege in place and distract the archers while my true intantry moves to the walls in Medieval 2, or mobs of villagers tying enemy line infantry in my 6 barreled turkish cannons in Empire, or Ashigaru in spear wall formation holding the enemy from my walls while the archers murder both of them in Shogun 2. I used chaffe in all Total War games =D Maybe I'm psychopath in hiding...
+Gakgaming I can definitely see the need for some chaffe units. The Vampire counts for instance using mass zombies/skeletons to overwhelm the enemy while you bring your heavier units into the battle or to take out strategic targets.
ConorChaos yeah, just make zombies dirty cheap and recruitable from anywhere, with the option to raise their numbers during and after battle (through the use of magicz) and there you have it. Your zombie unit was wiped out (since they don't run in fear), just summon another to replace it.
I fcking love how you talk man, english is not my native tongue and you sound to me like a scholar, if there was a sage i would imagine he would talk like you :P
..... You know, for the amount I hear that Beastmen and Ogres lack proper ways to make armour (Ogres are dumb and require their sub-goblins, and the Beastmen have no forge)... seeing something that appears to be Chainmail on something like this 9:04 or this 10:38 or this 12:15 is really weird. Why would beastmen have armour? Also, how do they keep making such crude axes? It would make a bit more sense if all of it was wood and rocks, but they look to have bolts and studs. Do the fucking Empire citizens have massive stupid axes in their little farms just for the Beastmen to take? Fuck, I MAY except leather, barely, but having metal studs on them? I don't know anything of the Beastmen in general, but from the other video where he talked about the Beastmen, if they only have stupid rock shrines of the chaos gods as their one and only 'structure'... Beastmen somehow making weapons that are not stone tips on sticks, or just fucking sticks, and using clothing that isn't untanned skin and pelts of humanoids and beast alike seems really... odd?
Would a beast men unit be called the beastie boyz if they somehow joined an orc army?
Sean Betts yes
Very Underrated comment
@@duke7803 He just wanted to be that guy, how sad
Get out *points to world roots door*
Someone write this down in the book of grudges
you sound like a professor lecturing the merits of historical theory lol I love it
the bakground music just fits in with your fantasy lore videos i can go back to your lore videos basically anytime and just listen to you speaking and listening to the music
The Jabberslythe is a reference to the Jabberwocky, a monster found in a poem in _Through The Looking-Glass_, by Lewis Carrol. So, it's an Alice In Wonderland reference!
No shit sherlock.
Rudevald don’t have to be mean. How arch tried to pronounce it it would be hard for most people to get the reference, especially esl speakers. It’s also easier to pronounce if you know how to say jabberwocky.
Over one hour? Am I in heaven?
Nah. Ur just in the warp.
+Tristan Bigornia Close enough, Blood for the Blood God and all that.
+Tristan Bigornia good, i thought it was just me drifting around haha
Can you please do a lore video on Taurox the Brass bull! Your voice is really good for explaining fantasy lore!
sadly there isn't a lot to say about him... he just murders stuff on sight, and managed to both please AND piss off the chaos gods at the same time (pleased through how blindly violent he is, and pissed because he bit off the head of the demon sent as an emissary to congratulate him because of said blind violence). The fact he was sent a demon to congratulate him is ESPECIALLY noticeable since beastmen rarely ever gather the attention of the chaos gods, yet that act is more favor than most human followers will EVER receive.
Then he went through a rampage until he collapsed from exhaustion, and the chaos gods resurrected him with a body made of brass... except a spot to the neck, still fleshy as punishment for killing that one demon; Its also when he got his magical axes. Now he is still out there, murdering stuff (including any ally making the mistake of looking him in the eyes), the spot on his neck essentially being an achille's heel (even on tabletop, as far as I know he was INSANELY durable, but a roll of 6 to hit and wound that makes it past the armor is an instant kill, considering to have hit the neck spot). Interestingly, even if everything about him screams Khorne (brass, axes, and massive bloodlust), its apparently the chaos gods as a whole that rewarded him.
Also, he got killed eventually in lore. By, you guesses it, being hit in his fleshy part.
Thats... basically all there is about him. He never even had more than an artwork of his head on the tabletop, no model whatsoever. hardly enough to warrant a lore video :p
GW seems to have never had and Idea with what do with he beastmen after they split Choas into three armies. I can see beastmen being a useful ambush force to supplement chaos warriors but as an army in of themselves something seems to be missing. They seem to have all the weakness of Skaven and Green Skins combined and non of the advantages.
The closest Total War analogy to the ambush mechanic in tabletop, is probably the Celtic-dlc factions from Attila:TW, as they have the ability to deploy anywhere outside their enemies usual deployment-zone before each battle.
The aren't that good, since the factions for balance reason has a poorer unit roster (esp. cavalry which is a big deal online),
but amusingly it does mean two Celtic players can literally deploy their armies inside each other.
The iberian tribes in rome2 evolve around the same mechanic, and it works too
While I do have the benefit of hindsight Shogun 2 has an ambush mechanic where you catch the enemy on a march. You deploy around the enemy who are lined up single file in a marching column.
i miss this music in your vídeos ...
+Fuck Google+ ITS NOT THE SAME !!!!
Pause Arch video, open new tab, UA-cam search "Anamalie" by Kevin MacLeod 1 hour version, play both videos. Enjoy!
@@jesusisherelookbusy Kevin Mcleod he did my faved call of cthulhu song.Kevin MacLeod ~ Quinn's Song: A New Man
For light armor you might think of it is that they have a thick hide/skin, and possibly their physiology is different, so maybe to wound the you need to strike deeply in to their body.
I died laughing at the Java the Bieber monster... Oh, god. You're the best Arch.
Beastmen confirmed. Time to watch an Arch video.
Exactly
Agreed, but no ghorgon or jabberslyth? WTF CA?
ikr?
They look badass
oh god beastmen were a year ago?
time flies when you have depression
TW games have already had Ambusher "focused" armies. As part of as Napoleons peninsular campaign & as various Gallic & Iberian Tribes in Rome 2 . And of course the Huns in Attila!
They just give these units certain weaknesses's that negate (a great amount of) the ambushing armies advantage. Such as "little to no armour".
is that just me or are they more glasscanon than elves?
Perhaps with the Ungors a system where when you begin a battle you attract a number of Ungor regiments into your army depending on the size and strength of your force. The idea being that these Ungors have simply followed the Warherd rather than being a cohesive part of the army.
Your theory about the Ghorgon's origin is interesting, but it'd be unheard of for a creature of actual Chaos to not have a Ward Save and Instability. It seems a wee bit too _corporeal_ for that.
taking the aura of madness from him ? sure for balance but at the same time that's one of the reasons you take the jabberslythe! is what makes it really cool! and i say that as a beastmen fan
Maybe the beast men could work as a guerrilla faction because the closest thing to a dedicated guerrilla was the native Americans in empire which worked well to some effect
Guess things have changed since I last played warhmmer, the army list I have has gors and ungors fighting in a single unit.
Ungors got shoved to the front of the unit to catch arrows (shields optional), only to be shouldered aside when charging into melee to poke their spears at the enemy around the gors,
The raiders are new too. Edit: as are the razorgor, cygor, ghorgon, harpy and the jabba-thing... pretty bare now that I think of it.
Just checked - published 2003. Huh, hadn't realized it was that long ago.
The Justin Bieber monster's aura could cause madness making units go berserk, attacking both friendly and enemy units.
Arch, did you ever consider doing individual videos for each Chaos God? I know you already did quite a bit on Chaos but since each god has quite the depth of lore and info, I'm sure you can crank out good quality videos for each one. :)
Yasssssssss. Plssssssss. And do a daemons of chaos army vid!
Illusive Man fifth chaos god too
Kennan Hottinget There is no fifth chaos god. They do not exist.
Buzzy Bland Khorne, Tzeentch, Nurgle, Slaanesh, and Malal (aka: Malice).
SkullDuggery *_SILENCE. THESE DEITIES YOU SPEAK OF DO NOT EXIST, LEAST OF ALL THE NON-EXISTENT ONE NOT NAMED MALAL._*
IMO i believe the Ghorgon is the Forsaken version for the Beastmen.
A creature that has been blessed too much by Chaos. But still somehow managed to retain their sanity.
Considering the fact the Beastmen have Chaos Spawn, i consider Ghorgons the stage in-between a regular Minotaur and a Chaos Spawn.
Good idea if the Ungors are free, like an upgrade for the general as you mentioned. But I think it would be cool if you could spawn them in anywhere on the map at the start of the deployment like Kisho Ninjas, but ONLY if the battleground have a decent amount forest on them.
Damn arch im finally feeling the end times.... you inspired me to play warhammer table top so i purchased a bretonnian battalion and a lizard men battalion but when i went to a hobby store to pick up paints, magic cards, ect an employee and long time fantasy player told me how end times is scrapping almost everything i knew about table top and wanted to experience i kept my battalions and said screw it im playing the old way all i can say is now i despise the end times now i feel pressured about purchasing armies as they are no longer being produced also i would like to know im not in the warhammer community and wanted to know how long time fans feel about the changes in the end times
darkmetalviking end times is ok. but now that games workshop killed fantasy and replaced it with age of sigmar(a simplistic game consisting of only 4 pages of rules). Buut i will just play 8th edition or Kings of War(its the closest game to 8th and now the only rank and file game thats still supported)
2018 anyone come back for nostalgia?
2019. Just really enjoy listening to arch. As sad as that may be.
2020
2021
2022
2024
Hey Arch,
You should make a video where you walk us through a small scale tabletop game, so that we get a better idea about how the rules and stats you talk about actually impacts the game.
Jokes on you, this race is playable in 12days ;D
I think Morghur could have an aura that has a chance 50/50 chance to either kill or turn a single nearby unit into a chaos spawn that happens every so often.
And please do a Daemons of chaos video
not really on topic with the beast men but holy hell i just read that Karl Franz becomes a god in the end times?!
TerranGaming EVERY ONE! becomes a god in the end times....
Arch Warhammer exept those who died, rip gobbla :(
TerranGaming Technically Karl Franze actually dies, horribly, in the glottkin book. Sigmar then returns to the mortal world in the form of the twin tailed comet, reforming Karl Franze's body and then inhabiting it but Karl franze is still dead in my eyes.
I think that if beast men have a higher chance of ambushing armies in the game where the army is out of formation and maybe just in one long line or speed out in a camp then the beast men could be a tiny threat
I was just thinking - how do people playing tabletop keep track of how many wounds every one of their big dudes have left?
I use a set of seperate dice (so they don't get mistaken for normal dice) to mark wounds.
I really hope the Beastmen are available as a playable faction down the road. I don't see why they couldn't be, aside from perhaps the issue of where to 'start' them. One idea would be like a horde in Attila, and one could start from a few of the larger forests of the Old World, the Chaos Wastes or Troll Country or Norsca or anywhere there is wilderness. To me, their units have such a cool, monstrous look. At the very least I sure hope all the Beastmen units are available to Chaos factions..
I once tried to date a girl that looked like a Jabberslythe haha XD
InvalidName234 as long as she dident look like the Justin Biber monster
You still are luckier than me :-(
An army that every unit has vanguard deployment?
Shogun 2 had that with the Hattori
Oh boy
Okay so I would love to collect these but if anyone has ever seen the absurd prices Games Workshop charges people in Australia (normally between 1.5 and 2 times as much as they charge in the US for example: $69 for bestigors and $83 for a single doombull) I sadly can't. Id also recommend Khazrak the One-Eye for the primary general, with my backup being Gorthor the beastlord. Though while I can easily find them in my White Dwarf (they were in 363) I cannot for the life of me find either of them in the webstore... -.-
Also personally I'd expect the ungors to be the 'peasant' equivalent and at best the vigiles equivalent that you drop out as soon as you can get access to viable units.
+Laurence Martin THEY HAVE A GODDAMN PAINT CALLED GORTHOR BROWN BUT NOT GORTHOR HIMSELF WHAT THE ACTUAL... They took out all the unique Beastmen units... What the heck GW
Arch, you're doing a good job! But don't forget a lore video on the Daemons of Chaos, since they are the only other playable faction after the Dark Elves. Keep it up, buddy!
Some of those giants look like Giants had children with the Beastmen. Uhhhhhhhhgggg....
They look so much better in Call of Warhammer.
Brass bull one of the last dlc lords
Also. Jabba (like jabba the hutt) slythe (like slide and tithe put together). Also bb is kinda common in english... Blabber, blubber, jabber, gabber etc.
No Chaos Dwarves and Kislev videos?
you said "you could just give them throwing axes and make them a good skirmish cavalry" then you lookat the game and go "Wtf they have throwing axes!? I hope they aren't skirmish cavalry" MAKE UP YOUR GOD DAMN MIND
what's with the ungorr's banner at 22:08
that can't be an official banner for the Beastmen is it?
Red Storm probably not, but eeeeeh you could claim it to be a slaneshi banner
maybe or it could just be a paste job of some kind I might accept that too
Red Storm That's for Furry fans, lads.
Slaanesh has interesting banner
I straight up thought that was griffith from berserk
Aura of madness, unit it engages in melee cant be ordered. Would be good ranged hunter simply because they cant disengage from it.
ah the good old arch days. bring me back :(
34:31
Heey! That minotaur is flipping me the bird!
>:(
Jeroen van Wees
37:53 He's doing it again!
Oooooh! I'm getting angry at you, minotaur! >:[
Do Beastmen go around pastures and eat grass? Because that makes them cute not scary.
Nope they eat people
Come on Arch pretty please do Tilea next ... we got to talk about the mother of mercenaries at some point...
also if we're lucky CA and the game will force GW to forget the End Times all together and do something with Tilea and Estalia instead of them being the token latin countries that they are at the moment in the lore!!!
I'd love to play as these in game... that bull looks sick
Your wish just got granted.
Fiend Matador Slayer of a Thousand Noobs i know :) looks sick
it surprisme that they do not follow elves, with the forest of Athel Loren being prety much a chaos zone, i would be nice to have some warbands being in the side of elves and so
Just because they live in a realm of chaos doesn't make the wood elves friendly with chaos factions, remember that Beastmen hate all civilization and the wood elves do have a civilization
u forgot the most important thingy about the minotours the bloodgreed special rule
So I'm really new to the Warhammer universe, but is it possible that the reason the Beastmen have chariots because they steal the rigs from their defeated enemies?
Your my favorite youtuber and this is my favorite vid because of the milion species ( fav faction too😄)
As of 2024, we should really get Arch to go through his army videos and compare how good are they lore-wise 🙏
Hope to see Dark Elves next for lore and army! :D
they could just give beastmen a bigger deployment zone... this would allow u to have a normal force, and place bands of units in the woods to the sides or whereever
That light armor from the Minotaurs is probably thick skin.
A hour long video on my babies the beastmen ? Yes please daddy arch
"How does a belt constitute light armor?" Well, idk. Must it be the belt? Those are friggin beastmen. I would expect at the very least that their hide qualifies as a hardened leather, or in other words, light armor. Maybe that's the explanation? *sarcasm* Seriously now, especialy for the minotaurs those are ... idk maybe even 1 or 2 tons of angry bulging muscle mass, I would think it's not that easy to chop into them as it would be to chop a fragile little human or elf.
Ben Carson would know why a belt would constitute light armour.
"Let's say this, yeh"
How you know your listening to arch warhammer
As much as I'd like to see this race in the Total War game its pretty unlikely same with the Lizardman, Brittonians and the Wood Elves because people don't talk about them as much.
Every faction you just listed will be added
+Mister Chef lol truee
Well, 2 out of for ain't that bad.
+Thomas Bouric *for
+Thomas Bouric goddamit, *4!
I hope the beastmen get added in at some point, maybe alongside the three kinds of elves. (They'll need some sort of ranged forces though)
I wouldnt mind if they were implemented in total war as like, a horde army and act kind of like the Japanese Hattori clan all having guerrilla deployment. and have a mechanic that if food runs low the only units that takes loses to attrition would be the ungors because cannibalism.
In regards to the Justin Beiber Monster; some crustaceans have alkali-"heavy" blood.
59:46 "thingidybopp"
Sir i would very much like to play a co-op campaign with you when Warhammer Total War comes out.
1:13:35 that would be a riot, especially against High Elves. Instead of screams of agomy, kust a bunch of elves saying "Oh, dear," and "Oh my."
Primal Fury could be represented by the 'Berserk' ability, perhaps?
But if the Gorguns were the manifestation of beastmen rage, then wouldn't they be demons? Wouldn't that be a problem?
beastmen are chaos worshippers so no not really
Beastmen as the first major DLC... interesting. I think CA is trying to be clever. Honestly though I wanted my Bretonnia followed by Kislev.
I would rather they space out the human factions, It would be nice to see ogres before kislev
Gotta admit the centigor at 47:36 with the apple on its ass made me laugh
1:10:00 wouldn't the goregens eat each other if there were two per army?
I've bindge watched quite a few of these videos by now, and I can tell that Total war is NOT the best model of a strategy game for Warhammer Fantasy style model, but what is in fact tailor made model for it, would be seen in the old games of Kohan 1&2, if you don't know what that is, look it up. But in essence its a strategy game that lets you desighn your own unit squads, with frontlines, flanks, support and hero. With all sorts of possible combinations.
oh man i rly want thos in warhammer total war :C
its funny how many unites didn't make it and how the beastmen suffer for it.
Mad cows even exist in that universe
And what about Kislev?
The cygors looks epic
again, i love your videos!!! My girlfriend even likes to listen while i do : )
inniative doesn't matter in a total war game if you tell a unit to attack it attacks
Great stuff!
doom Bull is not in the game .-.
+Voldeshot 2 DoomBull is the Lord character that leads Armies, GoreBull is the Agent that you can use for assassinations/sabotage or combat.
intrestingly i managed to kill a gient with a ungor raider and a bunch of warhounds with poison upgrade
what about Khazrak, the One Eye or Gorthor, The Beastlord, granted Gorthor is dead but that does not stop the table top game.
it looks like Khazrak is going to be the Legendary Lord.
(New beastmen trailer is up, and the Beastman who talks has only one eye)
blobs they are amorphous blobs
It's no longer Friday, where's my video Arch?
So I've gotta ask, how do you like the way they implemented the beast men?
look up The Vaults of Terra, he already has a ton of 40K vids so maybe you want to cover things that he hasn't? just a suggestion ofcourse.
Do you think that a DLC that has a standalone campaign involving the Beastmen, let's say you can either play as the Beastmen or the empire. If you were playing as the BEastmen you are supposed to destroy the Empire and all of it's settlements and as the EMpire you would have to fight back the Beastmen who have became especially strong and have conquered and destroyed some of your settlements. Which you have to re-conquer and rebuild as you push the Beastmen back.
"You don't want chaffe units"
REally? I use them all the time. Be it peasants to put siege in place and distract the archers while my true intantry moves to the walls in Medieval 2, or mobs of villagers tying enemy line infantry in my 6 barreled turkish cannons in Empire, or Ashigaru in spear wall formation holding the enemy from my walls while the archers murder both of them in Shogun 2.
I used chaffe in all Total War games =D Maybe I'm psychopath in hiding...
+Gakgaming I can definitely see the need for some chaffe units. The Vampire counts for instance using mass zombies/skeletons to overwhelm the enemy while you bring your heavier units into the battle or to take out strategic targets.
ConorChaos yeah, just make zombies dirty cheap and recruitable from anywhere, with the option to raise their numbers during and after battle (through the use of magicz) and there you have it. Your zombie unit was wiped out (since they don't run in fear), just summon another to replace it.
Yeah, runes are still magic, just a differently applied magic.
Arch, do dark elves lore!
I fcking love how you talk man, english is not my native tongue and you sound to me like a scholar, if there was a sage i would imagine he would talk like you :P
Nice video !
Are you going to make a Daemons of Chaos Army video?
Please do a video for chaos dwarves
.....
You know, for the amount I hear that Beastmen and Ogres lack proper ways to make armour (Ogres are dumb and require their sub-goblins, and the Beastmen have no forge)... seeing something that appears to be Chainmail on something like this 9:04 or this 10:38 or this 12:15 is really weird. Why would beastmen have armour? Also, how do they keep making such crude axes? It would make a bit more sense if all of it was wood and rocks, but they look to have bolts and studs. Do the fucking Empire citizens have massive stupid axes in their little farms just for the Beastmen to take? Fuck, I MAY except leather, barely, but having metal studs on them?
I don't know anything of the Beastmen in general, but from the other video where he talked about the Beastmen, if they only have stupid rock shrines of the chaos gods as their one and only 'structure'... Beastmen somehow making weapons that are not stone tips on sticks, or just fucking sticks, and using clothing that isn't untanned skin and pelts of humanoids and beast alike seems really... odd?
yay morghur came out, chaos spawns ftw!
Awwyeah get into the war hammer 40k lore
hey arch were did you get call of warhammer
onlybobcat10614 there is a torrent thepiratebay.gd/torrent/7383695/Call_Of_Warhammer since it is a mod it is not illigal to download
can you do a lore video on Dragons