Flop being distracted by the cat while playing as Miu is hilarious because Miu is likewise obsessed with cats and would totally be distracted by one during a fight.
Man, I have no idea why Meltdown's stage has "Love and peace" (more like "Love Quiet" actually) written on it in Russian, but the things happening there are anything but lovely and/or peaceful.
the kenichi anime had a fun scene where the protag deals with some gang members: "Our gang is gonna rule the school!" "you're gonna graduate in a few years and need to get a job tho." ": O" the first anime/manga to point out why peaking in high school sucks
Kenichi did get a semi-recent Blu-ray release so there is at least some interest in the property, but the game looks neat. It'd be cool if you played a bit more of it (seems like there is a menu translation patch currently being worked on).
Retro gamer did a interesting article on fighting spirt it was done by a Italian team i believe and was really impressive considering the other fighting games on the Amiga.
I'd love to see a "Every version of standard Street Fighter 2". I tried to convince my friends that the Amiga version was arcade perfect cos it had a joystick and not a baby controller...i was so in denial.
Fightin' Spirit was the best fighting game on the Amiga and it's not even close. And seeing this animated and voiced intro when you were like 10 was the coolest thing ever.
@@analoren4745 The Amiga was always hamstrung by the single fire button when it came to fighters (the system did support up to 3 but I never saw one), along with some really awful ports. But for an architecture from 1987? Beats the piss out of the Master System and PC Engine.
@@wraithcadmus It supported more than 3. Fightin' Spirit had a 1 button and a 4 button mode. But for whatever reason, many developers insisted on only using a single fire button for their games and it seriously hampered gameplay.
@@hydeistpl later, yes, I remember a few late A1200 games (like AB3D) supporting the CD32 pad and I'd not be surprised if Fightin' Spirit was among them. That said all the service manuals and pinouts I can find talk about 2 at most, Wikipedia says 3 but that may be conflating the mouse pinout, (even though Workbench needed add-ons to use three-button mice). I never saw a genuine multi-button controller for the Amiga until the CD32 became a defacto standard.
there was also Shadow Fighters. more anime style, less amazing art but equally impressive technically. more fighters, more varied overall and generally a more fun game to play.
Personally, I'd like to see more of the Kenichi game. It's been a few years since I watched the Anime, but I still remembered some of the characters. The game looks cool and I like the graphics a lot. Also, I noticed the character you picked had shoes in the second match. So it's likely because it was an inside stage.
I love how happy you are. You sound like you are about to break into a hearty chuckle at any moment; even when you are getting trounced by a scottsman(?) Loving your videos!
Fightin' Spirit, I was worried Rhajang was just gonna be King with a tiger mask, and somehow I was so much more upset. I want you to have Justin play Kenichi, while you translate everything with unflinching confidence. Also, make both him and Maximilian play Superior Soldiers, someone has to win!
knowing that Fighting Spirit was a 5 mega game on a general purpose machine from 1985 (you played the AGA version for amiga 1200 from 1992, the only difference from the ECS version for amiga 500 were more colors, nothing else), where 90% of games had to be played with a 1 button atari style joystick (the others with a mouse), in comparison with a 330 mega arcade machine whose games they took inspiration, i'd say what they did there can be considered a miracle.
Yo, Matt or whoever's editing these: I don't know if you meant for that picture at 38:14 to look like a roster mock-up or not, but I don't appreciate being teased with the idea of a mega-crossover fighting game starring all the famous cartoon cats. I'm not even into fighting games but I'd fund that.
Man I have been stuck in the hospital for like a 5 days cause of an over training injury I have had these on all night long to help me rest not that it's boring it is just so comforting
"I'll see you again, somewhen" is one of those words/phrases that seems wrong but is technically correct but no native speaker would ever use. It's got "Let that child alone" energy.
You gotta try the Street Fighter 2 developed for the Sega Master System by Tec Toy someday, Matt. It was an official release in Brazil. Great vid as always, man!
Just as a heads up, because I feel like educating on Australian icons for no particular reason, Ayres Rock is technically pronounced "airs." More importantly we've moved away from that name and use it's indigenous name, Uluru (oo-loo-roo). :)
i could tell Kenichi was an 8ing game not from the gameplay or the graphics or the general look and feel of the game, but from the pose characters go into when they're falling from being juggled.
My only experience with the game gear was the communal one that our local restaurant had. You can tell it was the 90s because nowadays a restaurant wouldn't have a game system for customers to play.
No idea how I never knew about Fightin' Spirit, being an Amiga guy. Sure, it 'borrows' a lot but in 1995 those games were really not easily obtainable like they are now and plus they're done pretty well in this game and it has it's own charm and can feel like the devs working on it were big fans and this feels like a bit of a passion project (for putting that much effort into an Amiga game in 1996 it has to be a passion project cos the market was near death) so I'm fine with it :)
I'd not heard of it, but as you say the platform was quite unwell by that point. I have fond memories of Shadow Fighter, no idea how it stands up now. I also remember Capital Punishment getting good reviews but was that desperation from mags?
@@wraithcadmus I'd say it was desperation and/or hype. Capital Punishment looked amazing, but it played pretty poorly and had barely any content for something that came on 7 floppies.
Superior Soldiers is a fun game but it is hard to get used to the moves first, but once you do it is a bit easy to get through, but it is fun seeing fighting games that haven't been played in a long time or getting more notability.
For some weird reasons, while I was waiting for sf6 I started playing Superior Soldier and couldn't put it down. The strategy for meltdown is to let the AI read your input and use that against it: you must run and jump over him, baiting his DP move, then close in and throw (throws are absurdly OP in SS). Also, I checked out the japanese version and A LOT was cut: apart from the usual name change, every character had a pre and post match quote for every other character, and the annuncer said the name of thefighters before the match.
Well Matt, Goshem was an Egyptian taxidermist who made a deal with the arcane to be a much better taxidermist than he currently was. After a taxidermist tournament of all the greatest ancient Egyptian taxidermists , which,as you can imagine, were like f'n awesome at taxademi'ing .ok that's all I got so far😢
It genuinely looked like the AI was frame-perfect at times in Superior Soldiers. The fact that it could throw you immediately after blocking a jump-in is insane.
You know what game features in depth counter/interrupt/reversal mechanics? That's right-- Ehrgeiz: God Bless the Ring Projectile dodges, sword catching, teching throws and ground-game reversals. The game is played without much attention to these mechanics, and they really make it sing.
One of Kenichi's first big problems (Ukita "the thrower"): "That looks like some generic ass, artist not trying shit" YES he's a part of the main cast, he even helps kenichi and miu out a couple of times. Also, Miu was telling Kisara (the one with one pant leg) about a cat, its a reference to her finding out Kisara likes cats (and that petshop is one they go to a few times). Also, Kenichi looks like he does because he's wearing a standard japanese school uniform... because he's a highschooler. Surprised you had a problem with that, but not Miu wearing a gymnastic uniform...
Fightin' Spirit looks pretty cool, sure the CD32 was rubbish but if you still had an A1200 kicking around then it'd be a good time. There's even an A500 version that looks pretty decent, though I'd wager it's sweating as it's a 64 colour game. On the GG look at the Power Rangers game by Banpresto, it's a fighter instead of a brawler, presumably to allow for bigger sprites by cutting down to just 2 people, and the screen would have hidden light flicker.
there's two, the one on the PSP is more of an all star fighting game where Kenichi can team up with Inuyasha to beat up Cyborg 009 & Natsu from Fairy Tail
I do recommend checking out the Kenichi Anime and Manga sometime. They're both surprisingly well written even if some of the character designs feel very "Rival Schools" inspired.
Was rereading it recently. Maybe it's because i'm a cynical grumpy adult now, but it didn't grab me like before. Didn't like that all the villains basically get away and continue turning kids into emotionless killing machines...
I remember the Power Rangers Game Gear game having a versus mode that might be worth checking out. The story mode is sort of an odd hybrid between a beat 'em up and a fighting game but you can also run through the cast list in 1v1 fights like an arcade mode.
Yup, has the putties jumping into the fray one-on-one, which not only keeps the sprite limit in check but is 100% in character. I also remember that the versus ladder didn't allow "illegal" fights, like Mega Dragonzord can't fight Megazord as they share legs, and a Ranger can't fight Cyclopsis as one is forever 'big' and the other 'small'. There was a Dream Mode which removed these restrictions.
I love how in the Time Warriors bit, fighting Shodan, the ground textures have like....benches... Look at 26:59 when the round starts. They have so much shadow. Maybe they were supposed to be paths in the swamp but given the fighters move allover that doesn't make any sense either. They're clearly like atleast a foot off the ground.
Matt, Kenichi was published by Capcom but made by Eighting. They made the Fate game, the Naruto Clash of Ninja games, Bleach Heat the Soul series, a Zoids game, an Inuyasha game, and the Zatch Bell console games. Oh, and Bloody Roar Good developer to do a retrospective on imo
Watching that Kenichi footage, when Matt mentioned the character suddenly having shoes, at first I thought, "She's always had shoes, Matt, you big smelly idiot." Then I went back and watched all the footage, and it turned out *I* was the fool!
You should also check out the OpenBOR game Super Fightin' Spirit! There is plenty of chaotic action in that game too! If you're sticking with Amiga fighting games, also check out Elfmania and Body Blows Galactic!
Kenichi looks pretty good for 2000s license fg. Also am a big fan of the manga and anime, with the manga having like 580+ chapters and a 50 episode anime. Overlooked gem.
What's astounding is that Fighting Spirit runs on the Amiga 500 (CD32 and Amiga 1200 versions differ only regarding the sound and the color palette) a computer that predates the Genesis. Also it's the same that runs Human Killing Machine, but you already played that disgrace. Anyway the actual best fighting game on Amiga is Shadow Fighter.
The Game Gear has a lot of really nice-looking games. Brandon James Greer has a really good video disecting the pixel art of a few GG games and it's really cool to see. I have a modded GG with new caps and a 3rd party screen- among other things -and it actually looks really good in person.
Has Matt ever played Power Quest? It's a surprisingly good Game Boy Color fighter with a weird RPG-esque story mode. Loved it as a kid. Best fighting game for the GBC isn't a contentious title, but this is probably it.
When Matt was trying to fight Meltdown, reminded me of when Ryu's the first opponent on the arcade ladder in Alpha 3. Like, I can either reset the game, or I'm just fighting Ryu today 😒😆
Kenichi the Mightiest Disciple was the first Anime that really hooked me when I was younger since ti was on Netflix. Hooked me so much it became the first manga I ever binged through. Kenichi learning all of the different martial arts and combining them was such a fun concept! It's a real shame it never caught on because it's excellent quality. I think the marketing just wasn't there and I heard something about the writer being Chinese, no Japanese, so he got snubbed a lot.
Tbf the manga went on for like 500+ chapters and the anime had 50 episodes plus ova. Unless you're super popular, most series don't get that treatment. Love the series tho, overlooked gem.
I don't see how a sharware title coming after VF3 in 1997 could reasonably hope to look like VF3 considering VF3 was built on visual hardware co-developed by Lockheed-Martin.
Embracing jank is one of the greatest traditions of the true Fighting Game Connoisseur.
There's a good reason why you got Bloody Roar vibes from the Kenichi: The Mightiest Disciple game - it was developed by Eighting!
Flop being distracted by the cat while playing as Miu is hilarious because Miu is likewise obsessed with cats and would totally be distracted by one during a fight.
Who the heck calls him Flop? His name isn't Flophouse you know, it's Matt McMuscles!
@@Bubbabyte99 Matt Flabby McFlop Guy
I was waiting for this comment
@@Bubbabyte99 Oh boohoo, he didn't use his main account name, grow the fuck up💀💀💀💀💀💀💀
This is my first and probably last exposure to this Kenichi thing but man, that is funny. Acidentally encapsulating his character.
NY background isn't outdated if the game it's self story wise takes place during the 90s. And 199X is absolutely that. XD
I need more of this series, it's super rare that there's not a fighting game I've heard of before
100 percent agreed
I'm sure we'll get more somewhen
These are games so obscure, goh_billy hasn't made movelist FAQs for most of them... yet.
Interesting games
Man, I have no idea why Meltdown's stage has "Love and peace" (more like "Love Quiet" actually) written on it in Russian, but the things happening there are anything but lovely and/or peaceful.
The art director was feeling really ironic that day
the kenichi anime had a fun scene where the protag deals with some gang members:
"Our gang is gonna rule the school!"
"you're gonna graduate in a few years and need to get a job tho."
": O"
the first anime/manga to point out why peaking in high school sucks
Kenichi did get a semi-recent Blu-ray release so there is at least some interest in the property, but the game looks neat. It'd be cool if you played a bit more of it (seems like there is a menu translation patch currently being worked on).
Retro gamer did a interesting article on fighting spirt it was done by a Italian team i believe and was really impressive considering the other fighting games on the Amiga.
Fighting spirit looks actually fun. Thanks for making me aware of it.
It's really cool actually. Play it now and then on my amiga.
Actually one of the more well-regarded Amiga-based fighting games. Along with Shadow Fighter.
@@GuntanksInSpace Never payed but I remember it was there with MK2 in the charts as best fighting game on Amiga(and MK2 was a really great port)
I'd love to see a "Every version of standard Street Fighter 2". I tried to convince my friends that the Amiga version was arcade perfect cos it had a joystick and not a baby controller...i was so in denial.
MK2 is really good on the Amiga
Fightin' Spirit was the best fighting game on the Amiga and it's not even close.
And seeing this animated and voiced intro when you were like 10 was the coolest thing ever.
@@analoren4745 The Amiga was always hamstrung by the single fire button when it came to fighters (the system did support up to 3 but I never saw one), along with some really awful ports. But for an architecture from 1987? Beats the piss out of the Master System and PC Engine.
Ik plus was but not sure if it could be classed as a fighting game.
@@wraithcadmus It supported more than 3. Fightin' Spirit had a 1 button and a 4 button mode.
But for whatever reason, many developers insisted on only using a single fire button for their games and it seriously hampered gameplay.
@@hydeistpl later, yes, I remember a few late A1200 games (like AB3D) supporting the CD32 pad and I'd not be surprised if Fightin' Spirit was among them. That said all the service manuals and pinouts I can find talk about 2 at most, Wikipedia says 3 but that may be conflating the mouse pinout, (even though Workbench needed add-ons to use three-button mice). I never saw a genuine multi-button controller for the Amiga until the CD32 became a defacto standard.
there was also Shadow Fighters.
more anime style, less amazing art but equally impressive technically.
more fighters, more varied overall and generally a more fun game to play.
Personally, I'd like to see more of the Kenichi game. It's been a few years since I watched the Anime, but I still remembered some of the characters. The game looks cool and I like the graphics a lot.
Also, I noticed the character you picked had shoes in the second match. So it's likely because it was an inside stage.
I love how happy you are. You sound like you are about to break into a hearty chuckle at any moment; even when you are getting trounced by a scottsman(?)
Loving your videos!
Lifts leg:🐒
"M O N K E"
Fightin' Spirit, I was worried Rhajang was just gonna be King with a tiger mask, and somehow I was so much more upset. I want you to have Justin play Kenichi, while you translate everything with unflinching confidence. Also, make both him and Maximilian play Superior Soldiers, someone has to win!
Pretty sure Justin already made a video on fightin spirit. Back during lockdown he went on a jankathon.
knowing that Fighting Spirit was a 5 mega game on a general purpose machine from 1985 (you played the AGA version for amiga 1200 from 1992, the only difference from the ECS version for amiga 500 were more colors, nothing else), where 90% of games had to be played with a 1 button atari style joystick (the others with a mouse), in comparison with a 330 mega arcade machine whose games they took inspiration, i'd say what they did there can be considered a miracle.
Yo, Matt or whoever's editing these: I don't know if you meant for that picture at 38:14 to look like a roster mock-up or not, but I don't appreciate being teased with the idea of a mega-crossover fighting game starring all the famous cartoon cats. I'm not even into fighting games but I'd fund that.
Heathcliff supremacy
That jean vest is like going to a friend's house whose dog hasn't been neutered.
Maybe all of Eric’s power resides within his denim vest, and if it manages to get him a win, it can go all ham on him.
The Kenichi game is so fun! Anything that 8ing had their hands on is good in my book
Kenichi looks pretty fun, I'd like to see more of it for sure.
Man I have been stuck in the hospital for like a 5 days cause of an over training injury I have had these on all night long to help me rest not that it's boring it is just so comforting
Rhajang did not skip leg day he's like (Darth Vader voice) IF ONLY YOU KNEW THE POWER OF LEG DAY MY THIGHS WILL DESTROY YOU
“I find your lack of cake disturbing.”
"I'll see you again, somewhen" is one of those words/phrases that seems wrong but is technically correct but no native speaker would ever use. It's got "Let that child alone" energy.
You gotta try the Street Fighter 2 developed for the Sega Master System by Tec Toy someday, Matt. It was an official release in Brazil. Great vid as always, man!
Just as a heads up, because I feel like educating on Australian icons for no particular reason,
Ayres Rock is technically pronounced "airs." More importantly we've moved away from that name and use it's indigenous name, Uluru (oo-loo-roo). :)
Like the Mt McKinley/Denali thing.
i could tell Kenichi was an 8ing game not from the gameplay or the graphics or the general look and feel of the game, but from the pose characters go into when they're falling from being juggled.
My only experience with the game gear was the communal one that our local restaurant had. You can tell it was the 90s because nowadays a restaurant wouldn't have a game system for customers to play.
Fighting Spirit "homage" other fighting games around the same time sound nice and Kenichi the Mightiest Disciple game looks pretty fun
No idea how I never knew about Fightin' Spirit, being an Amiga guy. Sure, it 'borrows' a lot but in 1995 those games were really not easily obtainable like they are now and plus they're done pretty well in this game and it has it's own charm and can feel like the devs working on it were big fans and this feels like a bit of a passion project (for putting that much effort into an Amiga game in 1996 it has to be a passion project cos the market was near death) so I'm fine with it :)
I'd not heard of it, but as you say the platform was quite unwell by that point. I have fond memories of Shadow Fighter, no idea how it stands up now. I also remember Capital Punishment getting good reviews but was that desperation from mags?
@@wraithcadmus I'd say it was desperation and/or hype. Capital Punishment looked amazing, but it played pretty poorly and had barely any content for something that came on 7 floppies.
Never heard of it either and never saw it on various Amiga Fighters' retrospectives, and those even went as far as 2000s-era Amiga stuff.
I am already in love with Fightin' Spirit after that Opening. "Oh yeah.... into the night...."
56:18, I mean 5% pleasure 50% pain sounds about right. And 100% you're gonna maybe have a reason to remember the name Buster Fight.
Holy cow, they gave that first game a whole '80s SatAM cartoon intro.
Superior Soldiers is a fun game but it is hard to get used to the moves first, but once you do it is a bit easy to get through, but it is fun seeing fighting games that haven't been played in a long time or getting more notability.
For some weird reasons, while I was waiting for sf6 I started playing Superior Soldier and couldn't put it down. The strategy for meltdown is to let the AI read your input and use that against it: you must run and jump over him, baiting his DP move, then close in and throw (throws are absurdly OP in SS). Also, I checked out the japanese version and A LOT was cut: apart from the usual name change, every character had a pre and post match quote for every other character, and the annuncer said the name of thefighters before the match.
More like this Matt! You’re the best
An Amiga game with sound effects and a bgm? That is astounding.
One game I remember playing as a kid that no one I've ever met seems to have heard of is a game called Star Gladiator.
Cattydox vs Meltdown was a sight for the ages : D
What you have yet to realize Mathew, is that you already are a shark joyfully eating a delicious hot dog. Your welcome.😅
Well Matt, Goshem was an Egyptian taxidermist who made a deal with the arcane to be a much better taxidermist than he currently was. After a taxidermist tournament of all the greatest ancient Egyptian taxidermists , which,as you can imagine, were like f'n awesome at taxademi'ing .ok that's all I got so far😢
I did not expect a Lamb Chop sing-along, but here we are
It genuinely looked like the AI was frame-perfect at times in Superior Soldiers. The fact that it could throw you immediately after blocking a jump-in is insane.
You know what game features in depth counter/interrupt/reversal mechanics? That's right-- Ehrgeiz: God Bless the Ring
Projectile dodges, sword catching, teching throws and ground-game reversals. The game is played without much attention to these mechanics, and they really make it sing.
I remember the demo, it was something. Best game ever? Not quite. Neat ideas though.
Came for Roger & Alex for Tekken 8 but stayed for that “Angela White bounce” 😅
One of Kenichi's first big problems (Ukita "the thrower"): "That looks like some generic ass, artist not trying shit" YES he's a part of the main cast, he even helps kenichi and miu out a couple of times. Also, Miu was telling Kisara (the one with one pant leg) about a cat, its a reference to her finding out Kisara likes cats (and that petshop is one they go to a few times).
Also, Kenichi looks like he does because he's wearing a standard japanese school uniform... because he's a highschooler. Surprised you had a problem with that, but not Miu wearing a gymnastic uniform...
Fightin' Spirit looks pretty cool, sure the CD32 was rubbish but if you still had an A1200 kicking around then it'd be a good time. There's even an A500 version that looks pretty decent, though I'd wager it's sweating as it's a 64 colour game.
On the GG look at the Power Rangers game by Banpresto, it's a fighter instead of a brawler, presumably to allow for bigger sprites by cutting down to just 2 people, and the screen would have hidden light flicker.
Wow did not know there was a Kenichi fighting game! Loved the anime back in the day,
there's two, the one on the PSP is more of an all star fighting game where Kenichi can team up with Inuyasha to beat up Cyborg 009 & Natsu from Fairy Tail
I remember seeing Buster Fight in a Sega magazine as a kid, what a flashback!
I do recommend checking out the Kenichi Anime and Manga sometime. They're both surprisingly well written even if some of the character designs feel very "Rival Schools" inspired.
Kenichi is a great manga and anime. Really wish it came back for a sequel
Was rereading it recently. Maybe it's because i'm a cynical grumpy adult now, but it didn't grab me like before. Didn't like that all the villains basically get away and continue turning kids into emotionless killing machines...
I wish the damn book got officially localized
@@seb24789 that's why I say a sequel is needed
I remember the Power Rangers Game Gear game having a versus mode that might be worth checking out. The story mode is sort of an odd hybrid between a beat 'em up and a fighting game but you can also run through the cast list in 1v1 fights like an arcade mode.
Yup, has the putties jumping into the fray one-on-one, which not only keeps the sprite limit in check but is 100% in character. I also remember that the versus ladder didn't allow "illegal" fights, like Mega Dragonzord can't fight Megazord as they share legs, and a Ranger can't fight Cyclopsis as one is forever 'big' and the other 'small'. There was a Dream Mode which removed these restrictions.
The button combo for mutation is A+B+C all three buttons at once. The inputs are strange though
1:13:08 Welcome to another episode of textscrollingwaytoofastforMatt(oranybody)toreaditoutloudproperly
The "attenzione pickpocket" REEEALLY caught me off guard lel, didn't think that would've been known outside of Italy
Always great to see mighty warriors. I really love that game
Should've played the Amiga CD32 version of Fightin' Spirit. No idea if it plays better, but I do know the intro song is extended and in CD quality!
I love how in the Time Warriors bit, fighting Shodan, the ground textures have like....benches... Look at 26:59 when the round starts. They have so much shadow. Maybe they were supposed to be paths in the swamp but given the fighters move allover that doesn't make any sense either. They're clearly like atleast a foot off the ground.
My face almost melted with that intro music to Fighting Spirit.
1:11:54
"You should eat more rice to beat me!"
as an Asian, I'll use this to roast more people if I beat them.
"He used to work for a helicopter support company."
Eddie the Ostrich: "Ack ack!"
I can't believe that you described something as having an 'Angela White bounce.' I am so mad
4 out of 6, my tracking record is good. Also, Fightin' Spirit is the best FG on the Amiga by a Country Mile.
"Combat style: personal" yes, we all know the most deadliest fighting style is personal 😏
I hope you noticed the person stuck on top of that giant hotdog and shark in the miami stage on Fighting Spirit
Of course Highvoltman immediately jumped up to attack from a diagonal.
He's COMIN' AT YOU FROM EVERY SIDE.
Don’t fire Eric…wow a 2000s TNA wrestling reference, bravo good sir. Bravo!
Matt, Kenichi was published by Capcom but made by Eighting. They made the Fate game, the Naruto Clash of Ninja games, Bleach Heat the Soul series, a Zoids game, an Inuyasha game, and the Zatch Bell console games. Oh, and Bloody Roar
Good developer to do a retrospective on imo
as usual, matt come out with a another banger video about obscure fighting games from Japan also, there's to much going on with cattydox jesus christ.
I always appreciate nods to Lambchop.
Watching that Kenichi footage, when Matt mentioned the character suddenly having shoes, at first I thought, "She's always had shoes, Matt, you big smelly idiot."
Then I went back and watched all the footage, and it turned out *I* was the fool!
He started the video with a fighting spirit but then it ended with a meltdown!
Matt, thanks for the video. We'll see again, somewhen! 10:19
Fighting Spirit is a good example of what an Amiga game can look like when the devs have time, money and motivation.
Goddamn the intro to that first game went HARD. I'm gonna need that theme song on vinyl.
You should also check out the OpenBOR game Super Fightin' Spirit! There is plenty of chaotic action in that game too!
If you're sticking with Amiga fighting games, also check out Elfmania and Body Blows Galactic!
I have the Kenichi game. Got pretty cracked with Hermit back in the day.
Kenichi looks pretty good for 2000s license fg. Also am a big fan of the manga and anime, with the manga having like 580+ chapters and a 50 episode anime. Overlooked gem.
What's astounding is that Fighting Spirit runs on the Amiga 500 (CD32 and Amiga 1200 versions differ only regarding the sound and the color palette) a computer that predates the Genesis. Also it's the same that runs Human Killing Machine, but you already played that disgrace. Anyway the actual best fighting game on Amiga is Shadow Fighter.
I wonder how Shadow Fighter has aged, but I have been enjoying the OST recently, just be careful with headphones because of that hard separation.
Oh No! My Car!
He beat up the forklift because he has an industrial complex.
Did that fireball come out of Erics taint 😂 TAINT BUSTER 🔥
I recognize those movements anywhere. Time warriors' Apokles is using blatant copies of Toshinden's Eiji movements. He even uses the Victory pose!
"Mrgstar321 syndrome" thank you for reminding me to go on my monthly MK playthrough binge.
first enemy is called "meltdown". Second enemy has to be "Imgoinginsane"
Don't know if its sad or impressive that the best fighting game was the one that was a GameGear exclusive
The Game Gear has a lot of really nice-looking games. Brandon James Greer has a really good video disecting the pixel art of a few GG games and it's really cool to see. I have a modded GG with new caps and a 3rd party screen- among other things -and it actually looks really good in person.
Has Matt ever played Power Quest? It's a surprisingly good Game Boy Color fighter with a weird RPG-esque story mode. Loved it as a kid. Best fighting game for the GBC isn't a contentious title, but this is probably it.
Can u make a bio freaks vid plz? I’m a big fan and bio freaks was one of my favs
I need a “ Matt vs Metdown” shirt made now.
I really wanted to Play time Warriors, but it's a shame this does not run on SVGA mdoe on modern compputers...
Capcom fears Giacinto and rightfully so with Fightin Sprit's impeccable quality
Jacked Tiger needs to team up with King
When Matt was trying to fight Meltdown, reminded me of when Ryu's the first opponent on the arcade ladder in Alpha 3. Like, I can either reset the game, or I'm just fighting Ryu today 😒😆
What game did Kronos make after dark rift and criticom?
Kenichi the Mightiest Disciple was the first Anime that really hooked me when I was younger since ti was on Netflix. Hooked me so much it became the first manga I ever binged through.
Kenichi learning all of the different martial arts and combining them was such a fun concept!
It's a real shame it never caught on because it's excellent quality. I think the marketing just wasn't there and I heard something about the writer being Chinese, no Japanese, so he got snubbed a lot.
Tbf the manga went on for like 500+ chapters and the anime had 50 episodes plus ova. Unless you're super popular, most series don't get that treatment. Love the series tho, overlooked gem.
Matt it looks like you found the podcast’s new theme song less than 2 mins into the video
LOL "Is he shitting bricks?" hahahaha
Great video, somewhen. Subbed!
I don't see how a sharware title coming after VF3 in 1997 could reasonably hope to look like VF3 considering VF3 was built on visual hardware co-developed by Lockheed-Martin.