RimWorld Defense Guide - The Burn Box / Heat Killbox [2024, 1.5+]

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 194

  • @AdamVsEverything
    @AdamVsEverything  Рік тому +52

    EDIT: Burn boxes still work for killing biological enemies in 1.5/Anomaly. However, death on down now applies to enemies with heatstroke - meaning that this can't be used to get hundreds of prisoners anymore. Still great for defense though if you want to use it!
    Thank you for liking & commenting!
    Something not working for you? Don't fret, there's a lot of 'moving parts'. Come post your problem on our public Discord so we can get you roasting tribals in no time! - discord.gg/gKZh2XZzdK
    Collision Guide: ua-cam.com/video/eTJf0-pusxQ/v-deo.html
    Flamebow Guide: ua-cam.com/video/lPfY4gWipEg/v-deo.html
    All RW Guides: ua-cam.com/play/PLQWnHloPSfq4ajFkTBA8vZk2R43NaQeKO.html
    Website: adamvseverything.com
    Blueprints Download: adamvseverything.com/downloads
    Watch this: ua-cam.com/play/PLQWnHloPSfq6DOxezzmyJKwsm-ynXv-ao.html
    Let me know in your own comment what you'd like to see a RimWorld Guide about!
    As always, thanks for watching.

    • @gomo88
      @gomo88 8 місяців тому +1

      If this doesn't give you access to "hundreds" of prisoners, does it give access to like... two or three per raid or does nobody survive?

    • @matthewhughes-holland6194
      @matthewhughes-holland6194 6 місяців тому

      Any way to salvage the loot? I can’t put the fire out in time it all burns away

  • @Inkboy1
    @Inkboy1 Рік тому +178

    This guide is fire 🔥

  • @matthewghilarducci5033
    @matthewghilarducci5033 Рік тому +90

    Your guides are the best Adam. Succinct. Informative. No BS. Appreciate you brother.

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +10

      Thanks a ton, Matthew! Very much appreciated - and glad you like the guides.

  • @Wanderlust073
    @Wanderlust073 Рік тому +8

    Thanks for the guide, looking forward to more!

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +2

      Thanks a ton, Wanderlust! Much appreciated. Glad you are enjoying the guides/content!

  • @SillyIdea
    @SillyIdea Рік тому +4

    I don't even use most of these guides but every one has had at least one actionable point I didn't know so I want to promote them.

  • @nathangrams5056
    @nathangrams5056 Рік тому +4

    I have watched your content for years and never realised how good your guides are.

  • @Lilrael
    @Lilrael Рік тому +7

    Love your guides, helpful and logical as always.

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +2

      Thanks a ton, Alexandra! Very much appreciated, and am glad you enjoy the guides.

  • @Hewberman
    @Hewberman 10 місяців тому +1

    absolute excellent guide. I love how to address questions during, so I dont have to troll comments for answers never given. You earned a sub mon frere

  • @clebsgaming92
    @clebsgaming92 Рік тому +17

    When Adam puts up a new guide, you know it's the good stuff. Amazing, my dude!

  • @samsonthemanson
    @samsonthemanson Рік тому +11

    These guides are what got me to start watching you, glad to get a better idea of how it works

  • @hancin993
    @hancin993 Рік тому +14

    Ahh, everyone’s favorite: raider popcorn

    • @bkm8707
      @bkm8707 Рік тому +1

      Butter or guns? Both?

  • @lambdachaos
    @lambdachaos Рік тому +7

    good video, such a nice set of war crime knowledge!

  • @bkm8707
    @bkm8707 Рік тому +8

    Thanks for another helpful and well put together RimWorld guide!

  • @fknutz4400
    @fknutz4400 Рік тому +4

    It was real fun watching all this stuff being tested on stream. I'm a person that's way too greedy to burn up all that loot, then I'm cursing myself trying to sort through 1000 bows spears and pilas

    • @fknutz4400
      @fknutz4400 Рік тому +1

      Quick faq is a nice touch

  • @RedEyedShabby
    @RedEyedShabby Рік тому +2

    Fellow Hoosier here! Love your content!

  • @WastedPot
    @WastedPot Рік тому +11

    Alternatively you could set your zones up so the only person who can access the firewood chamber has their construction disabled, rather then disable everyone’s construction every time.

  • @Chaos3000and3
    @Chaos3000and3 Рік тому +3

    I love the sound of human popcorn popping in my burn box

  • @Adamniezgodzki
    @Adamniezgodzki Рік тому +3

    Nice tutorial. Never really used burn boxes, maybe once, but I'll have to give his one a try.

  • @kettlefleet829
    @kettlefleet829 Рік тому +4

    This is revenge for burning all my crops and generators

  • @OhNoTheFace
    @OhNoTheFace Рік тому +12

    I am niether on killboxes. I chalk them up to necessary evil, since somehow a village of 20 tribals can send 50 guys at you :P
    This looks interesting

  • @Q_Boiii
    @Q_Boiii Рік тому +2

    Thank you for teaching me nearly everything I know about Rimworld!

  • @dantevalentine7649
    @dantevalentine7649 Рік тому +1

    I found you while looking for help to stop dying in my games. This channel of yours is a miracle to me. Just watching your 500% no pause runs has given me a good idea of what I need to focus on first to stop starving and getting murdered lol. Many thanks for all the epic guides and playthroughs.

  • @carok6817
    @carok6817 Рік тому +4

    Awesome guide! Thank you Adam!!!

  • @corbinhansen4309
    @corbinhansen4309 Рік тому +1

    I have watched you do this many times, but have learned a few things I have been doing wrong! Thanks!! Great guide

  • @Tehk
    @Tehk Рік тому +6

    Those scorchers took installing a firewall pretty literal.

  • @EboyPlaysMurderDrones
    @EboyPlaysMurderDrones Рік тому +1

    God, I love burning with this building and a ton of loot

  • @Adam-rs4en
    @Adam-rs4en Рік тому +2

    Perfect video, thanks Adam. MORE MELEE GODS

  • @anson7671
    @anson7671 Рік тому +1

    I like your guises a lot, very helpful. More please.

  • @Slouchy-tw1rw
    @Slouchy-tw1rw Рік тому +1

    Thanks for this. I used the same idea to murder 80+ insects in a cave that were giving me a headache. I even had to sacrifice one of my pawns to thin them out before I used this.

  • @justinsellers9402
    @justinsellers9402 Місяць тому

    Manhunter boomalopes.... Great guide. Interesting idea.

  • @skyesfury8511
    @skyesfury8511 Рік тому +4

    2:05 The AI pathing drives me insane. Inefficient would be an improvement on what's happening there. That's just plan bad pathing. Sadly, even mods don't actually fix this.
    Thanks for guide vids like this, Adam. Always fun to try out ideas I haven't done before.

  • @MeAMuse
    @MeAMuse Рік тому +4

    Great job Adam. I have seen you do these a bunch, but have never really got one working for myself... mainly because I thought you had to close doors. I may try it on my next run. I think the only thing about this one is that it may be a little too OP for me... I feel like actually having to shoot tells me where I am in terms of my colony... although I guess Mech raids are the actual litmus paper...

    • @ghysling
      @ghysling Рік тому

      Oh, yeah I think I had seen a long while back a "beta" version, when adam was trying it out in a pre-bio or pre-ideo run, back then there was doors closing. No longer.

  • @Elel765
    @Elel765 Рік тому +2

    YESSSS A BURNBOX VIDEO!!!! YESSSSSS

  • @khelnozz63
    @khelnozz63 Рік тому +1

    Thanks for the guide Adam... Love them all

  • @JasonAWilliams-IS
    @JasonAWilliams-IS Рік тому +1

    Instructions unclear. Now the baby has a Molotov and is holding me hostage.
    Send help!

  • @Dylandean92
    @Dylandean92 Рік тому +1

    Great guide as always Adam

  • @alligatorlizard01
    @alligatorlizard01 Рік тому +1

    Love your mech names!

  • @jaybird024
    @jaybird024 Рік тому

    Thanks for the guide Adam, I've been hoping you'd explain this.

  • @walkerhall9243
    @walkerhall9243 Рік тому +13

    Can you do a guide on the morality of burn boxes

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +18

      I'll do one right now.
      Are you making one IRL? Morally wrong. Don't do it.
      Are you making one in a game? Do all the things.
      :P

    • @bkm8707
      @bkm8707 Рік тому +5

      ​@@AdamVsEverything your responsiveness on these guides really engages the audience! What a great algorithm we have here.

    • @Cyborg_J
      @Cyborg_J Рік тому

      I was about to ask how this would work in real life then I remembered the holocaust. Yeah let's not go down that route.

  • @chasemorgan1992
    @chasemorgan1992 Рік тому +2

    Yay new guide!!! Keep em comin!!!

  • @pedrolucasssr
    @pedrolucasssr Рік тому +1

    Always great content, thanks Adam!

  • @Kodiac
    @Kodiac Рік тому +1

    Everything Adam does is magic

  • @cassiosieburger4843
    @cassiosieburger4843 Рік тому +2

    Adam is the best!!!!!!

  • @wujek7616
    @wujek7616 Рік тому +2

    We ain't making it out of the art school with this one🔥🔥

  • @MrTomberryuk
    @MrTomberryuk Рік тому

    Great guide, I remember watching some of this on stream, was very interesting

  • @matthewbrown2551
    @matthewbrown2551 Рік тому +1

    Just in time, I'm on my second archonexus restart and was looking for a different defense

  • @Flounder125
    @Flounder125 Рік тому +4

    Crazy informative. Thanks for this.

  • @rambojohn272727
    @rambojohn272727 7 місяців тому

    I had this idea a while ago, I used dead bodies as the fuel and it works pretty well. Probably not as well as the wood though.

  • @davidnorris4199
    @davidnorris4199 Рік тому

    ooo i remember when you recorded this in twitch, such a good guide

  • @Ratiasu1
    @Ratiasu1 Рік тому +1

    Cheers for the tutorial!

  • @James66344
    @James66344 Рік тому

    Interesting idea. I had the idea in my game to use a geothermal vent but I didn't think it got hot enough.

  • @samschreiber1640
    @samschreiber1640 Рік тому

    great stuff 👍🏻 commenting to feed the algorithm

  • @KinshinReaper
    @KinshinReaper Рік тому +2

    When I first started playing I did a lot of building with basically 0 difficulty for some fun and learning. I ended my colony in a single moment and learned to hate batteries.
    I had a LARGE mountain base with a hay floored animal room and only 1 exit outside the mountain reeeeeealy far away. (Impassable map marker)
    Bzzzt...
    I didn't know what that event did and I had a lot of batteries so..
    Before I understood what had happened, I discovered it had happened in said barn when a pawn when to open the only closed door in the base and they insta died in the doorway, leading to the whole base being made into a super oven, cooking everyone inside before they could get to the exit because I had all my inside doors open to make renovation construction faster at that moment.

  • @pyriongallant
    @pyriongallant Рік тому +1

    Thanks as always

  • @darthbader6506
    @darthbader6506 Рік тому +1

    Great work, thank you for all the effort you put into these

  • @iand6541
    @iand6541 Рік тому +1

    Thanks for the video!

  • @mynoc1113
    @mynoc1113 Рік тому

    Thank you for yet another Awesome vid Adam

  • @RandomPerson-ys9kx
    @RandomPerson-ys9kx Рік тому +1

    This guide is lit.

  • @Marchombre64
    @Marchombre64 Рік тому +6

    For a burning killbox like this one, isn't the no collision version better to get rid of the raid faster rather than the collision one ? I've watched the collision tutorial but i might have missed something about it. Or does the no collision version push the raiders forward the entrance like you showed with the huskies in the tutorial ?
    And huge thanks for the videos, i've spent countless hours in this game and you make me discover new ways of adapting and fighting for my colony's survival.

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +8

      "It depends". I often like doing the collision one for two reasons.
      1 - I have a door near the exit so that when the raid breaks I run out for shooting experience (one thing that you end up not getting by defeating raids this way).
      2 - Often times I use the same tunnel going into a standard killbox area. I want collision on raids that I let make it all the way through (or that don't die to fire).
      You could have another break before the base and put collision there, but you have to make sure it is not set in a way for the turret to overheat and burn.
      Lots of ways to do it, for sure!

  • @pendantblade6361
    @pendantblade6361 Рік тому +1

    Very important to know whether burning children gives a mood debuff.

  • @Marceau.
    @Marceau. Рік тому +4

    I love fire

  • @brianrinker3195
    @brianrinker3195 Рік тому

    Love these guides!

  • @TheRealTetriser
    @TheRealTetriser Рік тому +1

    Dang adam you do be kinda 🔥 tho fr fr

  • @J0krswy1d
    @J0krswy1d Рік тому +1

    Mmm.. human popcorn. Thank goodness for the cannibal trait.

  • @nathancormier8487
    @nathancormier8487 Рік тому

    10/10 quality as always

  • @derkavondangerkill7628
    @derkavondangerkill7628 Рік тому

    i usually build cheap wooden stools and hoop sticks in the 'engine room'. free construction xp when I replace them.

  • @dudders666
    @dudders666 Рік тому

    Another great video.

  • @dougtrythalleqoasharpy3101
    @dougtrythalleqoasharpy3101 Рік тому +1

    Snap, crackle, pop 🔥

  • @DFHellscare
    @DFHellscare Рік тому

    Adam's motto, no pause no problem

  • @No-vq1iv
    @No-vq1iv Рік тому +2

    Thank you, this is very useful, but I have a few questions...
    1. What's the downside of using chunks instead of fences?
    2. Would it be possible to use doors as cooling vents so that I don't have to break the wall to let the heat out? AFAIK raiders don't destroy them unless it's a valid escape path, which it wouldn't be in this case since it would only lead to an unroofed area used for cooling.
    3. Any issue with using 2-tile wide tunners if I can spare the space? Would make fewer bodies get teleported outside.

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +4

      1 - Chunks are items so they displace if something dies or is dropped on that same spot. You then have to haul them back to the proper slowing spots.
      2 - Doors don't vent heat in time, the room will stay hot for a crazy long time even with a whole 'wall' of doors held open. Destroying a wall on the other hand instantly stabilizes temperature because it becomes 'outdoors'.

    • @No-vq1iv
      @No-vq1iv Рік тому

      @@AdamVsEverything Thank

  • @guylovesima
    @guylovesima Рік тому +2

    Finally 🎉🎉🎉

  • @lari7281
    @lari7281 Рік тому

    Thank you!

  • @scoobydoo313
    @scoobydoo313 Рік тому

    with biotech, if you have a mechanitor you can make these burnboxes both automatic and (assuming infinite wood) infinitely burning.
    leaving a scorcher on dormant recharge inside the wood part of the burnbox means that anytime you want to start the fire, you can have it do that (without even needing the mechanitor nearby) automatically.
    additionally, you can set a lifter to be restricted to only the wood part of the burnbox and a nearby wood storage and, with a mod that lets you limit stack size in stockpile zones, have it continually add more and more wood as it burns.

  • @friedghoughphtheightteeau
    @friedghoughphtheightteeau Рік тому +3

    🔥

  • @williamwhalen196
    @williamwhalen196 Рік тому +1

    I love human popcorn! Yum!

  • @inscrutianaII
    @inscrutianaII 10 місяців тому +1

    If you ... really resonate... with this video, I'd like to introduce you to Project Zomboid, wherein flames are the secret sauce to your beer soup.

  • @skunkboino.1232
    @skunkboino.1232 8 місяців тому

    I play on console and just tried this today… i feel like its almost, almost too evil but good lord does it feel good watching them drop and burn lmao

  • @justagirlontheinternet7502
    @justagirlontheinternet7502 Рік тому +1

    *cues up some classic Blue Öyster Cult* Well they're definitely burnin' for me O.o

  • @12michix
    @12michix Рік тому +1

    Hot button topic, i see what you did there :)

  • @AlBundy319
    @AlBundy319 Рік тому

    Fucking diabolical! 😬 Very informative and easy to understand, the main pillars of a great guide video 👍

  • @colecook834
    @colecook834 Рік тому

    I like it. Im on a forested map with 5k wood in storage. Now it has a purpose

    • @colecook834
      @colecook834 Рік тому

      But why not just let them group on without collision. This kill box does not seem to care about that

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +1

      "It depends". If you are using this as the entrance toa standard killbox, or having mechs go through, etc, you don't want them losing collision at the exit instead. It's going to kill all normal raiders with or without collision. You can use it either way depending on what it is emptying into etc.

  • @raiwenduravwin3166
    @raiwenduravwin3166 Рік тому +4

    Maximum hurty spot hitting

  • @expressionamidstcacophony390

    My favorite trick was to make it longer, and do a little clever door management to trap them inside. Uhhhhh, for only the purest of reasons of course...

  • @josecarlosamador
    @josecarlosamador Рік тому

    I know this video is some months old, but can someone answerme some stuff? Some questions:
    1) (got the answer from another videos of yours)
    2) Doesnt fire act like a block and force pawns to chose other path? I could swear this happened when I tried a few years ago. I did this by having two rooms adjecnt to each other, one being the "maze" and the other the burn chamber and.
    Btw, nto sure if this still works, but burnt wooden floor used to be the floor type with the biggest walk speed debuff and I used to use that.
    Anyway, best Rimworld content out there! Thank you so much.

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +2

      No, enemies will walk straight into max heat/fire tiles without issue. They will begin running around at random when on fire, but after they are out will go straight back in.
      The burned wooden floor thing was changed back in either 1.1 or 1.2 (so has not been the case for many years, now).

    • @josecarlosamador
      @josecarlosamador Рік тому

      @@AdamVsEverything Thanks so much for answering. Coming back to this game and your channel is just the best. Gonna share it on a Brazilian comunity in Facebook and other groups I'm in.

  • @ghysling
    @ghysling Рік тому +1

    Adam, I put a shelf with wood on it in the burn box to refuel it more easily but the wood on the shelf caught on fire, what should I do? (I am kidding)

  • @asdbg
    @asdbg 4 місяці тому

    Why turn on collision for the hotbox thought? They cook evenly no matter the count, so it just makes the raid longer and leaves more survivors.

    • @AdamVsEverything
      @AdamVsEverything  4 місяці тому +1

      There are reasons for both. That is why I provide a blueprint for both. Use whichever you want with the situation you have.
      One example is that if the burn box is the intro to your standard kill area and mechs come through it you don't want them bunched up (or ballooning when they come out) and the heat could burn a normal turret deep in the maze.

  • @Luviabloodfallen
    @Luviabloodfallen Рік тому +2

    Hot 🔥🔥🔥

  • @morgan0
    @morgan0 8 місяців тому

    are you aware of any burn box designs for the celsius mod? it simulates temperature per tile, so it would be pretty different to make a burn box for. i'm really curious if you have any ideas. my last play i made one and it worked great, but i got bored and started a new game with more mods, including celsius.

  • @blarnach
    @blarnach Рік тому +1

    I am against the idea of walls, any suggestions?

  • @ericb8419
    @ericb8419 Рік тому

    Unroofed room area? Just 4 walks with no roof? His example was just an open area next to the box

  • @silent_stalker3687
    @silent_stalker3687 5 місяців тому

    Make clone lab
    Make maze
    Make one hidden area inside the mountain where the labs are and ‘the real citizens’ with selected clones.
    “Some of you may die, but those fuckers are dying too.”

  • @qzwx4205
    @qzwx4205 Рік тому +1

    this video is a bit late lol... i built a "burnbox" assuming a geothermal vent would be enough to heat the place up... kinda skrewed my plans but ill bounce back :P

  • @FELONIOUSBOLUSS
    @FELONIOUSBOLUSS Рік тому +2

    cool

  • @traderjo9552
    @traderjo9552 Рік тому

    Does anyone know why bugs decide to attack the doors instead of pathing through the killbox? There is a clear path from the kill box entrance to the beds, all doors are open, but they decide it's easier to break the doors down?

  • @JEbullinger
    @JEbullinger Рік тому

    Nice

  • @farelltg3182
    @farelltg3182 Рік тому +1

    Are there any options/patches against Breacher, sappers, sieges, etc? Or do I have to rely on other type of killbox?

  • @Somerville87
    @Somerville87 Рік тому

    Hi! Can someone explain to me the purpose / reason for 1) The 2 doors at each entrance instead of one 2) why there needs to be a small room with a turret? Why the turret etc?

    • @AdamVsEverything
      @AdamVsEverything  Рік тому +1

      it explains both of these things in the video. Double wall/double door is to insulate. Turret room is for collision. Re-watch for more details as well as check out the 'Pathing Guide' for more collision info.

  • @szandsr
    @szandsr Рік тому +1

    I love me some humane leather

  • @anon4854
    @anon4854 10 місяців тому

    How does it work against breachers?

  • @crazyvato2005
    @crazyvato2005 Рік тому

    Curious what the exploit was to make it work on the sappers.