Simplest Way To Add NEON EFFECT / GLOW in UNITY

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 144

  • @BMoDev
    @BMoDev  3 роки тому +103

    Rumor has it liking this video enhances your PP Profile...

    • @Quaffyson
      @Quaffyson 3 роки тому +7

      how did you keep saying "PP Profile" without even chuckling once? You are either a pro or a psychopath. LMAO It got me every time

    • @jayvander5770
      @jayvander5770 2 роки тому +1

      pp profile

    • @OmeedNOuhadi
      @OmeedNOuhadi 2 роки тому

      My PP's is enhancing as we speak!!!

    • @seiitkhanotegali7734
      @seiitkhanotegali7734 2 роки тому

      dude but how to make UI glow?

    • @ancrobot8399
      @ancrobot8399 2 роки тому

      @@seiitkhanotegali7734 I think by using 3d text?

  • @fkhg1
    @fkhg1 3 роки тому +36

    never notices it before but i just slide the intensity to 11 and *boom* i was subscribed

  • @a0dnk1
    @a0dnk1 3 роки тому +13

    THAT SUB REMINDER AT THE END WAS LEGENDARY.... DID MY PART ;))) NOTIS ON

  • @liran8799
    @liran8799 Рік тому +2

    THANK YOU!!!!
    I've tried another tutorial and I had to watch 2 long videos about really complicated stuff, but your video explained it easily and short!
    This kind of light is really important for my game, glad I found this video!

  • @amandacollins7392
    @amandacollins7392 3 роки тому +8

    BMO makes my heart glow 💗

    • @BMoDev
      @BMoDev  3 роки тому +3

      its all thanks to the pp profile

  • @flash3621
    @flash3621 3 роки тому

    Damn, just clicked through the video to see if it is what I'm looking for and boom, the end was so intense that I subscribed. Thanks!

    • @BMoDev
      @BMoDev  3 роки тому

      You the best

  • @RaonCreate
    @RaonCreate 3 роки тому +4

    Just what I was searching! Thanks man

  • @belozo171
    @belozo171 3 роки тому

    Bro... the intensity really made me subscribe! XD i love this video. Keep up the good work my friend

  • @WizeLoL
    @WizeLoL 3 роки тому +4

    That was a quite clear and easy tutorial. Thanks.
    I can see many people over using this effect though. But it will be good for lights and game effects.

    • @BMoDev
      @BMoDev  3 роки тому +1

      Yeah definitely lol, everything in moderation. thanks for the kind words

  • @samyaks.h1990
    @samyaks.h1990 3 роки тому +11

    you got some great videos....thanks a lot was really helpful

    • @BMoDev
      @BMoDev  3 роки тому +2

      thanks dog!

  • @shurahbeeltariq7459
    @shurahbeeltariq7459 Рік тому

    Subscribing because the bloom got so intense that it told me to subscribe. Well played

  • @cryogeneye0
    @cryogeneye0 3 роки тому +4

    My dude said PP Profile without even chuckling. Also, great video! Thank you for this. Absolute legend.

  • @bumi4810
    @bumi4810 2 роки тому +9

    What if I wanna do it on certain objects only?

  • @lordzockt1853
    @lordzockt1853 3 роки тому +1

    I WAS SEARCHING FOR THIS TY

  • @saccace5820
    @saccace5820 3 роки тому

    Bro you earned my subscription with that legendary ending

  • @kulak8548
    @kulak8548 3 роки тому +9

    Should have mentioned emissive textures as well! They're very easy to do.

  • @nemesiser89
    @nemesiser89 3 роки тому

    Thanks for this. All the other tutorials always involved creating a new material and new object which didn't help me unfortunately but this did!

  • @eren_guneri
    @eren_guneri 2 роки тому

    Didn't see that coming. Well deserved sub.

  • @Metal43TR
    @Metal43TR Рік тому +1

    You earned a new sub, thank you!

  • @carlos_7x
    @carlos_7x 3 роки тому +1

    Good tutorial, and the latest part made me chuckle a little bit. Suscribed!

  • @juan-fran-jimenez
    @juan-fran-jimenez 5 місяців тому

    LOL fantastic closing 👏

  • @jandebesta952
    @jandebesta952 3 роки тому +2

    haha! thx! liked and subscribed!

  • @SSADMONEY
    @SSADMONEY 3 роки тому +2

    BROO U HELPED ME A LOT
    I JUST SUBBED.. THXXXX

    • @BMoDev
      @BMoDev  3 роки тому +1

      Thanks bruv

  • @Timothymukansi
    @Timothymukansi 3 роки тому +1

    Thanks for the great quick tutorial

  • @KndyKanesaw
    @KndyKanesaw 3 роки тому +15

    Yo this was an awesome tutorial! Exactly what I was looking for, however, is there anyway to apply it to just one object? I tried adding the PP layer to my object but it didnt do anything

    • @Rob3445
      @Rob3445 2 роки тому

      Yeah same for me. Have you been able to solve the issue?

    • @enxinity32
      @enxinity32 Рік тому

      @@Rob3445 no have you

    • @macadamion-
      @macadamion- Рік тому

      hey its been a year since you made this comment, have you figured it out?

    • @macadamion-
      @macadamion- Рік тому

      @@Rob3445 have you figured the problem out yet?

    • @macadamion-
      @macadamion- Рік тому +1

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @dominikkomar9170
    @dominikkomar9170 3 роки тому +14

    Any way to make the bloom work only on certain objects and not on everything?

    • @macadamion-
      @macadamion- Рік тому +3

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

    • @noobieq3132
      @noobieq3132 4 місяці тому

      @@macadamion- Sorry bro i dont understand can you help me

    • @macadamion-
      @macadamion- 4 місяці тому

      @noobieq3132 oof, this was a while ago I don't really remember what I was saying lol 😅 but I think there was a certain effect that was called self illuminated or something. You may have to just experiment with the tab like I did. I'll probably go on unity later today, and if I figure it out I'll inform you. 😁👍

  • @jasonpt8142
    @jasonpt8142 3 роки тому +2

    How do you add the same bloom glow to the UI text? 0:02 your arrows glow but the text doesn't

  • @macaaris1018
    @macaaris1018 3 роки тому +4

    Great video ever

    • @BMoDev
      @BMoDev  3 роки тому +2

      Appreciate ya 🙏

  • @kirill1376
    @kirill1376 3 роки тому +1

    Amazing! Thank you)

  • @zanagi
    @zanagi 8 місяців тому +1

    how do you add an exception or whitelist to the objects that should get the glows?
    edit : i dont think you can. I only know to do Exception with double camera. source : Tarodev

    • @tanyagelizondo1
      @tanyagelizondo1 5 місяців тому

      yeap, i was looking for that too. I set some objects to the "post processing layer" but the bloom also applies to the ones who are set in other layers :/

  • @TheFibrewire
    @TheFibrewire 3 роки тому +4

    hi will you do tool tips on mousehover? thanks for the tutorials.

    • @BMoDev
      @BMoDev  3 роки тому +1

      Sure, I could do that

    • @BMoDev
      @BMoDev  3 роки тому +1

      I got you - ua-cam.com/video/y2N_J391ptg/v-deo.html

  • @awesomecatgaming7060
    @awesomecatgaming7060 Рік тому +1

    THANK YOU!

  • @kabirsingh6299
    @kabirsingh6299 3 роки тому +9

    What if I just want certain objects to glow?

    • @abikfundos1174
      @abikfundos1174 2 роки тому +1

      you must disable global tick

    • @renisrrenis9225
      @renisrrenis9225 2 роки тому

      @@abikfundos1174 does not do anything.

    • @Motyy
      @Motyy Рік тому

      @@abikfundos1174 this disables all bloom, the object you want to bloom has no bloom anymore as well

    • @macadamion-
      @macadamion- Рік тому

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @Spookydigy
    @Spookydigy Рік тому +1

    I want to make text and other objects glow with different colors. Do I have to add them within the new empty group separately or attach the pp profile to each one. I am building a VRChat world that requires mood lighting and neon signs.

    • @macadamion-
      @macadamion- Рік тому +1

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @VladimirMortenstein
    @VladimirMortenstein Рік тому +4

    I followed every step of this tutorial
    However for some reason bloom affects not only PP layer but all of them even though I carefully replicated all the settings and each step

  • @qidu585
    @qidu585 3 роки тому +1

    I’ve watched this video multiple times, not because I didn’t understand(I did cuz good instructions), it’s because it’s really good content :D

  • @cjd0510
    @cjd0510 Рік тому +1

    great video this made it so easier to make objects have that neat glow effect. just asking how do you do it with text and buttons? I tried the same method and it didn't seem to work

  • @phanha7717
    @phanha7717 3 роки тому +9

    Thanks for the clear guide. However, when I edit the PP Volume intensity, it affects everything in my scene, be it planes, cubes, spheres or the ground. I even set them to different layer each and they still behave the same...
    Have you experienced any of that, sir ? If yes, how do you solve it ?

    • @animemusic9546
      @animemusic9546 3 роки тому +1

      It's because we have attached that pp profile to Main camera , so whatever is in visible gets this bloom effect, don't know what the solution is though... 😅😅

    • @realmasterkush
      @realmasterkush 2 роки тому +9

      This tutorial is misleading and not the proper way of doing it.
      First lower the bloom intensity so it doesnt affect everything in your scene
      Then enable HDR for your project.
      Now you select the object you want to glow and change the material color intensity to be over 100%.
      Voila now only certain objects are glowing and not everything.

    • @d.w.6584
      @d.w.6584 2 роки тому

      @@realmasterkush Thanks for this comment. I couldn't figure out why I wasn't seeing any change.
      There are a few things missing from the tutorial and you comment helped me figure out how to get it to work in my editor.
      Thanks

    • @russian__lizard645
      @russian__lizard645 2 роки тому

      @@realmasterkush how do you enable hdr

    • @macadamion-
      @macadamion- Рік тому

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @andrewatianyi7177
    @andrewatianyi7177 3 роки тому

    haha you got me at the end there am subscription is yours

  • @johnpewter2925
    @johnpewter2925 2 роки тому

    Great video. If youtube still had dislikes, this video wouldn't have many !

  • @hehehehaismus
    @hehehehaismus 2 роки тому +1

    hi, the objects are glowing in the scene but not in the ingame. How do I fix this?

  • @Willskull
    @Willskull 2 роки тому

    Thank you!!

  • @laurasandoval4298
    @laurasandoval4298 3 роки тому +1

    Why when I change the scene in play mode the blom is deactivated in post processing in Unity?
    Let me explain, I made a scene with a menu and when I click the play button and it changes to the game scene, the bloom is deactivated.
    Could you help me please?

  • @AnalogueRecall
    @AnalogueRecall 2 роки тому

    I can't see how once you've set everything up you then actually apply the bloom glow to an object in your project? I see the square in the hierarchy but how is that set to glow?

  • @ankurmishra2106
    @ankurmishra2106 3 роки тому

    which game you used in 00:00 and 00:10

  • @Quaffyson
    @Quaffyson 3 роки тому

    I love it!

  • @StygianStyle
    @StygianStyle 2 роки тому

    If I create an object in Blender that has different materials on certain areas of a single mesh, will I be able to assign an emissive material to parts of the game object, or can I only have one material for the whole game object after I import from Unity?

  • @lukamuller7305
    @lukamuller7305 Рік тому

    Thanks :)

  • @jgdnetwork
    @jgdnetwork 3 роки тому

    hey i can seem to find it but if says i can download from a https wondered if there is a link to the post process

  • @guysures125
    @guysures125 2 роки тому +3

    i am not the one whose post processing dont work?

  • @Tor-Erik
    @Tor-Erik 3 роки тому

    Is it possible to do this to a Super Nintendo emulator, or any kind of emulators?
    Because I have seen a walkthrough of the classic games, where the user has been adding glowing lightning effect which is not present in the original game.

  • @gettinjcob4206
    @gettinjcob4206 3 роки тому +4

    my ppvolume is getting heavy

    • @BMoDev
      @BMoDev  3 роки тому +3

      now thats what I like to hear

  • @parasyte8230
    @parasyte8230 2 роки тому

    thanks!

  • @random_precision_software
    @random_precision_software 2 роки тому

    I'm using URP , can I use PP in that?

  • @Nekotico
    @Nekotico 2 роки тому

    how to add to only 1 material for example? cuz this makes all my scene radioactive...

  • @bonfaceosuka
    @bonfaceosuka 2 роки тому

    I tied increasing the intensity but it didnt bring the subscribe button hahahaha

  • @slash7076
    @slash7076 3 роки тому +2

    Good, fancs.
    Sorry, I don't speak English, I'm Russian.

    • @BMoDev
      @BMoDev  3 роки тому +2

      All good! Thanks 🙏

  • @andrewpullins8817
    @andrewpullins8817 Місяць тому

    Im confused, i see you just used the sprites-default material on your sprites, but i am not getting the same results that you are.

  • @effxdfg
    @effxdfg 2 роки тому

    It is not selective, per object bloom. It affects all objects despite the select layer and stuff, how do you have one object glow?

  • @its_mustafa
    @its_mustafa Рік тому

    That last part 💯😅

  • @duymanhtran2965
    @duymanhtran2965 Рік тому

    Can i do this in Unity 2019 ?

  • @vladplaz
    @vladplaz 6 місяців тому +1

    not working

  • @alvarofrederico3719
    @alvarofrederico3719 3 роки тому +1

    haha i just subscribred beacuse i've reached that point lmao

  • @slash7076
    @slash7076 3 роки тому +1

    В твоём видео есть один минус это то что оно заканчивается).

  • @uBonta
    @uBonta Рік тому

    i love u dude

  • @OmeedNOuhadi
    @OmeedNOuhadi 2 роки тому

    Can I add Bloom effect to just one object?

    • @macadamion-
      @macadamion- Рік тому +1

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @relaxingsomething
    @relaxingsomething 2 роки тому

    Can i add just one object

  • @tjrgus07-heroland
    @tjrgus07-heroland Рік тому

    i like you very good :>

  • @ankurmishra2106
    @ankurmishra2106 3 роки тому

    Which game you used in intro?

    • @BMoDev
      @BMoDev  3 роки тому

      Which one, theres a few I showed

    • @ankurmishra2106
      @ankurmishra2106 3 роки тому

      @@BMoDev 00:00 and 00:10

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 3 роки тому

    The sunscribe to my channel part got me 🤣🤣

  • @renisrrenis9225
    @renisrrenis9225 2 роки тому

    but how to do it only certain one object.......

  • @MegaTechno
    @MegaTechno 3 роки тому

    Perfect

  • @lemmin_
    @lemmin_ 3 роки тому

    Does it work with universal render pipeline?

    • @BMoDev
      @BMoDev  3 роки тому

      Yes!

    • @lemmin_
      @lemmin_ 3 роки тому

      @@BMoDev Thank you! I figured out that it's a bit different, but it doesn't change much

  • @russian__lizard645
    @russian__lizard645 2 роки тому

    it affects my background too blinding me

  • @JasonEllingsworth
    @JasonEllingsworth 2 роки тому +1

    EDIT: If you are using URP, the instructions provided absolutely will not work, and you should make note of that in your video and possibly give the correct instructions for URP in this video or another video this one links to.
    Original Comment: Played around with this following the steps exactly, and it just will not work. So frustrating. Adjusting bloom has no effect. Only difference is I didn't import a sprite and instead created an object and added the square texture. That shouldn't make a difference right? It is identical in the inspector to yours.

    • @JasonEllingsworth
      @JasonEllingsworth 2 роки тому +3

      So instead for anyone else using URP: Do not add the post process package. Delete it if you installed it. Do not create any PPvolume or any of that. Instead create a new empty gameobject and add "volume" component to it. In the profile box of the volume component click "new" and Add Override, then select your effects and modify them and you should see the effects on your game objects.
      Then you can create additional cameras as children of the original main camera, as overlays. Set the overlay camera as a stack of the main camera in the main camera inspector. Have 2 layers, one for no post processing and one for post processing. Then you can set the culling between the cameras for what each one is rendering, so you can have some objects have pp effects, while others wont.

    • @Mumbolian
      @Mumbolian Рік тому +1

      @@JasonEllingsworth Thank you so much. I was going nuts trying to work out why it wasn't working

  • @Gumdrop1
    @Gumdrop1 11 місяців тому

    The PP Profile?💀

  • @pablo199014
    @pablo199014 3 роки тому

    Good bait at the end 😄

  • @FortbloxNET
    @FortbloxNET 5 місяців тому

    i dont think the result is nearly the same as the example in the beginning. in line rider or however the game is called its neon glowing yes. but putting post processing and bloom makes the whole display bloom. thats way to much...its absolutely not the same in my opinion. its just a cheap trick and copy&paste video from others that do the same cheap trick...but its not THE real answer

  • @cargorunnerUK
    @cargorunnerUK Рік тому

    This is not making certain objects emit light or glow. It's just a foggy/smearing of the colors of everything..... it doesn't look cool and professional. It's not a neon light or light sabre glow effect. Because all the objects in the scene has the effect on it. This effect only works if you have very few objects on a plain black background. Any other types of scene it doesn't look "neon" or "glow" in any way, it just looks bad.

  • @matt17842
    @matt17842 3 роки тому +1

    didnt work

    • @BMoDev
      @BMoDev  3 роки тому

      Where are you having issues

  • @hassanmaswedish2290
    @hassanmaswedish2290 3 роки тому

    Pikachu use BMo

  • @ItsColaPlayz
    @ItsColaPlayz 2 роки тому

    heheh pp

  • @Spore-Productions
    @Spore-Productions 6 місяців тому

    Just beware, this [post processing] can add a heavy load to mobile games and kill the frame rate on weaker devices.

  • @Wincofis_Prueba
    @Wincofis_Prueba 3 роки тому

    No te entiendo

  • @Meekailonyt
    @Meekailonyt 3 роки тому +1

    Pp

  • @lgp2008sp
    @lgp2008sp Рік тому

    Thank you!