Hope you guys enjoy this quick 2D Glow tutorial! Quite useful! Make sure to check out Rabbit's Tale game development: twitter.com/GoldenBugStudio Steam: store.steampowered.com/app/1763860/Rabbits_Tale/
For those who are on a more current version of unity, the main node "Sprite Unlit Master" has been replaced by "Vertex" and "Fragment". So for this effect to work, just connect A(1) of "MainTex / Sample Texture 2D" to Alpha(1) of "Fragment", and connect Out(4) of "Add" to Base Color(3) of " Fragment". Hope this helps :)
*_You all have heard the 3D glow._* *_For 2D with dynamic animation? There's layers, and coding of when a single object changes color... or has been pre-made before Unity._* *_Ori does take it too, especially when the environment is a mix between 2D and 3D (Certain Shaders)._*
I have a Problem when i enable bloom. I dont find any solution to Edit what objects shall be affected or not. I mean I want some objects to have emmision bit not to glow. I tried to Set up layermask for it but still all emissions are glowing... Any solutions?
Hi Gabriel, thanks. make a tutorial with more basic things too, like, impose photoshop to unity correctly, correct workflow, correct formatting,.... thanks man, you help alot.
Thanks so much for making these tutorials! I have followed all steps up until 4.05 but the glow doesn't reach beyond the edge of my sprite. It just fills inside. What could I be missing? Got it - a camera 🥴
Unique Projectiles is a collection of projectiles that I made available on the Asset Store btw: marketplace.unity.com/packages/vfx/unique-projectiles-mega-pack-vol-1-229041?aid=1100l3Jhu
I did the same as you did and there are no options in the material when I chose the shader graph I created, it also says "somehow Material does not have a _MainTex texture property. It is required for SpriteRenderer." But I have one.. can anybody help me?
Well done! Well that's a tiny bit more complicated, but essentially you are going to need a sine wave, or sine time to control the glow intensity for example. Use a time node, and try to multiply it with the intensity for example. If I had a reference at hand I would share.
copied exactly what you did (except post process) and for some reason i get these red spots in the transparent areas of the texture. this only shows in game view and not in scene view. i am using it in UI though in case that could be the issue
i dont know why the shader didn t work form me , can any one have an idea of what is the issue ? and Thhxx. (my problem is that the shader dont apear in the place that i want instead hw show randomly in other place )
wait, so Unity automatically arranges a sprite sheet when you import a .PSB? in the .PSB all images were on top of each other, but in Unity they were all already arranged like in a sprite sheet :O
@@GabrielAguiarProd does it need extra setup or is just "plug and play" haha, and I guess as long as you don't change order of layers or alpha pixels the sprite sheet is the same right?
Hope you guys enjoy this quick 2D Glow tutorial! Quite useful!
Make sure to check out Rabbit's Tale game development: twitter.com/GoldenBugStudio
Steam: store.steampowered.com/app/1763860/Rabbits_Tale/
For those who are on a more current version of unity, the main node "Sprite Unlit Master" has been replaced by "Vertex" and "Fragment". So for this effect to work, just connect A(1) of "MainTex / Sample Texture 2D" to Alpha(1) of "Fragment", and connect Out(4) of "Add" to Base Color(3) of " Fragment". Hope this helps :)
Thanks m8 ! your project looks amazing btw I love the vibe.
Thank you! 🙌
Useful and up to date info, thanks.
Thanks! The shader worked perfectly for me!
Great!
yea, love this guy. very nice
*_You all have heard the 3D glow._*
*_For 2D with dynamic animation? There's layers, and coding of when a single object changes color... or has been pre-made before Unity._*
*_Ori does take it too, especially when the environment is a mix between 2D and 3D (Certain Shaders)._*
Great tutorial, thanks. How did you make the gradient shadow inside the spriteshape?
Very easy and efficient ! Thx !
I have a Problem when i enable bloom. I dont find any solution to Edit what objects shall be affected or not. I mean I want some objects to have emmision bit not to glow. I tried to Set up layermask for it but still all emissions are glowing... Any solutions?
Hi Gabriel, thanks.
make a tutorial with more basic things too, like, impose photoshop to unity correctly, correct workflow, correct formatting,.... thanks man, you help alot.
Loving the tutorials
Could you do one on a Comic Shader
Thanks so much for making these tutorials! I have followed all steps up until 4.05 but the glow doesn't reach beyond the edge of my sprite. It just fills inside. What could I be missing? Got it - a camera 🥴
Thx! You realy man!)
Is the "Unique Projectiles" a form of particle system? i need to buy this.
Unique Projectiles is a collection of projectiles that I made available on the Asset Store btw: marketplace.unity.com/packages/vfx/unique-projectiles-mega-pack-vol-1-229041?aid=1100l3Jhu
Teşekkürler.
You are very welcome, thank you!
Do you have a tutorial for 3d glow by chance? :D
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Great bread 🍞👍
Quality bread 🍞👍 tutorial
Super fantastic megalicious bread 🍞👍
Thanks for all the bread 🍞👍
Cool video :) I don't work in 2D, but I think you could definitely implement this into a 3D shader if you wanted to
thanks
감사합니다.
You are welcome!
Thanks for 2d shaders man, love ya, appreciated your work. Maybe you can show how to create waterfall shader in 2d on your next tutorial ?
Thanks for the idea, we are actually going to need one for Rabbit's Tale, so yeah maybe I will do a tutorial one day!
I did the same as you did and there are no options in the material when I chose the shader graph I created, it also says
"somehow Material does not have a _MainTex texture property. It is required for SpriteRenderer."
But I have one.. can anybody help me?
New to unity and still managed to make this work ty! But how do I make the glow flicker?
Well done! Well that's a tiny bit more complicated, but essentially you are going to need a sine wave, or sine time to control the glow intensity for example. Use a time node, and try to multiply it with the intensity for example. If I had a reference at hand I would share.
@@GabrielAguiarProd How would i do that?
i have done the same but why my sprite is not glowing?
copied exactly what you did (except post process) and for some reason i get these red spots in the transparent areas of the texture. this only shows in game view and not in scene view. i am using it in UI though in case that could be the issue
i dont know why the shader didn t work form me , can any one have an idea of what is the issue ? and Thhxx. (my problem is that the shader dont apear in the place that i want instead hw show randomly in other place )
What if I want the sprite to still be effected by light. Can I have two materials at the same time?
You can set the shader to Lit instead of Unlit btw.
anyway to do this for particle shaders?
👍
do we need a global volume ???
Yes probably.
❤️
Gabriel Aguiar, vc é BR né hahaha, muito bom seu conteúdo, me ajudando muito em um projeto meu.
Obrigado valeu, fico contente por ajudar. Sou Português de Portugal. Força 💪
wait, so Unity automatically arranges a sprite sheet when you import a .PSB? in the .PSB all images were on top of each other, but in Unity they were all already arranged like in a sprite sheet :O
Yes, it's super useful!
@@GabrielAguiarProd does it need extra setup or is just "plug and play" haha, and I guess as long as you don't change order of layers or alpha pixels the sprite sheet is the same right?
Oo
heybigfanfirst