Unity 2D Glow Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 53

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 роки тому +2

    Hope you guys enjoy this quick 2D Glow tutorial! Quite useful!
    Make sure to check out Rabbit's Tale game development: twitter.com/GoldenBugStudio
    Steam: store.steampowered.com/app/1763860/Rabbits_Tale/

  • @iiguizin9162
    @iiguizin9162 2 роки тому +27

    For those who are on a more current version of unity, the main node "Sprite Unlit Master" has been replaced by "Vertex" and "Fragment". So for this effect to work, just connect A(1) of "MainTex / Sample Texture 2D" to Alpha(1) of "Fragment", and connect Out(4) of "Add" to Base Color(3) of " Fragment". Hope this helps :)

  • @CharlesA.
    @CharlesA. 9 місяців тому +1

    Thanks m8 ! your project looks amazing btw I love the vibe.

  • @alexandrusirbu3083
    @alexandrusirbu3083 Рік тому +1

    Useful and up to date info, thanks.

  • @3than3rickson
    @3than3rickson Рік тому +1

    Thanks! The shader worked perfectly for me!

  • @Xeratas
    @Xeratas 2 роки тому +1

    yea, love this guy. very nice

  • @LARADEKA
    @LARADEKA 2 роки тому

    *_You all have heard the 3D glow._*
    *_For 2D with dynamic animation? There's layers, and coding of when a single object changes color... or has been pre-made before Unity._*
    *_Ori does take it too, especially when the environment is a mix between 2D and 3D (Certain Shaders)._*

  • @Qristof
    @Qristof 10 місяців тому

    Great tutorial, thanks. How did you make the gradient shadow inside the spriteshape?

  • @jean-michel.houbre
    @jean-michel.houbre 2 роки тому +1

    Very easy and efficient ! Thx !

  • @dertobbe1176
    @dertobbe1176 Рік тому +1

    I have a Problem when i enable bloom. I dont find any solution to Edit what objects shall be affected or not. I mean I want some objects to have emmision bit not to glow. I tried to Set up layermask for it but still all emissions are glowing... Any solutions?

  • @itswilly
    @itswilly 2 роки тому +1

    Hi Gabriel, thanks.
    make a tutorial with more basic things too, like, impose photoshop to unity correctly, correct workflow, correct formatting,.... thanks man, you help alot.

  • @tufs.
    @tufs. 2 роки тому +1

    Loving the tutorials
    Could you do one on a Comic Shader

  • @avaandeden2142
    @avaandeden2142 2 роки тому +2

    Thanks so much for making these tutorials! I have followed all steps up until 4.05 but the glow doesn't reach beyond the edge of my sprite. It just fills inside. What could I be missing? Got it - a camera 🥴

  • @МаксимПодорогин-п4ы

    Thx! You realy man!)

  • @quangthanhta5170
    @quangthanhta5170 9 місяців тому +1

    Is the "Unique Projectiles" a form of particle system? i need to buy this.

    • @GabrielAguiarProd
      @GabrielAguiarProd  8 місяців тому

      Unique Projectiles is a collection of projectiles that I made available on the Asset Store btw: marketplace.unity.com/packages/vfx/unique-projectiles-mega-pack-vol-1-229041?aid=1100l3Jhu

  • @shifa8524
    @shifa8524 3 місяці тому +1

    Teşekkürler.

  • @muajin
    @muajin Рік тому

    Do you have a tutorial for 3d glow by chance? :D

  • @BrenTensen
    @BrenTensen 2 роки тому +2

    Cool bread 🍞👍
    Great bread 🍞👍
    Quality bread 🍞👍 tutorial
    Super fantastic megalicious bread 🍞👍

  • @SWFGaming
    @SWFGaming 2 роки тому +1

    Cool video :) I don't work in 2D, but I think you could definitely implement this into a 3D shader if you wanted to

  • @devy1451
    @devy1451 Рік тому +1

    thanks

  • @jinzzazzang
    @jinzzazzang 2 роки тому +1

    감사합니다.

  • @compassz5197
    @compassz5197 2 роки тому

    Thanks for 2d shaders man, love ya, appreciated your work. Maybe you can show how to create waterfall shader in 2d on your next tutorial ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +2

      Thanks for the idea, we are actually going to need one for Rabbit's Tale, so yeah maybe I will do a tutorial one day!

  • @NewmakerFreeStep
    @NewmakerFreeStep Рік тому

    I did the same as you did and there are no options in the material when I chose the shader graph I created, it also says
    "somehow Material does not have a _MainTex texture property. It is required for SpriteRenderer."
    But I have one.. can anybody help me?

  • @sheetzilla1200
    @sheetzilla1200 2 роки тому

    New to unity and still managed to make this work ty! But how do I make the glow flicker?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Well done! Well that's a tiny bit more complicated, but essentially you are going to need a sine wave, or sine time to control the glow intensity for example. Use a time node, and try to multiply it with the intensity for example. If I had a reference at hand I would share.

    • @brandonrodriguez3977
      @brandonrodriguez3977 11 місяців тому

      @@GabrielAguiarProd How would i do that?

  • @mohammadumarsajid8214
    @mohammadumarsajid8214 Рік тому

    i have done the same but why my sprite is not glowing?

  • @yeeeetsssusdelets
    @yeeeetsssusdelets 7 місяців тому

    copied exactly what you did (except post process) and for some reason i get these red spots in the transparent areas of the texture. this only shows in game view and not in scene view. i am using it in UI though in case that could be the issue

  • @AGHILESFELLAG-q7w
    @AGHILESFELLAG-q7w Рік тому

    i dont know why the shader didn t work form me , can any one have an idea of what is the issue ? and Thhxx. (my problem is that the shader dont apear in the place that i want instead hw show randomly in other place )

  • @dariopavlesen1788
    @dariopavlesen1788 11 місяців тому

    What if I want the sprite to still be effected by light. Can I have two materials at the same time?

    • @GabrielAguiarProd
      @GabrielAguiarProd  11 місяців тому

      You can set the shader to Lit instead of Unlit btw.

  • @masoncrowe
    @masoncrowe Рік тому

    anyway to do this for particle shaders?

  • @jasonwilliams8730
    @jasonwilliams8730 2 роки тому +1

    👍

  • @NguyễnDuy-d8f
    @NguyễnDuy-d8f Місяць тому

    do we need a global volume ???

  • @lunatikgame6926
    @lunatikgame6926 2 роки тому

    ❤️

  • @rickzada4633
    @rickzada4633 Рік тому

    Gabriel Aguiar, vc é BR né hahaha, muito bom seu conteúdo, me ajudando muito em um projeto meu.

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      Obrigado valeu, fico contente por ajudar. Sou Português de Portugal. Força 💪

  • @Maurilustrador
    @Maurilustrador 2 роки тому

    wait, so Unity automatically arranges a sprite sheet when you import a .PSB? in the .PSB all images were on top of each other, but in Unity they were all already arranged like in a sprite sheet :O

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Yes, it's super useful!

    • @Maurilustrador
      @Maurilustrador 2 роки тому

      @@GabrielAguiarProd does it need extra setup or is just "plug and play" haha, and I guess as long as you don't change order of layers or alpha pixels the sprite sheet is the same right?

  • @Unpug
    @Unpug 2 роки тому

    Oo

  • @ILIKEPC
    @ILIKEPC 2 роки тому +1

    heybigfanfirst