I played over 6000 online battles in ETW back in the day, funny how ppl think, some of the things he says are just completely wrong. Dragoons are useless except on grassy flat lands, there are far better selections of light cavalry. Your general is best used as horse, either normal body guard or a heavy guard horse, use it as mobile inspiration where needed. Melee should be considered the basis of all warfare, if I see a weak melee army, I just charge in. Fire by platoon units work great in support roles, in a flank or tied in with other units. Some tips and tricks of my own: HIDE HIDE HIDE Should always be ambushing Howitzers are incredibly powerful, keep a pair hidden, present battle to the foe, send only one or two units to tie up 4 or 5, then bombard everyone, a good trade. Three howitzers are the backbone to any army. Militia are incredibly useful, they can't shoot for shit but they make for excellent anvil to hammer, melee tie up, or bullet shields, with a guard horse helping them, they will fight to the end, and they are cheap, three units of militia are usually the best. You only need one or two light troops, maybe three in special circumstances, but I mostly only bring one, mathematically they won't out kill most units so they are not that effective. You can aim up hill with artillery to shoot 40% farther than normal, three units of puckle guns shooting in tandem up hill, repeating light cannon support from all the way across the map, scares all units. Sikh warriors can block bullets with their shields. If you zoom in and listen you can hear hidden unit sound effects, coughing, horses, flags rustling, marching ect. Mortars and other fixed artillery are useless, straight shot cannons counter howitzers, howitzers are best when hull down (in cover) and can devastate whole units with only a single shot, lime powder shot reduces enemy accuracy, fire rate, and melee defense. Counter to elephants is the upgraded horse guard, a single horse can cut through five squads of elephants. Light cavalry are the best shock troops, ambush, and harassment unit. Their stamina allows them to run and fight longer, they counter light troops, and many have special abilities or stats, dragoons suck. Use your weak troops first to tire out the enemy, then use your elite troops last, fresh and uninjured elite will always beat winded wounded regulars. In all my experience, I only encounter one truely over powered unit, the native American musketmen, walk hide, 90 in a unit, shoot accurate, far, and quickly, and can fight melee quite well, an all musketmen army can beat anything, except a mostly all musketmen army with THREE generals (mobile moral) I specialized in native armies, the general plan was half warriors, 3 or 4 musketmen, 2 generals and three horse depending, hide everything one side of the map and put your Generals on the other, the enemy will always believe your troops are with your Generals so they march forward to present battle not knowing a huge force of 1300+ warriors are hiding on their flank, walk hide your musketmen into position, then spring the ambush, maneuver your horse into help and your Generals for moral, victory is sure to follow. The point here is that a giant melee force, ambushing, will make contact before any real damage can be done, even if the enemy can form up quickly enough to fire, they can't kill enough to stop the tsunami. Don't try this against computer they always know what's hidden and where and will B-line straight for your Generals, but it works great on humans.
hey ive been trying to find strategies to beat an all musketman army because im having a competition with my friend and he says its unbeatable. any tips on how i can secure victory?
@@impala712002 if we do the math, 1 general and 19 muskets is 1755 troops. If you bring artillery and horse you will be outnumbered, so you really have to do some damage. Could try melee ambush, but you'll have to pull it off perfect and still have at least 1 howitzer to help and some light cav to hit the flanks. It's a tough one bro, good luck, like I said it's the only OP army in the game as far as I know. Of course you can also play the moral game, take out his general and flank, arty, shoot, melee all at the same time and try more a mass rout.
good tip. but on grouping you shouldn't move them all in one. separate groups are better. maybe one or two for infantry. one for light infantry. one for cab another for arty. you get the point that way its more versatile. and not a big block.
Good video. However, this was the 1st result when searching "empire total war strategy", yet this video contained no strategy (war) tips- it exclusively dealt with tactics (battle). Again, I found it interesting, but I don't even play the battles; when it gives me the option to let the computer auto-resolve, I choose that every time. I don't attack unless I have overwhelming force, and I generally defend well, so it is rare that non-rebels attack me (and 95% of the time I can easily handle the rebels)- which all means I can spare myself having to waste time with the battles. I have more challenging games like "Ultimate General: Gettysburg" if I want to play a tactics game; I play ETW as a strategy game, balancing economics, diplomacy, etc. while trying to race the clock to capture 40-50 territories (Grand Campaign; World Domination is my favorite). I know, someone will read this and say about my play-style "you're playing the game wrong", but like I said, I have other games that focus on tactics, and do it better- I have ETW because it is a less complicated, less time-consuming version of Europa Universalis 4. When I want to start a game that will last weeks, in which I will manage even the tiniest minutia of a country, I play EU4; when I want to play for a day and a half, and have some control but not choose what my general has for breakfast each day, I play ETW; when I want army tactics, I play Ult. Gen. Gettysburg; when I want to play squad tactics, I play Warhammer Quest; I have 153 games on Steam alone, so I have plenty of options, and I can play in whatever style that I like (most games I have can be played unranked solo, so I can even use cheats if I want, without screwing people in multiplayer or ranked solo games).
I have a trouble.In my game Etw all the controls are different. The real battle controls are not like the tutorial version. Like in the tutorial like got my radar on bottom left but in reality game it is on top right. Plz help
Unit grouping does work if your just moving a particular body of units, and you not going that damn far.....it bugs if your trying to send them to Mars and back.....but even if it bugs a quick ungroup and a drag to simply get them out of the enemy's fire and then form them up again doesn't hurt....don't even play empire, but I remember most noobs were too insistent on using art to ever take you serious if you told them it wasn't good, but I do like the effort your putting forward at least.
@@Nicolas-hq7rw Ça va mon ami, en ce moment je suis dans l'armée de terre. Les bon moments où l'on jouait tous ensembles me manquent beacoup! J 'espère que tu va bien
It's not a 1/120 chance if those units surrounding your General have no staying power. It also leaves you with a unit of line infantry that just hangs back. Such cowardice from a general is unacceptable.
+Alan Rickman Not really in competitive ETW, as they're all played in the "late" time period where pikes are not available. However, pikes are definitely a fun novelty unit if you're playing in the early time period - but i would shy away form them if you're trying to win against a decent player haha
@@Luke-bj8mr is there a way to choose which one becomes the general? in m2tw cavalry are always first. in empire it seems that artillary becomes the general without an actual hired generals bodyguard.. i am speaking for singleplayer gameplay.
Jesus. Kiting is not a viable large scale battle tactic. You have more than three units of line infantry, and you are expected to kite them all? Please. Garbage.
Good video man, well thoguht out, but i do have some problems. First: You spelled my fucking name wrong. It is Skritshell not SkritShell Second: One can also spread their lights, or any other unit out by using the " ] " hotkey and decrease the width of the formation using the " [ " hotkey. Third: If one puts their general body guard in a line unit, never have that particular line unit on the flanks of one's formation or in the center, were it would absorb riffle fire, or be in the melee if a cavalry charge was to ensue. Instead place it on the innermost position of the line on one's flank, or better yet place it in the center of the line formation on a flank such as X-Y-X were X is a line unit and Y is the line unit with your general. Forth: Never use unit grouping unless one is grouping and moving their entire army, it will just glitch out. Other then that, great video!
ya ya but this for the noobs on ETW Skirtshell that don't fully know how to do half these things and would probably be better if they stick to using just the mouse for now thanks for the video
homie was protecting his general at 2 frames per second
I played over 6000 online battles in ETW back in the day, funny how ppl think, some of the things he says are just completely wrong.
Dragoons are useless except on grassy flat lands, there are far better selections of light cavalry.
Your general is best used as horse, either normal body guard or a heavy guard horse, use it as mobile inspiration where needed.
Melee should be considered the basis of all warfare, if I see a weak melee army, I just charge in.
Fire by platoon units work great in support roles, in a flank or tied in with other units.
Some tips and tricks of my own:
HIDE HIDE HIDE
Should always be ambushing
Howitzers are incredibly powerful, keep a pair hidden, present battle to the foe, send only one or two units to tie up 4 or 5, then bombard everyone, a good trade. Three howitzers are the backbone to any army.
Militia are incredibly useful, they can't shoot for shit but they make for excellent anvil to hammer, melee tie up, or bullet shields, with a guard horse helping them, they will fight to the end, and they are cheap, three units of militia are usually the best.
You only need one or two light troops, maybe three in special circumstances, but I mostly only bring one, mathematically they won't out kill most units so they are not that effective.
You can aim up hill with artillery to shoot 40% farther than normal, three units of puckle guns shooting in tandem up hill, repeating light cannon support from all the way across the map, scares all units.
Sikh warriors can block bullets with their shields.
If you zoom in and listen you can hear hidden unit sound effects, coughing, horses, flags rustling, marching ect.
Mortars and other fixed artillery are useless, straight shot cannons counter howitzers, howitzers are best when hull down (in cover) and can devastate whole units with only a single shot, lime powder shot reduces enemy accuracy, fire rate, and melee defense.
Counter to elephants is the upgraded horse guard, a single horse can cut through five squads of elephants.
Light cavalry are the best shock troops, ambush, and harassment unit. Their stamina allows them to run and fight longer, they counter light troops, and many have special abilities or stats, dragoons suck.
Use your weak troops first to tire out the enemy, then use your elite troops last, fresh and uninjured elite will always beat winded wounded regulars.
In all my experience, I only encounter one truely over powered unit, the native American musketmen, walk hide, 90 in a unit, shoot accurate, far, and quickly, and can fight melee quite well, an all musketmen army can beat anything, except a mostly all musketmen army with THREE generals (mobile moral)
I specialized in native armies, the general plan was half warriors, 3 or 4 musketmen, 2 generals and three horse depending, hide everything one side of the map and put your Generals on the other, the enemy will always believe your troops are with your Generals so they march forward to present battle not knowing a huge force of 1300+ warriors are hiding on their flank, walk hide your musketmen into position, then spring the ambush, maneuver your horse into help and your Generals for moral, victory is sure to follow.
The point here is that a giant melee force, ambushing, will make contact before any real damage can be done, even if the enemy can form up quickly enough to fire, they can't kill enough to stop the tsunami. Don't try this against computer they always know what's hidden and where and will B-line straight for your Generals, but it works great on humans.
hey ive been trying to find strategies to beat an all musketman army because im having a competition with my friend and he says its unbeatable. any tips on how i can secure victory?
@@impala712002 if we do the math, 1 general and 19 muskets is 1755 troops. If you bring artillery and horse you will be outnumbered, so you really have to do some damage.
Could try melee ambush, but you'll have to pull it off perfect and still have at least 1 howitzer to help and some light cav to hit the flanks.
It's a tough one bro, good luck, like I said it's the only OP army in the game as far as I know.
Of course you can also play the moral game, take out his general and flank, arty, shoot, melee all at the same time and try more a mass rout.
@@impala712002 I guess you could also do siege as defender, that would nullify his hide and range but even then they are pretty good at fighting.
@@impala712002 I think Sihk should be your first try, but ottomans can field alot of good troops for cheap.
@@chasecharland1160 ok thank you appreciate it
Thanks, finally i can sleep at 10pm while listening to this video
no offence it reminds of this video i watched in biology on plants
+Ricky Heon hahaha, i guess that's good then. The point of this video was to be educational
This video just proves how broken, and rushed, vanilla Empire Total War was (keep in mind when I say "vanilla").
Very professional!
General Cody HD lol coming from a big shot as well
General Cody HD aaah cody ;)
going back that way with the line infantry evry time is unsportsmanlike. line infantry stand the grond, that's is role. use skirmisher for skirmishing
Few tactics here, just a guide on how to exploit the mechanics. Some good tips though
good tip. but on grouping you shouldn't move them all in one. separate groups are better. maybe one or two for infantry. one for light infantry. one for cab another for arty. you get the point that way its more versatile. and not a big block.
Lovely! Thanks a lot!
Vocal fry is strong in you
How do you choose which group to put your general in?
Great advice!
Helpful, cheers mate.
Good video. However, this was the 1st result when searching "empire total war strategy", yet this video contained no strategy (war) tips- it exclusively dealt with tactics (battle). Again, I found it interesting, but I don't even play the battles; when it gives me the option to let the computer auto-resolve, I choose that every time. I don't attack unless I have overwhelming force, and I generally defend well, so it is rare that non-rebels attack me (and 95% of the time I can easily handle the rebels)- which all means I can spare myself having to waste time with the battles.
I have more challenging games like "Ultimate General: Gettysburg" if I want to play a tactics game; I play ETW as a strategy game, balancing economics, diplomacy, etc. while trying to race the clock to capture 40-50 territories (Grand Campaign; World Domination is my favorite). I know, someone will read this and say about my play-style "you're playing the game wrong", but like I said, I have other games that focus on tactics, and do it better- I have ETW because it is a less complicated, less time-consuming version of Europa Universalis 4. When I want to start a game that will last weeks, in which I will manage even the tiniest minutia of a country, I play EU4; when I want to play for a day and a half, and have some control but not choose what my general has for breakfast each day, I play ETW; when I want army tactics, I play Ult. Gen. Gettysburg; when I want to play squad tactics, I play Warhammer Quest; I have 153 games on Steam alone, so I have plenty of options, and I can play in whatever style that I like (most games I have can be played unranked solo, so I can even use cheats if I want, without screwing people in multiplayer or ranked solo games).
great stuff man thanks 4 sharing
I play exastly the same way as you do. I only play a battle by myself when I want to try new units or its a big 4 vs 4 army and more with allies etc.
You’re probably playing on easy difficulty, if you play on legendary it’s not possible to just sit back
I have a trouble.In my game Etw all the controls are different.
The real battle controls are not like the tutorial version. Like in the tutorial like got my radar on bottom left but in reality game it is on top right. Plz help
1st tip: if u don't play Poland and lituania you don't win battles
lol
Quiet weakling
ty pal
guys I have a question. There is a button to put sandbags or guns in front of the units in the war, can you write it?
Unit grouping does work if your just moving a particular body of units, and you not going that damn far.....it bugs if your trying to send them to Mars and back.....but even if it bugs a quick ungroup and a drag to simply get them out of the enemy's fire and then form them up again doesn't hurt....don't even play empire, but I remember most noobs were too insistent on using art to ever take you serious if you told them it wasn't good, but I do like the effort your putting forward at least.
nice vid man :)
+General Cody 1080p thanks :)
Hey, I'm El Gran Capità, this is excellent for learning basic concepts in oder to improve your skills. Congratulations.
+Manutez2009 :)
El Grand Capita ! I am Kaiser_XI ! Comment ca va l'ami ?
Le bon vieux temps: Faucon, David The Great, Kaiser_XI, El Gran Capita, Marshall...
@@Nicolas-hq7rw Ça va mon ami, en ce moment je suis dans l'armée de terre. Les bon moments où l'on jouait tous ensembles me manquent beacoup! J 'espère que tu va bien
good job
Marshall qu'est ce que tu fous là ? T'es assez fort pour connaitre ces tips :P (Kaiser_XI)
It's not a 1/120 chance if those units surrounding your General have no staying power. It also leaves you with a unit of line infantry that just hangs back. Such cowardice from a general is unacceptable.
*Square intensifies*
Do you still play etw? I would like to play against you because it looks like u are playing well. What is your name on steam?
Godfather of Bratfett JAMMI he does not
Im skip every battle, but why always defeat? Im used prussia
You r not a general !
😉
Prussians are probably the one of 4 best armys in etw.
The fuck is Prussia?
@@BT-kc3ee go back to school and learn European history.
@@TimDutch cant you just tell me?
@@BT-kc3ee just type in Prussia in google or youtube you will find enough info.
Are there any use for Pikemen?
+Alan Rickman Not really in competitive ETW, as they're all played in the "late" time period where pikes are not available. However, pikes are definitely a fun novelty unit if you're playing in the early time period - but i would shy away form them if you're trying to win against a decent player haha
Igoe .r delete that trash from the beginning of any campaign/match
Pikemen are great against cavalry units.
Defensive but that’s it like the Alexander phalanx useful if u know how to get them in the battle
is the general on foot? how do you do this?
9822703 just right click on him and click on a unit the first unit is always the gen
@@Luke-bj8mr is there a way to choose which one becomes the general? in m2tw cavalry are always first. in empire it seems that artillary becomes the general without an actual hired generals bodyguard.. i am speaking for singleplayer gameplay.
hmm u should be able to make anyone a general unit
2020
Good video but you need to pronounce your words much better. Talking too fast doesn't help. Otherwise, some great tips.
last tip is bs, usualy there are obstacles on most maps that will make moving your army in that manner a mess
What mic do you use?
+General Cody 1080p vary between the built in one on my mac, and an old playstation move
+SavageBunnyTW ok
+SavageBunnyTW it sounds really good
Empire is just too arcady to function like it was meant to, Napoleon has much better realism. If you ever wanna learn some napoleon ask me sometimes.
+Total War Elite - MGL no offence we feel the same abought NTW
just can't understand what you're saying half the time
Jesus. Kiting is not a viable large scale battle tactic. You have more than three units of line infantry, and you are expected to kite them all? Please. Garbage.
infernocanuck no u just get good
Good video man, well thoguht out, but i do have some problems.
First: You spelled my fucking name wrong. It is Skritshell not SkritShell
Second: One can also spread their lights, or any other unit out by using the " ] " hotkey and decrease the width of the formation using the " [ " hotkey.
Third: If one puts their general body guard in a line unit, never have that particular line unit on the flanks of one's formation or in the center, were it would absorb riffle fire, or be in the melee if a cavalry charge was to ensue. Instead place it on the innermost position of the line on one's flank, or better yet place it in the center of the line formation on a flank such as X-Y-X were X is a line unit and Y is the line unit with your general.
Forth: Never use unit grouping unless one is grouping and moving their entire army, it will just glitch out.
Other then that, great video!
+Skritshell technically i spelt it right, but just got the capitalization wrong^^^
ya ya but this for the noobs on ETW Skirtshell that don't fully know how to do half these things and would probably be better if they stick to using just the mouse for now thanks for the video
Rule Number 1
DONT ever use Cavalry
it's useful to kill a routing enemy
The_Gaming_Syndrom you legit just triggered the male advisor in every total war game and me