I have a tip you didn't mention!! It's a very little known secret, about Austria's campaign. Austria has a general for recruitment that has the most unique trait out of all the generals in this game and that is he can ambush anybody anywhere no matter where he is on the map. His name is Johann Klenau. He becomes an option for recruiting as a general about 8 or 10 generals in, and gives you the ability to ambush anywhere on the map. So he's basically cloaked to the AI all the time! Pretty cool. He saves your butt in that campaign since it's the hardest campaign in the game, especially on legendary
Re: Cannon and Howitzer. First off unlike real life where your fellow soldiers try to avoid mowing down friendlies and where troops will try to stay alive over stoically standing in front of an artillery position while their ranks are being shredded from behind in this game if your troops are in the way of cannon the artillery commander doesn't care and the line infantry won't move out of the way. It's vital that you pay attention to what direction the artillery is firing in in relation to where your other troops are standing. It doesn't take long for other troops to be suddenly in the line of fire from friendly guns especially when cannon are focusing on a cavalry unit that has charged at a flank unit. The artillery will happily shoot through your entire line just to get at the horse even themselves. Your own troops will stand there while their ranks are tossed about by cannon balls. The survivors will pick themselves up and take up the same positions to await the next volley. They'll even blast themselves to pieces if they get in their own way. Honestly it's by far the most infuriating aspect of ALL battles. That the game paid such great attention to make such battles be as realistic in so many ways that they neglected something so fundamental as firing at friendly troops and wasting ammo on blasting a hillside, artillery just don't care about what's between them and their targets at all. It's hectic enough as it is trying to keep an eye on various units sometimes small groups of which are each up to their own things especially in larger battles where you're conducting simultaneous smaller actions across a wide front fighting the enemy without having to constantly keep your own guns from killing your own troops or blindly firing at troops that are behind a hillside while allowing a different enemy unit they could fire directly at from literally walking right up to them and taking them out. I find that I'm putting most of my focus on my artillery and what they are up to far more often than I am with other units that are engaging other units. I am constantly uneasy and worried about my cannon more than the enemies guns. My own guns are by far more dangerous to my own troops than the enemies guns are to my units. Until I realized how dangerous my cannon were and I started constantly watching them I was shocked and couldn't understand why I all of a sudden seemed to be loosing a battle I thought was winning. I also saw that friendly fire was killing a lot of my troops at the end of a battle. This number dropped dramatically once I started putting my lines behind the arc of fire from cannon and when I started turning the cannon off before starting my main attacks. The risk that they will switch to firing at a different target once their original target has gone out of range to one that causes friendly casualties is too great. Turning off fire at will leaves them open to being torn apart by a different unit without even bothering to fire a shot at the approaching enemy. If they had a "line of sight only" button that stopped them from shooting at hillsides or firing through friendly units it would dramatically change how ALL battles were fought. I try to ensure I mix cannon with howitzers to negate the line of sight issue. In case there are anyone still reading this novel that don't know the difference between the two types of field guns. Cannon is a line of sight weapon or flatter trajectory whereas a howitzer is an indirect or high arc trajectory weapon. Therefore howitzers are better placed on the reverse slope of a hill or obstacle as they fire over them whereas cannon need to be placed either on the top of a hill just before the hill starts to slope down again or on a flat terrain where their line of fire has the least obstructions. As it is I will most often halt their firing at any targets at all once I am ready to commence my main attack until the end of the battle or only reengage them once I am happy I can leave the other troops to carry out their assigned attacks and then I can focus entirely on commanding them until I have to focus on the rest of the mini battles going on. I will often just halt them completely if I have to help other units faltering instead of risking the cannon decimating the other flank.
I sometimes just watch the battle from my guns, keeping an eye on them but I will almost never use my guns unless they are placed on the high ground where they won’t shoot my infantry on accident. Otherwise I place them on the edge of the formations and keep the far apart so they can fire longer while my own units approach
@@VanyaTheSlavic But over 50% of casualties consistently seems a bit over the top. Especially considering the relatively few enemy your artillery actually kill.
Yeah it’s pain. You need to micromanage it. It also means that you don’t use the artillery right and it’s placed wrong so your troops happen to move in front of it. People try to copy historical tactics from that time but sadly enough the game wasn’t built for that
@@artbasss I guess that's what I do. It's hellish when the arty fires at units like cav that move to a flank or behind your lines and you haven't noticed right away and your arty happily mows down your entire line even themselves to get to the enemy horse. Like I said I usually just use arty at the start of a battle when the enemy advances on my position then I switch to cannister to finish them off. Once they stop coming at me or retreat and regroup I turn them off then start moving my own troops around. I may use my own cav to attack enemy arty with melee only while my arty is still firing but rarely when I'm moving infantry about and attacking enemy. It's not necessarily the worry about causing my units to rout during their attack on another unit because of the combined losses but mainly due to the extra losses to my own units after a battle that makes it more necessary to either wait till units replenish or replace them with new units often from further distances and the time all that takes not to mention counter attacks plus having to also leave more units behind in a city to maintain order which further weakens the army and stops me from taking more territory till I've rebuilt my armies size to one that can easily take and hold ground.
I was unaware you could switch ministers. I thought that the ones at the bottom were your lower ministers as selecting one didn't let me hire him. It isn't obvious that you have to drag and drop them. I also wasn't aware that you could research more than one thing at a time if you have built more than one of them. I also didn't realize lowering taxes would have the reverse effect on your economy as higher taxes is more income in Rome Total War the first game I started playing and still do over ten years later. I also wasn't aware that controlling trade routes would impact your economy so much. I am going to restart my campaigns that I'm currently playing and take into account what you mention. I am finding that regardless of what I've currently been doing that by the time I have built one 20 unit army and 10 units of another one that I am unable to stay in the black regardless of the cities I take over. I inevitably have zero income until I get paid for completing an objective and loot the city I attack. I then spend nearly everything on upgrading markets or building them and the rest on a few new units. But regardless of what I do to increase wealth and at the same time protect my border cities while still having a large enough army to expand I can't get ahead. And even when I exempt a larger city from paying taxes often they will still revolt and somehow come up with two massive armies only one of which I have any hope of beating until I can replenish my lost units which takes forever. Watching your video has made me think I need to locate the user manual for the game that goes into explaining the topics you've mentioned and the others you haven't. The game is far too long and often blunders or not doing such and such a thing takes multiple turns to kill your ability to win that just painstakingly trying different approaches until you succeed isn't something I am interested doing. I've been playing for a few months now and have become aware that I need to research the game rather than try to figure it out on my own. It doesn't help that things that worked in Rome Total War are actually detrimental in Napoleon to success financially where taxation is concerned. Unless it isn't such a big deal in that game to where I didn't notice due to it not influencing the outcome of the game.
Thank you very much for this detailed video ! I did russian campaign a few times (but never ottoman with a mod). Totally agree with you on firing corrupt ministers and placing competent ones, and also on low taxes to stabilize the nation and make a healthy economy. On this regard, my tip is to take care of religious belonging of your region‘s population, especially in russian/ottoman/crimean khanate or empires. One has to take care of religious stability when taking a region depending on your emperor‘s and state‘s religion. (Bielorussia, Belgorod, Little Tatary are such examples of mixed orthodox/catholic/islamic populations (russian/bielorussian/polish/ukrainian/tatar). Militarily, Uhlans look better and more reliant than cossack cavalry (also used by crimean khanate) who only replenish well in cossack regions. Mounted artillery looks like a cheaper and more effective artillery due to its mobility, probably good against an opponent’s mobile cavalry.
I honestly dont think supply depots are that useful. They might save you a single turn here and there but I would prioritise anything regarding income way more.
Well i think you need balance. Late game when you have lots of money you dont need markets same is with depot. Late game when you have a lot of stacks you dont need replenishment. I would always have 3-4 depots for increase and rest go for markets. But early game they are good.
Tip 12 is to pick where to expand and not to stop expanding hahaha :D Tip 13 is just giving you additional info on how to easily expand into the selected neighborhood
I wish this game was more of a challenge. AI is way too stupid. I win pretty easily since all of its actions are very predictable. Maximum difficulty level is a joke. I find Empire much more challenging. At least I lose a battle once in a while. It’s full dumb stuff too of course.
I just started playing the game - Italian campaign, can someone please help me…the instructions guide me to use spies, but idk where to find them or how to spawn them…can anyone tell me how to use spies??
I have a tip you didn't mention!! It's a very little known secret, about Austria's campaign. Austria has a general for recruitment that has the most unique trait out of all the generals in this game and that is he can ambush anybody anywhere no matter where he is on the map. His name is Johann Klenau. He becomes an option for recruiting as a general about 8 or 10 generals in, and gives you the ability to ambush anywhere on the map. So he's basically cloaked to the AI all the time! Pretty cool. He saves your butt in that campaign since it's the hardest campaign in the game, especially on legendary
The guy narating this is the real Napoleon, its narated from his exile.
Cheers mate, going to hop back into Napoleon after my next Fall of the Samurai run!
I hope these will help you in your campaign :). Russians are easy tough if you need time to settle down
Waiting for a lore guide after the raid :D
Re: Cannon and Howitzer. First off unlike real life where your fellow soldiers try to avoid mowing down friendlies and where troops will try to stay alive over stoically standing in front of an artillery position while their ranks are being shredded from behind in this game if your troops are in the way of cannon the artillery commander doesn't care and the line infantry won't move out of the way. It's vital that you pay attention to what direction the artillery is firing in in relation to where your other troops are standing. It doesn't take long for other troops to be suddenly in the line of fire from friendly guns especially when cannon are focusing on a cavalry unit that has charged at a flank unit. The artillery will happily shoot through your entire line just to get at the horse even themselves. Your own troops will stand there while their ranks are tossed about by cannon balls. The survivors will pick themselves up and take up the same positions to await the next volley. They'll even blast themselves to pieces if they get in their own way.
Honestly it's by far the most infuriating aspect of ALL battles. That the game paid such great attention to make such battles be as realistic in so many ways that they neglected something so fundamental as firing at friendly troops and wasting ammo on blasting a hillside, artillery just don't care about what's between them and their targets at all. It's hectic enough as it is trying to keep an eye on various units sometimes small groups of which are each up to their own things especially in larger battles where you're conducting simultaneous smaller actions across a wide front fighting the enemy without having to constantly keep your own guns from killing your own troops or blindly firing at troops that are behind a hillside while allowing a different enemy unit they could fire directly at from literally walking right up to them and taking them out. I find that I'm putting most of my focus on my artillery and what they are up to far more often than I am with other units that are engaging other units. I am constantly uneasy and worried about my cannon more than the enemies guns.
My own guns are by far more dangerous to my own troops than the enemies guns are to my units. Until I realized how dangerous my cannon were and I started constantly watching them I was shocked and couldn't understand why I all of a sudden seemed to be loosing a battle I thought was winning. I also saw that friendly fire was killing a lot of my troops at the end of a battle. This number dropped dramatically once I started putting my lines behind the arc of fire from cannon and when I started turning the cannon off before starting my main attacks.
The risk that they will switch to firing at a different target once their original target has gone out of range to one that causes friendly casualties is too great. Turning off fire at will leaves them open to being torn apart by a different unit without even bothering to fire a shot at the approaching enemy. If they had a "line of sight only" button that stopped them from shooting at hillsides or firing through friendly units it would dramatically change how ALL battles were fought. I try to ensure I mix cannon with howitzers to negate the line of sight issue. In case there are anyone still reading this novel that don't know the difference between the two types of field guns. Cannon is a line of sight weapon or flatter trajectory whereas a howitzer is an indirect or high arc trajectory weapon. Therefore howitzers are better placed on the reverse slope of a hill or obstacle as they fire over them whereas cannon need to be placed either on the top of a hill just before the hill starts to slope down again or on a flat terrain where their line of fire has the least obstructions.
As it is I will most often halt their firing at any targets at all once I am ready to commence my main attack until the end of the battle or only reengage them once I am happy I can leave the other troops to carry out their assigned attacks and then I can focus entirely on commanding them until I have to focus on the rest of the mini battles going on. I will often just halt them completely if I have to help other units faltering instead of risking the cannon decimating the other flank.
I sometimes just watch the battle from my guns, keeping an eye on them but I will almost never use my guns unless they are placed on the high ground where they won’t shoot my infantry on accident. Otherwise I place them on the edge of the formations and keep the far apart so they can fire longer while my own units approach
@@VanyaTheSlavic But over 50% of casualties consistently seems a bit over the top. Especially considering the relatively few enemy your artillery actually kill.
Yeah it’s pain. You need to micromanage it. It also means that you don’t use the artillery right and it’s placed wrong so your troops happen to move in front of it. People try to copy historical tactics from that time but sadly enough the game wasn’t built for that
@@machfiver753my arty often has the most kills.
@@artbasss I guess that's what I do. It's hellish when the arty fires at units like cav that move to a flank or behind your lines and you haven't noticed right away and your arty happily mows down your entire line even themselves to get to the enemy horse.
Like I said I usually just use arty at the start of a battle when the enemy advances on my position then I switch to cannister to finish them off. Once they stop coming at me or retreat and regroup I turn them off then start moving my own troops around. I may use my own cav to attack enemy arty with melee only while my arty is still firing but rarely when I'm moving infantry about and attacking enemy. It's not necessarily the worry about causing my units to rout during their attack on another unit because of the combined losses but mainly due to the extra losses to my own units after a battle that makes it more necessary to either wait till units replenish or replace them with new units often from further distances and the time all that takes not to mention counter attacks plus having to also leave more units behind in a city to maintain order which further weakens the army and stops me from taking more territory till I've rebuilt my armies size to one that can easily take and hold ground.
I played as Prussia one time and let me tell u this, Battle against Napoleon is exhausting (talking about very hard difficulty)
Russia is a pain to. Had to use a lot of ambushes
*How many of 14 tips you guys knew before?* If you have any tips we missed out and you know about please share it with us
I had no idea that trade values of different items go up and down! Thankyou for the video man!
I was unaware you could switch ministers. I thought that the ones at the bottom were your lower ministers as selecting one didn't let me hire him. It isn't obvious that you have to drag and drop them. I also wasn't aware that you could research more than one thing at a time if you have built more than one of them. I also didn't realize lowering taxes would have the reverse effect on your economy as higher taxes is more income in Rome Total War the first game I started playing and still do over ten years later. I also wasn't aware that controlling trade routes would impact your economy so much. I am going to restart my campaigns that I'm currently playing and take into account what you mention. I am finding that regardless of what I've currently been doing that by the time I have built one 20 unit army and 10 units of another one that I am unable to stay in the black regardless of the cities I take over. I inevitably have zero income until I get paid for completing an objective and loot the city I attack. I then spend nearly everything on upgrading markets or building them and the rest on a few new units. But regardless of what I do to increase wealth and at the same time protect my border cities while still having a large enough army to expand I can't get ahead. And even when I exempt a larger city from paying taxes often they will still revolt and somehow come up with two massive armies only one of which I have any hope of beating until I can replenish my lost units which takes forever. Watching your video has made me think I need to locate the user manual for the game that goes into explaining the topics you've mentioned and the others you haven't. The game is far too long and often blunders or not doing such and such a thing takes multiple turns to kill your ability to win that just painstakingly trying different approaches until you succeed isn't something I am interested doing. I've been playing for a few months now and have become aware that I need to research the game rather than try to figure it out on my own. It doesn't help that things that worked in Rome Total War are actually detrimental in Napoleon to success financially where taxation is concerned. Unless it isn't such a big deal in that game to where I didn't notice due to it not influencing the outcome of the game.
Thank you very much for this detailed video ! I did russian campaign a few times (but never ottoman with a mod).
Totally agree with you on firing corrupt ministers and placing competent ones, and also on low taxes to stabilize the nation and make a healthy economy.
On this regard, my tip is to take care of religious belonging of your region‘s population, especially in russian/ottoman/crimean khanate or empires. One has to take care of religious stability when taking a region depending on your emperor‘s and state‘s religion. (Bielorussia, Belgorod, Little Tatary are such examples of mixed orthodox/catholic/islamic populations (russian/bielorussian/polish/ukrainian/tatar).
Militarily, Uhlans look better and more reliant than cossack cavalry (also used by crimean khanate) who only replenish well in cossack regions. Mounted artillery looks like a cheaper and more effective artillery due to its mobility, probably good against an opponent’s mobile cavalry.
I honestly dont think supply depots are that useful. They might save you a single turn here and there but I would prioritise anything regarding income way more.
Well i think you need balance. Late game when you have lots of money you dont need markets same is with depot. Late game when you have a lot of stacks you dont need replenishment. I would always have 3-4 depots for increase and rest go for markets. But early game they are good.
good vid. I still love this game all these years later
the 1st 4 tips rely on the fact the enemy naval forced arnt going to oblitorate your tiny ships
Yes but tbh trade in ETW/NTW is usually good early up to mid game boost to help you sustain army upkeep while you get your tech up and get industries
very helpful video thank you so much!
thanks man I am glad it helped :) If you play rome remastered u can find some other guides also
really helpful
Glad you found it helpfull :)
A way to gain military access is to take a connected but distant province then offer it back.
The map at Tip 12 is nearly exactly the opposite at tip 13.
Tip 12 is to pick where to expand and not to stop expanding hahaha :D Tip 13 is just giving you additional info on how to easily expand into the selected neighborhood
Great video ty
thanks buddy glad you enjoyed :)
great video!
Glad you enjoyed it. If you have any ideas for Napoleon videos I am up for it
@@strategyduxplay as the smallest available faction, and try to invade Russia. (not immediately of course, but within the first 30 turns)
Nice vidéo bro from France!
Thanks I am glad you enjoyed
How did you play as the ottomans I can’t find them in single player😊
Mod
Dath Mod install it :D
I wish this game was more of a challenge. AI is way too stupid. I win pretty easily since all of its actions are very predictable. Maximum difficulty level is a joke. I find Empire much more challenging. At least I lose a battle once in a while. It’s full dumb stuff too of course.
Ahh if Napoleon was the size of Empire. Sadly they abandoned these era Total War games shortly after their releases :(
Wait how??
you can play as ottoman Empire?
its Darthmod
Yup Darthmod. Dont play Total War games without mods bro :D hahah
How are you playing as the ottomans?
Darth Mod for Napoleon Total War allows to play with all factions
I just started playing the game - Italian campaign, can someone please help me…the instructions guide me to use spies, but idk where to find them or how to spawn them…can anyone tell me how to use spies??
You get spys from Member's Club building and there is a cap
How tf are you playing as the ottomans????
Download Darth Mod for Naoleon total war mod
what part of NTW is this, is it from 1 of the campaigns?
This is in Darthmod for Naolen Total War, Grand Campaign
These games would do much better I feel if they were strictly combat RTSs
How can play for otthman empire?
He is using a mod
Darth Mod :)
anyone here in 4024
I wish the AI didn't Retreat that what makes this game not so fun,
Hey man thanks for comment. What do you mean exactly :D
Lol, learning basic strategies for 12 years TW game from someone who plays it on Small unit size :D. I'm not that desperare hahaha
desperation is a variable state :D hahaa
Muito bom
thanks :) I am happy you enjoyed
How did you play as a Ottoman Empire??? Cant find the option.
It is Darthmod :) download it and play with all factions in game
@@strategydux please make a video regarding this trick
@@AVIJITROYY About the mod and stuff?
@@strategydux yah.
please talk faster, had to speed up to 2x to understand you
bollocks, you cant do this from the get go....sorry mate...