I quite like the way you teach. Very beginner friendly and not over the top with information overload. Granted I’m not a beginner but it is quite nice to see
Awesome shader and video! One question: I've got the exact same setup as shown in 2:30 but ray visibility turned off or on applies to both windows, render mode & preview mode. Not like in the video, does anyone has an idea?
Amazing. Note sure how ended up finding this video on UA-cam but am really happy and LUCKY to find it. Saves tons of times and really adds value. Thank you.
@@denzelmodeste downloaded it and already using it in my test projects. Plus your next video about using the built-in addon for node tree is another life saver.
your template works very well in my 3D viewport, but i don't know why, it didn't render at all at the end :( i had to replace all my planes for light areas... at least, i understand better how to light now !
Maybe the render icon is turned off in the Outliner. You could screenshot the monitor or even send me your blend file via email and I'll be happy to take a look at it to see what's going on.
This is amazing 👏🏾🤩, my issue is I need to work with Eevee, my system isjt high end so im trying to get around my renders... The intensity is low on Eevee thats the problem How can I fix it?
Exactly what i needed, but didnt know i needed it! lol This will be so useful, thanks man! I turned of my adblock for you! edit: and your other videos is just as great, i subbed! lol
Hi there! thank you so much for this guide! I am having trouble with the Strip box nodes, it is telling me a bunch of the nodes are undefined, do you have any idea on how to fix these?
Ahh gotcha. You’re using a newer version of Blender and some of the nodes have changed slightly. I’ll update the node group for different Blender versions. Thanks for the observation👍🏽
Apologies for the late reply. It’s called an “empty” object. Sometimes your model is made up of many parts. What if you want to move all together as one? This is where the “empty” object comes into play. You usually would parent all the parts to an “empty” object so you only have to select the empty to be able to move it around and animate it etc. I hope that helps!
Have you considered controlling the gradients using the UV coordinates? It may also be helpful to control the amount of lights by adjusting the number of gradient points. I apologize, but the current method seems overly complex and impractical. Furthermore, I don't see any photographic applications in this approach. If you enable the node wrangler addon you can get the UV coordinates faster and more controllable without overloading your quick direct access, and the shortcut is ctrl-t if am not wrong. What I am trying to say is that by using just a simple node you can make the same effect with more control and more efficiently created. And on top for free.
Hi @criko3d. Thanks for taking the time to critique the video and share your thoughts. 1. Yes I've used the UV coordinates before to control the gradients, I've found that there's no difference in the lighting per se since we still use the emission node for the actual light. Controlling the amount of gradient points is another way of doing it as well. 2. No need to apologize but the current method is just another way of doing it, like most things in Blender. Other persons seem to differ about it being "overly complex and impractical" though, I've gotten no such feedback so far. 3. In my studio I use this gradient technique using the "Savage Translum" Scrim with a 1.5 F-Stop together with my Godox AD 200's and strip box. That's the photographic application. 4. In another video we used the Node Wrangler addon. Yes it's ctrl-t to automatically setup the Texture and Mapping coordinate nodes. 5. My node setup is also free. Still, thanks for the feedback, its always welcome. :-)
@@denzelmodeste I completely agree that there are different techniques to achieve the desired effects in Blender, and I would like to offer some suggestions that may be helpful: 1.-One technique to consider is rotating/moving/scaling the UV coordinates that control the placement of the color ramp. If this color ramp feeds the emission shader, then it may not be necessary to move the planes or create more planes if the lights are in the same 3D position. This technique can be used to reproduce the same Scrim light effect you described in your point 3. 2.-I agree with your second point! 3.-While I understand your point, I would like to clarify that placing lights in front of the camera covering the product in the real world may not be ideal for rendering a product in Blender. Instead, using a larger "virtual scrim light setup" controlled by the gradient, which represents the lighting itself, can replicate how a real studio works. By placing the lights behind the camera, you can save yourself some headaches if you plan to use an auto-focus solution for animation later. Even if your lights are not visible to the camera at render time, they may occlude the auto-focus system if you use an add-on for that purpose. This can result in the need to redo the lighting for animation and losing a consistent look, for example. That's great to hear! I'm happy that you see the benefits of these techniques. I agree that free resources can be useful, but when they are also high-quality, they are even better. I would like to emphasize that making the global light completely black is not always the most professional way to achieve a realistic effect. Some global light is often useful, as total darkness is not common in a studio when shooting products. In order to achieve a natural and professional result, it is important to consider not only lighting, but also optics such as depth of field and a sense of scale. While your results look nice, I would like to stress the importance of being aware of your physical knowledge of studio setup and camera optics. In photography, we strive to make everything perfect, but with CGI it can be the other way around. I hope this all makes sense and is helpful!
Hello danzel this light setup is a saving life thank you so much . but i wanted to know to have more control over the light ca we switch the dark with the light, for example when it black it light and when it light it black, you know what i mean ?
I have a reflective ground plane in my scene. When I turn of the camera's ray visibility it disappears but still shows in the reflection of the ground plane🤨
You may need to select the ground plane itself and uncheck "glossy". If that doesn't solve the issue, feel free to email me the .blend file and I'll check it out for you.
@@denzelmodeste lol yep. I started blender January this year. I did Blender Guru Donut and CG Fast Track Sword. Now am I doing Interior Visulatization. There is so much I want to learn with Blender.
i think its worth mentioning that "pru" render lighting at 0:20 (and any other render with gradients) can be done with def lights or some planes with emission its misleading to tell beginners that some gradients will make their render look cool without understanding how light works and learning how to do lighting with basic light sources
Innecesary comment. This isn't the only way to light scenes like this, it's just another technique you can use to get professional-like results. And I don't know if you noticed but you are on UA-cam, there are literally hundreds of lighting tutorials for beginners here
Careful. He's a hero
Seen that now
I quite like the way you teach. Very beginner friendly and not over the top with information overload. Granted I’m not a beginner but it is quite nice to see
I appreciate that!
Awesome shader and video! One question: I've got the exact same setup as shown in 2:30 but ray visibility turned off or on applies to both windows, render mode & preview mode. Not like in the video, does anyone has an idea?
It's simulating light filters from real life, love this.
Fantastic work! It helped with a project to get that extra realism. Thank you.
Most welcome! Really glad to hear that 👍🏽👍🏽
Amazing. Note sure how ended up finding this video on UA-cam but am really happy and LUCKY to find it.
Saves tons of times and really adds value.
Thank you.
Thank you. I'm really glad it helped!
@@denzelmodeste downloaded it and already using it in my test projects.
Plus your next video about using the built-in addon for node tree is another life saver.
Great! You’re welcome 😊
Something so simple and yet so clever!
Thank you! Had to change some things because there were visible shadows from the light boxes but in general nice nodes
This is amazing! Thank you for sharing with us!
Just found the video, a little bit late but it saved the Day, Thanks
shader block awesome
Congratulations. Thankyou very much
Most welcome!
Nice node group, looks very useful. Thanks for sharing. Great tutorial.
You’re most welcome sir!
thanks for the trick sharing, very cool
Awesome content, tks!
Glad you liked it!
Subscribed because of this video. Thank you.
I-love-you.... Simply
You are a hero in my eyes!
Glad to help sir 🙏🏽
gosh, where have I been all this time?😭Thankyou for the powerful node! It's really helpful💙
You're most welcome!
Thank you buddy
Most welcome 🙏🏽
Thank you for this Denzel
You’re welcome sir. 🙏🏽
your template works very well in my 3D viewport, but i don't know why, it didn't render at all at the end :( i had to replace all my planes for light areas... at least, i understand better how to light now !
Maybe the render icon is turned off in the Outliner. You could screenshot the monitor or even send me your blend file via email and I'll be happy to take a look at it to see what's going on.
This is amazing 👏🏾🤩, my issue is
I need to work with Eevee, my system isjt high end so im trying to get around my renders...
The intensity is low on Eevee thats the problem
How can I fix it?
A Trini. Well done sir. I'll use this to improve my lighting for sure.👍
Thank you, this is very helpful....I am just having a problem: Shadow catcher is not working with this technique is there a way to fix this?
Apologies for the late reply.
Shadow catcher will only work with Blender default lights.
I’m updating the node setup to fix that issue.
Thank you so much for the node tree ❤️
You're most welcome!
Exactly what i needed, but didnt know i needed it! lol This will be so useful, thanks man!
I turned of my adblock for you!
edit: and your other videos is just as great, i subbed! lol
Glad it helped! And thank you🙏🏽
Thanks, amazing video 🙏
Glad you liked it!
Grazie, molto utile divertente e configurabile.
I love the tutorial, I just cannot find how to add a node template in blender 4.2
How to Easily Import Node Groups in Blender - Fast!
ua-cam.com/video/URoA-cI8vLs/v-deo.html
Hi there! thank you so much for this guide! I am having trouble with the Strip box nodes, it is telling me a bunch of the nodes are undefined, do you have any idea on how to fix these?
Ahh gotcha. You’re using a newer version of Blender and some of the nodes have changed slightly.
I’ll update the node group for different Blender versions. Thanks for the observation👍🏽
@@denzelmodeste wow thank you so much for the quick response, I appreciate the work you do for us!
Happy to help!
MY SUPA HERO!!!!
Thangu very much for the NOde 👍
You’re most welcome 🙂
Amazing amazing video
I’m glad it was helpful. 😊
Just purchased the Lightbox from your gumroad. Thanks for making such neat workflow. :)
Hope you enjoy it!
Could you please help me to get it. I can't find it myself. Thank You.
@@pradeepdurai8661 denzelmodeste.gumroad.com/l/ibwck
this light good an work for me. but i hav a q; how can i make a color light with this? i have to make color plane and not see way to do it. pls show
This is not meant to be colored.
I may create one with that option in future though. Thanks for the suggestion
what is the wire box around the camera does it play a role in how the render turns out ?
Apologies for the late reply. It’s called an “empty” object.
Sometimes your model is made up of many parts. What if you want to move all together as one?
This is where the “empty” object comes into play.
You usually would parent all the parts to an “empty” object so you only have to select the empty to be able to move it around and animate it etc.
I hope that helps!
Have you considered controlling the gradients using the UV coordinates? It may also be helpful to control the amount of lights by adjusting the number of gradient points. I apologize, but the current method seems overly complex and impractical. Furthermore, I don't see any photographic applications in this approach. If you enable the node wrangler addon you can get the UV coordinates faster and more controllable without overloading your quick direct access, and the shortcut is ctrl-t if am not wrong. What I am trying to say is that by using just a simple node you can make the same effect with more control and more efficiently created. And on top for free.
Hi @criko3d. Thanks for taking the time to critique the video and share your thoughts.
1. Yes I've used the UV coordinates before to control the gradients, I've found that there's no difference in the lighting per se since we still use the emission node for the actual light. Controlling the amount of gradient points is another way of doing it as well.
2. No need to apologize but the current method is just another way of doing it, like most things in Blender. Other persons seem to differ about it being "overly complex and impractical" though, I've gotten no such feedback so far.
3. In my studio I use this gradient technique using the "Savage Translum" Scrim with a 1.5 F-Stop together with my Godox AD 200's and strip box. That's the photographic application.
4. In another video we used the Node Wrangler addon. Yes it's ctrl-t to automatically setup the Texture and Mapping coordinate nodes.
5. My node setup is also free.
Still, thanks for the feedback, its always welcome. :-)
@@denzelmodeste I completely agree that there are different techniques to achieve the desired effects in Blender, and I would like to offer some suggestions that may be helpful:
1.-One technique to consider is rotating/moving/scaling the UV coordinates that control the placement of the color ramp. If this color ramp feeds the emission shader, then it may not be necessary to move the planes or create more planes if the lights are in the same 3D position. This technique can be used to reproduce the same Scrim light effect you described in your point 3.
2.-I agree with your second point!
3.-While I understand your point, I would like to clarify that placing lights in front of the camera covering the product in the real world may not be ideal for rendering a product in Blender. Instead, using a larger "virtual scrim light setup" controlled by the gradient, which represents the lighting itself, can replicate how a real studio works. By placing the lights behind the camera, you can save yourself some headaches if you plan to use an auto-focus solution for animation later. Even if your lights are not visible to the camera at render time, they may occlude the auto-focus system if you use an add-on for that purpose. This can result in the need to redo the lighting for animation and losing a consistent look, for example.
That's great to hear! I'm happy that you see the benefits of these techniques.
I agree that free resources can be useful, but when they are also high-quality, they are even better.
I would like to emphasize that making the global light completely black is not always the most professional way to achieve a realistic effect. Some global light is often useful, as total darkness is not common in a studio when shooting products. In order to achieve a natural and professional result, it is important to consider not only lighting, but also optics such as depth of field and a sense of scale. While your results look nice, I would like to stress the importance of being aware of your physical knowledge of studio setup and camera optics. In photography, we strive to make everything perfect, but with CGI it can be the other way around. I hope this all makes sense and is helpful!
COOL trick. Where can I get the link for the light setup to give it a try? Thanks
Here’s the gumroad link:
denzelmodeste.gumroad.com/l/ibwck
@@denzelmodeste Thank you!
this was a really great tip thank you
You're most welcome!
Amazing video!
Thank you very much!
You're welcome!
Wooowww super thanks!!!
You're welcome!
Gracias por el turial y por compartir el material, saludos desde Colombia :)
Hola! De nada 😊
very herlpful Tutorial
Glad to hear that
Really good, really!
Thanks!
You’re most welcome!
thankyou for your product
You’re most welcome!
Awesome!
Hi Denzel, Does it work with Blender 4.0.1?
Hey @tomasm1233. Yes it does
bro how we add the node group in over blender like you have done in your blender files like its show like template
I uploaded a short tutorial about just that. Go check it out👍🏽
thank u very much ❤❤
You’re most welcome 🙏🏽
Thanks man :))
You’re most welcome!
Wow, subscribed
Welcome aboard!
Hello danzel this light setup is a saving life thank you so much .
but i wanted to know to have more control over the light ca we switch the dark with the light, for example when it black it light and when it light it black, you know what i mean ?
Hey @lemmen7420.
Yes you can. Tab into the group and adjust the Color Ramp nodes. That should do the trick. 🙂
@@denzelmodeste Hey i tryed it few time but didn't works :(
Thank you
You're welcome
Can you give the link for the node tree buddy?
Sure! Here you go: denzelmodeste.gumroad.com/l/ibwck
@@denzelmodeste thanks buddy 🌺
Wow!!!
wait how do we get the ting you uploaded to shade editor
It is really helpful!
Glad it was helpful!
where can I download your node template?
Here you go sir.
denzelmodeste.gumroad.com/l/ibwck
Thanks sir
You're most welcome!
i gave up after you pull up the ultimate stamp box
Not sure what you mean
I have a reflective ground plane in my scene. When I turn of the camera's ray visibility it disappears but still shows in the reflection of the ground plane🤨
You may need to select the ground plane itself and uncheck "glossy". If that doesn't solve the issue, feel free to email me the .blend file and I'll check it out for you.
I was able to do a workaround@@denzelmodeste
Sorry for my ignorance but could we not just use light to achieve a similar result?
Good question. The light falloff won’t be the same and there’s less control.
Yo, awesome tutorial. Are you from trinbago?
Yes I am! Are you a fellow Trinbagonian?
@@denzelmodeste lol yep. I started blender January this year. I did Blender Guru Donut and CG Fast Track Sword. Now am I doing Interior Visulatization. There is so much I want to learn with Blender.
That’s great! Yes, I know exactly what you’re going thru right now. Keep learning 👊🏽
You can always hit me up on IG.
@@denzelmodeste I will take you up on that. Thanks
How do I get ur ultimate strip box
Here you go sir: denzelmodeste.gumroad.com/l/ibwck
Ty
How do you save the strip box node so that it pops up in your shader editor?
I have a short video showing exactly how to do that. I think I put it in the description.
I searched for a video on yt and I found your video, thanks man!
3:45 love that. I sub u
Where do I download it??
Here you go sir: denzelmodeste.gumroad.com/l/ibwck
Hi Denzel
this discount code doesn't work please refresh it
Hey @ladjouanibn6057, I refreshed it.
Сool ty
how do we install the strip box
How to Easily Import Node Groups in Blender - Fast!
ua-cam.com/video/URoA-cI8vLs/v-deo.html
@@denzelmodeste Thank you so much
What is Denzel's nation of origin? Trying to place his accent. It's very soothing.
Trinidad & Tobago
Why am stressing out watching his vram numbers skirting with the limits?
😃Didn't even realize that till you pointed it out.
Yo! Great vids. Why stop?
I will be back soon 👍🏽
💯💯💯💯
You a Trini? Me too.
Here is the Gumroad Link: denzelmodeste.gumroad.com/l/ibwck
Where is node grp
Can u share
Sure! Here you go sir: denzelmodeste.gumroad.com/l/ibwck
please Tell
.
That's not how you do it like at all :/
What do you mean sir
i think its worth mentioning that "pru" render lighting at 0:20 (and any other render with gradients) can be done with def lights or some planes with emission
its misleading to tell beginners that some gradients will make their render look cool without understanding how light works and learning how to do lighting with basic light sources
Innecesary comment. This isn't the only way to light scenes like this, it's just another technique you can use to get professional-like results. And I don't know if you noticed but you are on UA-cam, there are literally hundreds of lighting tutorials for beginners here
.