Best 3Ds Max Unwrapping Plugins
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- Опубліковано 1 лип 2024
- we are going to talk about 10 of the best UV unwrapping Plugins and Scripts for 3Ds max and We are going to start the countdown list with:
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10_TexTools
it is A collection of tools that helps any texture artist with UV and texture related tasks. The main philosophy is to shorten typical steps into simple context-sensitive single clicks.
9_Roadkill UV Tool
Roadkill is also a good UV unwrapping stand-alone app that works with 3ds max that you can use for free, you should probably install Roadkill if you don't have any UV unwrapping tools.
8_PolyUnwrapper
PolyUnwrapper is a complete set of UV unwrapping tools that work in 3Ds max to help you finish the process of UV unwrapping faster, it is especially good for the architectural work and game development.
7_Advanced UV Normalizer
Advanced UV Normalizer is a tool for normalizing the Texel Density across different objects.
It has a comprehensive set of features to calculate, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry or Pixels and Geometry or UVs Ratios.
6_Flatiron
Flatiron is a unique render-to-texture plugin for 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that accelerates baking of complex scenes in 3ds max.
5_UV packer
UV-Packer is a plugin for 3ds Max. It is an easy solution for packing UV maps by calculating their sizes and proportions, and distributing them optimally on the UV plane.
4_Unfold3D
Unfold3D is an intuitive, fast, scalable tool that generates nice UVs with minimum efforts.
3_headus UVLayout
UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces.
2_Unwrap Pro
Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortions, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion. It is easy to use and It is very fast
1_Unwrella
Unwrella is an unwrapping plug-in for 3ds Max. it allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.
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Great to see this channel growth, i love how you explained everything very clear, keep it up dude ✌
thank you.
I didn’t know about any of these so thank you!
yaay that was exactly what I was looking for, thank you :)
This video is awesome !!! Lots of information I got ...
Excellent tutorial !! I have a doubt ... once the map of the textures has been made, could said map be "disassembled" to view all the material creation processes from the Material Editor? Thank you
Thanks for this kind of info. It helps a lot to 3ds max users.
you are welcome
Very useful explanation. I don't have much experience in UV layout. Which single tool can do unwrapping and packing in the best quality?
thank you for all this information about Unwrapping Plugins
you are welcome.
Thank you for this. I was wondering can Unfold3d autopack several unfolded meshes into UDIM tiles? I don't have to click until tomorrow and place each mesh into separate tile?
production. Thanks again!
your channel is best bro.........
Thank you 👍
Anyone by chance know if one of these can do a cylindrical projection style, while maintaining it's current edge borders? End goal is to achieve mapping that's straight across but keep the existing space. (while sacrificing some perfection)
Good to have a round up of uv tools. But I guess it would be nice to have actual reviews of the tools rather than the developers marketing blurb.
my 2cents
On paper Unwella looks great but I found practice it's not that useful.
Flatron has a narrow use case that's only good for baked lighting
Headus UVLayout - looks great and seems to be used in games a lot
Unfold3D looks cool - but I haven't used it
Unwrap Pro - The description is wrong because the default max 'peel' tool prevents overlaps. Unwrap Pro replaces the default max 'relax' tool to prevent overlaps. The relax Algorithm is way better than peel in making even uv layouts but by default the overlaps are a pain to fix. The combination of relax with no overlaps makes Unwrap Pro deceptively powerful for such a seemingly simple tool
@kenzorman thank you for your feedback and for sharing your experience with us :)
these video are created for people searching for Plugins and what they are good for. i don't think that my biased personal opinion is going help them much because i did not personally use these tools for long enough to give a fair reviews.
@@InspirationTuts I know It's tough fitting youtube video creation around regular work. I hope you get more subs to make more detailed reviews worthwhile.
Great, but can you tell me which of number is better?!
Awesome
We need character animation tutorials for 3ds max
hi guys i'have a pb, when i install uv packer and click on my modifier list my soft crash instantly . Pls help.
For example, finding out wNice tutorialch notes fit into a particular chord (chords make up the basis of most soft) - you don't need to even know
RizomUV is amazing outside of Max. Inside Max I like TexTools and PolyUnwrapper. The downside of Rizom is that it will triangulate your entire model if there are ngons. A lot of Turbosquid models are full of ngons along with models who are new (or sloppy) and allow ngons in their workflow.
RizomUV crashes a lot with certain meshes. I couldn't identify the exact reason so far. Workaround is to unwrap these parts in another program and then bring them into rizomuv to optimize. It is very annoying and defeats the purpose of the software.
In Max you should be able to re quadrify your mesh with a click of a button.... Make sure your model is an editable poly... in the ribbon, select modeling/ Geometry(All)/Quadrify All.
Also, if you want to find ngons.... select all the faces, in the ribbon, under selection at the end By Numeric you can select = and then the number of sides... so >4 will show ngones ones you click the arrow icon
Why did you choose Unfold 3d over RizomUV?
Yes you're right, Unfold 3D is dead.. no update,
it's now RizomUV to care about, and it's just the best UV mapping management software.
When are we going to have the best plugins for maya?
😭
What about a remesher, for 3d max , complicated mesh always need z remesh cause 3d max topology is weird
There's nothing like Quad Remesher. Not sure if it's available for 3DS, but it is for Maya and Blender of course. Check it out. It rocks!!
Thanks so much for tNice tutorials ssage
i wonder if the best one is Unwrella since the author put it on number 1.
I'm using Max 2021 and the Fucking thing still can't stitch more than 1 segment in the UV editor.
Most of the plugins you've mentioned are already dead. Roadkill is not updated since 2017, TexTools is not updated since 2010.
:( I'm looking for something to unwrap, what do you use? Anything you can recommend?
Here bc of Poke
i would give a look also to Xrayunwrap 2.0
Saeee hahahah, you just have to play with the daw and you gaing experience slowly
when you put unwrella ahead of Rizomuv I know I cannot believe what you talking about. i thought unwrella was dead years ago. hahahaahha
Unwrella is alive and supported for 3Ds Max 2020.
I had no clue Rizomuv is a 3ds max plugin, or you are just a stupid flamer..
I bought unwrella isn't it suppose to be good?
Roaming the web to see if there was any new UV tools out there. Still ran into this. Btw, Unwrella is still ALIVE. 2023 version out. LOL
Only really old plugins....
Piedm