Honestly the best part about having no difficulty options is the shared experience among all players. once you add sliders some bosses become a cake walk and no one really has one shared experience with the game like Souls players have. Its almost like a college degree when you beat a souls game because you know you went through the exact same struggle as everyone else and came out on top.
i think it makes coop shine even more. Your create stories and bonds with random people, it's such an unique experience that's not really there in other games
@@sunbleachedangelWhat makes you say that? Elden Ring was the first From game that I fully got immersed into and beat completely and interacting with fellow Tarnished and knowing we all overcame the same hardship is part of what made the experience so memorable for me. Maybe it's because I'm relatively new to these games but I'm not sure.
Its been my opinion that there have always been difficulty settings in souls games. Its just depends on your build, approach, and how much cheese you pour on the bosses. Some call it balance issues, I call it difficulty. The best part of these games, is that every build feels fun. If I cheese a boss with sorcery, im missing out on every other way to beat him which are all super fun on their own. The replay value is souls games proves it. *IMO*
Basically. Man has some hot takes on all his vids, but at the end it's opinions mostly. And fair enough, everyone likes/dislikes what they do for a reason or no reason at all.
He’s being genuine about it. He’s stated multiple times that he only likes souls games for the combat and challenge running potential. I personally rate Elden Ring above Elder Scrolls but there’s no denying that a game like Skyrim is the better overall package when it comes to story, music etc.
@@berniecat8756 with bethesdas writing? No fucking way. Just watch any analysis on skyrims story, its so sad. They had a good thing with morrowind and oblivion, so after skyrim they just decided to completely neglect everything
The only places that have really standout open world ambient music were Altus, Caelid (cause it's hard to forget that sound), and the underground areas. I couldn't even tell you what the mountain top area sounds like or if it actually has an ambient OST or not, Liurnia's isn't bad either but it's so chill that I kind of tune it out like white noise
It's undeniable that Caelid's ambient music is awesome. The crystal tunnel music is also really good imo. Limgrave and Liurnia are good, but as you said, you kind of just tune them out. Altus music is really good and is one of my favorites. It feels holy and solemn at the same time. Too bad it gets drowned out by all the creepy sounds that the Wormfaces make (I seriously avoid that forest because you can hear the Wormfaces' creepy noises from far away, and they scare me lol). Mountaintops music fits the snowy theme, but it also isn't very interesting and is honestly the most forgettable for me, next to maybe Gelmir. Leyndell is probably my favorite of the legacy dungeon themes. Siofra/Ainsel River ambiance is great. The shakers and didgeridoo-esque sounds are really unique. Stormveil Castle is good, but I dislike how the theme is reused for every fort. One of my favorites is actually Ordina's music. It's literally only one or two sustained notes, and there really isn't much going on, but the creepy atmosphere really adds to the tension, especially with the invisible assassins around. Overall, I'd say that the ambient music in ER as a whole is about an 8/10. The Caelid music is awesome, and it definitely bumps the score up a point for me. The Caelid day, night, and combat music are all super memorable, and the area itself is definitely my favorite in the game next to the underground rivers.
For me Limgrave ambient ost is one of the best in general tho I like Altus, Caelid and Liurnia too. Limgrave really calms me down and makes me feel like I'm in an open field with a breeze.
@@zakki9491 indeed! Only in the daytime for me though, since Limgrave night music is creepy, especially with the people on crucifixes screaming if you get close to them.
To be honest the only ambient OST that I actually remember from Elden Ring is Limgrave. I guess I'm the opposite as Gino, as I prefer the boss music over, and still, I believe Elden Ring has some great music, but most of them are really forgettable. To be honest, I think the only boss OST I can remember in ER is the main theme, or Radagon/Elden Beast, same thing. Maybe I'm the one who forgets things fast, idk
Mate, you are bonkers. BONKERS. With how you've got this figured out and how good you are at executing. Watching you is always a treat and it seems that it never gets old. Hope you stay healthy! Cheers!
He just watched and replicated other peoples atremps. No figuring out anything here. Not saying its a bad run, its impressive, but he didn't just think of this 😂
This weapon rocks! I've been using it for quite a while now. Its super good on any build too. As long as minimum reqs are hit and weapon is leveled up the ash will do thousands and thousands of dmg (L2 R1) 💪
If there were to be a difficulty slider, I would NOT want there to be "easy, medium, hard". I would want there to be "easy" and "the way it was intended to be" or something. Because I don't want to constantly have an inner struggle as to whether to choose normal or hard, especially if the only difference is enemy HP and damage. Because then, if I play on hard, I would feel like I was just gimping myself, and if playing on normal I would feel like I was cheating.
The ambiance for atlus plateau is the best in the game feels and looks like something out of Tolkien's lotr..maybe it's a homage to it from fromsoftware
This absolute madlad no hits a game for an _hour and forty three minutes_ then says, "I genuinely have not payed attention this whole run and we're at Fire Giant." The Practice King in his element, you love to see it.
This was my main weapon for RL1, it took many attemps to make some bosses scripted but at the end this weapon just destroyed everything. Malenia phase two for example just went from flower to flower and then died before doing anything.
I have played ER a lot and only really remember 3 bits of music in the game (aside from ambience); Main Menu theme, Radagon Theme, and Godskins. Just doesn't have the punch I got from DS and some of BB's themes.
As someone who did a casual run with the death poker the weapon is stupid good when you can throw on high poise armor to tank hits and just spam the ash of war in the bosses face.
my dude that said Bloodborne was FS's first good game must be about 15 because they have been making great games long before they even released demon's souls... Armored core was life dude.
About the ambiance - they have a specific goal in mind with ambiance. Like, they do have it, it's just only in specific places. Majula has the calming music, Firelink Shrine has the sad, almost depressing music, bosses have their epic music, but exploration doesn't always need ambiance, especially if you have other sounds, like enemies and such. Bloodborne is a perfect example. I don't think ominous strings or some low bassy humming wouldn't add much, if at all, to the atmosphere. Especially since most of the times music is reliant on timing to really enhance the feeling, and if you mistime it, then it falls a little flat.
Loving this weapon, and it's cool seeing you use it for no hit. I myself was definitely too greedy with it and ate a lot of damage. By the way, alternate way of getting it is by running past the death bird and dropping down the cliff next to a slightly raised ledge. If you crouch down there, there's a good chance the bird will jump off, but it's not consistent and depending on his position he might still hit you.
You mentioned having the issue with a skeleton aggroing because your movement wasn’t silent, and someone in chat mentioned Soft Cotton consumable. There’s also the Assassin’s Approach incantation, Black Knife Assassin’s Unaltered Chestpiece, and Crepus’ Vial talisman that give that same effect.
The Black Knife Assassin chest piece makes your walking sounds basically go away. Paired with unseen form you'd be hard to notice by enemies you don't want noticing you. 21:34
Just want to add. Usually the reason for difficulty sliders is so people can enjoy the story without worrying about having to actually be good at the game. This game doesn't really have a story, or atleast one thats easy to follow, so there not much need for sliders. Unless someone just wanted to run through the game to see the visuals, which is easily done on YT
For that sponsor I’ve actually played the game before and it was honestly really fun, didn’t realize it was a beta lol, saw the characters and was like, “these guys look very familiar” and then I remembered.
I just have to hard disagree about the ambience music. Other from soft games to compare too, this is by far the best. Do you enjoy the other games music/ambience? I mean it’s bone chilling good. And the effort put into it here is outstanding considering how much longer we’re in these areas.
Speaking of good music… BOTW and TOTK… Honestly aren’t super engaging and content filled games but the MUSIC is soooo good. Makes every new discovery and environment feel so special. Thank god the music does that because the rewards and overall benefits do not
5:58 Finally someone said it. That was what bothered me the most. The music is “good” but nothing really stands out maybe other than the Godskin Duo. DS3 and Bloodborne had amazing music. Stuff that would make you stop and be like, damn this shit is amazing.
Elden Ring DOES have a difficulty slider. It's called Vigor. :D Honestly I probably wouldn't play a soulslike where I could cop-out with an easy mode. Part of the appeal of these games is sharing the misery. Playing through it, then recommending it to your friends and smiling as you watch them enjoy the same struggle.
This weapons is insane, especially if combined with Fire Deadly Sin and Old Lord Talisman. It allows you to continiousley reapply frost. I kill Malenia phase 1 with this strat in less then 30 seconds.
Currently riding around the consecrated snowfield while listening to Secunda. I very much agree with your complaints with the ambient music. I'm so tired of listening to that one horn playing that one dragged out note.
I love that one of the best souls players in the world is just like “yeah I like elder scrolls more than souls and I only really play them because they’re good for challenge runs” lmao
just play Elden Ring Reforged. It comes with alot of different difficulty settings to mix and match and is insanely hard on maxed difficulty. Enemy AI is relentless and hyper aggressive not giving you any pauses in combat, stealth is heavily nerfed, enemies regen health after not hitting them for a while, poise damage is reduced and you can't backstab in fight. Upgrade materials were also shuffled around, so you can't cheese early upgrades and need to actually progress to get high materials.
you are hands down my favorite elden ring content creator , so glad to see you using my favorite weapon, not just bc of the op aow, it just looks cool, great swords being my favorite class of weapon it’s definitely in my top 3 in the entire game.
Could you do a run with the tree spear. I mean lots of poise damage, buffable with bloodflame and i think pretty much slept on. Also a unique r2. Im thinking bout using it. Maybe u find time to use it.
I was going to argue about the music thing, but then when you clarified ambient music and I tried to remember what the ambient music in Elden Ring sounds like, immediately remembered the ambient music from Dragon Age Inquisition 🫣😂 whose ambient music is top tier. So I agree on that front. I think the ambient music in Elden Ring is good but not great, especially given how memorable and iconic some of the boss music is.
@@GM-xk1nwSomeone obviously hasnt played skyrim. Most of the ambience isnt epic. But holy shit is it beautiful. Look i love Elden ring, but it excels in boss music. The ambience is pretty forgettable for the most part.
I've been doing a frost build run due to stumbling on this gem of a weapon. I have only the minimum str/dex requirements, but high int will not only make the ash OP, it also applies crazy frost buildup.
3:32 I don’t think there “isn’t” a difficulty modifier as having better stats from farming significantly increases your chances of winning, that hardest boss from software has ever created could be in front of you but it doesn’t matter because your magic/ashes do so much DMG and you have so much health along with upgrading armor and weapons as far as you can before actually having to go to the next area to get required materials. Difficulty is a equation that’s made up of dps from both parties movement from both parties and survivability of both parties
3:40 a discussion about how “well balanced” the game he is playing is despite being able to 1-3 shot most enemies with the weapon including bosses? What am I missing?
Gino (almost gets hit by altus knight) : "i think that is the luckiest i've ever been in a no-hit run" Grafted Scion that jumped 200ft in the air from that one episode: "Am i A joke to you?"
When Lies Of P first came out, I wouldn't have reccommended it. After a few months and being really focused on the patch notes, I can say that Round 8 seems super focused on fixing the issues with the game. Its definitely in a spot where I can reccommend the game.
Elden ring was my first souls game and I think the OSTs are great but maybe it’s just because I haven’t played the other games and don’t have a base to go off of.
I find it hard to believe you found every single legendary weapon, spell, and talisman completely by accident. Not that it's insanely hard, just that many of those are quite obscure. Though, I will grant that getting every achievement was surprisingly easy for this one
@@alearnedman "every single" you say it like its very hard, nah. elden ring has the easiest soulsborne plat. people nowadays just speedrun games and dont actually explore.
@@alearnedman I did the same thing. None of the legendary items are really hidden at all if you're exploring properly and taking your time. The only thing I missed was the Blue Dancer Charm. (which isn't required for the trophy) I didn't see that cave for shit! I didn't even know it was there until I saw Gino enter it during one of the runs. 😂
The Death's Poker is in my mage's loadout and I love the weapon. For PVP, I'm not really good at using it because I have low STR and HIGH INT so it's just the WA that does good damage (it scales purely with INT) while the r1/r2 are pathetic, however for coop and solo play it's great against large enemies. The Ulcerated Tree Spirits and Erdtree Avatars turn into trash mobs, I can literally beat the latter in sub 10 secs just hitting the WA two times (R1 version) and I mean the late game mountaintops version that splits in half as well as the frost one in the forbidden lands.
I'm also a guy that always plays the non-difficult (usually default) mode in most games, and I definitely look up things a lot, but for Elden Ring I was pretty tame on searching stuff up
I guess Elden Ring really hit that feeling where you're the one who decides who you're gonna be, as the other games were more linear, you really feel like yourself in this one, which makes searching things up lose your immersion a bit
I love the addition of the checklists to these videos but can you please find a way for them to be on screen for longer. I find it really hard to read all of the text on the items and the checklists in time to understand what's happening. I know a lot about Elden Ring and I imagine that a newer player finding your channel will have an even harder time. Love the videos, keep up the good work, you legend
@@1-Osbn having to directly interact with the video to get the most out of it should never be the goal. In some moments, like picking stuff out of the background, that is a valid argument. But if it's specifically added to help the audience understand the premise of the video, the last thing you want is to give that same audience more work.
In response to Difficulty Sliders, the way I see it is the developers have an intended experience for the game. As an example Doom Eternal's INTENDED, DEVELOPED, experience was the hardest difficulty. I believe if a developer doesn't add a difficulty setting it's because the game is already balanced around the intended experience.
Yeah but they arent trying to acheive the same things. And i quite honestly dont think Ng+ is a good idea for the elder scrolls games. There are no bosses to refight, and the games difficulty isnt a strong suit. Part of the reason i love the elder scrolls games is because after you beat the main story, the people in the world recognize your acheivements.
How are you using howl of shabriri without the faith levels? Even with talismans and rune arc I can’t see going from 13 faith to 33 faith. Maybe I’m missing something. I wanna use howl of shabriri on my mage build but can’t figure out how without investing into faith
Good music you say? I could say moghs theme, godskin duo, maliketh,morgott,godfrey n hoarah loux, astel, lichdragon fortisaxx, placidusax and i could go on
Zenless Zone Zero Second Closed Beta is coming to PC, Consoles, and Mobile! Register here: hoyo.link/anNfFZAL
i want to see a ng+7 no hit tbh
@@indigo0821watch the master run
I love that one-shotting the Deathbirds with holy pots has become a regular part of your runs since Consumable Only.
@@OCEAN-fc9wl🤓☝️
@@OCEAN-fc9wlboo hoo
Honestly the best part about having no difficulty options is the shared experience among all players. once you add sliders some bosses become a cake walk and no one really has one shared experience with the game like Souls players have. Its almost like a college degree when you beat a souls game because you know you went through the exact same struggle as everyone else and came out on top.
i think it makes coop shine even more. Your create stories and bonds with random people, it's such an unique experience that's not really there in other games
I think the "shared experience" argument is way overrated, very few people actually care about that
@@sunbleachedangelWhat makes you say that? Elden Ring was the first From game that I fully got immersed into and beat completely and interacting with fellow Tarnished and knowing we all overcame the same hardship is part of what made the experience so memorable for me. Maybe it's because I'm relatively new to these games but I'm not sure.
Its been my opinion that there have always been difficulty settings in souls games. Its just depends on your build, approach, and how much cheese you pour on the bosses. Some call it balance issues, I call it difficulty. The best part of these games, is that every build feels fun. If I cheese a boss with sorcery, im missing out on every other way to beat him which are all super fun on their own. The replay value is souls games proves it. *IMO*
@sunbleachedangel Most people I know have played atleast one souls game and we're always able to bond over bosses we hated
This video should be titled "Gino makes Souls fans angry with his crazy takes while causally no hitting with the Poker" haha
Basically. Man has some hot takes on all his vids, but at the end it's opinions mostly. And fair enough, everyone likes/dislikes what they do for a reason or no reason at all.
These takes are crazy
stirring controversy is good for money in general, of course he's gonna have crazy takes
He’s being genuine about it. He’s stated multiple times that he only likes souls games for the combat and challenge running potential. I personally rate Elden Ring above Elder Scrolls but there’s no denying that a game like Skyrim is the better overall package when it comes to story, music etc.
@@berniecat8756 with bethesdas writing? No fucking way. Just watch any analysis on skyrims story, its so sad. They had a good thing with morrowind and oblivion, so after skyrim they just decided to completely neglect everything
fun fact: the current 1.10 patch all remembrances glitchless speedrun record, is done with death's poker
It is a fun fact
The only places that have really standout open world ambient music were Altus, Caelid (cause it's hard to forget that sound), and the underground areas. I couldn't even tell you what the mountain top area sounds like or if it actually has an ambient OST or not, Liurnia's isn't bad either but it's so chill that I kind of tune it out like white noise
It's undeniable that Caelid's ambient music is awesome. The crystal tunnel music is also really good imo. Limgrave and Liurnia are good, but as you said, you kind of just tune them out. Altus music is really good and is one of my favorites. It feels holy and solemn at the same time. Too bad it gets drowned out by all the creepy sounds that the Wormfaces make (I seriously avoid that forest because you can hear the Wormfaces' creepy noises from far away, and they scare me lol). Mountaintops music fits the snowy theme, but it also isn't very interesting and is honestly the most forgettable for me, next to maybe Gelmir. Leyndell is probably my favorite of the legacy dungeon themes. Siofra/Ainsel River ambiance is great. The shakers and didgeridoo-esque sounds are really unique. Stormveil Castle is good, but I dislike how the theme is reused for every fort. One of my favorites is actually Ordina's music. It's literally only one or two sustained notes, and there really isn't much going on, but the creepy atmosphere really adds to the tension, especially with the invisible assassins around. Overall, I'd say that the ambient music in ER as a whole is about an 8/10. The Caelid music is awesome, and it definitely bumps the score up a point for me. The Caelid day, night, and combat music are all super memorable, and the area itself is definitely my favorite in the game next to the underground rivers.
For me Limgrave ambient ost is one of the best in general tho I like Altus, Caelid and Liurnia too. Limgrave really calms me down and makes me feel like I'm in an open field with a breeze.
@@zakki9491 indeed! Only in the daytime for me though, since Limgrave night music is creepy, especially with the people on crucifixes screaming if you get close to them.
To be honest the only ambient OST that I actually remember from Elden Ring is Limgrave. I guess I'm the opposite as Gino, as I prefer the boss music over, and still, I believe Elden Ring has some great music, but most of them are really forgettable. To be honest, I think the only boss OST I can remember in ER is the main theme, or Radagon/Elden Beast, same thing. Maybe I'm the one who forgets things fast, idk
None of em apart from limgrave stand out to me. Witcher 3 has the best ambient music ever. Nothing comes close
Every single time Bo appeared on camera: 2:50
4:04
4:07
10:28
11:23
12:45
MVP over here
Love how Gino looks at him knowing he wants to go out then nods like “yeh, about that time”
Mate, you are bonkers. BONKERS. With how you've got this figured out and how good you are at executing. Watching you is always a treat and it seems that it never gets old. Hope you stay healthy! Cheers!
He just watched and replicated other peoples atremps. No figuring out anything here. Not saying its a bad run, its impressive, but he didn't just think of this 😂
@@monkeytoes1155 well, yes, but actually no. I'm sure he's taking active part in discovering all the strats.
@@monkeytoes1155 if watch the vods of routing this run you will see he mostly figured out stuuf himself did just copy other person run
This weapon rocks! I've been using it for quite a while now. Its super good on any build too. As long as minimum reqs are hit and weapon is leveled up the ash will do thousands and thousands of dmg (L2 R1) 💪
If there were to be a difficulty slider, I would NOT want there to be "easy, medium, hard". I would want there to be "easy" and "the way it was intended to be" or something. Because I don't want to constantly have an inner struggle as to whether to choose normal or hard, especially if the only difference is enemy HP and damage. Because then, if I play on hard, I would feel like I was just gimping myself, and if playing on normal I would feel like I was cheating.
Exactly this. Normal mode or Very easy mode.
can't go wrong with the classic easy normal hard
they could even do something like celeste with accessibility or cheat options
I LOVE THE NEW EDITING! I NOTICE THAT SHIT AND IT REALLY ENHANCES THE ALREADY GOOD VID
GREAT WORK AS ALWAYS GINO, BETTER THAN ALWAYS
The ambiance for atlus plateau is the best in the game feels and looks like something out of Tolkien's lotr..maybe it's a homage to it from fromsoftware
Genuinely surprised this weapon hasn't been nerfed. Of the dozens of weapons I've used in this game, this has been the most OP for PVE by far
It requires a modicum of sense to use, so the people who cry about everything being OP have no idea it can be good.
@Fatespinner indeed, the ash is on the slower than something like Transient Moonlight, but so worth it
Doo busy with DLC
Ice Spear spam is better. That's probably why.
Envoys Longhorn was my go to for bosses
I'm sorry, but at like 2:50 that was the most minecraft dog ass bark I've ever heard a dog actually make
Wake up babe, ginomakima droped new vid🗣🗣🗣🔥🔥🔥
🗣️🗣️ginomochiato
This absolute madlad no hits a game for an _hour and forty three minutes_ then says, "I genuinely have not payed attention this whole run and we're at Fire Giant." The Practice King in his element, you love to see it.
This was my main weapon for RL1, it took many attemps to make some bosses scripted but at the end this weapon just destroyed everything. Malenia phase two for example just went from flower to flower and then died before doing anything.
it took me so long to beat eb on my rl1 with this weapon
@@en20drayt87 yeah it was a slow grind because it couldn't skip Elden Stars
@@lharsay i managed to get lucky with no elden stars after attempting it so many times
@@en20drayt87 same, it was 10 hours of rng grind, otherwise the whole rl1 all rememberences run was ~30 hours.
@@lharsay i didn’t do all rememberences that would be too hard haha
17:55 SWTOR mentioned. I leave like.
This weapon influenced me to go full prince of death build. Not that everyone wants that many stats but im not a speed runner
I have played ER a lot and only really remember 3 bits of music in the game (aside from ambience); Main Menu theme, Radagon Theme, and Godskins. Just doesn't have the punch I got from DS and some of BB's themes.
If you have a bad memory that's not a game problem
2:49 the best editing I have ever seen 💀beautiful green screen
pretty sure this is Bushy's favorite weapon to use in no-hit runs!
As someone who did a casual run with the death poker the weapon is stupid good when you can throw on high poise armor to tank hits and just spam the ash of war in the bosses face.
Is a No hit run with enemy attraction talisman possible? That would be so insane in certain areas.
I wanna see him do it
Using this weapon on my RL1 toon, Radagon's Soreseal + Lapis Glinstone Helm covers the stats to wield it leaving the physick open for other niceties.
my dude that said Bloodborne was FS's first good game must be about 15 because they have been making great games long before they even released demon's souls... Armored core was life dude.
About the ambiance - they have a specific goal in mind with ambiance. Like, they do have it, it's just only in specific places. Majula has the calming music, Firelink Shrine has the sad, almost depressing music, bosses have their epic music, but exploration doesn't always need ambiance, especially if you have other sounds, like enemies and such. Bloodborne is a perfect example. I don't think ominous strings or some low bassy humming wouldn't add much, if at all, to the atmosphere. Especially since most of the times music is reliant on timing to really enhance the feeling, and if you mistime it, then it falls a little flat.
Loving this weapon, and it's cool seeing you use it for no hit. I myself was definitely too greedy with it and ate a lot of damage.
By the way, alternate way of getting it is by running past the death bird and dropping down the cliff next to a slightly raised ledge. If you crouch down there, there's a good chance the bird will jump off, but it's not consistent and depending on his position he might still hit you.
i totally agree with gino on the searching stuff up it just makes the playthrouh much more enjoyable if you are struggling
You mentioned having the issue with a skeleton aggroing because your movement wasn’t silent, and someone in chat mentioned Soft Cotton consumable. There’s also the Assassin’s Approach incantation, Black Knife Assassin’s Unaltered Chestpiece, and Crepus’ Vial talisman that give that same effect.
The Black Knife Assassin chest piece makes your walking sounds basically go away. Paired with unseen form you'd be hard to notice by enemies you don't want noticing you. 21:34
that armor is in the Snowfields which means collecting the Secret medallions, it's a bit out of the way for a speedrun
6:00 I disagree totally with difficulty sliders, but i totally agree on that one !
God I love this weapon and the entire Ghost Flame aesthetic
3:00 "Better version of handsome Squidward"
me: More like Ewan McGregor
Just want to add. Usually the reason for difficulty sliders is so people can enjoy the story without worrying about having to actually be good at the game. This game doesn't really have a story, or atleast one thats easy to follow, so there not much need for sliders. Unless someone just wanted to run through the game to see the visuals, which is easily done on YT
For that sponsor I’ve actually played the game before and it was honestly really fun, didn’t realize it was a beta lol, saw the characters and was like, “these guys look very familiar” and then I remembered.
I just have to hard disagree about the ambience music. Other from soft games to compare too, this is by far the best. Do you enjoy the other games music/ambience? I mean it’s bone chilling good. And the effort put into it here is outstanding considering how much longer we’re in these areas.
I think it would be hilarious if they add a difficulty slider but just to make it harder
This has been my favorite channel to watch grow in quality and content as well as in followers. Congrats on all the success and sponsors and such.
Speaking of good music… BOTW and TOTK… Honestly aren’t super engaging and content filled games but the MUSIC is soooo good. Makes every new discovery and environment feel so special. Thank god the music does that because the rewards and overall benefits do not
5:58 Finally someone said it. That was what bothered me the most. The music is “good” but nothing really stands out maybe other than the Godskin Duo. DS3 and Bloodborne had amazing music. Stuff that would make you stop and be like, damn this shit is amazing.
I thought radagon and mohg tracks were pretty sick
Elden Ring DOES have a difficulty slider. It's called Vigor. :D Honestly I probably wouldn't play a soulslike where I could cop-out with an easy mode. Part of the appeal of these games is sharing the misery. Playing through it, then recommending it to your friends and smiling as you watch them enjoy the same struggle.
Did a run with this weapon a while back now and the ash of war on it just decimates bosses like Mohg or even Malenia if you get the timing right.
This weapons is insane, especially if combined with Fire Deadly Sin and Old Lord Talisman. It allows you to continiousley reapply frost. I kill Malenia phase 1 with this strat in less then 30 seconds.
Currently riding around the consecrated snowfield while listening to Secunda. I very much agree with your complaints with the ambient music. I'm so tired of listening to that one horn playing that one dragged out note.
I love that one of the best souls players in the world is just like “yeah I like elder scrolls more than souls and I only really play them because they’re good for challenge runs” lmao
I've become such a fiend for dragons dogma content that I saw it in your chat for a millisecond at 7:06
I mean if he actually raised the Ambient Volume up he might appreciate it. Elden Ring has really good OST for each area.
I have a difficulty slider idea, Hard -> Extreme -> Nightmare -> Elden Lord
just play Elden Ring Reforged. It comes with alot of different difficulty settings to mix and match and is insanely hard on maxed difficulty. Enemy AI is relentless and hyper aggressive not giving you any pauses in combat, stealth is heavily nerfed, enemies regen health after not hitting them for a while, poise damage is reduced and you can't backstab in fight. Upgrade materials were also shuffled around, so you can't cheese early upgrades and need to actually progress to get high materials.
I can tell you have a great career ahead waiting for you at ubisoft
Your wife's boyfriend holds your hand< normal < elden lord
you are hands down my favorite elden ring content creator , so glad to see you using my favorite weapon, not just bc of the op aow, it just looks cool, great swords being my favorite class of weapon it’s definitely in my top 3 in the entire game.
Could you do a run with the tree spear. I mean lots of poise damage, buffable with bloodflame and i think pretty much slept on. Also a unique r2. Im thinking bout using it. Maybe u find time to use it.
I used the Poker on a run and yeah, the AoW is very sick and helped me a lot at the Haligtree area.
I always search things up on my first playthrough. Just makes it more enjoyable.
Got this sword after the Death Bird who drops it jumped me while exploring & it’s been in the Top3 of weapons i have rn in Elden Ring😮💨🖤
I was going to argue about the music thing, but then when you clarified ambient music and I tried to remember what the ambient music in Elden Ring sounds like, immediately remembered the ambient music from Dragon Age Inquisition 🫣😂 whose ambient music is top tier. So I agree on that front. I think the ambient music in Elden Ring is good but not great, especially given how memorable and iconic some of the boss music is.
Or Skyrim or oblivion those ambient soundtracks are amazing
It depends, i remember every single ambient music from every location in elden ring, my favorite is caelid
well, no, the music should represent the area not to be skyrim epic all the time
@@GM-xk1nwSomeone obviously hasnt played skyrim. Most of the ambience isnt epic. But holy shit is it beautiful. Look i love Elden ring, but it excels in boss music. The ambience is pretty forgettable for the most part.
I have 2 greatswords that are my fav
Deaths poker
Ranni's sword (the weapon it gives you at the end of the questline)
18:57 I thought he said does chess count as a horror game, instead a board game 😂
Monster Hunter World specifically is such a blast, I would highly recommend playing it
I've been doing a frost build run due to stumbling on this gem of a weapon. I have only the minimum str/dex requirements, but high int will not only make the ash OP, it also applies crazy frost buildup.
3:32 I don’t think there “isn’t” a difficulty modifier as having better stats from farming significantly increases your chances of winning, that hardest boss from software has ever created could be in front of you but it doesn’t matter because your magic/ashes do so much DMG and you have so much health along with upgrading armor and weapons as far as you can before actually having to go to the next area to get required materials. Difficulty is a equation that’s made up of dps from both parties movement from both parties and survivability of both parties
I honestly didnt think you’d play SWTOR but that game is a classic
4:34 Zamn the greenscreen also has realistic surround sound?!
when you think about it you even play through elden ring at its "easy mode" with these setup based runs
This is my favorite weapon in the game, really happy you did this run to show why! 🤙
I love this guys views on video games, SWTOR is one of the best
gino is so good at advertising that i actually watched the sponsor like i do nobody
3:40 a discussion about how “well balanced” the game he is playing is despite being able to 1-3 shot most enemies with the weapon including bosses? What am I missing?
Looking at that list of upcoming runs, I'm really looking forward to that Dragon King's Cragblade run.
That Deathbird one shot was kinda unexpected on my part
I remember reading it used to be even more overpowered. Then it was patched in one of the early versions.
Gino (almost gets hit by altus knight) : "i think that is the luckiest i've ever been in a no-hit run"
Grafted Scion that jumped 200ft in the air from that one episode: "Am i A joke to you?"
Which video?
jfc Gino is so based. The ambience music take is such a banger take and I 1000% agree.
i may try it, loved the damage
When Lies Of P first came out, I wouldn't have reccommended it. After a few months and being really focused on the patch notes, I can say that Round 8 seems super focused on fixing the issues with the game. Its definitely in a spot where I can reccommend the game.
Elden ring was my first souls game and I think the OSTs are great but maybe it’s just because I haven’t played the other games and don’t have a base to go off of.
He was talking about ambient music not boss music
Nah, their great. All the games have atleast a few great tracks.
@@ТанжихоловМуродулло yeah I like the ambient music it’s fire.
This is the only game I've ever got platinum on by complete accident. It definitely doesn't need an easy mode😂
I find it hard to believe you found every single legendary weapon, spell, and talisman completely by accident. Not that it's insanely hard, just that many of those are quite obscure. Though, I will grant that getting every achievement was surprisingly easy for this one
@@alearnedman "every single" you say it like its very hard, nah. elden ring has the easiest soulsborne plat. people nowadays just speedrun games and dont actually explore.
@@alearnedman I did the same thing. None of the legendary items are really hidden at all if you're exploring properly and taking your time. The only thing I missed was the Blue Dancer Charm. (which isn't required for the trophy) I didn't see that cave for shit! I didn't even know it was there until I saw Gino enter it during one of the runs. 😂
The Death's Poker is in my mage's loadout and I love the weapon. For PVP, I'm not really good at using it because I have low STR and HIGH INT so it's just the WA that does good damage (it scales purely with INT) while the r1/r2 are pathetic, however for coop and solo play it's great against large enemies. The Ulcerated Tree Spirits and Erdtree Avatars turn into trash mobs, I can literally beat the latter in sub 10 secs just hitting the WA two times (R1 version) and I mean the late game mountaintops version that splits in half as well as the frost one in the forbidden lands.
I'm also a guy that always plays the non-difficult (usually default) mode in most games, and I definitely look up things a lot, but for Elden Ring I was pretty tame on searching stuff up
I guess Elden Ring really hit that feeling where you're the one who decides who you're gonna be, as the other games were more linear, you really feel like yourself in this one, which makes searching things up lose your immersion a bit
Can you do a short build for this or a list of the things to get to do this build
For my first time playing I beat most of the bosses. But also I was putting all my stuff into everything so I didn't have a build.
5:10 YelloughEyes is a fellow PointCrow enjoyer
Because of this man, I put skyrim music on in the background when I'm adventuring
I love the addition of the checklists to these videos but can you please find a way for them to be on screen for longer. I find it really hard to read all of the text on the items and the checklists in time to understand what's happening. I know a lot about Elden Ring and I imagine that a newer player finding your channel will have an even harder time.
Love the videos, keep up the good work, you legend
Just pause it
@@1-Osbn having to directly interact with the video to get the most out of it should never be the goal. In some moments, like picking stuff out of the background, that is a valid argument. But if it's specifically added to help the audience understand the premise of the video, the last thing you want is to give that same audience more work.
Dude I watch your videos during state testing and just doing house hold chores
The ash really is crazy, especially with the lingering damage and frostbite
Continuing to make the best content on YT
Bro those small edits like the dog and the villager sound made the video even better
we will see how "another crabs treasure" does as far as souls likes being well received. I think Its at least a refreshing take on the genre
I got a feeling that this and the moonlight great sword is like top 3 builds
In response to Difficulty Sliders, the way I see it is the developers have an intended experience for the game. As an example Doom Eternal's INTENDED, DEVELOPED, experience was the hardest difficulty. I believe if a developer doesn't add a difficulty setting it's because the game is already balanced around the intended experience.
Appreciating the shorter videos! Altought the long ones are great too. ^^
Dude I'd love to see you play Monster Hunter. I've been obsessed with that franchise for decades, it'd be awesome to see your take on it.
I absolutely love Morgott and Godfrey fights, funny that my two favorite fights share the same arena
It’s a good arena and that helps.
surprised to hear you mention waframe, love that game!
28:32 in fact, that is 89 intelligence right there.
💯 I agree if elder scrolls added ng and updated combat I think it'd be hell lot better
Yeah but they arent trying to acheive the same things. And i quite honestly dont think Ng+ is a good idea for the elder scrolls games. There are no bosses to refight, and the games difficulty isnt a strong suit. Part of the reason i love the elder scrolls games is because after you beat the main story, the people in the world recognize your acheivements.
20:10 oh fire giant time. I’m gonna eat my bagel and read some comments. I have time. *hears fire giant die 29 seconds later* wtf??
How are you using howl of shabriri without the faith levels? Even with talismans and rune arc I can’t see going from 13 faith to 33 faith. Maybe I’m missing something. I wanna use howl of shabriri on my mage build but can’t figure out how without investing into faith
i noticed you never seem to do the ghostflame explosion attack (the strong attack follow up on the weapon art) is there a reason for this?
It is slow and can lead to you getting nicked by a boss due to the endlag, in any other context yeah you wanna use the Big Blam
Wave does more damage and buildup.
Big blam is kinda not great.
Good music you say? I could say moghs theme, godskin duo, maliketh,morgott,godfrey n hoarah loux, astel, lichdragon fortisaxx, placidusax and i could go on