The PS1 and PS2 were really good with alpha and transparency textures, better than the competition at the time. Fog effects, windows, helmets, glass, fences and other things always looked best on old Sony consoles.
People used to say they got headaches from playing og Vice City with trails enabled but i wouldn't play without it, it just added so much to the atmosphere of the game for me as a kid and with the motion blur and heat haze it was almost dreamlike visually
This is Genuinely Such a step in the right direction for these versions, I hope they work on a update to touch up the character textures, I actually really like the Cartoony look, but they need a lot more details
VC of all the original trilogy is a vibe. The lighting. The music. The setting. It all has to play well together to create the magic the originals gave us. This is better but it still looks like MegaBloks
No its not. The definitive edition may not be as faithful to the original in terms of art style, but it is still a vastly superior game compared to the original. The graphics are in a league of their own, the bug free experience is inexplicable, and the performance and refresh rate on modern systems cannot be competed with by the classic games.
@angrysocialjusticewarrior "bug free experience" Okay bud. I haven't played it much but I can tell you that the Definitive Edition is definitively not free of bugs.
@@southernfried19 Nah, man. I’m playing GTA III on a JVC PVM at the moment and it looks amazing. If you play on some random LCD that stretches it out then duh.
GTA Vice City OG PS2 the best way to play!!! the correct particles (newspapers, Candy suxxx flyers on Dodo mission, the beautiful fire particle) particle.txd and the best audio quality!!!! and more songs on the original Vice City radio!!!
The game still needs a lot of work, then. I like the new lighting but honestly, there is too much contrast and saturation. Character models and a lot of environment textures need to dial the colours back.
One main thing that definitive edition beats on og vice city and GTA 3 is the shooting controls are way better you can now sprint shoot with every weapon
@@liamjones9115Especially considering the things that it’s missing are small tweakable things graphically and physically that can easily be added in by Rockstar. Which it seems they are doing finally.
2:31 man, the apricot-colored sky was such a solid choice. It’s a shame they’ve gone with this piss-yellow vibe now, but hey, still better than what we had originally in the DE. Honestly, though, the Definitive Edition cranks up the contrast way too much in my opinion. There’s black crushing everywhere, when we should be seeing subtler shades of gray instead.
Yeah, I agree. I had to turn the contrast slider all the way down and it improves the look and also helps with everything looking oversaturated, but honestly, I think that's partly to do with how the textures were remastered as well.
What i would have done differently would to actually make a good definitive edition and make the og graphics an option for players just like it worked with the halo trilogy
It was impossible. It's a port to a new game engine completely, not a updated game engine. So they had to work to try to recreate the same look which didn't go that well
I definitely think that if they got the yellowish color matches more to the peach color of the original, it would be a HUGE improvement. The DE is also quite a bit darker in a lot of weather so getting that fixed would help a lot too. Great video! Really excited to see your video coving this with GTA III. I feel like the classic lighting misses the mark, especially during the day, and doesn’t have the drab blueish-green tint the original had but that’s why I’m excited to see how it compares.
I was waiting for this one, cant wait for the GTA 3 video Just a heads-up, you may want to compare GTA 3 with the Xbox version as well. I feel they pulled a more of the atmosphere from that version instead of the OG classic PS2
I also noticed that the game seems a lot darker, if you noticed at 7:48 compare the buildings, its like this in many more areas of the game, i understand that realistic lighting plays a big role now but it still kinda kills the vibe of the scenery in many ways, they also need to update the orange haze for vice city, make it more pinkish in a distance, it kinda looks like san andreas at times which is not true to the game.
A better comparison would be comparing the Definitive Edition to the original Xbox version which had better graphics and textures. The PS2 version, while legendary, was worse and doesn’t allow the best comparison.
The Xbox version of the game has slightly different graphics, as well as the fact that it came out much after the PS2. Besides, it’s also consistent with the San Andreas video I made, which required PS2.
I will 100% buy this if there are a few more patches to truly make it definitive, some more character work is needed and I'd like the missing song tracks to come back but I realise that's probably a pipe dream at this point.
Please, make other video with the GTA III to compare the lights/weather 🙏🙏🙏 This, and the other for SA, are GREAT to see clearly the difference. And they are even a good point of reference to developers.
If another update is in the works, I think fixing/extending the LODs should be top priority. Or bring the haze/fog closer to the player, so the awful LODs are concealed.
Damn what a shame, San Andreas is now very faithful in terms of art style and the atmosphere and weather while this.. Only has the art style. It still needs a hell of a lot of work to the weather types and the overall atmosphere and more work to the lighting, and all three games still need a complete character models overhaul. I'll play San Andreas de but skip vice city until it's better.
This might be one of the most detailed and fair comparisons between the Definitive Edition and OG, R* should definitely take notes. For me, I think besides the lighting, the biggest problem is how plastic everything looks. The old school models were not designed with this high of a fidelity and it just doesn't mash well. I don't think a remaster is enough. They should have done full remakes ala Resident Evil style style to really recapture the magic of everything, but it would cost too much and let's be honest, this was just a cash grab and an excuse to make people hate the OG games so they'd hop on GTA Online to buy shark cards.
Finally someone who knows wtf they’re talking about and appreciates vice city especially the original ps2 version, San Andreas is amazing but we going back to vice city baby one last time gta6 is gonna be the big one
I like the Lighting makes the games darker in the classic mode as they did feel darker, and the Grey tone of the storms in the classic lighting feels a lot more like GTA Vice City on PS2, but all in all the Tone of the Originals will provide always be unmatched.
so sad that they removed the volumetric fog and lights from the carlights and lights in general, one of the few good things the definitive edition had at launch, still not even close to how it looked on the ps2, amazing art direction.
I loved it on my phone and lost hope that we would ever get classic lighting on console so this caught me off guard :D main problem was that the controls on the phone are just not good imo therefore i was stuck with the defective edition until couple days ago
I always find the DE version of vice city needs turning down a few tones with its colours, everything is still so eye popping like its simpsons hit & run
the lighting looks way better with the new update sure, but honestly, until they add back in all the songs in the original (which will likely never happen becuase…money) as well as the..im sure, plenty stuff i am currently ignorant of,….it is not fixed and shall not be called definitive by me
There definitely needs another major update to give a 10/10. I think right now I’m going to give it 7/10. Those three years definitely influenced my decision. 70% is not a score Rockstar is known for but at least it’s a passable grade now.
Tldr: the classic lighting in DE still has less atmosphere than the original, and has no volumetric fog for some reason. The DE seems to hate fog in general unless its in the distance. And the water color never changes with the weather.
It’s cool and all, but what’s the point if you already have the ps2 versions? Just put a solid Hdmi adapter into it and you’re good to go. Plus you’ll still have the original soundtrack intact
Everyone is hyper focused on the lighting. The lighting was merely an unpopular aesthetic choice. Hardly a crime at all. I’m interested in the 432 actual sloppy and really bad mistakes. The actual errors. The lighting change, while broadly seen as a poor choice including by me, wasn’t even a mistake. It’s nice they’ve introduced an option but what about all the many, many, many ways they actually objectively f- ed up?
I thought I was good with definitive edition finally but I have a pc hooked up to a hd crt and tried out gta sa using pcsx2. I fell back in love and have have almost beat the ps2 game after 20 years.
Im replaing them currently and honestly it still feels off compared to the original. Honestly feel they need to redo character texture and models. Especially Tommy
I have to admit that I'm not a real fan of the classic lighting. Yesterday I bought the Definitive Edition and played some GTA San Andreas and noticed I like the previous lighting. I only wish they kinda would have made an option that mixes both lightings. I like their vision of the games but seeing the entire map was just ridiculous.
I think his face is quite detailed, well compared to the rest of the characters, I just think his skin is a bit too saturated, and he's a bit chunky. He looks miles better than Definitive Edition CJ though... He needs a complete overhaul.
I think when it's daytime sunny around 10am - 12pm the ps2 ver to the latest DE looks vastly different and the DE looks really off. Wish you did that comparison.
Man, I'm kinda disappointed in this, Vice City was my favorite of these three, I live the 80s aesthetic... The one thing that the new patch hasn't brought back is the glow, I loved the neon of the original game, even the glow of things like the traffic lights and lamp posts just gave everything this overly saturated 80s vibe where everything is bathed in color I so wish they managed to bring that back, but it's just missing in this 😞 which I find weird because they managed to do it really well in San Andreas, Maybe that just got more love because it's the one most people love?
because to just remake one of these games from the ground up at modern expectations for graphics and such would take a very long time and would require practically all hands on deck from rockstar
regarding the classic vs new lighting on the trilogy, 3 and SA hands down look better in the classic lighting but VC has always been a toss up. of the 3 game i always thought vc got the best visual make over and i really liked how it looked on definitive. i guess the AO and neon lighting is better on Definitive and the sky boxes are better on classic
This is actually significantly worse than the San Andreas update. The water was basically a main character in the original game and to see them mess it up this bad is disappointing, especially after seeing how much they managed to improve San Andreas. Also the volumetric fog was the soul of Vice City by night. Returning that should have been a priority even above restoring the skyboxes. There is still a whole lot of work to be done here before I would consider it in an acceptable state to play.
5:48 the fog in ps2 is stunning
The PS1 and PS2 were really good with alpha and transparency textures, better than the competition at the time.
Fog effects, windows, helmets, glass, fences and other things always looked best on old Sony consoles.
weird, San Andreas have a good close fog with the Classic Lighting
No, YOU’RE stunning!
@@nerad1994You’re STUNNING, you’re all stunning
Vice City didn't had fog in the weather loop. Fog only exist as a cheat
2002 vice city continues to impress me how it manages to look so pretty
People used to say they got headaches from playing og Vice City with trails enabled but i wouldn't play without it, it just added so much to the atmosphere of the game for me as a kid and with the motion blur and heat haze it was almost dreamlike visually
This is Genuinely Such a step in the right direction for these versions, I hope they work on a update to touch up the character textures, I actually really like the Cartoony look, but they need a lot more details
Maybe Cel Shading, if they are that dedicated to the cartoony look.
@@ShadeEnigma Please no.
@ShadeEnigma For the love god no. I hated when sf4 started to have it and hate switch games that have it.
@@ShadeEnigma No way
I absolutely hate how the water looks in DE
VC of all the original trilogy is a vibe. The lighting. The music. The setting. It all has to play well together to create the magic the originals gave us. This is better but it still looks like MegaBloks
I wish Tommy actually looked like Tommy and not a imposter
He looks like Indian in the definitive edition
No more Tommy Spaghetti 🤣
Fog were killed a low specification. The game were lags unmercible
Now last years of improving of gameplay
Need more clouds on early evening
The original is still miles better, but I can appreciate the effort
No its not. The definitive edition may not be as faithful to the original in terms of art style, but it is still a vastly superior game compared to the original. The graphics are in a league of their own, the bug free experience is inexplicable, and the performance and refresh rate on modern systems cannot be competed with by the classic games.
@angrysocialjusticewarrior "bug free experience"
Okay bud. I haven't played it much but I can tell you that the Definitive Edition is definitively not free of bugs.
@@angrysocialjusticewarriorat least be a little bit more original.
No it’s not dude. Those games look DREADFUL on their original hardware in 2024.
@@southernfried19 Nah, man. I’m playing GTA III on a JVC PVM at the moment and it looks amazing. If you play on some random LCD that stretches it out then duh.
2:26 that yellow looks like Vice City Stories
They should make modern lighting look more like trails off and classic trails on
PS2 VC had such a unique style for its weather effects, and I hope that rockstar can add more updates to bring that style fully back in the DE
The volumetric fog feels so iconic to Vice City I can't lie - it's so odd not seeing it on the definitive edition : (
I love how detailed your descriptions of the scenes are, I could almost listen to this video without looking at the screen 😁
the originals are still so much better
You’re blind
Nah
@@adrienm8989Are you?
in 3 more years, it will be complete like the ps2.
The soul has been sucked out in DE versions
The new lighting matches that of Vice City Stories more
GTA Vice City OG PS2 the best way to play!!!
the correct particles (newspapers, Candy suxxx flyers on Dodo mission, the beautiful fire particle) particle.txd
and the best audio quality!!!!
and more songs on the original Vice City radio!!!
The game still needs a lot of work, then. I like the new lighting but honestly, there is too much contrast and saturation. Character models and a lot of environment textures need to dial the colours back.
It pisses me off its called "definitive edition" when over half the things are missing.
Which makes me glad that R* are fixing it.
One main thing that definitive edition beats on og vice city and GTA 3 is the shooting controls are way better you can now sprint shoot with every weapon
'Over half the things' is a bit hyperbolic.
But it does look better I just don’t understand the problem
@@liamjones9115Especially considering the things that it’s missing are small tweakable things graphically and physically that can easily be added in by Rockstar. Which it seems they are doing finally.
1:07 the cop and the woman fighting on the background gave me 100 years of life now
COP KICKED HER SO HARD TRAFFIC LIGHTS FELL
Could watch these comparisons all day
2:31 man, the apricot-colored sky was such a solid choice. It’s a shame they’ve gone with this piss-yellow vibe now, but hey, still better than what we had originally in the DE.
Honestly, though, the Definitive Edition cranks up the contrast way too much in my opinion. There’s black crushing everywhere, when we should be seeing subtler shades of gray instead.
Yeah, I agree. I had to turn the contrast slider all the way down and it improves the look and also helps with everything looking oversaturated, but honestly, I think that's partly to do with how the textures were remastered as well.
@garyjones7721 that's why I'm glad I'm PC player, at least we have ability to mod this thing.
@@wittywolk Yeah I modded the original a few years ago on PC, I have no desire to mod this version, it's too much work lol
What i would have done differently would to actually make a good definitive edition and make the og graphics an option for players just like it worked with the halo trilogy
It was impossible. It's a port to a new game engine completely, not a updated game engine. So they had to work to try to recreate the same look which didn't go that well
I definitely think that if they got the yellowish color matches more to the peach color of the original, it would be a HUGE improvement. The DE is also quite a bit darker in a lot of weather so getting that fixed would help a lot too. Great video!
Really excited to see your video coving this with GTA III. I feel like the classic lighting misses the mark, especially during the day, and doesn’t have the drab blueish-green tint the original had but that’s why I’m excited to see how it compares.
It feels like the Definitive Edition reused some of the new San Andreas fog color settings for some of these.
That closing shot, wow. I already 100% Vice City, but I’m looking forward to checking out what San Andreas’ “classic” changes look like. Great video.
I was waiting for this one, cant wait for the GTA 3 video
Just a heads-up, you may want to compare GTA 3 with the Xbox version as well. I feel they pulled a more of the atmosphere from that version instead of the OG classic PS2
Thank you for taking the time to make these videos Captain. Subscribed 🎉
OG Vice City on PS2 will always be the king. It's a gorgeous game.
this is really good comparison
I also noticed that the game seems a lot darker, if you noticed at 7:48 compare the buildings, its like this in many more areas of the game, i understand that realistic lighting plays a big role now but it still kinda kills the vibe of the scenery in many ways, they also need to update the orange haze for vice city, make it more pinkish in a distance, it kinda looks like san andreas at times which is not true to the game.
A better comparison would be comparing the Definitive Edition to the original Xbox version which had better graphics and textures. The PS2 version, while legendary, was worse and doesn’t allow the best comparison.
The Xbox version of the game has slightly different graphics, as well as the fact that it came out much after the PS2.
Besides, it’s also consistent with the San Andreas video I made, which required PS2.
Love these videos! They’re so well made! Thanks dude
I will 100% buy this if there are a few more patches to truly make it definitive, some more character work is needed and I'd like the missing song tracks to come back but I realise that's probably a pipe dream at this point.
Please, make other video with the GTA III to compare the lights/weather 🙏🙏🙏
This, and the other for SA, are GREAT to see clearly the difference.
And they are even a good point of reference to developers.
If another update is in the works, I think fixing/extending the LODs should be top priority. Or bring the haze/fog closer to the player, so the awful LODs are concealed.
Damn what a shame, San Andreas is now very faithful in terms of art style and the atmosphere and weather while this..
Only has the art style. It still needs a hell of a lot of work to the weather types and the overall atmosphere and more work to the lighting, and all three games still need a complete character models overhaul. I'll play San Andreas de but skip vice city until it's better.
Jeez this is detailed AF
I don’t think Vice City needs any fog in classic mode. SA definitely needed the fog and it works in GTA3 I just feel VC doesn’t need it.
Can't wait to see you tackle GTA3! Love these comparisons, really goes to show just how great the OG versions still hold up to this day.
only thing that is worse with the ps2 version is the gunplay
Play the originals.
The definitive edition should at least be accurate and look somewhat like the originals 💀
Really sucks though that R* / Take Two delisted the originals
Developers should give people the option of originals always
16:48 I need a 10 hour version of Lance dancing to this
This might be one of the most detailed and fair comparisons between the Definitive Edition and OG, R* should definitely take notes.
For me, I think besides the lighting, the biggest problem is how plastic everything looks. The old school models were not designed with this high of a fidelity and it just doesn't mash well. I don't think a remaster is enough. They should have done full remakes ala Resident Evil style style to really recapture the magic of everything, but it would cost too much and let's be honest, this was just a cash grab and an excuse to make people hate the OG games so they'd hop on GTA Online to buy shark cards.
14:27 I love that classic vice city police brutality happening in the background with that nice atmosphere, it's poetic.
Bro the cop got down to business at 1:11 lmao
Finally someone who knows wtf they’re talking about and appreciates vice city especially the original ps2 version, San Andreas is amazing but we going back to vice city baby one last time gta6 is gonna be the big one
Classic lighting on the Definitive Edition looks like GTA: Chernobyl!
The vibe of the original one is amazing. That's why Vice City is so beloved by everyone. It still lacks soul in the definitive edition.
Another excellent comparison video!
Man the lighting in the original was so cool. Reminded me of a tropical vacation
It’s so funny hearing that super mario world piano …
I like the Lighting makes the games darker in the classic mode as they did feel darker, and the Grey tone of the storms in the classic lighting feels a lot more like GTA Vice City on PS2, but all in all the Tone of the Originals will provide always be unmatched.
I wish there was a lighting upgrade that was more aligned with trails off
11:40 cool detail using that iconic italian neighborhood hit&run soundtrack ❤
Technology has advanced. Why try to hold back the remasters to be less good
I really liked the way how they made the sun risen and set. Although at first the image seemed too contrasting.
They likely are still working on this. Hopefully they can implement these visual trademarks.
I wish they would add a cockpit view
so sad that they removed the volumetric fog and lights from the carlights and lights in general, one of the few good things the definitive edition had at launch, still not even close to how it looked on the ps2, amazing art direction.
I still miss the orange sodium street lighting 😢
another captainglack upload yes!
GTA III next!
old intro plz
Seriously. The fog NEEDS better treatment :( In all 3 games.
I like the pre patch Night Lighting more than the Classic one tbh
I loved it on my phone and lost hope that we would ever get classic lighting on console so this caught me off guard :D main problem was that the controls on the phone are just not good imo therefore i was stuck with the defective edition until couple days ago
Its a lot better, especially GTA SA, not so much Vice City, but theres still a lot to desire..
I always find the DE version of vice city needs turning down a few tones with its colours, everything is still so eye popping like its simpsons hit & run
Is that simpsons hit n run music in the background?
the lighting looks way better with the new update sure, but honestly, until they add back in all the songs in the original (which will likely never happen becuase…money) as well as the..im sure, plenty stuff i am currently ignorant of,….it is not fixed and shall not be called definitive by me
I cant say i can totally hate on this new patch not entirely faithful to the ps2 but again it still looks nice maybe more fog tho.
There definitely needs another major update to give a 10/10.
I think right now I’m going to give it 7/10. Those three years definitely influenced my decision. 70% is not a score Rockstar is known for but at least it’s a passable grade now.
It's crazy how much they butchered the Vercetti model. This new update is a step in the right direction, but I still think DE is fundamentally broken.
Im glad I was still able to buy the og ps2 versions on ps4 before the DE came out and replaced them on the store
Brilliant video.
With definitive graphics, you can use material clouds instead of volumetric. It looks fine.
Considering they fixed these games I’m seriously considering buying this for my PS4.
Tldr: the classic lighting in DE still has less atmosphere than the original, and has no volumetric fog for some reason. The DE seems to hate fog in general unless its in the distance. And the water color never changes with the weather.
Last thing they need to add back is Michael Jackson tracks and the SFX for when your discarded brass casings hit the pavement!
It’s cool and all, but what’s the point if you already have the ps2 versions? Just put a solid Hdmi adapter into it and you’re good to go. Plus you’ll still have the original soundtrack intact
The hit and run music 😍
Wow authentic font from gta vc streets. Like 👍🏻👍🏻👍🏻👍🏻
Everyone is hyper focused on the lighting.
The lighting was merely an unpopular aesthetic choice.
Hardly a crime at all.
I’m interested in the 432 actual sloppy and really bad mistakes.
The actual errors. The lighting change, while broadly seen as a poor choice including by me, wasn’t even a mistake.
It’s nice they’ve introduced an option but what about all the many, many, many ways they actually objectively f- ed up?
Dawg they fixed hundreds of bugs in this patch.
I thought I was good with definitive edition finally but I have a pc hooked up to a hd crt and tried out gta sa using pcsx2. I fell back in love and have have almost beat the ps2 game after 20 years.
Im replaing them currently and honestly it still feels off compared to the original. Honestly feel they need to redo character texture and models. Especially Tommy
1:12 what is happening down there 😂😂😂😂😂😂😂
I have to admit that I'm not a real fan of the classic lighting. Yesterday I bought the Definitive Edition and played some GTA San Andreas and noticed I like the previous lighting. I only wish they kinda would have made an option that mixes both lightings. I like their vision of the games but seeing the entire map was just ridiculous.
The fact that they let the awful Tommy model in the patch blows my mind
I think his face is quite detailed, well compared to the rest of the characters, I just think his skin is a bit too saturated, and he's a bit chunky. He looks miles better than Definitive Edition CJ though... He needs a complete overhaul.
I think when it's daytime sunny around 10am - 12pm the ps2 ver to the latest DE looks vastly different and the DE looks really off. Wish you did that comparison.
the simpsons hit and run phone booth music at the start 😩😩
Man, I'm kinda disappointed in this, Vice City was my favorite of these three, I live the 80s aesthetic...
The one thing that the new patch hasn't brought back is the glow, I loved the neon of the original game, even the glow of things like the traffic lights and lamp posts just gave everything this overly saturated 80s vibe where everything is bathed in color
I so wish they managed to bring that back, but it's just missing in this 😞 which I find weird because they managed to do it really well in San Andreas,
Maybe that just got more love because it's the one most people love?
Red Dead 2 video when 👀
Not sure why they just won't remake them from the ground up 🤷♂️
that would take waay to much time. i would love it. plus we know R* is busy with 6.
@@MistersupaflyI would take a true remake of gta 3/vice city/San Andreas over gta 6.
because to just remake one of these games from the ground up at modern expectations for graphics and such would take a very long time and would require practically all hands on deck from rockstar
Niceee video 😁
Whats your brightness or Contrast settings i also want that type of scene 9:44❤
GTA 3 is going to be next! Ihope
The definitive its brighter and less climate of PS2
13:08 I see they still haven't fixed the missing idle animations in the Definitive Edition
regarding the classic vs new lighting on the trilogy, 3 and SA hands down look better in the classic lighting but VC has always been a toss up. of the 3 game i always thought vc got the best visual make over and i really liked how it looked on definitive. i guess the AO and neon lighting is better on Definitive and the sky boxes are better on classic
Look @1:10 a good beating! XDDDD vibe? Checked! :D
This is actually significantly worse than the San Andreas update. The water was basically a main character in the original game and to see them mess it up this bad is disappointing, especially after seeing how much they managed to improve San Andreas. Also the volumetric fog was the soul of Vice City by night. Returning that should have been a priority even above restoring the skyboxes. There is still a whole lot of work to be done here before I would consider it in an acceptable state to play.