ah, so that’s how you do a boolean action in nomad. Bit of a janky hidden function but I’m still glad it’s there. My foundation is in CAD so I lean on boolean pretty heavy.
I think they conceived of it as a very elegant way to do booleans. I actually like it a lot. I don't know that it's any jankier than Blender, to take another non-CAD example. They both make plenty of sense, but if you had to find it on your own, you could easily look in the wrong direction for awhile. And you might be kinda sore once you saw where they tucked it away ;)
Hi, this final character could be exported like it is from nomad sculpt or there is someting to do before export the .stl to chitubox? Thank you and i love your video grazie
Can you save /export from nomad sculpt so you can add it to your slicer at single part but its still stick together and you can so add a color and the single part? so I paint hat red pants blue. e.g. I now have samples for several days and I can't get it to do it. and I see many figures that are printed in several colours. Hope you can advise me.
Great video, and I really appreciate your content! I had a question about the necessity of printing in parts... Is it solely for the purpose of painting, or is there another benefit? The only other thing I can think of is size, and needing to possibly print in sections for space? If it is for size, then what size do you star considering breaking it apart?
A little off topic, but in another video you mention “front facing normals” iirc; for when your mesh is thin which causes issues with smooth and flatten. I’ve looked for that setting and for the life of me I just can’t find it.
I really hate the “boolean” process in Nomad. You have to remesh your entire model just to do a Boolean in a hidden area of the print. It’s horrible. It completely makes Dynamic Topology pointless. Why have low poly areas and only high poly where you have detail when ultimately you have to make every piece high poly because of the way booleans work in Nomad? When you look at something like Zbrush, it simply affects the area around the Boolean and leaves the majority of the mesh untouched. I still have to bring my models into Zbrush to do all the Booleans because of this. Nomad should really add a “nondestructive” Boolean.
start 13:00
Awesome watching the process. Thank you very much for continuing these Nomad tutorials. I love the app
It's a pleasure and I love the app too!
I'm so happy I found your channel! Thanks a lot for your video tutorials, I've learned a lot here❤
Just what i needed for one of my larger models. Thank you.
It's a pleasure
Really appreciate your vids! Thanks kindly dude
Glad you like them!
Which tutorial did you make those different layers for different emotions? I don't think I missed anything...
Really good video, thanks for sharing!
Glad you enjoyed it!
ah, so that’s how you do a boolean action in nomad. Bit of a janky hidden function but I’m still glad it’s there. My foundation is in CAD so I lean on boolean pretty heavy.
I think they conceived of it as a very elegant way to do booleans. I actually like it a lot. I don't know that it's any jankier than Blender, to take another non-CAD example. They both make plenty of sense, but if you had to find it on your own, you could easily look in the wrong direction for awhile. And you might be kinda sore once you saw where they tucked it away ;)
The functionality is great the Ui integration less so.
@@ronaldbell7429 man I disagree entirely. You have to remesh your entire model just to do a Boolean in a hidden area of the print. It’s horrible.
28:27 is there a way to scale the hands down the appropriate percentage so that they fit correctly?
Hi, this final character could be exported like it is from nomad sculpt or there is someting to do before export the .stl to chitubox? Thank you and i love your video grazie
Great stuff thank you
Very welcome, thanks for commenting.
soooo this is great! where is the next video, where you export it all from nomad to the slicer and prep it. etc....?
Can you save /export from nomad sculpt so you can add it to your slicer at single part but its still stick together and you can so add a color and the single part? so I paint hat red pants blue. e.g.
I now have samples for several days and I can't get it to do it. and I see many figures that are printed in several colours.
Hope you can advise me.
Great video, and I really appreciate your content! I had a question about the necessity of printing in parts... Is it solely for the purpose of painting, or is there another benefit? The only other thing I can think of is size, and needing to possibly print in sections for space? If it is for size, then what size do you star considering breaking it apart?
it will be easier to paint hard to reach spots if you printed in parts
what if your model has hair do i keep it together with the head or separate?
A little off topic, but in another video you mention “front facing normals” iirc; for when your mesh is thin which causes issues with smooth and flatten. I’ve looked for that setting and for the life of me I just can’t find it.
would love to see a hollow puppet head tutorial... im really struggling to add teeth or eyes from the inside...
Nomad is amazing..but please, windows desktop version🙏
You can run it in a browser on windows. Not native, but it still works.
@@DisgruntledPigumon thank you
@@matsy7450 you’re welcome!
I really hate the “boolean” process in Nomad. You have to remesh your entire model just to do a Boolean in a hidden area of the print. It’s horrible. It completely makes Dynamic Topology pointless. Why have low poly areas and only high poly where you have detail when ultimately you have to make every piece high poly because of the way booleans work in Nomad?
When you look at something like Zbrush, it simply affects the area around the Boolean and leaves the majority of the mesh untouched. I still have to bring my models into Zbrush to do all the Booleans because of this. Nomad should really add a “nondestructive” Boolean.