This game was just more well thought out . It feels like more attention to detail was put into it. From how Bayek walked and ran through different terrain. The clothes physics and even the free running was the best of all the last three. Heck even the environments have better dynamic physics. In Valhalla you just go through bushes and they don’t really move
the sound in origins was far superior than odyssey...and random npcs in town have more dialogues than the latest two games. the landscape also better. every region has their own unique theme. not copy and paste island like in odyssey
I just learned a new parkour move in origins, the diagonal wallrun,all though it is very difficult to perform consistently. First, you need to find a wall, then your camera and Bayek need to be parallel to the wall,then hold the parkour button and move forward and very slightly to the direction of the wall. Bayek will perform a diagonal wallrun, like in unity. This move is very precise.
Just saying this right now: Bayek backflipping into a haystack from a rope is one of the coolest and smoothest animations I've ever seen. It looks so cool.
This video is a great guide. I wish I had this earlier so I didn’t have to figure some these things out by playing for hours. The section on swinging on beams was the most useful because I wasn’t sure how it worked
Great video, I went back to Origins this year (I just love its atmosphere and pacing.. I feel like Odyssey and Valhalla were crafted to be played literally forever whereas Origins is a more "Focused single player experience".) And what I noticed was that, despite Valhalla for example having more movement mechanics, Origins' cities/villages/forts,etc were more thought out in terms of parkouring. I know that in Odyssey I HARDLY ever got any fun times parkouring... And In Valhalla there's more but it feels like there should be *even more* given the size of the cities and especially the height of many buildings. But in Origins, despite most buildings being so tiny, they just stacked them so well and had a lot of ropes and clothes lines and whatnot to bounce around on. You know what I miss in these last 3 games?! Back in the Ezio trilogy you could jump into these little market stalls, for example from the front, and Ezio would basically grab the top and swing out of either side depending on your input... There's so many similar types of stands in these games where they set up marketplaces and.. just... I just miss doing fun stuff like that. The last 3 games have been so underwhelming in terms of parkour. One thing I do like to do in these games though is running up weird angles on poles that aren't actually designed in a way to continue movement? Its just odd tall poles or tree trunks that have something at the top or near the top that in THEORY it should be able to be grabbed but isn't? Much like a lot of the techniques in this video, you may be disappointed as nothing happens and the character just drops back to the ground... But every now and then they run further up said object and at that point before they're gonna drop down, if you tap the parkour button, the character will grab said ledge/object at the top. I realize its tough to explain via text so I'll just keep my eyes out in my journeys and if I do it again, I'll record and upload it and come back here.
I totally feel the same in a lot of ways... it makes me sad how many opportunities were missed in the game in terms of movement, but yes, Origins by far has the most enjoyable environments for hopping around, sans question. I also adore this game's pacing, atmosphere, and all the love that obviously went into making it. Such a work of art. Please let me know if you get a clip of what you're describing, I'm definitely interested in watching it!
Just wanted to pop in and say that this is one of the two videos that kickstarted my passion for choreographing Assassins Creed games and is in large part the reason why I've found success in Origins choreography. I appreciate the knowledge you shared in this video :)
Another thing to add to swinging: it's usually a much more stylish way to get to lower ground than simply jumping, and you can be pretty high off the ground and still swing downwards, although it won't work all the time You can also do a swinging switch animation, where you switch directions on the bar mid-swing. To initiate the animation you have to start a swing then direct the joystick backwards, Bayek will swing backwards. If you continuously hold it down backwards Bayek will continue to switch positions while swinging. In my own parkour runs, I noticed that while holding X is a very consistent way to side eject to far objects, it's usually much more consistent to just tap O in the desired direction. Keep in mind that to land on top of the object you have to be one handhold on top of the object, not directly above. And you can even O eject while still still in the climbing animation, and it'll land you on top of the desired object. You can even be decently far from the desired platform, and it'll still land you on top of it. An example of a potential application of the O eject is in 6:26. The O eject is very useful when trying to speed climb on top of a building in a stylish manner, as Bayek will wall jump whenever he's on a platform, and wall jumps are faster than normal climbing. Though even the O eject has its flaws; sometimes it'll compute as a climb down animation. The best way to keep it consistent is by following the rules of the X eject; directional movement>O tap. Another thing the O eject won't work with is interior ejects. What is an interior eject? Well, it's when you eject onto an interior surface, as seen in 7:59, the O eject simply cannot do this. This is one of the few times I actually find myself using the X eject. Another thing to note about ejects is that there is no elevation as in earlier games: back ejecting onto another wall will not give you extra height, neither will side ejecting, so chaining side ejects and back ejects is virtually useless as you'll remain in the same position. On the topic of ejects, I'm playing through Odyssey and I've noticed that interior ejects are gone, and very seldom applicable. Also that the O eject is useless, as even if you're 3 feet above a platform Kassandra will fall to a catch ledge animation. A weird thing I've noticed is that you can't side/back eject from a tree if you were previously balancing on a beam.
This is a very precise and purposive origins gameplay, one that I've never tried before or even considered trying. AC elements are devolving with every new game that each newer one makes the earlier ones feel that much better in comparison.. and frankly I appreciate origins much more now. Great video man, appreciate the effort that you put in. Feel like I can enjoy Origins much better now.
The biggest thing origins did right with the rpg style was that it still made the story linear, and more focused, like the games before it, and still told the story of assassins versus Templars with the isu storylines involved. And this game it’s acceptable that the character wasn’t an assassin in the main story, as the games story revolves around how the assassins as a group formed, even if they weren’t called the Assassin Brotherhood until much later.
Wow, I haven't bought Origins yet, but my friends gave me Valhalla. And I applied these tips for parkour - it really became easier and more interesting to play. I finally understood how the character is controlled. Especially in big cities like Lunden. (it's strange that this is not explained in the game itself). Thanks for the tips. But it seems to me that in Origins the character climbs and moves faster. Somehow it's even more interesting to watch. And the fabric of his suit reacts very well to his movements + towels and flags hung around the city. In Valhalla, for some reason, the fabric seems to be made of stone and does not react in any way.
Sorry I missed your comment! You are very much right about the movement speed in Origins. Personally, I appreciate how weighty Eivor feels in Valhalla though. That being said, you are absolutely correct about the fabric simulation - it's basically crap in Valhalla, unfortunately. And really pretty good in Origins.
There's also a swing thing where if you want to trigger the swing animation while static and then hold down the joystick button, he will keep changing between back and forth so you can choose your direction, this also works while you're swinging normally from one to another, right as you reach the next you hold down the joystick then just as you turn around you do it normally
Yes you can definitely tell they spent time in making bayek feel like bayek he feels like he moves like how you think he would you can feel his personality through his movement
I actually accidentally did the catch ledge maneuver while playing and it kinda blew my mind haha. I knew some of these minus swinging off of beams and the awesome swing into the bale of hay. Great video man, very clear and concise.
if origins had a better modding community, im sure all the problems with the parkour would be fixed, starting with vaulting over any object, consistent wall and side ejects, and manual jumping. thats really all this parkour system needs honestly, that and a little more speed
My man did it. Imma save this until i have origins just to reach destinations very quickly on cities. Horses/camels bore me when going to plain areas like open desert XD
Jo this is so cool. I didn’t know some things. For example swinging into a haystack. Origins parkour is actually way smoother than Origins/Valhalla. The only things that these games make better is vaulting. I don’t understand why they removed it. It was possible in the e3 demo and it is actually possible in the game, but only in tomps. Which doesn’t make so much sence sadly. Ps. I have actually one addition I discovered in the game. If you you jump from a higher point in a swing. For example for the wood sticks or the Bands in the air. If you are to far away and can’t catch them you can activate bow slomotion to actually have more range in the air.
Yes I am also very sad about the exclusion of vaulting, when in reality there was no reason for them not to include it :( What do you mean exactly with the slow-motion thing? You are saying if Bayek jumps off of a ledge and there is a bar really far away he will fly through the air to catch it?
@@Dallin_S ive tried it and it works. If there is a bar too far away aim with a bow after swinging from the first bar.(take note you need the slowmo ability) Then aim towards the bar and release before you land, and bayek will catch it
Definitely have a new appreciation for this game. Definitely seems like Ashraf Ismail(that vile man) and his team did put in effort to make it somewhat consistent with the older games. Feel like replaying. Maybe an AC marathon soon for me
i’ve always wondered why bayek’s parkour is not as flashy as other ACs, and attributed it as him being one of the first assassins as the reason why his parkour is more pragmatic. now i know, it’s just me not exploring enough with parkour in this game with bayek 😂 took hours figuring out how to get up the top of that ledge for the pyramid puzzle, i LOLed when you did that side eject and skipped the entire thing 💀
I am so glad I found this vid! I wonder how many of these moves carry over to Odyssey (since that's the one I'm playing right now). I'm especially excited to try the bar swings and ejects. Awesome stuff! Subbed!
Thanks! Everything described in the video should work in Odyssey, seeing as the movement system in that game is essentially a carbon copy of that of Origins. That being said, I have not tested it in Odyssey so I guess we'll have to find out!
Little random tip I learned myself recently, if climbing next to a window you can climb through it from the side like in Unity and Syndicate by moving towards the window sideways and pressing your parkour button. I may have been just dumb and thought you can only climb through windows from below but you can climb through them sideways. I find entering a window from above to be inconsistent and I think you have to use climb down as Bayek is directly above the window and just pray
You can go through the top of a window easy if you are positioned properly and click the drop button. Bayek will just drop right into it unless he’s close to ground
Thank you for the support! Please feel free to share the video with people you think might be interested! I don't know of any other significant changes to movement in the two following games, other than general modifications to speed (Odyssey you are faster, Valhalla you feel more sluggish or weighty - which I personally like actually).
@@Dallin_S Have not played Valhalla yet, but in Odyssey parkour feels like a downgrade. Not much reason to climb when you can essentially teleport to the enemy there, no point in having a controlled descent when you can survive any and all falls from any height. I also feel the cities were better designed for parkour in Origins, more ropes/trees/other objects between buildings to connect them. I still enjoyed the game enough to play through it twice and get 100% achievements however.
@@Omar-Asim I definitely agree - Odyssey's gameplay and game world design are not at all conducive to parkour. Valhalla maybe doesn't have as great cities for it as origins, but I find myself enjoying it significantly more than Odyssey.
Lache-The Lache is parkour or freerunning move used to swing off of a bar or branch. After swinging the traceur can grab onto another bar or branch, or land in a precision, crane or cat. Enable to do this move in origins hold L3 or LS downward as soon as bayek jumps to the beam or pole just like in unity and syndicate
That’s a must watch for people trash-talking about poor movement/parcour in this game when they just don’t know how to do it properly. Thanks for making this video man, I hope that the movement/parcour aspect of AC Origins will hopefully receive less hate now 💪
Well, we can't change the fact that much complexity and creativity has indeed been removed from the movement system - but yes, I hope this video helps people realise what IS possible and have a fun time with that!
1:34 Da ffuck was that?! Man, I've played Origins since he's came out and I've done EVERYTHING... but I didn't knew that you wae able to do stuff like this. Wow!
this can be done in every low-object starting with Odyssey and Valhalla. Origins doens´t have that for some reason only in low-obstacles like you mentioned
@@Dallin_S I'm an Origins/Odyssey freak myself, hundreds of ingame hours, but still had some homework to do apparently, so big big thank you for what U did here, had a great time listening to you. Cheers from Poland 🇵🇱✌️
Wow this is like a whole new world of possibilities, thank you for making this. By the way I'm curious, roughly how long have you played ac origins for?
Another trick that I discovered yesterday: if there happens to be a haystack next to somewhere where you can do a wall run, you can do a backflip out of your wall run into the haystack. Serves absolutely no purpose other than looking cool af :'D Good place to try it is in Herakleion. There's a haystack and trees right next to Reda.
In this game the parkour and jump button works like the high profile button in unity and syndicate. Side ejects work better with holding because you need really good timing and by holding it bayek will jump at the right time. By tapping it you need a better timing
Very well put, I too have observed some striking similarities between the AC Syndicate high profile button and AC Origins parkour button functionalities.
It might not look graceful, but I think we can explore more variety in ejects through slow mo ability by using arrows to may be consistently eject higher or at equal height.
There is one essential technique for the side hop I just noted in Valhalla. I think it applies in the other games as well. If you side hop/ eject to grab on another ledge you actually need to move to that side but also DOWN and jump. Thats because the ledge is kinda „behind“ eivor. By just moving to the side eivor mostly starts to climbs faster and the grab point is on the wall. But moving to the side an down he jumps to the side and back to grab the ledge of another wall if you know what I mean. Also depending on the Situation it makes a difference if just move sideways or diagonal up or down. Its like really aiming with your left stick wich point you want to grab
I know what you mean, I think. Changing the inputted movement direction can definitely help in various contexts. That could be a little harder on M&K than on controller, but for the most part shouldn't be a huge issue.
@@Dallin_S i just tried a little bit and aiming diagonal down makes the side eject way more reliable. Worked every time while just aiming sideways often leads to fast climbing instead of doing a side eject
Honestly it took me quite a while before I even realised you could roll in Origins (I think it was only mentioned in a random loading screen message), but I devoted over 330 hours to this game and never knew you could do side ejects >_< After trying it out, I find that I have the most consistency by double-tapping the parkour button. Also, with the catch ledge feature, I may be wrong, but I thought it was executed by pressing climb down, i.e. circle on PS4? I think I only found it from muscle memory since it's the same command as in the early games, haha. Also I had to laugh at the Smenkhare tomb bit. All that jumping around on those platforms and all this time I could've just bypassed it so easily.
I'll have to try the double-tapping! Also I haven't really tried using the climb down button for catching ledges, I'll have to try that too. It took me a long time to figure out any of this stuff myself too
The only thing they should have kept are vaults,flashy descent side ejects lateral movement while climbing and maybe add some wall running like in prince of persia,quick descents on npc s like in ac brotherhood and parachutes were great
This makes me actually kind of hopeful to somewhat enjoy parkour in AC Mirage. The system seems to still be the same as in the RPGs, where ejects don't gain height, there are no manual jumps and advanced movement is very contextual. But the advanced moves have been contextual ever since Unity. And Mirages world design will grant a drastically higher amount of contexts to perform them in, compared to any of the RPG ACs. So, it won't be on par with the old games parkour wise. But it could be doing ok.
Can't believe I was so stubborn. I slept on this game til now. I will pick it up within the week. I just was afraid of change, but I can always go back to the old games.
I know most of everything covered here applies to the other 2 rpgs but can you do one for Vahlalla too? I might be fun and who knows maybe you can discover something while specifically testing the mechanics. I subbed, great content; I've been looking for an Origins parkour guide for years, in the hope that people would find it fun as I do, although pretty basic compared to examples from previous titles.
If you use default controller layout then it is hard to control the camera at the same time as using the parkour button (unless your controller has back paddles), but otherwise I very much prefer controller for this game overall, not necessarily for the parkour. I like being able to make Bayek walk a bit faster with the joystick for example
@@Dallin_S Also, I had a save file bug which would not let me slide down the pyramids properly. I have never experienced a movement bug like this before.
@@Dallin_S honestly, i doubt we'll have much more than valhalla did besides vaulting, but hopefully the actual layout of the city will allow us to use stuff like side ejects more often
About vaulting objects, in ac origins, have you ever noticed that is possible to vault some random objects in the game? Such as shields in restrict areas and haystacks in areas of fields? I think that is cool to do that in some especiffic moments
I've seen that just tapping parkour once doesn't eject off a tree, but rather I have to spam it a couple times for it to register, at the right timing of course.
Spamming is usually a safer bet, and it's definitely what I usually end up doing. The window for the timing is brutally small, so it makes it hard to judge a single tap.
As far as I know nearly everything covered in the video should work in Odyssey and Valhalla, with the addition of manual vaulting by holding down the climb down button when running into low obstacles. They didn't really change anything about the movement system in those games other than the speed of the movement.
Tbh this was the only rpg game that actually felt like an ac game, I would say valhalla but in valhallla you can't really Parkhurst from building to building that much before you run out of buildings (in most areas)
Is it just me or is there a sudden rush of Prince of Persia nostalgia when I watched this video? especially with the brown surroundings and wooden bars
Sorry my phone was acting up....what i meant to say was that parkour and climbing wasn't really a well known or done thing and didn't have much development at that point in the timeline technically speaking from a history stand point....
Wow this is great video , ac origins parkour looks amazing , by the way i clear that tomb yesterday , lol. does this technique work on odyssey and vallhalla?
As far as I know the techniques work virtually identically in the two following games. But as I believe someone else commented, Origins definitely has the most fun environments to do parkour in (I certainly feel this way). Especially the Egyptian housing districts!
I recently found out you actually CAN vault in Assassin’s Creed Origins, though it’s too unreliable and not great enough for a parkour video. However, if you’re crouching next to those standing shields you actually can vault over them.
I've got a tiny addition when hanging of a surface that has a interior or if it curves inward you can the circle button to swing inward instead of just dropping down
Bro i just put 100 hours into the game and BEAT IT a few days ago. AND I JUST FOUND OUT THAT TAPPING PARKOUR DOES SOMETHING DIFFERENT FROM JUST HOLDING IT IN THIS VIDEO JUST NOW. Bruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh. Ngl I had a ton of fun playing this game, but it didn't explain how to Parkour AT ALL and that made me sad. Also it didnt feel like as much of an Assassin's Creed game as I was hoping (I know this is a dated and common complaint) and I think part of that came from how it didnt rely on travel-by-foot the same way previous games did, and Parkour was a lacking element of that and it shows. IM SUPER GLAD YOU CAN EJECT IN THIS GAME AT LEAST CAUSE I HAVENT BEEN ABLE TO DO THAT UNTIL SEEING THIS VIDEO LMAO
Hey Dallin, do you mind if I use a tiny clip from this in a video I'm making about shadows movement? I just need to steal a clip of origins non contextual jump animation to make a comparison. I'll give you cred 😎
The world in origins felt like it was built more for parkour, where as in odyssey in Valhalla the world was built for more spectacle than smooth transitions. Cause in origins some jumps that are easy in odyssey you'll miss the same jumps. Your legs feel stiffer
@@Dallin_S true, the maps in the later games are more for spectacle. I hope mirage for example has unitys momentum so you can tic tac up in between walls in alleys and such
Furthermore, there is a seating area with a thatched roof, which the walls can be vaulted over. Also, you can vault over the small water mills, the small haystacks, the fire pits with a bowl hanging from two tied together spears and, last but not least, the thatched walls. However, Bayek could vault over any low walls in the alpha gameplay. Also, the NPCs can vault over any objects that the player should be able to vault over.
This game was just more well thought out . It feels like more attention to detail was put into it. From how Bayek walked and ran through different terrain. The clothes physics and even the free running was the best of all the last three. Heck even the environments have better dynamic physics. In Valhalla you just go through bushes and they don’t really move
This game is a gorgeous masterpiece.
the sound in origins was far superior than odyssey...and random npcs in town have more dialogues than the latest two games. the landscape also better. every region has their own unique theme. not copy and paste island like in odyssey
@@apizcyril9479 Exactly.
I was about to argue with you until you said "out of the last three)
@@Dallin_S it's no doubt gorgeous. Probably right after Unity. But it's just not an AC like Unity or AC3.
This is such a beautiful pool of knowledge. Thank you for your contribution.
Thanks man! You have contributed so much yourself and to be fair that's a huge part of what inspired me to share this.
You are one of the best ac content creators and you've contributed so much to the community. Thank you a lot
Fucking Leo k😂 was just watching you lmao
i was expecting you to comment
What’s your level
holy shit, i can actually enjoy the parkour in this game, this just shot it up in my ranking, thank you for the knowledge
I'm super happy to hear this. And you are welcome.
I just learned a new parkour move in origins, the diagonal wallrun,all though it is very difficult to perform consistently.
First, you need to find a wall, then your camera and Bayek need to be parallel to the wall,then hold the parkour button and move forward and very slightly to the direction of the wall. Bayek will perform a diagonal wallrun, like in unity. This move is very precise.
ua-cam.com/video/IZIE2Cqv45c/v-deo.html
I totally know what you're talking about! And yes it is tricky to trigger consistently
You can also chain it with an eject if you do it on an unclimbable surface.
@@Dallin_S Replying to comments on a video well over a year old - this man is a sigma 🗿
@@saintdenisslicker2020 Thanks! Couldn't do it without my phone notifications haha
Bayek is the only assassin to really leap of faith with the flip
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Just saying this right now:
Bayek backflipping into a haystack from a rope is one of the coolest and smoothest animations I've ever seen. It looks so cool.
a lot more parkour than people think in this game. thanks a lot!
You are very welcome! :)
It wouldn't make sense even if there was unity like parkour in this game.
This video is a great guide. I wish I had this earlier so I didn’t have to figure some these things out by playing for hours. The section on swinging on beams was the most useful because I wasn’t sure how it worked
Yeah I wish someone had told me the first time I played the game too, but I'm glad you found the video helpful!
Great video, I went back to Origins this year (I just love its atmosphere and pacing.. I feel like Odyssey and Valhalla were crafted to be played literally forever whereas Origins is a more "Focused single player experience".)
And what I noticed was that, despite Valhalla for example having more movement mechanics, Origins' cities/villages/forts,etc were more thought out in terms of parkouring. I know that in Odyssey I HARDLY ever got any fun times parkouring... And In Valhalla there's more but it feels like there should be *even more* given the size of the cities and especially the height of many buildings. But in Origins, despite most buildings being so tiny, they just stacked them so well and had a lot of ropes and clothes lines and whatnot to bounce around on.
You know what I miss in these last 3 games?! Back in the Ezio trilogy you could jump into these little market stalls, for example from the front, and Ezio would basically grab the top and swing out of either side depending on your input... There's so many similar types of stands in these games where they set up marketplaces and.. just... I just miss doing fun stuff like that. The last 3 games have been so underwhelming in terms of parkour.
One thing I do like to do in these games though is running up weird angles on poles that aren't actually designed in a way to continue movement? Its just odd tall poles or tree trunks that have something at the top or near the top that in THEORY it should be able to be grabbed but isn't? Much like a lot of the techniques in this video, you may be disappointed as nothing happens and the character just drops back to the ground... But every now and then they run further up said object and at that point before they're gonna drop down, if you tap the parkour button, the character will grab said ledge/object at the top.
I realize its tough to explain via text so I'll just keep my eyes out in my journeys and if I do it again, I'll record and upload it and come back here.
I totally feel the same in a lot of ways... it makes me sad how many opportunities were missed in the game in terms of movement, but yes, Origins by far has the most enjoyable environments for hopping around, sans question. I also adore this game's pacing, atmosphere, and all the love that obviously went into making it. Such a work of art.
Please let me know if you get a clip of what you're describing, I'm definitely interested in watching it!
Just wanted to pop in and say that this is one of the two videos that kickstarted my passion for choreographing Assassins Creed games and is in large part the reason why I've found success in Origins choreography. I appreciate the knowledge you shared in this video :)
I'm glad to hear it! You are welcome!
Another thing to add to swinging: it's usually a much more stylish way to get to lower ground than simply jumping, and you can be pretty high off the ground and still swing downwards, although it won't work all the time
You can also do a swinging switch animation, where you switch directions on the bar mid-swing. To initiate the animation you have to start a swing then direct the joystick backwards, Bayek will swing backwards. If you continuously hold it down backwards Bayek will continue to switch positions while swinging.
In my own parkour runs, I noticed that while holding X is a very consistent way to side eject to far objects, it's usually much more consistent to just tap O in the desired direction. Keep in mind that to land on top of the object you have to be one handhold on top of the object, not directly above. And you can even O eject while still still in the climbing animation, and it'll land you on top of the desired object. You can even be decently far from the desired platform, and it'll still land you on top of it. An example of a potential application of the O eject is in 6:26. The O eject is very useful when trying to speed climb on top of a building in a stylish manner, as Bayek will wall jump whenever he's on a platform, and wall jumps are faster than normal climbing.
Though even the O eject has its flaws; sometimes it'll compute as a climb down animation. The best way to keep it consistent is by following the rules of the X eject; directional movement>O tap. Another thing the O eject won't work with is interior ejects. What is an interior eject? Well, it's when you eject onto an interior surface, as seen in 7:59, the O eject simply cannot do this. This is one of the few times I actually find myself using the X eject. Another thing to note about ejects is that there is no elevation as in earlier games: back ejecting onto another wall will not give you extra height, neither will side ejecting, so chaining side ejects and back ejects is virtually useless as you'll remain in the same position.
On the topic of ejects, I'm playing through Odyssey and I've noticed that interior ejects are gone, and very seldom applicable. Also that the O eject is useless, as even if you're 3 feet above a platform Kassandra will fall to a catch ledge animation.
A weird thing I've noticed is that you can't side/back eject from a tree if you were previously balancing on a beam.
Yeah, the Kassandra situation is weird; sometimes she will land on the ledge, and sometimes she will not.
Could you upload a video showing the pole swinging; I imagine it's similar to Syndicate.
This is a very precise and purposive origins gameplay, one that I've never tried before or even considered trying. AC elements are devolving with every new game that each newer one makes the earlier ones feel that much better in comparison.. and frankly I appreciate origins much more now.
Great video man, appreciate the effort that you put in. Feel like I can enjoy Origins much better now.
Thank you, I am glad if the video helps you enjoy the game better!
The biggest thing origins did right with the rpg style was that it still made the story linear, and more focused, like the games before it, and still told the story of assassins versus Templars with the isu storylines involved. And this game it’s acceptable that the character wasn’t an assassin in the main story, as the games story revolves around how the assassins as a group formed, even if they weren’t called the Assassin Brotherhood until much later.
Wow, I haven't bought Origins yet, but my friends gave me Valhalla. And I applied these tips for parkour - it really became easier and more interesting to play. I finally understood how the character is controlled. Especially in big cities like Lunden. (it's strange that this is not explained in the game itself). Thanks for the tips. But it seems to me that in Origins the character climbs and moves faster. Somehow it's even more interesting to watch. And the fabric of his suit reacts very well to his movements + towels and flags hung around the city. In Valhalla, for some reason, the fabric seems to be made of stone and does not react in any way.
Sorry I missed your comment! You are very much right about the movement speed in Origins. Personally, I appreciate how weighty Eivor feels in Valhalla though. That being said, you are absolutely correct about the fabric simulation - it's basically crap in Valhalla, unfortunately. And really pretty good in Origins.
There's also a swing thing where if you want to trigger the swing animation while static and then hold down the joystick button, he will keep changing between back and forth so you can choose your direction, this also works while you're swinging normally from one to another, right as you reach the next you hold down the joystick then just as you turn around you do it normally
Thanks dude. I think this AC has polished movements that others lacked. I really like how natural the Main character moves in this one.
You are very welcome!! Thanks for commenting:) I agree with you.
Yes you can definitely tell they spent time in making bayek feel like bayek he feels like he moves like how you think he would you can feel his personality through his movement
I actually accidentally did the catch ledge maneuver while playing and it kinda blew my mind haha. I knew some of these minus swinging off of beams and the awesome swing into the bale of hay. Great video man, very clear and concise.
Thank you! Glad you liked it:)
Great video💯❤️
Thanks!
if origins had a better modding community, im sure all the problems with the parkour would be fixed, starting with vaulting over any object, consistent wall and side ejects, and manual jumping. thats really all this parkour system needs honestly, that and a little more speed
I would be so stoked to see mods improving the parkour for this game.
@@Dallin_S too bad all the mods for this game are resource packs and outfit reskins, I'd love to see a mod that adds more hidden blade animations
@@Jesus_Christ113 That would be cool as well
@@Dallin_S would've been even cooler if Ubisoft just gave us these things from the get go
My man did it. Imma save this until i have origins just to reach destinations very quickly on cities. Horses/camels bore me when going to plain areas like open desert XD
Jo this is so cool. I didn’t know some things. For example swinging into a haystack.
Origins parkour is actually way smoother than Origins/Valhalla. The only things that these games make better is vaulting. I don’t understand why they removed it. It was possible in the e3 demo and it is actually possible in the game, but only in tomps. Which doesn’t make so much sence sadly.
Ps. I have actually one addition I discovered in the game. If you you jump from a higher point in a swing.
For example for the wood sticks or the Bands in the air. If you are to far away and can’t catch them you can activate bow slomotion to actually have more range in the air.
Yes I am also very sad about the exclusion of vaulting, when in reality there was no reason for them not to include it :(
What do you mean exactly with the slow-motion thing? You are saying if Bayek jumps off of a ledge and there is a bar really far away he will fly through the air to catch it?
@@Dallin_S ive tried it and it works. If there is a bar too far away aim with a bow after swinging from the first bar.(take note you need the slowmo ability) Then aim towards the bar and release before you land, and bayek will catch it
@@Rish24 Oh wow that sounds legit, I'll have to try.
Definitely have a new appreciation for this game. Definitely seems like Ashraf Ismail(that vile man) and his team did put in effort to make it somewhat consistent with the older games. Feel like replaying. Maybe an AC marathon soon for me
Glad that you found a new appreciation for the game! It is definitely one of the most vibrant entries to the series.
I'm a pro at it now because you. It's incredibly smooth to know everything.
That's awesome, glad to hear it!
i’ve always wondered why bayek’s parkour is not as flashy as other ACs, and attributed it as him being one of the first assassins as the reason why his parkour is more pragmatic. now i know, it’s just me not exploring enough with parkour in this game with bayek 😂 took hours figuring out how to get up the top of that ledge for the pyramid puzzle, i LOLed when you did that side eject and skipped the entire thing 💀
Hahaha glad to hear the video helped and entertained!
I love AC since from AC 1, Long live the parkour ✊🏻✊🏻👍🏻
There are truly a few gems in here, thanks so much!!
Ac Origins is my fav AC title along with Syndicate and Mirage hehehehe
Extremely helpful thankyou
You are very welcome!
I am so glad I found this vid! I wonder how many of these moves carry over to Odyssey (since that's the one I'm playing right now). I'm especially excited to try the bar swings and ejects.
Awesome stuff! Subbed!
Thanks! Everything described in the video should work in Odyssey, seeing as the movement system in that game is essentially a carbon copy of that of Origins. That being said, I have not tested it in Odyssey so I guess we'll have to find out!
daymn.... this is so awesome didn't know it had this much depth.
Little random tip I learned myself recently, if climbing next to a window you can climb through it from the side like in Unity and Syndicate by moving towards the window sideways and pressing your parkour button. I may have been just dumb and thought you can only climb through windows from below but you can climb through them sideways. I find entering a window from above to be inconsistent and I think you have to use climb down as Bayek is directly above the window and just pray
Yes! Thank you for pointing this out. I love the sideways climb in window animation
You can go through the top of a window easy if you are positioned properly and click the drop button. Bayek will just drop right into it unless he’s close to ground
@@worstthanaveragegamer1041 this is good!
Well its about time i downloaded this masterpiece for the 99th time again
Great video! Hope it reaches more people.
6:00 Now I'm curious how else the parkour changed in the sequels :)
Thank you for the support! Please feel free to share the video with people you think might be interested! I don't know of any other significant changes to movement in the two following games, other than general modifications to speed (Odyssey you are faster, Valhalla you feel more sluggish or weighty - which I personally like actually).
@@Dallin_S Have not played Valhalla yet, but in Odyssey parkour feels like a downgrade. Not much reason to climb when you can essentially teleport to the enemy there, no point in having a controlled descent when you can survive any and all falls from any height. I also feel the cities were better designed for parkour in Origins, more ropes/trees/other objects between buildings to connect them.
I still enjoyed the game enough to play through it twice and get 100% achievements however.
@@Omar-Asim I definitely agree - Odyssey's gameplay and game world design are not at all conducive to parkour. Valhalla maybe doesn't have as great cities for it as origins, but I find myself enjoying it significantly more than Odyssey.
5:23 is new for me ❤️
Same, that blew my mind
Lache-The Lache is parkour or freerunning move used to swing off of a bar or branch. After swinging the traceur can grab onto another bar or branch, or land in a precision, crane or cat.
Enable to do this move in origins hold L3 or LS downward as soon as bayek jumps to the beam or pole just like in unity and syndicate
That’s a must watch for people trash-talking about poor movement/parcour in this game when they just don’t know how to do it properly.
Thanks for making this video man, I hope that the movement/parcour aspect of AC Origins will hopefully receive less hate now 💪
Well, we can't change the fact that much complexity and creativity has indeed been removed from the movement system - but yes, I hope this video helps people realise what IS possible and have a fun time with that!
Really Helpful! Thanks for making this guide.
You're welcome!
Yo good video man, I didnt even know that there was anything to really learn about this parkour system... thanks for doing the most brother man
For sure, glad you liked it!
1:34 Da ffuck was that?!
Man, I've played Origins since he's came out and I've done EVERYTHING... but I didn't knew that you wae able to do stuff like this. Wow!
Fun fact - You can vault over straw fences and shield racks and it looks pretty cool
this can be done in every low-object starting with Odyssey and Valhalla. Origins doens´t have that for some reason only in low-obstacles like you mentioned
Thanks for mentioning this, I did forget to put in the video the different contexts you can do actual vaults in.
@@danilosiviero4848 yup, ill give odyssey credit it has a good vaulting system, can even vault over long objects like stacks of wooden planks
Bruh, you're a genius. Much love to you
Thank you! It means a lot!
@@Dallin_S I'm an Origins/Odyssey freak myself, hundreds of ingame hours, but still had some homework to do apparently, so big big thank you for what U did here, had a great time listening to you. Cheers from Poland 🇵🇱✌️
@@CrissNSA You are welcome!
Wow this is like a whole new world of possibilities, thank you for making this. By the way I'm curious, roughly how long have you played ac origins for?
Thank you! I have 326 hours on the Steam clock.
Our dear Leo k would be proud.
Really good guide, thanks mate!
You're welcome!
I have yet to play origins, but thanks to you, I'll have much more fun than I would have otherwise when I inevitably play it someday
Heck yeah!:)
Another trick that I discovered yesterday: if there happens to be a haystack next to somewhere where you can do a wall run, you can do a backflip out of your wall run into the haystack. Serves absolutely no purpose other than looking cool af :'D Good place to try it is in Herakleion. There's a haystack and trees right next to Reda.
Dude that is so legit. I'll have to give it a go.
Yo this is so fun I had to make a video of it. Uploading it now. Put you in the credits
ua-cam.com/video/hUMAen1AbOo/v-deo.html
@@Dallin_S Cheers dude!
Just started origins after playing the first and second this made me enjoy the parkuor more
Love to hear it!!
Great video dude! A perfect game for me would be an ac with parkour animations like unity and the control of the first 4 games
Thanks! Yes I definitely agree with you about the perfect ac game.
much appreciated video 🫵
This helped me so much! I already subscribed!
I'm glad you found it useful!
In this game the parkour and jump button works like the high profile button in unity and syndicate. Side ejects work better with holding because you need really good timing and by holding it bayek will jump at the right time. By tapping it you need a better timing
Very well put, I too have observed some striking similarities between the AC Syndicate high profile button and AC Origins parkour button functionalities.
This helps me a lot. Exactly what I was looking for! Thank you.
So glad to hear it! Happy you found the video, and found it helpful. I love Origins so it is fun to share this kind of stuff with everyone.
@@Dallin_S Origins is an amazing game 💯 playing it right now. Going to try the parkour tips
@@gameknightgaming Awesome, let me know how it goes!
It might not look graceful, but I think we can explore more variety in ejects through slow mo ability by using arrows to may be consistently eject higher or at equal height.
That's a good idea!
There is one essential technique for the side hop I just noted in Valhalla. I think it applies in the other games as well. If you side hop/ eject to grab on another ledge you actually need to move to that side but also DOWN and jump. Thats because the ledge is kinda „behind“ eivor. By just moving to the side eivor mostly starts to climbs faster and the grab point is on the wall. But moving to the side an down he jumps to the side and back to grab the ledge of another wall if you know what I mean.
Also depending on the Situation it makes a difference if just move sideways or diagonal up or down. Its like really aiming with your left stick wich point you want to grab
I know what you mean, I think. Changing the inputted movement direction can definitely help in various contexts. That could be a little harder on M&K than on controller, but for the most part shouldn't be a huge issue.
@@Dallin_S i just tried a little bit and aiming diagonal down makes the side eject way more reliable. Worked every time while just aiming sideways often leads to fast climbing instead of doing a side eject
@@godmodecheater153 Okay, that makes sense! Thanks for the elaboration!
4:02 ooooohhh damn that was smooth! This guy is the definition of exagerated swager
Hahahaha
This is super helpful!
Thanks!
@@StillLateToTheParty You are welcome!
This was fantastic! Thank you!
You're very welcome!
Honestly it took me quite a while before I even realised you could roll in Origins (I think it was only mentioned in a random loading screen message), but I devoted over 330 hours to this game and never knew you could do side ejects >_<
After trying it out, I find that I have the most consistency by double-tapping the parkour button. Also, with the catch ledge feature, I may be wrong, but I thought it was executed by pressing climb down, i.e. circle on PS4? I think I only found it from muscle memory since it's the same command as in the early games, haha.
Also I had to laugh at the Smenkhare tomb bit. All that jumping around on those platforms and all this time I could've just bypassed it so easily.
I'll have to try the double-tapping! Also I haven't really tried using the climb down button for catching ledges, I'll have to try that too. It took me a long time to figure out any of this stuff myself too
Tested the holding parkour down when falling at wall for Catch Ledge, and it indeed seems to make Bayek snap to it better!
The only thing they should have kept are vaults,flashy descent side ejects lateral movement while climbing and maybe add some wall running like in prince of persia,quick descents on npc s like in ac brotherhood and parachutes were great
Bro did'nt know that the parkour of these game is on fire 🔥!not the best like unity but good! hahaha. thank you!
You're welcome!
You are creating contents which are interesting... i subbed yo
Nice video side ejects are still hard for me in this game but I’m working on it
Yeah they are hard to do consistently
Great guide. Thanks!
You are welcome! Hopefully it'll help improve your experience with the game😃
I've actually known and used the side ejects using the parkour down button in valhalla. I thought everyone knew side ejects do exist.
Do you hold or tap the parkour button?
@@godmodecheater153 Sorry for the late reply, all you need to do is just hold the direction you want to go in and tap the Parkour up button.
very informative, subscribed!
Thanks man
This makes me actually kind of hopeful to somewhat enjoy parkour in AC Mirage. The system seems to still be the same as in the RPGs, where ejects don't gain height, there are no manual jumps and advanced movement is very contextual. But the advanced moves have been contextual ever since Unity. And Mirages world design will grant a drastically higher amount of contexts to perform them in, compared to any of the RPG ACs. So, it won't be on par with the old games parkour wise. But it could be doing ok.
I am hopeful for similar reasons!
1:30 *I NEVER KNEW THAT YOU CAN ACTUALLY DO THAT*
🙂you can!
Can't believe I was so stubborn. I slept on this game til now. I will pick it up within the week. I just was afraid of change, but I can always go back to the old games.
There's things to love and dislike in the game for sure, but for me it's easily a personal 10/10 for the great times I've had with it!
@@Dallin_S thank you, subbed!!
@@wowdevon1893 Thanks! You're welcome!
Very foolish mindset using that you would never get any new games ever
@@bobcatman0121 you don't know me pal, go on. Get
I know most of everything covered here applies to the other 2 rpgs but can you do one for Vahlalla too? I might be fun and who knows maybe you can discover something while specifically testing the mechanics. I subbed, great content; I've been looking for an Origins parkour guide for years, in the hope that people would find it fun as I do, although pretty basic compared to examples from previous titles.
We'll see if I can find anything unique about Valhalla worth mentioning. But I'm glad you enjoyed the video!
We need to spread the word!!
Definitely please do share the vid if you found it helpful or interesting!
@@Dallin_S I will or I'll die trying...
@@rocklight1304 Haha thanks, take care of yourself though.
Thank you so much for this.
You are welcome!
Love the video, very informative. Do you use keyboards and mouse or controller for smooth parkour? What do you prefer?
If you use default controller layout then it is hard to control the camera at the same time as using the parkour button (unless your controller has back paddles), but otherwise I very much prefer controller for this game overall, not necessarily for the parkour. I like being able to make Bayek walk a bit faster with the joystick for example
@@Dallin_S thank you so much
@@datl7485 You're welcome!
I just discovered how to vault any low, or mid high objet. Kinda obvious lol… just quickly press Parkour and Climb Down. Hope this helps
Top notch tips
Thanks!
You can also skip going through windows, if you press left or right and up at the same time, while holding down the climb button.
Yesss, good point!
@@Dallin_S I do not understand why this is a thing. Nevertheless, it’s useful and I am not complaining.
@@Dallin_S Also, I had a save file bug which would not let me slide down the pyramids properly. I have never experienced a movement bug like this before.
@@MirrorsEdgeGamer01 Huh, that's weird, I haven't seen that happen myself.
Really hope these tips end up being useful in Mirage
Hopefully Mirage lets us do even more!
@@Dallin_S honestly, i doubt we'll have much more than valhalla did besides vaulting, but hopefully the actual layout of the city will allow us to use stuff like side ejects more often
@@NJWebCrawler Yes the level design should be a lot more conducive to parkour
About vaulting objects, in ac origins, have you ever noticed that is possible to vault some random objects in the game? Such as shields in restrict areas and haystacks in areas of fields?
I think that is cool to do that in some especiffic moments
Yup! Yes there are a few types of objects where Bayek will vault, too bad it's not input determined though
Thank you for this! And thanks to Altair Stealth who sent me here :)
You are welcome! And thanks to Altair stealth for recommending me haha😃
I've seen that just tapping parkour once doesn't eject off a tree, but rather I have to spam it a couple times for it to register, at the right timing of course.
Spamming is usually a safer bet, and it's definitely what I usually end up doing. The window for the timing is brutally small, so it makes it hard to judge a single tap.
Great video! This options are also valid for odyssey and valhalla?
As far as I know nearly everything covered in the video should work in Odyssey and Valhalla, with the addition of manual vaulting by holding down the climb down button when running into low obstacles. They didn't really change anything about the movement system in those games other than the speed of the movement.
Tbh this was the only rpg game that actually felt like an ac game, I would say valhalla but in valhallla you can't really Parkhurst from building to building that much before you run out of buildings (in most areas)
Yeah I totally see what you mean
Is it just me or is there a sudden rush of Prince of Persia nostalgia when I watched this video? especially with the brown surroundings and wooden bars
You deserve more subcriber
Thanks! That means a lot to me. Share the video(s) with your friends if you found them helpful!
@@Dallin_S already done
@@GAMOLER Awesome thank you so much!
This is awesome!!
Thanks!
One thing that people don't understand is that at the beginning of the brotherhood or the creed or the hidden one parkour
Sorry my phone was acting up....what i meant to say was that parkour and climbing wasn't really a well known or done thing and didn't have much development at that point in the timeline technically speaking from a history stand point....
@@joshbuchanan8607 Yeah, this is definitely a fair point, at least one way to justify the degradation of pk mechanics in the games
9:35 I find it easier to just rapid tap the parkour up button instead of tapping at the right moment. Much more consistent too
That's good if it makes it more consistent! I've had trouble with both approaches but it's been a minute since I tried it
I always thought the catch ledge mechanic was way better and cooler than the leap of faith
Definitely involves more creativity and skill
04:03 looks crazy 🥶
Wow this is great video , ac origins parkour looks amazing , by the way i clear that tomb yesterday , lol.
does this technique work on odyssey and vallhalla?
As far as I know the techniques work virtually identically in the two following games. But as I believe someone else commented, Origins definitely has the most fun environments to do parkour in (I certainly feel this way). Especially the Egyptian housing districts!
Manual vaulting was also in Unity!
It's in all the games AC3 and onward, except for Origins where it only works contextually.
I recently found out you actually CAN vault in Assassin’s Creed Origins, though it’s too unreliable and not great enough for a parkour video. However, if you’re crouching next to those standing shields you actually can vault over them.
Yes! Yeah there are specific obstacles/assets that are vaultable. Too bad there's no manual way to trigger it unlike in the following two games
I've got a tiny addition when hanging of a surface that has a interior or if it curves inward you can the circle button to swing inward instead of just dropping down
Yes! Super cool detail
@@Dallin_S it does add slightly to the parkour system which is deeper then I thought it was
Great video! Now make one about Unity and teach people to stop pressing X (or A) all the time.
I think the guides Leo K and Jcers have made are more than sufficient😉😀
Bro i just put 100 hours into the game and BEAT IT a few days ago. AND I JUST FOUND OUT THAT TAPPING PARKOUR DOES SOMETHING DIFFERENT FROM JUST HOLDING IT IN THIS VIDEO JUST NOW. Bruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh. Ngl I had a ton of fun playing this game, but it didn't explain how to Parkour AT ALL and that made me sad. Also it didnt feel like as much of an Assassin's Creed game as I was hoping (I know this is a dated and common complaint) and I think part of that came from how it didnt rely on travel-by-foot the same way previous games did, and Parkour was a lacking element of that and it shows. IM SUPER GLAD YOU CAN EJECT IN THIS GAME AT LEAST CAUSE I HAVENT BEEN ABLE TO DO THAT UNTIL SEEING THIS VIDEO LMAO
Haha I'm glad if my video helped you enjoy the game more in some way!
Hey Dallin, do you mind if I use a tiny clip from this in a video I'm making about shadows movement? I just need to steal a clip of origins non contextual jump animation to make a comparison. I'll give you cred 😎
@@Ropotopolous Go for it Rop, you're more than welcome
Hoping some of these make it to Mirage, the environments look way more useful for parkour
Definitely more parkour oriented level design in Mirage, hopefully the controls get renovated too. More player control would be nice
If this is completely different in mirage please make a video on it
I'll definitely try!!
What is the name of the outfit bayek wearing in the video
It's the Hidden Ones outfit from the Hidden Ones DLC
@@Dallin_S isn't that the one with the deluxe edition?
@@amulyasharma4860 No I don't think it's part of the deluxe edition. It is part of the Hidden Ones DLC
This was the last game that felt like Assassin’s Creed… 😔
The world in origins felt like it was built more for parkour, where as in odyssey in Valhalla the world was built for more spectacle than smooth transitions. Cause in origins some jumps that are easy in odyssey you'll miss the same jumps. Your legs feel stiffer
Eh, Idk about missing the same distance of jumps. Definitely focused more on pretty scenery than parkourable scenery tho
@@Dallin_S true, the maps in the later games are more for spectacle. I hope mirage for example has unitys momentum so you can tic tac up in between walls in alleys and such
@@rune5416 Yessss I hope so too!!!
@@Dallin_S it was my favorite way to move in unity
@@rune5416 It feels really cool to bounce back and forth between obstacles. It would be sick to get some more of that in upcoming AC titles
The burnable cone haystack is the second object that can be vault in game
I didn't know! Thanks for sharing:)
Furthermore, there is a seating area with a thatched roof, which the walls can be vaulted over. Also, you can vault over the small water mills, the small haystacks, the fire pits with a bowl hanging from two tied together spears and, last but not least, the thatched walls.
However, Bayek could vault over any low walls in the alpha gameplay. Also, the NPCs can vault over any objects that the player should be able to vault over.