Forbidden Lands sounds great. The idea of the all encompasing map that you mark off is a concept I could get behind. Nice list, Traveller... wow a name from the past. Like Twilight 2000.... ahhh the 80s. Long term planning, maybe a second camera for closeups would help your videos, especially for figure reviews and box art.
I'd agree with everything on that list...well thought out and I would say owning all of those games covers a good deal of bases for a nice collection you can adapt to almost anything. I agree with your reservations around D&D as well. There are some gorgeous lumps of hardcover wonder out there, but much like with Runequest Roleplaying in Glorantha you are buying into a big expense laden universe. I now want to sit down and work out my five great intro games.
Some interesting choices, thanks. I’d be thinking slightly older players for Forbidden Lands due to some of the content but a cool game well explained and presented. Castles & Crusades is another good choice…just the core two books…I’d steer well clear of that boxed set as the editing in it was abysmal….but otherwise yes cool game (despite the fact that clubs do 1d6+1 damage for some reason…better than swords apparently, who knew) 😎👍
My question is why you would teach a beginner an obscure rules set compared to a well-supported and circulated rules set. In particular, Pathfinder (2nd Ed) has a great starter set, universal support, and most importantly: An OPEN LICENSE that lets you look up anything and everything on Archives of Nethys!
mush like i explained with D&D, how soon before pathfinder becomes a collection of supplements "needed" to play the game, it follows a very similar trajectory to D&D in this regard.
Forbidden Lands sounds great. The idea of the all encompasing map that you mark off is a concept I could get behind. Nice list, Traveller... wow a name from the past. Like Twilight 2000.... ahhh the 80s. Long term planning, maybe a second camera for closeups would help your videos, especially for figure reviews and box art.
I'd agree with everything on that list...well thought out and I would say owning all of those games covers a good deal of bases for a nice collection you can adapt to almost anything. I agree with your reservations around D&D as well. There are some gorgeous lumps of hardcover wonder out there, but much like with Runequest Roleplaying in Glorantha you are buying into a big expense laden universe. I now want to sit down and work out my five great intro games.
Thanks for your thoughts.
Some interesting choices, thanks. I’d be thinking slightly older players for Forbidden Lands due to some of the content but a cool game well explained and presented. Castles & Crusades is another good choice…just the core two books…I’d steer well clear of that boxed set as the editing in it was abysmal….but otherwise yes cool game (despite the fact that clubs do 1d6+1 damage for some reason…better than swords apparently, who knew) 😎👍
My question is why you would teach a beginner an obscure rules set compared to a well-supported and circulated rules set. In particular, Pathfinder (2nd Ed) has a great starter set, universal support, and most importantly: An OPEN LICENSE that lets you look up anything and everything on Archives of Nethys!
mush like i explained with D&D, how soon before pathfinder becomes a collection of supplements "needed" to play the game, it follows a very similar trajectory to D&D in this regard.
The games you listed that were not on the list today might be a good video themselves? Asking for a daughter.
i can look into this..