Level Design Timelapse in Unreal Engine using Megascans | Myrkur Games

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 88

  • @David-io5fz
    @David-io5fz 4 роки тому +33

    No one gonna notice that white circle with that popular ugly cats face in it at 4:03?

  • @zmertzi
    @zmertzi 3 роки тому +38

    Its my first week of using Unreal Engine 4, cant wait to make things like these. Great work!!!

    • @letsthink5733
      @letsthink5733 3 роки тому +5

      Have a nice journey.

    • @MyrkurGames
      @MyrkurGames  3 роки тому +5

      Good luck!

    • @letsthink5733
      @letsthink5733 3 роки тому +3

      @@MyrkurGames please can you make a video on level designing only with free assets.plz plz plz.
      Edit:please like if you like the idea or read the comment plz

    • @MyrkurGames
      @MyrkurGames  3 роки тому +6

      @@letsthink5733 Hey, most of these assets (that is, the Megascans assets) are free if you use the UE4, you can find them on the unreal marketplace :D

    • @letsthink5733
      @letsthink5733 3 роки тому +3

      @@MyrkurGames thanks for your reply🤗

  • @Blidei_
    @Blidei_ 2 роки тому +1

    I wish I could make games but I have to create my characters in blender which is really hard bc I'm still a bit of a beginner.

  • @MonkeyManMods
    @MonkeyManMods 4 роки тому +10

    Amazing work guys! I love this channel and can’t wait to see more

  • @nedstudios6490
    @nedstudios6490 4 роки тому +7

    OMG I WANNA PLAY IT! like badly.

  • @bencourtemanche
    @bencourtemanche Рік тому +1

    What do the different coloured textures mean in the graybox? Walkable and non walkable?

    • @MyrkurGames
      @MyrkurGames  Рік тому

      We try to assign meaning like that to the whitebox, but a lot of the time, it's just meant to evoke the environment. We'll use green boxes to mean "nature things" and brown to mean dirt and so on. We'll sometimes ascribe meaning to it.

  • @PYRO_MAPS
    @PYRO_MAPS 3 роки тому +6

    Damn this is soo unreal! nice work

  • @misspurdy27288
    @misspurdy27288 4 роки тому +8

    it was straight up breathtaking to watch.

  • @sissokoc_ops4024
    @sissokoc_ops4024 4 роки тому +6

    Wow, hes spectacular ! Can u also make a VLog about how music is composed? (With no spoilers pls)

    • @MyrkurGames
      @MyrkurGames  4 роки тому

      We have one up already: ua-cam.com/video/w6eWutd9Okw/v-deo.html :)

  • @blackheartgaming6121
    @blackheartgaming6121 2 роки тому +1

    Skyrim 2.0

  • @Goddisz
    @Goddisz 4 роки тому +4

    I know that hurts when Unreal crashes.. anyway amazing timelapse

  • @jonathonistrainwreck4131
    @jonathonistrainwreck4131 4 роки тому +8

    This Looks Incredible! :D

  • @sagargadhvi4420
    @sagargadhvi4420 3 роки тому +3

    how much time actually took to complete this ?? ooh man just wow

    • @MyrkurGames
      @MyrkurGames  3 роки тому +2

      It took around two or three work days to complete
      !

  • @youngmasterpig5971
    @youngmasterpig5971 4 роки тому +4

    Svo hvenar fær maður að prófa þetta vonandi meistaraverk

    • @MyrkurGames
      @MyrkurGames  4 роки тому

      Það er ennþá TBD, en takk fyrir áhugan!

  • @Zalhem
    @Zalhem 4 роки тому +2

    Great work, nooo, AWESOME !!!! What system do you have (graphics card ...) to keep things as beautiful

    • @MyrkurGames
      @MyrkurGames  4 роки тому

      Thanks! This build was made on a rig with a geforce 1080 graphics card

  • @nedstudios6490
    @nedstudios6490 4 роки тому +2

    Boss sends photo. Can you do this canyon like thing using just this photo?. Yep no problem. Done! we bow to you EIRIKUR.

    • @MyrkurGames
      @MyrkurGames  4 роки тому +1

      He really is a master at his craft! This was done over only THREE DAYS! What a champ!
      Can't wait to share more of his work as this project continues to grow!

  • @blackheartgaming6121
    @blackheartgaming6121 2 роки тому +2

    Can’t wait to use unreal again

  • @christopherlegg5469
    @christopherlegg5469 Рік тому

    Hi, late question but I was wondering, what material was used on the blockout? the measurment grids look very handy! is this marketplace or in-house tool? Thanks :)

    • @MyrkurGames
      @MyrkurGames  Рік тому

      It's very handy, and it's on the marketplace! It's called Customizable Grid by Zaroa.net, and we mentioned it in our main video on the level design, if you want to check out the designer's thought process on this combat arena: ua-cam.com/video/aneOVc7DrUM/v-deo.html&lc=Ugyjhm__hR-wC_o-W4N4AaABAg

  • @yosh_io
    @yosh_io 4 роки тому +2

    Beautiful. More of these please

  • @foxy2348
    @foxy2348 3 роки тому +2

    whaat we don't see the final result? Would love to

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Yeah that was an oopsy on our part.
      You can see some flythrough shots of the final level in the accompanying level-design Vlog :D
      ua-cam.com/video/aneOVc7DrUM/v-deo.html

  • @tinytymon66
    @tinytymon66 4 роки тому +1

    Really i just waited all that time and theres no actual gameplay...but still good job

    • @MyrkurGames
      @MyrkurGames  4 роки тому +1

      That's a valid point! If we do another one of these we'll be sure to include gameplay at the back of the video.
      This timelapse was primarily made as a partner to a HOW TO video made by the level designer about his process. (ua-cam.com/video/aneOVc7DrUM/v-deo.html) We're working on a new video right now which will show some gameplay, I think.
      Stay tuned!

  • @tommyboy889
    @tommyboy889 2 роки тому +1

    Damn gives me hope for my game

  • @benhardwiesner6963
    @benhardwiesner6963 4 роки тому +1

    did you create the trees? ... I thought megascans didnt include whole trees

    • @MyrkurGames
      @MyrkurGames  4 роки тому +3

      We do some of our own photo-scanning, including trees. We scan the parts of the trees we can physically reach, then our Art Director works them through SpeedTree. We do use Atlases from Megascans for the leaves. All this to say that we try to mix megascans assets with our own where possible to reliably and quickly create our own boutique content!
      We're thinking about doing a Dev Tips on this with the Art Director soonish.

  • @uac_corporation7236
    @uac_corporation7236 3 роки тому +1

    great work guys and gals keep it up but i too have a question about the spline mesh stuff as to is it your own inhouse creation or is it a asset to get off market place ? or if you could do tut that would be great but apart that keep it up :)

    • @MyrkurGames
      @MyrkurGames  3 роки тому +1

      So the spline mesh tool is an inhouse built BP.
      We cloud definitely look into making a tutorial for it :)

  • @VerK0
    @VerK0 3 роки тому +1

    Excellent :)

  • @pimmiecreeper4459
    @pimmiecreeper4459 4 роки тому +1

    How did you do the landscape material?

    • @MyrkurGames
      @MyrkurGames  4 роки тому

      We use a height blend function for our main layer and then paint in our other layers to achieve the natural blend.
      The textures we used are a mix of Megascans ground textures and some of our own scans from Iceland.
      There are also a great many tutorials on how to make landscape materials on UA-cam :)

  • @realsufferingisnotknown4052
    @realsufferingisnotknown4052 3 роки тому +1

    are the textures and meshes heavy in size for a game level?

    • @MyrkurGames
      @MyrkurGames  3 роки тому +1

      Textures and meshes are the big performance tanks in a game like ours, if you are doing a bunch of calculations per frame then the logic of the level and characters can be the performance heavy part.
      So it just depends on what you are putting into the level :D

  • @McHornet7
    @McHornet7 4 роки тому +1

    awesome

  • @janusvariant4701
    @janusvariant4701 4 роки тому +2

    Very nice

  • @rein556
    @rein556 3 роки тому +1

    How many hours did it take? BTW nice work and very beautiful environment, you earned a sub from me today

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Thanks! :) It took around two or three work days to complete

    • @rein556
      @rein556 3 роки тому +1

      @@MyrkurGames that's so much time, you have great patience! I am also learning making terrains

  • @kraptastic333
    @kraptastic333 4 роки тому +4

    Thank you for this video, you must have worked hard to reach that level of competency. At 1:22 what is happening? Are you making a single floor collision mesh out of the whole level somehow?
    Thank you for the tasteful video using megascans

    • @hakametal
      @hakametal 4 роки тому

      That's the Nav Mesh Bounds Volume, which is a volume you can find in Unreal. More info here: docs.unrealengine.com/en-US/Engine/Actors/Volumes/index.html

  • @kriskata7653
    @kriskata7653 3 роки тому +1

    0:22 from where do you get this walls, floors etc ?

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      This is a meterial pack you can find on the unreal marketplace. If you want to see the process you can see it here ua-cam.com/video/aneOVc7DrUM/v-deo.html

    • @kriskata7653
      @kriskata7653 3 роки тому +1

      @@MyrkurGames thank you so much for your comment. I was wondering from where do people get these but you are the first one who answer on my question. Huge thanks and have a nice day ! :)

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      @@kriskata7653 No prob :) you too

  • @jiteshkhurana
    @jiteshkhurana 3 роки тому

    Awesome brother

  • @KutsenkoCG
    @KutsenkoCG 3 роки тому

    Too much manual work for such a small scene :)

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Surprisingly quick work, though! Took him only a few days!

    • @KutsenkoCG
      @KutsenkoCG 3 роки тому

      @@MyrkurGames Wow, It's good :)

  • @JangersTheDog
    @JangersTheDog 3 роки тому +1

    Great level design. I do a lot of mapping in Source Engine and the amount of off grid work is hurting me.

    • @sunfix991
      @sunfix991 2 роки тому

      Whats off grid work? And what is source engine about?

    • @JangersTheDog
      @JangersTheDog 2 роки тому

      @@sunfix991 The source engine is an older game engine, think half life 2 or portal. It's level editor is kinda old and uses a precise grid system. You mostly move stuff around on a grid of multiples of 2 (2, 4, 8, 16, 32).

    • @sunfix991
      @sunfix991 2 роки тому

      @@JangersTheDog oh thanks for the reply, do you use it because your pc set up is low? Because you could try Unreal Engine 4.

    • @JangersTheDog
      @JangersTheDog 2 роки тому

      @@sunfix991 I mostly use it cause I already know it. I only do level design as a hobby and don't have the free time to learn a new engine.

    • @sunfix991
      @sunfix991 2 роки тому

      @@JangersTheDog oh, well you should try it, it opens many doors and very easy to use, i recommend you to consider trying it.

  • @petarnedeljkovic6507
    @petarnedeljkovic6507 4 роки тому

    Very beautiful work there, amazing!
    One question - when you import asset from quixel-bridge, do you get it with all LOD's?
    because when i import them, i do not get all LOD's, only one. And i check all 5 of them when exporting

    • @MyrkurGames
      @MyrkurGames  4 роки тому

      Hi, when we import from the bridge the LOD's arrive with the asset. Try re installing the bridge and plugin, and if the bug persists then I would send a ticket to Quixel :)

  • @leifashley
    @leifashley 4 роки тому

    Why is there no walk/fly through? It's built but didn't get to see it.

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      yeah, we definitely dropped the ball on that one since this was only an accompanying time-lapse for a level design vlog on the same channel.
      If you want to see some results from the level build there is a small fly through in the start of that video :)
      ua-cam.com/video/aneOVc7DrUM/v-deo.html

  • @TheCdacrew
    @TheCdacrew 3 роки тому

    How many points would you say you used in Megascans?

    • @MyrkurGames
      @MyrkurGames  3 роки тому +1

      somewhere in the range of 30-90 haha, It's hard to tell since we had already bought a bunch pf these assets before filming.
      But if you use the Unreal marketplace you don't need to spend any points on the Icelandic biome :)

  • @teamgryllo2985
    @teamgryllo2985 4 роки тому

    best content ever

  • @EddieJarnowski
    @EddieJarnowski 3 роки тому

    Nice job. How do you get your assets to all display like that in your content screen?

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      Thanks! Are you reffering to the asset browser in Quixel Bridge?

    • @EddieJarnowski
      @EddieJarnowski 3 роки тому +1

      @@MyrkurGames i think so. So its an addon? I'm pretty new to this but i'm addicted to it. Making a pretty sweet game but man is the learning curve for all this stuff is steep.

    • @MyrkurGames
      @MyrkurGames  3 роки тому

      @@EddieJarnowski it's a marketplace for photoscanned assets from Megascans. You can also just get most of them for free on the unreal marketplace if you are using Unreal :)

  • @czesiek77PL
    @czesiek77PL 4 роки тому +1

    How is that I see so much great Lvl Design Timelapses yet cant see such great environments in games?

    • @MyrkurGames
      @MyrkurGames  4 роки тому

      We often find ourselves stopping in our favorite games just to look at the beautiful environments and take in the brilliant work done by the artists!