I love that the game, while a hot mess, is coded to go "okay, you've done Gladio and Prompto's DLC, so no tutorial for you, but you haven't done Ignis' so here's a quick rundown of how he works". I also kinda wish the team had added subtitles for when the game audio cuts out so we know what Preach was saying during that part. Fully understandable that if Florence & the Machine didn't hit with copyright, one of the millions of others who have covered the song over the years would have, but oof it sucks to not know what Preach was saying during it.
That Crownsguard you meet in the city will be your character from the Multiplayer expansion if you made one. Least in my game it was. They never talk hence the joke about them being talkative.
For those who want closure on how the FFXV dev team wanted the story to end, I highly recommend looking up "FFXV The Dawn of the Future". It details the Aranea, Lunafreya and Noctis Episodes we never got. Fair warning though, the ending they planned for this FF may just be as divisive as the game itself during launch.
@@FINALQUEST7 I definitely appreciate it as a "what if" instead of the canon ending that we never got due to a very troubled development. Honestly some of the changes they made with the story really doesn't make any sense now that you think about it (Bahamut is what now?!!) I wouldn't mind if they somehow "remake" this game in the far, far future, with the game's scope and ambition fully realized. I honestly can't wait for Mike to do a deep dive on the complete history of Versus XIII and XV.
@@tinybee7780 I feel like I'm the only person who was actually happy with the ending we've got. Dunno why it upset people so much. Noctis got his happily ever afterlife, the others were confirmed to live on (per the devs' comments), the world is saved. It'll take ages to rebuild it, but the people who remain can do it. There will be mourning for the loss of their king, and it'll be a massive upheaval because of that loss, but considering they survived for ten years in the absolute worst conditions one could, they'll be fine.
At some point the game HAS to "force" you to go on the path of no return. This game's was arguably really long although it was possible to go back to the past at several points. You don't need to to all the main quest stuff in one go. The combat falling flat is another point entirely though.
Obviously, this is where it all derails, but the game was fun enough that I went back and completed the rest of the open world and had a blast. That part was very fun, the other half should've been better
FFXV is my most disappointing title of the series, because it had the sheet potential to be so much better. It was originally a Nomura/Nojima combo (VII, VIII, X, Kingdom Hearts), fell into development hell for 6 years as FF versus XIII, until Hajime Tabata gets put in charge of the project in 2012, and then 4 years later we finally get FFXV... and boy was it barebones. A lot of the story and lore and interactions that are in the game now were completely missing at the start. Nothing about the Six, the backstories and how everyone met was shoved into 5 anime episodes. None of the DLC was out, which meant Gladio just randomly left the party and came back with little to no explaination, Prompto brings up his "shocking" backstory completely out of left field, with no context or follow up. The final confrontation in Insomnia consisted of entering the city, fighting Ifrit, going inside and taking the elevator straight to the throne room. No wall to get through, no gauntlet, none of that extra stuff. And then what we did get outside of the boys was just frusterating. An absolutely GORGEOUS cutscene of Lunafreya saying goodbye to Noctis, only for it to mean nothing because you don't feel even the slightest connection to her. Ravus dying off-screen, the empire dying off-screen, all this cool stuff that happened in the 10 year time skip that's talked about instead of shown. But you can't HATE any of it because the game's so close to being great. It just really feels like it was hurriedly thrown together in a year or two. So then the DLCs come out and the patches start rolling in, the game's actually starting to get better and the community is coming back around to it... until Hajime Tabata suddenly leaves Square-Enix. All future DLCs are cancelled, future plans and concept art is rolled into an art book for people to buy, and SE wipes their hands of the game. ---- Still, I like to think that FFXV walked so that Shadowbringers could run. Instead of everlasting night, it was everlasting light. Emet became an improved version of Ardyn, Amaurot became an improved version of Insomnia. Urianger became less of an exposition-spouting machine and adopted a more Ignis-like personality. And maybe it's just me, but the final scene with Ardyn always reminded me of the final scene with Elidibus in 5.3. And I'm pretty sure everything involving Garlemald in Endwalker took heavy inspiration from Niflheim. Which is all to say I think a lot of good came out of this game, even if it did trip over its own shoelaces at the halfway point.
I'm watching Prompto's DLC for the first time, and I have to say it's awful. I got a good laugh out of it after Preach loathed him for a long while he got a chance to burn Prompto, and decided to take it. It just keeps going though. Hopefully we can be done with it soon, and get to the disappointing ending that Preach has worked so hard to get to.
I love that the game, while a hot mess, is coded to go "okay, you've done Gladio and Prompto's DLC, so no tutorial for you, but you haven't done Ignis' so here's a quick rundown of how he works".
I also kinda wish the team had added subtitles for when the game audio cuts out so we know what Preach was saying during that part. Fully understandable that if Florence & the Machine didn't hit with copyright, one of the millions of others who have covered the song over the years would have, but oof it sucks to not know what Preach was saying during it.
That Crownsguard you meet in the city will be your character from the Multiplayer expansion if you made one. Least in my game it was.
They never talk hence the joke about them being talkative.
For those who want closure on how the FFXV dev team wanted the story to end, I highly recommend looking up "FFXV The Dawn of the Future".
It details the Aranea, Lunafreya and Noctis Episodes we never got.
Fair warning though, the ending they planned for this FF may just be as divisive as the game itself during launch.
thoses dlc and the novel are "what if story" based in the second ending of the ignis dlc
@@FINALQUEST7 I definitely appreciate it as a "what if" instead of the canon ending that we never got due to a very troubled development. Honestly some of the changes they made with the story really doesn't make any sense now that you think about it (Bahamut is what now?!!)
I wouldn't mind if they somehow "remake" this game in the far, far future, with the game's scope and ambition fully realized. I honestly can't wait for Mike to do a deep dive on the complete history of Versus XIII and XV.
@@tinybee7780 I feel like I'm the only person who was actually happy with the ending we've got. Dunno why it upset people so much. Noctis got his happily ever afterlife, the others were confirmed to live on (per the devs' comments), the world is saved. It'll take ages to rebuild it, but the people who remain can do it. There will be mourning for the loss of their king, and it'll be a massive upheaval because of that loss, but considering they survived for ten years in the absolute worst conditions one could, they'll be fine.
I cannot wait to see the video where he does Pitios.
At some point the game HAS to "force" you to go on the path of no return. This game's was arguably really long although it was possible to go back to the past at several points. You don't need to to all the main quest stuff in one go.
The combat falling flat is another point entirely though.
Obviously, this is where it all derails, but the game was fun enough that I went back and completed the rest of the open world and had a blast. That part was very fun, the other half should've been better
Audio cuts completely at the credits
That was purposeful because it was a copyrighted song
Content warning: Eating sounds on mic.
FFXV is my most disappointing title of the series, because it had the sheet potential to be so much better. It was originally a Nomura/Nojima combo (VII, VIII, X, Kingdom Hearts), fell into development hell for 6 years as FF versus XIII, until Hajime Tabata gets put in charge of the project in 2012, and then 4 years later we finally get FFXV... and boy was it barebones.
A lot of the story and lore and interactions that are in the game now were completely missing at the start. Nothing about the Six, the backstories and how everyone met was shoved into 5 anime episodes. None of the DLC was out, which meant Gladio just randomly left the party and came back with little to no explaination, Prompto brings up his "shocking" backstory completely out of left field, with no context or follow up. The final confrontation in Insomnia consisted of entering the city, fighting Ifrit, going inside and taking the elevator straight to the throne room. No wall to get through, no gauntlet, none of that extra stuff.
And then what we did get outside of the boys was just frusterating. An absolutely GORGEOUS cutscene of Lunafreya saying goodbye to Noctis, only for it to mean nothing because you don't feel even the slightest connection to her. Ravus dying off-screen, the empire dying off-screen, all this cool stuff that happened in the 10 year time skip that's talked about instead of shown. But you can't HATE any of it because the game's so close to being great. It just really feels like it was hurriedly thrown together in a year or two.
So then the DLCs come out and the patches start rolling in, the game's actually starting to get better and the community is coming back around to it... until Hajime Tabata suddenly leaves Square-Enix. All future DLCs are cancelled, future plans and concept art is rolled into an art book for people to buy, and SE wipes their hands of the game.
----
Still, I like to think that FFXV walked so that Shadowbringers could run. Instead of everlasting night, it was everlasting light. Emet became an improved version of Ardyn, Amaurot became an improved version of Insomnia. Urianger became less of an exposition-spouting machine and adopted a more Ignis-like personality. And maybe it's just me, but the final scene with Ardyn always reminded me of the final scene with Elidibus in 5.3. And I'm pretty sure everything involving Garlemald in Endwalker took heavy inspiration from Niflheim.
Which is all to say I think a lot of good came out of this game, even if it did trip over its own shoelaces at the halfway point.
One of my favorite ffs. Its a true tragedy. The story and how such a good game was pigeonholed into a disappointing conclusion.
I'm watching Prompto's DLC for the first time, and I have to say it's awful. I got a good laugh out of it after Preach loathed him for a long while he got a chance to burn Prompto, and decided to take it. It just keeps going though.
Hopefully we can be done with it soon, and get to the disappointing ending that Preach has worked so hard to get to.