Several of them are also opened for visits, and during the season (usually around March), people can go there and eat a bunch of maple syrup-soaked food. They also often offer horse rides and other family friendly activities! 🍖🥞
Double Dash is the first Mario Kart to introduce selectable karts Items were more broken in the earlier Mario Karts as you could end up with something like the shock while directly behind first place The CPUs in Super Mario Kart will always finish in a set position unless interfered with by the player and will only use their item when near the player Double Dash has the most playable characters that can be in any race with 16 (2 per kart) in comparison to Wii and 8's 12 In the older Mario Karts, you could cancel out the effect of a banana by braking after going over it, except for when turning into it N64 Rainbow Road takes the longest amount of time to complete and is the least dangerous in its original iteration taking about 9 minutes to complete a race legitimately (in other words going around the whole track 3 times without any exploits) on it and with guard rails along the whole track leaving the only danger being chain chomps, and item spamming
101. Most of these are obvious 102. When Kamek was added to Mario Kart Tour, he uses his unused icon from Mario Kart 8 103. "The Road to The Sugar Shack" is a reference to maple syrup, which makes sense since, if you're playing Mario Kart in NoA French, you're probably in Canada 104. Mametchi from Tamagotchi is playable in Mario Kart Arcade GP 2, likely due to the then-recent merge between Bandai and Namco 105. Every track in Mario Kart Arcade GP DX except for the Donkey Kong and PAC-MAN Cups uses a modified version of the layout of one of the tracks from the first two Arcade GP games 106. Pac-Man, Sonic, and Mega Man were the only third-party characters to recieve Mii Racing Suits in Mario Kart 8 107. The Thunder Cloud and Piranha Plant both debuted in Mario Kart Arcade GP, but were still treated as new items 108. Mario saying "Here we go!" at the start of Mario Kart DS was originally meant for a special version of the DS, but it ended up being used on all later revisions. 109. Super Mario Kart was planned to have a Choco Island 3, but it was replaced with Rainbow Road 110. Super Mario Kart is the only game to have all of its tracks appear in another game, as all 20 are unlockable in Mario Kart: Super Circuit 111. According to collectable trading cards, Koopa Troopa isn't in Mario Kart 64 because Wario stole his kart 112. In Mario Kart Tour, SNES Mario's signature Kart is called the 8-Bit Pipe Frame, but the SNES is 16-bit. 113. Mirror Mode is currently unused in Mario Kart Tour 114. Mario Kart Tour features every track from Mario Kart 7 except the three which are part of the base Mario Kart 8 game (Music Park, Piranha Plant Slide, DK Jungle) and the Wuhu Island tracks 115. Super Mario Kart was originally envisioned as a multiplayer-focused sequel to F-Zero, before rapidly becoming its own thing 116. Related to the above, F-Zero has recieved several references in Mario Kart, with the Blue Falcon in Mario Kart Wii, the two F-Zero Tracks and the return of the Blue Falcon as DLC in Mario Kart 8, and a Mii Racing Suit in Captain Falcon's likeness 117. Mario Kart Wii's mission mode was technically not unused, as missions were previously sent through the Mario Kart Channel. 118. In Hyrule Circuit, Animal Crossing, and Urchin Underpass, Coins are replaced with their respective games' currency 119. R.O.B. actually has both colour schemes in the code for Mario Kart DS, so ghosts using it will always have the Famicom colours 120. There were plans for Koopa Paratroopa and a Mii Outfit C to be in Mario Kart Wii. 121. Mario Kart 8 is the only mainline game, not counting Tour, to have an uneven number of Nitro and Retro tracks 122. Gold Mario and the Gold Standard were playable in the beta test for Mario Kart Tour 123. As of writing, Rock Rock Mountain has had the longest absence from Mario Kart Tour, not counting non-recurring city tracks, having last appeared in the Frost Tour nearly 6 months ago
124: The Yoshis in the audience of some tracks like Yoshi Valley sing the Totaka song sometimes 125: New York Minute's 4 Tour variants all only appeared in one tour each. 126: Tour tends to never use any song from Mariokart 8, the only ones used being the Starman theme, Results theme and SNES Battle Course 1 theme being in the files. 127: The MK7 results theme was planned to be used in Tour, before being replaced last minute by the MK8 theme. 128: SNES Rainbow Road is no longer the single most remade track, as SNES Mario Circuit 3 has been remade the same ammount of times now. Wii Koopa Cape has an unused Underwater variant of the song's intro in the Tour files, most likely for a future variant starting underwater.
@@OanSMM 130.some characters like pauline and peachette have unused losing voice clips in mario kart tour as there is no losing animations 131.as the mario vs luigi tourmario kart tour has every single mario kart retro track, and as the piranha plant tour it has every nitro track besides music park, dk jungle and the wuhu's 132.petey piranha was planned to appear in mario kart wii but was scraped for being too big 133.as of the piranha plant tour mario kart tour has the most amount of original characters in the series 134.the only characters that have only appeared in one game are honey queen, wiggler and koopa paratroopa 135.mario kart tour is the first mainline mario kart game to have a completely different gameplay in the series(ifyou don't count double dash as it is more similiar to the normal mario kart gameplay) 136.neo bowser city's music is a combination of 3 different themes of other tracks 137.mario kart wii's intro was the first time peach appeared with visible teath
123 will be wrong if 3DS Rainbow Road doesn't come back for the Battle Tour. Also Rock Rock Mountain is the only 2019 course that still doesn't have an R/T.
Most Things can it’s just using an emulator they probably could have naturally done something like that with the Wii U through updates since it plays Wii games and the hardware is so similar to GameCube but the Wii U just wasn’t successful
Here's a neat fact: Although the Super Horn exists in Tour, one of the game's hints alludes to evading the Spiny Shell with a Mushroom, which awards a point bonus in game. A similar bonus exists for destroying a Blooper or Spiny Shell with a Super Horn.
10:50 In France, we also have a different name and it's "Bois Vermeil", Bois = woods and Vermeil is the word Merveil (beautiful) changing the M and the V
9:27 There was a starting boost in Mario Kart: Double Dash you could get by accelerating just as the race started. It wasn't just as the "2" started disappearing, but it was still a starting boost, or "Rocket Start" as Mario Kart 8 Deluxe calls it.
8:02 Mario sports mix doesn’t have tennis, only basketball, hockey, dodgeball, and volleyball. And waluigi’s pinball shows as a stage in the hockey and volleyball sports (and maybe dodgeball but I can’t remember correctly)
The 4 main starting gamemodes were Dodgeball, Hockey, Volleyball, and Basketball. Once you beat all 4, you earn Sports Mix which is a combination of all of these. There are also the 4 other party modes, such as bomb omb dodge. Waluigi's Pinball was most notably a Hockey map, although it might've also been in basketball.
Music Park is just one of quite a few tracks from Mario Kart 7 that have differing names between regions: Wario's Shipyard (Wario's Galleon) Piranha Plant Slide (Piranha Plant Pipeway) Rock Rock Mountain (Alpine Pass) Wuhu Loop (Wuhu Island Loop) Maka Wuhu (Wuhu Mountain Loop) Cheep Cheep Lagoon (Cheep Cheep Cape) Neo Bowser City (Koopa City) and even a battle course - Honeybee Hive (Honeybee House) and there are some courses in other games too such as DK Summit in Mario Kart Wii being called DK's Snowboard Cross in the European version.
9:49 surprisingly, if you time it with karts in wii, I found out on certain segments of tracks you can acctually snake! i first did this in a time trial of luigi circuit using toad/blue falcon on most of the straight roads. just drift and hold right or left depending on which direction you're drifting and you can snake until you go off-road.
@@DeloofTegOrbi dont know if this is already in the video or not but moonview highway seems to be a combination of 3 previous tracks. the first part with the hills is based on the first section of shroom ridge with two hills you drove between. the part after that with the random grate and view of a lake is also a part of shroom ridge but the last part where that same grate and lakeside view are. the small bridge to the city part is obviously mushroom bridge an the city part is based on one of the split routes in mushroom city
I can’t believe spamming the item button actually sped the roulette up. I always did that because it felt faster but I didn’t think much of it but damn, it feels weird knowing that it actually did something.
7:12 I wish there other Real World cars like Mustang and Corvette What are you guys think like If I had a Collection of Mustangs They’ll be In Mario Colors.
I love honking my horn at the start just to see everyone jump in their seats/bikes and look at my character before the race XD And am I the only one who wishes there was a way to play with Miis _without_ the racing helmets in MK8 and Deluxe? They never had racing helmets in all the previous games, and I hate that they wear them
I always felt that way. There should be a toggle feature, but realistically only for the normal suit. ( since the special amiibo outfits contain designs based around the franchises their from it takes away a lot of the theming of the amiibo costumes and I don't think Nintendo would go back to alter the designs just in case a person wants to toggle helmets Off. But I could definitely see them doing it for the normal outfit since there's no compromise in the design. )
11:54 I paused the video and said "No way that's true". Ran to my switch, fired up MK8D, and was SHOCKED to see that it's true!!!! That would have come in handy so many times when you get a shell, or boom box horn JUST too late. It will take some practice with the mashing, as if you do too much, you'll also use the item rapidly, so have to figure out the right number of rapid taps.
I actually knew like, 90% of these, but to be fair I’ve been a pretty huge fan of the Mario Kart series for well over a decade. With that said, I had absolutely no idea about the pianta on Coconut Mall, and the Wii version is my favourite in the series!
3:18 this is the voice clip in the Japanese version of the game. The American version uses a different laugh (and that's the one I remember playing as a kid).
"Hey this game looks kinda boring, I think it's the banana. Put a face on it or something." "Imagine how Donkey Kong would react if he saw a banana with a face on it?" *silence* "Yooo wouldn't it be crazy if we put Mario in the game instead?" And thus, Mario Kart was born XD
1:56 in my holiday city There are many Arcade Games Rooms around a very very long and smaller street and in The first there is Mariokart arcade GP 2 with english text and english narrator FOR evry circuit
This is about the French North American translation of Maple Treeway. Basically a sugar shack is a cabin where sap is harvested from sugar maple trees and is boiled to make maple syrup. They're usually located in parts of Eastern Canada, which include Quebec and New Brunswick, both of which have French as their official languages.
The virtual boy Mario kart has no proof of existence apart from one German magazine listing it as in the work so it's just a rumor and probably was never even a thing.
11:48 you can actually hear the original audio if you close the DS right before the white screen disappears to show the Nintendo logo! Sadly, it doesn’t work on WiiU, but I haven’t tried it so I’m not sure if it doesn’t :)
After hearing the Fire Emblem related ones here are another one, Saint Elimine debuted on Mario Kart (with that bonus Disc) and then became playable on FE Heroes
Actually in French, the translation of Maple Treeway is "Vermeil/Vermilion woods" (Bois Vermeil). Wtf is Nintendo's translation??? In mk8's Chees Land remake, the part before the end, with the Chain Chomp, in the background there are pizza mountains
2:26 Fun fact: The japanese name of ROB IS “HVC 012” and that name IS a reference to The japanise model code Wich IS The same (HVC is’t The acronym of “Home Video Computer” The project name of the famicom)
Fact: From Super Mario Kart and onwards, every mainline game has always ended with a "Thanks for playing" screens at the end after the staff credits have finished rolling. (Mario Kart 64 was the exception though which ends with: "The end." Unfortunately though, Mario Kart 8/Deluxe the tradition is absent. ( I always thought it would have been nice if your Mii in the normal suit would be present in a big group picture at the end like in Wii and 7 did. Those always brought a smile to my face everytime. Very wholesome and fun)
@@jadestep9624 well, the console was named Nintendo 64 because it used a 64-bit processor, in which the numbers 1, 2, 4, 8, 16, 32 and 64 occur often, which would cause a bug to produce such an outcome. Please note that this is a very simplified explanation
#80 is technically not correct. Mario Kart Wii has 14 unlockable characters as well if you count Mii Outfits A and B individually. And even if you don't, "by far" is still probably not correct as it would only be by 1.
The only way you would not know any of this is if you didn't know Mario Kart was a thing. Also a lot of stuff in here is very commonly known. I know it might have been hard to find 100 things to talk about but why fill up a lot of the slots with stuff like "Mario Kart Wii was the first game to have bikes".
Correction (well actually more an update): SNES Mario Circuit 3 is now tied with SNES Rainbow Road for most appearances in the Mario Kart series, with both of them appearing 5 times. * Super Mario Kart * Mario Kart: Super Circuit * Mario Kart Wii (SNES Mario Circuit 3) * Mario Kart 7 (SNES Rainbow Road) * Mario Kart 8 Deluxe (Rainbow Road was DLC in the original Mario Kart 8, Mario Circuit 3 was in the Booster Course Pass) * Mario Kart Tour
11:36 how did this help keep players spread out? If anything it would prevent them from spreading because when the leading player is hit, it allows the last place players to catch up.
* Wario Stadium is the only racecourse in Mario Kart 64 that has never reappeared in a later Mario Kart game * Double Deck is the only battle stage in Mario Kart 64 that has never reappeared in a later Mario Kart game * Until the Mega Mushroom reappeared in Mario Kart Tour, Mario Kart Wii was the only mainline Mario Kart game which introduced new items to have none of those items reappear in a later Mario Kart game. None of its new items have reappeared in a console Mario Kart game to this day * Mario Kart 7 is the only Mario Kart game since Waluigi's introduction that did not feature Waluigi as a playable character * Mario Kart 8 is the only console Mario Kart game in which the first course in the first cup does not have "Circuit" in its name * Waluigi has been a lightweight (Arcade GP), middleweight (Double Dash and DS), and heavyweight (Wii and 8) driver. He is the only character to have been in all three weight classes at some point * Lakeside Park, Broken Pier, and Rainbow Road are the only courses in Mario Kart Super Circuit that have not reappeared in a later Mario Kart game. Coincidentally, all three are in the Special Cup * Mario Kart Super Circuit is the first Mario Kart game to have more than four cups, and the first to include retro courses as it included all of Super Mario Kart's courses as unlockables * Super Mario Kart is the only Mario Kart game in which the 150cc engine class must be unlocked rather than being available from the start * Mario Kart 64 is the last Mario Kart game in which Yoshi used his Super Mario World sound effect for his voice clips, with all later games using the voice he's had since Yoshi's Story * Bowser and Donkey Kong both used their Mario Kart 64 voices in Super Circuit, but had proper voices from Double Dash onward * Mario Kart Super Circuit's playable character roster is identical to that of Super Mario 64 * In Mario Kart 8 Deluxe and the Booster Course Pass, all returning courses from Super Circuit are the second course in their respective cups except for Sky Garden, which is the third * Despite having originally appeared in Mario Kart Tour and other Tour courses being labeled as such, the Booster Course Pass labels Ninja Hideaway as a new course * There is a tunnel shortcut in GCN Yoshi Circuit that is present in Double Dash, but none of the course's later iterations * You can turn right just after the starting line in Mushroom Bridge in Double Dash to find a path that leads to a pipe that fires you back onto the track while granting a double item box. This path is actually longer than driving the track normally * You can drive on the arches on the titular bridge in Mushroom Bridge in Double Dash, which have booster pads on them. The arches are inaccessible in the Mario Kart DS version * N64 Rainbow Road was the longest track in Mario Kart 64, taking around 7 minutes to complete 3 laps, but the shortest track in the base game of Mario Kart 8, taking around 1:30 to complete the full course * In the Mario Kart 8 version of N64 Rainbow Road, the curve around the Grand Star goes in the opposite direction of the curve around the star in Mario Kart 64 * The Luigi's Mansion battle course in Mario Kart 8 Deluxe is the only returning course whose music is not a cover or remix of the music originally heard on that course, instead being a new arrangement of the DS Luigi's Mansion racecourse's theme (in Double Dash it shared its music with Bowser's Castle) * DS Wario Stadium and DS Waluigi Pinball are the only courses in Mario Kart 8 Deluxe to share the same music. Prior to the Booster Course Pass, all courses in the game had unique music, including battle courses (Sweet Sweet Kingdom and Dragon Palace are slightly different arrangements of the themes from Sweet Sweet Canyon and Dragon Driftway respectively, though it can be hard to tell the difference in-game) * GCN Yoshi Circuit is the first course from a game other than Super Mario Kart to reappear in more than one game as a retro course * Mario Kart DS is the first game in the series to have its final course not be Rainbow Road, as the final course in the retro cups is GCN Yoshi Circuit * Super Mario Kart is the only game with more than four courses per cup, instead having 5 * Mario Kart 8 is the first game in the series to mix new and retro courses in the same cup, with the DLCs having a blend of both in each cup * Mario Kart 8 Deluxe has the most courses of any Mario Kart game, with 48 in the base game and 96 (currently 80) by the end of the Booster Course Pass. It includes more than 50% of all racecourses ever featured in the series * The Feather has the distinction of being the returning item with the longest absence from the series, appearing first in Super Mario Kart and then never again until Mario Kart 8 Deluxe over 20 years later (albeit exclusive to Battle Mode) I could keep going!
I’m guessing everyone knew fact 64 back in those days there were a lot of N64 games who’s title ended with 64 like Super Mario 64, Star Fox 64 and Donkey Kong 64
A sugar shack is where maple syrup is boiled and produced from tree sap containing natutal sugars (source my family makes it 🇨🇦)
Whoa that's cool! 😮
Do ya'll have a website???
@@gundum1o1 unfortunarely not, we just sell it on a small scale locally! More of a side thing :)
@@graydeotto2820 good for you man. While its kinda expensive, i do love using maple syrup.
E.
Several of them are also opened for visits, and during the season (usually around March), people can go there and eat a bunch of maple syrup-soaked food. They also often offer horse rides and other family friendly activities! 🍖🥞
"100 Facts YOU DIDNT KNOW"
"Mario Kart 64 is not the 64th Mario Kart game"
its funny that that was the 64# fact in this video
I was about to say, no crap Sherlock, its just on the Nintendo 64, 64 bits I think
How'd I miss versions 2-63?
Obviously.
@@JZJ7777 that's the point
Double Dash is the first Mario Kart to introduce selectable karts
Items were more broken in the earlier Mario Karts as you could end up with something like the shock while directly behind first place
The CPUs in Super Mario Kart will always finish in a set position unless interfered with by the player and will only use their item when near the player
Double Dash has the most playable characters that can be in any race with 16 (2 per kart) in comparison to Wii and 8's 12
In the older Mario Karts, you could cancel out the effect of a banana by braking after going over it, except for when turning into it
N64 Rainbow Road takes the longest amount of time to complete and is the least dangerous in its original iteration taking about 9 minutes to complete a race legitimately (in other words going around the whole track 3 times without any exploits) on it and with guard rails along the whole track leaving the only danger being chain chomps, and item spamming
cool
❤❤❤❤❤❤
101. Most of these are obvious
102. When Kamek was added to Mario Kart Tour, he uses his unused icon from Mario Kart 8
103. "The Road to The Sugar Shack" is a reference to maple syrup, which makes sense since, if you're playing Mario Kart in NoA French, you're probably in Canada
104. Mametchi from Tamagotchi is playable in Mario Kart Arcade GP 2, likely due to the then-recent merge between Bandai and Namco
105. Every track in Mario Kart Arcade GP DX except for the Donkey Kong and PAC-MAN Cups uses a modified version of the layout of one of the tracks from the first two Arcade GP games
106. Pac-Man, Sonic, and Mega Man were the only third-party characters to recieve Mii Racing Suits in Mario Kart 8
107. The Thunder Cloud and Piranha Plant both debuted in Mario Kart Arcade GP, but were still treated as new items
108. Mario saying "Here we go!" at the start of Mario Kart DS was originally meant for a special version of the DS, but it ended up being used on all later revisions.
109. Super Mario Kart was planned to have a Choco Island 3, but it was replaced with Rainbow Road
110. Super Mario Kart is the only game to have all of its tracks appear in another game, as all 20 are unlockable in Mario Kart: Super Circuit
111. According to collectable trading cards, Koopa Troopa isn't in Mario Kart 64 because Wario stole his kart
112. In Mario Kart Tour, SNES Mario's signature Kart is called the 8-Bit Pipe Frame, but the SNES is 16-bit.
113. Mirror Mode is currently unused in Mario Kart Tour
114. Mario Kart Tour features every track from Mario Kart 7 except the three which are part of the base Mario Kart 8 game (Music Park, Piranha Plant Slide, DK Jungle) and the Wuhu Island tracks
115. Super Mario Kart was originally envisioned as a multiplayer-focused sequel to F-Zero, before rapidly becoming its own thing
116. Related to the above, F-Zero has recieved several references in Mario Kart, with the Blue Falcon in Mario Kart Wii, the two F-Zero Tracks and the return of the Blue Falcon as DLC in Mario Kart 8, and a Mii Racing Suit in Captain Falcon's likeness
117. Mario Kart Wii's mission mode was technically not unused, as missions were previously sent through the Mario Kart Channel.
118. In Hyrule Circuit, Animal Crossing, and Urchin Underpass, Coins are replaced with their respective games' currency
119. R.O.B. actually has both colour schemes in the code for Mario Kart DS, so ghosts using it will always have the Famicom colours
120. There were plans for Koopa Paratroopa and a Mii Outfit C to be in Mario Kart Wii.
121. Mario Kart 8 is the only mainline game, not counting Tour, to have an uneven number of Nitro and Retro tracks
122. Gold Mario and the Gold Standard were playable in the beta test for Mario Kart Tour
123. As of writing, Rock Rock Mountain has had the longest absence from Mario Kart Tour, not counting non-recurring city tracks, having last appeared in the Frost Tour nearly 6 months ago
Great facts! What a mad lad
Holy sh*t this is insane how did u do this
124: The Yoshis in the audience of some tracks like Yoshi Valley sing the Totaka song sometimes
125: New York Minute's 4 Tour variants all only appeared in one tour each.
126: Tour tends to never use any song from Mariokart 8, the only ones used being the Starman theme, Results theme and SNES Battle Course 1 theme being in the files.
127: The MK7 results theme was planned to be used in Tour, before being replaced last minute by the MK8 theme.
128: SNES Rainbow Road is no longer the single most remade track, as SNES Mario Circuit 3 has been remade the same ammount of times now.
Wii Koopa Cape has an unused Underwater variant of the song's intro in the Tour files, most likely for a future variant starting underwater.
@@OanSMM 130.some characters like pauline and peachette have unused losing voice clips in mario kart tour as there is no losing animations
131.as the mario vs luigi tourmario kart tour has every single mario kart retro track, and as the piranha plant tour it has every nitro track besides music park, dk jungle and the wuhu's
132.petey piranha was planned to appear in mario kart wii but was scraped for being too big
133.as of the piranha plant tour mario kart tour has the most amount of original characters in the series
134.the only characters that have only appeared in one game are honey queen, wiggler and koopa paratroopa
135.mario kart tour is the first mainline mario kart game to have a completely different gameplay in the series(ifyou don't count double dash as it is more similiar to the normal mario kart gameplay)
136.neo bowser city's music is a combination of 3 different themes of other tracks
137.mario kart wii's intro was the first time peach appeared with visible teath
123 will be wrong if 3DS Rainbow Road doesn't come back for the Battle Tour. Also Rock Rock Mountain is the only 2019 course that still doesn't have an R/T.
4:20
Fun fact: The Wii U can also play Mario Kart: Double Dash (and any gamecube game) but you need to homebrew it to unlock that function.
Most Things can it’s just using an emulator they probably could have naturally done something like that with the Wii U through updates since it plays Wii games and the hardware is so similar to GameCube but the Wii U just wasn’t successful
@@IsaiahFisher19 it's not an emulator, it can play GameCube games natively (if you have a rom of them)
Fun fact: a phone can play every mainline mario kart besides 8/8dx using emulation and mario kart tour being a mobile game
11:54 Actually if you boot up MKDS for the first time on a DS lite, DSi, or 3DS Mario will say Yahoo, boot it up after that and he’ll say here we go.
wrong time stamp lol
That one is for mashing L to get an item faster
Another fun fact: in MKDS, both “Yahoo!” and “Here we go!” are used in Mario’s character select screen, first after selecting him, then his kart.
Wait so..doesn't this mean all of the characters live in the same world.🌍
Here's a neat fact: Although the Super Horn exists in Tour, one of the game's hints alludes to evading the Spiny Shell with a Mushroom, which awards a point bonus in game. A similar bonus exists for destroying a Blooper or Spiny Shell with a Super Horn.
After hearing it 100 times in this video, the Switch clicking sound between each fact is burned into my brain
Fact 56 has just blown my mind. Who knows how many times I’ve played coconut mall and never noticed it 😩
11:34 I always thought it was called the king shell because that’s what my siblings called it when I was little and they were playing Mario kart Wii
In spanish we call it caparazón azul, blue shell
10:50
In France, we also have a different name and it's "Bois Vermeil", Bois = woods and Vermeil is the word Merveil (beautiful) changing the M and the V
9:27 There was a starting boost in Mario Kart: Double Dash you could get by accelerating just as the race started. It wasn't just as the "2" started disappearing, but it was still a starting boost, or "Rocket Start" as Mario Kart 8 Deluxe calls it.
11:02 I Can’t Stop Laughing @ That!
In Mario Kart DS, if you close the DS and re-open it as you start the game, the initial rev of the engine sound is then replaced with a drive by
YES! I remember that. I thought it was a fun little detail as a kid.
8:02 Mario sports mix doesn’t have tennis, only basketball, hockey, dodgeball, and volleyball. And waluigi’s pinball shows as a stage in the hockey and volleyball sports (and maybe dodgeball but I can’t remember correctly)
The 4 main starting gamemodes were Dodgeball, Hockey, Volleyball, and Basketball. Once you beat all 4, you earn Sports Mix which is a combination of all of these. There are also the 4 other party modes, such as bomb omb dodge. Waluigi's Pinball was most notably a Hockey map, although it might've also been in basketball.
Fingers crossed Donkey Kong Junior gets to appear in more games in the future. It'd be nice to see him in 3D again.
Music Park is just one of quite a few tracks from Mario Kart 7 that have differing names between regions:
Wario's Shipyard (Wario's Galleon)
Piranha Plant Slide (Piranha Plant Pipeway)
Rock Rock Mountain (Alpine Pass)
Wuhu Loop (Wuhu Island Loop)
Maka Wuhu (Wuhu Mountain Loop)
Cheep Cheep Lagoon (Cheep Cheep Cape)
Neo Bowser City (Koopa City)
and even a battle course - Honeybee Hive (Honeybee House)
and there are some courses in other games too such as DK Summit in Mario Kart Wii being called DK's Snowboard Cross in the European version.
Chain Chomp Roulette (UK)
Chain Chomp Wheel (US)
9:49 surprisingly, if you time it with karts in wii, I found out on certain segments of tracks you can acctually snake! i first did this in a time trial of luigi circuit using toad/blue falcon on most of the straight roads. just drift and hold right or left depending on which direction you're drifting and you can snake until you go off-road.
No you’re wrong. This isn’t snaking. That’s just chain drifting.
@@DeloofTegOrb yeah forget what i said i was stupid
@@DeloofTegOrbi dont know if this is already in the video or not but moonview highway seems to be a combination of 3 previous tracks. the first part with the hills is based on the first section of shroom ridge with two hills you drove between. the part after that with the random grate and view of a lake is also a part of shroom ridge but the last part where that same grate and lakeside view are. the small bridge to the city part is obviously mushroom bridge an the city part is based on one of the split routes in mushroom city
i legit JUST played through mirror shroom ridge and the turn at the end is there, but the grate is a moonview add on
I can’t believe spamming the item button actually sped the roulette up. I always did that because it felt faster but I didn’t think much of it but damn, it feels weird knowing that it actually did something.
7:12
I wish there other Real World cars like Mustang and Corvette What are you guys think like If I had a Collection of Mustangs They’ll be In Mario Colors.
I love honking my horn at the start just to see everyone jump in their seats/bikes and look at my character before the race XD
And am I the only one who wishes there was a way to play with Miis _without_ the racing helmets in MK8 and Deluxe? They never had racing helmets in all the previous games, and I hate that they wear them
I always felt that way. There should be a toggle feature, but realistically only for the normal suit.
( since the special amiibo outfits contain designs based around the franchises their from it takes away a lot of the theming of the amiibo costumes and I don't think Nintendo would go back to alter the designs just in case a person wants to toggle helmets Off. But I could definitely see them doing it for the normal outfit since there's no compromise in the design. )
@@jadestep9624 Even for the Amiibo suits I'd like to toggle the helmets off
11:54 I paused the video and said "No way that's true". Ran to my switch, fired up MK8D, and was SHOCKED to see that it's true!!!!
That would have come in handy so many times when you get a shell, or boom box horn JUST too late. It will take some practice with the mashing, as if you do too much, you'll also use the item rapidly, so have to figure out the right number of rapid taps.
It's actually been a thing in every single game in the series. Works on DS, 64, Wii, even in Super
Yeah, and even in 7
It's i think a thing in every game
I actually knew like, 90% of these, but to be fair I’ve been a pretty huge fan of the Mario Kart series for well over a decade. With that said, I had absolutely no idea about the pianta on Coconut Mall, and the Wii version is my favourite in the series!
They were easy. If you were a real Mario kart fan you wouldn’t be so excited about it. You’d just shrug and move on.
@@DeloofTegOrb 🤨
REAL Mario Kart fans never get excited about anything
@@DeloofTegOrb
"REAL MARIO KART FAN."
😓Weird, but okay...😒
Isn't Mario Kart Tour the game with most unlockable characters?
Yeah
moo moo farm was not the first time on the wii, it was the first time on the N64
1:57 Also the most remade retro track in custom tracks I think.
3:18 this is the voice clip in the Japanese version of the game. The American version uses a different laugh (and that's the one I remember playing as a kid).
Here's another fact: Mario Kart's "New Mechanic" was copied from Crash Nitro Kart!
"Hey this game looks kinda boring, I think it's the banana. Put a face on it or something."
"Imagine how Donkey Kong would react if he saw a banana with a face on it?"
*silence*
"Yooo wouldn't it be crazy if we put Mario in the game instead?"
And thus, Mario Kart was born XD
With the Cold Stone Creamery thing, I actually still have a Mario Kart spoon from that lol
6:23 and then back down to 8 in Mario Kart tour
Nice touch making the 64th fact about MK64
#64: "Mario Kart 64 *isn't* the 64th Mario Kart game"
🤦♂ Really? You think thats a fact we "DIDN'T KNOW!"
2:01 Actually eight times. Don't forget about Mario Kart Tour. Also don't forget about Rainbow Roads T, R and R/T.
Wrong. Remixes aren’t remakes. It’s literally remade only once in tour with variations
Remixes and remakes aren’t the same. Remakes are literally the same tracks with variations.
1:56 in my holiday city There are many Arcade Games Rooms around a very very long and smaller street and in The first there is Mariokart arcade GP 2 with english text and english narrator FOR evry circuit
This is about the French North American translation of Maple Treeway. Basically a sugar shack is a cabin where sap is harvested from sugar maple trees and is boiled to make maple syrup. They're usually located in parts of Eastern Canada, which include Quebec and New Brunswick, both of which have French as their official languages.
The virtual boy Mario kart has no proof of existence apart from one German magazine listing it as in the work so it's just a rumor and probably was never even a thing.
0:57 So much years later, Kamek was added in mktour.
And then, in 8 dx
8:29 OMG I NEVER KNEW THAT I THOUGHT IT WAS THE 64TH ONE
1:08 Fun fact: “Luigip” sponsor in mariokart 64 IS a reference of a italian company called “Agip”
11:48 you can actually hear the original audio if you close the DS right before the white screen disappears to show the Nintendo logo! Sadly, it doesn’t work on WiiU, but I haven’t tried it so I’m not sure if it doesn’t :)
11:02 Thank My Dad! It’s Just A Candy Shop! & That’s Worth Saying “Hell”!
Shoulve mentioned the scrapped track named “town” in mario kart 64
After hearing the Fire Emblem related ones here are another one, Saint Elimine debuted on Mario Kart (with that bonus Disc) and then became playable on FE Heroes
“100 Mario Kart Facts that You Didn’t Know”
“Mario Kart 64 isn’t the 64th Mario Kart”
:|
Next you'll be telling me that Pokémon The Movie 2000 is not the 2000th Pokémon Movie.
@@Dan_- and the Xbox 360 isn’t the 360th Xbox.
@@DeloofTegOrb And the Xbox One isn't the 1st Xbox.
4:06 and double dash if you homebrew it to be compatible with gamecube discs
But it wouldn't fit in the drive. It doesn't have the things the wii does so it wouldn't go in right
@@Microwave_404 I heard something about homebrewing it so it's probably a lot of mods
Fun fact: Mario Kart Tour is Mario Kart 9
😒
@@SwitchStop What was that for?
@@bluejay21. that was mac (I’m assuming). He does not like Mario kart tour
-Thomas
@@SwitchStop Ah, thank you for clarifying.
No it isn’t. Some of the courses were and still are being ported to the Switch.
7:05 ah yes luigi
"Mario Kart is Nintendo’s Best Selling Franchise"
The Mario platformers have sold nearly 3 times as much as Mario Kart
Seeing as I'm British, I thought the course was originally called Melody Motorway, my life is a lie.
I’m actually impressed how many I knew about
You really shouldn’t be. My grandma knows half of these.
Holy your video quality has gotten so much better since the last time I saw one of your vids!
10:18 Actually Mario Kart Wii has 14 unlockable characters too
I accidently did 93 and told my friends right away
Actually in French, the translation of Maple Treeway is "Vermeil/Vermilion woods" (Bois Vermeil). Wtf is Nintendo's translation???
In mk8's Chees Land remake, the part before the end, with the Chain Chomp, in the background there are pizza mountains
Actually that was in Quebec...
“Rob was the first non Mario character to be played in a Mario kart game” then literally brings up Pac-Man in Mario kart arcade
10:50 translator of french Québéc in a nutshell
its so funny how this released within a week of the booster course being announced
In Mario kart 8 deluxe if you are in first place you can use the super horn to destroy the blue shell
2:26 Fun fact: The japanese name of ROB IS “HVC 012” and that name IS a reference to The japanise model code Wich IS The same (HVC is’t The acronym of “Home Video Computer” The project name of the famicom)
petition for luigi kart:
11:18 that is such a Luigi thing to say.
EY, LUIGI, WHATCHA DOING GOING BACKWARDS
8:30 i think everyone knew that
baby daisy was in mario super sluggers
super sluggers came AFTER mario kart wii
Fact: From Super Mario Kart and onwards, every mainline game has always ended with a "Thanks for playing" screens at the end after the staff credits have finished rolling. (Mario Kart 64 was the exception though which ends with: "The end."
Unfortunately though, Mario Kart 8/Deluxe the tradition is absent.
( I always thought it would have been nice if your Mii in the normal suit would be present in a big group picture at the end like in Wii and 7 did. Those always brought a smile to my face everytime. Very wholesome and fun)
2:01 (not counting R, T and R/T from tour)
Actually Yoshi Circuit has also been made 5 times, as well as SNES rainbow road
3:29 This is actually not a secret version. It was supposed to play after some times (I think 2 or 3?) but takes so long due to a bug.
I feel that was intentional. Number 64 is too much of a coincidence to be the exact times it has to Loop in order for it to start playing.
@@jadestep9624 well, the console was named Nintendo 64 because it used a 64-bit processor, in which the numbers 1, 2, 4, 8, 16, 32 and 64 occur often, which would cause a bug to produce such an outcome.
Please note that this is a very simplified explanation
#80 is technically not correct. Mario Kart Wii has 14 unlockable characters as well if you count Mii Outfits A and B individually. And even if you don't, "by far" is still probably not correct as it would only be by 1.
The only way you would not know any of this is if you didn't know Mario Kart was a thing. Also a lot of stuff in here is very commonly known. I know it might have been hard to find 100 things to talk about but why fill up a lot of the slots with stuff like "Mario Kart Wii was the first game to have bikes".
In french Maple Treeway is "Bois vermeil" which translates to vermilion woods, vermilion being a soft red/orange color like the trees.
Another cool fact would be that Excitebike Arena was composed by Shiho Fujii. The same Composer for the Chirpy Chips songs in Splatoon
It’s funny how you predicted Mario kart dlc
Correction (well actually more an update): SNES Mario Circuit 3 is now tied with SNES Rainbow Road for most appearances in the Mario Kart series, with both of them appearing 5 times.
* Super Mario Kart
* Mario Kart: Super Circuit
* Mario Kart Wii (SNES Mario Circuit 3)
* Mario Kart 7 (SNES Rainbow Road)
* Mario Kart 8 Deluxe (Rainbow Road was DLC in the original Mario Kart 8, Mario Circuit 3 was in the Booster Course Pass)
* Mario Kart Tour
11:36 how did this help keep players spread out? If anything it would prevent them from spreading because when the leading player is hit, it allows the last place players to catch up.
Today I Learned: Japanese Cows speak a diff language than American ones! :P
0:39 wasn’t baby Rosalina introduced in 3D world?
The small characters after taking damage aren't babies.
OMG yes I played the French Montréal version of Maple Treeway and when I saw the English name I was surprised
fun fact; that clicking sound is really fucking annoying
6:35 let me guess he learned about the weathertenko from summoning salt
6:04 and why?
It makes so much sense that Excitebike Arena is randomly generated, I thought I was going crazy
Bonus Fact:48 Tracks Are Being Added To Mario Kart 8 Deluxe
I’m surprised I’m saying this, but that isn’t the worst fact. While this is a horrible fact, the video has worse.
11:45 fun fact, if you use an action replay dsi he says yahoo even if on a dsi or 3ds
Awesome I love it thanks for sharing
😁👍🤩🤩
* Wario Stadium is the only racecourse in Mario Kart 64 that has never reappeared in a later Mario Kart game
* Double Deck is the only battle stage in Mario Kart 64 that has never reappeared in a later Mario Kart game
* Until the Mega Mushroom reappeared in Mario Kart Tour, Mario Kart Wii was the only mainline Mario Kart game which introduced new items to have none of those items reappear in a later Mario Kart game. None of its new items have reappeared in a console Mario Kart game to this day
* Mario Kart 7 is the only Mario Kart game since Waluigi's introduction that did not feature Waluigi as a playable character
* Mario Kart 8 is the only console Mario Kart game in which the first course in the first cup does not have "Circuit" in its name
* Waluigi has been a lightweight (Arcade GP), middleweight (Double Dash and DS), and heavyweight (Wii and 8) driver. He is the only character to have been in all three weight classes at some point
* Lakeside Park, Broken Pier, and Rainbow Road are the only courses in Mario Kart Super Circuit that have not reappeared in a later Mario Kart game. Coincidentally, all three are in the Special Cup
* Mario Kart Super Circuit is the first Mario Kart game to have more than four cups, and the first to include retro courses as it included all of Super Mario Kart's courses as unlockables
* Super Mario Kart is the only Mario Kart game in which the 150cc engine class must be unlocked rather than being available from the start
* Mario Kart 64 is the last Mario Kart game in which Yoshi used his Super Mario World sound effect for his voice clips, with all later games using the voice he's had since Yoshi's Story
* Bowser and Donkey Kong both used their Mario Kart 64 voices in Super Circuit, but had proper voices from Double Dash onward
* Mario Kart Super Circuit's playable character roster is identical to that of Super Mario 64
* In Mario Kart 8 Deluxe and the Booster Course Pass, all returning courses from Super Circuit are the second course in their respective cups except for Sky Garden, which is the third
* Despite having originally appeared in Mario Kart Tour and other Tour courses being labeled as such, the Booster Course Pass labels Ninja Hideaway as a new course
* There is a tunnel shortcut in GCN Yoshi Circuit that is present in Double Dash, but none of the course's later iterations
* You can turn right just after the starting line in Mushroom Bridge in Double Dash to find a path that leads to a pipe that fires you back onto the track while granting a double item box. This path is actually longer than driving the track normally
* You can drive on the arches on the titular bridge in Mushroom Bridge in Double Dash, which have booster pads on them. The arches are inaccessible in the Mario Kart DS version
* N64 Rainbow Road was the longest track in Mario Kart 64, taking around 7 minutes to complete 3 laps, but the shortest track in the base game of Mario Kart 8, taking around 1:30 to complete the full course
* In the Mario Kart 8 version of N64 Rainbow Road, the curve around the Grand Star goes in the opposite direction of the curve around the star in Mario Kart 64
* The Luigi's Mansion battle course in Mario Kart 8 Deluxe is the only returning course whose music is not a cover or remix of the music originally heard on that course, instead being a new arrangement of the DS Luigi's Mansion racecourse's theme (in Double Dash it shared its music with Bowser's Castle)
* DS Wario Stadium and DS Waluigi Pinball are the only courses in Mario Kart 8 Deluxe to share the same music. Prior to the Booster Course Pass, all courses in the game had unique music, including battle courses (Sweet Sweet Kingdom and Dragon Palace are slightly different arrangements of the themes from Sweet Sweet Canyon and Dragon Driftway respectively, though it can be hard to tell the difference in-game)
* GCN Yoshi Circuit is the first course from a game other than Super Mario Kart to reappear in more than one game as a retro course
* Mario Kart DS is the first game in the series to have its final course not be Rainbow Road, as the final course in the retro cups is GCN Yoshi Circuit
* Super Mario Kart is the only game with more than four courses per cup, instead having 5
* Mario Kart 8 is the first game in the series to mix new and retro courses in the same cup, with the DLCs having a blend of both in each cup
* Mario Kart 8 Deluxe has the most courses of any Mario Kart game, with 48 in the base game and 96 (currently 80) by the end of the Booster Course Pass. It includes more than 50% of all racecourses ever featured in the series
* The Feather has the distinction of being the returning item with the longest absence from the series, appearing first in Super Mario Kart and then never again until Mario Kart 8 Deluxe over 20 years later (albeit exclusive to Battle Mode)
I could keep going!
I’m guessing everyone knew fact 64 back in those days there were a lot of N64 games who’s title ended with 64 like Super Mario 64, Star Fox 64 and Donkey Kong 64
I always found it very wholesome. As if to say:
"Congratulations and thanks for playing! Until next time friends."👋😄
Man, this is great! It doesn't drag on even though it's 100.
@mario mash band yesssss such a good song!! Glad to see once here!
Lol I knew like 70/75 of these. Anyway, it’s still a great video! Nice job Mac
there are 100 though
@@annierogers8855 bahahaha
Fact 13 is now shared with SNES Mario Circuit 3, who has also been remade 4 times (GBA, Wii, Tour, and 8 Deluxe)
11:18 LUIGI KART 8!😃
I already knew a lot of these. I remember, the boost start, in earlier Mario Kart games, before DS.
DUDE YOU PREDICTED THE MARIO KART DLC
I found another one! In every Mario Kart game, the Super Mario Kart intro theme can be heard when you start up the game!
Dude that Mario star shake was literally the best thing I’ve ever tasted.
2:41 that's MK Wii though not DD.
Peach beach is a track from double dash. Doesn't rlly matter what game is shown as long as its the right track
You can also play Mario Kart DS online with Wiimmfi
And mk7 soon
The fact that MKWII's online play discontinued on my birthday 🤚💀
I can tell they were running out of ideas... "Mario Kart 64 is the 2nd Mario Kart game, not the 64th" like duh 😆
8:27 stuggling for ideas on this one? Lol