I swear people have such huge hardons for mariokart wii but never give credit to double dash's absolutely amazing track design, including a better bowsers castle and rainbow road
@@elinoris8047 Yeah, also when people talk in 8 about the Bowser statue they say they 'stole it/copied it from Wii's Bowser Castle' when GCN was the original statue. And tbh DD has the most creative tracks in the franchise (except Dry Dry Desert). Also, Mario Circuit (Wii) is for me a worse version of GCN Mario Circuit.
@@ikm.6442 my biggest example of the wii favouritism is moonview highway vs mushroom city. Mooview gets endless praise for being a less interesting version of mushroom city
I think another reason why someone could argue that Daisy Circuit is in Sarasaland is because... well, it's Daisy circuit, and Sarasaland is her kingdom. It'd be fitting.
The Bowser's Castle/Maple Treeway one actually goes a little deeper; there's a common leitmotif used in several of the game's original racing tracks to create a sense of coherence between them, it's just Maple Treeway and Bowser Castle are really close in how they implement it. Some of the other tracks where it can be clearly heard are Koopa Cape, Grumble Volcano and Rainbow Road.
The reason toad's factory's music is split up and you need to stay still to listen to it all is because of the red room near the end that resets the music. It actually happens on a few different tracks like inside the goldmine of Wario's Goldmine, inside the castle of Bowser's Castle or in the pipe of Koopa Cape. This is because the audio files (brtsm files) are split into two separate files that start and stop when you reach these certain sections of the track the difference with toad's factory is that the music used for the track is pretty long so because it resets every time you never get to hear the full thing
No, you are wrong. First of all, the alternate music is not stored in a separate file but rather in different channels in the same file. And secondly, when the music resets in other tracks, it doesn't start at the beginning but rather continues at the same timestamp as the former music. This is different in Toad's Factory and is probably an error that wasn't intended by the developers.
uhh… you may not have noticed but Rainbow road actually does have an ultra shortcut, and you showed gameplay of the GCN rainbow road custom track, rather than the actual Mario Kart Wii rainbow road.
Yeah I realized that it was the wrong track after editing, oops! Also I know that rainbow road has an ultra, but nobody has done it yet on all three laps👍
I'm glad you pointed this out because I was like uhh what? I'm pretty sure this isn't the rainbow road on wii I've played mario kart wii as many times as I have played mario kart double dash but could never unlock dry bowser
Some of mine: The last official Nintendo WFC race was on Luigi Circuit. Mario Circuit is featured in Mario and Sonic at the Olympic Winter Games in Dream Ski Cross with a similar layout to the original. Coconut Mall features an out-of-bounds lower level, which became flooded in Mario Kart 7, and straight-up buried in Mario Kart 8 Deluxe. In Mario Kart 8's remake of Wario's Gold Mine, the minecarts give you a boost, rather than hurting you. Daisy Circuit is the only track in the game with traffic cones. The Goombas on Koopa Cape walk faster than every other Goomba in the game. This was changed in Mario Kart 7's rendition of the track. Maple Treeway's music is referenced in Paper Mario: The Origami King. Rainbow Road is the only track in the game with a forced halfpipe. The blocks in SNES Ghost Valley 2 fall when collided with when played locally, but when played online or in Time Trials, they fall automatically in groups. SNES Mario Circuit 3 is the only Grand Prix track in the game with no trickable ramps. N64 Bowser's Castle features 1 more Thwomp than the original rendition.
@@tadghflowerfangibsonplayzz896 That's awesome! I wonder if in Super Mario 64 beyond the hills outside of Peach's Castle there's no Royal Raceway because it's under construction and in later games when you can see Peach's castle in the background on 1-1 (like New Super Mario Bros 2 and Super Mario 3D Land) if Royal Raceway's still there.
"We're now at the iconic Rainbow Road, which is the longest nitro track in the game." *Shows a custom track that ISN'T in the vanilla game, GCN Rainbow Road instead.*
Here's another fact about Maple Treeway. (First of all, the pun on Treeway instead of Freeway is genius). In Paper Mario: The Origami King, take a visit to Tranquil Pipe's Teahouse, located in the bottom right area of Shogun Studios. The melody of said song is the same as Maple Treeway, just slowed down and is played with more Japanese-styled instruments. It's by far my favorite video game song ever, so it's really cool how it's a reference to a game I grew up with.
An early version of Bowser's Castle was discovered in the files of Bowser's Castle and has since been pieced back together. You can find gameplay of the track if you look up course.0.
I have two fun facts. 1. It’s not that much more, but Mario Circuit is also home to the losing-results screen. Players and teams who lose the match are seen sitting on a ledge overlooking the track from afar. 2. Playing as a Mii gives a number of in-course character images and statues Mii heads as saved to the console. This includes the statues in DK Summit and Daisy Circuit, the sign near the beginning of Koopa Cape, and various signs in Coconut Mall. If little or no non-user Miis are saved to the console, the heads on these objects are random.
I don’t think it is a coincidence that Luigi circuit looks like Monza circuit. Both Luigi and Monza are Italian, both circuits have the finish line placed in the same spot, both circuits have a “parabolica” (“banked curve” in Italian) as the last curve before the finish line
Mario Circuit was used in Mario and Sonic and the Olympic Winter Games (2010) for the Dream Ski Cross event. The track itself is very similar to the Wii version, but it was transformed into a DK Mountain-style track with a cannon.
a fact for Mario Circuit could be that in the game’s files there’s an unused track featuring a lot of crazy textures called “drawtest” or something like that to test the game’s rendering capabilities or something, and it’s literally a reskinned Mario Circuit with some missing features like the chain chomp
One thing I noticed about Koopa Cape is that the music that plays in the flowing river portion contains a banjo (removed in MK7). Toad's Factory and SNES Ghost Valley 2 are the only tracks where Lap 3's music starts at the same point as where Lap 1's does. Another fact about Maple Treeway: Its Lap 3 music is faster in the MK7 version. And last but not least (I'd do a video, but I don’t want what happened to GilvaSunner to happen to me), the music to Bowser’s Castle and Rainbow Road is referenced in Sonic Mania
Man, the Dream Equestrian event in London 2012 is awesome. I dare to say that this is Moo Moo Meadows at its best, you have to make big jumps, get boosts, dodge Kamek's attacks and even the camera shifts from behind the characters to the front at one moment.
Maple Treeway's theme appeared slown down in Paper Mario: The Origami King as the Tranquil's Teahouse theme and Bowser's Castle in the same game references MKWii's Bowser's Castle theme a bit.
Here’s something weird about Coconut Mall: In the Tour and 8 Deluxe version of the course, there are some posters in the lower exit to the mall advertising “Racer’s Lemonade” featuring different Mariokart characters’ emblems on the bottles. What’s interesting is that one of them has Honey Queen’s emblem on it, presumably as a holdover from the MK7 version of the course, where the posters originated, despite her otherwise complete absence from either 8 Deluxe or Tour, at least when the course was added to each game. Believe Tour even based one of the badges you can display by your username on that particular poster. And speaking of Mario Kart 8 referencing a character’s status as playable in other Mariokart games besides it, in its Royal Raceway remake, Birdo appears on some billboards for the “Women of Racing Organization”, which is the only place in the whole game where Birdo or any member of her species appears. (Ironically, in Tour, where Birdo is playable, the billboards are completely absent in Royal Raceway.) Rainbow Road is also the only track in the game where the current TT WR was done with a kart, IIRC. 7:07 Another excellent piece of MKWii lore, this time from the manual, is that Funky Kong spends his free time “surfing, drumming, and learning the craziest kart shortcuts around!”, meaning the Ultra Shortcut Revolution is, in fact, canon. Other than the “kart” part, I guess. On the Ghost Valley theme, I think the melody part might be a slowed, minor key rendition of Super Mario Kart’s title theme, but I could just be hearing things there. 11:23 This one actually isn’t completely true; Tour Paris Promenade theme is also in 3/4 time.
Both of you are correct on Ghost Valley. The MKW rendition is a remix of the SNES original, which is more noticible to be heavily based on SMW Ghost House than any of its remixes (especially the GBA ghost tracks and their MK8D remake).
I've got a Bowser's Castle fact for you: There's an unfinished version of the course left on the disc without textures or objects. It's entirely invisible over a black background (a blackground if you will) and has a few minor differences in floor types when conpared to the floor types in the conpleted track. The unfinished track was also used for reverse-engineering the track creation process for custom tracks.
Great video mate, real variety of stuff here! Can’t believe I never noticed that about Toad Circuit, and mind blowing to think the Desert Hills ultra was a week old when you made this
2:41 I like how the background music changes from the soundtrack of my least favorite track to my most favorite track. Toad's Factory: I love tormenting this person. Koopa Cape: Not if I have anything to say about it.
The Maple Treeway X Bowser’s Castle music Easter egg absolutely blew me away too! I’m a musician who loves video game music, and I had no idea that Bowser’s Castle’s theme is a slower rendition! Those folks at Nintendo sure know how to make great music! 😊
The maple treeway and Bowser's castle one i figured out on my own when I was trying to play maple treeway on piano lol. Also found out how similar the melodies to Bobomb Battlefield and the Slide theme are to each other in that same piano session!
10:39 "it was too similar to the new Mario Circuit in the game" right, because it totally isn't almost identical to Mario Kart Wii's Mario Circuit... 💀💀💀💀💀
When i recently found out about the Maple Treeway fact, i was blown away. That fact is absolutely crazy, partially because of how long it took to find out about it!!
Rando fun fact: GCN Mario Circuit and Wii Bowser's Castle were seemingly the main inspirations for the track elements featured in the Mario Kart Wii K'nex line of toys, with many set featuring obstacles and textures from these courses. This toy line also featured penguins from sherbet land, Snowboarding Shy Guys from DK Summit, Sidesteppers from Shy Guy Beach, and Cataquacks from Peach Beach. (The toy line also received a couple of small sets based on Piranha Plant Slide from MK7 and Thwomp Ruins from MK8 before K'nex eventually went out of business).
Point on the Monza one, it's not just a Grand Prix track, but the oldest operational Grand Prix track in the world. It makes perfect sense to me that a racing game would intentionally throw in a reference to one of the most legendary racing circuits on the planet
Would Ghost Valley 2 not beat this out? There's video of TASes using a Feather to clear a lap in Super Mario Kart while cutting most of the track from as early as 2011, possibly being done even earlier, and the Ghost Valley 2 glitch in Wii was discovered before Jungle Parkway's in Wii.
For Wii Mario Circuit a Fact about it is very similar to the Moo Moo Meadows one being this course was used as the place for Dream Ski Cross in Mario & Sonic Olympic Winter Games 2010. Its more or less just an expanded version of the course used in Ski Cross but as a race.
I think the shortcut you did would have been cool to mention if you couldn't come up with anything else. Also you should show more of what you talk about. Also that wasn't even Wii Rainbow Road.
I can confirm I atleast knew about Waluigi Stadium in MKAGP2. Huge Waluigi fan, so I knew that. The Waluigi Cup also appears in MKT, for anyone interested. It lacks this track obivously though. (I also knew about SNES Mario Circuit 3, funnily enough despite it being by far the most obscure.) I never knew about Shy Guy Beach, fascinating how they sample songs, or use pre-made paid assets in video games. I know Nintendo did it alot in the N64 era, even having issues and having to remove a song in Zelda OOT.
One of my favorites is that the 2D trees in DS Yoshi Falls have the old starting line textures from DS attached to them underground, as a carryover from DS
Something I find interesting, which nobody else seems to acknowledge, is that the green hills in the background of Mushroom Gorge are the same ones from world 7 from New Super Mario Bros DS.
On DK’s Jungle Parkway, if a heavy racer rams someone in the Quacker at a certain place, they wind up at the island in the middle, dubbed “Quacker Island”
N64 Mario Raceway is called 'Mario Circuit' in Japan because all of the '[x] Raceway' tracks in the original Mario Kart 64 were called '[x] Circuit' in Japan.
A secind fun fact for mapke treeway is that in the Tranquil pipes teahouse in Paper mario the origami king a slowed version of maple treeway is used for the backround music
This might be a more obvious one, but another music fact is that the beginning of Bowser’s Castle begins with a slowed down rendition of the original SMB Castle theme
40 LIKES and I'll make a Part 2 with Mario Kart 8! I believe in you guys!
Someone better send this to TWD98. Blessed be the algorithm
Regarding the grumble volcano part, the newer versions of DS airship fortress are flying over lava (Specifically the tour version)
Good news.
8 is better
Do you have some links to the videos you mentioned?
Talks about Wii Rainbow Road... Shows us Double Dash Rainbow Road...
Fr 😭🙏
The fact that Bowsers Castle and Maple Treeway have the same melody literally blew my mind
Same
It didn’t blow mine, you all just never listen to the music
@@bcsbernard 🤓
@@bcsbernard 🤓
@@bcsbernard 🤓
“We’re now at the iconic rainbow road.”
**shows gameplay of GCN rainbow road*
FR I was gonna comment the same. But tbh, I'm a bigger fan of GCN's rendition of RR than Wii's, although I love Wii's rainbow texture more.
I thought I was tripping. Good to know I know my Rainbow Roads!
I swear people have such huge hardons for mariokart wii but never give credit to double dash's absolutely amazing track design, including a better bowsers castle and rainbow road
@@elinoris8047 Yeah, also when people talk in 8 about the Bowser statue they say they 'stole it/copied it from Wii's Bowser Castle' when GCN was the original statue. And tbh DD has the most creative tracks in the franchise (except Dry Dry Desert). Also, Mario Circuit (Wii) is for me a worse version of GCN Mario Circuit.
@@ikm.6442 my biggest example of the wii favouritism is moonview highway vs mushroom city. Mooview gets endless praise for being a less interesting version of mushroom city
By obscure I expected something like "Coconut Mall was designed after a mall in which a shooting that killed 125 people took place"
Lol it's not thaaaaat obscure
Wait, is that really true? If so, please send me an article about it.
@@ThighFish nah it isnt
@@ThighFish It was an example Lmao.
@@ThighFish re: mall shooting
ua-cam.com/video/o-YBDTqX_ZU/v-deo.html
2:09 A slightly more obscure fact for Mario circuit is that it’s actually the location of the masterpiece of a video titled “Mario says SpongeBob”
I think another reason why someone could argue that Daisy Circuit is in Sarasaland is because... well, it's Daisy circuit, and Sarasaland is her kingdom. It'd be fitting.
The Bowser's Castle/Maple Treeway one actually goes a little deeper; there's a common leitmotif used in several of the game's original racing tracks to create a sense of coherence between them, it's just Maple Treeway and Bowser Castle are really close in how they implement it. Some of the other tracks where it can be clearly heard are Koopa Cape, Grumble Volcano and Rainbow Road.
Mind blown o_O
Oh I can hear it now that you mention it! :o
The reason toad's factory's music is split up and you need to stay still to listen to it all is because of the red room near the end that resets the music. It actually happens on a few different tracks like inside the goldmine of Wario's Goldmine, inside the castle of Bowser's Castle or in the pipe of Koopa Cape. This is because the audio files (brtsm files) are split into two separate files that start and stop when you reach these certain sections of the track the difference with toad's factory is that the music used for the track is pretty long so because it resets every time you never get to hear the full thing
Yes but WHY?
No, you are wrong. First of all, the alternate music is not stored in a separate file but rather in different channels in the same file. And secondly, when the music resets in other tracks, it doesn't start at the beginning but rather continues at the same timestamp as the former music. This is different in Toad's Factory and is probably an error that wasn't intended by the developers.
so thats why my custom music cuts out there
You are wrong, its multi channel and doesn't reset, they are looped at the same points, but toads factory is different
You are all wrong and I am not going to expand on why
uhh… you may not have noticed but Rainbow road actually does have an ultra shortcut, and you showed gameplay of the GCN rainbow road custom track, rather than the actual Mario Kart Wii rainbow road.
... you are absolutely right, and I didn't even notice that it was the completely wrong track 😂
Yeah I realized that it was the wrong track after editing, oops! Also I know that rainbow road has an ultra, but nobody has done it yet on all three laps👍
@@fuffina yep that’s true. But maybe not for long. There is a brand new strategy discovery. 🤫
@@fuffina 💀
I'm glad you pointed this out because I was like uhh what? I'm pretty sure this isn't the rainbow road on wii I've played mario kart wii as many times as I have played mario kart double dash but could never unlock dry bowser
Some of mine:
The last official Nintendo WFC race was on Luigi Circuit.
Mario Circuit is featured in Mario and Sonic at the Olympic Winter Games in Dream Ski Cross with a similar layout to the original.
Coconut Mall features an out-of-bounds lower level, which became flooded in Mario Kart 7, and straight-up buried in Mario Kart 8 Deluxe.
In Mario Kart 8's remake of Wario's Gold Mine, the minecarts give you a boost, rather than hurting you.
Daisy Circuit is the only track in the game with traffic cones.
The Goombas on Koopa Cape walk faster than every other Goomba in the game. This was changed in Mario Kart 7's rendition of the track.
Maple Treeway's music is referenced in Paper Mario: The Origami King.
Rainbow Road is the only track in the game with a forced halfpipe.
The blocks in SNES Ghost Valley 2 fall when collided with when played locally, but when played online or in Time Trials, they fall automatically in groups.
SNES Mario Circuit 3 is the only Grand Prix track in the game with no trickable ramps.
N64 Bowser's Castle features 1 more Thwomp than the original rendition.
some of these i knew, but the others were quite interesting! nice job
DKS jungle parkway doesn’t have a ramp as the ramp is technically a cannon
@@qwerty1234quack Ah, right. Forgot about that.
You should have made this video lol
I cant find the coconut mall fact anywhere
9:10 According to the manual, coconut mall also takes place on isle delfino.
The fact that there's apparently Mario Kart Wii lore is what surprised me the most out of this.
Yes, same here. I wonder if the Mario sports series are considered canon in Mario lore. And if so, are all of them?
@@SnowPrincessSally yes
@@tadghflowerfangibsonplayzz896 That's awesome! I wonder if in Super Mario 64 beyond the hills outside of Peach's Castle there's no Royal Raceway because it's under construction and in later games when you can see Peach's castle in the background on 1-1 (like New Super Mario Bros 2 and Super Mario 3D Land) if Royal Raceway's still there.
Fun fact:DK Summit is actually called DK Snowboard Cross in PAL regions.
"We're now at the iconic Rainbow Road, which is the longest nitro track in the game."
*Shows a custom track that ISN'T in the vanilla game, GCN Rainbow Road instead.*
Here's another fact about Maple Treeway. (First of all, the pun on Treeway instead of Freeway is genius).
In Paper Mario: The Origami King, take a visit to Tranquil Pipe's Teahouse, located in the bottom right area of Shogun Studios. The melody of said song is the same as Maple Treeway, just slowed down and is played with more Japanese-styled instruments. It's by far my favorite video game song ever, so it's really cool how it's a reference to a game I grew up with.
An early version of Bowser's Castle was discovered in the files of Bowser's Castle and has since been pieced back together. You can find gameplay of the track if you look up course.0.
Thanks for the suggestion Mayro!
Yoo Mayro Im a Huge Fan
whoa that's cool
1:44 Rip Toad's Factory, you will be missed (It will never get added to future mario karts)
I'm honestly surprised Delfino Plaza didn't come back till I was watching poofesure play
I have two fun facts.
1. It’s not that much more, but Mario Circuit is also home to the losing-results screen. Players and teams who lose the match are seen sitting on a ledge overlooking the track from afar.
2. Playing as a Mii gives a number of in-course character images and statues Mii heads as saved to the console. This includes the statues in DK Summit and Daisy Circuit, the sign near the beginning of Koopa Cape, and various signs in Coconut Mall. If little or no non-user Miis are saved to the console, the heads on these objects are random.
Statue on Luigi Circuit as well
And also the sign in Wario's Gold Mine
I said includes. There’s more I didn’t mention (the Yoshi sphinx in Dry Dry Ruins for one) but I wasn’t gonna list off every single instance
I don’t think it is a coincidence that Luigi circuit looks like Monza circuit. Both Luigi and Monza are Italian, both circuits have the finish line placed in the same spot, both circuits have a “parabolica” (“banked curve” in Italian) as the last curve before the finish line
Fun fact, 8:52 Coconut Mall, as well as MK8's Sunshine Airport, also both take place on Isle Delfino. Pretty cool
The boat at DK Parkway isn’t that outlandish. It is Mariokart after all.
Dang it, I should be sleeping but...I need random trivia injected into my brain
In Daisy Circuit, you can spot Daisy Cruiser in the background. Same with Peach Beach
And Coconut Mall
I thought for DK Summit you'd mention that the foggy effect goes away during the course of the race, which is a fact that I only very recently learned
6:30 this is NOT rainbow road 😭😭
I'M SO CONFUSED😭
Mario Circuit was used in Mario and Sonic and the Olympic Winter Games (2010) for the Dream Ski Cross event. The track itself is very similar to the Wii version, but it was transformed into a DK Mountain-style track with a cannon.
a fact for Mario Circuit could be that in the game’s files there’s an unused track featuring a lot of crazy textures called “drawtest” or something like that to test the game’s rendering capabilities or something, and it’s literally a reskinned Mario Circuit with some missing features like the chain chomp
The fact they aren’t called “trampoline toadstools” will bother me until the end of time
One thing I noticed about Koopa Cape is that the music that plays in the flowing river portion contains a banjo (removed in MK7). Toad's Factory and SNES Ghost Valley 2 are the only tracks where Lap 3's music starts at the same point as where Lap 1's does. Another fact about Maple Treeway: Its Lap 3 music is faster in the MK7 version. And last but not least (I'd do a video, but I don’t want what happened to GilvaSunner to happen to me), the music to Bowser’s Castle and Rainbow Road is referenced in Sonic Mania
Is titanic monarch music supposed to be a reference to bowser castle? Now that I think about it they sound the exact same
@@Cleanestkam Yes, and the Rainbow Road reference is present in the Special Stage music
@@pvzmariosonica8fan I play both those games to death and I never even noticed wow 💀💀
@@Cleanestkam Sonic Mania is my favorite Sonic game
@@CleanestkamI have two videos out now that bring up these references
My jaw dropped at the maple treeway and bowser’s castle 💀
10:21 same with dk summit having a Mario statue and not a dk one
Man, the Dream Equestrian event in London 2012 is awesome. I dare to say that this is Moo Moo Meadows at its best, you have to make big jumps, get boosts, dodge Kamek's attacks and even the camera shifts from behind the characters to the front at one moment.
Another thing about Maple Treeway's theme, It appears in the 2cd part of the credits music, along with Moo Moo Meadows's theme
The fact about Toads Factory's music blew me away
Excellent video and that maple threeway share music with bowser castle blew my mind
Here's another thing about the Mushroom Moon poster: If you play as a Mii, Peach's head gets replaced by one from a random Mii you have on your Wii
Awesome video! That fact about Maple Treeway's music shocked me!
1:58
Me after hearing this: _opens UA-cam and searches Toad's Factory Music_
You should've showed off the invisible cactus.
JUSTICE FOR THE INVISIBLE CACTUS!
the title and thumbnail sold me decently but the voice really sealed it for me, i love this video. (im 0:20 seconds in)
nvm the script sounds like a robot wrote it
💀
When you lose a battle and you are on the mountain. That also is on Mario circuit
Thank you for this! I knew everything except for the maple treeway and Bowser Castle music thing :O
"Mario Circuit is where the award ceremony takes place"
Hmm,
yes
the floor here is made out of floor.
2:44 Boy, do I have news for you about one of these items
Nice video about obscure facts from each Mario kart Wii track
Coconut Mall also takes place on Isle Delfino according to the Mario Wiki
Maple Treeway's theme appeared slown down in Paper Mario: The Origami King as the Tranquil's Teahouse theme and Bowser's Castle in the same game references MKWii's Bowser's Castle theme a bit.
2:16 - You could’ve mentioned the fact that during the awards ceremony, all the characters and NPCs are shrunken down to a smaller size than usual.
Awesome video idea! Would definetly love to see a part 2.
The Shy Guy Beach music sounding like A Summer Place blew my mind. I can’t believe I never noticed that!
Here’s something weird about Coconut Mall: In the Tour and 8 Deluxe version of the course, there are some posters in the lower exit to the mall advertising “Racer’s Lemonade” featuring different Mariokart characters’ emblems on the bottles. What’s interesting is that one of them has Honey Queen’s emblem on it, presumably as a holdover from the MK7 version of the course, where the posters originated, despite her otherwise complete absence from either 8 Deluxe or Tour, at least when the course was added to each game. Believe Tour even based one of the badges you can display by your username on that particular poster. And speaking of Mario Kart 8 referencing a character’s status as playable in other Mariokart games besides it, in its Royal Raceway remake, Birdo appears on some billboards for the “Women of Racing Organization”, which is the only place in the whole game where Birdo or any member of her species appears. (Ironically, in Tour, where Birdo is playable, the billboards are completely absent in Royal Raceway.)
Rainbow Road is also the only track in the game where the current TT WR was done with a kart, IIRC.
7:07 Another excellent piece of MKWii lore, this time from the manual, is that Funky Kong spends his free time “surfing, drumming, and learning the craziest kart shortcuts around!”, meaning the Ultra Shortcut Revolution is, in fact, canon. Other than the “kart” part, I guess.
On the Ghost Valley theme, I think the melody part might be a slowed, minor key rendition of Super Mario Kart’s title theme, but I could just be hearing things there.
11:23 This one actually isn’t completely true; Tour Paris Promenade theme is also in 3/4 time.
well, birdo's in mk8d now lol
Both of you are correct on Ghost Valley. The MKW rendition is a remix of the SNES original, which is more noticible to be heavily based on SMW Ghost House than any of its remixes (especially the GBA ghost tracks and their MK8D remake).
I've got a Bowser's Castle fact for you: There's an unfinished version of the course left on the disc without textures or objects. It's entirely invisible over a black background (a blackground if you will) and has a few minor differences in floor types when conpared to the floor types in the conpleted track.
The unfinished track was also used for reverse-engineering the track creation process for custom tracks.
Heres another obscure fun fact about DK summit: the sky changes as you pass the finish line lap 1 starts as cloudy and lap 3 you start to see sun
8:09 on the Portuguese version of MK8, Super Bell Subway it's called Metro Mario
11:25, you say that only peach gardens and wild woods are not a 4/4 but you forgot Paris Promenade which is a 6/8
Great video mate, real variety of stuff here! Can’t believe I never noticed that about Toad Circuit, and mind blowing to think the Desert Hills ultra was a week old when you made this
Toad Circuit? This isn’t about MK7.
4:18
Can we just take a second to appreciate how well that trick syncs up with the background music?
2:41 I like how the background music changes from the soundtrack of my least favorite track to my most favorite track.
Toad's Factory: I love tormenting this person.
Koopa Cape: Not if I have anything to say about it.
So you're partially right about DS Peach Gardens. It is actually the only track to have music in 3/4 time. Wild Woods is actually in 5/4.
...isn't Paris Promenade from Mario Kart Tour also in 3/4?
@@campbellmadsenstudentovhs5474 I mean yeah, but Paris Promenade WAS.
Your content deserves more subs.
these facts are cool but the gameplay in the background is completely insane
Yo what that was such a well done video!
The fact that only two songs are in 3/4 really messed me up. Now I count beats while playing.
Maple Treeway and Bowser's castle with the same music. i literally shocked from that
The Maple Treeway X Bowser’s Castle music Easter egg absolutely blew me away too! I’m a musician who loves video game music, and I had no idea that Bowser’s Castle’s theme is a slower rendition! Those folks at Nintendo sure know how to make great music! 😊
Great video you have gained a new sub!!!
The maple treeway and Bowser's castle one i figured out on my own when I was trying to play maple treeway on piano lol. Also found out how similar the melodies to Bobomb Battlefield and the Slide theme are to each other in that same piano session!
10:39 "it was too similar to the new Mario Circuit in the game" right, because it totally isn't almost identical to Mario Kart Wii's Mario Circuit... 💀💀💀💀💀
Everybody Gangsta till you fall down DK Summit and get a Blue Shell
When i recently found out about the Maple Treeway fact, i was blown away. That fact is absolutely crazy, partially because of how long it took to find out about it!!
Peach beach is the last canonical appearance of the cataquack
Rando fun fact: GCN Mario Circuit and Wii Bowser's Castle were seemingly the main inspirations for the track elements featured in the Mario Kart Wii K'nex line of toys, with many set featuring obstacles and textures from these courses. This toy line also featured penguins from sherbet land, Snowboarding Shy Guys from DK Summit, Sidesteppers from Shy Guy Beach, and Cataquacks from Peach Beach. (The toy line also received a couple of small sets based on Piranha Plant Slide from MK7 and Thwomp Ruins from MK8 before K'nex eventually went out of business).
Point on the Monza one, it's not just a Grand Prix track, but the oldest operational Grand Prix track in the world. It makes perfect sense to me that a racing game would intentionally throw in a reference to one of the most legendary racing circuits on the planet
10:11 Also I'm pretty sure this is the first track to have an ultra shortcut in two games
Would Ghost Valley 2 not beat this out? There's video of TASes using a Feather to clear a lap in Super Mario Kart while cutting most of the track from as early as 2011, possibly being done even earlier, and the Ghost Valley 2 glitch in Wii was discovered before Jungle Parkway's in Wii.
@@dznutskong Why Nintendo, WHY?
Was hoping to see more examples of what was being talked about in the tracks...the cactus...the songs, etc
the DKSC one oh my god that unlocked some memories i remember swordofseals' video on those item boxes lmaoo
5:13 well now we've got the mktour version of airship fortress which takes place above lava
that's Bowser themed technically
Mario And Sonic At The London 2012 Olympic Games was actually my first ever Wii game along with Mario Galaxy
For Mario Circuit you could've said that it was where Dream Ski Cross took place in Mario and Sonic at the Olympic Winter Games.
For MKWii's Mario Circuit, it appeared as the setting for the Dream Ski Cross in Mario & Sonic @ The Olympic Winter Games on Wii.
Here it is if you guys want the proof:
ua-cam.com/video/KanUPNjbowo/v-deo.html
For Wii Mario Circuit a Fact about it is very similar to the Moo Moo Meadows one being this course was used as the place for Dream Ski Cross in Mario & Sonic Olympic Winter Games 2010.
Its more or less just an expanded version of the course used in Ski Cross but as a race.
I think the shortcut you did would have been cool to mention if you couldn't come up with anything else. Also you should show more of what you talk about.
Also that wasn't even Wii Rainbow Road.
9:05 The track coconut mall is also located in the isle delfino
I can confirm I atleast knew about Waluigi Stadium in MKAGP2. Huge Waluigi fan, so I knew that. The Waluigi Cup also appears in MKT, for anyone interested. It lacks this track obivously though. (I also knew about SNES Mario Circuit 3, funnily enough despite it being by far the most obscure.)
I never knew about Shy Guy Beach, fascinating how they sample songs, or use pre-made paid assets in video games. I know Nintendo did it alot in the N64 era, even having issues and having to remove a song in Zelda OOT.
0:42, I'd say a coincidence, as Monza doesn't have bankings like the last corner
No, but monza did have a banked oval that is now abandoned
The maple treeway one actually just blew my mind 😂
2:20 the screen that comes up when you lose in battle mode also takes place in this area, but on a nearby cliff
Mario Circuit was the base track used for the dream skiing event in Mario & sonic at the olympic games!!
One of my favorites is that the 2D trees in DS Yoshi Falls have the old starting line textures from DS attached to them underground, as a carryover from DS
I wonder what a banana tastes like.
Dude, seriously, like just go to Tesco and buy one.
Something I find interesting, which nobody else seems to acknowledge, is that the green hills in the background of Mushroom Gorge are the same ones from world 7 from New Super Mario Bros DS.
6:38 wrong track that's rainbow road gc
Yeah, made a little mistake there!
On DK’s Jungle Parkway, if a heavy racer rams someone in the Quacker at a certain place, they wind up at the island in the middle, dubbed “Quacker Island”
N64 Mario Raceway is called 'Mario Circuit' in Japan because all of the '[x] Raceway' tracks in the original Mario Kart 64 were called '[x] Circuit' in Japan.
Omg... it actually is the same. Bowser Castle and Maple Treeway do share melodies after all!
did you know that the lakitu who waves the checkered flag at the end of the race can be squashed by thwomps?
A secind fun fact for mapke treeway is that in the Tranquil pipes teahouse in Paper mario the origami king a slowed version of maple treeway is used for the backround music
This might be a more obvious one, but another music fact is that the beginning of Bowser’s Castle begins with a slowed down rendition of the original SMB Castle theme
My favorite Moonview Highway fact is that the trucks use their turn signals correctly. Or the cars. One of those two, I forget which