I was someone who was really enjoying this game but after the patch the S/Z rank got so annoying and cheesy. Androids/regeneration characters are now meta and everyone is playing pissingly passive, constantly trying to initiate for the vanish battle (which is not really fixed as a skilled player can still keep them going forever). the game now mainly consists of vanish battles, who keeps the most ki and who can play more passive and regen lost life. Also getting someone’s back/ getting a combo off and immediately getting super countered is now extra annoying because you can’t come back again with the Z dash quick’s. I feel immobile and held back and that’s not my fighting style. As you said DP was like a strategy game which made it super unique and intriguing to play but now unfortunately lost its shine
This perfectly conveys my thoughts about it. Ugh. No clue how so many people are saying they're enjoying it, I'm convinced they just haven't run into this play style yet
If the “high speed” dragon dash is gonna be that slow they need to revert that z burst dash lol they definitely took a step back in terms of pacing of combat it’s like the devs forgot this is dragon ball
@@BDMHOOPSI’m not in defense of the nerf. I’m just telling you why they did it. It was nerfed because it essentially made normal dragon dash useless. Burst dash was used to automatically skip neutral and it was spammed a ton in matches. Lastly you could use it to loop your opponent.
Side stepping isn’t annoying tbh. But then again, I’ve been sidestepping even before the patch. It’s tough to deal with but staying on the neutral and learning patterns is pretty fun for me. Oh and Instant Transmission/Regen characters will be meta. W vid bro! Keep on teaching and making content that opens discussion!
Oh definitely. It’s very satisfying when I catch their back with a side step then combo them haha. It leads to some fun engagements but also can sometimes be awkward with us constantly side stepping lmao
@ lmao when you and your opponent are both doing it, it does get silly at times lol. I normally pick up on people’s side stepping tendencies since there is a counter movement once you see it. Growing up on traditional fighters helped me a lot in close range engagements on this game.
My fellow Sparking Zero enjoyers, if we want a fast response to the Health regeneration bug, please open a case with Bandai Namco support. I’m thinking that the more people report the problem, the higher they’ll give priority to fixing the problem. I opened a case with them earlier today. Cheers. 🍻
I like this patch because i play like a maniac from beginning to end. I don't even know what I'm doing half the time and it trips people up. I also know how to manage ki well enough to compensate for my erratic fighting. Idk man I'm just happy this game exist.
That’s a fair take. It was very draining to basically be on point the whole game. Some down time is cool… it’s just that the down time can really benefit characters like broly haha
I love the patch so much. Sad to see a lot of people don’t feel the same way. Ima just enjoy the game myself, I don’t need to convince anyone else to like it
@@alwuhugamingI really think people need to experiment with the new homing dash. There’s new meta being formed with dash cancels right now. People are going to figure it out and evolve to a brand new level
I think the 60 second full health thing is a bug, not an intended comeback factor, because transformations are effect just like switching which also doesn't make sense for half or the majority of transformation types in the game.
Map selection means a lot more now in my experience, my god the world tournament stage is so much more important and I hope we get more small maps with the dlc.
I think they made super counters easier to do with analog. As you know there's a delay before you start pushing the analog and before it is considered a move forward input. So other people are finding it easier to super counter and you can barely get any with keypad. Just my theory tho.
i need this style of gameplay shown to the devs/people who think this patch is “perfect”. I said it on ur stream already but i truly feel like you and this community are the only people understanding what this patch truly did to the game and gameplay style. I love this game, but with the excessive passiveness and my get in tool bein nerfed, i really find it boring now :/
I am so glad I found your channel. Its so great and actually Informant about the game. I love the lil sub community you created, the bigger sparking zero community is just so emberassing, the response to this patch just shows it with dumbass chick bait titles like "THEY FIXED SPARKING ZEROOOO ITS A 11/10 NOW". While you showed the flaws but also the good things
Ok nvm you were right wtf is this meta. Honestly I dont even think having a 1 ki bar z burst dash would solve the zoning issue idk what could you do to counter that xd. Now that I think about arent the androids 19 and 20 able to absorb energy blast? Maybe that the solution XD
A bummer to hear you having a negative reaction to the patch I'm having a great time ngl. Alot more options for me feel more relevant across the board.
@@alwuhugaming Dont worry, the fact that it can be beaten and adapted to means that the people that play really seriously are gonna look for other sure ways to dominate.
@@alwuhugaming that's fair for sure the pace of matches feels a fair bit slower. Me being primarily reactive/defensive though maybe that's why I like it so much.
Honestly i think the best way to "hang on" agaisnt ki blast spam and unblockable ki blasts right now, is to switch in a speed type character that can do more than 4 quick dashes with one ki bar and try to charge ki and dodge while looking for an opening, even then the simple fact that you have to dodge the unblockables at the right time makes it much harder than for player spamming ki blasts.
I decided to take a look at characters with instant transmission, because that skill helps close the gaps pretty well, and ended up picking up Goku Super, I transform to Goku SSJB, his base form also has instant transmission which helps me earlier in the game too, he does not have defensive tools unfortunately, but SSJB just does so much damage its worth it, his rush chains btw are really good when SSJB imo. You should check instant transmission chars now and consider them to close gaps.
I already posted all of the following comments on another YT's video, I'll just copy paste everything here, 'cauz I think that everything Imentioned needs to get adjusted, nerfed and fixed: I don't think super dashing or whatever it's called costing 2 Ki bars is not the problem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too fuckin' fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And when you try to approach / engage them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some bullshit 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I fucking hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass pussy like gameplay and try to start the fuckin' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz fuck me, right??? The patch was good, but there's still too much to improve EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed, which is definitely not the case Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. Like wtf man Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything. For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars. Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up. OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once. EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too. Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally. EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also bullshit, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spamming 'em ...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his bullshit ass teleport rush super and follows up with another bullshit ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch. You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that shit completely whose fuckin' idea was it to bring that bullshit ass feature into the game??? Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just bullshit. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass Switching, Fusion and Transformation tabs are still whack as fuck
Also im of the assumption that sword trunks should be on almost every team, charged ki blast and vanish cancel with his kit is just insane vs the passive meta he can z dash and still come out on top. Also i think tacking hercule onto team is liability till the match win stuff is settled. I just started running sword trunks, metal cooler, buff roshi, and spopo. Metal cooler severely punishes passive play because android ki regen, fast ki blast for zoning, instant transmission after zone pressuring, regeneration(more so after hp bug fixed) and an unblockable. Trunks for zoning and vanish cancle with possible insta spark, roshing and spopo as pivots.
Yeah i never tp'd whis super neither lol. Also even before the z burst dash nerf, it was still difficult to stop Whis health gain because its so fast. It does feel like more people are super countering now, especially the first or second hit. Ive even got some lucky super counters lately
You cam still do another vanish attack after a lightning strike if youre high in the air. You can chain lime 3 lighting strikes in one combo starting from the top of the map
Since this patch dropped ive been REALLY loving android 17. He has the side step / step in gut punch which i love, and i can just try to rush down with my infinitely recharging ki to throw more hands. Probably not meta but it's fun
I think the solo ranked mode should be weekly DP limited, one week you can use up to 6 dp charactee, other up to 10 , etc , sometimes max 2 👀 that would be fun actually, otherwise it will always be strongest units
I really dont think the switch glitch an intended mechanic. Purely because it even regens your full health when you power DOWN. I tested this with gohan en went from ss2 to base in the last 60 seconds and got full health. I could maybe understand it if it happened on power ups, but powering down should definitly not trigger that if it was intended lol
i wish certain moves had special debuffs for example toppo’s haki based moves could apply percentage based antiheal vs healing characters, certain moves can decrease damage output for a duration , etc. would add a whole new layer to the game and meta
I think super counters should be tied to a burst gauge that you build up, although it is a good tool I think just spamming it to get out of combos is crazy s-z rank I mean yeah there hard to super counter things but it just spammy I think
I think that buffing Z burst dash again would be a great thing as of now, like not 1 bar but 1.5 at least. People should consider getting Yajirobei in their teams again
As a lower ranked player (c1 currently) I think people in general think it’s faster paced since you don’t heal as much on swap so lower ranked games are ending with knockouts, even with players swapping. where as of course higher ranks are still ending in time outs. I know in my play time I have a lot more games end in full teams getting wiped but I’m sure when I make it up the ranks I will have more time outs. Just my thoughts as a low rank warrior lol.
bro we tested out a LOT with my friends after I heard u say that now win on time out is based off damage.. we found out that its not. i'm not gonna say to u all the stuff that we tried but just the result so you can try and test by yourself so u can see it with your eyes. before we were used to a timeout were winning was going to depend by the total amount of health, thats why teams with 5 characters used to be meta; more health more chance to win the game. but now its based on health pecentage. just so u can try it we tested a single buutenks against a full team of five, we took bu down to one bar of health more than once and let him regenerate all the way up then let him give just a couple of punches and he still won with less then 5k damage dealt.. that's because the team with buu had 100% of starting health while the team of five by having a character damaged did not reach that perfect percentage, so even if the team did way more damage than bu it still loses, just try it. hope this comment can be helpful to u and to all the DB community!
@@alwuhugaming used to feel the same about it, after a lot of testing matches only thing that looked like a pattern for winning was total health percentage. if u manage to keep everyone as close to their full health u get the win, doesn't matter if its a team of 1 or 5
The new meta is definitely a team of 3 charachter with high dp. You can really play the whole roster with the new win condition. Having a lot of charachter just for health is not good anymore becouse low dp charachter get killed easily by high dp charachter. With the amount of damage that we'll see in the new meta we will have a lot less game end in time over.
Wdyt about Burter? I like the character but I haven't seen it used by pro players (they use other 3 DP options). I like it cuz I used it in tenkaichi 3, I'm a noob though
2 ki bars for Z burst dash is the only thing that makes this patch a L ... I have no issue with any of the other changes. Not being able to close the distance makes the game boring and less enjoyable for me as my play style involved keeping my opponent close and uncomfortable. Example: I z burst dash and start a melee combo 2 things could happen. I get super countered, vanish war starts which Im likely to lose because I just expelled 2 bars of ki z burst dashing while my opponent was charging up ki or i get perceptioned which usually is a sonic sway on immediate contact and all my ki is gone and now i cant even shoot a ki blast and my opponent has total advantage. So now id rather keep distace and just charge up key, try to strategize to get a super off or something to win the game which is alot more boring than it was before .... That Z burst dash nurf may seem small on paper but its significantly making the game wayy to passive to enjoy.
Can someone explain the new win condition to me, I really don't understand. is it remaining health plus your damage delt? It really doesn't make sense to me anymore. Really preferred old patch. The depth really seems gone.
Super counter probably shouldn’t exist. Revenge counter should be able to be used for back shots. We have enough defense tools for every other attack. Again, this is the only fighting game I’ve played where the majority of matches end with “time outs”. This game will continue to die out until this changes.
The new meta is Forsho zoning and keep away. I started back playing the zoning game and I’ve only lost 2 of my last 12 games. I can easily just punish people whenever they try to engage. I get to waste your two ki bars. Deal damage off a perception if you try to attack or ki blast you to death. If you was already a zoner like myself. This patch feel like a buff
@@jd2much2handlesome ppl buy the game not to play it. Don't get it but ppl do. Don't know if it's sadism or the playing chess while they're playing checkers type fantasy. Either way, laming someone out in a DBZ game that's supposed to be fast paced is boring
@ you must have a inability to avoid getting zoned out, zoning has been a part of fighting games since you was in your daddy but sack. Don’t like it stop it
The side stepping getting buffed I think was a mistake lol, its super obnoxious and feels a little out of place to be so good honestly. Like how often do we actually see characters in the show side step stuff instead of vanish it? Also they really should add some like bar above the characters health or something that shows who will win at timeout
I'm quitting the game, hate what they did to my playstyle, the game just turned into a passive festival, might go back to SFV. I'll prolly not watch your channel as often but thank you for all the vids you did, al.
Because when you tap perception it makes your character quickly face the side step. Throw them constantly, then when they start breaking your throw start to ki blasts a bit and start a combo or throw or smash attack.
I feel like they nerfed z dash as a lazy way to try and curb combo resets but failed to analyze there is like 6 other ways to do it that is just ever slightly less efficient and more skill intensive. Which imho is dumb and short sighted in long run. They wanted to make game more appealing for broadcasting events but it looks even less hype and engagung for viewers. Honestly that step wars looked ridiculous in past tournies and will look even dumber in future. its a fighting game not a break dance game lmao.
The side stepping was absurdly overbuffed. The amount of dogwater players ive been fighting who do nothing but chainstep the whole match and make it completely insufferable is wild. They need to revert this buff ASAP. On another note ive been having a lot of success with HSDD ascend/descend cancels to keep up the pressure.
There's been someone posting some cool hsdd techniques in the subreddit. Canceling the dash followed by a quick ki blasts maintains some momentum, letting you quickly dash behind them.
@crowned2637 it's called "cheaper z burst dash alternative using a new high speed dash slide cancel" it's made by Geta92 and they have a couple of variations on their profile.
I was getting back into the game a little bit after watching your videos but with how this latest update has changed the game to be somehow even MORE campy than before I have 0 interest anymore. it was super fun playing on day 1 and learning the game with everyone but now its just impossible to keep up. especially when DP battle has been totally demolished in all the ways that made it worth playing
Day 10 of asking you to do Dabura. Believe it or not, I'm getting used to the new patch and starting to kind of like it, it's definitely like playing another game. The mindset needed to win is very different from before
I agree with games are more passive but I dont see that as a major problem. I viewed ur videos b4 and after ur still able to close the distance and fight close combat due to bp battles being more damage dependent. Ur opponent can't zone for the entire match. One mistake in a close combat altercation and u lose the match. I just think the health glitch is the main problem, but this game probably needs maybe 1-2 patch in the future.
Why you keep saying the new condition is based on damage? It is not. I made a new video where i explain the new condition (it is in italian, but you can use subtitles if needed). The new condition let win who has more PS at the of the fight in percentage to his initial PS amount. That's the correct rule
8:30 I think if you use the new homing dash in zig zag motion while approaching, it counters goku here perfectly. It’s like making your own fake z burst
stop trying to charge to full.. throw a single ki blast and some charged ones to advance on the opponent. they can;t zone you if they have to deflect and dodge as well.
Do you have a discord or something where I can send you a clip about the new meta? Cause if I say something about uploading a video, it will take as a spam 🤣
Whis candies looking sweeter than ever post-patch.
Whis gonna get diabetes from all the sweet regen
@@alwuhugaming LMFAO. My man must be doing some crazy cardio to eat all those sweets and still look that slim.
@@danielderjaj, that or that Angel biology burns calories like crazy. 😂
@@andrebaxter4023 His Basic Metabolic Rate must be in the tens of thousands of kcals.
Analyse ssj4 goku
Say please
Analyze my depression after this patch 😔
*bro hug* 🫂
Your depression is due to feeling broke with just 1 ki bar whereas before the patch, 1 ki bar felt like a blessing 😔😔😔😔😔😔😔 inflation is crazy nowadays
I was someone who was really enjoying this game but after the patch the S/Z rank got so annoying and cheesy. Androids/regeneration characters are now meta and everyone is playing pissingly passive, constantly trying to initiate for the vanish battle (which is not really fixed as a skilled player can still keep them going forever). the game now mainly consists of vanish battles, who keeps the most ki and who can play more passive and regen lost life. Also getting someone’s back/ getting a combo off and immediately getting super countered is now extra annoying because you can’t come back again with the Z dash quick’s. I feel immobile and held back and that’s not my fighting style. As you said DP was like a strategy game which made it super unique and intriguing to play but now unfortunately lost its shine
Plus, with all of the fusions and mui, it feels like singles.
This perfectly conveys my thoughts about it. Ugh. No clue how so many people are saying they're enjoying it, I'm convinced they just haven't run into this play style yet
If the “high speed” dragon dash is gonna be that slow they need to revert that z burst dash lol they definitely took a step back in terms of pacing of combat it’s like the devs forgot this is dragon ball
it confuses me even more why they nerfed z burst dash when it was pretty easily punishable in the first place but whatever
@@BDMHOOPSI’m not in defense of the nerf. I’m just telling you why they did it. It was nerfed because it essentially made normal dragon dash useless. Burst dash was used to automatically skip neutral and it was spammed a ton in matches. Lastly you could use it to loop your opponent.
Side stepping isn’t annoying tbh. But then again, I’ve been sidestepping even before the patch. It’s tough to deal with but staying on the neutral and learning patterns is pretty fun for me.
Oh and Instant Transmission/Regen characters will be meta.
W vid bro! Keep on teaching and making content that opens discussion!
Oh definitely. It’s very satisfying when I catch their back with a side step then combo them haha. It leads to some fun engagements but also can sometimes be awkward with us constantly side stepping lmao
@ lmao when you and your opponent are both doing it, it does get silly at times lol. I normally pick up on people’s side stepping tendencies since there is a counter movement once you see it.
Growing up on traditional fighters helped me a lot in close range engagements on this game.
My fellow Sparking Zero enjoyers, if we want a fast response to the Health regeneration bug, please open a case with Bandai Namco support. I’m thinking that the more people report the problem, the higher they’ll give priority to fixing the problem. I opened a case with them earlier today. Cheers. 🍻
I like this patch because i play like a maniac from beginning to end. I don't even know what I'm doing half the time and it trips people up. I also know how to manage ki well enough to compensate for my erratic fighting. Idk man I'm just happy this game exist.
That’s a fair take. It was very draining to basically be on point the whole game. Some down time is cool… it’s just that the down time can really benefit characters like broly haha
I love the patch so much. Sad to see a lot of people don’t feel the same way. Ima just enjoy the game myself, I don’t need to convince anyone else to like it
I like it too. Just depends on the player you come across. Same with before the patch. This time around it’s more difficult to overcome them
@@alwuhugamingI really think people need to experiment with the new homing dash. There’s new meta being formed with dash cancels right now. People are going to figure it out and evolve to a brand new level
I think the 60 second full health thing is a bug, not an intended comeback factor, because transformations are effect just like switching which also doesn't make sense for half or the majority of transformation types in the game.
Analyzing why the Z burst dash nerf made my kid DISOWN me 😮
I have a very inappropriate joke as a response for this but my lawyer advised against me telling it
@@alwuhugamingcan you say the joke in Fortnite terms
Gotta pick world tournament (with crowd) stage for this new passive meta so they can’t run away🥲
Map selection means a lot more now in my experience, my god the world tournament stage is so much more important and I hope we get more small maps with the dlc.
The footage from pre patch feels so nostalgic wow😭
I think they made super counters easier to do with analog. As you know there's a delay before you start pushing the analog and before it is considered a move forward input.
So other people are finding it easier to super counter and you can barely get any with keypad. Just my theory tho.
The healing can't be intended. It happens in singles too if you can stall long enough and that only benefits transformation characters.
i need this style of gameplay shown to the devs/people who think this patch is “perfect”. I said it on ur stream already but i truly feel like you and this community are the only people understanding what this patch truly did to the game and gameplay style. I love this game, but with the excessive passiveness and my get in tool bein nerfed, i really find it boring now :/
I uninstalled the game but will watch out for future patches
I am so glad I found your channel. Its so great and actually Informant about the game. I love the lil sub community you created, the bigger sparking zero community is just so emberassing, the response to this patch just shows it with dumbass chick bait titles like "THEY FIXED SPARKING ZEROOOO ITS A 11/10 NOW". While you showed the flaws but also the good things
Ok nvm you were right wtf is this meta. Honestly I dont even think having a 1 ki bar z burst dash would solve the zoning issue idk what could you do to counter that xd.
Now that I think about arent the androids 19 and 20 able to absorb energy blast? Maybe that the solution XD
Can’t absorb MUI & Trunks unique ki blast but can help with general zoners yeah. Great idea by you
A bummer to hear you having a negative reaction to the patch I'm having a great time ngl. Alot more options for me feel more relevant across the board.
Moreso having a negative reaction to how passive things can be. If I go up against someone who doesn’t do that, it feels fine.
@@alwuhugaming Dont worry, the fact that it can be beaten and adapted to means that the people that play really seriously are gonna look for other sure ways to dominate.
@@alwuhugaming that's fair for sure the pace of matches feels a fair bit slower. Me being primarily reactive/defensive though maybe that's why I like it so much.
@@RecoveringReprobate only feels slow because everyone scared to follow up after knock back now 😂
Honestly i think the best way to "hang on" agaisnt ki blast spam and unblockable ki blasts right now, is to switch in a speed type character that can do more than 4 quick dashes with one ki bar and try to charge ki and dodge while looking for an opening, even then the simple fact that you have to dodge the unblockables at the right time makes it much harder than for player spamming ki blasts.
I decided to take a look at characters with instant transmission, because that skill helps close the gaps pretty well, and ended up picking up Goku Super, I transform to Goku SSJB, his base form also has instant transmission which helps me earlier in the game too, he does not have defensive tools unfortunately, but SSJB just does so much damage its worth it, his rush chains btw are really good when SSJB imo. You should check instant transmission chars now and consider them to close gaps.
I already posted all of the following comments on another YT's video, I'll just copy paste everything here, 'cauz I think that everything Imentioned needs to get adjusted, nerfed and fixed:
I don't think super dashing or whatever it's called costing 2 Ki bars is not the problem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too fuckin' fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And when you try to approach / engage them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some bullshit 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I fucking hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass pussy like gameplay and try to start the fuckin' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz fuck me, right???
The patch was good, but there's still too much to improve
EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed, which is definitely not the case
Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. Like wtf man
Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything.
For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here
AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars.
Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up.
OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once.
EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too.
Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally.
EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also bullshit, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spamming 'em
...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall
Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his bullshit ass teleport rush super and follows up with another bullshit ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch.
You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is
Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that shit completely whose fuckin' idea was it to bring that bullshit ass feature into the game???
Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just bullshit. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass
Switching, Fusion and Transformation tabs are still whack as fuck
Oh man I've been testing momentum in combos and MUI Goku is smooth af xD
Nice comparison between hte old and the new
It's crazy how 1 change made the meta very zoning heavy
Also im of the assumption that sword trunks should be on almost every team, charged ki blast and vanish cancel with his kit is just insane vs the passive meta he can z dash and still come out on top. Also i think tacking hercule onto team is liability till the match win stuff is settled. I just started running sword trunks, metal cooler, buff roshi, and spopo. Metal cooler severely punishes passive play because android ki regen, fast ki blast for zoning, instant transmission after zone pressuring, regeneration(more so after hp bug fixed) and an unblockable. Trunks for zoning and vanish cancle with possible insta spark, roshing and spopo as pivots.
Yeah i never tp'd whis super neither lol. Also even before the z burst dash nerf, it was still difficult to stop Whis health gain because its so fast. It does feel like more people are super countering now, especially the first or second hit. Ive even got some lucky super counters lately
Great videos bro. Can they please revert changes to z burst dash😭
You cam still do another vanish attack after a lightning strike if youre high in the air. You can chain lime 3 lighting strikes in one combo starting from the top of the map
Peak analysis as always Alan never get tired of your videos
How do we report bugs to the devs? Keyboard players still can’t switch or transform when you’re not player 1
STILL??? Damn lmao
Since this patch dropped ive been REALLY loving android 17. He has the side step / step in gut punch which i love, and i can just try to rush down with my infinitely recharging ki to throw more hands. Probably not meta but it's fun
I think the solo ranked mode should be weekly DP limited, one week you can use up to 6 dp charactee, other up to 10 , etc , sometimes max 2 👀 that would be fun actually, otherwise it will always be strongest units
the win condition now is based on who has the most amount of health remaining in the team in percentage
I really dont think the switch glitch an intended mechanic. Purely because it even regens your full health when you power DOWN. I tested this with gohan en went from ss2 to base in the last 60 seconds and got full health. I could maybe understand it if it happened on power ups, but powering down should definitly not trigger that if it was intended lol
if you have a barrier or explosive wave it cancels whis' super
Interesting! I’ll have to test it out
i wish certain moves had special debuffs for example toppo’s haki based moves could apply percentage based antiheal vs healing characters, certain moves can decrease damage output for a duration , etc. would add a whole new layer to the game and meta
I think super counters should be tied to a burst gauge that you build up, although it is a good tool I think just spamming it to get out of combos is crazy s-z rank I mean yeah there hard to super counter things but it just spammy I think
I think that buffing Z burst dash again would be a great thing as of now, like not 1 bar but 1.5 at least. People should consider getting Yajirobei in their teams again
As a lower ranked player (c1 currently) I think people in general think it’s faster paced since you don’t heal as much on swap so lower ranked games are ending with knockouts, even with players swapping. where as of course higher ranks are still ending in time outs. I know in my play time I have a lot more games end in full teams getting wiped but I’m sure when I make it up the ranks I will have more time outs. Just my thoughts as a low rank warrior lol.
Heal glitch in not intended biggest tell Is it resets your skill points and ki like it was the start of the match for that character
Never noticed that either. Good catch
I pray I pray I pray they revert the two ki bar dash, actual fumble of the bag with that update.
bro we tested out a LOT with my friends after I heard u say that now win on time out is based off damage.. we found out that its not.
i'm not gonna say to u all the stuff that we tried but just the result so you can try and test by yourself so u can see it with your eyes. before we were used to a timeout were winning was going to depend by the total amount of health, thats why teams with 5 characters used to be meta; more health more chance to win the game. but now its based on health pecentage.
just so u can try it we tested a single buutenks against a full team of five, we took bu down to one bar of health more than once and let him regenerate all the way up then let him give just a couple of punches and he still won with less then 5k damage dealt..
that's because the team with buu had 100% of starting health while the team of five by having a character damaged did not reach that perfect percentage, so even if the team did way more damage than bu it still loses, just try it.
hope this comment can be helpful to u and to all the DB community!
Yes I tested it as well and I confirmed it’s not damage based. It does feel very inconsistent though
@@alwuhugaming used to feel the same about it, after a lot of testing matches only thing that looked like a pattern for winning was total health percentage. if u manage to keep everyone as close to their full health u get the win, doesn't matter if its a team of 1 or 5
Show us where these disagreers are at. We'll set em straight.
@@noevargas1097 they be bullying me in the comments dad. Save me 😔😔
still waiting on that SSJ4 goku analy 👀
A bunch of people tested vanish for Whis 2 bar super. You can’t vanish it. I’m like 99% certain you literally can’t vanish it
That’s crazy lmao. No wonder whis is insane
what is the new winning condition if the time runs out?
The new meta is definitely a team of 3 charachter with high dp. You can really play the whole roster with the new win condition. Having a lot of charachter just for health is not good anymore becouse low dp charachter get killed easily by high dp charachter. With the amount of damage that we'll see in the new meta we will have a lot less game end in time over.
I like this meta making 10dp characters more of an option in dp
Great video waiting for a jiren spotlight
Wdyt about Burter? I like the character but I haven't seen it used by pro players (they use other 3 DP options). I like it cuz I used it in tenkaichi 3, I'm a noob though
2 ki bars for Z burst dash is the only thing that makes this patch a L ... I have no issue with any of the other changes. Not being able to close the distance makes the game boring and less enjoyable for me as my play style involved keeping my opponent close and uncomfortable.
Example: I z burst dash and start a melee combo 2 things could happen. I get super countered, vanish war starts which Im likely to lose because I just expelled 2 bars of ki z burst dashing while my opponent was charging up ki or i get perceptioned which usually is a sonic sway on immediate contact and all my ki is gone and now i cant even shoot a ki blast and my opponent has total advantage.
So now id rather keep distace and just charge up key, try to strategize to get a super off or something to win the game which is alot more boring than it was before .... That Z burst dash nurf may seem small on paper but its significantly making the game wayy to passive to enjoy.
Hello ! The for the analysis agin ! Could you do a "super Janemba" spotlight ? ~
🥷s call him the analyzer
Man those instant super counters are so tough. Any tips on how to get them? Do i just mash?
Don’t mash. Try to time it as if you were trying to dodge a punch yourself. As they telegraph their hit, that’s when you press the inpuut
Can someone explain the new win condition to me, I really don't understand. is it remaining health plus your damage delt? It really doesn't make sense to me anymore. Really preferred old patch. The depth really seems gone.
Great work bro ❤️ love the consistency 💪
what about messing with the verticality to counter the ki blast spam?
That’s when they charge ki
Super counter probably shouldn’t exist. Revenge counter should be able to be used for back shots. We have enough defense tools for every other attack.
Again, this is the only fighting game I’ve played where the majority of matches end with “time outs”. This game will continue to die out until this changes.
The new meta is Forsho zoning and keep away. I started back playing the zoning game and I’ve only lost 2 of my last 12 games. I can easily just punish people whenever they try to engage. I get to waste your two ki bars. Deal damage off a perception if you try to attack or ki blast you to death. If you was already a zoner like myself. This patch feel like a buff
You bought a fighting game to run away? Lmao
@@jd2much2handlesome ppl buy the game not to play it. Don't get it but ppl do. Don't know if it's sadism or the playing chess while they're playing checkers type fantasy. Either way, laming someone out in a DBZ game that's supposed to be fast paced is boring
@ you must have a inability to avoid getting zoned out, zoning has been a part of fighting games since you was in your daddy but sack. Don’t like it stop it
The side stepping getting buffed I think was a mistake lol, its super obnoxious and feels a little out of place to be so good honestly. Like how often do we actually see characters in the show side step stuff instead of vanish it?
Also they really should add some like bar above the characters health or something that shows who will win at timeout
Teen Goku 14. Its a slow adaptation but like goku we just gotta take our loses and get stronger in return
I start with great sayaman, if the other guy is too annoying i go back to base form
base and ssj1 cabba can combo their strike supers into his ult
I'm quitting the game, hate what they did to my playstyle, the game just turned into a passive festival, might go back to SFV. I'll prolly not watch your channel as often but thank you for all the vids you did, al.
Game is unplayable atm on ps5 with the hp glitch when switching in the last 60s 😒
I think perception shouldn't be 180 degrees. I would side step twice and still get precepted
Because when you tap perception it makes your character quickly face the side step. Throw them constantly, then when they start breaking your throw start to ki blasts a bit and start a combo or throw or smash attack.
Is there a way to go from ki blasting directly into a combo? Seems like every time I punch after a bunch of ki blasts, I still get perceptioned
@@swootproonce634 don't spam ki blasts. 1...2... maybe 3. Then rush chain to open them or throw
@@BeyondAIR15thank you I needed those tips. Do you got a discord? I feel like I could learn a lot from you
@AverageDBFan sorry i don't use discord. I just play for fun. But learned from Don and getting my ass beat A TON.
Are you on the latest version of Windows 11? I am unable to play the game without getting a communication error in like 95% of my matches
yeah the patch said they're working on that. Until then, you gotta revert to previous version for better performance
I feel like they nerfed z dash as a lazy way to try and curb combo resets but failed to analyze there is like 6 other ways to do it that is just ever slightly less efficient and more skill intensive. Which imho is dumb and short sighted in long run. They wanted to make game more appealing for broadcasting events but it looks even less hype and engagung for viewers. Honestly that step wars looked ridiculous in past tournies and will look even dumber in future. its a fighting game not a break dance game lmao.
Yeah they could’ve done a better change to ZBD but the easy way is just make it cost more lol
The side stepping was absurdly overbuffed. The amount of dogwater players ive been fighting who do nothing but chainstep the whole match and make it completely insufferable is wild. They need to revert this buff ASAP.
On another note ive been having a lot of success with HSDD ascend/descend cancels to keep up the pressure.
There's been someone posting some cool hsdd techniques in the subreddit. Canceling the dash followed by a quick ki blasts maintains some momentum, letting you quickly dash behind them.
@@shoking2677can you share the name of that reddit post please?
There was a lot of sidestepping before either way, at least in A+. Half the game was/is winning the sidestep timing battle.
@crowned2637 it's called "cheaper z burst dash alternative using a new high speed dash slide cancel" it's made by Geta92 and they have a couple of variations on their profile.
Analysing the Switch Glitch
abuse the 60 minute full regen from transformation bug i feel z burst dash should cost less
So what exactly is the new meta? I've been struggling I can't lie in DP
@@Shikyo_Destiny regeneration abilities and strong unique ki blasts such as MUI Goku and Trunks/Sword Characters
He’s been using adult gohan a lot more so forsure adult gohan is one of them , ui , ssj4 goku and im sure there’s more new ones and old ones.
Whis getting popular now lol
Excesively popular, full ki spam and if you got hit insta low sweep and super
I was getting back into the game a little bit after watching your videos but with how this latest update has changed the game to be somehow even MORE campy than before I have 0 interest anymore. it was super fun playing on day 1 and learning the game with everyone but now its just impossible to keep up. especially when DP battle has been totally demolished in all the ways that made it worth playing
Still getting cheesed by keflas in solos 😢
Day 10 of asking you to do Dabura. Believe it or not, I'm getting used to the new patch and starting to kind of like it, it's definitely like playing another game. The mindset needed to win is very different from before
Not being able to side step grabs is so annoying
!!!!
I agree with games are more passive but I dont see that as a major problem. I viewed ur videos b4 and after ur still able to close the distance and fight close combat due to bp battles being more damage dependent. Ur opponent can't zone for the entire match. One mistake in a close combat altercation and u lose the match.
I just think the health glitch is the main problem, but this game probably needs maybe 1-2 patch in the future.
Yes they can zone for the entire match which is what Elwa did. Im sure I would’ve lost if not for the glitch
@alwuhugaming Elwa was using elite master cheese i wouldnt count that match..I dont think it will get that bad as far as meta..I could be wrong though
@@mikhailcrawford1165 it’s very easy to pull off
Vegito video when???
I was a whis main before the patch😈😈😈bow b4 whis rn
I quiver in fear now 😔😔
FIRST OR SECOND WHO KNOWS BUT WE OUT HERE
FIRE CONTENT #WUHUGANG 🔥🔥🔥🔥🔥
Why you keep saying the new condition is based on damage? It is not. I made a new video where i explain the new condition (it is in italian, but you can use subtitles if needed).
The new condition let win who has more PS at the of the fight in percentage to his initial PS amount.
That's the correct rule
In the video i did an example with some grapichs and charts, it can be useful i hope
I said I don’t know and i literally say in this video that it’s not based on damage.
@alwuhugaming my bad, i didn't notice. However now you know 😝
@@tuttorial HAHAH all good man but yeah it’s still very frustrating
8:30 I think if you use the new homing dash in zig zag motion while approaching, it counters goku here perfectly. It’s like making your own fake z burst
Been having the best boxing matches I’ve ever had since the patch
Simply seeing Whis be meta feels good.
tbh it makes sense, cus .. it's Whis lmao
Day 11 of asking for a Pan spotlight. Uhhh I can't think of a quirky comment rn 😔
Your comment was very quirky my kinng
@@alwuhugaming I'm actually one of your few queens BUT THANK YOU !!!
stop trying to charge to full.. throw a single ki blast and some charged ones to advance on the opponent. they can;t zone you if they have to deflect and dodge as well.
Way easier said than done. If you get hit once by MUI and Trunks charged ki blast, it knocks you back a ton
day 6 of asking for a burter spotlight
Do you have a discord or something where I can send you a clip about the new meta? Cause if I say something about uploading a video, it will take as a spam 🤣