@pegasusrr3156 do you have a source for that? cuz last time i checked he was expecting to be directing less and less and allow other talents in the company to take the lead
Watched a streamer playing a DS1 randomizer and it spawned in kalameet for bed of chaos, which BoC just stays inactive in the back for whatever fight replaces it. However one of Kalameets attacks must have hit a hit box for BoC which activated it and of course BoC stays active every attempt after that. Bed of Kalameet was hilarious and one of the most BS things I have ever seen lol.
Probably one of the funniest things to happen this week is a friend of mine recently started a full playthrough of DS3 for the first time. He got to Nameless King like, a day or two before the Game Awards and the Nightreign announcement and commented "Man Nameless was so fun. I wouldn't mind fighting him again"
I haven't even defeated Nameless King despite replaying and beating the game for the 7th time. Mind you that I defeated every other boss except Nameless King.
Namely, I think that this game being so intentionally uncannon is actually really great, because that means the spinoff that’s only getting the green light because it’s FUN, is allowed to be FUN without being constrained to fitting a narrative. Letting us fight old enemies in a new world with new mechanics is inherently FUN. I really hope the game is good and gets attention. More companies shouldn’t be afraid to take risks in the interest of FUN Also, calling it now, Nameless King was the Storm King all along
Really not sure what to think of this. The director is the individual who was in charge of the combat of Bloodborne and Sekiro, so at least the gameplay will be great.
One thing i do not see anyone mentioning is the part where two players are attacking an NPC and distinctly pulls off a co op juggle. One guy sends him up and the other bats him BEFORE he hits the ground. That is something you DEFINITELY couldnt do on ER. I think NR has substantially upgraded the netcode for online play, at least to support high action co op play
It definitely requires that they've done more than the net code, cause they'll have had to change how the engine is treating certain animations and when i-frames for them activate. A reason FS has always had certain anims just blanket provide i-frames (for instance opening doors, pulling levers, getting on or off Torrent, activating backstabs and grabs, etc) is because allowing for those anims to get interrupted is complicated. DS2 allowed for it on paper by letting the player take damage but continue the anim visually, though this creates a kind of disconnect when a player with no poise can not get knocked down while opening a chest but can as soon as it's done, despite taking damage from both equally. They clearly weren't happy with that solution because they went back to and dug deeper into generous i-frames for scripted anims with subsequent games. Getting interrupted requires at minimum windows in the anim that it can be canceled out of, and then at least 1 "interrupted" anim to play that shows the character being knocked down or out of whatever they were doing. Ideally you'd have at least 3 or 4 anims to diversify the falls so players don't get bored, and a few tiers of fall at that so that players can tell what level of impact they received to cause an interruption. That's already a lot just for the PC, let alone for enemy NPCs. And we already know the Havok engine, even as juiced up as they made it for ER, has a hard limit on how many animations it can handle. I suspect to allow for this they will have cut the number of weapon types down considerably, as well as the number of idle animations needed for various things, to allow for those anim slots to go to these new interrupt anims. It's definitely a step in the right direction as far as realism and immersion are concerned, I only hope they pull it off well. The idea of interrupting an enemy grabbing my friend or juggling a mob between us sounds great.
Miyazaki wasn’t kidding when he said he was gonna let more people take the reins. The director of this game said Miyazaki literally just told him to do whatever he’d like to and now we’re getting a huge “everything is here” type game. Miyazaki may be done with ER for now but obviously he wasn’t speaking for everyone evidently lol Also worth mentioning this director has been on the fromsoft team since the DS1 days. Apparently he’s played a part in DS1 and DS3’s level design as well as Sekiro and Bloodborne’s combat system. This is looking promising and I respect the ambition of taking the ER IP in a new direction, so I’m looking forward to seeing what he cooks up here. It also seems like this game can be played solo which is good to hear as honestly I prefer solo gameplay, even if this is more of a co-op focused game (though I’d still like to try co-op with others occasionally too)
I don’t see this as “everything is here”. Not even close. This seems like a very walled garden experience with (some) choices you can make. It also seems very random in scope, and can only hope it procedurally generates cool shit. Otherwise, it’s going to get old, real fast. Fromsoftware, don’t stain this legacy
@@JPlays-i4m it’s a “new direction” in the sense that Fromsoft has never made a game like this before. It’s still of course grounded in what they’ve already built as a soulslike but I still think it’s an ambitious deviation from what they’ve normally made
Can’t wait to fight the big Oro and Peeve boss on the third day just to get one-shot, pointed down at, and hearing “lol gg nerd” as the screen fades to black.
I don't know if you've seen the Elden Ring Color Theory by Hawkshaw but it could stand as a piece of evidence for Elden Ring being the sequel of Dark Souls. A new world, painted into being. A world in which colors seem to correlate to power and power seems to correlate to color. Colors and pigments, changing reality. Sounds like it would be pretty fitting for a PAINTED world!?
Miyazaki has said that he likes to foster talent on smaller projects, and give them room to be creative and take some risks. That's a very wise approach to growing FromSoft and keeping it dynamic. I'm looking forward to playing with my friends ~
yah what i read about early development is the dev brought this to miyazaki. miyazaki provided some input and intial development ideas and from there pretty much gave the new lead full control of this idea
It's cool because this is literally how Miyazaki himself became so well known. The Demon's Souls project was struggling, and he asked to take the helm. FromSoft took a chance on him.
I've seen people complain about this game but not acknowledge that this is a smaller scale project for new talent so it's happy to see someone mention it because it's irresponsible to give new talent millions of dollars to build the next big fromsoft game it's smarter to give them these projects that can turn out to be fun plus pretty sure fromsoft wants to do other things than just souls like style games I'm all for more from them
@@ultratrongermfs hear their favorite studio is going a different direction and think its the end of the world lmao, this why people say soulslike fans are insufferable
its so insanely out of left field for Fromsoft but genuinely could be so fire. And it's a great way to give the B-team a shot at getting something out there, something I wish we saw more in the industry, just making something for the love of it
Something no one mentions when speaking about reuse of bosses, it's that it allows people who didn't play the previous games to fight these fantastic (for the most part) bosses. And personally I love the concept of these bosses being drawn to this world, because it's not copying the bosses, it's really them, so I get even less the hate for it.
I feel like if this was canon I'd have a problem with it, but because they've explicitly said it's not, this can just be a fun playground to do some weird shit with no real expectations. As someone who loves to turn my brain off and play elden ring but has gotten a little bored of my like 18th playthrough, this seems like it could be really fun. As for the dark souls stuff, I think this is a fun way to bring in old bosses without really breaking the lore, I'm hoping they aren't just copy pasted from old games, as good as they are I'd love if they could tweek bosses to make them cater to co op more, or even just to throw off veteran players. This is definitely an interesting choice for FS, I'd say I'm cautiously optimistic, but I genuinely can't remember the last time they made a bad game, and they probably have the most good will of any studio in the industry right now, so imo if anyone deserves the benefit of the doubt it's them.
eh i mean a big part of why i (and many) play fromsoft games is the lore and canon expansion. it may not be the main universe but it could be parallel while still being canon
I don't think they said this was non-canon, all I have seen is that it doesnt mess with Elden Ring canon. As far as I have read is that it will have lore that is canon.
I'd have played this if it were a mod. I'd have contributed to a patreon to support the creation of that Mod. Miyazaki approved of this, selected the director himself, and FROM funded the creation of this. I'm in.
Admittedly I'm only halfway through the video, but wanted to post this ASAP incase Vaati actually sees this comment. (Incase you do, love your videos lol) I'm mostly deaf, born that way, so I watch all of Vaati's vids with CC on incase I mishear certain words and to try to warn you Vaati, when you post your small print corrections at the bottom of the screen, it can get hidden by the subtitles lol I almost missed this 'pull towards you' one cause of this~
This seems like it could be a really fun side thing to mess around with for a while. Also, as a bonus, this is absolutely getting data mined immediately and modders are going to have a field day with the assets.
Yes, yes we are. We're already putting our heads together on how to crack the new hks, what trickery they've done to make wall scaling work, and what will be needed to make asset porting possible. I myself mainly specialize in animation stuff, and I can already see new tech has been injected into the engine to allow for animations like the flying ones and the big jump into the air and diving ones. Retargeting them for the DS3 and ER engines hopefully won't be too hard, but we'll see. Anyway, yeah, we are already cooking on trying to anticipate what we'll need to do to figure it out. Once files and the new engine get out there the usual suspects should have a decomp and file structure cracked quickly enough.
I trust nightreign because everyone was saying elden ring could be bad as it was the first fromsoftware's open world game but it turns out to be a once in a lifetime experience. I think nightreign could be a big thing in gaming history.
I don’t know what we did to deserve the last few years of service and outstanding DLCs, but I will forever thank Miyazaki and everyone involved in this game for bringing it to life, giving it the love it deserves, and continuing to improve on it’s perfection
That's the thing...its another DS2 situation. Miyazaki didn't really work on this and is done by another team from fromsoftware. Just a cool test project.
@@anstorner This is not me hating, but the game being almost entirely reused assets is pretty much the definition of cutting corners to turn out the game quickly.
@@360Fov its a B team game directed by someone other than miyazaki and it releases next year, its literally a small inbetween title, the main team is working on the next game
@@360FovFromsoftware has had multiple teams working on different projects simultaneously for almost all of its existence. Dark Souls released close to AC5 and Bloodborne's development overlapped at first with the development of DS2 and later DS3. Sekiro managed to overlap with four different projects during its development cycle DS3, Deracine, Elden Ring and AC6. They always have multiple projects running, we'll get our big fancy game within a few years and I doubt this would have any effect on that since you get heavily diminishing returns with massive team sizes in basically all software projects. I would be more concerned about the future implications of the Sony acquisition.
It took a lot of convincing, but as everyone can now see I was finally able to convince From that teaming up with two allies to murder an ill-prepared victim is indeed the truest form of combat. Heh.
Everyone is afraid yet risk taking and exploration of different styles of games are what brought us Elden Ring in the first place. I have no doubts this will be a fun game.
I was utterly shocked by this reveal, not only because it was unexpected, but also because I have NO IDEA what to think of it. It could be an insanely fun extension to ER (and a love letter to Fromsoft), but it could also be a soulless cashgrab aiming at capitalizing on [insert current gaming trends] and IP recognition. All this to say, I'm cautiously optimistic. I think I just wished they called it something else - something that made it clear it wasn't part of the official canon of the Eldensoulsbornekiro games.
It FEELS like the latter to me unfortunately. It feels like something Ubisoft would do - I don’t like it and it likely spells the end of greatness from FS
For people getting upset about getting a revisit to an existing world rather than an entirely new one, I think I'm right in saying that this is being produced by the studio's B Team, and therefore it's not eating into new ip developments. Going further, I'd assume that as the next main project ramps up they'll even start to migrate members from here to there as well.
Not upset about revisiting Lands Between…I’m pretty pumped actually. I’m upset that it’s a multiplayer *centered game. Upset is a very strong word though. I’m never upset when FromSoft releases a new game. Just wish they would stick to the mostly single player game with optional multiplayer sprinkled in format. That’s just me. I play games to escape people for a bit. Little bit antisocial when it comes to my gaming time
I’m stoked tbh. From is so popular today because they let Miyazaki take risks. No matter what the combat is going to be fun..and having an online game where you earn your emotes/skins with gameplay instead of microtransactions and get to learn a whole new set of rules for a game seems so damn fun
Man I hope cool armor will be unlockable through really tough challenges so when you see a player with a certain armor you know they did something impressive.
There will be different cosmetics you can purchase with currency you gain with each run. However I would also like to see skins you can earn through challenges.
I'm so excited for this game. It looks like a ton of fun and I'm super down to dump hundreds more hours into ER. Even if it ends up "failing" it will still be good that they experimented and will probably learn some things from Nightreign. I hope they do something like this for Armored Core tbh.
these characters sound like if you could play as the handful of coolest human npcs every From games have, With this character system they are allowed to make such cool abilities that makes me want to play with all of them, the birb man and sekiro lady are the ones i'm specially interrested but honestly i can see me rotating between each and every one
As this is a spin off, I'm very excited to see what comes of it. Considering it's coming out a year after Peak of the Erdtree, I won't be hurt if it isn't for me. Except it dips in genres I like while simultaneously being Elden Ring. If it's good, it's good, and from what little was shown, I want to play it.
The repayable boss fight gauntlet in sekiro should've been in elden ring. But this might be an upgrade to that. After the GoW ragnarok valhalla dlc, this might be the elden ring version of that.
@@linah1998 fr, with the bittersweet feeling that came from beating fun bosses but knowing that the run back is such a long time (midir, nameless, gael, and now divine beast+etc), given the opportunity of a boss rush that's all i would do. Now seeing these core experiences come back but with smoother movement and better options gets me super pumped. Like, you mean we might be able to fight something like a legion of abyss watchers together or something? yesx100
I genuinely love that they took the concept of Roguelike iteration from the *_Bloodborne_* Root Chalice Dungeons & the Co-Op against bosses, into *_Elden Ring_* as a parallel world scape, since things like the Evergaols seem to eatablish this sort of parallel world. However, rather than adding it on separately to thr main game, they focused on condensing the entirety of a full RPG experience into this as a standalone with the three day cycle, complete with leveling & equipment in a streamlined rushdown playstyle, and character-centric stories unique to this experience. In a lot of ways it instantly reminded me of a similar conceptual DNA as what *_FFXV_* did with *_Comrades_* as a standalone multiplayer experience that was a unique twist on what the base game delivered. The fact that it also isn't designed as a Live Service but a complete packaged experience that you CAN still run solo is really the best emphasis that this is an experience for players above everything, and giving a taste of little bits of past bosses and epic experiences feels more like a love letter than anything else.
I've struggled so much to get my friends into Elden Ring so that they can understand what an amazing game it is. In my opinion, this could easily help them go from the Nightreign, to base ER, to Dark Souls trilogy, etc. ER was my first fromsoft game. I was so in awe that I had to play more and now I've beaten almost all but DS2 and Demons Souls. I'm very excited to see how this pans out and I hope it does well.
I dont have any friends to play this with but im honestly still really excited for it. More elden ring is really exciting because i didnt think there would be
This is the most worried I’ve ever been for a FromSoft game, yet if they pull it off (which they probably will, I’m not THAT worried) it could be insanely fun
This is way different from Fromsofts usual games, but I can’t really doubt them when they have popped out banger after banger. Until I play it for myself I’ll be excited for a new directors vision.
Even if nightreign turns out to be not as good as we expect it to be, I'll be happy. The industry is experiencing one stagnant cycle of boring repeat releases. Fromsoft has always been the ones to make variations within their unique formula, and always try new things whilst still maintaining what they're good at. Something so different as this, regardless of quality, is trying something new with risks. Not a lot of companies as big as Fromsoft are taking that chance nowadays. We're too scared to venture outside the comfort zone, and Miyazaki just escaped it. Be happy this is happening because whatever this ends up being, something even greater will be on the way.
Lore for old bosses and stuff is easy: Not-Limgrave is the part of the Lands Between that have been _left behind_ in the Stephen King "The Langoliers" sense. It's the place where things that have been lost, forgotten, and erased from memory end up.
this feels like a love letter to the fans tbh and I am fully here for it. The beauty of Elden Ring, the best of the best of bosses from across their works, the new and similar/returning mechanics for these set characters. This will be a pretty good time. Just waiting on Sekiro two, journey to the west(Following the return ending) and bloodborne two.
I mean, as long as it doesn’t interfere with the main projects in any way and they don’t try to join the Western Triple A developer circlejerk by pricing it at $70 and introducing micro-transactions, should be inoffensive enough. Fromsoft is part of a very small list of trustworthy video-game companies and I’d hate to see them make the list smaller.
My favorite part about this so far is how they seem to have gone in a direction where each character seems to represent one of the classic Fromsoft playstyles, and their abilities seem to pull a lot from unique mechanics from past titles. We got a dude with a 2 in 1 Stake Driver from BB + grappling hook from Sekiro repurposed for use against enemies. A Lady Maria cosplayer with BB dodge. A dude who can summon pillars to pull off ER's signature jump attacks. A character who seemingly has ER's spirit summons. A weeb with Sekiro deflecting. An ultimate which brings back BB's rally... Not to mention that everyone seems to have access to Sekiro's wall jumping.
The only possible thing missing from Elden ring was some sort of “chalice dungeon” mode so I’m actually very happy this is coming! Only thing I’m worried out is there only being 8 main bosses at the end of the 3 day run. Thought there would be a lot more they would reuse to give more. We will see though!
If they learned anything from any of the big modern rogue like games, they will probably add boss variants/mutations in new difficulties for more rewards in the endgame
I honestly like this idea of a parallel world, especially like what you said about possible cut content and possibly answers to the lore of Eden Ring as I already thought about the Noax and those shadowy titans as well
I'm so happy to see a video from you about this! As soon as I saw the trailer, I knew you'd do a vid on it! Legit checked your twitter to see if you said anything about it haha!
I love that so much, Hitting your allies to revuve them like telling them "idiot" while punching them. And its so Hilarious thinking shooting an arrow at your downed friend to revive them from a mile away.
Buy it if you are ok with tine constraints. Its a really good game but only issue I have is you have limited time to level up or do anything before night hits, and unless you know what you are doing you'll often struggle with the boss cuz of less levels n what not.@@inoodlesi4459
If they bring back bosses from older games, then I want the Abyss Watchers back. They would fit perfectly. You play solo? You fight the fired up version. You are 3 players? You fight 3 of them, a small lasting part of the legion.
what a good beginning to the vid, the fort night meme in ER is hilarious that it confused many non english speakers this is so damn cool, i hope they add in many different npcs from across the games and it changes who is in the roundtable hold whenever you visit and that they react in their own way like marvelous chester being annoyed that mannus took him back in time. Its basically a game version of a souls fanfic and im all here for it. 1 Enemy that i really want to see are the Sulyvahn's Beast, they would be amazing lore wise mods are going to make this game amazing, no CC at launch well modders will somehow put this function in the game, probably going to be easier than we think since its based off ER
I see this as a glimpse to what MMORPGs could look like if this was developed into one. May not be possible 5, 10, or 20+ years from now, but it's comforting to know that the possibility is there. Sadly, I maybe too old to play such a game by then.
26:07 I agree with the entire video except this part. If there is ONE thing Fromsoftware has proven to be incompetent to master, it is PVP. In every single Souls games including Elden Ring, pvp has always be extremly imbalanced and to some extend toxic because of the community. I really hope they won't try to add it in Nightrein, because it would most likely be a failure as well.
While I still like playing the PvP I have to agree. But at least the feel of it used to be quite unique, back when invasions weren’t something you actively have to seek out. (All the „real“ co-opers of ER play Seamless Co-Op now)
One of my favorite things to do in every soulsborne game was to coop. I'd hang outside of boss rooms and summon areas for hours and just help people kill bosses, clears zones, etc. This sounds right up my alley. I'm pretty excited for it.
curious about this too, it sounds like it can be a solo (albeit more difficult) adventure, or 3 player, so I'm not sure why that would exclude the possibility of 2 player scaling, duo can be a lot easier to find time for when the third friend isn't available, I'd just like it as an option
@ that’s what I’m saying! While I completely understand them wanting to put more focus on just 2 options, especially with what Vaati said at the end with pvp, it would just be such a nice convenient addition.
Nearly every coop roguelike in existence accommodates a varied player count. If fromsoft doesn't allow just 2 players, that would be extremely lazy and a huge disappointment
This is sounding better by the day. So much potential to mix and match and try different characters and play styles just in an Elden ring world and gameplay fighting bosses that we all love
I just got off of work an hour ago looking for this exact video and it wasn't uploaded I get home and smoke a blunt. And to my surprises videos uploaded. Respect earned yet again
its an interesting concept. cant wait to see it. it does kind of feel like they are trying to take a lot from hero shooters and i dont know how i feel about that
So if the Elden Ring map is the Lands Between does it mean that its between all the previous Fromsoftware's souls games and its all just connected? I mean they do like to interconnect things in their games.
It's like the crossover events in MMO, they just show up for some nonsensical reason, it's just for pure fun and I don't think has any relevancy regarding lore
A "shattering war" mode where you defend the wall of a legacy dungeons against wave and wave of enemies and boss with your friends, slowly retreating within the dungeon as you the enemies push you back. I think it would be awesome and just fun
Put all the bosses in. All of them. Even the ones from DS2. Yes even the Covetous Demon. Dig up something from King's Field. I don't care. Put it all in.
What most people didn't pointed out or noticed is that there are many dimensional crack (Purple & blue ish colour) on the Limveld map which kinda make sense how these bosses from previous games are appearing!
I think it’s a great addition like you said at the end, having a fast pace mode for the game helps with replay ability. To me this is bonus content I’ll gladly check out because the game was supposed to be done after the Shadow of the Erdtree, it’s like the sekiro gauntlet but more fleshed out so I can see why it would be a pay for dlc and not just a free update.
Ya know I was on the fence about having an soulslike battle royal style game but watching this it sounds really cool. It sounds like an interesting take on the genre, hopefully it'll be a success in the long run
This game sounds like a really smart application of Elden Ring's core mechanics. A roguelike FromSoft title might just be the title I never knew I needed.
with a randomized map you can have a new poison swamp every time! Myiazaki must be so proud
Myazaki doesnt work on this its not a elden ring game. Its fortnite
@@RealEvilLordExdeath thats why he is proud, now he knows that the torch will be well carried
@@Girlthatgotsweeptbybarrons he didnt direct it bc he doesnt like the idea
@pegasusrr3156 do you have a source for that? cuz last time i checked he was expecting to be directing less and less and allow other talents in the company to take the lead
@pegasusrr3156that's BS. Miyazaki gave Ishizaki the green light for this project.
Can't wait for the plotwist that the Night Lord is actually Allmind from AC6 and you need a fight a mech as final boss.
Nineball, Envoy of Allmind
@@TriforceWisdom64”resistance is futile foul tarnished”
Have you seen the scale difference? The mech would be bigger than a dragon!
@@robertbcardozathat's the best part! Though yeah it wouldn't work as a normal boss, entirely because of the speed lmao
"main system, activating combat mode"
Goodluck with the lore on this one, Vaati!
*sweats profusely*
@@VaatiVidya cant wait for a 4 hour video about the Lord of Night and how he managed to bring Nameless King to heel.
@@VaatiVidyaFirekeeper casually showing up in The Lands Between be telling us that Nameless King and Morgott are buddies now.
I'm hoping we can collect Maidens from previous Soulsborne games like Pokémon.
@@jamster8764"Shanalotte, I choose you!"
*"Bear seek seek lest!"*
""night king radahn promised consort of the bed of chaos is perhaps the greatest souls adjacent sentence ive ever read"
Just wait till we get ancient dragon royal rat authority duo
Watched a streamer playing a DS1 randomizer and it spawned in kalameet for bed of chaos, which BoC just stays inactive in the back for whatever fight replaces it. However one of Kalameets attacks must have hit a hit box for BoC which activated it and of course BoC stays active every attempt after that. Bed of Kalameet was hilarious and one of the most BS things I have ever seen lol.
Everything is connected
Perfectly balanced, as all things should be
Solo night lord when?
Oh my god its the naked pot guy
all the people who used to try and connect all the fromsoft games into one connected multiverse rn: AND THEY CALLED US MAD!
Looking forward to this now honestly since risk of rain 2 is busted. Soon to be fixed but still hella busted.
Probably one of the funniest things to happen this week is a friend of mine recently started a full playthrough of DS3 for the first time. He got to Nameless King like, a day or two before the Game Awards and the Nightreign announcement and commented "Man Nameless was so fun. I wouldn't mind fighting him again"
I also finished Ds3 for the first time very recently. I had slight fit of ptsd when i saw him in this trailer
I haven't even defeated Nameless King despite replaying and beating the game for the 7th time. Mind you that I defeated every other boss except Nameless King.
**Young me thinking that I finally beat Nameless King**
**Adult me, now, sweating**
His chicken is the only difficult thing about his fight because his head hitbox is hard to hit, and he annoyingly flies everywhere.
Remember how you died and kept challenging him? Yah he wants to make you feel that.
It only took me 100+ attempts......EZ
@@DarkPassenger100 tries? You make him sound ez indeed.
can't wait to finally beat him and then immediately after have the Orphan of Kos crawl out of a cave
Namely, I think that this game being so intentionally uncannon is actually really great, because that means the spinoff that’s only getting the green light because it’s FUN, is allowed to be FUN without being constrained to fitting a narrative. Letting us fight old enemies in a new world with new mechanics is inherently FUN. I really hope the game is good and gets attention. More companies shouldn’t be afraid to take risks in the interest of FUN
Also, calling it now, Nameless King was the Storm King all along
You’re literally echoing what Sven said in his speech at the Game Awards. Make a game fun and revenue will follow.
Really not sure what to think of this. The director is the individual who was in charge of the combat of Bloodborne and Sekiro, so at least the gameplay will be great.
How did you comment before the video started. Early access?
I think it'll be a fun diversion to play with friends at the very least
@@Brandon_Y.most likely, I was wondering the same thing
@@jordananthony3910the vid was unlisted for an hour
i did not need to hear more. His structure will lead to success i think
One thing i do not see anyone mentioning is the part where two players are attacking an NPC and distinctly pulls off a co op juggle. One guy sends him up and the other bats him BEFORE he hits the ground. That is something you DEFINITELY couldnt do on ER. I think NR has substantially upgraded the netcode for online play, at least to support high action co op play
we also see a boss getting attacked while it's grabbing someone. I bet that is changed too
It definitely requires that they've done more than the net code, cause they'll have had to change how the engine is treating certain animations and when i-frames for them activate. A reason FS has always had certain anims just blanket provide i-frames (for instance opening doors, pulling levers, getting on or off Torrent, activating backstabs and grabs, etc) is because allowing for those anims to get interrupted is complicated. DS2 allowed for it on paper by letting the player take damage but continue the anim visually, though this creates a kind of disconnect when a player with no poise can not get knocked down while opening a chest but can as soon as it's done, despite taking damage from both equally. They clearly weren't happy with that solution because they went back to and dug deeper into generous i-frames for scripted anims with subsequent games. Getting interrupted requires at minimum windows in the anim that it can be canceled out of, and then at least 1 "interrupted" anim to play that shows the character being knocked down or out of whatever they were doing. Ideally you'd have at least 3 or 4 anims to diversify the falls so players don't get bored, and a few tiers of fall at that so that players can tell what level of impact they received to cause an interruption. That's already a lot just for the PC, let alone for enemy NPCs. And we already know the Havok engine, even as juiced up as they made it for ER, has a hard limit on how many animations it can handle. I suspect to allow for this they will have cut the number of weapon types down considerably, as well as the number of idle animations needed for various things, to allow for those anim slots to go to these new interrupt anims. It's definitely a step in the right direction as far as realism and immersion are concerned, I only hope they pull it off well. The idea of interrupting an enemy grabbing my friend or juggling a mob between us sounds great.
Not sure if I will play this but netcode fixes I look forward to. Ac6 has such problems with bazookas and lasers being out of wack
Miyazaki wasn’t kidding when he said he was gonna let more people take the reins. The director of this game said Miyazaki literally just told him to do whatever he’d like to and now we’re getting a huge “everything is here” type game. Miyazaki may be done with ER for now but obviously he wasn’t speaking for everyone evidently lol
Also worth mentioning this director has been on the fromsoft team since the DS1 days. Apparently he’s played a part in DS1 and DS3’s level design as well as Sekiro and Bloodborne’s combat system. This is looking promising and I respect the ambition of taking the ER IP in a new direction, so I’m looking forward to seeing what he cooks up here. It also seems like this game can be played solo which is good to hear as honestly I prefer solo gameplay, even if this is more of a co-op focused game (though I’d still like to try co-op with others occasionally too)
I don’t see this as “everything is here”. Not even close. This seems like a very walled garden experience with (some) choices you can make. It also seems very random in scope, and can only hope it procedurally generates cool shit. Otherwise, it’s going to get old, real fast.
Fromsoftware, don’t stain this legacy
This really might be amazing. It has potential. And Fromsoft, not just Miyazaki, have delivered time and time again. This will be great. I believe it.
its just a spin off i would not call it a new direction entirely.
Look how well Dark Souls 2 turned out without Miyazaki 😃
I'm not being sarcastic (and yes I know he's listed as "supervisor" in the DS2 credits)
@@JPlays-i4m it’s a “new direction” in the sense that Fromsoft has never made a game like this before. It’s still of course grounded in what they’ve already built as a soulslike but I still think it’s an ambitious deviation from what they’ve normally made
Time is really, really convoluted...
With parry gods centuries old phasing in and out…
Can’t wait to fight the big Oro and Peeve boss on the third day just to get one-shot, pointed down at, and hearing “lol gg nerd” as the screen fades to black.
yes...time is indeed covoluted [T]
The answer to “Why is Nameless King in Elden Ring?” is very clearly “Because it’ll be fun”, and that’s an excellent sign.
"Because it's cool as fuck"
F it we ball
@@hyenfpsimagine if they expand on old bosses. Like you defeat Nameless king, and then there is an EXTRA PHASE HOLY
Might as well ask how the fuck Patches made it into Bloodborne.
"We thought it'd be funny"
If that’s F2P game then yeah for sure. You can’t be serious.
I don't know if you've seen the Elden Ring Color Theory by Hawkshaw but it could stand as a piece of evidence for Elden Ring being the sequel of Dark Souls.
A new world, painted into being. A world in which colors seem to correlate to power and power seems to correlate to color. Colors and pigments, changing reality.
Sounds like it would be pretty fitting for a PAINTED world!?
Miyazaki has said that he likes to foster talent on smaller projects, and give them room to be creative and take some risks. That's a very wise approach to growing FromSoft and keeping it dynamic. I'm looking forward to playing with my friends ~
yah what i read about early development is the dev brought this to miyazaki. miyazaki provided some input and intial development ideas and from there pretty much gave the new lead full control of this idea
It's cool because this is literally how Miyazaki himself became so well known.
The Demon's Souls project was struggling, and he asked to take the helm. FromSoft took a chance on him.
I've seen people complain about this game but not acknowledge that this is a smaller scale project for new talent so it's happy to see someone mention it because it's irresponsible to give new talent millions of dollars to build the next big fromsoft game it's smarter to give them these projects that can turn out to be fun plus pretty sure fromsoft wants to do other things than just souls like style games I'm all for more from them
I hope they cook something great from the creation of this spin-off
Having to fight Balteus, White Glint, and Nineball Seraph as the nightlord in one sitting as a birbman
Hearing "PvE, coop, survival, roguelike, soulslike" for a fromsoftware game sounds like the craziest fever dream
nightma
re*
@@ratharos "omg guys i dont like fun fromsoft games are meant to be insufferable just like i am"
@@ultratrongermfs hear their favorite studio is going a different direction and think its the end of the world lmao, this why people say soulslike fans are insufferable
As a risk of rain player, I can safely say that I had to get a new screen from the amount of liquid that [manifested]
sounds great, roguelikes have some of the best games ever made so i have no complaints
this looks insanely good
I'm super glad Nightreign isn't canon, it gives FromSoftware a chance to just have fun with stuff without having to be tied down to RRM's world
Nameless King just wanted to go for a very enthusiastic walk and ask his enemies if their health plans were apparently great.
I don't know why Nameless King is such a good abridged Alucard, but I keep seeing this and I love it
You have a vision here. I like it.
Apparently it's great!
Nameless King is an utter JOKE compared to Elden Ring bosses. Power creep is all too real. Nameless king is basically a tutorial boss by ER standards.
When nameless king asks Luigi that question 💀
its so insanely out of left field for Fromsoft but genuinely could be so fire. And it's a great way to give the B-team a shot at getting something out there, something I wish we saw more in the industry, just making something for the love of it
Just making something for the love of it is oldschool 2000s pre-Souls FromSoftware type mentality so glad to see them go back to that.
fort,
night
Mist, or beast
Try finger
But hole
Head
Finger, hole
Time for head
Something no one mentions when speaking about reuse of bosses, it's that it allows people who didn't play the previous games to fight these fantastic (for the most part) bosses.
And personally I love the concept of these bosses being drawn to this world, because it's not copying the bosses, it's really them, so I get even less the hate for it.
I can't wait to play Harvey Birdman, Attorney at Limgrave
The final fantasy dragoon dive is everything lol so damn cool honestly.
Shh...don't give away the hidden unlockable player character.
You beat me to it lmao.
How familiar are you with bird law tho
i searched for this video two hours before you uploaded it and now i’m back and just so happy to be here
Miyazaki got Vaati working overtime with the announcement of Elden Ring Nightreign
No sooner does Vaati get a moment of fresh air from being in the FROM lore mines, he's put back in lol XD
I feel like if this was canon I'd have a problem with it, but because they've explicitly said it's not, this can just be a fun playground to do some weird shit with no real expectations.
As someone who loves to turn my brain off and play elden ring but has gotten a little bored of my like 18th playthrough, this seems like it could be really fun. As for the dark souls stuff, I think this is a fun way to bring in old bosses without really breaking the lore, I'm hoping they aren't just copy pasted from old games, as good as they are I'd love if they could tweek bosses to make them cater to co op more, or even just to throw off veteran players.
This is definitely an interesting choice for FS, I'd say I'm cautiously optimistic, but I genuinely can't remember the last time they made a bad game, and they probably have the most good will of any studio in the industry right now, so imo if anyone deserves the benefit of the doubt it's them.
eh i mean a big part of why i (and many) play fromsoft games is the lore and canon expansion. it may not be the main universe but it could be parallel while still being canon
I don't think they said this was non-canon, all I have seen is that it doesnt mess with Elden Ring canon. As far as I have read is that it will have lore that is canon.
I'd have played this if it were a mod.
I'd have contributed to a patreon to support the creation of that Mod.
Miyazaki approved of this, selected the director himself, and FROM funded the creation of this.
I'm in.
Admittedly I'm only halfway through the video, but wanted to post this ASAP incase Vaati actually sees this comment. (Incase you do, love your videos lol)
I'm mostly deaf, born that way, so I watch all of Vaati's vids with CC on incase I mishear certain words and to try to warn you Vaati, when you post your small print corrections at the bottom of the screen, it can get hidden by the subtitles lol I almost missed this 'pull towards you' one cause of this~
This seems like it could be a really fun side thing to mess around with for a while. Also, as a bonus, this is absolutely getting data mined immediately and modders are going to have a field day with the assets.
Yes, yes we are. We're already putting our heads together on how to crack the new hks, what trickery they've done to make wall scaling work, and what will be needed to make asset porting possible. I myself mainly specialize in animation stuff, and I can already see new tech has been injected into the engine to allow for animations like the flying ones and the big jump into the air and diving ones. Retargeting them for the DS3 and ER engines hopefully won't be too hard, but we'll see. Anyway, yeah, we are already cooking on trying to anticipate what we'll need to do to figure it out. Once files and the new engine get out there the usual suspects should have a decomp and file structure cracked quickly enough.
The archer looks awesome, supporting the team from the distance with lethal shots and the way it runs at top speed with the bow on hand looks sick
Man they really did just make a bird into an entire character
The unified hatred by every player incarnated him into a tarnished
The bird is in fact up
I trust nightreign because everyone was saying elden ring could be bad as it was the first fromsoftware's open world game but it turns out to be a once in a lifetime experience. I think nightreign could be a big thing in gaming history.
Bro, this man is never going to sleep, the lore is too much.
When P Diddy is added as a skin to Elden Fortnite, Vaati will be in shambles trying to explain the lore.
I don’t know what we did to deserve the last few years of service and outstanding DLCs, but I will forever thank Miyazaki and everyone involved in this game for bringing it to life, giving it the love it deserves, and continuing to improve on it’s perfection
That's the thing...its another DS2 situation. Miyazaki didn't really work on this and is done by another team from fromsoftware. Just a cool test project.
Yes but such thing dossent look rushed or under an heavy deadline like Ds2 did considering it had such massive ideas that didnt manage to be completed
@@inoodlesi4459 And ds2 is great so I will gladly take more of these!
@@anstorner This is not me hating, but the game being almost entirely reused assets is pretty much the definition of cutting corners to turn out the game quickly.
@@inoodlesi4459 Another DS2 would be fine as DS2 was great.
The nameless king storms in!
Smash bros type shit
Sounds like a fun side experimental project while they work on the next big game
meanwhile it occupies all of their time and staff are pouring their heart and soul into it, but it looks like a side project lol
@@360Fovwhere is it stated there entire team is working on it?
@@360Fov its a B team game directed by someone other than miyazaki and it releases next year, its literally a small inbetween title, the main team is working on the next game
exactly, I don't get why people are so upset about this.
@@360FovFromsoftware has had multiple teams working on different projects simultaneously for almost all of its existence. Dark Souls released close to AC5 and Bloodborne's development overlapped at first with the development of DS2 and later DS3. Sekiro managed to overlap with four different projects during its development cycle DS3, Deracine, Elden Ring and AC6.
They always have multiple projects running, we'll get our big fancy game within a few years and I doubt this would have any effect on that since you get heavily diminishing returns with massive team sizes in basically all software projects. I would be more concerned about the future implications of the Sony acquisition.
More Elden Ring: ITS A CHRISTMAS MIRACLE!!!
It took a lot of convincing, but as everyone can now see I was finally able to convince From that teaming up with two allies to murder an ill-prepared victim is indeed the truest form of combat.
Heh.
Everyone is afraid yet risk taking and exploration of different styles of games are what brought us Elden Ring in the first place. I have no doubts this will be a fun game.
*not everyone obviously!!!
Exactly, and even if they miss the mark with this one its not a big deal because they obviously have bigger games being worked on.
I was utterly shocked by this reveal, not only because it was unexpected, but also because I have NO IDEA what to think of it. It could be an insanely fun extension to ER (and a love letter to Fromsoft), but it could also be a soulless cashgrab aiming at capitalizing on [insert current gaming trends] and IP recognition.
All this to say, I'm cautiously optimistic. I think I just wished they called it something else - something that made it clear it wasn't part of the official canon of the Eldensoulsbornekiro games.
Calling it something else would be silly after they show a site of grace and a bunch of enemies from ER in Limgrave
The director's interviews seem to point to it being a big passion project for the dude! I am excited and say have a lil faith!
@@breakout8904 Oh I have faith! But I've been hurt before..!
It FEELS like the latter to me unfortunately.
It feels like something Ubisoft would do - I don’t like it and it likely spells the end of greatness from FS
@@nickschwear1610ok mr doom poster, this is just a side project without Miyazaki. You all said the same thing about Elden Ring anyway.
"The Fire keeper is in the game"
Souls fans collectively: "The Queeen!" *bows a little too close to her feet*
Dark Souls 2 and Demon's Souls fans in the backgroud:
"What's wrong with those guys? She isn't even swinging her feet while sitting..."
For people getting upset about getting a revisit to an existing world rather than an entirely new one, I think I'm right in saying that this is being produced by the studio's B Team, and therefore it's not eating into new ip developments. Going further, I'd assume that as the next main project ramps up they'll even start to migrate members from here to there as well.
Not upset about revisiting Lands Between…I’m pretty pumped actually. I’m upset that it’s a multiplayer *centered game. Upset is a very strong word though. I’m never upset when FromSoft releases a new game. Just wish they would stick to the mostly single player game with optional multiplayer sprinkled in format.
That’s just me. I play games to escape people for a bit. Little bit antisocial when it comes to my gaming time
@@t-mac1236its not multiplayer only
@@t-mac1236 It's not multiplayer only! Fully playable solo as well (just probably more difficult)
@@t-mac1236 it can be played solo
@@theomann1534ahh I see. Not quite caught up on the details yet. That certainly makes this more appealing. Thanks!
I’m stoked tbh. From is so popular today because they let Miyazaki take risks. No matter what the combat is going to be fun..and having an online game where you earn your emotes/skins with gameplay instead of microtransactions and get to learn a whole new set of rules for a game seems so damn fun
Bless you for releasing this right at the last hour of my shift
doesn't it feel so good to know you get to go home and chill with content you love 😅
until 0:27, that was terrifying
Man I hope cool armor will be unlockable through really tough challenges so when you see a player with a certain armor you know they did something impressive.
Ultimate drip armor for successfully completing a run on soul level 1 without dying 😎
@@Pepe-pq3omclub only no armour no buffs
Or you can BUY them, that's pretty impressive
There will be different cosmetics you can purchase with currency you gain with each run. However I would also like to see skins you can earn through challenges.
I’m hoping we get armor from dark souls like think about The Abyss Walker from dark souls 1, and so on
I'm so excited for this game. It looks like a ton of fun and I'm super down to dump hundreds more hours into ER. Even if it ends up "failing" it will still be good that they experimented and will probably learn some things from Nightreign.
I hope they do something like this for Armored Core tbh.
these characters sound like if you could play as the handful of coolest human npcs every From games have, With this character system they are allowed to make such cool abilities that makes me want to play with all of them, the birb man and sekiro lady are the ones i'm specially interrested but honestly i can see me rotating between each and every one
As this is a spin off, I'm very excited to see what comes of it. Considering it's coming out a year after Peak of the Erdtree, I won't be hurt if it isn't for me. Except it dips in genres I like while simultaneously being Elden Ring. If it's good, it's good, and from what little was shown, I want to play it.
The repayable boss fight gauntlet in sekiro should've been in elden ring. But this might be an upgrade to that. After the GoW ragnarok valhalla dlc, this might be the elden ring version of that.
tbh every title since DS2 should have had bonfire ascetics. It was the single best invention to come out of this title
@@linah1998 fr, with the bittersweet feeling that came from beating fun bosses but knowing that the run back is such a long time (midir, nameless, gael, and now divine beast+etc), given the opportunity of a boss rush that's all i would do. Now seeing these core experiences come back but with smoother movement and better options gets me super pumped. Like, you mean we might be able to fight something like a legion of abyss watchers together or something? yesx100
They should rename it to "Elden Core 7: Souls Die Borne"
I genuinely love that they took the concept of Roguelike iteration from the *_Bloodborne_* Root Chalice Dungeons & the Co-Op against bosses, into *_Elden Ring_* as a parallel world scape, since things like the Evergaols seem to eatablish this sort of parallel world. However, rather than adding it on separately to thr main game, they focused on condensing the entirety of a full RPG experience into this as a standalone with the three day cycle, complete with leveling & equipment in a streamlined rushdown playstyle, and character-centric stories unique to this experience.
In a lot of ways it instantly reminded me of a similar conceptual DNA as what *_FFXV_* did with *_Comrades_* as a standalone multiplayer experience that was a unique twist on what the base game delivered. The fact that it also isn't designed as a Live Service but a complete packaged experience that you CAN still run solo is really the best emphasis that this is an experience for players above everything, and giving a taste of little bits of past bosses and epic experiences feels more like a love letter than anything else.
I've struggled so much to get my friends into Elden Ring so that they can understand what an amazing game it is. In my opinion, this could easily help them go from the Nightreign, to base ER, to Dark Souls trilogy, etc. ER was my first fromsoft game. I was so in awe that I had to play more and now I've beaten almost all but DS2 and Demons Souls. I'm very excited to see how this pans out and I hope it does well.
I dont have any friends to play this with but im honestly still really excited for it. More elden ring is really exciting because i didnt think there would be
Dude I'll be your friend and play there with😅 you
You can play solo.
@@johnhuddleston1986 Where did you see that?
@@aphidamas1 IGN's article iirc
@@aphidamas1solo play and triple play. explicitly, no doubles
This is the most worried I’ve ever been for a FromSoft game, yet if they pull it off (which they probably will, I’m not THAT worried) it could be insanely fun
This is way different from Fromsofts usual games, but I can’t really doubt them when they have popped out banger after banger. Until I play it for myself I’ll be excited for a new directors vision.
Even if nightreign turns out to be not as good as we expect it to be, I'll be happy.
The industry is experiencing one stagnant cycle of boring repeat releases. Fromsoft has always been the ones to make variations within their unique formula, and always try new things whilst still maintaining what they're good at. Something so different as this, regardless of quality, is trying something new with risks. Not a lot of companies as big as Fromsoft are taking that chance nowadays. We're too scared to venture outside the comfort zone, and Miyazaki just escaped it. Be happy this is happening because whatever this ends up being, something even greater will be on the way.
Lore for old bosses and stuff is easy: Not-Limgrave is the part of the Lands Between that have been _left behind_ in the Stephen King "The Langoliers" sense. It's the place where things that have been lost, forgotten, and erased from memory end up.
Which could be the Dark Souls universe given how time is described to be "Convoluted" and if memory serves me right also "Stagnant"
this feels like a love letter to the fans tbh and I am fully here for it. The beauty of Elden Ring, the best of the best of bosses from across their works, the new and similar/returning mechanics for these set characters. This will be a pretty good time. Just waiting on Sekiro two, journey to the west(Following the return ending) and bloodborne two.
where art thou dropping
Tarnished Towers
This might also be just kinda testing to seamless/better coop and crazy abilites like flying without changing engine for other future fromsoft games
Elden Ring Nightreign aka *"Into the Miyazaki-Verse!"*
I like the idea.
'Miyazakiverse'
When you said everlasting experience, i had literal chills on my arm. psyched for nightreign
Man, rogue-lites are getting blessed next year man. Deep Rock Galactic Rogue Core and Elden Ring: Risk Of Rain 2 Edition in the same year.
DID I HEAR A ROCK AND STONE??
@@lazinator8285FOR ROCK AND STONE
AND MUSHROOM!
AND GOO SACK!
I mean, as long as it doesn’t interfere with the main projects in any way and they don’t try to join the Western Triple A developer circlejerk by pricing it at $70 and introducing micro-transactions, should be inoffensive enough. Fromsoft is part of a very small list of trustworthy video-game companies and I’d hate to see them make the list smaller.
Those huge shadowy titans really reminds me of the night form of the forest spirit in Princess Mononoke! Cannot wait to play this!
Oh I didn't think of that parallel, that's so cool! That part is so freaky
I'm so excited for this to come out. I'm definitely playing the hell out of it
3:09 so we can play as a hawk too?
uhh
Get out of my head
Say that again :0
Hawk too uh
My favorite part about this so far is how they seem to have gone in a direction where each character seems to represent one of the classic Fromsoft playstyles, and their abilities seem to pull a lot from unique mechanics from past titles.
We got a dude with a 2 in 1 Stake Driver from BB + grappling hook from Sekiro repurposed for use against enemies. A Lady Maria cosplayer with BB dodge. A dude who can summon pillars to pull off ER's signature jump attacks. A character who seemingly has ER's spirit summons. A weeb with Sekiro deflecting. An ultimate which brings back BB's rally... Not to mention that everyone seems to have access to Sekiro's wall jumping.
The only possible thing missing from Elden ring was some sort of “chalice dungeon” mode so I’m actually very happy this is coming! Only thing I’m worried out is there only being 8 main bosses at the end of the 3 day run. Thought there would be a lot more they would reuse to give more. We will see though!
Did he mention 8 bosses? I just heard 8 different characters to choose from but I haven’t finished the video yet
If they learned anything from any of the big modern rogue like games, they will probably add boss variants/mutations in new difficulties for more rewards in the endgame
I honestly like this idea of a parallel world, especially like what you said about possible cut content and possibly answers to the lore of Eden Ring as I already thought about the Noax and those shadowy titans as well
I'm so happy to see a video from you about this! As soon as I saw the trailer, I knew you'd do a vid on it! Legit checked your twitter to see if you said anything about it haha!
Thanks, Vaati. You've put my mind at ease. I wasn't sure about this game at first, but, now I'm excited.
ARE WE JUST NOT GOINNA TALK ABOUT THE FACT THAT ONE OF THE CHARACTERS IS LITERALLY A HAWK MAN?????
I know right XD
Man, it's so good that storm eagle is getting work again
so much variety with the 8 classes, from a hawk to a mage to a knight!
@@versernalS...... Say that again!
*eagle man
You're the best. Can't wait to see more Eldy content from you.
I've done lots of research into what this game is going to be like and unironically I think it's going to be great!!
I love that so much, Hitting your allies to revuve them like telling them "idiot" while punching them. And its so Hilarious thinking shooting an arrow at your downed friend to revive them from a mile away.
Reminds me of the gameplay loop in Ravenswatch! Farm mobs/level up as much as you can during the day, fight bosses during the night.
Honestly thinking about buying Ravenswatch. Got any feedback?
@inoodlesi4459 i really like it, but it definitely falls into the category of more fun with friends. The game is signicantly harder solo.
@@inoodlesi4459 amazing game, very polish and good gameplay, one of the best roguelikes with hades
Buy it if you are ok with tine constraints.
Its a really good game but only issue I have is you have limited time to level up or do anything before night hits, and unless you know what you are doing you'll often struggle with the boss cuz of less levels n what not.@@inoodlesi4459
If they bring back bosses from older games, then I want the Abyss Watchers back. They would fit perfectly. You play solo? You fight the fired up version. You are 3 players? You fight 3 of them, a small lasting part of the legion.
what a good beginning to the vid, the fort night meme in ER is hilarious that it confused many non english speakers
this is so damn cool, i hope they add in many different npcs from across the games and it changes who is in the roundtable hold whenever you visit and that they react in their own way like marvelous chester being annoyed that mannus took him back in time. Its basically a game version of a souls fanfic and im all here for it.
1 Enemy that i really want to see are the Sulyvahn's Beast, they would be amazing lore wise
mods are going to make this game amazing, no CC at launch well modders will somehow put this function in the game, probably going to be easier than we think since its based off ER
I see this as a glimpse to what MMORPGs could look like if this was developed into one. May not be possible 5, 10, or 20+ years from now, but it's comforting to know that the possibility is there.
Sadly, I maybe too old to play such a game by then.
26:07 I agree with the entire video except this part. If there is ONE thing Fromsoftware has proven to be incompetent to master, it is PVP. In every single Souls games including Elden Ring, pvp has always be extremly imbalanced and to some extend toxic because of the community. I really hope they won't try to add it in Nightrein, because it would most likely be a failure as well.
TRUE
Theres no PVP in it.
But they would have chance to improve it tho. PvP will never evolve with that kind of attitude.
While I still like playing the PvP I have to agree. But at least the feel of it used to be quite unique, back when invasions weren’t something you actively have to seek out.
(All the „real“ co-opers of ER play Seamless Co-Op now)
One of my favorite things to do in every soulsborne game was to coop. I'd hang outside of boss rooms and summon areas for hours and just help people kill bosses, clears zones, etc. This sounds right up my alley. I'm pretty excited for it.
I wish I was more excited about this, but just the list of labels muted my excitement too much. I still have hope, though.
Fantastic video my man. I hope you have the eyes and ears of the studio watching this
I REALLY hope that they accommodate for 2 player co-op, I only have one friend who I would want to play with
curious about this too, it sounds like it can be a solo (albeit more difficult) adventure, or 3 player, so I'm not sure why that would exclude the possibility of 2 player scaling, duo can be a lot easier to find time for when the third friend isn't available, I'd just like it as an option
@ that’s what I’m saying! While I completely understand them wanting to put more focus on just 2 options, especially with what Vaati said at the end with pvp, it would just be such a nice convenient addition.
Nearly every coop roguelike in existence accommodates a varied player count. If fromsoft doesn't allow just 2 players, that would be extremely lazy and a huge disappointment
This is sounding better by the day. So much potential to mix and match and try different characters and play styles just in an Elden ring world and gameplay fighting bosses that we all love
I can't wait for this
I'm not going outside for months👍
I just got off of work an hour ago looking for this exact video and it wasn't uploaded I get home and smoke a blunt. And to my surprises videos uploaded. Respect earned yet again
From software has a great resume so I am not concerned about the cannon or lore. So they have earned the right. Case close
its an interesting concept. cant wait to see it. it does kind of feel like they are trying to take a lot from hero shooters and i dont know how i feel about that
So if the Elden Ring map is the Lands Between does it mean that its between all the previous Fromsoftware's souls games and its all just connected? I mean they do like to interconnect things in their games.
they already stated this game is not canon but an alternate reality of ER. It's more of a "What if?" spin off thing
It's like the crossover events in MMO, they just show up for some nonsensical reason, it's just for pure fun and I don't think has any relevancy regarding lore
A "shattering war" mode where you defend the wall of a legacy dungeons against wave and wave of enemies and boss with your friends, slowly retreating within the dungeon as you the enemies push you back. I think it would be awesome and just fun
Put all the bosses in. All of them. Even the ones from DS2. Yes even the Covetous Demon. Dig up something from King's Field. I don't care. Put it all in.
What most people didn't pointed out or noticed is that there are many dimensional crack (Purple & blue ish colour) on the Limveld map which kinda make sense how these bosses from previous games are appearing!
I hope this game gets updates and DLC expansions post-launch. This is the kind of game that benefits massively from that added variety
I think it’s a great addition like you said at the end, having a fast pace mode for the game helps with replay ability. To me this is bonus content I’ll gladly check out because the game was supposed to be done after the Shadow of the Erdtree, it’s like the sekiro gauntlet but more fleshed out so I can see why it would be a pay for dlc and not just a free update.
Ya know I was on the fence about having an soulslike battle royal style game but watching this it sounds really cool. It sounds like an interesting take on the genre, hopefully it'll be a success in the long run
This game sounds like a really smart application of Elden Ring's core mechanics. A roguelike FromSoft title might just be the title I never knew I needed.