Okay but the final rating in the conclusion being a parody of the 2.2 release date announcement only for said rating to go down just because of the god awful blue coin located ironically in the EXACT SAME section is such a clever bit that perfectly summarizes like half of this video. Great job👍
Colon is genuinely a master of his craft, like I'm trying to pay more attention to the little ways that his videos are structured to stay interesting and explain things well... and man there's SO much thought put into it all.
He got a taste of his own medicine after making a level lol, Im glad he realised how infuriating it is to work so hard and publish something only for random people in the community to only point out the nitpicks and bad in your level
just a bad take. gd cologne didnt intend for it to be rated (or even a good level), since he literally wanted to recreate the ripoff mario games that you would see in the flash era. He never hated on community made levels, other than the really bad ones (dorabae levels, gen retro) The reason he hated so much on robtop, is that robtop _literally made the game_, its his job to create a good standpoint, which he failed at in some ways @@aftershokke
Another Colon banger I don't know how you do it, but your videos are actually so rewatchable and this is no exception. I WILL be watching this video ten times in the next week 👍
my problem with the lack of checkpoints in many, MANY difficult platformer levels is a fun thing called artificial difficulty. if you dont make checkpoints, the level gets harder, as you cant start from the beginning of the room or something like that. eventually we may end up with top 1 platformers just being 30+ minutes long with tons of awful timings with absolutely zero checkpoints.
Yep, checkpoints directly influence how hard a level is. As mentioned in the video, the creator needs to make the surprisingly tough decision of figuring out if it's a good idea or not. Less checkpoints = More thrill, but it comes at the cost of forcing players to do the same thing over and over again. But it matches the way classic GD works a lot more closely
@@GDColon In my opinion, all non-demon platformers are the same difficulty with minimum tight gaps and puzzles, and it is the amount of checkpoints that determines the difficulty, while demon platformers are based more on tough gameplay and discovering more about the level. Also, they are less forgiving and usually have less checkpoints as a result. I'm pretty sure people don't know really which difficulty their level deserves when they upload it because it's more tedious to tell, really. It's obvious when it comes to basically the first month of rated platformers, as most of them had the comments going wild about how they were the completely incorrect difficulty. An example could even be Super GD Gem Hunt 64, because it got really negative feedback due to the low rating at first.
@@wilh3lmmusicJust wait until you find out the original style of levels cannot let you have checkpoints (unless you use persistent items to create a workaround, but still), and you'll need to rethink this mindset if you want to enjoy them. And even then, there's a difference between criticism and harassment, so be careful with the words you are using to express your opinions.
yes indeed, something annoying doesnt make something hard in a good way, just hard in a bad way, which is not fun nor fair, i barely had used practice in a plat. because i just want to see what the level is trying to do and if it is worth the time for the orbs, if a level fails to retain my attention, maybe its the levels fault and i have the right to express my discontent.
This might be just me, but i personally always enjoyed your "yap sessions." While i still thought this video was both insightful and entertaining. It felt like you had a lot more to say on the tower, but didn't do so on the fear of "yapping to much" about useless things. From my perspective it never felt overdone and It's clear that you're passionate on GD, so we wouldn't mind hearing more extensive thoughts from you. It's part of what made your content unique. Tdlr: i don't think you should fear making your videos longer, since i always felt like your insight has valuable. Even if some others think you're over analyzing.
tbh I made this one shorter because I feel like it didn't NEED to be long - it just makes it more annoying to edit down the road. I said everything I wanted to say. If I was willing to yap more I probably would have reviewed each individual blue coin, but it felt unnecessary for this video so I just did so with text.
Phenomenal review, relatively _short_ yet really thorough. A Colon video doesn't always have to be 50 minutes of dunking on stupid spider parts and stuff, it can be shorter yet still equally well-crafted review video, and this one does it really well. The editing is just as zany and creative as always, *20:09* _that ending bloody killed me it's so awesome!_ Great job Cologne Man GD, you'd make a great Schaffrillas Productions-esque film/game reviewing channel... Which you basically already are. We need more people like you in the content creation community...
If he were to actually talk for that long i bet he'd have to like tell us the entire story of how shigeru myamoto made the first platformer games or something and compare that to the tower
19:27 damn I made a whole level like this and wasnt used for this bit Great vid as always, it was really interesting to see your thoughts about a lot of stuff here
0:16 WHY DOES COLON'S SONA LOOK SO CUTE IN THIS STYLE ALRJELGJIWIE I LOVE HIS SONA SO CUTE ALSO I LOVE THE LITTLE DETAIL OF RANDOM STUFF PLAYING ON THE TV ON THE BACKGROUND IT'S SO AWESOME 17:06 also i could ramble on for hours about how cute and awesome this whole bit is
The excitement for 2.2 is very infectious from this video. This is definitely the thing I love most about 2.2, the creativity and freedom to do ANYTHING is really amazing. You've summarized a lot of what I love about the tower, and platformer mode as a whole. :)
Cant wait for colon to yap about "Whoa-oh-oh-oh-oh-oh-oh-oh-oh-oh Story of Undertale I fell from the light Talk? Or should I fight? Monster genocide This my Undertale I fell through a cave on Mount Ebott I faced an evil talking flower in a pot Explains the plot Wants me dead, wants me to rot Toriel saves me, takes me to her home And hooks me up with a brand-new monster phone Leaves me alone But I escape and meet some bones Should I be a pacifist? Or should I use my fists? I'm feeling evil, think I'll kill them all I'm homicidal and I've got a taste I want to wipe out the monster race I've got no patience, I've got no resolve I will slaughter, screw the dialogue I fell from the light Talk? Or should I fight? Monster genocide This my Undertale I'll slaughter Undyne, I'll waste who I choose With all this EXP there's no way that I'll lose Now watch me move I won't stop, I'm feelin' rude Asgore is shaking, he hears my approach I'll slaughter Sans and squash his bro like a roach Chara's my coach All these monsters I will poach Screw being pacifist I think I'll use my fists I'm feeling evil,"
completely agree with just about everything, mentioned. the tower was the first thing i played when 2.2 released, and the more i played it, the more I paid attention to the detail, and the more i loved all the levels in general. i love all four of these levels and can't wait for floor two to be released, because i can't wait to see even better levels then
I think it's really interesting that the platformer gamemode doesn't just simply give the player right/left controls, but also introduces more traditional platformer elements such as checkpoints, collectables (*good* collectables, that is), and coyote time. It's kind of cool that the new gamemode is also being used as an oppurtunity to go over the game as a whole and tweak some mechanics to be more user-friendly, which was certainly a problem in GD leading up to 2.2
7:09 Thank you so much for mentioning this, my first ever rated level got disliked bombed coz people wanted checkpoints in EVERY ROOM. I ended up caving in and adding more after so much hate D:
I love the Tower. The progression feels so good, starting off with a pretty short introductory level and ending with a pretty difficult (but not too difficult) final level that includes a bossfight at the end. Honestly I can't wait to see what RobTop does with floor 2!
i'm a celeste player now, and tbh platformer mode is pretty ok, i respect it. also checkpoint hate is stupid, hell i love long rooms in celeste. like 7d flag 2 was one of my favorites cus it's extremely difficult and it's like a whole minute long for only one checkpoint. i still don't play platformer much but is cool
Thank God, Colon finally said something about the tiktok users who comment, "ADD MORE CHECKPOINTS." Hopefully, his cult followers will see that Colon thinks too many checkpoints are a bad thing, and they stop commenting to add more on perfectly fine levels. I felt like I was completely alone on this until this video. But fr, how is a community based off of a game with no checkpoints mad at levels for have slighty less than 1 checkpoints per 2 jumps.
I’ve been playing this game for years. I’ll start with this: classic GD and platformer GD are very different, and should be treated differently. Often a lack of checkpoints doesn’t make a level more different or more intense, it just makes it ANNOYING and NOT FUN. (I am speaking from much experience, not just in GD). Of course this is true of many platformer levels (and criticizing their lack of checkpoints is deserved as long as it is done respectfully) but I sometimes feel this way in classic levels too. And saying “just use practice mode” is a terrible counterargument because it misunderstands both the problem that occurs from lack of checkpoints and the purpose of practice mode.
I think it's a remnant of the fact that there was no practice mode in platformers shortly after the update, so people got used to only having access to checkpoints placed by the creator.
I fell like Rob should take some inspiration from Kirby collectables. The door is super obvious, but it leads into a unique challenge that can be really fun.
SORRY I'M LATE I WANTED TO WATCH THIS VIDEO ASAP BUT HI I'M HERE NOW i really enjoyed this video!! i honestly feel like this video was the absolute perfect length, considering you dissected pretty much every single thing there is to analyse about the tower. you never fail to impress me with your ability to just discuss literally anything about gd. i've said it before already, but i feel like i can listen to you ramble about stuff for hours and not get bored listening whatsoever. your videos have always been super entertaining to watch, and this is no exception. and about the video itself, i once again agree with literally everything you said here lol, you made some really good points throughout the video, like when you talked about the purposes of the blue and yellow coins in each platformer level. you always have this very unique way of analysing and breaking things down, which to me is a big part of the reason why it's so interesting to hear your thoughts and opinions on topics. btw i love how this video was both a tower review and a "tips for building platformer levels" discussion lol. i'll definitely be taking some notes from here when (or if) i make my own platformer levels. great video!! sorry it took long for me to watch, but i really loved it 🧡
@@kezottle I mean, yeah. I beat it soon after 2.2 released so I wasn’t too used to the mechanics. It took a few attempts, but thats the point of geometry dash. Things take time and stuff is supposed to be hard.
I swear if someone called Calvin cool-yh8um said "if this comment doesn't get 1K likes I'm gonna uhhh say sideways spider part good on gd Twitter" I'm gonna lose it
im not really a big fan of the tower or anything platformer related but its insane to me that i can sit down, watch you talk about it and for me to enjoy it. you can really talk about anything and youll make it entertaining, no matter what it is. thats one of the many things i love about you and your content. youre just naturally enjoyable to watch & listen to. just want to put it out there, i love your stuff, thanks for keeping us entertained! :)
i really like the tower because it's presentation is perfect and for a switch up in the game it's pretty well done, the only complaints i have is that some of the blue coins are impossible to guess where they are without a tutorial and the secret hollow boss fight is very unfun if you're trying to get the timer coin
honestely something i love about the robtop levels is that he disnt just code the level but instead first he makes all the new objects and makes the levels in the editor
In the Cursed Thorn section I think it's also worth mentioning the bugs the boss has. I've seen some people complain about the boss stopping to shoot sometimes, and that bug happened to me as well once. I was far into the fight and it kinda hurt to restart from the checkpoint. What's also annoying is that at some points, the green pellets can miss the target, which can be really infuriating.
rahhh colon i had no idea you played skyblock !! ive played it on and off since its release and i genuinely gasped when i saw a snippet of the scarf fight. made me so happy :))
The Tower definitely was a neat experience. Four whole levels of a new style fit into this already big update is crazy, and it's mostly awesome! The Cursed Thorn gave me a bit of a skill issue and the music admittedly got a bit grating at times, but I'm glad we got a boss at all, y'know? And, yeah, you make a good point with the checkpoints, that can completely change the feel of a level. I recently played through A Dance of Fire and Ice and its DLC, and there being far more checkpoints in the latter definitely made it feel quite different. I generally prefer less checkpoints just because it feels more satisfying to finally get to the next one / beat the level, and there's always the option of peeking ahead in practice mode anyway. I think a general good rule of thumb could be putting a checkpoint every given interval of time, like the average length of a Classic level assuming no deaths, as well as after particularly tough parts (unless the point of the section after is to try not to choke). I feel like, despite your videos sometimes being a bit negative, they always did carry that constructivity in them that I care about. You identified problems, stated why they're issues, and stated possible ways to fix them. That's a lot more than some people would care to do- it's a lot easier to just say "this sucks!" and move on! That being said, it is nice to have a video highlighting good design without many drawbacks for a change...
Platformer mode is a very cool mechanic! I honestly don’t like the boss fight, but I am excited for the next floors! Also, the extreme demon platformers are really cool because instead of always going forward and needs hard timings, anyone can beat it with patience. Good video! I am subbed! I L O V E G D C O L O G N E
9:50 I will defend this coin until the day I die. Yes, hidden walls suck, but I really like how it tests the player if they really understand that you can go back and forth with the orbs. Also I like how it continues with the staircase movement you would normally do to get over the edge. Also also, I don't think it's that hard to see the glow, but it's because I was actively looking for coins in my first playthrough
Okay but the final rating in the conclusion being a parody of the 2.2 release date announcement only for said rating to go down just because of the god awful blue coin located ironically in the EXACT SAME section is such a clever bit that perfectly summarizes like half of this video. Great job👍
Colon is genuinely a master of his craft, like I'm trying to pay more attention to the little ways that his videos are structured to stay interesting and explain things well... and man there's SO much thought put into it all.
Thank you!! That was actually one of the first bits of footage I recorded for the video because I was really excited by how well the idea worked out.
yea that _is_ good
@@Rakib_2indeed
@@JamAttack Hello
12:57 Holy crap I didn’t even notice the jetpack guy in the background of the elevator, thats so cool
I honestly wonder how many more small details there are in the tower
C'mon, Vortrox needs a Like :)
imma slap that jetpack guy like a fly watch me
Hey vortrox
Jetpack go vroom vroom
The fact Colon stuck with his word of positive vibes is very cool
Nobody talks about sub zero
Yeah I like positive Colon never go back
@@Od1nMthat was 7 years ago
He got a taste of his own medicine after making a level lol, Im glad he realised how infuriating it is to work so hard and publish something only for random people in the community to only point out the nitpicks and bad in your level
just a bad take. gd cologne didnt intend for it to be rated (or even a good level), since he literally wanted to recreate the ripoff mario games that you would see in the flash era.
He never hated on community made levels, other than the really bad ones (dorabae levels, gen retro)
The reason he hated so much on robtop, is that robtop _literally made the game_, its his job to create a good standpoint, which he failed at in some ways @@aftershokke
13:47
"Robtop has truly perfected all of these little things"
*Sees* *coin*
"Almost all of these little things
And at the end, when he sees a coin, he changes the rating from 9/10 to 8.5/10.
5:11 _Sikky wants to know your location._
His face rn 😑
The saws
Not the devil vortex reference
🌚
i cant believe i didnt see that
Another Colon banger
I don't know how you do it, but your videos are actually so rewatchable and this is no exception. I WILL be watching this video ten times in the next week 👍
omg sd slayer
6 likes and 1 reply? Wow. Ima change that.
The SD of the Slayers
Y
Cant wait for the 80 minute explanation about the placement of the dash orb on level 2
Fr
...there's a secret fourth blue coin?
what dash orb
@@flixgames4141 I was thinking the same thing
@@flixgames4141its right after the part with the sawblades after the teleportal
The amount of times I didn’t know what to expect watching this really is really fitting for the vibes of The Tower
my problem with the lack of checkpoints in many, MANY difficult platformer levels is a fun thing called artificial difficulty. if you dont make checkpoints, the level gets harder, as you cant start from the beginning of the room or something like that. eventually we may end up with top 1 platformers just being 30+ minutes long with tons of awful timings with absolutely zero checkpoints.
Yep, checkpoints directly influence how hard a level is. As mentioned in the video, the creator needs to make the surprisingly tough decision of figuring out if it's a good idea or not. Less checkpoints = More thrill, but it comes at the cost of forcing players to do the same thing over and over again. But it matches the way classic GD works a lot more closely
@@GDColonSpeaking from much experience, it is not “more thrill”, it is just more annoying and less fun.
@@GDColon In my opinion, all non-demon platformers are the same difficulty with minimum tight gaps and puzzles, and it is the amount of checkpoints that determines the difficulty, while demon platformers are based more on tough gameplay and discovering more about the level. Also, they are less forgiving and usually have less checkpoints as a result. I'm pretty sure people don't know really which difficulty their level deserves when they upload it because it's more tedious to tell, really. It's obvious when it comes to basically the first month of rated platformers, as most of them had the comments going wild about how they were the completely incorrect difficulty. An example could even be Super GD Gem Hunt 64, because it got really negative feedback due to the low rating at first.
@@wilh3lmmusicJust wait until you find out the original style of levels cannot let you have checkpoints (unless you use persistent items to create a workaround, but still), and you'll need to rethink this mindset if you want to enjoy them.
And even then, there's a difference between criticism and harassment, so be careful with the words you are using to express your opinions.
yes indeed, something annoying doesnt make something hard in a good way, just hard in a bad way, which is not fun nor fair, i barely had used practice in a plat. because i just want to see what the level is trying to do and if it is worth the time for the orbs, if a level fails to retain my attention, maybe its the levels fault and i have the right to express my discontent.
13:00 I love the crate that floats up and down trigger, it single-handedly revolutionised the entire game
the what.
yeah I don't get it either
This might be just me, but i personally always enjoyed your "yap sessions." While i still thought this video was both insightful and entertaining. It felt like you had a lot more to say on the tower, but didn't do so on the fear of "yapping to much" about useless things. From my perspective it never felt overdone and It's clear that you're passionate on GD, so we wouldn't mind hearing more extensive thoughts from you. It's part of what made your content unique.
Tdlr: i don't think you should fear making your videos longer, since i always felt like your insight has valuable. Even if some others think you're over analyzing.
tbh I made this one shorter because I feel like it didn't NEED to be long - it just makes it more annoying to edit down the road. I said everything I wanted to say.
If I was willing to yap more I probably would have reviewed each individual blue coin, but it felt unnecessary for this video so I just did so with text.
@@GDColon Get me out of the Basement pls 😅😅😅 i'm sorry i said you yapped to much.
Phenomenal review, relatively _short_ yet really thorough. A Colon video doesn't always have to be 50 minutes of dunking on stupid spider parts and stuff, it can be shorter yet still equally well-crafted review video, and this one does it really well. The editing is just as zany and creative as always, *20:09* _that ending bloody killed me it's so awesome!_
Great job Cologne Man GD, you'd make a great Schaffrillas Productions-esque film/game reviewing channel... Which you basically already are. We need more people like you in the content creation community...
thank you so much!!
Now review every single yellow coin@@GDColon
this guy is true, geometry dash cologne kitsune colon guy, ur cool
5:11 That has to be a devil vortex reference
Oh my god I just realized.
Yes it is!
dang youre smart
What
It is.
17:09 omg i love how gd colon sings it
F U L L V E R S I O N
29:38:22 the moment when colon finally finished discussing the first frame of the first level of the tower
don't lie, it would actually be on 128:12:29
you're wrong, that's actually when he finished discussing the name "the tower"
If he were to actually talk for that long i bet he'd have to like tell us the entire story of how shigeru myamoto made the first platformer games or something and compare that to the tower
I'm at 63:18:55 , and he didn't even talk about the first obstacles yet
@@davisdf3064 damn he must've went really off the rails with the mario 64s and sonic 3 &knuckles
19:27 damn I made a whole level like this and wasnt used for this bit
Great vid as always, it was really interesting to see your thoughts about a lot of stuff here
0:16 WHY DOES COLON'S SONA LOOK SO CUTE IN THIS STYLE ALRJELGJIWIE I LOVE HIS SONA SO CUTE
ALSO I LOVE THE LITTLE DETAIL OF RANDOM STUFF PLAYING ON THE TV ON THE BACKGROUND IT'S SO AWESOME
17:06 also i could ramble on for hours about how cute and awesome this whole bit is
the power of the :3 face and its consequences
@@aydenator27 I will welcome those consequences with open arms
gay
@@laprueba6521 maybe
@@aydenator27 REAL
No way you actually liked something
That impossible 🤯
imposible
Impopable
19:31 peak visual gag
HYPIXEL SKYBLOCK MENTIONED🗣🗣🔥🔥🔥🗣🗣🔥🗣🔥WHAT THE HELL IS A SOCIAL LIFEEE!!🗣🔥🗣🗣🔥🔥🗣RAAAAAAHR!!🔥🗣🔥🔥🔥🗣🗣🗣
@lorenzogiardina7378 wha
scarf getting one-shotted
The excitement for 2.2 is very infectious from this video. This is definitely the thing I love most about 2.2, the creativity and freedom to do ANYTHING is really amazing. You've summarized a lot of what I love about the tower, and platformer mode as a whole. :)
Cant wait for colon to yap about "Whoa-oh-oh-oh-oh-oh-oh-oh-oh-oh Story of Undertale I fell from the light Talk? Or should I fight? Monster genocide This my Undertale I fell through a cave on Mount Ebott I faced an evil talking flower in a pot Explains the plot Wants me dead, wants me to rot Toriel saves me, takes me to her home And hooks me up with a brand-new monster phone Leaves me alone But I escape and meet some bones Should I be a pacifist? Or should I use my fists? I'm feeling evil, think I'll kill them all I'm homicidal and I've got a taste I want to wipe out the monster race I've got no patience, I've got no resolve I will slaughter, screw the dialogue I fell from the light Talk? Or should I fight? Monster genocide This my Undertale I'll slaughter Undyne, I'll waste who I choose With all this EXP there's no way that I'll lose Now watch me move I won't stop, I'm feelin' rude Asgore is shaking, he hears my approach I'll slaughter Sans and squash his bro like a roach Chara's my coach All these monsters I will poach Screw being pacifist I think I'll use my fists I'm feeling evil,"
facts
I'm not reading that
he would do that
also SOU MENTIONED‼
I ain't singin allat
What is that
completely agree with just about everything, mentioned. the tower was the first thing i played when 2.2 released, and the more i played it, the more I paid attention to the detail, and the more i loved all the levels in general. i love all four of these levels and can't wait for floor two to be released, because i can't wait to see even better levels then
Good job, Craig.
Now review every single yellow coin.
LOL
3 seconds later
"Rating Every Yellow & Blue Coin in The Tower"
wow you really stole my comment 💀
7:47 Wow Scary 😢
Hewo Grimm
15:43 “I’ve Soiled My Pants” 💀
OH NO
I think it's really interesting that the platformer gamemode doesn't just simply give the player right/left controls, but also introduces more traditional platformer elements such as checkpoints, collectables (*good* collectables, that is), and coyote time. It's kind of cool that the new gamemode is also being used as an oppurtunity to go over the game as a whole and tweak some mechanics to be more user-friendly, which was certainly a problem in GD leading up to 2.2
cant wait for colon to yap about the 3rd blue coin in the sewers
this aged well
this aged very well
Especially the ending lol.
@@DashSpiderJumpscares DashSpiderJumpscareJumpscare
Finally he noticed me.
7:09 Thank you so much for mentioning this, my first ever rated level got disliked bombed coz people wanted checkpoints in EVERY ROOM. I ended up caving in and adding more after so much hate D:
These people are shit :3
good
Yeah, I see a lot of genuinely good platformer levels get dissed just because there isn't enough checkpoints to someone's desire
That’s stupid I’m sorry you had to go through that
Tower better then Dash, because there's no jumpscare in it
robtop should add one in the second floor
True
idk that fire in the hole in the sewers is pretty terrifying
Anger
than*
I love his growth mindset when he said he knew his coins in the gd gem hunt 64 were bad. 9:17
11:58
Whatever your make, it's yours my friend...
as long as you have enough rubies.
Knowing colon he probably did that on purpose
i was literally searching for this.
sorry link, i can't GIVE secret coins.
come back when you're a little mmmmm, richer.
exactly what i was thinking
Morshu?
I read rubies as rabies
Missed opportunity to say the Cursed Thorn is Lycantrophy from Jsab
I love the Tower. The progression feels so good, starting off with a pretty short introductory level and ending with a pretty difficult (but not too difficult) final level that includes a bossfight at the end. Honestly I can't wait to see what RobTop does with floor 2!
Yo, great job on your “The Tower” Speedrunning video!
i'm a celeste player now, and tbh platformer mode is pretty ok, i respect it. also checkpoint hate is stupid, hell i love long rooms in celeste. like 7d flag 2 was one of my favorites cus it's extremely difficult and it's like a whole minute long for only one checkpoint. i still don't play platformer much but is cool
hopefully we dont have a repeat of the dash spider this time
0:31 bro made a 2.2 short
19:31 I don't know why but one shotting Scarf with a Terminator was really funny 😅
i'll forward this to my friend who recorded the footage
@@GDColon Lemme guess Hellcastle
@@STNDDhellcastle isn’t high enough cata for that kind of dps
@@21sm Probably arithemonkey
very funny indeed
Just became a member of your channel! Glad to be a member!
15:27 "This guy's yapping goes on for way too long."
Crazy coming from the professional yapper 🗣️🗣️🗣️🗣️🗣️
Yes Craig, of course you do. 7:41
Please don't complain on a part and become a meme 🙏🙏
16:05 the second blue coin also has a different sound effect than the other two
Thank God, Colon finally said something about the tiktok users who comment, "ADD MORE CHECKPOINTS." Hopefully, his cult followers will see that Colon thinks too many checkpoints are a bad thing, and they stop commenting to add more on perfectly fine levels. I felt like I was completely alone on this until this video.
But fr, how is a community based off of a game with no checkpoints mad at levels for have slighty less than 1 checkpoints per 2 jumps.
I think because the flood of new players coming after 2.2 aren't used to the no checkpoint nature of geometry dash
I’ve been playing this game for years.
I’ll start with this: classic GD and platformer GD are very different, and should be treated differently.
Often a lack of checkpoints doesn’t make a level more different or more intense, it just makes it ANNOYING and NOT FUN. (I am speaking from much experience, not just in GD). Of course this is true of many platformer levels (and criticizing their lack of checkpoints is deserved as long as it is done respectfully) but I sometimes feel this way in classic levels too. And saying “just use practice mode” is a terrible counterargument because it misunderstands both the problem that occurs from lack of checkpoints and the purpose of practice mode.
I think it's a remnant of the fact that there was no practice mode in platformers shortly after the update, so people got used to only having access to checkpoints placed by the creator.
12:15 "These platformer levels can do ANYTHING" me: oh boi
National Geographic:
Rare sight of a species called GD Colon actually liking a official level
Scientific name: geometricaldasinator cologneial
National GeometryDashic
But he liked Dash, despite the criticisms? I get your point, though
20:05 Colon, you are a *bwomp* ing genius.
9:56: waiting simulator got me dying
Labodomy simulator
I fell like Rob should take some inspiration from Kirby collectables. The door is super obvious, but it leads into a unique challenge that can be really fun.
5:11 Devil Vortex music triggers 💀💀
SORRY I'M LATE I WANTED TO WATCH THIS VIDEO ASAP BUT HI I'M HERE NOW
i really enjoyed this video!! i honestly feel like this video was the absolute perfect length, considering you dissected pretty much every single thing there is to analyse about the tower. you never fail to impress me with your ability to just discuss literally anything about gd. i've said it before already, but i feel like i can listen to you ramble about stuff for hours and not get bored listening whatsoever. your videos have always been super entertaining to watch, and this is no exception.
and about the video itself, i once again agree with literally everything you said here lol, you made some really good points throughout the video, like when you talked about the purposes of the blue and yellow coins in each platformer level. you always have this very unique way of analysing and breaking things down, which to me is a big part of the reason why it's so interesting to hear your thoughts and opinions on topics. btw i love how this video was both a tower review and a "tips for building platformer levels" discussion lol. i'll definitely be taking some notes from here when (or if) i make my own platformer levels.
great video!! sorry it took long for me to watch, but i really loved it
🧡
Too long didn’t read
“And these blue ones, which made me realize I’m not the only thing hidden in your walls” 💀
19:14 - My first platformer demon: Maethrillan
the elevator part is so hard for new players, one of my friends complain about it..
I also used to complain about it, but now its kinda easy
Have them play some mobile platformer games lol, then they'll get stuck on even more levels
@@kezottleI beat it on mobile and it wasn’t too bad. I diagnose that guys friends with issue de skill
@@TJ-hg6op it isnt really, I think people just arent used to the way platformers do that kind of thjng
@@kezottle I mean, yeah. I beat it soon after 2.2 released so I wasn’t too used to the mechanics. It took a few attempts, but thats the point of geometry dash. Things take time and stuff is supposed to be hard.
are you saying it's not sightreadable
7:48 “I’m not the only one hiding in your walls” *my jaw has dropped*
I swear if someone called Calvin cool-yh8um said "if this comment doesn't get 1K likes I'm gonna uhhh say sideways spider part good on gd Twitter" I'm gonna lose it
im not really a big fan of the tower or anything platformer related but its insane to me that i can sit down, watch you talk about it and for me to enjoy it. you can really talk about anything and youll make it entertaining, no matter what it is. thats one of the many things i love about you and your content. youre just naturally enjoyable to watch & listen to. just want to put it out there, i love your stuff, thanks for keeping us entertained! :)
9:53 fr the 2nd blue coin in the sewers is so fun and good
Agreed. It’s so fun
I like the spider part in dash. Like honestly its fun and i feel rlly cool when i do it hehe
17:18, it's a platformer mode. It's seemingly impossible to sync the music with the gameplay. I mean, did we have any rhythm platformer games before?
Finally got around to watching this and it's really good!! Love the nuance you provided regarding checkpoint placement!
i really like the tower because it's presentation is perfect and for a switch up in the game it's pretty well done, the only complaints i have is that some of the blue coins are impossible to guess where they are without a tutorial and the secret hollow boss fight is very unfun if you're trying to get the timer coin
Play the Towerverse it's a mythic platformer! AND IT'S REALLY COOL you'll see why
14:00 thats the funniest explanation of the gd lore ive ever heard😂😂
The ending was LEGENDARY. I love your editing colon!
15:28 I know know of 2 geometry dash yappers, some scanner thing, and a cologne brand.
One of the smoothest endings ive ever seen in a entertainment-type content imo (GENERALIZING ASF).
I either listen because it interests me or because i like gd cologne's voice.
Shouldv said
I love gd colognes voice
For me it's both.
"I dunno, but I have a sudden urge to talk about coins."
Basically the reason half of Colon's videos exist
R.I.P rattledash, you will be missed. 😢
i love how many little references and ideas you sneak into the video
19:30 hypixel skybloco
That 8.5 at the end was personal
Colon is so creative with his videos, hearing him scream over a small detail is so entertaining
Platformer levels are like Jevil, they can do anything.
Pretty solid review. Was very entertaining to hear your thoughts. And I'm really happy you included one of Neko_Zuchy's doodles in it too!
the cursed thorn
the blursed those
the blessed rose
platformer boss trio !! !
I like the references to SMB Wii and Celeste, and I agree that they set a perfect example as to what a secret coin should be!
2:04 FIRE IN DA HOLE 🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🕳️🔥🗣️🔥🗣️🔥🔥🕳️🔥🕳️🕳️🔥🔥🔥🔥
13:00 thats the legendary "crate that floats up and down" trigger
GD cologne not hating 2.2?? Impossible
honestely something i love about the robtop levels is that he disnt just code the level but instead first he makes all the new objects and makes the levels in the editor
5:27 JSAB MENTIONED RAHHHH
Didnt he play JSAB Already
13:00 gotta love the Wooden Crate Bob Up And Down trigger
0:16 BROWN BRICKS
In the Cursed Thorn section I think it's also worth mentioning the bugs the boss has. I've seen some people complain about the boss stopping to shoot sometimes, and that bug happened to me as well once. I was far into the fight and it kinda hurt to restart from the checkpoint. What's also annoying is that at some points, the green pellets can miss the target, which can be really infuriating.
the cursed thorn is the new dash spider part 😭💀
20:10 THAT IS PROBABLY THE BEST JOKE YOUVE EVER DONE
My honest reaction:
⬛🟧🟧🟧🟧🟧
⬛ ⬇️ 🟧
⬛ ⬅️🟧
⬛ 🕷️ 🏔️🏔️🟧
⬛🟧🟧⬛⬛🟧
lol
"which reminds me that im not the only one hidden inside ur walls"
me: pls i wont put any more bad coinssss
15:39 FIRE IN THE HOLE:
rahhh colon i had no idea you played skyblock !! ive played it on and off since its release and i genuinely gasped when i saw a snippet of the scarf fight. made me so happy :))
14:47 test chambers*
'Its just the perfect no thoughts head empty song' at 17:02 is my favourite part in all of youtube
2:17 me when I accidentally turned on disable checkpoints
Happened to me
The Tower definitely was a neat experience. Four whole levels of a new style fit into this already big update is crazy, and it's mostly awesome! The Cursed Thorn gave me a bit of a skill issue and the music admittedly got a bit grating at times, but I'm glad we got a boss at all, y'know?
And, yeah, you make a good point with the checkpoints, that can completely change the feel of a level. I recently played through A Dance of Fire and Ice and its DLC, and there being far more checkpoints in the latter definitely made it feel quite different. I generally prefer less checkpoints just because it feels more satisfying to finally get to the next one / beat the level, and there's always the option of peeking ahead in practice mode anyway. I think a general good rule of thumb could be putting a checkpoint every given interval of time, like the average length of a Classic level assuming no deaths, as well as after particularly tough parts (unless the point of the section after is to try not to choke).
I feel like, despite your videos sometimes being a bit negative, they always did carry that constructivity in them that I care about. You identified problems, stated why they're issues, and stated possible ways to fix them. That's a lot more than some people would care to do- it's a lot easier to just say "this sucks!" and move on! That being said, it is nice to have a video highlighting good design without many drawbacks for a change...
14:52 the robot gets angry at the robot
Platformer mode is a very cool mechanic! I honestly don’t like the boss fight, but I am excited for the next floors! Also, the extreme demon platformers are really cool because instead of always going forward and needs hard timings, anyone can beat it with patience. Good video! I am subbed!
I L O V E G D C O L O G N E
0:01 This is the tower
*Always have been*
9:50 I will defend this coin until the day I die. Yes, hidden walls suck, but I really like how it tests the player if they really understand that you can go back and forth with the orbs. Also I like how it continues with the staircase movement you would normally do to get over the edge.
Also also, I don't think it's that hard to see the glow, but it's because I was actively looking for coins in my first playthrough
7:47 too true 💀
That ending is absolutely perfect!