I've been seeing a few comments about this, so just to clear up the confusion: You can reach dark mode in practice mode in the current version of the level. I updated the level after this video was basically done, so this bit didn't make it in. If you do this, there's a wall at the end of dark mode that stops you from beating it in normal mode.
12:51 oh my god. oh my GOD this is my new favorite level i use the dashed lines trail. so many transitions don’t work as well because of my trail, mostly because creators forget that those trails even exist. thank you for recognizing us permanent trail users
how to make robtop give your level stars but not creator points: 1. Make a good level 2. Make a spike in the end that kills you 100% 3. When you revive you're in a lobotomy level
11:55 yes, you can actually move the player like an object by using the teleport trigger. by looping the teleport trigger 240 times per second (which is the physics tick rate) you can essentially tie the player's position to a point and moving the point is essentially the same as moving the player, since their position updates every tick. There are also options to ignore x or y teleportation, so you could even make custom speeds, smooth speed transition, dashing and whatnot using teleport loops. using a teleport loop also gives a unique result on the ship, the ship will rotate to whatever direction it is going. This allows the ship to do loop de loops and weird flight paths.
oh thats neat! im doing something similar which is a level that houses 2 levels using slightly different versions of the same song, but the difference is you have to die at the end of the first to go to the second. might pick it back up someday. great video!
The city looks exactly like Castelia city from pkmn black and white the bridge makes it perfect and the fact that you also played bw music makes it almost certain that you got inspired by it
the idea is so simple, yet the execution is so perfect! keep up the good work man btw, video editing here is also unbelivable, i did not even realize that you only have 1'500 subscribers
I never watched this vid i just kept avoiding it until nexus played this and I thought "wait what abt that one video that was named *I made a level you need to beat twice?* so now I watching this
I actually play the level and it was pretty fun :) ! But there is smth at the UFO and wave part where whatever the mode, it's always wave. Anyways, well done!
What about the idea of being unable to die, like you have to beat a level, but you cannot die and will beat it with only one attempt, but the plot twist is, that if you fail jumps, etc, you are teleported to beginning instead of diying, as if the level was pacifist and/or you are protected by something that teleports you back to safety instead of letting you die. Had also the idea of looping the player into a level, where he has to find ways out of it, like he would be into backrooms, but is infinite if he never find his way out.
Great video it was really well made. Same for the level. It has really good decoration transitions and it had a great idea. The only thing I didn’t like was the gameplay. It was sometimes awkward and wacky.
I completed your level in practice mode (I completed it in light mode, briefly switched to normal mode and switched back to practice mode, and it gavs me the ending :D
I'm actually trying to make a level that's randomized across all eight gamemodes. I've seen many RVP levels where levels have random gamemodes, and I thought, "What if I make a level, with randomized gamemodes?" Of course, I'm not just going to take a copy of a level and just randomize the gamemodes, I'm building a level, from scratch, with random gamemodes and gameplay. The hard part is not randomizing the gamemodes, it's trying not to run out of ideas for gameplay.
there is a rated level using a bug in 2.1 which allowed 2 player mode to change levels. i think the level was made by vortox(?) not sure. youve to do it multiple times(not beat completely tho)
i had an idea to make a demon like this but i remembered i didn`t know how to make gameplay or anything else that a level would have, cool level though, it was fun to play
16:47 this city background reminds me of "the ultimate showdown of ultimate destiny" specfically the beginning of the video where it zooms into the city
I remember wanting to build a level (pre 2.2) that you first need to complete in practice mode by using a green orb, placing a checkpoint on the green orb, dying, activating it again after death, letting you to pass, then after reaching a certain point use a glitch that allows you to basically preserve values between attempts, go out of practice mode without exiting the level (i tested, it should still save the value) which will unlock the real path, and only then do you beat the level in normal mode. I wanted to use Paradigm by Leslie Wai as the song (some may remember it as "that one kaizo trap video song"), practice mode goes for the first 2 minutes and 27 seconds of the song, while the real path goes till the end. Unfortunately i was in high school busy preparing for final exams, and soon forget about this idea, this video however unlocked that memory, and while it is possible to do this level more easily now, it just wouldn't be the same. Oh, also it was supposed to include the funny dual desync glitch
There was a rated level made in 2.1 th at uses this gimmick! and when i found it years ago this and started experimenting with it i kinda fell it live with it and made some levels though all of them are bad and i didnt upload them, now their just broken..
The desync happens at the beginning of the level. If you put a song trigger just to the right of the beginning white line, you can remove the desync entirely, rather than having a song trigger at the beginning for every cut
1:01 helping hand exists, tho that is not exactly the same, tho ge 1024 heavily expects you to play the level twice as beating it before the time runs out is really hard.
I've been seeing a few comments about this, so just to clear up the confusion:
You can reach dark mode in practice mode in the current version of the level. I updated the level after this video was basically done, so this bit didn't make it in. If you do this, there's a wall at the end of dark mode that stops you from beating it in normal mode.
Next level idea : every time you lose, it nerfs the level until it’s like a 2 star
I got a hitbox moment in this level. I recorded a video about it and yeah. Can you fix it please?
bro made twice twice in GD?
I was sent here by EVW. (Btw subscribed)🎉
@@wellbesnapjb5957Sdslayer already did this
No more "GG one attempt" comments
Real
gg two attempts
Nah it's gonna be "GG 2 attempts!! :)"
gg 1/2 attem
No it’s gonna be GG one try
Geometry dash content has turned into gamedev content
And i love gamedev content
I looove gamedev content
yes, and that is *awesome*!
Exactly
It always has been
“Thank you for saving me Mario, but the princess is in another castle” ahh level
How to plat
12:51 oh my god. oh my GOD this is my new favorite level
i use the dashed lines trail. so many transitions don’t work as well because of my trail, mostly because creators forget that those trails even exist. thank you for recognizing us permanent trail users
Okay
@@Miracle12348realest reply
@@Jhshsshshshhs I forgot I even wrote that reply. Oops
In 2.1, there was a rated level called "Helping hand", this used the attempt glitch and meant that the 3 star took 4 attempts minimum every time
That's exactly what I was thinking about
yeah
it was updated for 2.2
I posted a comment about helping hand before seeing this, having forgotten the name
YOOO this video and the level are so sick!!!! :D Loved the meganeko visualizer reference too that was so sick
no replies on an AudieoVisual comment lmao
11:24 “Maybe you’ll forgive me after seeing what comes next”
*chick-fil-a ad plays as the cube jumps over the last spike* 💀
how to make robtop give your level stars but not creator points:
1. Make a good level
2. Make a spike in the end that kills you 100%
3. When you revive you're in a lobotomy level
*Ferb I know what we're gonna do today*
3:06 BACK ON TRACK MENTIONED 🔥
10 likes and 0 replies? Let me fix that
@@BrawlingToTheMaxthe comment was funny as it was, you didn't need to ruin it
*Ruined@@BrawlingToTheMax
@@iycop how did he ruin it?
Back on track joke is unfunny.
nice video and narration 👽
Why the Alien Emoji?
👽
Zimlegloopnik ziu👽@@Nex1001-1
👽
@@Nex1001-1👽
2:52 I actually subbed from ur point of “it’s right there”
11:55 yes, you can actually move the player like an object by using the teleport trigger. by looping the teleport trigger 240 times per second (which is the physics tick rate) you can essentially tie the player's position to a point and moving the point is essentially the same as moving the player, since their position updates every tick. There are also options to ignore x or y teleportation, so you could even make custom speeds, smooth speed transition, dashing and whatnot using teleport loops. using a teleport loop also gives a unique result on the ship, the ship will rotate to whatever direction it is going. This allows the ship to do loop de loops and weird flight paths.
17:21 spider needed to take a breather while running
12:05 i was actually stunned after seeing everything in motion, that was SO smooth
Absolutely loved the video and narration. Nice work on this level!
Insanely underrated, I actually love this guy. I think I've found a new favourite UA-camr
1:27 nice transition
Almost made me lose NNN
@@Wolzane🤨📸
I think you mean 11:27
Definitely found a new channel to subscribe to. Very entertaining and you deserve more recognition for simple but great levels
This was such a good video, and I'm excited to go play the level! Great job :)
Imagine if the difficulty is an extreme demon, and you must beat the level twice... Nah it will be a nightmare for me 💀
I'm doing it right now. Also, every attempt has different gameplay. It's not a nightmare, it's a torture
There already is one but I forgot the name 😅
And you have to beat it twice in a row too
@@Dammydagamerr yeah
Dead internet theory
oh thats neat! im doing something similar which is a level that houses 2 levels using slightly different versions of the same song, but the difference is you have to die at the end of the first to go to the second. might pick it back up someday. great video!
Hell yeah, the more i see people getting the same solution for detecting practice mode as i did, the more i enjoy event and persistence triggers
Really unique and fun idea,love it!
The city looks exactly like Castelia city from pkmn black and white the bridge makes it perfect and the fact that you also played bw music makes it almost certain that you got inspired by it
this guy is SO underrated, this level is so cool I just wish I could use the editor like this
keep it up
The way you did that fake zoom in animation is actually genius and smoother than me moving my hand at a really slow pace.
Very cool video and level, honestly a great idea! :D
the idea is so simple, yet the execution is so perfect! keep up the good work man
btw, video editing here is also unbelivable, i did not even realize that you only have 1'500 subscribers
Awesome level and very well constructed video! You earn a sub :)
Btw, I played it in practice mode, but went back to the previous checkpoint. After the level, I was put in dark mode. You might wanna fix that... 😅
It’s a feature. Now you can practice dark mode
@TabFox ‘3 weeks ago’
This is genuinely one of my favorite levels, it’s really fun and the gimmick is so well executed.
And the attention to detail is so nice
Shucc a great video and level aswell, but now you made me want to build another lvl which i wont finish xD
I love this idea, well done!
This video was honestly EXTREMELY enjoyable!!! Super cool ideas man
I never watched this vid i just kept avoiding it until nexus played this and I thought "wait what abt that one video that was named *I made a level you need to beat twice?* so now I watching this
Such a unique idea!! Good job man :D
I actually play the level and it was pretty fun :) ! But there is smth at the UFO and wave part where whatever the mode, it's always wave. Anyways, well done!
This is so Underrated i thought i was watching a 100k subs video but only 2k thats insane keep going you will get big💪
Wow this video is really well made!! Keep making videos!
What about the idea of being unable to die, like you have to beat a level, but you cannot die and will beat it with only one attempt, but the plot twist is, that if you fail jumps, etc, you are teleported to beginning instead of diying, as if the level was pacifist and/or you are protected by something that teleports you back to safety instead of letting you die.
Had also the idea of looping the player into a level, where he has to find ways out of it, like he would be into backrooms, but is infinite if he never find his way out.
Great video, great level. 🧡
2:52 they should make it so you have to beat bloodbath every time you want to subscribe to a UA-cam channel
Amazing vid deserved sub wish you luck on yt dude
I can tell your gna be an upandcoming youtuber. gl with getting popular! ;D
Great video it was really well made. Same for the level. It has really good decoration transitions and it had a great idea. The only thing I didn’t like was the gameplay. It was sometimes awkward and wacky.
I completed your level in practice mode (I completed it in light mode, briefly switched to normal mode and switched back to practice mode, and it gavs me the ending :D
I'm actually trying to make a level that's randomized across all eight gamemodes. I've seen many RVP levels where levels have random gamemodes, and I thought, "What if I make a level, with randomized gamemodes?" Of course, I'm not just going to take a copy of a level and just randomize the gamemodes, I'm building a level, from scratch, with random gamemodes and gameplay. The hard part is not randomizing the gamemodes, it's trying not to run out of ideas for gameplay.
That transition effect is so smart, never thought of doing it like that
That loop-de-loop transition looks amazing!
This video blew up and it is totally deserved this is high quality content
that zoom transtion is mind blowing
incredibly good video! youre so underrated!
Great Vid Mate !!
one of my favourite geometry dash videos if all time
GREAT video btw also nice exploding video
i like the light/dark block collision gimmick
very cool :3
there is a rated level using a bug in 2.1 which allowed 2 player mode to change levels. i think the level was made by vortox(?) not sure. youve to do it multiple times(not beat completely tho)
Ur content quality is so good
“Making. I really like these 1 block thick platforms that snake around and cross eachother” caught me dying 💀💀💀💀💀💀💀💀
Epic! This is a neat idea
It’s good but the city deco need improvement
i had an idea to make a demon like this but i remembered i didn`t know how to make gameplay or anything else that a level would have, cool level though, it was fun to play
Even though im not in the GD community, these videos amaze me.
16:47 this city background reminds me of "the ultimate showdown of ultimate destiny" specfically the beginning of the video where it zooms into the city
i like how you used songs from the pokemon black and white ost throughout the video ;3
I remember wanting to build a level (pre 2.2) that you first need to complete in practice mode by using a green orb, placing a checkpoint on the green orb, dying, activating it again after death, letting you to pass, then after reaching a certain point use a glitch that allows you to basically preserve values between attempts, go out of practice mode without exiting the level (i tested, it should still save the value) which will unlock the real path, and only then do you beat the level in normal mode. I wanted to use Paradigm by Leslie Wai as the song (some may remember it as "that one kaizo trap video song"), practice mode goes for the first 2 minutes and 27 seconds of the song, while the real path goes till the end. Unfortunately i was in high school busy preparing for final exams, and soon forget about this idea, this video however unlocked that memory, and while it is possible to do this level more easily now, it just wouldn't be the same. Oh, also it was supposed to include the funny dual desync glitch
“Thanks for finding the coffin but the vampire is in a different coffin” ah level
I really love this idea, it so reminds me of the animal crossing mario kart track, changing the atmosphere from time to time
Great innovative idea! send for legendary!
Better than towerverse?
It would be cool to make a similar gimmick exept in light its fast and in dark its slow
Nice vid!
THE TRANSITION WHATTT 12:43
An interesting idea indeed
1:01 I was going to make a level with this, but I was in the middle of another project so I didn't get around to it before 2.2
10:47 the shapes floating around feel like a JSAB reference. Idk if its intentional or not but i think its neat.
very good . keep going 👍👍👍
this is basically like Experiment by mbed
sick level!
There was a rated level made in 2.1 th at uses this gimmick! and when i found it years ago this and started experimenting with it i kinda fell it live with it and made some levels though all of them are bad and i didnt upload them, now their just broken..
Gotta see first time play reactions
EVW sent the level, congrats!
For the song trigger, you probably could've used prep and load prep
THAT CUBE TRANSITION IS SO SMOOTH AHHHHHHHHH
This is innovative holy
Hey i saw you in evw's video and your so cool man
nobody: 🦗
this guy: yeah i thought of a really cool idea so i figured i'd ruin it for you guys
This reminds me of me of my lvl that you need to beat in 1 attempt to win, this gimmick has a lot of potential
3:07 Holy shit it’s a Back on Track joke!
AYO GEOMETRY DASH REFERENCE?
5:17 around here in level, you can get "hitbox moment" lol.
You are so underrated
Nice level bro
The 11:25 transition is actually very cool
Long good commentary videos i love it keep doing content!
The desync happens at the beginning of the level. If you put a song trigger just to the right of the beginning white line, you can remove the desync entirely, rather than having a song trigger at the beginning for every cut
1:01 helping hand exists, tho that is not exactly the same, tho ge 1024 heavily expects you to play the level twice as beating it before the time runs out is really hard.
the hitbox moment in the level is funny
I’m pretty sure in the shader trigger you can remove player particles and/or trails, I haven’t tried it but I remember there being a checkbox for it
Geometry Dash, but… you beat it… zeroce?
Nice video