The start of the video, and I already have this important question to ask: if the ship is missing a wheel and an anchor, HOW IS IT ALREADY OUT IN THE MIDDLE OF THE OCEAN?! And also, did it even have time to dock and pick up any and all passengers?
I think the implication is supposed to be that the wheel and anchor went missing after the ship went out into the middle of the ocean. So all passengers would already be on board by that time.
Yeah I think the higher difficulty may just be the minigames and possibly the amount of turns instead of also the highlighted hints in each of the clues. If difficulty did affect the clues then I think it'd make more sense to just eliminate the highlighted parts entirely. But then that would eliminate the need for the lie detector feature so yeah I'm still leaning towards it has no affect on that part.
This makes the most sense. Now that I'm thinking about it, it also wouldn't work to make the clues different in multiplayer, considering each player can pick their difficulty separately.
Welcome to the Salty Splitoon, how tough are ya?
The start of the video, and I already have this important question to ask: if the ship is missing a wheel and an anchor, HOW IS IT ALREADY OUT IN THE MIDDLE OF THE OCEAN?! And also, did it even have time to dock and pick up any and all passengers?
I think the implication is supposed to be that the wheel and anchor went missing after the ship went out into the middle of the ocean. So all passengers would already be on board by that time.
Yeah I think the higher difficulty may just be the minigames and possibly the amount of turns instead of also the highlighted hints in each of the clues. If difficulty did affect the clues then I think it'd make more sense to just eliminate the highlighted parts entirely. But then that would eliminate the need for the lie detector feature so yeah I'm still leaning towards it has no affect on that part.
This makes the most sense. Now that I'm thinking about it, it also wouldn't work to make the clues different in multiplayer, considering each player can pick their difficulty separately.