A Star Citizen Stealth Guide ft The Hornet GHOST
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- Опубліковано 25 сер 2024
- Stealth in Star Citizen is back with a vengeance... Maybe a little too much vengeance. Watch and learn how to stealth from a fellow overpowered Hornet Ghost enjoyer in #starcitizen 3.22 and beyond!
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I'm actually now using S1 lasers on the nose turret for more effective DPS, lowering targets shields quicker to deliver ballistics damager quicker, while also having some DPS when ammo runs low.
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Hey guys, the stats on the Ghost are now out of date as of patch 3.23!
Can you make a new video please?
+13% emissions?!
I've heard new MM made this ship useless since to sneak up on someone in SCU takes ages and in NAV mode everyone sees you, looks like MM bring more problems then fixes
another thing that you missed. The stealth is even better when near a high signature ship. detection gets reduced down to 1.8 km on the ghost. so if you are in a fleet of ships. the ghost becomes even harder to detect among the high signatures
Yeah, filthy levels of Stealth! I didn't include everything to do with Stealth in this video since much of that information has been working as intended for a few patches now and i didn't want it to get too long! Thanks for watching though my man!
Hello my fellow sacks of meat. I hope you found this video useful! Somethin' a little different to my usual gameplay and commentaray focused videos, but I'd like to continue to work in a few more informational/guide based pieces of content, especially in areas that interest me. Lemme know what you think! See you in the verse.
The ghost is better than the lightning. That's right. I said it. Using non-stealth components does come with a downside. It takes longer for your signatures to reduce after powering them off or coming out of QT. BTW there's a feature of the ghost you could be using but aren't. In the game settings there's an option to have your remote turret track your eye/head tracker so when a ship passes above you, all you have to do is look up to keep pip on their ship, and your ball turret will keep fire on them.
How exciting! Tailing a target with your reactor as low as possible to still keep navigation working, shields and weapons down, illumination at a minimum. Until they come to a halt somewhere, where you inch closer, keeping your front pointed at them for minimal cross section...
Until you hit the big red button, your reactor output spikes, shields and weapons come online and your first salvo comes blasting out right as they wonder what that thing is that just popped up on their radar.
Great explanation! 😱YOUR GIVING AWAY OUR SECRETS lol. My very first ship ever nearly 10 years ago... and still my favourite! Ghost Gang baby!!!! ♥
Alright then, keep your secrets!
Awesome video! One slight advantage stealth components have is faster EM decay, but that seems so negligible that it probably isn't worth the tradeoff.
What I like about the current system is that stealth and first-strike setups are a lot more useful for hunters which can be BHs or criminals, but less so for the prey, which can be anybody but especially criminals cause of their markers.
I hope there's going to be a Mk.2 hornet ghost now that they announced they're retiring the Mk.1 series. It would be a shit deal losing all those nice variants just because they don't like how the old Anvil looks anymore or whatever the reason is.
Thanks for the hq info and footage, look forward to the next one.
Been loving the ghost from day 1, it is nice that they boosted the stealth stats to make them matter.
One of the better stealth videos out there. The only thing you missed is active pinging, this is tied into the CS stat but functionally; anybody that's worth their salt who's running on CS and knows he's got a bounty on him will actively ping to counter stealth players. Let's say you're hanging at Brio's to cover somebody making a sale. You will be pinging, if you see a response that's a box icon, and it's on the ground, and it doesn't change distance with subsequent pings. It's ore (or a player like me blending with ore) but if that box appears IN THE SKY ? Yeah that's suss and that's most definitely a ghost/eclipse , and you will actively aproach it to detect. generally, when stalking, i will stay out of pingable range as well, which is +/- 2 to 2,5 your CS. (no accurate science, have tested it with a friend though) Furthermore having ballistic weapons equipped and on, will generate a lot less EM than energy based weapons. If you turn weapons off, you also turn off your decoy/noise launcher. Hence i run 2 greatswords on my eclipse and keep them on, i could turn them off, but the diff is very neglible in this case compard to energy. In your full ballistic loadout, you could just keep them on. Never know when it's handy to pop off a quick noise.
Wait, newish player here, how does pinging detect a ship? I thought the box icons only ever showed for ore and loose cargo.
@@PrimroseParadox Seems pretty self expalantory from what I wrote down. But TLDR. PIng detects anything wit ha shape and mass. if you do a ping; any ship that's outside of radar range, but inside the ping range (modifier is the CS value) ; will show up as a box icon.The larger the ship, the larger the CS value, the further away it can be detected via this method.
Having full ballistics and the upgraded Eckart mission turrets, the Ghost turns into an utter death machine. For ERT's, it's a no-brainer, and if you know how to get your signature low enough, you can catch a player bounty off guard and have them half dead before they even realize where they're getting hit from.
Its beautiful aint it?!
Fighting smart was never my strong suit, but Ill give stealth a go
the most underrated content creator, imo you dont get enough attention
I gotta up that consistency! But thanks for the vouch Eli.
Very very cool. Glad lots of systems like this are coming online
That was cool. Wouldnt mind more stealth dogfight content before the inevitable changes
This is the news I've been waiting for. Cheers dude.
My man! You getting on that Dune Awakening train???
@@DTOXTV It's been too long my dude, hope you are good. I've been giving it the side eye, but I'm a little concerned the play loop might end up like Last Oasis in that massive orgs are going to annihilate the solo/duo experience. Really enjoyed that game, when I wasn't getting rocked up on by ten people and having my land boat deleted. The fights were fun, but the hours it took two of us to replace everything was a bit tedious.
Man what a cool little atmo engagement
My guess with stealth reduction normalisation is that we will be getting another stealth ship released for fleet week.
The paint scheme is the best about this ship tho. Looks awesome.
The Hornet Ghost is awesome :)
I'm liking the idea of you are not really safe in star citizen someone could be hunting you and you have no idea at any time.
very informative dtox! thanks for the info! saved for future reference
Great work on the video, very informative. Much appreciated!
Appreciate it Sorec!
Lovely watch.
It's not just the best stealth ship, it's the best single seater fighter, period.
Imagine an entire squadron of these things.... now all they need is a stealth carrier
LOL a little OP i think!? Maybe the Vanduul will have a stealth carrier, then we're truly screwed.
@@DTOXTV lol
@@DTOXTV The kraken has a high signature so it could have an invisible fighter screen
lightning made stealth
First! Great video DTOX keep up the great work - Volus
Meat of Sack, thank you
Hahaha I remember that thing 0:38 🤣🤣
😘✌️
Haha! Welcome to the channel! Yeah, we had to get outta that one.
Comments for the algorithm god! Great breakdown! Thanks for the meaty information.
Hi mate, I’ve just bought this ship could you tell me the modules your running? My ship keeps going crazy when I put the turret on it
Something I'd like to confirm, The hornet is supposedly able to use the mk2 turret and nose turret from the f7a, IF you can manage to pull them off of said ship. I know of 2 ways to find the f7a... Either the first mission in the Eckhart bounty quest chain. Or taking moderate risk service beacons, where one of the allies can be an m7a.
So far i havent managed to find an f7a that i could take the turret off of, only the guns. Idk if i need to shut them off with distortions, but ive soft deathed them as ive read on reddit is how to do it, with no success.
Pretty sure you're right on all accounts, i think if it takes damage to the turret it can create problems? Unless CIG fixed it... Sorry cant be much use, I've only done it once and i think we just soft deathed it and got lucky.
Bad news, I and an org member have tried a few times between us to yoink F7A parts recently and it hasn't worked on any attempt. You can pull the turret off but it doesn't attach onto anything, even the hardpoint you pulled it from in the first place.
@Cab8819
it patched long time ago since 3.20
I've had a Ghost since 2015 or 2012, I forget when I first pledged. I've upgraded it a lot since because the Ghost simply felt like a weaker Hornet. I may have to restore my original pledge and give it a try.
For me who's never been too interested in Stealth, its been a breathe of fresh air in PVP. Give it a try before CIG nerfs it again!
o7
I've been waiting for my Ghost to be properly stealth since like 2013 lol
Enjoy it before CIG nerfs it again! Ha
having a mini series/just a video of you doing something like 5bounties as stealthy as possible would be cool.
but who am i kidding? i could do this myself :D but i was just thinking of buying the hornet f7c-m because why not but when i compare the em and ir stats between the f7c-m and the ghost theyre practically the same.. so what does it matter which ship i choose? all i know is that the f7c-m has more dps
Edit: nevermind about the dps :D i was looking to using a full scattergun build as the alpha damage is insane and just for fun but the ghost actually has 800alpha damage more with its 5 size 3 than the f7c-m
edit2: to it fkn doesnt lmao... its the same lol the ghost is just cheaper and more fuel efficient
i remember seeing the suppress ir button doing nothing because it only works on client side but the other players dont see the ir change at all. correct me if im wrong, hopefully its been fixed
sick vid 👍
Hornet ghost is meta with F7A loadout.
Knows anybody that does a vid about what all those symbols and sign on the HUDs meant and its relevancy. I know what half of them but knowing what it meant is a different thing. Watching this I now knew what those numbers on the emissions translated to before I have no idea if its too high or too low 😑
Great video! I did something on this back in 3.19. May I share your video on my channel too?
Do you mean through your community tab or something? Sure.
@@DTOXTV Yes, thanks!
@@starrusgaming Thanks for sharing!
also i dont think the erkul build link works?
Actually stealth components come with lower signatures.
In description you have s1 lasers on nose you mean distortion lasers ??
Nope, S1 Laser Cannons, Distortions are nerfed now.
Really cool video! Wish we uod see an example from someone elses side.
Can one convert a standard hornet to a Ghost spec?
Im afraid not.
the ghost now has a +13% stat instead of a -40 on erkul, am i missing smthn?
No, you are right, i dont know why they've screwed its stealth capabilities but they have. This guide is now half out-dated!
@@DTOXTV it seems like they just made it the same as all base hornets, right now it’s a literal anti stealth ship
Is the eclipse more stealthier?
No, Ghost is stealthiest right now but Eclipse isn't too far behind! :)
@@DTOXTV you would think the eclipse would be stealthier just by the way it looks I guess we'll see
F8 is much better ship by far.
- faster
- 19000 shields vs 3000 on the hornet
- 2500 qt fuel vs 600 on the hornet
hornet is trash compared to the F8
how to get the F8?
What are you like 13 years old? What an odd response, to a video that has nothing to do with a F8. Yes a 300 dollar ship is better.